Hi,
I'm very new to Android development.
Please let me know, if possible, the basic steps to develop facebook on android platform.
Thanks & regards,
Sanjay.
Hi
Does anybody knows when there will be more updated information than the following info provided by google a couple of month ago?
http://developer.android.com/intl/zh-CN/resources/dashboard/platform-versions.html
maybe another source for more up to date information?
Thanks
Is there way to find out if Java is running on a platform which supports windowing of any kind? I know that you could possibly figure it out by reading in the environment variables, but that might prove to be rather difficult with all the possible combinations.
Do .Net int and long types have different size on 32 bit and 64 bit platform ?
Does int (=Int32 on 32 bit machine) on 64 bit machine will be still Int32 not Int64 ?
Can you quote any official .Net documentation ?
Is it possible to use SpatiaLite database on Android platform (1.6)? I am trying to program a google buzz-like app which need to take advantage of SpatiaLite functions, like calculating distance between 2 points, etc. Any external library needed? Thanks.
Are there any high-level, cross-platform, and abstracted (simple to use) widget toolkits for C that are either very lightweight and fast or can be compiled for other toolkits, such as Qt and GTK+?
I am looking for a cross platform Library in C++ that can run a web server.
Does any one know if tntnet can work on windows computers.
or libmicrohttpd
What is the best method, if there is one, of using Wordpress as a CMS for users to input data while not actually building the website on the Wordpress platform?
One possible solution I've found is using a PHP class called "WPGet" (http://peter.upfold.org.uk/projects/wpget) which fetches directly from the database.
Like the other "Hidden Features" questions, what are your favourite parts of the SharePoint API and development platform (both WSS 3.0 and MOSS 2007) that help you get the job done?
Please share your tips, tricks and secrets!
What is the right/recommended way to develop against of PayPal platform:
Use the New PayPal SDK (https://www.x.com/developers/paypal/documentation-tools/paypal-sdk-index)
Use the legacy PayPal SDK (which is quite old right now)
Just send raw HTTPS requests following NVP protocol (in the end they are just REST-like API), and do not depend on any official API (just depend on the official NVP protocol description)
Which one is considered the right way to go?
I need to invoke .jar file in separate JVM from another java application, and it very CPU-consuming, so it should run with background priority in order not to affect the rest of the system. Is there any cross-platform method to do this?
Hi, what I'm trying to do is append a binary integer into a string object. So far I have this:
int number = 5;
cppstring.append((char*)&number, 4);
It works fine on a x86 system with Windows, but some people are saying its not cross-platform and is unsafe. What is the preferred method to do this?
Any suggestions on the best way to display this table on an Android platform? The formatting is not necessary but I am looking for a flexible way to do this because there are numerous tables with different numbers of rows and columns.
I'm working on some advanced browser detection, and I've downloaded the MDBF browser file from CodePlex.
Unfortunately my Request.Browser.Platform, along with a few other things is returning "Unknown" on both my iPad Mac OSX (Snow Leopard) and on Windows7
Does anyone know of a good advanced .browser file out there that does the same thing for non mobile devices as the MDBF does for mobile devices?
Our solution is built using Release|x86; however, when our designers try to build using Blend they are forced to use Any CPU which we don't want to to add since it's going to change the behavior. I checked version 4, and it does not seem to address this issue.
Is there a way to specify Solution Configuration/Platform when using Blend? Any workarounds?
Assuming that it's even possible, what would be your recomendations to make a bundle compatible between different platform releases? Specially between R3 and R4.
Hello, I am building a static-website (as in, to change a page, we change the HTML and there is no DB or anything). Well, it will have a number of pages and I don't want to copy and paste the HTML navigation and layout code around everywhere.
So what would be the best platform to use in this situation so I can have all my layout and "common" HTML markup all in one place?
I'm moving my application from 3.x to 4.x as I prepare for the app store and found that I need to have 2 copies of all my custom pngs - my question is how can I determine what img to show and when. Example - how do I know to show the Find.png vs the [email protected]
Is it "safe" or "correct" to look for 4.x specific apis or does the iphone have a way to determine what platform you are on at runtime?
Thank you in advance
I'm writing a System::Wrapper module to abstract away from CORE::system and the qx operator. I have a serial method that attempts to connect command1's output to command2's input. I've made some progress using named pipes, but POSIX::mkfifo is not cross-platform.
Here's part of what I have so far (the run method at the bottom basically calls system):
package main;
my $obj1 = System::Wrapper->new(
interpreter => 'perl',
arguments => [-pe => q{''}],
input => ['input.txt'],
description => 'Concatenate input.txt to STDOUT',
);
my $obj2 = System::Wrapper->new(
interpreter => 'perl',
arguments => [-pe => q{'$_ = reverse $_}'}],
description => 'Reverse lines of input input',
output => { '>' => 'output' },
);
$obj1->serial( $obj2 );
package System::Wrapper;
#...
sub serial {
my ($self, @commands) = @_;
eval {
require POSIX; POSIX->import();
require threads;
};
my $tmp_dir = File::Spec->tmpdir();
my $last = $self;
my @threads;
push @commands, $self;
for my $command (@commands) {
croak sprintf
"%s::serial: type of args to serial must be '%s', not '%s'",
ref $self, ref $self, ref $command || $command
unless ref $command eq ref $self;
my $named_pipe = File::Spec->catfile( $tmp_dir, int \$command );
POSIX::mkfifo( $named_pipe, 0777 )
or croak sprintf
"%s::serial: couldn't create named pipe %s: %s",
ref $self, $named_pipe, $!;
$last->output( { '>' => $named_pipe } );
$command->input( $named_pipe );
push @threads, threads->new( sub{ $last->run } );
$last = $command;
}
$_->join for @threads;
}
#...
My specific questions:
Is there an alternative to POSIX::mkfifo that is cross-platform? Win32 named pipes don't work, as you can't open those as regular files, neither do sockets, for the same reasons.
The above doesn't quite work; the two threads get spawned correctly, but nothing flows across the pipe. I suppose that might have something to do with pipe deadlocking or output buffering. What throws me off is that when I run those two commands in the actual shell, everything works as expected.
I'm using the following code to hide stderr on Linux/OSX for a Python library I do not control that writes to stderr by default:
f = open("/dev/null","w")
zookeeper.set_log_stream(f)
Is there an easy cross platform alternative to /dev/null? Ideally it would not consume memory since this is a long running process.
Anybody has experience with Magento community version and Appach OFBiz? Could you please share your feeling with me? I am trying to find a free ecommerce platform to start with. OFBiz is using Java. Don't know what's the language Magento is using. thanks,
What are the best practices on writing a cross platform library in C++?
My development environment is Eclipse CDT on Linux, but my library should have the possibility to compile natively on Windows either (from Visual C++ for example).
Why did Sun (now owned by Oracle, I know) develop the Java Plaform? How does it make business sense? It seems to me like it would be a very expensive project (also, any ideas on how much they spent/are spending to develop/maintain the platform?). Are they making money by selling support or something?
I am attempting to build this example. However I am getting the error
error MSB8020: The builds tools for WindowsApplicationForDrivers8.1
(Platform Toolset = 'WindowsApplicationForDrivers8.1') cannot be
found. To build using the WindowsApplicationForDrivers8.1 build tools,
either click the Project menu or right-click the solution, and then
select "Update VC++ Projects...". Install
WindowsApplicationForDrivers8.1 to build using the
WindowsApplicationForDrivers8.1 build tools.
I have already installed WDK 8.1 .exe andwhen I right click on the solution I cant find any thing that states "Update VC++ Projects"
Any suggestions on how I may resolve this issue and build it. ? I am running Windows 7 and VS2012 Pro.
I have a problem, I have a Youtube.apk that version is 1.5.20, so I would like to play Youtube videos in android 2.1 platform, but some problems:
=======================================================================================
I/ActivityManager( 52): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.google.android.youtube/.HomeA}
I/ActivityManager( 52): Start proc com.google.android.youtube for activity com.google.android.youtube/.HomeActivity: pid=373 uid=10021 gids={3003}
D/installd( 36): DexInv: --- BEGIN '/system/app/YouTube.apk' ---
D/dalvikvm( 379): DexOpt: load 106ms, verify 597ms, opt 24ms
D/installd( 36): DexInv: --- END '/system/app/YouTube.apk' (success) ---
I/ActivityThread( 373): Publishing provider com.google.android.youtube.SuggestionProvider: com.google.android.youtube.suggest.SuggestionProvider
I/YouTube ( 373): Distribution channel:mvapp-android-mid120
D/ ( 373): unable to unlink '/data/data/com.google.android.youtube/shared_prefs/youtube.xml.bak': No such file or directory (errno=2)
I/AndroidRuntime( 373): AndroidRuntime onExit calling exit(-42)
I/ActivityManager( 52): Process com.google.android.youtube (pid 373) has died.
D/Zygote ( 33): Process 373 exited cleanly (214)
I/UsageStats( 52): Unexpected resume of com.android.launcher while already resumed in com.google.android.youtube
W/WindowManager( 52): Rebuild removed 2 windows but added 1
W/InputManagerService( 52): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@4406d498
=============================================================================================
so, How to fix this problem
thanks~