Search Results

Search found 121346 results on 4854 pages for 'the first annual crappy code games'.

Page 28/4854 | < Previous Page | 24 25 26 27 28 29 30 31 32 33 34 35  | Next Page >

  • How to get feedback from the community on large chunks of code?

    - by MainMa
    Code Review.SE is great when you need feedback on a precise, short piece of code. But where to get similar feedback about the code itself when: you have thousands of LOC, don't have colleagues in your workplace ready or willing to review the code¹, don't have thousands of dollars to spend for a professional review by a third party developer?² Places like CodePlex are a good idea to get your project known³, but from what I've seen, the feedback you get on known projects are consumer feedback, i.e. concerns the bugs and feature requests, not the quality of the source code itself. What are the social way to get the community involved in the code review of the codebase of a certain size for an open source project which doesn't have the scale of Firefox or similar products? ¹ Which is the case for most personal and open source projects, or projects done in companies where the practice of regular and complete code review is nonexistent. ² Which is, again, the case for most personal and open source projects. ³ Even if too many projects published on CodePlex never get known, either because nobody cares or because they are presented not very well.

    Read the article

  • Does it make sense to write tests for legacy code when there is no time for a complete refactoring?

    - by is4
    I usually try to follow the advice of the book Working Effectively with Legacy Code. I break dependencies, move parts of the code to @VisibleForTesting public static methods and to new classes to make the code (or at least some part of it) testable. And I write tests to make sure that I don't break anything when I'm modifying or adding new functions. A colleague says that I shouldn't do this. His reasoning: The original code might not work properly in the first place. And writing tests for it makes future fixes and modifications harder since devs have to understand and modify the tests too. If it's GUI code with some logic (~12 lines, 2-3 if/else block, for example), a test isn't worth the trouble since the code is too trivial to begin with. Similar bad patterns could exist in other parts of the codebase, too (which I haven't seen yet, I'm rather new); it will be easier to clean them all up in one big refactoring. Extracting out logic could undermine this future possibility. Should I avoid extracting out testable parts and writing tests if we don't have time for complete refactoring? Is there any disadvantage to this that I should consider?

    Read the article

  • What are the Crappy Code Games - Why should I attend?

    - by simonsabin
    This is part of a series on the Crappy Code Games The background Who can enter? What are the challenges? What are the prizes? Why should I attend? Tips on how to win Why should I attend? The crappy code games isn’t all about winning, its also about having a good time and learning about SQL Server. Even if you don’t want to enter the competition I think its valuable for you to come along to the heats and the final in Brighton as a chance to meat SQL Server bods and also to learn about SQL Server and...(read more)

    Read the article

  • Retro video games programming

    - by SebKom
    I just watched the Super Mario Bros. -1 World glitch in youtube and I really began wondering about the code behind those games. Which language was used? What about the OS for the video games consoles? Are there any website with resources about this subject? (I am a 90s video gamer so I am particularly interested about the programming behind those games but feel free to make this a wiki and include links to resources about video games programming in general, if you want)

    Read the article

  • Why is code quality not popular?

    - by Peter Kofler
    I like my code being in order, i.e. properly formatted, readable, designed, tested, checked for bugs, etc. In fact I am fanatic about it. (Maybe even more than fanatic...) But in my experience actions helping code quality are hardly implemented. (By code quality I mean the quality of the code you produce day to day. The whole topic of software quality with development processes and such is much broader and not the scope of this question.) Code quality does not seem popular. Some examples from my experience include Probably every Java developer knows JUnit, almost all languages implement xUnit frameworks, but in all companies I know, only very few proper unit tests existed (if at all). I know that it's not always possible to write unit tests due to technical limitations or pressing deadlines, but in the cases I saw, unit testing would have been an option. If a developer wanted to write some tests for his/her new code, he/she could do so. My conclusion is that developers do not want to write tests. Static code analysis is often played around in small projects, but not really used to enforce coding conventions or find possible errors in enterprise projects. Usually even compiler warnings like potential null pointer access are ignored. Conference speakers and magazines would talk a lot about EJB3.1, OSGI, Cloud and other new technologies, but hardly about new testing technologies or tools, new static code analysis approaches (e.g. SAT solving), development processes helping to maintain higher quality, how some nasty beast of legacy code was brought under test, ... (I did not attend many conferences and it propably looks different for conferences on agile topics, as unit testing and CI and such has a higer value there.) So why is code quality so unpopular/considered boring? EDIT: Thank your for your answers. Most of them concern unit testing (and has been discussed in a related question). But there are lots of other things that can be used to keep code quality high (see related question). Even if you are not able to use unit tests, you could use a daily build, add some static code analysis to your IDE or development process, try pair programming or enforce reviews of critical code.

    Read the article

  • Announcing Entity Framework Code-First (CTP 5 release)

    In this article, Scott provides a detailed coverage of Entity Framework Code-First CTP 5 release and the features included with the build. He begins with the steps required to install EF Code First. Scott then examines the usage of EF Code First to create a model layer for the Northwind sample database in a series of steps. Towards the end of the article, Scott examines the usage of UI Validation and few addtional EF Code First Improvements shipped with CTP 5.

    Read the article

  • How to Be a King of the First Page on Google With Zero Cost

    Reaching the first page on Google in order to be successful and noticed in Network Marketing Online industry is one of the most important goals of every networker. I am going to show you how to reach the FIRST PLACE on the first page on Google, which is highly valuated technique, but first let me explain why do you need to get high Google ranking.

    Read the article

  • How were the first compilers made?

    - by Sauron
    I always wonder this, and perhaps I need a good history lesson on programming languages. But....since most compilers nowadays are made in C......how were the very first compilers made (AKA before C) or were all the languages just interpreted. With that being said, I still don't understand how even the first assembly language was done, I understand what assembly language is......but I don't see how they got the VERY first assembly language working (like.....how did they make the first commands (like mov R21) or w/e set to the binary equivalent.

    Read the article

  • Playing Age of Empires II multiplayer in VirtualBox Over wi fi network

    - by Gaurav_Java
    I installed Age of Empires II (Expansion) in VirtualBox (hosting Windows XP). It works great in single player mode. Unfortunately, I tried playing multiplayer via WI-FI which I created on my Ubuntu machine and can't seem to join games. But when I connected to my WI-FI router other able to connect to my system and we can play multiplayer mode This is what I've done so far to try to resolve the issue: I noticed that the IP address of my virtual machine was 10.0.x.x, While the local IP on Ubuntu is 192.168.x.x, which I figured was a Problem. So I changed from NAT networking to bridged networking in VirtualBox . I turned off the Windows firewall in the virtual machine and don't have any ports blocked by Ubuntu, so no software firewall should be at fault. However I'm still unable to play multiplayer games, and suspect that some kind of networking issue lies at the heart of the problem. I'm not sure what else I would need to change, however. So essentially I was wondering if anyone else here has managed to play AOE2, or any similar game, inside VirtualBox from Ubuntu, and if so what you needed to do to make it possible. Or if anyone has suggestions on where else to look to figure out the problem, I'd appreciate that as well. Unfortunately AOE2 itself doesn't provide any debugging information to troubleshoot the inability to connect to network games. Here MY IP result both for Ubuntu and Virtualbox XP I want to play game on multiplayer mode in virtualbox on my system(Own Created on Ubuntu ) wi-fi on which other can connect and play hope someone will answer this

    Read the article

  • Software design of a browser-based strategic MMO game

    - by Mehran
    I wonder if there are any known tested software designs for Travian-like browser-based strategic MMO games? I mean how would they implement the server of such games or what is stored in database and what is stored in RAM? Is the state of the world stored in one piece or is it distributed among a number of storage? Does anyone know a resource to study the problems and solutions of creating such games? [UPDATE] Suggested in comments, I'm going to give an example how would I design such a project. Even though I'm not sure if I'm proposing the right one. Having stored the world state in a MongoDB, I would implement an event collection in which all the changes to the world will register. Changes that are meant to happen in the future will come with an action date set to the future and those that are to be carried out immediately will be set to now. Having this datastore as the central point of the system, players will issue their actions as events inserted in datastore. At the other end of the system, I'll have a constant-running software taking out events out of the datastore which are due to be carried out and not done yet. Executing an event means apply some update on the world's state and thus the datastore. As scalable as this design sounds, I'm not sure if it will be worth implementing. For one, it is pointless to cache the datastore as most of updates happen once without any follow ups. For instance if you have the growth of resources in your game, you'll be updating the whole world state periodically in which case, having incorporated a cache, you are keeping the whole world in RAM (which most likely is impossible). So can someone come up with a better design?

    Read the article

  • Grab a Copy of Plants vs. Zombies for Free; Courtesy of the ADA

    - by Jason Fitzpatrick
    In a rather unlikely pairing, PopCap Games and the American Dental Association have teamed up to give away copies of PopCap’s smash hit game Plants vs. Zombies; grab a copy for yourself and print off some game coupons to hand out at Halloween. At StopZombieMouth.com they explain the pairing: This Halloween, the ADA and PopCap Games are redefining what a Halloween “treat” can be… by giving FUN instead of candy. We’re giving away Plants vs. Zombies™ download games as a sugar-free alternative, and you can join in the fun. Ask if your local dentist has the limited-edition, collectible Plants vs. Zombies trading cards with the code for a free Plants vs. Zombies download game. Or, download printable free-game coupons here. Now go out and give PvZ fun as a Halloween treat to kids of all ages. And thanks for helping Stop Zombie Mouth! 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

    Read the article

  • MAMP + Python MySQLDB - trouble installing

    - by Frederico
    I'm currently running the latest version of MAMP on my Snow Leopard OSX, and I'm trying to install MySQLDB. Downloaded: MySQL-python-1.2.3c1 I went into the setup_posix.py and adjusted the location of the mysql_config to the one in MAMP: mysql_config.path = "/Applications/MAMP/Library/bin/mysql_config" When trying to build I get the error below. Could anyone give me a hand please: creating build/temp.macosx-10.6-universal-2.6 gcc-4.2 -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -fwrapv -Os -Wall -Wstrict-prototypes -DENABLE_DTRACE -arch i386 -arch ppc -arch x86_64 -pipe -Dversion_info=(1,2,3,'gamma',1) -D_version_=1.2.3c1 -I/Applications/MAMP/Library/include/mysql -I/System/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -c _mysql.c -o build/temp.macosx-10.6-universal-2.6/_mysql.o -fno-omit-frame-pointer -D_P1003_1B_VISIBLE -DSIGNAL_WITH_VIO_CLOSE -DSIGNALS_DONT_BREAK_READ -DIGNORE_SIGHUP_SIGQUIT -DDONT_DECLARE_CXA_PURE_VIRTUAL _mysql.c:36:23: error: my_config.h: No such file or directory _mysql.c:38:19: error: mysql.h: No such file or directory _mysql.c:39:26: error: mysqld_error.h: No such file or directory _mysql.c:40:20: error: errmsg.h: No such file or directory _mysql.c:76: error: expected specifier-qualifier-list before ‘MYSQL’ _mysql.c:90: error: expected specifier-qualifier-list before ‘MYSQL_RES’ _mysql.c: In function ‘_mysql_Exception’: _mysql.c:120: warning: implicit declaration of function ‘mysql_errno’ _mysql.c:120: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:123: error: ‘CR_MAX_ERROR’ undeclared (first use in this function) _mysql.c:123: error: (Each undeclared identifier is reported only once _mysql.c:123: error: for each function it appears in.) _mysql.c:131: error: ‘CR_COMMANDS_OUT_OF_SYNC’ undeclared (first use in this function) _mysql.c:132: error: ‘ER_DB_CREATE_EXISTS’ undeclared (first use in this function) _mysql.c:133: error: ‘ER_SYNTAX_ERROR’ undeclared (first use in this function) _mysql.c:134: error: ‘ER_PARSE_ERROR’ undeclared (first use in this function) _mysql.c:135: error: ‘ER_NO_SUCH_TABLE’ undeclared (first use in this function) _mysql.c:136: error: ‘ER_WRONG_DB_NAME’ undeclared (first use in this function) _mysql.c:137: error: ‘ER_WRONG_TABLE_NAME’ undeclared (first use in this function) _mysql.c:138: error: ‘ER_FIELD_SPECIFIED_TWICE’ undeclared (first use in this function) _mysql.c:139: error: ‘ER_INVALID_GROUP_FUNC_USE’ undeclared (first use in this function) _mysql.c:140: error: ‘ER_UNSUPPORTED_EXTENSION’ undeclared (first use in this function) _mysql.c:141: error: ‘ER_TABLE_MUST_HAVE_COLUMNS’ undeclared (first use in this function) _mysql.c:170: error: ‘ER_DUP_ENTRY’ undeclared (first use in this function) _mysql.c:213: warning: implicit declaration of function ‘mysql_error’ _mysql.c:213: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:213: warning: passing argument 1 of ‘PyString_FromString’ makes pointer from integer without a cast _mysql.c: In function ‘_mysql_server_init’: _mysql.c:308: warning: label ‘finish’ defined but not used _mysql.c:234: warning: unused variable ‘item’ _mysql.c:233: warning: unused variable ‘groupc’ _mysql.c:233: warning: unused variable ‘i’ _mysql.c:233: warning: unused variable ‘cmd_argc’ _mysql.c:232: warning: unused variable ‘s’ _mysql.c: In function ‘_mysql_ResultObject_Initialize’: _mysql.c:363: error: ‘MYSQL_RES’ undeclared (first use in this function) _mysql.c:363: error: ‘result’ undeclared (first use in this function) _mysql.c:368: error: ‘MYSQL_FIELD’ undeclared (first use in this function) _mysql.c:368: error: ‘fields’ undeclared (first use in this function) _mysql.c:377: error: ‘_mysql_ResultObject’ has no member named ‘use’ _mysql.c:380: warning: implicit declaration of function ‘mysql_use_result’ _mysql.c:380: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:382: warning: implicit declaration of function ‘mysql_store_result’ _mysql.c:382: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:383: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:386: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:389: warning: implicit declaration of function ‘mysql_num_fields’ _mysql.c:390: error: ‘_mysql_ResultObject’ has no member named ‘nfields’ _mysql.c:391: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:392: warning: implicit declaration of function ‘mysql_fetch_fields’ _mysql.c:438: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c: In function ‘_mysql_ResultObject_traverse’: _mysql.c:450: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:451: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c: In function ‘_mysql_ResultObject_clear’: _mysql.c:462: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:462: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:462: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:462: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:463: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c: In function ‘_mysql_ConnectionObject_Initialize’: _mysql.c:475: error: ‘MYSQL’ undeclared (first use in this function) _mysql.c:475: error: ‘conn’ undeclared (first use in this function) _mysql.c:500: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:501: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:525: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:547: warning: implicit declaration of function ‘mysql_init’ _mysql.c:547: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:550: warning: implicit declaration of function ‘mysql_options’ _mysql.c:550: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:550: error: ‘MYSQL_OPT_CONNECT_TIMEOUT’ undeclared (first use in this function) _mysql.c:554: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:554: error: ‘MYSQL_OPT_COMPRESS’ undeclared (first use in this function) _mysql.c:555: error: ‘CLIENT_COMPRESS’ undeclared (first use in this function) _mysql.c:558: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:558: error: ‘MYSQL_OPT_NAMED_PIPE’ undeclared (first use in this function) _mysql.c:560: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:560: error: ‘MYSQL_INIT_COMMAND’ undeclared (first use in this function) _mysql.c:562: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:562: error: ‘MYSQL_READ_DEFAULT_FILE’ undeclared (first use in this function) _mysql.c:564: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:564: error: ‘MYSQL_READ_DEFAULT_GROUP’ undeclared (first use in this function) _mysql.c:567: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:567: error: ‘MYSQL_OPT_LOCAL_INFILE’ undeclared (first use in this function) _mysql.c:575: warning: implicit declaration of function ‘mysql_real_connect’ _mysql.c:575: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:590: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c: In function ‘_mysql_ConnectionObject_traverse’: _mysql.c:671: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:672: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c: In function ‘_mysql_ConnectionObject_clear’: _mysql.c:680: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:680: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:680: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:680: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:681: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c: In function ‘_mysql_ConnectionObject_close’: _mysql.c:696: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:698: warning: implicit declaration of function ‘mysql_close’ _mysql.c:698: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:700: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c: In function ‘_mysql_ConnectionObject_affected_rows’: _mysql.c:722: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:723: warning: implicit declaration of function ‘mysql_affected_rows’ _mysql.c:723: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_debug’: _mysql.c:739: warning: implicit declaration of function ‘mysql_debug’ _mysql.c: In function ‘_mysql_ConnectionObject_dump_debug_info’: _mysql.c:757: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:759: warning: implicit declaration of function ‘mysql_dump_debug_info’ _mysql.c:759: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_autocommit’: _mysql.c:783: warning: implicit declaration of function ‘mysql_query’ _mysql.c:783: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_commit’: _mysql.c:806: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_rollback’: _mysql.c:828: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_errno’: _mysql.c:940: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:941: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_error’: _mysql.c:956: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:957: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:957: warning: passing argument 1 of ‘PyString_FromString’ makes pointer from integer without a cast _mysql.c: In function ‘_mysql_escape_string’: _mysql.c:981: warning: implicit declaration of function ‘mysql_escape_string’ _mysql.c: In function ‘_mysql_escape’: _mysql.c:1088: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c: In function ‘_mysql_ResultObject_describe’: _mysql.c:1168: error: ‘MYSQL_FIELD’ undeclared (first use in this function) _mysql.c:1168: error: ‘fields’ undeclared (first use in this function) _mysql.c:1171: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1172: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1173: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1184: warning: implicit declaration of function ‘IS_NOT_NULL’ _mysql.c: In function ‘_mysql_ResultObject_field_flags’: _mysql.c:1204: error: ‘MYSQL_FIELD’ undeclared (first use in this function) _mysql.c:1204: error: ‘fields’ undeclared (first use in this function) _mysql.c:1207: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1208: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1209: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c: At top level: _mysql.c:1250: error: expected declaration specifiers or ‘...’ before ‘MYSQL_ROW’ _mysql.c: In function ‘_mysql_row_to_tuple’: _mysql.c:1256: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1258: warning: implicit declaration of function ‘mysql_fetch_lengths’ _mysql.c:1258: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1258: warning: assignment makes pointer from integer without a cast _mysql.c:1261: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:1262: error: ‘row’ undeclared (first use in this function) _mysql.c: At top level: _mysql.c:1275: error: expected declaration specifiers or ‘...’ before ‘MYSQL_ROW’ _mysql.c: In function ‘_mysql_row_to_dict’: _mysql.c:1280: error: ‘MYSQL_FIELD’ undeclared (first use in this function) _mysql.c:1280: error: ‘fields’ undeclared (first use in this function) _mysql.c:1282: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1284: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1284: warning: assignment makes pointer from integer without a cast _mysql.c:1285: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1288: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:1289: error: ‘row’ undeclared (first use in this function) _mysql.c: At top level: _mysql.c:1314: error: expected declaration specifiers or ‘...’ before ‘MYSQL_ROW’ _mysql.c: In function ‘_mysql_row_to_dict_old’: _mysql.c:1319: error: ‘MYSQL_FIELD’ undeclared (first use in this function) _mysql.c:1319: error: ‘fields’ undeclared (first use in this function) _mysql.c:1321: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1323: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1323: warning: assignment makes pointer from integer without a cast _mysql.c:1324: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1327: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:1328: error: ‘row’ undeclared (first use in this function) _mysql.c: At top level: _mysql.c:1350: error: expected declaration specifiers or ‘...’ before ‘MYSQL_ROW’ _mysql.c: In function ‘mysql_fetch_row’: _mysql.c:1361: error: ‘MYSQL_ROW’ undeclared (first use in this function) _mysql.c:1361: error: expected ‘;’ before ‘row’ _mysql.c:1365: error: ‘_mysql_ResultObject’ has no member named ‘use’ _mysql.c:1366: error: ‘row’ undeclared (first use in this function) _mysql.c:1366: warning: implicit declaration of function ‘mysql_fetch_row’ _mysql.c:1366: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1369: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:1372: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:1380: error: too many arguments to function ‘convert_row’ _mysql.c: In function ‘_mysql_ResultObject_fetch_row’: _mysql.c:1404: error: expected declaration specifiers or ‘...’ before ‘MYSQL_ROW’ _mysql.c:1419: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1431: error: ‘_mysql_ResultObject’ has no member named ‘use’ _mysql.c:1445: warning: implicit declaration of function ‘mysql_num_rows’ _mysql.c:1445: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c: In function ‘_mysql_ConnectionObject_character_set_name’: _mysql.c:1512: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c: In function ‘_mysql_get_client_info’: _mysql.c:1603: warning: implicit declaration of function ‘mysql_get_client_info’ _mysql.c:1603: warning: passing argument 1 of ‘PyString_FromString’ makes pointer from integer without a cast _mysql.c: In function ‘_mysql_ConnectionObject_get_host_info’: _mysql.c:1617: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1618: warning: implicit declaration of function ‘mysql_get_host_info’ _mysql.c:1618: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:1618: warning: passing argument 1 of ‘PyString_FromString’ makes pointer from integer without a cast _mysql.c: In function ‘_mysql_ConnectionObject_get_proto_info’: _mysql.c:1632: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1633: warning: implicit declaration of function ‘mysql_get_proto_info’ _mysql.c:1633: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_get_server_info’: _mysql.c:1647: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1648: warning: implicit declaration of function ‘mysql_get_server_info’ _mysql.c:1648: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:1648: warning: passing argument 1 of ‘PyString_FromString’ makes pointer from integer without a cast _mysql.c: In function ‘_mysql_ConnectionObject_info’: _mysql.c:1664: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1665: warning: implicit declaration of function ‘mysql_info’ _mysql.c:1665: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:1665: warning: assignment makes pointer from integer without a cast _mysql.c: In function ‘_mysql_ConnectionObject_insert_id’: _mysql.c:1697: error: ‘my_ulonglong’ undeclared (first use in this function) _mysql.c:1697: error: expected ‘;’ before ‘r’ _mysql.c:1699: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1701: error: ‘r’ undeclared (first use in this function) _mysql.c:1701: warning: implicit declaration of function ‘mysql_insert_id’ _mysql.c:1701: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_kill’: _mysql.c:1718: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1720: warning: implicit declaration of function ‘mysql_kill’ _mysql.c:1720: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_field_count’: _mysql.c:1739: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1741: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ResultObject_num_fields’: _mysql.c:1756: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1757: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c: In function ‘_mysql_ResultObject_num_rows’: _mysql.c:1772: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1773: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c: In function ‘_mysql_ConnectionObject_ping’: _mysql.c:1802: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1803: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:1805: warning: implicit declaration of function ‘mysql_ping’ _mysql.c:1805: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_query’: _mysql.c:1826: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1828: warning: implicit declaration of function ‘mysql_real_query’ _mysql.c:1828: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_select_db’: _mysql.c:1856: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1858: warning: implicit declaration of function ‘mysql_select_db’ _mysql.c:1858: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_shutdown’: _mysql.c:1877: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1879: warning: implicit declaration of function ‘mysql_shutdown’ _mysql.c:1879: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_stat’: _mysql.c:1904: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1906: warning: implicit declaration of function ‘mysql_stat’ _mysql.c:1906: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:1906: warning: assignment makes pointer from integer without a cast _mysql.c: In function ‘_mysql_ConnectionObject_store_result’: _mysql.c:1927: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1928: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:1937: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c: In function ‘_mysql_ConnectionObject_thread_id’: _mysql.c:1966: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1968: warning: implicit declaration of function ‘mysql_thread_id’ _mysql.c:1968: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ConnectionObject_use_result’: _mysql.c:1988: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:1989: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:1998: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c: In function ‘_mysql_ConnectionObject_dealloc’: _mysql.c:2016: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c: In function ‘_mysql_ConnectionObject_repr’: _mysql.c:2028: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:2029: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c: In function ‘_mysql_ResultObject_data_seek’: _mysql.c:2047: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:2048: warning: implicit declaration of function ‘mysql_data_seek’ _mysql.c:2048: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c: In function ‘_mysql_ResultObject_row_seek’: _mysql.c:2061: error: ‘MYSQL_ROW_OFFSET’ undeclared (first use in this function) _mysql.c:2061: error: expected ‘;’ before ‘r’ _mysql.c:2063: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:2064: error: ‘_mysql_ResultObject’ has no member named ‘use’ _mysql.c:2069: error: ‘r’ undeclared (first use in this function) _mysql.c:2069: warning: implicit declaration of function ‘mysql_row_tell’ _mysql.c:2069: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:2070: warning: implicit declaration of function ‘mysql_row_seek’ _mysql.c:2070: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c: In function ‘_mysql_ResultObject_row_tell’: _mysql.c:2082: error: ‘MYSQL_ROW_OFFSET’ undeclared (first use in this function) _mysql.c:2082: error: expected ‘;’ before ‘r’ _mysql.c:2084: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:2085: error: ‘_mysql_ResultObject’ has no member named ‘use’ _mysql.c:2090: error: ‘r’ undeclared (first use in this function) _mysql.c:2090: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:2091: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c: In function ‘_mysql_ResultObject_dealloc’: _mysql.c:2099: warning: implicit declaration of function ‘mysql_free_result’ _mysql.c:2099: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c: At top level: _mysql.c:2330: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:2337: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:2344: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:2351: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:2358: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:2421: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:2421: error: initializer element is not constant _mysql.c:2421: error: (near initialization for ‘_mysql_ResultObject_memberlist[0].offset’) _mysql.c: In function ‘_mysql_ConnectionObject_getattr’: _mysql.c:2443: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:36:23: error: my_config.h: No such file or directory _mysql.c:38:19: error: mysql.h: No such file or directory _mysql.c:39:26: error: mysqld_error.h: No such file or directory _mysql.c:40:20: error: errmsg.h: No such file or directory _mysql.c:76: error: expected specifier-qualifier-list before ‘MYSQL’ _mysql.c:90: error: expected specifier-qualifier-list before ‘MYSQL_RES’ _mysql.c: In function ‘_mysql_Exception’: _mysql.c:120: warning: implicit declaration of function ‘mysql_errno’ _mysql.c:120: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:123: error: ‘CR_MAX_ERROR’ undeclared (first use in this function) _mysql.c:123: error: (Each undeclared identifier is reported only once _mysql.c:123: error: for each function it appears in.) _mysql.c:131: error: ‘CR_COMMANDS_OUT_OF_SYNC’ undeclared (first use in this function) _mysql.c:132: error: ‘ER_DB_CREATE_EXISTS’ undeclared (first use in this function) _mysql.c:133: error: ‘ER_SYNTAX_ERROR’ undeclared (first use in this function) _mysql.c:134: error: ‘ER_PARSE_ERROR’ undeclared (first use in this function) _mysql.c:135: error: ‘ER_NO_SUCH_TABLE’ undeclared (first use in this function) _mysql.c:136: error: ‘ER_WRONG_DB_NAME’ undeclared (first use in this function) _mysql.c:137: error: ‘ER_WRONG_TABLE_NAME’ undeclared (first use in this function) _mysql.c:138: error: ‘ER_FIELD_SPECIFIED_TWICE’ undeclared (first use in this function) _mysql.c:139: error: ‘ER_INVALID_GROUP_FUNC_USE’ undeclared (first use in this function) _mysql.c:140: error: ‘ER_UNSUPPORTED_EXTENSION’ undeclared (first use in this function) _mysql.c:141: error: ‘ER_TABLE_MUST_HAVE_COLUMNS’ undeclared (first use in this function) _mysql.c:170: error: ‘ER_DUP_ENTRY’ undeclared (first use in this function) _mysql.c:213: warning: implicit declaration of function ‘mysql_error’ _mysql.c:213: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:213: warning: passing argument 1 of ‘PyString_FromString’ makes pointer from integer without a cast _mysql.c: In function ‘_mysql_server_init’: _mysql.c:308: warning: label ‘finish’ defined but not used _mysql.c:234: warning: unused variable ‘item’ _mysql.c:233: warning: unused variable ‘groupc’ _mysql.c:233: warning: unused variable ‘i’ _mysql.c:233: warning: unused variable ‘cmd_argc’ _mysql.c:232: warning: unused variable ‘s’ _mysql.c: In function ‘_mysql_ResultObject_Initialize’: _mysql.c:363: error: ‘MYSQL_RES’ undeclared (first use in this function) _mysql.c:363: error: ‘result’ undeclared (first use in this function) _mysql.c:368: error: ‘MYSQL_FIELD’ undeclared (first use in this function) _mysql.c:368: error: ‘fields’ undeclared (first use in this function) _mysql.c:377: error: ‘_mysql_ResultObject’ has no member named ‘use’ _mysql.c:380: warning: implicit declaration of function ‘mysql_use_result’ _mysql.c:380: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:382: warning: implicit declaration of function ‘mysql_store_result’ _mysql.c:382: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:383: error: ‘_mysql_ResultObject’ has no member named ‘result’ _mysql.c:386: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:389: warning: implicit declaration of function ‘mysql_num_fields’ _mysql.c:390: error: ‘_mysql_ResultObject’ has no member named ‘nfields’ _mysql.c:391: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:392: warning: implicit declaration of function ‘mysql_fetch_fields’ _mysql.c:438: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c: In function ‘_mysql_ResultObject_traverse’: _mysql.c:450: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:451: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c: In function ‘_mysql_ResultObject_clear’: _mysql.c:462: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:462: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:462: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:462: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c:463: error: ‘_mysql_ResultObject’ has no member named ‘converter’ _mysql.c: In function ‘_mysql_ConnectionObject_Initialize’: _mysql.c:475: error: ‘MYSQL’ undeclared (first use in this function) _mysql.c:475: error: ‘conn’ undeclared (first use in this function) _mysql.c:500: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:501: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c:525: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:547: warning: implicit declaration of function ‘mysql_init’ _mysql.c:547: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:550: warning: implicit declaration of function ‘mysql_options’ _mysql.c:550: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:550: error: ‘MYSQL_OPT_CONNECT_TIMEOUT’ undeclared (first use in this function) _mysql.c:554: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:554: error: ‘MYSQL_OPT_COMPRESS’ undeclared (first use in this function) _mysql.c:555: error: ‘CLIENT_COMPRESS’ undeclared (first use in this function) _mysql.c:558: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:558: error: ‘MYSQL_OPT_NAMED_PIPE’ undeclared (first use in this function) _mysql.c:560: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:560: error: ‘MYSQL_INIT_COMMAND’ undeclared (first use in this function) _mysql.c:562: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:562: error: ‘MYSQL_READ_DEFAULT_FILE’ undeclared (first use in this function) _mysql.c:564: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:564: error: ‘MYSQL_READ_DEFAULT_GROUP’ undeclared (first use in this function) _mysql.c:567: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:567: error: ‘MYSQL_OPT_LOCAL_INFILE’ undeclared (first use in this function) _mysql.c:575: warning: implicit declaration of function ‘mysql_real_connect’ _mysql.c:575: error: ‘_mysql_ConnectionObject’ has no member named ‘connection’ _mysql.c:590: error: ‘_mysql_ConnectionObject’ has no member named ‘open’ _mysql.c: In function ‘_mysql_ConnectionObject_traverse’: _mysql.c:671: error: ‘_mysql_ConnectionObject’ has no member named ‘converter’ _mysql.c:

    Read the article

  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

    Read the article

  • Games, Windows 8.1 and 144Hz display

    - by Marioysikax
    So I have been having problems with few games after switching from 7 to 8.1, which seems to be related to my 144Hz monitor. Few examples: Shank, Shank 2, Blood of the Werewolf, Astebreed, the Sims 2 and Rayman Legends patch 1.2Had few other as well but it's been long and I have 600+ steam library. From those games at least the Sims 2 and Shank worked without any problems with same setup and Windows 7. So basically these games simply refuse to launch with basic setup. However if I plug 60Hz TV with HDMI instead everything magically starts to work. As for Astebreed and the Sims 2 using windowed mode seems to also work. As for Rayman Demo and version 1.0 works for some reason and 1.2 breaks settings menu. I have already tried contacting supports. EA support stated game simply shouldn't work with 8.1 at all (which is lie as it works with that TV and friend with 8 plays just fine), ubisoft support took few weeks and support said he will forward info for further processing, blood of the werewolf support had no idea what's going on and told me to just use my TV instead.Changing monitors refresh rate to 120Hz or forcing it to 60Hz doesn't do anything. I have DVI right now but I will try with DisplayPort when I get the cable. At PCGW Garrett said it may have something to do how listing resolutions work with 8 compared to earlier Windows versions but my googling skills don't bring anything up and compatibility mode for earlier windows version doesn't work either (not that I expected that to work). My system specs are on my steam profile. How do I get those work with my 144Hz monitor as well as possible future games having same problem? Downgrading to 7 would work but is far from practical and I don't own legit lisence for that one.

    Read the article

  • Using the Static Code Analysis feature of Visual Studio (Premium/Ultimate) to find memory leakage problems

    - by terje
    Memory for managed code is handled by the garbage collector, but if you use any kind of unmanaged code, like native resources of any kind, open files, streams and window handles, your application may leak memory if these are not properly handled.  To handle such resources the classes that own these in your application should implement the IDisposable interface, and preferably implement it according to the pattern described for that interface. When you suspect a memory leak, the immediate impulse would be to start up a memory profiler and start digging into that.   However, before you follow that impulse, do a Static Code Analysis run with a ruleset tuned to finding possible memory leaks in your code.  If you get any warnings from this, fix them before you go on with the profiling. How to use a ruleset In Visual Studio 2010 (Premium and Ultimate editions) you can define your own rulesets containing a list of Static Code Analysis checks.   I have defined the memory checks as shown in the lists below as ruleset files, which can be downloaded – see bottom of this post.  When you get them, you can easily attach them to every project in your solution using the Solution Properties dialog. Right click the solution, and choose Properties at the bottom, or use the Analyze menu and choose “Configure Code Analysis for Solution”: In this dialog you can now choose the Memorycheck ruleset for every project you want to investigate.  Pressing Apply or Ok opens every project file and changes the projects code analysis ruleset to the one we have specified here. How to define your own ruleset  (skip this if you just download my predefined rulesets) If you want to define the ruleset yourself, open the properties on any project, choose Code Analysis tab near the bottom, choose any ruleset in the drop box and press Open Clear out all the rules by selecting “Source Rule Sets” in the Group By box, and unselect the box Change the Group By box to ID, and select the checks you want to include from the lists below. Note that you can change the action for each check to either warning, error or none, none being the same as unchecking the check.   Now go to the properties window and set a new name and description for your ruleset. Then save (File/Save as) the ruleset using the new name as its name, and use it for your projects as detailed above. It can also be wise to add the ruleset to your solution as a solution item. That way it’s there if you want to enable Code Analysis in some of your TFS builds.   Running the code analysis In Visual Studio 2010 you can either do your code analysis project by project using the context menu in the solution explorer and choose “Run Code Analysis”, you can define a new solution configuration, call it for example Debug (Code Analysis), in for each project here enable the Enable Code Analysis on Build   In Visual Studio Dev-11 it is all much simpler, just go to the Solution root in the Solution explorer, right click and choose “Run code analysis on solution”.     The ruleset checks The following list is the essential and critical memory checks.  CheckID Message Can be ignored ? Link to description with fix suggestions CA1001 Types that own disposable fields should be disposable No  http://msdn.microsoft.com/en-us/library/ms182172.aspx CA1049 Types that own native resources should be disposable Only if the pointers assumed to point to unmanaged resources point to something else  http://msdn.microsoft.com/en-us/library/ms182173.aspx CA1063 Implement IDisposable correctly No  http://msdn.microsoft.com/en-us/library/ms244737.aspx CA2000 Dispose objects before losing scope No  http://msdn.microsoft.com/en-us/library/ms182289.aspx CA2115 1 Call GC.KeepAlive when using native resources See description  http://msdn.microsoft.com/en-us/library/ms182300.aspx CA2213 Disposable fields should be disposed If you are not responsible for release, of if Dispose occurs at deeper level  http://msdn.microsoft.com/en-us/library/ms182328.aspx CA2215 Dispose methods should call base class dispose Only if call to base happens at deeper calling level  http://msdn.microsoft.com/en-us/library/ms182330.aspx CA2216 Disposable types should declare a finalizer Only if type does not implement IDisposable for the purpose of releasing unmanaged resources  http://msdn.microsoft.com/en-us/library/ms182329.aspx CA2220 Finalizers should call base class finalizers No  http://msdn.microsoft.com/en-us/library/ms182341.aspx Notes: 1) Does not result in memory leak, but may cause the application to crash   The list below is a set of optional checks that may be enabled for your ruleset, because the issues these points too often happen as a result of attempting to fix up the warnings from the first set.   ID Message Type of fault Can be ignored ? Link to description with fix suggestions CA1060 Move P/invokes to NativeMethods class Security No http://msdn.microsoft.com/en-us/library/ms182161.aspx CA1816 Call GC.SuppressFinalize correctly Performance Sometimes, see description http://msdn.microsoft.com/en-us/library/ms182269.aspx CA1821 Remove empty finalizers Performance No http://msdn.microsoft.com/en-us/library/bb264476.aspx CA2004 Remove calls to GC.KeepAlive Performance and maintainability Only if not technically correct to convert to SafeHandle http://msdn.microsoft.com/en-us/library/ms182293.aspx CA2006 Use SafeHandle to encapsulate native resources Security No http://msdn.microsoft.com/en-us/library/ms182294.aspx CA2202 Do not dispose of objects multiple times Exception (System.ObjectDisposedException) No http://msdn.microsoft.com/en-us/library/ms182334.aspx CA2205 Use managed equivalents of Win32 API Maintainability and complexity Only if the replace doesn’t provide needed functionality http://msdn.microsoft.com/en-us/library/ms182365.aspx CA2221 Finalizers should be protected Incorrect implementation, only possible in MSIL coding No http://msdn.microsoft.com/en-us/library/ms182340.aspx   Downloadable ruleset definitions I have defined three rulesets, one called Inmeta.Memorycheck with the rules in the first list above, and Inmeta.Memorycheck.Optionals containing the rules in the second list, and the last one called Inmeta.Memorycheck.All containing the sum of the two first ones.  All three rulesets can be found in the  zip archive  “Inmeta.Memorycheck” downloadable from here.   Links to some other resources relevant to Static Code Analysis MSDN Magazine Article by Mickey Gousset on Static Code Analysis in VS2010 MSDN :  Analyzing Managed Code Quality by Using Code Analysis, root of the documentation for this Preventing generated code from being analyzed using attributes Online training course on Using Code Analysis with VS2010 Blogpost by Tatham Oddie on custom code analysis rules How to write custom rules, from Microsoft Code Analysis Team Blog Microsoft Code Analysis Team Blog

    Read the article

  • Video games, content strategy, and failure - oh my.

    - by Roger Hart
    Last night was the CS London group's event Content Strategy, Manhattan Style. Yes, it's a terrible title, feeling like a self-conscious grasp for chic, sadly commensurate with the venue. Fortunately, this was not commensurate with the event itself, which was lively, relevant, and engaging. Although mostly if you're a consultant. This is a strong strain in current content strategy discourse, and I think we're going to see it remedied quite soon. Not least in Paris on Friday. A lot of the bloggers, speakers, and commentators in the sphere are consultants, or part of agencies and other consulting organisations. A lot of the talk is about how you sell content strategy to your clients. This is completely acceptable. Of course it is. And it's actually useful if that's something you regularly have to do. To an extent, it's even portable to those of us who have to sell content strategy within an organisation. We're still competing for credibility and resource. What we're doing less is living in the beginning of a project. This was touched on by Jeffrey MacIntyre (albeit in a your-clients kind of a way) who described "the day two problem". Companies, he suggested, build websites for launch day, and forget about the need for them to be ongoing entities. Consultants, agencies, or even internal folks on short projects will live through Day Two quite often: the trainwreck moment where somebody realises that even if the content is right (which it often isn't), and on time (which it often isn't), it'll be redundant, outdated, or inaccurate by the end of the week/month/fickle social media attention cycle. The thing about living through a lot of Day Two is that you see a lot of failure. Nothing succeeds like failure? Failure is good. When it's structured right, it's an awesome tool for learning - that's kind of how video games work. I'm chewing over a whole blog post about this, but basically in game-like learning, you try, fail, go round the loop again. Success eventually yields joy. It's a relatively well-known phenomenon. It works best when that failing step is acutely felt, but extremely inexpensive. Dying in Portal is highly frustrating and surprisingly characterful, but the save-points are well designed and the reload unintrusive. The barrier to re-entry into the loop is very low, as is the cost of your failure out in meatspace. So it's easy (and fun) to learn. Yeah, spot the difference with business failure. As an external content strategist, you get to rock up with a big old folder full of other companies' Day Two (and ongoing day two hundred) failures. You can't send the client round the learning loop - although you may well be there because they've been round it once - but you can show other people's round trip. It's not as compelling, but it's not bad. What about internal content strategists? We can still point to things that are wrong, and there are some very compelling tools at our disposal - content inventories, user testing, and analytics, for instance. But if we're picking up big organically sprawling legacy content, Day Two may well be a distant memory, and the felt experience of web content failure is unlikely to be immediate to many people in the organisation. What to do? My hunch here is that the first task is to create something immediate and felt, but that it probably needs to be a success. Something quickly doable and visible - a content problem solved with a measurable business result. Now, that's a tall order; but scrape of the "quickly" and it's the whole reason we're here. At Red Gate, I've started with the text book fear and passion introduction to content strategy. In fact, I just typo'd that as "contempt strategy", and it isn't a bad description. Yelling "look at this, our website is rubbish!" gets you the initial attention, but it doesn't make you many friends. And if you don't produce something pretty sharp-ish, it's easy to lose the momentum you built up for change. The first thing I've done - after the visual content inventory - is to delete a bunch of stuff. About 70% of the SQL Compare web content has gone, in fact. This is a really, really cheap operation. It's visible, and it's powerful. It's cheap because you don't have to create any new content. It's not free, however, because you do have to validate your deletions. This means analytics, actually reading that content, and talking to people whose business purposes that content has to serve. If nobody outside the company uses it, and nobody inside the company thinks they ought to, that's a no-brainer for the delete list. The payoff here is twofold. There's the nebulous hard-to-illustrate "bad content does user experience and brand damage" argument; and there's the "nobody has to spend time (money) maintaining this now" argument. One or both are easily felt, and the second at least should be measurable. But that's just one approach, and I'd be interested to hear from any other internal content strategy folks about how they get buy-in, maintain momentum, and generally get things done.

    Read the article

  • Stand-alone Java code formatter/beautifier/pretty printer?

    - by Greg Mattes
    I'm interested in learning about the available choices of high-quality, stand-alone source code formatters for Java. The formatter must be stand-alone, that is, it must support a "batch" mode that is decoupled from any particular development environment. Ideally it should be independent of any particular operating system as well. So, a built-in formatter for the IDE du jour is of little interest here (unless that IDE supports batch mode formatter invocation, perhaps from the command line). A formatter written in closed-source C/C++ that only runs on, say, Windows is not ideal, but is somewhat interesting. To be clear, a "formatter" (or "beautifier") is not the same as a "style checker." A formatter accepts source code as input, applies styling rules, and produces styled source code that is semantically equivalent to the original source code. A style checker also applies styling rules, but it simply reports rule violations without producing modified source code as output. So the picture looks like this: Formatter (produces modified source code that conforms to styling rules) Read Source Code → Apply Styling Rules → Write Styled Source Code Style Checker (does not produce modified source code) Read Source Code → Apply Styling Rules → Write Rule Violations Further Clarifications Solutions must be highly configurable. I want to be able to specify my own style, not simply select from a canned list. Also, I'm not looking for a general purpose pretty-printer written in Java that can pretty-print many things. I want to style Java code. I'm also not necessarily interested in a grand-unified formatter for many languages. I suppose it might be nice for a solution to have support for languages other than Java, but that is not a requirement. Furthermore, tools that only perform code highlighting are right out. I'm also not interested in a web service. I want a tool that I can run locally. Finally, solutions need not be restricted to open source, public domain, shareware, free software, commercial, or anything else. All forms of licensing are acceptable.

    Read the article

  • How to facilitate code reviews in a small team for embedded software?

    - by Adam Lewis
    Short Question Does a cost-effective tool / workflow exist to facilitate code reviews in a small team? More specifically, a small team that relies on post-commit code reviews. Background Our team currently consists of 3 full time and 1 part time software engineers, with plans on hiring more in the near future. Due to our team size and volume of projects we all must juggle, the pre-commit workflow that major tools (such as Review Board and Code Collaborator) use is not obtainable for us right now. The best we can do at the moment is to perform post-commit reviews before major releases or as time permits. Nearly all of our projects are hosted on RepositoryHosting.com (which I highly recommend) and contain a mixture of SVN and GIT repositories. Current Thoughts Since I cannot find a tool that fits our needs right now, I am turning to TRAC that is built into our repository's site. At the moment we use TRAC to file tickets and track milestones, so to me this seems like a natural fit for code review results as well. The direction I am heading in right now is to use a spread sheet(s) to log all of the bugs and comments. Do some macro magic to get it in a format that I can use TRAC's import ticket method and use TRAC's ticketing system to create the action items / bug reports automatically. The auto ticket generation is darn near a must have, adding in bugs and comments one at a time from a web-gui is really painful. Secondary Question If this workflow makes sense, is there a good / standard template to use as a code review log?

    Read the article

  • Who is code wanderer?

    - by DigiMortal
    In every area of life there are people with some bad habits or misbehaviors that affect the work process. Software development is also not free of this kind of people. Today I will introduce you code wanderer. Who is code wanderer? Code wandering is more like bad habit than serious diagnose. Code wanderers tend to review and “fix” source code in files written by others. When code wanderer has some free moments he starts to open the code files he or she has never seen before and starts making little fixes to these files. Why is code wanderer dangerous? These fixes seem correct and are usually first choice to do when considering nice code. But as changes are made by coder who has no idea about the code he or she “fixes” then “fixing” usually ends up with messing up working code written by others. Often these “fixes” are not found immediately because they doesn’t introduce errors detected by compilers. So these “fixes” find easily way to production environments because there is also very good chance that “fixed” code goes through all tests without any problems. How to stop code wanderer? The first thing is to talk with person and explain him or her why those changes are dangerous. It is also good to establish rules that state clearly why, when and how can somebody change the code written by other people. If this does not work it is possible to isolate this person so he or she can post his or her changes to code repository as patches and somebody reviews those changes before applying them.

    Read the article

  • What would you add to Code Complete 3rd Edition?

    - by Peter Turner
    It's been quite a few years since Code Complete was published. I really love the book, I keep it in the bathroom at the office and read a little out of it once or twice a day. I was just wondering for the sake of wonderment, what kinds of things need to be added to Code Complete 3e, and for the sake of reductionism, what kinds of things would be removed. Also, what languages would you use for code examples?

    Read the article

  • First languages with generic programming support

    - by oluies
    Which was the first language with generic programming support, and what was the first major staticly typed language (widely used) with generics support. Generics implement the concept of parameterized types to allow for multiple types. The term generic means "pertaining to or appropriate to large groups of classes." I have seen the following mentions of "first": First-order parametric polymorphism is now a standard element of statically typed programming languages. Starting with System F [20,42] and functional programming lan- guages, the constructs have found their way into mainstream languages such as Java and C#. In these languages, first-order parametric polymorphism is usually called generics. From "Generics of a Higher Kind", Adriaan Moors, Frank Piessens, and Martin Odersky Generic programming is a style of computer programming in which algorithms are written in terms of to-be-specified-later types that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by Ada in 1983 From Wikipedia Generic Programming

    Read the article

< Previous Page | 24 25 26 27 28 29 30 31 32 33 34 35  | Next Page >