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  • The Presentation Isn't Over Until It's Over

    - by Phil Factor
    The senior corporate dignitaries settled into their seats looking important in a blue-suited sort of way. The lights dimmed as I strode out in front to give my presentation.  I had ten vital minutes to make my pitch.  I was about to dazzle the top management of a large software company who were considering the purchase of my software product. I would present them with a dazzling synthesis of diagrams, graphs, followed by  a live demonstration of my software projected from my laptop.  My preparation had been meticulous: It had to be: A year’s hard work was at stake, so I’d prepared it to perfection.  I stood up and took them all in, with a gaze of sublime confidence. Then the laptop expired. There are several possible alternative plans of action when this happens     A. Stare at the smoking laptop vacuously, flapping ones mouth slowly up and down     B. Stand frozen like a statue, locked in indecision between fright and flight.     C. Run out of the room, weeping     D. Pretend that this was all planned     E. Abandon the presentation in favour of a stilted and tedious dissertation about the software     F. Shake your fist at the sky, and curse the sense of humour of your preferred deity I started for a few seconds on plan B, normally referred to as the ‘Rabbit in the headlamps of the car’ technique. Suddenly, a little voice inside my head spoke. It spoke the famous inane words of Yogi Berra; ‘The game isn't over until it's over.’ ‘Too right’, I thought. What to do? I ran through the alternatives A-F inclusive in my mind but none appealed to me. I was completely unprepared for this. Nowadays, longevity has since taught me more than I wanted to know about the wacky sense of humour of fate, and I would have taken two laptops. I hadn’t, but decided to do the presentation anyway as planned. I started out ignoring the dead laptop, but pretending, instead that it was still working. The audience looked startled. They were expecting plan B to be succeeded by plan C, I suspect. They weren’t used to denial on this scale. After my introductory talk, which didn’t require any visuals, I came to the diagram that described the application I’d written.  I’d taken ages over it and it was hot stuff. Well, it would have been had it been projected onto the screen. It wasn’t. Before I describe what happened then, I must explain that I have thespian tendencies.  My  triumph as Professor Higgins in My Fair Lady at the local operatic society is now long forgotten, but I remember at the time of my finest performance, the moment that, glancing up over the vast audience of  moist-eyed faces at the during the poignant  scene between Eliza and Higgins at the end, I  realised that I had a talent that one day could possibly  be harnessed for commercial use I just talked about the diagram as if it was there, but throwing in some extra description. The audience nodded helpfully when I’d done enough. Emboldened, I began a sort of mime, well, more of a ballet, to represent each slide as I came to it. Heaven knows I’d done my preparation and, in my mind’s eye, I could see every detail, but I had to somehow project the reality of that vision to the audience, much the same way any actor playing Macbeth should do the ghost of Banquo.  My desperation gave me a manic energy. If you’ve ever demonstrated a windows application entirely by mime, gesture and florid description, you’ll understand the scale of the challenge, but then I had nothing to lose. With a brief sentence of description here and there, and arms flailing whilst outlining the size and shape of  graphs and diagrams, I used the many tricks of mime, gesture and body-language  learned from playing Captain Hook, or the Sheriff of Nottingham in pantomime. I set out determinedly on my desperate venture. There wasn’t time to do anything but focus on the challenge of the task: the world around me narrowed down to ten faces and my presentation: ten souls who had to be hypnotized into seeing a Windows application:  one that was slick, well organized and functional I don’t remember the details. Eight minutes of my life are gone completely. I was a thespian berserker.  I know however that I followed the basic plan of building the presentation in a carefully controlled crescendo until the dazzling finale where the results were displayed on-screen.  ‘And here you see the results, neatly formatted and grouped carefully to enhance the significance of the figures, together with running trend-graphs!’ I waved a mime to signify an animated  window-opening, and looked up, in my first pause, to gaze defiantly  at the audience.  It was a sight I’ll never forget. Ten pairs of eyes were gazing in rapt attention at the imaginary window, and several pairs of eyes were glancing at the imaginary graphs and figures.  I hadn’t had an audience like that since my starring role in  Beauty and the Beast.  At that moment, I realized that my desperate ploy might work. I sat down, slightly winded, when my ten minutes were up.  For the first and last time in my life, the audience of a  ‘PowerPoint’ presentation burst into spontaneous applause. ‘Any questions?’ ‘Yes,  Have you got an agent?’ Yes, in case you’re wondering, I got the deal. They bought the software product from me there and then. However, it was a life-changing experience for me and I have never ever again trusted technology as part of a presentation.  Even if things can’t go wrong, they’ll go wrong and they’ll kill the flow of what you’re presenting.  if you can’t do something without the techno-props, then you shouldn’t do it.  The greatest lesson of all is that great presentations require preparation and  ‘stage-presence’ rather than fancy graphics. They’re a great supporting aid, but they should never dominate to the point that you’re lost without them.

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  • CodePlex Daily Summary for Monday, September 03, 2012

    CodePlex Daily Summary for Monday, September 03, 2012Popular ReleasesMetodología General Ajustada - MGA: 03.01.03: Cambios Aury: Ajuste del margen del reporte. Visualización de la columna de Supuestos en la parte del módulo de Decisión. Cambios John: Integración de código con cambios enviados por Aury Niño. Generación de instaladores. Soporte técnico por correo electrónico y telefónico.Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...Thisismyusername's codeplex page.: HTML5 Mulititouch Fruit Ninja Proof of Concept: This is an example of how you could create a game such as Fruit Ninja using HTML5's multitouch capabilities. Sorry this example doesn't have great graphics. If I had my own webpage, I could store some graphics and upload the game there and it might look halfway decent, but since I'm only using a Codeplex page and most mobile devices can't open .zip files, the fruits are just circles. I hope you enjoy reading the source code anyway.GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.TSQL Code Smells Finder: POC 1.01: Proof of concept 1.01 TSQLDomTest.ps1 and Errors.Txt are requiredConfuser: Confuser build 76542: This is a build of changeset 76542.Reactive State Machine: ReactiveStateMachine-beta: TouchStateMachine now supports Microsoft Surface 2.0 SDK. The TouchStateMachine is an extension to the Reactive State Machine. Reactive State Machine uses NuGet for dependency managementSharePoint Column & View Permission: SharePoint Column and View Permission v1.2: Version 1.2 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerMihmojsos OS: Mihmojsos OS 3 (Smart Rabbit): !Mihmojsos OS 3 Smart Rabbit Mihmojsos Smart Rabbit is now availableDotNetNuke Translator: 01.00.00 Beta: First release of the project.YNA: YNA 0.2 alpha: Wath's new since 0.1 alpha ? A lot of changes but there are the most interresting : StateManager is now better and faster Mouse events for all YnObjects (Sprites, Images, texts) A really big improvement for YnGroup Gamepad support And the news : Tiled Map support (need refactoring) Isometric tiled map support (need refactoring) Transition effect like "FadeIn" and "FadeOut" (YnTransition) Timers (YnTimer) Path management (YnPath, need more refactoring) Downloads All downloads...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.2: fixed several issues with streaming modeUrlPager: UrlPager 1.2: Fixed bug in which url parameters will lost after paging; ????????url???bug;Sofire Suite: Sofire v1.5.0.0: Sofire v1.5.0.0 ?? ???????? ?????: 1、?? 2、????EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...New ProjectsBPVote4PPT: BPVote For PowerPointCosmo OS: La semplicità in un OSFinancial Analytic Tools: C#.Net Financial Analytic ToolsGeminiMVC: An Open Source CMS written in ASP.net MVC 4 with speed, extensibility, and ease-of-us in mind.JQuery SharePoint Autocomplete People Picker: This JQUery bundle provides an autocomplete people picker based on SharePoint profiles. It can be hosted on the SharePoint itself or on remote applications.Kerbal Space Program PartModule Library: This project is designed to add various functionalities to custom parts for the space program simulation game Kerbal Space Program.KeyboardRemapper: This tool to remaps keys in the keyboard. If you have more than one keyboard or an additional keypad, you can remap the keys of the each keyboard independentlyKHStudent: ??????Localized DataAnnotations with T4 templates: Simplified DataAnnotations localization using T4 templates.MfcLightToolkit: Supports development for small and simple MFC application. Provides asynchronous programming model like .NET, file download, easy control resizing, and so on.Müslüm ÖZTÜRK Code Lib: Test amaçli olusturulan projemdirPolska: Testproject in how a polish grammerprogram can look like.QueueLessApp: Here is the codeRusIS.CMS: aaaSGPS: Projeto de controle de produtos e serviçosStemmersNet: Stemmers pack for .Net FrameworkTrabajo Final de Ingenieria - Javier Vallejos: Tesis Final de la carrera de Ingenieria - Universidad Abierta Interamericana.TSQL Code Smells Finder: TSQL 'smells' findersXNA and Data Driven Design: This project includes links for XNA and Data Driven DesignXNA and System Testing: This project includes code for XNA and System TestingYUGI-AR Project: an open source project for yugioh based augmented reality???????? ? ?????????????: ???? ??????? ??????? ?????????????? ??????????? ?????????? ??? ? ????? ?????? ? ? ??? ??? ????? ? ??? ?????????? ????????????.

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  • Online ALTER TABLE in MySQL 5.6

    - by Marko Mäkelä
    This is the low-level view of data dictionary language (DDL) operations in the InnoDB storage engine in MySQL 5.6. John Russell gave a more high-level view in his blog post April 2012 Labs Release – Online DDL Improvements. MySQL before the InnoDB Plugin Traditionally, the MySQL storage engine interface has taken a minimalistic approach to data definition language. The only natively supported operations were CREATE TABLE, DROP TABLE and RENAME TABLE. Consider the following example: CREATE TABLE t(a INT); INSERT INTO t VALUES (1),(2),(3); CREATE INDEX a ON t(a); DROP TABLE t; The CREATE INDEX statement would be executed roughly as follows: CREATE TABLE temp(a INT, INDEX(a)); INSERT INTO temp SELECT * FROM t; RENAME TABLE t TO temp2; RENAME TABLE temp TO t; DROP TABLE temp2; You could imagine that the database could crash when copying all rows from the original table to the new one. For example, it could run out of file space. Then, on restart, InnoDB would roll back the huge INSERT transaction. To fix things a little, a hack was added to ha_innobase::write_row for committing the transaction every 10,000 rows. Still, it was frustrating that even a simple DROP INDEX would make the table unavailable for modifications for a long time. Fast Index Creation in the InnoDB Plugin of MySQL 5.1 MySQL 5.1 introduced a new interface for CREATE INDEX and DROP INDEX. The old table-copying approach can still be forced by SET old_alter_table=0. This interface is used in MySQL 5.5 and in the InnoDB Plugin for MySQL 5.1. Apart from the ability to do a quick DROP INDEX, the main advantage is that InnoDB will execute a merge-sort algorithm before inserting the index records into each index that is being created. This should speed up the insert into the secondary index B-trees and potentially result in a better B-tree fill factor. The 5.1 ALTER TABLE interface was not perfect. For example, DROP FOREIGN KEY still invoked the table copy. Renaming columns could conflict with InnoDB foreign key constraints. Combining ADD KEY and DROP KEY in ALTER TABLE was problematic and not atomic inside the storage engine. The ALTER TABLE interface in MySQL 5.6 The ALTER TABLE storage engine interface was completely rewritten in MySQL 5.6. Instead of introducing a method call for every conceivable operation, MySQL 5.6 introduced a handful of methods, and data structures that keep track of the requested changes. In MySQL 5.6, online ALTER TABLE operation can be requested by specifying LOCK=NONE. Also LOCK=SHARED and LOCK=EXCLUSIVE are available. The old-style table copying can be requested by ALGORITHM=COPY. That one will require at least LOCK=SHARED. From the InnoDB point of view, anything that is possible with LOCK=EXCLUSIVE is also possible with LOCK=SHARED. Most ALGORITHM=INPLACE operations inside InnoDB can be executed online (LOCK=NONE). InnoDB will always require an exclusive table lock in two phases of the operation. The execution phases are tied to a number of methods: handler::check_if_supported_inplace_alter Checks if the storage engine can perform all requested operations, and if so, what kind of locking is needed. handler::prepare_inplace_alter_table InnoDB uses this method to set up the data dictionary cache for upcoming CREATE INDEX operation. We need stubs for the new indexes, so that we can keep track of changes to the table during online index creation. Also, crash recovery would drop any indexes that were incomplete at the time of the crash. handler::inplace_alter_table In InnoDB, this method is used for creating secondary indexes or for rebuilding the table. This is the ‘main’ phase that can be executed online (with concurrent writes to the table). handler::commit_inplace_alter_table This is where the operation is committed or rolled back. Here, InnoDB would drop any indexes, rename any columns, drop or add foreign keys, and finalize a table rebuild or index creation. It would also discard any logs that were set up for online index creation or table rebuild. The prepare and commit phases require an exclusive lock, blocking all access to the table. If MySQL times out while upgrading the table meta-data lock for the commit phase, it will roll back the ALTER TABLE operation. In MySQL 5.6, data definition language operations are still not fully atomic, because the data dictionary is split. Part of it is inside InnoDB data dictionary tables. Part of the information is only available in the *.frm file, which is not covered by any crash recovery log. But, there is a single commit phase inside the storage engine. Online Secondary Index Creation It may occur that an index needs to be created on a new column to speed up queries. But, it may be unacceptable to block modifications on the table while creating the index. It turns out that it is conceptually not so hard to support online index creation. All we need is some more execution phases: Set up a stub for the index, for logging changes. Scan the table for index records. Sort the index records. Bulk load the index records. Apply the logged changes. Replace the stub with the actual index. Threads that modify the table will log the operations to the logs of each index that is being created. Errors, such as log overflow or uniqueness violations, will only be flagged by the ALTER TABLE thread. The log is conceptually similar to the InnoDB change buffer. The bulk load of index records will bypass record locking. We still generate redo log for writing the index pages. It would suffice to log page allocations only, and to flush the index pages from the buffer pool to the file system upon completion. Native ALTER TABLE Starting with MySQL 5.6, InnoDB supports most ALTER TABLE operations natively. The notable exceptions are changes to the column type, ADD FOREIGN KEY except when foreign_key_checks=0, and changes to tables that contain FULLTEXT indexes. The keyword ALGORITHM=INPLACE is somewhat misleading, because certain operations cannot be performed in-place. For example, changing the ROW_FORMAT of a table requires a rebuild. Online operation (LOCK=NONE) is not allowed in the following cases: when adding an AUTO_INCREMENT column, when the table contains FULLTEXT indexes or a hidden FTS_DOC_ID column, or when there are FOREIGN KEY constraints referring to the table, with ON…CASCADE or ON…SET NULL option. The FOREIGN KEY limitations are needed, because MySQL does not acquire meta-data locks on the child or parent tables when executing SQL statements. Theoretically, InnoDB could support operations like ADD COLUMN and DROP COLUMN in-place, by lazily converting the table to a newer format. This would require that the data dictionary keep multiple versions of the table definition. For simplicity, we will copy the entire table, even for DROP COLUMN. The bulk copying of the table will bypass record locking and undo logging. For facilitating online operation, a temporary log will be associated with the clustered index of table. Threads that modify the table will also write the changes to the log. When altering the table, we skip all records that have been marked for deletion. In this way, we can simply discard any undo log records that were not yet purged from the original table. Off-page columns, or BLOBs, are an important consideration. We suspend the purge of delete-marked records if it would free any off-page columns from the old table. This is because the BLOBs can be needed when applying changes from the log. We have special logging for handling the ROLLBACK of an INSERT that inserted new off-page columns. This is because the columns will be freed at rollback.

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  • GLSL: Strange light reflections

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices? SOLVED Solved... 3 days needed for changing one letter from this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(12*sizeof(float)) // array buffer offset ); to this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(11*sizeof(float)) // array buffer offset ); see difference? :)

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  • C to C++ Conversion [closed]

    - by Annalyne
    Can someone convert this code to C++, pretty please? :( #include <stdio.h> #include <stdlib.h> #include <time.h> #define WEAPON_ROPE 10 #define WEAPON_REVOLVER 20 #define WEAPON_LEADPIPE 30 #define WEAPON_CANDLESTICK 40 #define WEAPON_KNIFE 50 #define WEAPON_WRENCH 60 #define PEOPLE_MRGREEN 100 #define PEOPLE_MSSCARLET 200 #define PEOPLE_CONLMUSTARD 300 #define PEOPLE_PROFPLUM 400 #define PEOPLE_MISPEACOCK 500 #define PEOPLE_MISWHITE 600 #define PLACE_KITCHEN 1 #define PLACE_HALL 2 #define PLACE_POOLROOM 3 #define PLACE_STUDY 4 #define PLACE_LOUNG 5 #define PLACE_LIBRARY 6 #define PLACE_CONSERVATORY 7 #define PLACE_DINING 8 #define PLACE_BILLIARDS 9 int main() { int die = 0; int players[6][9] = {{0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}}; int allCards[] = {WEAPON_ROPE, WEAPON_REVOLVER, WEAPON_LEADPIPE, WEAPON_CANDLESTICK, WEAPON_CANDLESTICK, WEAPON_KNIFE, WEAPON_WRENCH, PEOPLE_MRGREEN, PEOPLE_MSSCARLET, PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD, PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK, PEOPLE_MISWHITE, PLACE_KITCHEN, PLACE_HALL, PLACE_POOLROOM, PLACE_STUDY, PLACE_LOUNG, PLACE_LIBRARY, PLACE_CONSERVATORY, PLACE_DINING, PLACE_BILLIARDS}; int deckSize = 23; // number of cards in allCards array int count; for (count = 0; count < deckSize; ++count) { printf(", %d", allCards[count]); } // End for // These three array's are so you can put a card back, if need be... int weaponCards[] = {WEAPON_ROPE, WEAPON_REVOLVER, WEAPON_LEADPIPE, WEAPON_CANDLESTICK, WEAPON_CANDLESTICK, WEAPON_KNIFE, WEAPON_WRENCH}; int weaponDeckSize = 7; int peopleCards[] = {PEOPLE_MRGREEN, PEOPLE_MSSCARLET, PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD, PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK, PEOPLE_MISWHITE}; int peopleDeckSize = 7; int placeCards[] = {PLACE_KITCHEN, PLACE_HALL, PLACE_POOLROOM, PLACE_STUDY, PLACE_LOUNG, PLACE_LIBRARY, PLACE_CONSERVATORY, PLACE_DINING, PLACE_BILLIARDS}; int placeDeckSize = 9; srand(clock()); // seed rand() using clock() which gives // the current tick your processor is at... int killer[3]; // no need to initialize yet. killer[0-2] will initialize int deckShuffle = rand() % weaponDeckSize; // picks one number out of the deck killer[0] = weaponCards[deckShuffle]; allCards[deckShuffle] = 0; // Card drawn. No longer exists in deck deckShuffle = rand() % peopleDeckSize; // picks another random card out of the deck killer[1] = peopleCards[deckShuffle]; allCards[deckShuffle + weaponDeckSize] = 0; // Card drawn. No longer exists in deck deckShuffle = rand() % placeDeckSize; // randomly picks the last card needed killer[2] = placeCards[deckShuffle]; allCards[deckShuffle + weaponDeckSize + peopleDeckSize] = 0; // Card drawn. No longer exists in deck int numberOfCards = 0; printf("CLUE\n"); printf("written by John Schintone\n"); printf("Origonal game delvoped by Hasbro\n"); int numberOfPlayers = 0; while ((numberOfPlayers < 3) || (numberOfPlayers > 6)) { printf("How many players are Going to play :\n"); printf("[number] > "); scanf("%d",&numberOfPlayers); // A very fast if statement which only uses integers/char's switch(numberOfPlayers) { case 6: { numberOfCards = 3; } break; case 5: { numberOfCards = 4; } break; case 4: { numberOfCards = 5; } break; case 3: { numberOfCards = 6; } break; default: { printf("You must enter a number between 3 and 6...\n"); } // End default } // End switch } // End while int index1, index2; // Note: ++index1; is faster than index1++; and will almost always // produce better code (index1++ happens after this statement line. // ++index1 increments index1 before this statement line) for (index1 = 0; index1 < numberOfPlayers; ++index1) { printf("Player %d", index1); for (index2 = 0; index2 < numberOfCards; ++index2) { // Remember that allCards[deckShuffle] == 0 because we removed that // card ages ago... works out well, just don't forget you did that : ) while (allCards[deckShuffle] == 0) { deckShuffle = rand() % deckSize; } // End while players[index1][index2] = allCards[deckShuffle]; allCards[deckShuffle] = 0; // Card removed for after loop... printf(", %d", players[index1][index2]); switch(players[index1][index2]) { case WEAPON_ROPE: { } break; // Add more... case PEOPLE_MRGREEN: { } break; // Add more... case PLACE_KITCHEN: { } break; // Add more... default: { printf("Program has caught player %d cheating...", index1); } // End default } // End switch } // End for printf("\n"); } // End for printf("The killer is %d, with the %d, and in the %d \n\n", killer[0], killer[1], killer[2]); printf("Type h for this help... \n"); printf("Type e to escape... \n"); printf("Type r to roll the die... \n"); char command = '\0'; // \0 represents zero, or the null character while (command != 'e') { printf("[one character] > "); scanf("%c", &command); if (command == 'r') { die = rand() % 6 + 1; printf("Your number is: %d \n", die); } // end while if (command == 'h') { printf("Type h for this help... \n"); printf("Type e to escape... \n"); printf("Type r to roll the die... \n"); } // End if printf("\n"); } // End while return(0); // Success. Program worked ok } // End main() Function

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  • How can I render multiple windows with DirectX 9 in C++?

    - by Friso1990
    I'm trying to render multiple windows, using DirectX 9 and swap chains, but even though I create 2 windows, I only see the first one that I've created. My RendererDX9 header is this: #include <d3d9.h> #include <Windows.h> #include <vector> #include "RAT_Renderer.h" namespace RAT_ENGINE { class RAT_RendererDX9 : public RAT_Renderer { public: RAT_RendererDX9(); ~RAT_RendererDX9(); void Init(RAT_WindowManager* argWMan); void CleanUp(); void ShowWin(); private: LPDIRECT3D9 renderInterface; // Used to create the D3DDevice LPDIRECT3DDEVICE9 renderDevice; // Our rendering device LPDIRECT3DSWAPCHAIN9* swapChain; // Swapchain to make multi-window rendering possible WNDCLASSEX wc; std::vector<HWND> hwindows; void Render(int argI); }; } And my .cpp file is this: #include "RAT_RendererDX9.h" static LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); namespace RAT_ENGINE { RAT_RendererDX9::RAT_RendererDX9() : renderInterface(NULL), renderDevice(NULL) { } RAT_RendererDX9::~RAT_RendererDX9() { } void RAT_RendererDX9::Init(RAT_WindowManager* argWMan) { wMan = argWMan; // Register the window class WNDCLASSEX windowClass = { sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0, 0, GetModuleHandle( NULL ), NULL, NULL, NULL, NULL, "foo", NULL }; wc = windowClass; RegisterClassEx( &wc ); for (int i = 0; i< wMan->getWindows().size(); ++i) { HWND hWnd = CreateWindow( "foo", argWMan->getWindow(i)->getName().c_str(), WS_OVERLAPPEDWINDOW, argWMan->getWindow(i)->getX(), argWMan->getWindow(i)->getY(), argWMan->getWindow(i)->getWidth(), argWMan->getWindow(i)->getHeight(), NULL, NULL, wc.hInstance, NULL ); hwindows.push_back(hWnd); } // Create the D3D object, which is needed to create the D3DDevice. renderInterface = (LPDIRECT3D9)Direct3DCreate9( D3D_SDK_VERSION ); // Set up the structure used to create the D3DDevice. Most parameters are // zeroed out. We set Windowed to TRUE, since we want to do D3D in a // window, and then set the SwapEffect to "discard", which is the most // efficient method of presenting the back buffer to the display. And // we request a back buffer format that matches the current desktop display // format. D3DPRESENT_PARAMETERS deviceConfig; ZeroMemory( &deviceConfig, sizeof( deviceConfig ) ); deviceConfig.Windowed = TRUE; deviceConfig.SwapEffect = D3DSWAPEFFECT_DISCARD; deviceConfig.BackBufferFormat = D3DFMT_UNKNOWN; deviceConfig.BackBufferHeight = 1024; deviceConfig.BackBufferWidth = 768; deviceConfig.EnableAutoDepthStencil = TRUE; deviceConfig.AutoDepthStencilFormat = D3DFMT_D16; // Create the Direct3D device. Here we are using the default adapter (most // systems only have one, unless they have multiple graphics hardware cards // installed) and requesting the HAL (which is saying we want the hardware // device rather than a software one). Software vertex processing is // specified since we know it will work on all cards. On cards that support // hardware vertex processing, though, we would see a big performance gain // by specifying hardware vertex processing. renderInterface->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwindows[0], D3DCREATE_SOFTWARE_VERTEXPROCESSING, &deviceConfig, &renderDevice ); this->swapChain = new LPDIRECT3DSWAPCHAIN9[wMan->getWindows().size()]; this->renderDevice->GetSwapChain(0, &swapChain[0]); for (int i = 0; i < wMan->getWindows().size(); ++i) { renderDevice->CreateAdditionalSwapChain(&deviceConfig, &swapChain[i]); } renderDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); // Set cullmode to counterclockwise culling to save resources renderDevice->SetRenderState(D3DRS_AMBIENT, 0xffffffff); // Turn on ambient lighting renderDevice->SetRenderState(D3DRS_ZENABLE, TRUE); // Turn on the zbuffer } void RAT_RendererDX9::CleanUp() { renderDevice->Release(); renderInterface->Release(); } void RAT_RendererDX9::Render(int argI) { // Clear the backbuffer to a blue color renderDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 1.0f, 0 ); LPDIRECT3DSURFACE9 backBuffer = NULL; // Set draw target this->swapChain[argI]->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); this->renderDevice->SetRenderTarget(0, backBuffer); // Begin the scene renderDevice->BeginScene(); // End the scene renderDevice->EndScene(); swapChain[argI]->Present(NULL, NULL, hwindows[argI], NULL, 0); } void RAT_RendererDX9::ShowWin() { for (int i = 0; i < wMan->getWindows().size(); ++i) { ShowWindow( hwindows[i], SW_SHOWDEFAULT ); UpdateWindow( hwindows[i] ); // Enter the message loop MSG msg; while( GetMessage( &msg, NULL, 0, 0 ) ) { if (PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(i); } } } } } LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_DESTROY: //CleanUp(); PostQuitMessage( 0 ); return 0; case WM_PAINT: //Render(); ValidateRect( hWnd, NULL ); return 0; } return DefWindowProc( hWnd, msg, wParam, lParam ); } I've made a sample function to make multiple windows: void RunSample1() { //Create the window manager. RAT_ENGINE::RAT_WindowManager* wMan = new RAT_ENGINE::RAT_WindowManager(); //Create the render manager. RAT_ENGINE::RAT_RenderManager* rMan = new RAT_ENGINE::RAT_RenderManager(); //Create a window. //This is currently needed to initialize the render manager and create a renderer. wMan->CreateRATWindow("Sample 1 - 1", 10, 20, 640, 480); wMan->CreateRATWindow("Sample 1 - 2", 150, 100, 480, 640); //Initialize the render manager. rMan->Init(wMan); //Show the window. rMan->getRenderer()->ShowWin(); } How do I get the multiple windows to work?

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  • Nginx + php-fpm "504 Gateway Time-out" error with almost zero load (on a test-server)

    - by rahul286
    After debugging for 6-hours - I am giving this up :| We have a nginx+php-fpm+mysql in LAN with almost 100 wordpress (created and used by different designers/developers all working on test wordpres setup) We are using nginx without any issues from long. Today, all of a sudden - nginx started returning "504 Gateway Time-out" out of the blue... I checked nginx error log for a virtual host... 2010/09/06 21:24:24 [error] 12909#0: *349 upstream timed out (110: Connection timed out) while reading response header from upstream, client: 192.168.0.1, server: rahul286.rtcamp.info, request: "GET /favicon.ico HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "rahul286.rtcamp.info" 2010/09/06 21:25:11 [error] 12909#0: *349 recv() failed (104: Connection reset by peer) while reading response header from upstream, client: 192.168.0.1, server: rahul286.rtcamp.info, request: "GET /favicon.ico HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "rahul286.rtcamp.info" 2010/09/06 21:25:11 [error] 12909#0: *443 recv() failed (104: Connection reset by peer) while reading response header from upstream, client: 192.168.0.1, server: rahul286.rtcamp.info, request: "GET /info.php HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "rahul286.rtcamp.info" 2010/09/06 21:25:12 [error] 12909#0: *443 connect() failed (111: Connection refused) while connecting to upstream, client: 192.168.0.1, server: rahul286.rtcamp.info, request: "GET /favicon.ico HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "rahul286.rtcamp.info" 2010/09/06 22:08:32 [error] 12909#0: *1025 upstream timed out (110: Connection timed out) while reading response header from upstream, client: 192.168.0.1, server: rahul286.rtcamp.info, request: "GET / HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "rahul286.rtcamp.info" 2010/09/06 22:09:33 [error] 12909#0: *1025 upstream timed out (110: Connection timed out) while reading response header from upstream, client: 192.168.0.1, server: rahul286.rtcamp.info, request: "GET /favicon.ico HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "rahul286.rtcamp.info" 2010/09/06 22:09:40 [error] 12909#0: *1064 recv() failed (104: Connection reset by peer) while reading response header from upstream, client: 192.168.0.1, server: rahul286.rtcamp.info, request: "GET /info.php HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "rahul286.rtcamp.info" 2010/09/06 22:09:40 [error] 12909#0: *1064 connect() failed (111: Connection refused) while connecting to upstream, client: 192.168.0.1, server: rahul286.rtcamp.info, request: "GET /favicon.ico HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "rahul286.rtcamp.info" 2010/09/06 22:24:44 [error] 12909#0: *1313 upstream timed out (110: Connection timed out) while reading response header from upstream, client: 192.168.0.1, server: rahul286.rtcamp.info, request: "GET / HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "rahul286.rtcamp.info" 2010/09/06 22:24:53 [error] 12909#0: *1313 recv() failed (104: Connection reset by peer) while reading response header from upstream, client: 192.168.0.1, server: rahul286.rtcamp.info, request: "GET /favicon.ico HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "rahul286.rtcamp.info" As I run php-fpm on port 9000 via TCP mode, I ran "netstat | grep 9000" and noticed something unusual... (Pasting partial output here for ease of read) tcp 9 0 localhost:9000 localhost:36094 CLOSE_WAIT 14269/php5-fpm tcp 0 0 localhost:46664 localhost:9000 FIN_WAIT2 - tcp 1257 0 localhost:9000 localhost:36135 CLOSE_WAIT - tcp 1257 0 localhost:9000 localhost:36125 CLOSE_WAIT - tcp 9 0 localhost:9000 localhost:36102 CLOSE_WAIT 14268/php5-fpm tcp 0 0 localhost:46662 localhost:9000 FIN_WAIT2 - tcp 745 0 localhost:9000 localhost:46644 CLOSE_WAIT - tcp 0 0 localhost:46658 localhost:9000 FIN_WAIT2 - tcp 1265 0 localhost:9000 localhost:46607 CLOSE_WAIT - tcp 0 0 localhost:46672 localhost:9000 ESTABLISHED 12909/nginx: worker tcp 1257 0 localhost:9000 localhost:36119 CLOSE_WAIT - tcp 1265 0 localhost:9000 localhost:46613 CLOSE_WAIT - tcp 0 0 localhost:46646 localhost:9000 FIN_WAIT2 - tcp 1257 0 localhost:9000 localhost:36137 CLOSE_WAIT - tcp 0 0 localhost:46670 localhost:9000 ESTABLISHED 12909/nginx: worker tcp 1265 0 localhost:9000 localhost:46619 CLOSE_WAIT - tcp 1336 0 localhost:9000 localhost:46668 ESTABLISHED - tcp 0 0 localhost:46648 localhost:9000 FIN_WAIT2 - tcp 1336 0 localhost:9000 localhost:46670 ESTABLISHED - tcp 9 0 localhost:9000 localhost:36108 CLOSE_WAIT 14274/php5-fpm tcp 1336 0 localhost:9000 localhost:46684 ESTABLISHED - tcp 0 0 localhost:46674 localhost:9000 ESTABLISHED 12909/nginx: worker tcp 1336 0 localhost:9000 localhost:46666 ESTABLISHED - tcp 1257 0 localhost:9000 localhost:46648 CLOSE_WAIT - tcp 1336 0 localhost:9000 localhost:46678 ESTABLISHED - tcp 0 0 localhost:46668 localhost:9000 ESTABLISHED 12909/nginx: wo There are plenty of "CLOSE_WAIT" & "FIN_WAIT2" pairs as highlighted below (in above output): tcp 1337 0 localhost:9000 localhost:46680 CLOSE_WAIT - tcp 0 0 localhost:46680 localhost:9000 FIN_WAIT2 - Please note port 46680 in above. I enabled mysql slow queries error log, but it didn't work. As of now restarting php5-fpm every minute via a cronjob (see command below) keeping everything running "smoothly" but I hate patchwork and want to solve this... 1 * * * * service php5-fpm restart > /dev/null I searched extensively on Google - got no help. As mentioned, this a test-server in LAN, CPU load is never crossed 0.10 and memory usage is also below 25% (System has 2GB RAM and ubuntu-server installed) So if you find its time-confusing to help me out, please atleast drop a hint. Thanks in advance for help. -Rahul (note - this is reposting of - http://forum.nginx.org/read.php?11,127694) Update: I found answer, which is posted below.

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  • Mysql performance problem & Failed DIMM

    - by murdoch
    Hi I have a dedicated mysql database server which has been having some performance problems recently, under normal load the server will be running fine, then suddenly out of the blue the performance will fall off a cliff. The server isn't using the swap file and there is 12GB of RAM in the server, more than enough for its needs. After contacting my hosting comapnies support they have discovered that there is a failed 2GB DIMM in the server and have scheduled to replace it tomorow morning. My question is could a failed DIMM result in the performance problems I am seeing or is this just coincidence? My worry is that they will replace the ram tomorrow but the problems will persist and I will still be lost of explanations so I am just trying to think ahead. The reason I ask is that there is plenty of RAM in the server, more than required and simply missing 2GB should be a problem, so if this failed DIMM is causing these performance problems then the OS must be trying to access the failed DIMM and slowing down as a result. Does that sound like a credible explanation? This is what DELLs omreport program says about the RAM, notice one dimm is "Critical" Memory Information Health : Critical Memory Operating Mode Fail Over State : Inactive Memory Operating Mode Configuration : Optimizer Attributes of Memory Array(s) Attributes : Location Memory Array 1 : System Board or Motherboard Attributes : Use Memory Array 1 : System Memory Attributes : Installed Capacity Memory Array 1 : 12288 MB Attributes : Maximum Capacity Memory Array 1 : 196608 MB Attributes : Slots Available Memory Array 1 : 18 Attributes : Slots Used Memory Array 1 : 6 Attributes : ECC Type Memory Array 1 : Multibit ECC Total of Memory Array(s) Attributes : Total Installed Capacity Value : 12288 MB Attributes : Total Installed Capacity Available to the OS Value : 12004 MB Attributes : Total Maximum Capacity Value : 196608 MB Details of Memory Array 1 Index : 0 Status : Ok Connector Name : DIMM_A1 Type : DDR3-Registered Size : 2048 MB Index : 1 Status : Ok Connector Name : DIMM_A2 Type : DDR3-Registered Size : 2048 MB Index : 2 Status : Ok Connector Name : DIMM_A3 Type : DDR3-Registered Size : 2048 MB Index : 3 Status : Critical Connector Name : DIMM_B1 Type : DDR3-Registered Size : 2048 MB Index : 4 Status : Ok Connector Name : DIMM_B2 Type : DDR3-Registered Size : 2048 MB Index : 5 Status : Ok Connector Name : DIMM_B3 Type : DDR3-Registered Size : 2048 MB the command free -m shows this, the server seems to be using more than 10GB of ram which would suggest it is trying to use the DIMM total used free shared buffers cached Mem: 12004 10766 1238 0 384 4809 -/+ buffers/cache: 5572 6432 Swap: 2047 0 2047 iostat output while problem is occuring avg-cpu: %user %nice %system %iowait %steal %idle 52.82 0.00 11.01 0.00 0.00 36.17 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 47.00 0.00 576.00 0 576 sda1 0.00 0.00 0.00 0 0 sda2 1.00 0.00 32.00 0 32 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 46.00 0.00 544.00 0 544 avg-cpu: %user %nice %system %iowait %steal %idle 53.12 0.00 7.81 0.00 0.00 39.06 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 49.00 0.00 592.00 0 592 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 49.00 0.00 592.00 0 592 avg-cpu: %user %nice %system %iowait %steal %idle 56.09 0.00 7.43 0.37 0.00 36.10 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 232.00 0.00 64520.00 0 64520 sda1 0.00 0.00 0.00 0 0 sda2 159.00 0.00 63728.00 0 63728 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 73.00 0.00 792.00 0 792 avg-cpu: %user %nice %system %iowait %steal %idle 52.18 0.00 9.24 0.06 0.00 38.51 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 49.00 0.00 600.00 0 600 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 49.00 0.00 600.00 0 600 avg-cpu: %user %nice %system %iowait %steal %idle 54.82 0.00 8.64 0.00 0.00 36.55 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 100.00 0.00 2168.00 0 2168 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 100.00 0.00 2168.00 0 2168 avg-cpu: %user %nice %system %iowait %steal %idle 54.78 0.00 6.75 0.00 0.00 38.48 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 84.00 0.00 896.00 0 896 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 84.00 0.00 896.00 0 896 avg-cpu: %user %nice %system %iowait %steal %idle 54.34 0.00 7.31 0.00 0.00 38.35 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 81.00 0.00 840.00 0 840 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 81.00 0.00 840.00 0 840 avg-cpu: %user %nice %system %iowait %steal %idle 55.18 0.00 5.81 0.44 0.00 38.58 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 317.00 0.00 105632.00 0 105632 sda1 0.00 0.00 0.00 0 0 sda2 224.00 0.00 104672.00 0 104672 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 93.00 0.00 960.00 0 960 avg-cpu: %user %nice %system %iowait %steal %idle 55.38 0.00 7.63 0.00 0.00 36.98 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 74.00 0.00 800.00 0 800 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 74.00 0.00 800.00 0 800 avg-cpu: %user %nice %system %iowait %steal %idle 56.43 0.00 7.80 0.00 0.00 35.77 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 72.00 0.00 784.00 0 784 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 72.00 0.00 784.00 0 784 avg-cpu: %user %nice %system %iowait %steal %idle 54.87 0.00 6.49 0.00 0.00 38.64 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 80.20 0.00 855.45 0 864 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 80.20 0.00 855.45 0 864 avg-cpu: %user %nice %system %iowait %steal %idle 57.22 0.00 5.69 0.00 0.00 37.09 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 33.00 0.00 432.00 0 432 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 33.00 0.00 432.00 0 432 avg-cpu: %user %nice %system %iowait %steal %idle 56.03 0.00 7.93 0.00 0.00 36.04 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 41.00 0.00 560.00 0 560 sda1 0.00 0.00 0.00 0 0 sda2 2.00 0.00 88.00 0 88 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 39.00 0.00 472.00 0 472 avg-cpu: %user %nice %system %iowait %steal %idle 55.78 0.00 5.13 0.00 0.00 39.09 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 29.00 0.00 392.00 0 392 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 29.00 0.00 392.00 0 392 avg-cpu: %user %nice %system %iowait %steal %idle 53.68 0.00 8.30 0.06 0.00 37.95 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 78.00 0.00 4280.00 0 4280 sda1 0.00 0.00 0.00 0 0 sda2 0.00 0.00 0.00 0 0 sda3 0.00 0.00 0.00 0 0 sda4 0.00 0.00 0.00 0 0 sda5 78.00 0.00 4280.00 0 4280

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  • Linux server apache httpd processes take i/o wait to close to 100% and lock down server

    - by user3682065
    For about 5 days now, and seemingly out of the blue, my linux server has started locking up from time to time. The pattern is always the same as far as I can tell from top and iotop commands around the time it starts happening: One or more httpd processes (usually one) hang and start using up 100% of CPU power, the %wa goes close to 100% and in the iotop I see several httpd processes with 99.99% in the IO column. I'm also running an SVN server on this machine through apache and the one way that I've been consistently able to reproduce this is to do an SVN commit of new files or an SVN update from the repository on this server (I am the only one using this SVN repository). This will always reproduce this scenario successfully, but until very recently I had no problems at all checking in/out of SVN. But sometimes it just happens for no detectable reason at all it seems. So it seems like there is some issue with my Apache that leads it to have processes use up a lot of read/write upon certain triggers. I was wondering if anyone could help me uncover that issue. EDIT: OK now it's happening again: This is top: [root@server ~]# top top - 10:56:54 up 2:59, 5 users, load average: 171.46, 70.35, 27.01 Tasks: 328 total, 2 running, 326 sleeping, 0 stopped, 0 zombie Cpu(s): 1.9%us, 2.0%sy, 0.0%ni, 0.0%id, 96.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2021144k total, 1968192k used, 52952k free, 2500k buffers Swap: 4194288k total, 2938584k used, 1255704k free, 39008k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 10390 apache 20 0 2774m 936m 6200 D 2.0 47.4 1:52.27 httpd 2149 root 20 0 927m 13m 1040 S 0.7 0.7 1:50.46 namecoind 11 root 20 0 0 0 0 R 0.3 0.0 0:30.10 events/0 23 root 20 0 0 0 0 S 0.3 0.0 0:17.88 kblockd/1 2049 root 20 0 382m 4932 2880 D 0.3 0.2 0:03.67 httpd 2144 root 20 0 1702m 69m 1164 S 0.3 3.5 5:19.68 bitcoind 6325 root 20 0 15164 1100 656 R 0.3 0.1 0:11.09 top 10311 apache 20 0 387m 9496 7320 D 0.3 0.5 0:01.89 httpd 10313 apache 20 0 391m 10m 7364 D 0.3 0.5 0:02.40 httpd 10466 apache 20 0 399m 12m 7392 D 0.3 0.7 0:02.41 httpd 10599 apache 20 0 391m 9324 7340 D 0.3 0.5 0:00.15 httpd 10628 apache 20 0 384m 7620 4052 D 0.3 0.4 0:00.01 httpd 10633 apache 20 0 384m 7048 3504 D 0.3 0.3 0:00.01 httpd 10634 apache 20 0 384m 8012 4048 D 0.3 0.4 0:00.02 httpd 10638 apache 20 0 400m 22m 9.8m D 0.3 1.1 0:01.93 httpd 10640 apache 20 0 385m 8288 4028 D 0.3 0.4 0:00.03 httpd 10641 apache 20 0 401m 21m 6376 D 0.3 1.1 0:01.45 httpd 10759 apache 20 0 385m 8816 3480 D 0.3 0.4 0:01.45 httpd 10773 apache 20 0 384m 8044 3464 D 0.3 0.4 0:00.02 httpd This is an iotop snapshot: Total DISK READ: 5.93 M/s | Total DISK WRITE: 0.00 B/s TID PRIO USER DISK READ DISK WRITE SWAPIN IO> COMMAND 10732 be/4 apache 3.76 K/s 0.00 B/s 0.00 % 58.48 % httpd 876 be/3 root 0.00 B/s 52.68 K/s 0.00 % 52.98 % [jbd2/dm-1-8] 10906 be/4 root 124.17 K/s 0.00 B/s 0.00 % 23.03 % sh -c [ -x /usr/local/psa/admin/sbin/backupmng ] && /usr/local/psa/admin/sbin/backupmng >/dev/null 2>&1 2156 be/4 root 206.94 K/s 0.00 B/s 0.00 % 21.15 % bitcoind 10904 be/4 mysql 0.00 B/s 0.00 B/s 0.00 % 18.94 % mysqld --basedir=/usr --datadir=/var/lib/mysql --user=mysql --log-error=/var/log/mysqld.log --pid-file=/var/run/mysqld/mysqld.pid --socket=/var/lib/mysql/mysql.sock 10773 be/4 apache 7.53 K/s 0.00 B/s 0.00 % 14.77 % httpd 10641 be/4 apache 15.05 K/s 0.00 B/s 0.00 % 11.57 % httpd 10399 be/4 apache 1057.29 K/s 0.00 B/s 43.16 % 10.56 % httpd 10682 be/4 sw-cp-se 158.03 K/s 0.00 B/s 0.00 % 7.45 % sw-engine-cgi -c /usr/local/psa/admin/conf/php.ini -d auto_prepend_file=auth.php3 -u psaadm 10774 be/4 apache 3.76 K/s 0.00 B/s 0.00 % 6.53 % httpd 10624 be/4 apache 0.00 B/s 0.00 B/s 0.00 % 5.53 % httpd 10356 be/4 apache 899.26 K/s 0.00 B/s 35.52 % 4.01 % httpd 10795 be/4 apache 0.00 B/s 0.00 B/s 0.00 % 3.93 % httpd 10804 be/4 apache 7.53 K/s 0.00 B/s 0.00 % 3.08 % httpd 4379 be/4 root 2.89 M/s 0.00 B/s 99.99 % 0.00 % namecoind 10619 be/4 apache 462.80 K/s 0.00 B/s 7.80 % 0.00 % httpd 10636 be/4 apache 3.76 K/s 0.00 B/s 0.00 % 0.00 % httpd 10716 be/4 mysql 105.35 K/s 0.00 B/s 5.92 % 0.00 % mysqld --basedir=/usr --datadir=/var/lib/mysql --user=mysql --log-error=/var/log/mysqld.log --pid-file=/var/run/mysqld/mysqld.pid --socket=/var/lib/mysql/mysql.sock 1988 be/4 root 18.81 K/s 0.00 B/s 0.00 % 0.00 % spamd_full.sock I also ran lsof -p for pid 10390 which was way up top under the top command and this is the bottom line where I can sort of see what request this was and it says CLOSE_WAIT: httpd 10390 apache 34u IPv6 315879 0t0 TCP default-domain.com:https->crawl-66-249-65-91.googlebot.com:42907 (CLOSE_WAIT) I'm still not sure what exactly is causing this all to happen though? I killed that service but %wa and load average remain high, I also stopped mysqld and other services. It really only goes down once I stop httpd altogether, and even then I can't start it without finding remaining hanging httpd processes via "netstat -tulpn", killing those or doing "killall -9 httpd" and after waiting a while for it to cycle through all those then doing /etc/init.d/httpd start

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  • error CS0177: The out parameter 'Wx' must be assigned to before control leaves the current method

    - by sonny5
    using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; public class Form1 : System.Windows.Forms.Form { public static float WXmin; public static float WYmin; public static float WXmax; public static float WYmax; public static int VXmin; public static int VYmin; public static int VXmax; public static int VYmax; public static float Vx; public static float Vy; public Form1() { InitializeComponent(); } private void InitializeComponent() { //this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(400, 300); this.Text="Pass Args"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); } static void Main() { Application.Run(new Form1()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); p.Dispose(); } private void eachCornerPix (object sender, PaintEventArgs e, out float Wx, out float Wy, out float Vx, out float Vy) { Graphics g = this.CreateGraphics(); Pen penBlu = new Pen(Color.Blue, 2); SolidBrush redBrush = new SolidBrush(Color.Red); int width = 2; // 1 pixel wide in x int height = 2; float [] Wxc = {0.100f, 5.900f, 5.900f, 0.100f}; float [] Wyc = {0.100f, 0.100f, 3.900f, 3.900f}; for (int i = 0; i<3; i++) { Wx = Wxc[i]; Wy = Wyc[i]; Vx = ((Wx - WXmin)*((VXmax-VXmin)+VXmin)/(WXmax-WXmin)); Vy = ((Wy - WYmin)*(VYmax-VYmin)/(WYmax-WYmin)+VYmin); Console.WriteLine("eachCornerPix Vx= {0}", Vx); Console.WriteLine("eachCornerPix Vy= {0}", Vy); g.FillRectangle(redBrush, Vx, Vy, width, height); g.Dispose(); } // Desired effect: Use the array values (Wxc, Wyc) and re-assign them to Wx and Wy. Then use // Wx and Wy as components to calculate Vx and Vy. // My end goal...once compile issues are resolved, is to pass each array value listed // using this method. This should allow 4 xy point pairs to be plotted. // Errors: // pass1.cs(51,18): error CS0177: The out parameter 'Wx' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Wy' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Vx' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Vy' must be assigned to before // control leaves the current method } }

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  • How to read from path in wpf comboboxitem and write into path of binding

    - by Chrik
    Hi, I tried to make up an example to show my problem. My combobox has a list of objects as itemssource. In my example it's a list of Persons. In the combobox i want to show the first name and the last name of the person. But i want to save the last name of the person in the "owner" property of the house-object. My guess was that i bind the SelectedValue to my property and the SelectedValuePath to the name of the property in the comboboxitem. I already googled and tried a view other versions but nothing worked. If i use SelectedItem instead of SelectedValue with the same binding at least the value of the "tostring" function get's written in the property. Sadly that solution doesn't fit in the Rest of my Program because i don't want to override "ToString". The Xaml: <Window x:Class="MultiColumnCombobox.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" x:Name="window"> <Grid> <ComboBox Height="23" Margin="72,12,86,0" Name="ComboBox1" VerticalAlignment="Top" SelectedValue="{Binding CurrentHouse.Owner, ElementName=window, Mode=TwoWay}" SelectedValuePath="LastName" ItemsSource="{Binding PersonList, ElementName=window, Mode=Default}"> <ComboBox.ItemTemplate> <DataTemplate> <WrapPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=FirstName}" Padding="10,0,0,0" /> <TextBlock Text="{Binding Path=LastName}" Padding="10,0,0,0" /> </WrapPanel> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> <Button Height="23" Click="PrintButton_Click" HorizontalAlignment="Left" Margin="12,0,0,9" Name="PrintButton" VerticalAlignment="Bottom" Width="75">Print</Button> </Grid> The C# using System.Collections.Generic; using System.Windows; using System; namespace MultiColumnCombobox { public partial class Window1 : Window { private List _PersonList = new List(); public List PersonList { get { return _PersonList; } set { _PersonList = value; } } private House _CurrentHouse = new House { Owner = "Green", Number = "11" }; public House CurrentHouse { get { return _CurrentHouse; } } public Window1() { InitializeComponent(); PersonList.Add(new Person {FirstName = "Peter", LastName = "Smith"}); PersonList.Add(new Person {FirstName = "John", LastName = "Meyer"}); PersonList.Add(new Person {FirstName = "Fritz", LastName = "Green"}); } private void PrintButton_Click(object sender, RoutedEventArgs e) { MessageBox.Show(CurrentHouse.Owner + ":" + CurrentHouse.Number); } } public class House { public string Owner { get; set; } public string Number { get; set; } } public class Person { public string FirstName { get; set; } public string LastName { get; set; } } } Maybe someone has an idea, Christian

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  • Google maps api v3 refreshing away markers

    - by Paul Peelen
    Hi, I am having problems with the google maps API V3. It seems that every time I load my page the maps load (including the markers) and then it does a quick reload and removes all the markers. Am I missing somehting? What am I doing wrong? Here is an example: http://www.PaulPeelen.com/wp-content/uploads/2010/04/SafariScreenSnapz001.mov this is my code: <script type="text/javascript"> <!-- var hash = "{{$sHashLocal}}"; var webroot = "{{$webroot}}"; var map; function initialize() { var latlng = new google.maps.LatLng(59.32045, 18.066902); var myOptions = { zoom: 13, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); return map; } function getMarkerInfo (infowindow, rack_id) { // Get all the racks $.ajax({ type: "GET", url: webroot+"ajax/getRack/"+hash+"/"+rack_id, cache: false, dataType: "html", success: function(html) { $("#rack_"+rack_id).html(); infowindow.setContent(html); } }); } $(document).ready(function () { map = initialize(); function attachSecretMessage(marker, rack_id) { var infowindow = new google.maps.InfoWindow({ size: new google.maps.Size(50,50) }); google.maps.event.addListener(marker, 'click', function(){ var ret = '<div id="rack_'+rack_id+'" class="rackDiv"><div class="rackDivLoading"><img src="theme/images/loader-small.gif" border="0"/><span>Hämtar data</span></div></div>'; infowindow.setContent(ret); infowindow.open(map,marker); getMarkerInfo(infowindow,rack_id); }); } function addPlacemark (lat,lng,title, rack_id) { var image = new google.maps.MarkerImage('http://www.google.com/intl/en_us/mapfiles/ms/micons/blue-dot.png', new google.maps.Size(32, 32), new google.maps.Point(0,0), new google.maps.Point(0, 32)); var shadow = new google.maps.MarkerImage('http://maps.google.com/mapfiles/shadow50.png', new google.maps.Size(37, 34), new google.maps.Point(0,0), new google.maps.Point(-4, 34)); var location = new google.maps.LatLng(lat,lng); var marker = new google.maps.Marker({ position: location, map: map, icon: image, shadow: shadow}); marker.setTitle(title); attachSecretMessage(marker, rack_id); } // Get all the racks $.ajax({ type: "GET", url: webroot+"ajax/getRacks/"+hash, cache: false, dataType: "xml", success: function(xml) { // Add the results $(xml).find("station").each(function () { rack_id = $(this).find("rack_id").text(); title = $(this).find("description").text(); longitute = parseFloat($(this).find("longitute").text()); latitude = parseFloat($(this).find("latitude").text()); addPlacemark(latitude, longitute, title, rack_id); }); } }); $("#addMark").click(function () { addPlacemark (59.32045, 18.066902); }); // Set size setPageSize(); }); //--> </script> I hope somebody can help me. Best regards, Paul Peelen

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  • OpenGL/SharpGL - Points only on -near surface of Ortho projection?

    - by FTLPhysicsGuy
    When you create points using three dimensions for each point and you use an Ortho projection to view the points, would there be a reason that only the points on the -near surface would appear? For example, if you use (the SharpGL method) gl.Ortho(0, width, height, 0, -10, 10), only the points at z=10 (because the near surface is at -10) actually show up. I'm currently using SharpGL - but I'm hoping the issue I'm having isn't with that particular implementation/library. EDIT: I'm adding the code below that demonstrates the issue. Note that this example requires SharpGL and is in fact a modification of a WPF sample project that comes with the current SharpGL source code (the original sample project is called TwoDSample). The project requires a MainWindow.xaml and a MainWindow.xaml.cs. Here's the xaml: <Window x:Class="TwoDSample.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" xmlns:my="clr-namespace:SharpGL.WPF;assembly=SharpGL.WPF"> <Grid> <my:OpenGLControl Name="openGLControl1" OpenGLDraw="openGLControl1_OpenGLDraw" OpenGLInitialized="openGLControl1_OpenGLInitialized" Resized="openGLControl1_Resized"/> </Grid> </Window> Here is the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using SharpGL.Enumerations; namespace TwoDSample { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } // NOTE: I use this to restrict the openGLControl1_OpenGLDraw method to // drawing only once after m_drawCount is set to zero; int m_drawCount = 0; private void openGLControl1_OpenGLDraw(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: Only draw once after m_drawCount is set to zero if (m_drawCount < 1) { // Get the OpenGL instance. var gl = args.OpenGL; gl.Color(1f, 0f, 0f); gl.PointSize(2.0f); // Draw 10000 random points. gl.Begin(BeginMode.Points); Random random = new Random(); for (int i = 0; i < 10000; i++) { double x = 10 + 400 * random.NextDouble(); double y = 10 + 400 * random.NextDouble(); double z = (double)random.Next(-10, 0); // Color the point according to z value gl.Color(0f, 0f, 1f); // default to blue if (z == -10) gl.Color(1f, 0f, 0f); // Red for z = -10 else if (z == -1) gl.Color(0f, 1f, 0f); // Green for z = -1 gl.Vertex(x, y, z); } gl.End(); m_drawCount++; } } private void openGLControl1_OpenGLInitialized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { } private void openGLControl1_Resized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: force the draw routine to happen again when resize occurs m_drawCount = 0; // Get the OpenGL instance. var gl = args.OpenGL; // Create an orthographic projection. gl.MatrixMode(MatrixMode.Projection); gl.LoadIdentity(); // NOTE: Basically no matter what I do, the only points I see are those at // the "near" surface (with z = -zNear)--in this case, I only see green points gl.Ortho(0, openGLControl1.ActualWidth, openGLControl1.ActualHeight, 0, 1, 10); // Back to the modelview. gl.MatrixMode(MatrixMode.Modelview); } } }

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  • Prevent ListBox from focusing but leave ListBoxItem(s) focusable (wpf)

    - by modosansreves
    Here is what happens: I have a listbox with items. Listbox has focus. Some item (say, 5th) is selected (has a blue background), but has no 'border'. When I press 'Down' key, the focus moves from ListBox to the first ListBoxItem. (What I want is to make 6th item selected, regardless of the 'border') When I navigate using 'Tab', the Listbox never receives the focus again. But when the collection is emptied and filled again, ListBox itself gets focus, pressing 'Down' moves the focus to the item. How to prevent ListBox from gaining focus? P.S. listBox1.SelectedItem is my own class, I don't know how to make ListBoxItem out of it to .Focus() it. EDIT: the code Xaml: <UserControl.Resources> <me:BooleanToVisibilityConverter x:Key="visibilityConverter"/> <me:BooleanToItalicsConverter x:Key="italicsConverter"/> </UserControl.Resources> <ListBox x:Name="lbItems"> <ListBox.ItemTemplate> <DataTemplate> <Grid> <ProgressBar HorizontalAlignment="Stretch" VerticalAlignment="Bottom" Visibility="{Binding Path=ShowProgress, Converter={StaticResource visibilityConverter}}" Maximum="1" Margin="4,0,0,0" Value="{Binding Progress}" /> <TextBlock Text="{Binding Path=VisualName}" FontStyle="{Binding Path=IsFinished, Converter={StaticResource italicsConverter}}" Margin="4" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> <me:OuterItem Name="Regular Folder" IsFinished="True" Exists="True" IsFolder="True"/> <me:OuterItem Name="Regular Item" IsFinished="True" Exists="True"/> <me:OuterItem Name="Yet to be created" IsFinished="False" Exists="False"/> <me:OuterItem Name="Just created" IsFinished="False" Exists="True"/> <me:OuterItem Name="In progress" IsFinished="False" Exists="True" Progress="0.7"/> </ListBox> where OuterItem is: public class OuterItem : IOuterItem { public Guid Id { get; set; } public string Name { get; set; } public bool IsFolder { get; set; } public bool IsFinished { get; set; } public bool Exists { get; set; } public double Progress { get; set; } /// Code below is of lesser importance, but anyway /// #region Visualization helper properties public bool ShowProgress { get { return !IsFinished && Exists; } } public string VisualName { get { return IsFolder ? "[ " + Name + " ]" : Name; } } #endregion public override string ToString() { if (IsFinished) return Name; if (!Exists) return " ??? " + Name; return Progress.ToString("0.000 ") + Name; } public static OuterItem Get(IOuterItem item) { return new OuterItem() { Id = item.Id, Name = item.Name, IsFolder = item.IsFolder, IsFinished = item.IsFinished, Exists = item.Exists, Progress = item.Progress }; } } ?onverters are: /// Are of lesser importance too (for understanding), but will be useful if you copy-paste to get it working public class BooleanToItalicsConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { bool normal = (bool)value; return normal ? FontStyles.Normal : FontStyles.Italic; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } } public class BooleanToVisibilityConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { bool exists = (bool)value; return exists ? Visibility.Visible : Visibility.Collapsed; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } } But most important, is that UserControl.Loaded() has: lbItems.Items.Clear(); lbItems.ItemsSource = fsItems; where fsItems is ObservableCollection<OuterItem>. The usability problem I describe takes place when I Clear() that collection (fsItems) and fill with new items.

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  • terminating java applet thread on page unload

    - by Hammad Tariq
    Hello, I have got a problem here in terminating the threads. The problem is that I am using applet thread to access JS DOM and manipulate innerHTML of a span to right the Thread Name as the innerHTML. It works fine until I keep refreshing the page but if I dont give it a sleep of like 200ms and go to another page which dont have any applet on it, it will give me an error in firebug console: document.getElementById("userName") is null What I am suspecting is, although I send an interrupt on stop and I have also tried the same by setting a flag variable of running in run while loop, the thread executes much faster than the time JVM takes to unload it and I get my page changed in browser but applet is still trying to find an element with id userName. Is that true? Is there any work around of it? Is there any way to know how many threads are running at the moment? Is there any kill all command to send on destroy()? I have searched a lot, seen all the API of java threads and applets, couldn't get this to work. Below is the code: import java.applet.Applet; import netscape.javascript.*; //No need to extend JApplet, since we don't add any components; //we just paint. public class firstApplet extends Applet { /** * */ private static final long serialVersionUID = 1L; firstThread first; boolean running = false; public class firstThread extends Thread{ JSObject win; JSObject doc; firstThread second; public firstThread(JSObject window){ this.win = window; } public void run() { try{ System.out.println("running... "); while (!isInterrupted()){ doc = (JSObject) win.getMember("document"); String userName = Thread.currentThread().getName(); //String userName = "John Doe"; String S = "document.getElementById(\"userName\").innerHTML = \""+userName+"\";"; doc.eval(S); Thread.sleep(5); } }catch(Exception e){ System.out.println("exception in first thread... "); e.printStackTrace(); } } } public void init() { System.out.println("initializing... "); } public void start() { System.out.println("starting... "); JSObject window = JSObject.getWindow(this); first = new firstThread(window); first.start(); running = true; } public void stop() { first.interrupt(); first = null; System.out.println("stopping... "); } public void destroy() { if(first != null){ first = null; } System.out.println("preparing for unloading..."); } } Thanks

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  • Mule xml to soap problem

    - by kevfuzz
    Hi, I'm not sure if there many Mule users on here but I'm hoping someone might be able to help me! I'm having a problem calling a webservice from Mule using Axis. I've created a fairly simple example where I have xml in a file being read by Mule, it's then transformed into a Document and sent to the webservice. The relevant code in the mule config looks like this: <inbound> <file:inbound-endpoint path="./files/initial" transformer-refs="FileToString xmlToDom" connector-ref="fileConnector" /> </inbound> <outbound> <pass-through-router> <axis:outbound-endpoint address="http://localhost:8081/holidayService?method=echoXXXX" synchronous="true" style="DOCUMENT" use="LITERAL" /> </pass-through-router> </outbound> However the call for the webservice fails as the above config is generating a SOAP message with an tag just after the tag and closes it just before the tag. The generated SOAP message looks like this: POST /holidayService?method=echoXXXX HTTP/1.1 Content-Type: text/xml X-MULE_ENDPOINT: http://localhost:8081/holidayService?method=echoXXXX SOAPAction: http://localhost:8081/holidayService?method=echoXXXX directory: D:\bea\weblogic92\samples\domains\wl_server\files\processed filename: HolidayRequest.xml method: echoXXXX originalFilename: HolidayRequest.xml style: document use: literal User-Agent: Jakarta Commons-HttpClient/3.1 Host: 127.0.0.1:8081 Content-Length: 1183 <?xml version="1.0" encoding="UTF-8"?> <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <soapenv:Header> <mule:header soapenv:actor="http://www.muleumo.org/providers/soap/1.0" soapenv:mustUnderstand="0" xmlns:mule="http://www.muleumo.org/providers/soap/1.0"> <mule:MULE_CORRELATION_ID>D:\bea\weblogic92\samples\domains\wl_server\files\processed\HolidayRequest.xml</mule:MULE_CORRELATION_ID> <mule:MULE_CORRELATION_GROUP_SIZE>-1</mule:MULE_CORRELATION_GROUP_SIZE> <mule:MULE_CORRELATION_SEQUENCE>-1</mule:MULE_CORRELATION_SEQUENCE> </mule:header> </soapenv:Header> <soapenv:Body> <value0 xsi:type="ns1:DocumentImpl" xmlns="" xmlns:ns1="http://dom.internal.xerces.apache.org.sun.com"> <sch:HolidayRequest xmlns:sch="http://mycompany.com/hr/schemas"> <sch:Holiday> <sch:StartDate>2009-08-13</sch:StartDate> <sch:EndDate>1988-12-12</sch:EndDate> </sch:Holiday> <sch:Employee> <sch:Number>3434</sch:Number> <sch:FirstName>John</sch:FirstName> <sch:LastName>Smith</sch:LastName> </sch:Employee> </sch:HolidayRequest> </value0> </soapenv:Body> </soapenv:Envelope> The webservice works fine in SOAPUI without the tag and from what I've read on the Mule website I don't know why it's being inserted. Any help would be much appreciated, Kevin.

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  • Taking screenshots in Windows Vista, Windows 7, with transparent areas outside the app region

    - by Steve Sheldon
    Hey Folks, I am trying to take a screenshot of an application and I would like to make the parts of the rectangle that are not part of the applications region be transparent. So for instance on a standard windows application I would like to make the rounded corners transparent. I wrote a quick test application which works on on XP (or vista/windows 7 with aero turned off): protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g = e.Graphics; // Just find a window to test with IntPtr hwnd = FindWindowByCaption(IntPtr.Zero, "Calculator"); WINDOWINFO info = new WINDOWINFO(); info.cbSize = (uint)Marshal.SizeOf(info); GetWindowInfo(hwnd, ref info); Rectangle r = Rectangle.FromLTRB(info.rcWindow.Left, info.rcWindow.Top, info.rcWindow.Right, info.rcWindow.Bottom); IntPtr hrgn = CreateRectRgn(info.rcWindow.Left, info.rcWindow.Top, info.rcWindow.Right, info.rcWindow.Bottom); GetWindowRgn(hwnd, hrgn); // fill a rectangle which would be where I would probably // write some mask color g.FillRectangle(Brushes.Red, r); // fill the region over the top, all I am trying to do here // is show the contrast between the applications region and // the rectangle that the region would be placed in Region region = Region.FromHrgn(hrgn); region.Translate(info.rcWindow.Left, info.rcWindow.Top); g.FillRegion(Brushes.Blue, region); } Quick side note: before commenting that this code is doing stuff it shouldn't (or should do, like dispose) in a paint function, I know, it's not going anywhere but this post and is designed purely as a way to quickly show the problem, and that it does... OK, back to the problem ;) When I run this test app on XP (or Vista/Windows 7 with Aero off), I get something like this, which is great because I can eek an xor mask out of this that can be used later with BitBlt. Here is the problem, on Vista or Windows 7 with Aero enabled, there isn't necessarily a region on the window, in fact in most cases there isn't. Can anybody help me figure out how to get the region of the application like this on these platforms. Here are some of the approaches I have already tried... 1. Using the PrintWindow function: This doesn't work because it gives back a screenshot taken of the window with Aero off and this window is a different shape from the window returned with Aero on 2 Using the Desktop Window Manager API to get a full size thumbnail: This didn't work because it draws directly to the screen and from what I can tell you can't get a screenshot directly out of this api. Yeah, I could open a window with a pink background, show the thumbnail, take a screenshot then hide this temporary window but thats a horrible user experience and a complete hack I would rather not have my name on. 3. Using Graphics.CopyFromScreen or some other pinvoke variant of this: This doesn't work because I can't assume that the window I need information from is at the top of the z-order on the screen. Right now, the best solution I can think of is to special case Aero on Windows 7 and Vista to manually rub out the corners by hard coding some graphics paths I paint out but this solution would suck since any application that performs custom skinning will break this. Can you think of another or better solution? If you are here, thanks for taking time to read this post, I appreciate any help or direction that you can offer!

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  • How to display only necessary information from xml

    - by fakson
    I have xml table: <?xml version="1.0" encoding="UTF-8"?> <table> <user> <id>1</id> <info> <more> <nick>John</nick> <adress>blabla</adress> </more> <more> <nick>Mike</nick> <adress>blablabla</adress> <tel>blablabla</tel> </more> </info> </user> <user> <id>2</id> <info> <more> <nick>Fake</nick> <adress>blablabla</adress> <tel>blablabla</tel> </more> </info> </user> </table> And i need to read data from it. I made such parser. <?php $xml = simplexml_load_file("test.xml"); echo $xml->getName() . "<br /><br />"; echo '<hr />'; foreach ($xml->children() as $child1){ //echo $child1->getName() . ": " . $child1 . "<br />"; //el foreach($child1->children() as $child2){ if ((string)$child2 == '2') { echo "<strong>" .$child2 . "</strong><br />"; foreach($child2->children() as $child3){ echo "<strong>".$child3->getName()."</strong>:" . $child3 . "<br />"; foreach($child3->children() as $child4){ echo $child4->getName() . ": " . $child4 . "<br />"; } } } } echo '<hr />'; echo '<br />'; } ?> I want to make search in xml file, for example get all information about user with id 2, i try to realize it with if function but i get only id. What is wrong?. Any suggestions??

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  • How to fix width of DIV that contains floated elements?

    - by joe
    I have a DIV container with several inner DIVs layed out by floating them all left. The inner DIVs may change width on certain events, and the containing DIV adjusts accordingly. I use float:left in the container to keep it shrunk to the width of the inner divs. I use float:left in the inner divs so the layout is clean even when their contents change. The catch is that I want the DIV container width and height to remain constant, UNLESS a particular event causes a change to the inner widths. Conceptually I want to use float on the inners for the layout benefit, but then I want to "fix" them so they don't float around. So if the container is 700px wide, I want it to remain so even if the user narrows the browser window. I'd like the container, and it's internal DIVs to just be clipped by the browser window. I sense this can all be done nicely in CSS, I just can't quite figure out how. I'm not averse to adding another container if necessary... Since the only desired layout changes are event-based, I am also willing to use a bit of JS. But is this necessary? (And I'm still not sure I know what to modify: container dimensions? inner floatiness? other?) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <style type="text/css"> #canvas { overflow:auto; /* for clearing floats */ } #container { float:left; /* so container shrinks around contained divs */ border:thin solid blue; } .inner { float:left; /* so inner elems line up nicely w/o saying fixed coords */ padding-top:8px; padding-bottom:4px; padding-left:80px; padding-right:80px; } #inner1 { background-color:#ffdddd; } #inner2 { background-color:#ddffdd; } #inner3 { background-color:#ddddff; } </style> </head> <body> <div id="canvas"> <div id="container"> <div id="inner1" class="inner"> inner 1 </div> <div id="inner2" class="inner"> inner 2 </div> <div id="inner3" class="inner"> inner 3 </div> </div> </div> cleared element </body> </html>

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  • Jquery change function don’t work properly

    - by user1493448
    I have same id, name two html select. If I change first html select then it’s work properly but If I change second html select then it’s not work. Please can someone point out what I may be doing wrong here? Many thanks. Here is my code: <html> <head> <title>the title</title> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript" language="javascript"> $(document).ready(function() { $("#name").change(function(){ $.post( "data.php", $("#testform").serialize(), function(data) { $('#stage1').html(data); } ); var str = $("#testform").serialize(); $("#stage2").text(str); }); }); </script> </head> <body> <div id="stage1" style="background-color:blue; color: white"> STAGE - 1 </div> <form id="testform"> <table> <tr> <td><p>Fruit:</p></td> <td> <select id="name" name="name[]"> <option>Apple</option> <option>Mango</option> <option>Orange</option> <option>Banana</option> </select> </td> </tr> <tr> <td><p>Fruit:</p></td> <td> <select id="name" name="name[]"> <option>Apple</option> <option>Mango</option> <option>Orange</option> <option>Banana</option> </select> </td> </tr> </table> </form> </body> </html> Php code: <?php $fruit=$_REQUEST["name"]; $n = count($fruit); for($i=0;$i<$n; $i++) { echo $fruit[$i]."<br/>"; } ?>

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  • Qwt plot not working , simple plot curve not appeat

    - by user1629213
    I followed the example of simple plot in qwt examples to plot a curve. The axis and the graph appear in the Qt main window user interface but the curve not. I assigned values to fit the curve but the curve not appear. Any suggestions and help how to solve the problem? Here is my code MainWindow::MainWindow( int argc, char** argv, QWidget *parent ) : QMainWindow( parent ) , qnode( argc,argv ) { ui.setupUi( this ); // Calling this incidentally connects all ui's triggers to on_...() callbacks in this class. QObject::connect( ui.actionAbout_Qt, SIGNAL( triggered( bool )), qApp, SLOT( aboutQt( ))); // qApp is a global variable for the application ReadSettings( ); setWindowIcon( QIcon( ":/images/icon.png" )); ui.tab_manager->setCurrentIndex( 0 ); // ensure the first tab is showing - qt-designer should have this already hardwired, but often loses it (settings?). QObject::connect( &qnode, SIGNAL( rosShutdown( )), this, SLOT( close( ))); /********************* ** Logging **********************/ ui.view_logging->setModel( qnode.loggingModel( )); QObject::connect( &qnode, SIGNAL( loggingUpdated( )), this, SLOT( updateLoggingView( ))); QObject::connect( &qnode, SIGNAL( graphReceived( )), this, SLOT( onGraphReceived( ))); QObject::connect( &qnode, SIGNAL( parameterReceived( )), this, SLOT( onParameterReceived( ))); /********************* ** Auto Start **********************/ if ( ui.checkbox_remember_settings->isChecked( )) { on_button_connect_clicked( true ); } ui.parameters->setAttribute( Qt::WA_NoMousePropagation ); ui.parameters->setAttribute( Qt::WA_OpaquePaintEvent ); ui.plotgraph->setAttribute( Qt::WA_NoMousePropagation ); ui.plotgraph->setAttribute( Qt::WA_OpaquePaintEvent ); p_plot = new QwtPlot(ui.plotgraph); p_plot->setTitle( "Plot LinVel" ); p_plot->setCanvasBackground( Qt::white ); // Axis p_plot->setAxisTitle( QwtPlot::xBottom, "Time(sec)" ); p_plot->setAxisTitle( QwtPlot::yLeft, "Linear Velocity (m/sec)" ); p_plot->setAxisScale( QwtPlot::yLeft, 0.0, 10.0 ); p_plot->setAxisScale( QwtPlot::xBottom, 0.0, 50.0 ); p_plot->insertLegend( new QwtLegend() ); //samplingThread.start(); QwtPlotGrid *grid = new QwtPlotGrid(); grid->attach( p_plot ); curve = new QwtPlotCurve(); curve->setTitle( "Linear velocity" ); // Set curve styles curve->setPen( Qt::blue, 4 ), curve->setRenderHint( QwtPlotItem::RenderAntialiased, true ); QwtSymbol *symbol = new QwtSymbol( QwtSymbol::Ellipse, QBrush( Qt::yellow), QPen( Qt::red, 2 ), QSize( 8, 8 ) ); curve->setSymbol( symbol); // Assign values to the curve //curve->setSamples(ui.plotgraph.get_linv_g());//yaw_g,trav_g,wall_g; curve->attach( p_plot ); p_plot->resize( 600, 400 ); p_plot->show(); void MainWindow::onGraphReceived( ) { { QMutexLocker locker( &qnode.m_mutex ); } } void MainWindow::onParameterReceived( ) { { QMutexLocker locker( &qnode.m_mutex ); std::vector<double> p_ = qnode.get_parameters(); std::cout << p_[0]<<" "<<p_[1]<<" "<<p_[2]<<" "<<p_[3]<<" "<<p_[4] << std::endl; } } Any help?

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  • UIButtons in UIScrollView stop it scrolling, how to fix?

    - by Mark McFarlane
    Hi all, I have a problem with adding a set of UIButtons to a UIScrollView. With the buttons added it seems that the scroll command is not being passed to the scroll view as the buttons cover the whole surface. I've read various posts on this but still can't figure it out. I'm pretty new to iPhone programming so there's probably something obvious I've missed. I've tried things like canCancelContentTouches and delaysContentTouches to TRUE and FALSE. Here is the code I use to add the buttons to the scrollview. The scrollview was created in IB and is passed in to the function: -(void)drawCharacters:(NSMutableArray *)chars:(UIScrollView *)target_view { //NSLog(@"CLEARING PREVIOUS BUTTONS"); //clear previous buttons for parts/kanji if(target_view == viewParts){ for (UIButton *btn in parts_buttons) { [btn removeFromSuperview]; } [parts_buttons removeAllObjects]; } else if(target_view == viewKanji){ for (UIButton *btn in kanji_buttons) { [btn removeFromSuperview]; } [kanji_buttons removeAllObjects]; } //display options int chars_per_line = 9; //change this to change the number of chars displayed on each line if(target_view == viewKanji){ chars_per_line = 8; } int char_gap = 0; //change this to change the margin between chars int char_dimensions = (320/chars_per_line)-(char_gap*2); //set starting x, y coords int x = 0, y = 0; //increment y coord y += char_gap; //NSLog(@"ABOUT TO DRAW FIRST BUTTON"); for(NSMutableArray *char_arr in chars){ //increment x coord x += char_gap; //draw at x and y UIButton *myButton = [UIButton buttonWithType:UIButtonTypeCustom]; myButton.frame = CGRectMake(x, y, char_dimensions, char_dimensions); // position in the parent view and set the size of the button [myButton setTitle:[char_arr objectAtIndex:0] forState:UIControlStateNormal]; [myButton setTitleColor:[UIColor darkGrayColor] forState:UIControlStateNormal]; [myButton setTitleColor:[UIColor colorWithRed:0.8 green:0.8 blue:0.8 alpha:1.0] forState:UIControlStateDisabled]; myButton.titleLabel.font = [UIFont boldSystemFontOfSize:22]; if(target_view == viewKanji){ myButton.titleLabel.font = [UIFont boldSystemFontOfSize:30]; } // add targets and actions if(target_view == viewParts){ [myButton addTarget:self action:@selector(partSelected:) forControlEvents:UIControlEventTouchUpInside]; } else if(target_view == viewKanji){ [myButton addTarget:self action:@selector(kanjiSelected:) forControlEvents:UIControlEventTouchUpInside]; [myButton setTag:(int)[char_arr objectAtIndex:1]]; } //if the part isnt in the current list of kanji, disable and dim it if(target_view == viewParts){ if([kanji count] > 0){ [myButton setEnabled:NO]; } bool do_break = NO; for(NSMutableArray *arr in kanji){ //NSLog([NSString stringWithFormat:@"CHECKING PARTS AGAINST %d KANJI", [kanji count]]); for(NSString *str in [[arr objectAtIndex:2] componentsSeparatedByString:@" "]){ if(([myButton.titleLabel.text isEqualToString:str])){ //NSLog(@"--------------MATCH!!!-----------------"); [myButton setEnabled:YES]; for(NSString *str1 in parts_selected){ if(([myButton.titleLabel.text isEqualToString:str1])){ [myButton setEnabled:NO]; break; } } do_break = YES; break; } if(do_break) break; } if(do_break) break; } } // add to a view [target_view addSubview:myButton]; //update coords of next button x += char_dimensions+ char_gap; if (x > (320-char_dimensions)) { x = 0; y += char_dimensions + (char_gap*2); } //add button to global array to be removed from view next update if(target_view == viewParts){ [parts_buttons addObject:myButton]; } else if(target_view == viewKanji){ [kanji_buttons addObject:myButton]; } } //NSLog(@"FINISHED DRAWING ALL BUTTONS"); } Any help on this would be greatly appreciated. I just need to fix this to finish my app.

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  • expand/collpase datagrid

    - by prince23
    hi, i have an nested datagrid . i able to bind the values with no issues once i clik teh row i able to show nested grid. now i need to add an image button( like an "+ " Symbol ) at the left corner. once i press this button the grid shows the further records under it. that time i need to repalce the image button with ("--" symbol). i have these two images done. but how to do this is really a big issue now for me.can any one help me out.struck on this issue from past 3 days. plz plz provide an solution on this. i would be really thank full for you guys . am new to silver light this is my code. <sdk:DataGrid MinHeight="100" x:Name="dgCounty" AutoGenerateColumns="False" VerticalAlignment="Top" Grid.Row="1" IsReadOnly="True" Margin="5,5,5,0" RowDetailsVisibilityChanged="dgCounty_RowDetailsVisibilityChanged" RowDetailsVisibilityMode="VisibleWhenSelected"> <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn CanUserReorder="False"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button Content="+" Click="Button_Click"></Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTextColumn Header="ID" Width="100" Binding="{Binding EmployeeID}" CanUserReorder="False"/> <sdk:DataGridTextColumn Header="FirstName" Width="80" Binding="{Binding EmployeeFName}" CanUserReorder="False"/> <sdk:DataGridTextColumn Header="LastName" Width="80" Binding="{Binding EmployeeLName}" CanUserReorder="False"/> <sdk:DataGridTextColumn Header="MailID" Width="80" Binding="{Binding EmployeeMailID}" CanUserReorder="False"/> </sdk:DataGrid.Columns> <sdk:DataGrid.RowDetailsTemplate> <DataTemplate> <sdk:DataGrid x:Name="dgrdRowDetail" Width="400" AutoGenerateColumns="False" HorizontalAlignment="Center" IsReadOnly="True" > <sdk:DataGrid.Columns> <sdk:DataGridTextColumn Header="CompanyName" Binding="{Binding CompanyName}"/> <sdk:DataGridTextColumn Header="CompanyID" Binding="{Binding CompanyID}"/> <sdk:DataGridTemplateColumn Header="Score"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <StackPanel Loaded ="StackPanel_Loaded" Orientation="Horizontal" Background="Transparent"> <TextBlock Text="{Binding Score}" TextWrapping="NoWrap" HorizontalAlignment="Center" Foreground="Blue"></TextBlock> <!--<Image Source ="../Images/image1.JPG" Width="20" Height="20" Stretch ="Fill"/>--> <Image x:Name="imgScore" Source ="{Binding Score}" Width="20" Height="20" Stretch ="Fill"/> <sdk:Label Content="Score" /> </StackPanel> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> private void Button_Click(object sender, RoutedEventArgs e) { //how to handle this issue. } if possiable plz provide the code that can help me out.

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  • Problem with URL encoded parameters in URL view helper

    - by Richard Knop
    So my problem is kinda weird, it only occurs when I test the application offline (on my PC with WampServer), the same code works 100% correctly online. Here is how I use the helper (just example): <a href="<?php echo $this->url(array('module' => 'admin', 'controller' => 'index', 'action' => 'approve-photo', 'id' => $this->escape($a->id), 'ret' => urlencode('admin/index/photos')), null, true); ?>" class="blue">approve</a> Online, this link works great, it goes to the action which looks similar to this: public function approvePhotoAction() { $request = $this->getRequest(); $photos = $this->_getTable('Photos'); $dbTrans = false; try { $db = $this->_getDb(); $dbTrans = $db->beginTransaction(); $photos->edit($request->getParam('id'), array('status' => 'approved')); $db->commit(); } catch (Exception $e) { if (true === $dbTrans) { $db->rollBack(); } } $this->_redirect(urldecode($request->getParam('ret'))); } So online, it approves the photo and redirects back to the URL that is encoded as "ret" param in the URL ("admin/index/photos"). But offline with WampServer I click on the link and get 404 error like this: Not Found The requested URL /public/admin/index/approve-photo/id/1/ret/admin/index/photos was not found on this server. What the hell? I'm using the latest version of WampServer (WampServer 2.0i [11/07/09]). Everything else works. Here is my .htaccess file, just in case: RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ /index.php [NC,L] # Turn off magic quotes #php_flag magic_quotes_gpc off I'm using virtual hosts to test ZF projects on my local PC. Here is how I add virtual hosts. httpd.conf: NameVirtualHost *:80 <VirtualHost *:80> ServerName myproject DocumentRoot "C:\wamp\www\myproject" </VirtualHost> the hosts file: 127.0.0.1 myproject Any help would be appreciated because this makes testing and debugging projects on my localhost a nightmare and almost impossible task. I have to upload everything online to check if it works :( UPDATE: Source code of the _redirect helper (built in ZF helper): /** * Set redirect in response object * * @return void */ protected function _redirect($url) { if ($this->getUseAbsoluteUri() && !preg_match('#^(https?|ftp)://#', $url)) { $host = (isset($_SERVER['HTTP_HOST'])?$_SERVER['HTTP_HOST']:''); $proto = (isset($_SERVER['HTTPS'])&&$_SERVER['HTTPS']!=="off") ? 'https' : 'http'; $port = (isset($_SERVER['SERVER_PORT'])?$_SERVER['SERVER_PORT']:80); $uri = $proto . '://' . $host; if ((('http' == $proto) && (80 != $port)) || (('https' == $proto) && (443 != $port))) { $uri .= ':' . $port; } $url = $uri . '/' . ltrim($url, '/'); } $this->_redirectUrl = $url; $this->getResponse()->setRedirect($url, $this->getCode()); } UPDATE 2: Output of the helper offline: /admin/index/approve-photo/id/1/ret/admin%252Findex%252Fphotos And online (the same): /admin/index/approve-photo/id/1/ret/admin%252Findex%252Fphotos UPDATE 3: OK. The problem was actually with the virtual host configuration. The document root was set to C:\wamp\www\myproject instead of C:\wamp\www\myproject\public. And I was using this htaccess to redirect to the public folder: RewriteEngine On php_value upload_max_filesize 15M php_value post_max_size 15M php_value max_execution_time 200 php_value max_input_time 200 # Exclude some directories from URI rewriting #RewriteRule ^(dir1|dir2|dir3) - [L] RewriteRule ^\.htaccess$ - [F] RewriteCond %{REQUEST_URI} ="" RewriteRule ^.*$ /public/index.php [NC,L] RewriteCond %{REQUEST_URI} !^/public/.*$ RewriteRule ^(.*)$ /public/$1 RewriteCond %{REQUEST_FILENAME} -f RewriteRule ^.*$ - [NC,L] RewriteRule ^public/.*$ /public/index.php [NC,L] Damn it I don't know why I forgot about this, I thought the virtual host was configured correctly to the public folder, I was 100% sure about that, I also double checked it and saw no problem (wtf? am I blind?).

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  • Swing button repaint issue

    - by KáGé
    Hello, I'm new to java and I have to get a school project done by Sunday and got a problem. Here's the code: private abstract class GamePanel { JPanel panel = null; } private class PutPanel extends GamePanel { JButton putShip1 = new JButton(""); JButton putShip2 = new JButton(""); JButton putShip3 = new JButton(""); JButton putShip4 = new JButton(""); ShipDirection ship1Direction = ShipDirection.NORTH; ShipDirection ship2Direction = ShipDirection.NORTH; ShipDirection ship3Direction = ShipDirection.NORTH; ShipDirection ship4Direction = ShipDirection.NORTH; JButton startButton = new JButton("Start game"); public PutPanel(){ this.panel = new JPanel(); panel.setSize(200, Torpedo.session.map.size*Field.buttonSize+300); panel.setBackground(Color.blue); putShip1.setSize(90, 90); putShip1.setLocation(55, 5); putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); putShip2.setSize(90, 90); putShip2.setLocation(55, 105); putShip2.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship2/full_north.png", null)); putShip3.setSize(90, 90); putShip3.setLocation(55, 205); putShip3.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship3/full_north.png", null)); putShip4.setSize(90, 90); putShip4.setLocation(55, 305); putShip4.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship4/full_north.png", null)); startButton.setSize(150, 30); startButton.setLocation(20, Torpedo.session.map.size*Field.buttonSize+205); panel.add(putShip1); panel.add(putShip2); panel.add(putShip3); panel.add(putShip4); panel.add(startButton); startButton.addActionListener(startButton()); startButton.addActionListener(putShip1()); startButton.addActionListener(putShip2()); startButton.addActionListener(putShip3()); startButton.addActionListener(putShip4()); panel.setLayout(null); panel.setVisible(true); } private ActionListener startButton(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { putPanel.panel.setVisible(false); actionPanel.panel.setVisible(true); } }; } private ActionListener putShip1(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { selectedShip = 1; putShip1.setBackground(Color.red); putShip2.setBackground(null); putShip3.setBackground(null); putShip4.setBackground(null); switch(ship1Direction){ case NORTH: ship1Direction = ShipDirection.EAST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_east.png", null)); break; case EAST: ship1Direction = ShipDirection.SOUTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_south.png", null)); break; case SOUTH: ship1Direction = ShipDirection.WEST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_west.png", null)); break; case WEST: ship1Direction = ShipDirection.NORTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); break; } putShip1.repaint(); putShip2.repaint(); putShip3.repaint(); putShip4.repaint(); panel.repaint(); JOptionPane.showMessageDialog(new JFrame(), "Repaint finished", "Repaint status info", JOptionPane.INFORMATION_MESSAGE); //this here hangs the program when the method is finally called } }; When one of the putShip* buttons is clicked, it should rotate its own icon right 90° (means changing it to the next image), but it does nothing until the startButton is clicked, which changes the panel to an other one. (Only the first button's actionListener is here, the others' are practically the same). The panel is in a JFrame with two other panels that yet do nothing. How could I make it work properly? Thank you.

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