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  • Is there a way to morph / convert a circular sprite into a square programmatically?

    - by John
    I have a sprite which is basically just an image of a circle and some content inside. Is there a way that I can programmatically stretch / distort it into something like: I don't care so much about the distortion. The original circular image is 100x100px, and the modified image should also be 100x100px. So its really the content that is being distorted. Can this be done using shaders or some other programmatic way ? The initial circular image is most likely determined at run time, which is why I need to programmatically convert the circular sprite to square. Please do not edit the tags, as the question applies to both versions of cocos2d (iPhone & x), and the solution will most likely work in both regardless of whether one uses C or C++ since the apis are similar, and OpenGL commands work similarly.

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  • "Streaming" MJPG using python.

    - by tyler
    I have a webcam that I want to do some image processing on using Python. It's coming through as a Motion-JPEG. I want to try to process the stuff "live," but really what I want to do is this: Open the URL, start data streaming to some buffer... Read x bytes (where x is image size) to an image Process that image Display in result panel Return to number 2 The problem is that, while I do have the resolution, I have no idea how many bytes to read. I've tried googling the M-JPEG specification but can't find anything on if the images are separated by some header or what. Anybody have any ideas?

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  • Can Ejabberd Support Offline File Transfer?

    - by user359277
    Hi, I am working on a xmpp client, using eJabberd as server. My question is How can I support offline file transferring? I only want to do the offline file transferring for Image file. For example, I can transfer an image to John even he is offline. When John come back Online, the server will send him the image. How can I do that? Thanks

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  • align h1 before and after background

    - by renathy
    I have image before and after h1. However, I need to position it as following: h1 text should be in the center h1 before image should start at the left side of container h1 after image should end at the right side of container I cannot get all of them. For example, I can center h1 text, but then h1 before and h1 after images are not aligned correctly. Here is jsfiddle example: http://jsfiddle.net/wK8ve/ Also Html and css here: CSS: .test { border: 1px solid black; width: 1000px; height: 200px; } h1 { text-align: center; font-size: 22px; font-weight: bold; color: #5d5d5d; margin: 0 0 32px 0; } h1:before { text-align: left; background-image: url('http://modeles-de-lettres.org/test/images/h_ltr.png'); background-repeat: no-repeat; background-position: center left; padding: 0 352px 0 0; content: "\00a0"; } h1:after { background-image: url('http://modeles-de-lettres.org/test/images/h_rtl.png'); background-repeat: no-repeat; background-position: center right; padding: 0 180px; content: "\00a0"; } HTML: <div class="test"> <h1>Test</h1> </div> And here is live example: http://modeles-de-lettres.org/test/index.php?p=about_us

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  • Android how to make ImageView with a minWidth have a border?

    - by Kman
    I want to diplay an image so that it takes up a minmum width of the screen and should scale in its aspect ratio (the image width might be smaller or larger than the minimun width) I also want to have a fixed size border around this image. This is my xml section for it: <ImageView android:id="@+id/detailed_view_boxArt" android:layout_width="wrap_content" android:layout_height="wrap_content" android:minWidth="150dp" android:layout_alignParentLeft="true" android:layout_below="@id/detailed_view_heading" android:padding="10dp" android:layout_marginLeft="5dp" android:scaleType="centerInside" android:background="#000"/> This however does not produce what I want...the problem is that it does not scale the image horizontally far enough (ie. the 10px padding that I have seems a lot more on the right and left) How would I produce the result that I want?

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  • Draw and move animation from xml in android

    - by Muahammad Yousuf Saif
    What I want to do: I want to draw image from xml and then animate it from xml. this image should move with constant speed anywhere on our screen. Now the problem is: I can draw and animate image from xml but i can not move this image with constant speed. I am using two xml files: One for animate and other for moving. XML for animation: android:duration="200"/ XML file for move: <translate android:interpolator="@android:anim/linear_interpolator" android:fromXDelta="2%" android:toXDelta="400%" android:fromYDelta="2%" android:toYDelta="800%"/> Activity.java file code in onCreate() method: ImageView rocketImage = (ImageView) findViewById(R.id.rocket_image); Animation hyperspaceJump = AnimationUtils.loadAnimation(this, R.anim.hyperspace_jump); rocketImage.setBackgroundResource(R.drawable.rocket_thrust); AnimationDrawable rocketAnimation = (AnimationDrawable) rocketImage.getBackground(); rocketAnimation.start(); rocketImage.startAnimation(hyperspaceJump);

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  • Link to file outside context root of weblogic

    - by khue
    Hi, If I want to display an image in my webpage and its src is a file outside context root. At the IDE, the image is shown to be loaded. But when I test the web page, nothing displayed. How can I config weblogic server to allow the image to be displayed. If not is there anyway to run around this problem. Thanks a lot.

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  • Fade animation UITableViewCell

    - by Tomas
    Hi everyone, I have a UITableViewController that populates a UITableView with some data that I pull off the net. The data for each cell consists also of an image used as background, which I'm downloading in a separated NSOperation added to a NSOperationQueue with a MaxConcurrentOperationCount set to 4. As long as the image is not downloaded I'm showing a generic placeholder which I would like to replace (fading out/fading in) with the downloaded image once it's being successfully downloaded. I'm using the following code placed inside the cellForRowAtIndexPath of the UITableViewController. [UIView beginAnimations:@"fade" context:nil]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:3.0]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; cell.placeholderUIImage.alpha = 0.0; cell.backgroundUIImage.alpha = 1.0; [UIView commitAnimations]; This is unfortunately just working randomly for a couple of rows, since for the most the background image is set instantly, as if the animation started on one cell would have been "overwritten" by the next call of beginAnimations.

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  • Rotating an ImageVIew along with its original position in android in below HoneyComb versions

    - by candy
    I am trying rotate an ImageView along with its original location (rotating the image aswell as the view). So that After rotation, when I click on the rotated Image in its current position, it should be able clicked in the rotated location only. For this solution I am trying the following code. However it is rotating is going fine. After the rotation end I need to place the ImageView and Image in the rotated Location to make it able click over there only. But it is not going successfully. I am unable to rotated Image location axis points to place correctly. Can any one please suggest a way to resolve this issue. fyi-It should work on Gingerbread version android-9 aniView1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.e("", "Clicked on IMAGE VIEW - 1"); } }); RotateAnimation rotate5 = new RotateAnimation(0, 150, Animation.INFINITE, 100, Animation.INFINITE, 250); //rotate5.setFillAfter(true); rotate5.setDuration(2000); rotate5.setInterpolator(new LinearInterpolator()); aniView1.setAnimation(rotate5); rotate5.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { int newTop = (int) (aniView1.getTop() + aniView1.getWidth()); aniView1.layout(aniView1.getLeft()-200, newTop, aniView1.getRight(), aniView1.getBottom() + aniView1.getMeasuredWidth()); // aniView1.setLayoutParams(new // RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,RelativeLayout.LayoutParams.WRAP_CONTENT)); } });

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  • Formula for producing a CGRect for a UIScrollView, that displays a UIImage in scaled to fit way

    - by RickiG
    Hi I am loading in images with varying sizes and putting them in UIScrollViews, all the images are larger than the UIScrollView. The user can scroll and zoom as they please, but initially I would like for the image to be centered and scaled so the largest side of the image aligns with the edge of the scrollView, i.e. if the picture is in landscape I would like to size and scale it so that the left and right side goes all the way to the edge of the UIScrollVIew and vice versa I found a formula in a utility function in the Programming guide but it does not quite fit my needs. My approach is to use: CGrect initialPos = ? [self.scrollView zoomToRect:initialPos animated:YES]; I know the size of my scrollView and the size of my image, what I need to figure out is the scale and CGRect to apply to the scrollView to center and size my image. Hope someone can help out:) Thanks

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  • Iphone memory leak with malloc

    - by Icky
    Hello. I have memory leak, found by instruments and it is supposed to be in this line of code: indices = malloc( sizeof(indices[0]) * totalQuads * 6); This is actually a code snippet from a tutorial, something which i think is leak-free so to say. Now I reckon, the error is somewhere else, but I do not know, where. These are the last trackbacks: 5 ColorRun -[EAGLView initWithCoder:] /Users/thomaskopinski/programming/colorrun_3.26/Classes/EAGLView.m:98 4 ColorRun -[EAGLView initGame] /Users/thomaskopinski/programming/colorrun_3.26/Classes/EAGLView.m:201 3 ColorRun -[SpriteSheet initWithImageNamed:spriteWidth:spriteHeight:spacing:imageScale:] /Users/thomaskopinski/programming/colorrun_3.26/SpriteSheet.m:68 2 ColorRun -[Image initWithImage:scale:] /Users/thomaskopinski/programming/colorrun_3.26/Image.m:122 1 ColorRun -[Image initImpl] /Users/thomaskopinski/programming/colorrun_3.26/Image.m:158 0 libSystem.B.dylib malloc Does anyone know how to approach this?

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  • How to add images while moving finger across UIView?

    - by Luke Irvin
    I am having issues adding an image across a view while moving finger across the screen. Currently it is adding the image multiple times but squeezing them too close together and not really following my touch. Here is what I am trying: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; touchPoint = [touch locationInView:imageView]; if (touchPoint.x > 0 && touchPoint.y > 0) { _aImageView = [[UIImageView alloc] initWithImage:aImage]; _aImageView.multipleTouchEnabled = YES; _aImageView.userInteractionEnabled = YES; [_aImageView setFrame:CGRectMake(touchPoint.x, touchPoint.y, 80.0, 80.0)]; [imageView addSubview:_aImageView]; [_aImageView release]; } } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesBegan:touches withEvent:event]; } Any suggestions is much appreciated. EDIT: What I want: After taking or choosing an image, the user can then select another image from a list. I want the user to touch and move their finger across the view and the selected image will appear where they drag their finger, without overlapping, in each location.

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  • Android Service Multiple Thread Design

    - by Gernot
    Hello, A new question about android and services. Currently I'm developing a App that should send images to a server. It should also be possible to send more images parallel. I made a service that creates for every image a new image. The activity can bind to that service and gather information about the progress. I want to show the current status for every image in a notification (and when the user clicks a notification, an activity with the progress for that image should be shown). But I get several problems with that approach. There are errors with binding, the notification pending event starts the activity completly new, so I lose information about currently sending images and so on. Can someone plase tell me, how I could design such a problem in a appropriate way. thx

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  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

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  • PHP else/if statements

    - by V Neal
    I've written the following PHP statement but everytime i try to combine it into an else/if, it breaks. Can someone please advise? I'm new to PHP and am getting a tad stuck. Thanks :) <?php if (is_page( 19 ) ) {?> <div class="imageSlider"><img src="<?php echo bloginfo('template_directory');?>/Images/mainImages/innerPage-Image.jpg" alt="" /><img src="<?php echo bloginfo('template_directory');?>/Images/mainImages/innerPage-Image2.jpg" alt="" /><img src="<?php echo bloginfo('template_directory');?>/Images/mainImages/innerPage-Image3.jpg" alt="" /></div> <?php }?> <?php if (is_page( 23 ) ) {?> <div class="imageSlider"><img src="<?php echo bloginfo('template_directory');?>/Images/mainImages/innerPage-Image.jpg" alt="" /><img src="<?php echo bloginfo('template_directory');?>/Images/mainImages/innerPage-Image.jpg" alt="" /><img src="<?php echo bloginfo('template_directory');?>/Images/mainImages/innerPage-Image.jpg" alt="" /></div> } <?php }?>

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  • Facebook not recoginising open graph tags

    - by Pratik Poddar
    My object page looks like: <html xmlns="http://www.w3.org/1999/xhtml" dir="ltr" lang="en-US" xmlns:fb="https://www.facebook.com/2008/fbml"> <head prefix="og: http://ogp.me/ns# cliprin: http://ogp.me/ns/apps/cliprin#"> <meta property="fb:app_id" content="143944345745133" /> <meta property="og:type" content="cliprin:product" /> <meta property="og:url" content="https://itsourstudio.com/" /> <meta property="og:title" content="LED Ice Cubes (Set Of 4)" /> <meta property="og:sitename" content="Its Our Studio" /> <meta property="og:image" content="https://s-static.ak.fbcdn.net/images/devsite/attachment_blank.png" /> <meta property="og:description" content="Blah Blah Blah" /> </head> </html> The JSLink Debugger of the page as shown by the link shows that of:type is website and gives following warnings: Open Graph Warnings That Should Be Fixed Inferred Property: The 'og:url' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:title' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:description' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:image' property should be explicitly provided, even if a value can be inferred from other tags. Tiny og:image: All the images referenced by og:image must be at least 200px in both dimensions. Please check all the images with tag og:image in the given url and ensure that it meets the minimum specification.

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  • Windows debugging - WinDbg

    - by Santhosh77
    Hi, I got the following error while debuggging a process with its core dump. 0:000 !lmi test.exe Loaded Module Info: [test.exe] Module: test Base Address: 00400000 Image Name: test.exe Machine Type: 332 (I386) Time Stamp: 4a3a38ec Thu Jun 18 07:54:04 2009 Size: 27000 CheckSum: 54c30 Characteristics: 10f Debug Data Dirs: Type Size VA Pointer MISC 110, 0, 21000 [Debug data not mapped] FPO 50, 0, 21110 [Debug data not mapped] CODEVIEW 31820, 0, 21160 [Debug data not mapped] - Can't validate symbols, if present. Image Type: FILE - Image read successfully from debugger. test.exe Symbol Type: CV - Symbols loaded successfully from image path. Load Report: cv symbols & lines Does any body know what the error "CODEVIEW 31820, 0, 21160 [Debug data not mapped] - Can't validate symbols, if present." really mean? Is this error meant that i can't read public/private symbols from the executable? If it is not so, why does the WinDbg debugger throws this typr of error? Thanks in advance, Santhosh.

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  • Doctrine inserts when it should update

    - by Goran Juric
    I am trying to use do the most simple update query but Doctrine issues an INSERT statement instead of an UPDATE. $q = Doctrine_Query::create() ->from('Image i') ->where('id = ?'); $image = $q->fetchOne($articleId, Doctrine_Core::HYDRATE_RECORD); $image->copyright = "some text"; $image->save(); I have also tried using the example from the manual, but still a new record gets inserted: $userTable = Doctrine_Core::getTable('User'); $user = $userTable->find(2); if ($user !== false) { $user->username = 'Jack Daniels'; $user->save(); } edit: This example from the manual works: $user = new User(); $user->assignIdentifier(1); $user->username = 'jwage'; $user->save(); The funny thing is that I use this on another model and there it works OK. Maybe I have to fetch the whole array graph for this to work (I have another model in a one to many relationship)?

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  • JQuery removed background from iframe

    - by Webnet
    I'm trying to remove the background image on a page that's being loaded via an iframe within a lightbox effect. I have verified that body is the correct element within the iframe that's being selected, but I can't get the background image to go away. Am I missing something obvious? var body = jQuery('#fancybox-frame').contents().find('body'); body.css({ 'background': '', 'background-image': '', 'background-color': '#fff' });

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  • Sending buffered images between Java client and Twisted Python socket server

    - by PattimusPrime
    I have a server-side function that draws an image with the Python Imaging Library. The Java client requests an image, which is returned via socket and converted to a BufferedImage. I prefix the data with the size of the image to be sent, followed by a CR. I then read this number of bytes from the socket input stream and attempt to use ImageIO to convert to a BufferedImage. In abbreviated code for the client: public String writeAndReadSocket(String request) { // Write text to the socket BufferedWriter bufferedWriter = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())); bufferedWriter.write(request); bufferedWriter.flush(); // Read text from the socket BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream())); // Read the prefixed size int size = Integer.parseInt(bufferedReader.readLine()); // Get that many bytes from the stream char[] buf = new char[size]; bufferedReader.read(buf, 0, size); return new String(buf); } public BufferedImage stringToBufferedImage(String imageBytes) { return ImageIO.read(new ByteArrayInputStream(s.getBytes())); } and the server: # Twisted server code here # The analog of the following method is called with the proper client # request and the result is written to the socket. def worker_thread(): img = draw_function() buf = StringIO.StringIO() img.save(buf, format="PNG") img_string = buf.getvalue() return "%i\r%s" % (sys.getsizeof(img_string), img_string) This works for sending and receiving Strings, but image conversion (usually) fails. I'm trying to understand why the images are not being read properly. My best guess is that the client is not reading the proper number of bytes, but I honestly don't know why that would be the case. Side notes: I realize that the char[]-to-String-to-bytes-to-BufferedImage Java logic is roundabout, but reading the bytestream directly produces the same errors. I have a version of this working where the client socket isn't persistent, ie. the request is processed and the connection is dropped. That version works fine, as I don't need to care about the image size, but I want to learn why the proposed approach doesn't work.

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  • pdf page display problem in ipad

    - by mohsinpathan
    I am able to parse content of pdf. I am able to display pdf page as a image in scroll view. but pdf page is cut when width is more than scroll view. I want to display pdf whole page without lost its quality and contents. please give me hint.`NSArray *temp=[[contentsAtPath objectAtIndex:i]componentsSeparatedByString:@".pdf"]; NSString *c=[temp objectAtIndex:0]; filePath=[[NSString alloc] initWithString:[[NSBundle mainBundle] pathForResource:c ofType:@"pdf" inDirectory:@"appPdf"] ]; [pdfNames addObject:filePath]; initialPage=1; mainString=[[NSMutableString alloc] init]; myTable=nil; myTable = CGPDFOperatorTableCreate(); CGPDFOperatorTableSetCallback(myTable, "TJ", arrayCallback); CGPDFOperatorTableSetCallback(myTable, "Tj", stringCallback); CGRect pdfSize = GetPdfSize(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); //UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 598,768)]; UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, pdfSize.size.width,pdfSize.size.height)]; UIGraphicsBeginImageContext(CGSizeMake(pdfSize.size.width,pdfSize.size.height)); MyDisplayPDFPage(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); imgV.image=UIGraphicsGetImageFromCurrentImageContext(); imgV.image=[imgV.image rotate:UIImageOrientationDownMirrored]; UIButton *doneBtn = [UIButton buttonWithType:UIButtonTypeCustom]; doneBtn.frame=CGRectMake(0,0,598,pdfSize.size.height); [doneBtn setImage:imgV.image forState:UIControlStateNormal]; [doneBtn addTarget:self action:@selector(getDetail) forControlEvents:UIControlEventTouchDown]; doneBtn.tag=i+1; [scrollView addSubview:doneBtn];`

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  • iphone refresh images UIImageView

    - by Rick
    I have a rather basic question. I have several(5) UIImageView images on my screen. When I click a button, I want to change each image to something else. I also want to play a sound as each image is changed. So I basically want a clicking sound as each image changes. The problem is, for some reason if I have say 5 images, the sound gets played 5 times first and then the images change. It's like the images only refresh when control goes back to the user for input. How can I "force" it to refresh the images as soon as i tell it what image to display? I'm new to the iphone/macworld, so go easy on me :-) Rick

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  • Would anybody mind taking a look at my XML structure?

    - by Bill H
    I am relatively new to this but I was hoping somebody could offer up a good critique of this XML structure I put together. I am not looking for anything in depth but rather if somebody notices anything inherently wrong with the structure (or any tips to make it better) I'd greatly appreciate it. We have a large amount of products that we wholesale out and our customers were looking for a data feed to incorporate our products into their websites. <product modified=""> <id></id> <title></title> <description></description> <upc></upc> <quantity></quantity> <images> <image width="" height=""></image> <image width="" height=""></image> <image width="" height=""></image> </images> <category> <name></name> <subcategory></subcategory> </category> <sale expiration="">yes</sale> <msrp></msrp> <cube></cube> <weight></weight> <pricing> <tier> <pack><pack> <price></price> </tier> <tier> <pack><pack> <price></price> </tier> <tier> <pack><pack> <price></price> </tier> </pricing> </product> We sell in 3 different pack sizes hence the pricing node.

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