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  • Benefits of PerformancePoint Services Using SharePoint Server 2010

    - by Wayne
    What is PerformancePoint Services? Most of the time it happens that the metrics that make up your key performance indicators are not simple values from a data source. In SharePoint Server 2007 PerformancePoint Services, you could create two kinds of KPI metrics: Simple single value metrics from any supported data source or Complex multiple value metrics from a single Analysis Services data source using MDX. Now things are even easier with Performance Point Services in SharePoint 2010. Let us check what is it? PerformancePoint Services in SharePoint Server 2010 is a performance management service that you can use to monitor and analyze your business. By providing flexible, easy-to-use tools for building dashboards, scorecards, reports, and key performance indicators (KPIs), PerformancePoint Services can help everyone across an organization make informed business decisions that align with companywide objectives and strategy. Scorecards, dashboards, and KPIs help drive accountability. Integrated analytics help employees move quickly from monitoring information to analyzing it and, when appropriate, sharing it throughout the organization. Prior to the addition of PerformancePoint Services to SharePoint Server, Microsoft Office PerformancePoint Server 2007 functioned as a standalone server. Now PerformancePoint functionality is available as an integrated part of the SharePoint Server Enterprise license, as is the case with Excel Services in Microsoft SharePoint Server 2010. The popular features of earlier versions of PerformancePoint Services are preserved along with numerous enhancements and additional functionality. New PerformancePoint Services features PerformancePoint Services now can utilize SharePoint Server scalability, collaboration, backup and recovery, and disaster recovery capabilities. Dashboards and dashboard items are stored and secured within SharePoint lists and libraries, providing you with a single security and repository framework. New features and enhancements of SharePoint 2010 PerformancePoint Services • With PerformancePoint Services, functioning as a service in SharePoint Server, dashboards and dashboard items are stored and secured within SharePoint lists and libraries, providing you with a single security and repository framework. The new architecture also takes advantage of SharePoint Server scalability, collaboration, backup and recovery, and disaster recovery capabilities. You also can include and link PerformancePoint Services Web Parts with other SharePoint Server Web Parts on the same page. The new architecture also streamlines security models that simplify access to report data. • The Decomposition Tree is a new visualization report type available in PerformancePoint Services. You can use it to quickly and visually break down higher-level data values from a multi-dimensional data set to understand the driving forces behind those values. The Decomposition Tree is available in scorecards and analytic reports and ultimately in dashboards. • You can access more detailed business information with improved scorecards. Scorecards have been enhanced to make it easy for you to drill down and quickly access more detailed information. PerformancePoint scorecards also offer more flexible layout options, dynamic hierarchies, and calculated KPI features. Using this enhanced functionality, you can now create custom metrics that use multiple data sources. You can also sort, filter, and view variances between actual and target values to help you identify concerns or risks. • Better Time Intelligence filtering capabilities that you can use to create and use dynamic time filters that are always up to date. Other improved filters improve the ability for dashboard users to quickly focus in on information that is most relevant. • Ability to include and link PerformancePoint Services Web Parts together with other PerformancePoint Services Web parts on the same page. • Easier to author and publish dashboard items by using Dashboard Designer. • SQL Server Analysis Services 2008 support. • Increased support for accessibility compliance in individual reports and scorecards. • The KPI Details report is a new report type that displays contextually relevant information about KPIs, metrics, rows, columns, and cells within a scorecard. The KPI Details report works as a Web part that links to a scorecard or individual KPI to show relevant metadata to the end user in SharePoint Server. This Web part can be added to PerformancePoint dashboards or any SharePoint Server page. • Create analytics reports to better understand underlying business forces behind the results. Analytic reports have been enhanced to support value filtering, new chart types, and server-based conditional formatting. To conclude, PerformancePoint Services, by becoming tightly integrated with SharePoint Server 2010, takes advantage of many enterprise-level SharePoint Server 2010 features. Unfortunately, SharePoint Foundation 2010 doesn’t include this feature. There are still many choices in SharePoint family of products that include SharePoint Server 2010, SharePoint Foundation, SharePoint Server 2007 and associated free SharePoint web parts and templates.

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  • VMRC equivalent for Hyper-V?

    - by Ian Boyd
    VMRC was the client tool used to connect to virtual machines running on Virtual Server. Upgrading to Windows Server 2008 R2 with the Hyper-V role, i need a way for people to be able to use the virtual machines. Note: not all virtual machines will have network connectivity not all virtual machines will be running Windows some people needing to connect to a virtual machine will be running Windows XP Hyper-V manager, allowing management of the hyper-v server, is less desirable (since it allows management of the hyper-v server (and doesn't work on all operating systems)) What is the Windows Server 2008 R2 equivalent of VMRC; to "vnc" to a virtual server? Update: i think Tatas was suggesting Microsoft System Center Virtual Machine Manager Self-Service Portal 2.0 (?): Which requires SQL Server IIS Installing those would unfortunately violate our Windows Server 2008 R2 license. i might be looking at the wrong product link, since commenter said there is a version that doesn't require "System Center". Update 2: The Windows Server 2008 R2 running HyperV is being licensed with the understanding that it only be used to host HyperV. From the [Windows Server 2008 R2 Licensing FAQ][4]: Q. If I have one license for Windows Server 2008 R2 Standard and want to run it in a virtual operating system environment, can I continue running it in the physical operating system environment? A. Yes, with Windows Server 2008 R2 Standard, you may run one instance in the physical operating system environment and one instance in the virtual operating system environment; however, the instance running in the physical operating system environment may be used only to run hardware virtualization software, provide hardware virtualization services, or to run software to manage and service operating system environments on the licensed server. This is why i'm weary about installing IIS or SQL Server.

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  • How to make Virtualbox, OpenVPN, and Win2008 Web R2 like one another?

    - by Aquitaine
    Back with web developer guy wearing net admin hat. Hopefully this is an easy one. We have two servers on a public network at a hosted facility. Server A is our public-facing web server and server B is our database server. Both are running Windows 2008 Server R2 Web Edition. We want Server B isolated from everything except Server A, such that anyone who has to connect to server B goes through the VPN on Server A. It's not perfect since we have no access to do this on the router side, but it's what we've got. We've set up VirtualBox and OpenVPN Access Server on Server A. It has one network interface set to 'NAT' mode, such that OpenVPN gets its IP at 10.0.2.x, and to connect to the OpenVPN interface, I go to the local IP for the Virtualbox network adapter, 192.168.56.x, which works as I configured the appropriate ports using VBoxManage. My question is, do I need to be using Bridged Networking and give the VPN server its own IP, or is there some way to tell the server (either Windows or the Virtualbox OpenVPN) that 'any public connection on the real external IP on port X should be directed to this internal LAN address of 192.168.1.x on port Y'? OpenVPN itself doesn't seem to be aware of the server's real external IP unless we put it in Bridged networking mode; is that necessary or advisable? We're without RRAS since this is Web edition, but I feel like what we're going for is pretty simple. Thanks! Aq

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  • Strange RDP / Remote Desktop problem

    - by John Landheer
    I'll try to be as specific as I can be: Server is running SBS 2008 R2 (with all updates) Server is connected to the internet Server has 2 NIC's, one is disabled Server is running RDP Service (accessible directly from the internet, I know, not as secure as it should be) Computers A and B are on the same local net. Computers A and B are both Windows 7. Users X and Y are both admins on the server Computer A can connect as user X to the server with mstsc Computer A can connect as user Y to the server with mstsc Computer B can connect as user X to the server with mstsc Computer B CANNOT connect as user Y to the server with mstsc! Error that username/password is incorrect. The last point is the problem, I get an authentication error. This used to work flawlessly for the last year. The server and desktops have been rebooted. EDIT: I tried: prefixing domain to the username prefixing the server computer name to the username change the password copy/paste the password from notepad to make sure it was correct I find it very strange.... EDIT: The computers are not on the same subnet as the server. The server is at my hosting provider. All computers as all users can reach the web app that is running on the server.

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  • Problem with File IO and splitting strings with Environment.NewLine in VB.Net

    - by Senthil
    Hi, I was experimenting with basic VB.Net file read/write and encountered this problem. I don't know whether it has something to do with the File IO or the String splitting. I am writing text to a file like so Dim sWriter As New StreamWriter("Data.txt") sWriter.WriteLine("FirstItem") sWriter.WriteLine("SecondItem") sWriter.WriteLine("ThirdItem") sWriter.Close() Then, I am reading the text from the file Dim sReader As New StreamReader("Data.txt") Dim fileContents As String = sReader.ReadToEnd() sReader.Close() Now, I am splitting the fileContents variable using Environment.NewLine and saving the returned String array. Dim tempStr() As String = fileContents.Split(Environment.NewLine) When I print the array, I get some weird results For Each str As String In tempStr Console.WriteLine("*" + str + "*") Next I added the *'s to the beginning and end to find out what is going on. Since NewLine is used as the delimiter, I expect the strings in the array to NOT have any NewLine's. But the output was this - *FirstItem* * SecondItem* * ThirdItem* * * Shouldn't it be this - *FirstItem* *SecondItem* *ThirdItem* ?? Since I am using WriteLine, my guess is a new line is added after the last string and hence the last empty item in the array after splitting. But why is there a new line in the beginning of the second and third strings?

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  • Make Python Socket Server More Efficient

    - by BenMills
    I have very little experience working with sockets and multithreaded programming so to learn more I decided to see if I could hack together a little python socket server to power a chat room. I ended up getting it working pretty well but then I noticed my server's CPU usage spiked up over 100% when I had it running in the background. Here is my code in full: http://gist.github.com/332132 I know this is a pretty open ended question so besides just helping with my code are there any good articles I could read that could help me learn more about this? My full code: import select import socket import sys import threading from daemon import Daemon class Server: def __init__(self): self.host = '' self.port = 9998 self.backlog = 5 self.size = 1024 self.server = None self.threads = [] self.send_count = 0 def open_socket(self): try: self.server = socket.socket(socket.AF_INET6, socket.SOCK_STREAM) self.server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) self.server.bind((self.host,self.port)) self.server.listen(5) print "Server Started..." except socket.error, (value,message): if self.server: self.server.close() print "Could not open socket: " + message sys.exit(1) def remove_thread(self, t): t.join() def send_to_children(self, msg): self.send_count = 0 for t in self.threads: t.send_msg(msg) print 'Sent to '+str(self.send_count)+" of "+str(len(self.threads)) def run(self): self.open_socket() input = [self.server,sys.stdin] running = 1 while running: inputready,outputready,exceptready = select.select(input,[],[]) for s in inputready: if s == self.server: # handle the server socket c = Client(self.server.accept(), self) c.start() self.threads.append(c) print "Num of clients: "+str(len(self.threads)) self.server.close() for c in self.threads: c.join() class Client(threading.Thread): def __init__(self,(client,address), server): threading.Thread.__init__(self) self.client = client self.address = address self.size = 1024 self.server = server self.running = True def send_msg(self, msg): if self.running: self.client.send(msg) self.server.send_count += 1 def run(self): while self.running: data = self.client.recv(self.size) if data: print data self.server.send_to_children(data) else: self.running = False self.server.threads.remove(self) self.client.close() """ Run Server """ class DaemonServer(Daemon): def run(self): s = Server() s.run() if __name__ == "__main__": d = DaemonServer('/var/servers/fserver.pid') if len(sys.argv) == 2: if 'start' == sys.argv[1]: d.start() elif 'stop' == sys.argv[1]: d.stop() elif 'restart' == sys.argv[1]: d.restart() else: print "Unknown command" sys.exit(2) sys.exit(0) else: print "usage: %s start|stop|restart" % sys.argv[0] sys.exit(2)

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  • Websockets through Stunnel is giving random bytes.

    - by user16682
    I have several servers set up for a web application that I am developing. One is a load balancing server, and I'm running a php WebSockets server on this balancer. The website that I am developing on uses ssl, so I have my WebSockets running through a wss uri connecting directly to the balancer, where I have set up stunnel4 to decrypt all traffic at a certain port and re-rout it to my php WebSockets server. This works fine when it comes down to connecting to my server. That's not the problem. The problem occurs when I try to send data to the server. Occasionally when I try this, stunnel does not appear to be decrypting the data properly. I get garbage characters in my termanal running the server: what appear to be completely random bytes. This can sometimes go on for several consecutive messages that I send before abruptly working again. It is very erratic and unpredictable. Sometimes I refresh the page, and all the messages work perfectly. Sometimes the WebSocket connects and I have to wait 5-10 seconds before any messages I send are interpreted properly by the server. Other times I can't send any messages at all, because they all end up as garbage. I believe this is a stunnel problem, but I am not certain. Does anybody have any experience with this? I would like a more predictable server if I can get it. Some more information: This occurs extensively in Chrome, not quite as much in FireFox, and never in Safari. The php server I am using is phpws http://code.google.com/p/phpws/ -- On the WebSocket connection, this server would sometimes detect that the header was only 1 byte in size, the first byte of the WebSockets header. I had to modify the server to flush the buffer ever time this occurred so that it would reliably connect.

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  • Tricky file parsing. Inconsistent Delimeters

    - by Ben Truby
    I need to parse a file with the following format. 0000000 ...ISBN.. ..Author.. ..Title.. ..Edit.. ..Year.. ..Pub.. ..Comments.. NrtlExt Nrtl Next Navg NQoH UrtlExt Urtl Uext Uavg UQoH ABS NEB MBS FOL ABE0001 0-679-73378-7 ABE WOMAN IN THE DUNES (INT'L ED) 1st 64 RANDOM 0.00 13.90 0.00 10.43 0 21.00 10.50 6.44 3.22 2 2.00 0.50 2.00 2.00 ABS The ID and ISBN are not a problem, the title is. There is no set length for these fields, and there are no solid delimiters- the space can be used for most of the file. Another issue is that there is not always an entry in the comments field. When there is, there are spaced within the content. So I can get the first two, and the last fourteen. I need some help figuring out how to parse the middle six fields. This file was generated by an older program that I cannot change. I am using php to parse this file.

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  • improving data extraction from text file in Java

    - by owca
    I have CSV file with sample data in this form : 220 30 255 0 0 Javascript 200 20 0 255 128 Thinking in java , where the first column is height, second thickness, next three are rgb values for color and last one is title. All need to be treated as separate variables. I have already written my own solution for this, but I'm wondering if there are no better/easier/shorter ways of doing this. Extracted data will then be used to create Book object, throw every Book into array of books and print it with swing. Here's the code : private static Book[] addBook(Book b, Book[] bookTab){ Book[] tmp = bookTab; bookTab = new Book[tmp.length+1]; for(int i = 0; i < tmp.length; i++){ bookTab[i] = tmp[i]; } bookTab[tmp.length] = b; return bookTab; } public static void main(String[] args) { Book[] books = new Book[0]; try { BufferedReader file = new BufferedReader(new FileReader("K:\\books.txt")); String s; while ((s = file.readLine()) != null) { int hei, thick, R, G, B; String tit; hei = Integer.parseInt(s.substring(0, 3).replaceAll(" ", "")); thick = Integer.parseInt(s.substring(4, 6).replaceAll(" ", "")); R = Integer.parseInt(s.substring(10, 13).replaceAll(" ", "")); G = Integer.parseInt(s.substring(14, 17).replaceAll(" ", "")); B = Integer.parseInt(s.substring(18, 21).replaceAll(" ", "")); tit = s.substring(26); System.out.println(tyt+wys+grb+R+G+B); books = addBook(new Book(wys, grb, R, G, B, tyt),books); } file.close(); } catch (IOException e) { //do nothing } }

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  • Fork in Perl not working inside a while loop reading from file

    - by Sag
    Hi, I'm running a while loop reading each line in a file, and then fork processes with the data of the line to a child. After N lines I want to wait for the child processes to end and continue with the next N lines, etc. It looks something like this: while ($w=<INP>) { # ignore file header if ($w=~m/^\D/) { next;} # get data from line chomp $w; @ws = split(/\s/,$w); $m = int($ws[0]); $d = int($ws[1]); $h = int($ws[2]); # only for some days in the year if (($m==3)and($d==15) or ($m==4)and($d==21) or ($m==7)and($d==18)) { die "could not fork" unless defined (my $pid = fork); unless ($pid) { some instructions here using $m, $d, $h ... } push @qpid,$pid; # when all processors are busy, wait for child processes if ($#qpid==($procs-1)) { for my $pid (@qpid) { waitpid $pid, 0; } reset 'q'; } } } close INP; This is not working. After the first round of processes I get some PID equal to 0, the @qpid array gets mixed up, and the file starts to get read at (apparently) random places, jumping back and forth. The end result is that most lines in the file get read two or three times. Any ideas? Thanks a lot in advance, S.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Cannot write the output to a text file in cpp program

    - by swapedoc
    I have this input file "https://code.google.com/codejam/contest/351101/dashboard/do/A-large-practice.in?cmd=GetInputFile&problem=374101&input_id=1&filename=A-large-practice.in&redownload_last=1&agent=website&csrfmiddlewaretoken=OWMxNTVmMTUyODBiYjhhN2Q2OTM3ZGJiMTNhNDkwMDF8fDEzNzIxNzI1NTE3ODAzMjA%3D" I tried to read this file :-using freopen("filename.txt",r,stdin); and then I wanted the output written to be written to another text file which I can upload in this codejam practice question for the judge. #include<iostream> #include<cstdio> using namespace std; int main() { int t,k=0,a[2000]; freopen("ab.txt","r",stdin); scanf("%d",&t); while(t--) { freopen("cb.txt","w",stdout); int c; scanf("%d",&c); int n; scanf("%d",&n); for(int i=0;i<n;i++) scanf("%d",&a[i]); printf("Case #%d: ",++k); for(int i=0;i<n-1;i++) {for(int j=i+1;j<n;j++) if((a[i]+a[j])==c) {printf("%d %d\n",i+1,j+1); i=n;} } } return 0; } This is my code. Now the problem is the output file cb.txt contains only the last line of the input. I want the the whole of the output to be written to cb.txt,so what should I do.

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  • FTPing a file to Mainframe using Java, Apache Common Net

    - by SKR
    I'm am trying to upload a file into mainframe server using FTP. My code is below FTPClient client = new FTPClient(); InputStream in = null; FileInputStream fis = null; try{ client.connect("10.10.23.23"); client.login("user1", "pass123"); client.setFileType(FTPClient.BINARY_FILE_TYPE); int reply ; reply = client.getReplyCode(); System.out.println("Reply Code:"+reply); if(FTPReply.isPositiveCompletion(reply)){ System.out.println("Positive reply"); String filename ="D:\\FILE.txt"; in = new FileInputStream(filename); client.storeFile("FILE.TXT", in); client.logout(); fis.close(); }else{ System.out.println("Negative reply"); } }catch(final Throwable t){ t.printStackTrace(); } The code gets struck in client.storeFile("FILE.TXT", in); I am unable to debug. Please suggest ways / solutions.

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  • Looping through a file in VB.NET

    - by Ousman
    I am writing a VB.NET program and I'm trying to accomplish the following: Read and loop through a text file line by line Show the event of the loop on a textbox or label until a button is pressed The loop will then stop on any number that happened to be at the loop event and When a button is pressed again the loop will continue. Code Imports System.IO Public Class Form1 'Dim nFileNum As Integer = FreeFile() ' Get a free file number Dim strFileName As String = "C:\scb.txt" Dim objFilename As FileStream = New FileStream(strFileName, _ FileMode.Open, FileAccess.Read, FileShare.Read) Dim objFileRead As StreamReader = New StreamReader(objFilename) 'Dim lLineCount As Long 'Dim sNextLine As String Private Sub btStart_Click(ByVal sender As System.Object, _ ByVal e As System.EventArgs) _ Handles btStart.Click Try If objFileRead.ReadLine = Nothing Then MsgBox("No Accounts Available to show!", _ MsgBoxStyle.Information, _ MsgBoxStyle.DefaultButton2 = MsgBoxStyle.OkOnly) Return Else Do While (objFileRead.Peek() > -1) Loop lblAccounts.Text = objFileRead.ReadLine() 'objFileRead.Close() 'objFilename.Close() End If Catch ex As Exception MessageBox.Show(ex.Message) Finally 'objFileRead.Close() 'objFilename.Close() End Try End Sub Private Sub Form1_Load(ByVal sender As System.Object, _ ByVal e As System.EventArgs) _ Handles MyBase.Load End Sub End Class Problem I'm able to read the text file but my label will only loop if I hit the start button. It goes to the next line, but I want it to continue to loop through the entire file until I hit a button telling it to stop.

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  • Cocoa: Using UNIX based commands to write a file

    - by BryCry
    I'm looking for help with a program im making. I create a *.sh file as follows: SVN_StatGenAppDelegate.h: NSWindow *window; NSTask *touch; NSArray *touchArguments; NSString *svnURLStr; NSString *SVNStatStr; NSString *destDirStr; SVN_StatGenApplDelegate.m: NSString *locationStr = [NSString stringWithFormat:@"%@/exec.sh", destDirStr]; NSLog(@"%@", locationStr); touch = [[NSTask alloc] init]; [touch setLaunchPath:@"/usr/bin/touch"]; touchArguments = [NSArray arrayWithObjects:locationStr, nil]; [touch setArguments:touchArguments]; [touch launch]; This works, i get a file called exec.sh created in the location i craete with the destDirStr. Now is my next question, i need to get that file filled with the following: svn co http://repo.com/svn/test C:\users\twan\desktop\pres\_temp cd C:\users\twan\desktop\pres\_temp svn log -v --xml > logfile.log copy C:\users\twan\desktop\statsvn.jar C:\users\twan\desktop\pres\_temp cd .. java -jar _temp\statsvn.jar C:\users\twan\desktop\pres\_temp/logfile.log C:\users\twan\desktop\pres\_temp rmdir /s /Q _temp The actual idea is that this script is written into the sh file, and all the _temp and other locations are replaced by the vars i get from textfields etc. so c:\users\twan\desktop\pres_temp would be a var called tempDirStr that i get from my inputfields. (i know these cmomands and locations are windows based, im doing this with a friend and he made a .net counterpart of the application. Can you guys help me out?:D thanks in advance!

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  • Cloning input type file and set the value

    - by jribeiro
    I know that it isn't possible to set the value of an input type="file" for security reasons... My problem is: I needed to style an input type="file" so what I did was have a button and hide the file input. like: <a href="#" onclick="$('input[name=&quot;photo1&quot;]').click(); return false;" id="photo1-link"></a> <input type="file" name="photo1" class="fileInput jqtranformdone validate[required]" id="photo1" /> These works great in all browsers except IE which gives me an access denied error on submitting through ajax. I'm using the ajaxSubmit jquery plugin (malsup.com/jquery/form/) So after reading for a while I tried to do: var photo1Val = $('#photo1').val(); var clone1 = $('#photo1').clone().val(photo1Val); $('#photo1').remove(); clone1.appendTo('form'); console.log(photo1Val) //prints the right value C:/fakepath/blablabla.jpg $('form').ajaxSubmit(options); The problem is that after this the value of $('#photo1') is empty... Any ideas how to work around this? Thanks

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  • Bluetooth txt file byte increases????

    - by cheesebunz
    Hi everyone, i am able to xfer files from 1 mobile device to another. When the sender sends this text file of 8 bytes, the receiver end will become a 256bytes txt file and when i open the contents of the txt file, there are my infos plus alot of square boxes. Here is my code from the sender: string fileName = @"SendTest.txt"; System.Uri uri = new Uri("obex://" + selectedAddr + "/" + System.IO.Path.GetFileName(fileName)); ObexWebRequest request = new ObexWebRequest(uri); Stream requestStream = request.GetRequestStream(); FileStream fs = File.OpenRead(fileName); byte[] buffer = new byte[1024]; int readBytes = 1; while (readBytes != 0) { readBytes = fs.Read(buffer,0, buffer.Length); requestStream.Write(buffer,0, readBytes); } requestStream.Close(); ObexWebResponse response = (ObexWebResponse)request.GetResponse(); MessageBox.Show(response.StatusCode.ToString()); response.Close(); Any1 knws how do i solve it?

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  • PHP - print content from file after manipulation

    - by ludicco
    Hello there, I'm struggling trying to read a php file inside a php and do some manipulation..after that have the content as a string, but when I try to output that with echo or print all the php tags are literally included on the file. so here is my code: function compilePage($page,$path){ $contents = array(); $menu = getMenuFor($page); $file = file_get_contents($path); array_push($contents,$menu); array_push($contents,$file); return implode("\n",$contents); } and this will return a string like <div id="content> <h2>Here is my title</h2> <p><? echo "my body text"; ?></p> </div> but this will print exactly the content above not compiling the php on it. So, how can I render this "compilePage" making sure it returns a compiled php result and not just a plain text? Thanks in advance

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  • Simple binary File I/O problem with cstdio(c++)

    - by Atilla Filiz
    The c++ program below fails to read the file. I know using cstdio is not good practice but that what I am used to and it should work anyway. $ ls -l l.uyvy -rw-r--r-- 1 atilla atilla 614400 2010-04-24 18:11 l.uyvy $ ./a.out l.uyvy Read 0 bytes out of 614400, possibly wrong file code: #include<cstdio> int main(int argc, char* argv[]) { FILE *fp; if(argc<2) { printf("usage: %s <input>\n",argv[0]); return 1; } fp=fopen(argv[1],"rb"); if(!fp) { printf("erör, cannot open %s for reading\n",argv[1]); return -1; } int bytes_read=fread(imgdata,1,2*IMAGE_SIZE,fp); //2bytes per pixel fclose(fp); if(bytes_read < 2*IMAGE_SIZE) { printf("Read %d bytes out of %d, possibly wrong file\n", bytes_read, 2*IMAGE_SIZE); return -1; } return 0; }

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  • Iteratively creating multiple file input fields in Rails

    - by David
    I have a column of product views in a database (e.g. top, bottom, front, back). I'm trying to generate a series of file inputs to allow the user to upload an image for each view. This is the result I'm after: ... <label>Top</label> <input type="file" name="image[Top]"><br> <label>Bottom</label> <input type="file" name="image[Bottom]"><br> <label>Front</label> <input type="file" name="image[Front']"><br> ... This is what I'm trying: <%= views = View.order('name ASC').all.map { |view| [view.name, view.id] } %> <%= views.each { |view| label(view); file_field('image', view) } %> However, all this does is print out the views array a couple of times. Hopefully you Rails experts can point me in the right direction. (I apologize in advance if I'm butchering Ruby.)

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  • Read char from txt file in C++

    - by Jack in the Box
    I have a program that will read the number of rows and columns from a txt file. Also, the program has to read the contents of a 2D array from the same file. Here is the txt file 8 20 * * *** *** 8 and 20 are the number of rows and columns respectively. The spaces and asterisks are the contents of the array, Array[8][20] For example, Array[0][1] = '*' I did make the program reading 8 and 20 as follow: ifstream myFile; myFile.open("life.txt"); if(!myFile) { cout << endl << "Failed to open file"; return 1; } myFile >> rows >> cols; myFile.close(); grid = new char*[rows]; for (int i = 0; i < rows; i++) { grid[i] = new char[cols]; } Now, how to assign the spaces and the asterisks to to the fields in the array? I hope you got the point.

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  • Determining unknown content-types with the Html5 file api

    - by Jesse
    I'm working through a small file upload script (learning experience) and I noticed that when selecting microsoft office related files (.doc or .docx for example) the file objects do not have a type specified: For .doc files I had expected the type to be "application/msword" and along the same train of thought .docx to be "application/vnd.openxmlformats-officedocument.wordprocessingml.document". In the cases when the type cannot be determined is the correct course of action to look at the file extension and match that to the "expected" content / mime type? Sample script: <div id="fileUpload"> <input type="file" id="fileElem" style="display:none;" onchange="handleFiles(this.files)"/> <a href="#" id="fileSelect">Select some files</a> </div> <script type="text/javascript"> var fileSelect = document.getElementById("fileSelect"), fileElem = document.getElementById("fileElem"); fileSelect.addEventListener("click", function (e) { if (fileElem) { fileElem.click(); } e.preventDefault(); }, false); function handleFiles(files) { console.log(files); } </script>

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  • Register a dll in Windows Server 2003

    - by Karee
    I'm trying to register some DLLs for a particular application but having some problems. The DLLs are stored in the application folder in the D: drive. I run cmd.exe, go to the D: drive and run regsvr32, but it gives me the error: "The was loaded, but the DllRegisterServer entry point was not found. This file cannot be registered." After searching for other solutions, I also tried copying the DLLs into the C:\WINDOWS\system32 folder and running regsvr32 directly there but that didn't work either. It gave me the same error. I'm not very familiar with Windows Administration, so I may need detailed instructions/explanations. Any help would be greatly appreciated! Thank you very much!

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  • Problem using Polar Irda device in Windows Server 2008

    - by AngrySpade
    I'm attempting to use the Polar IrDA device with Windows Server 2008 R2 x64. Although they dont make explicit drivers for it, I figured the Windows 7 x64 drivers would do. http://www.polar.fi/en/support/downloads?product=&category=Software&documenttitle=Polar+IrDA+USB+Adapter+drivers&document=/gip/PKBStoGIP.nsf/web_cat/C225742500419A8AC2257458003D3F40 The device has a yellow warning icon in Device Manager. Windows cannot start this hardware device because its configuration information (in the registry) is incomplete or damaged. (Code 19) Is there anything I can do about this?

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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