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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Can WD SmartWare be used on multiple computers?

    - by Matt
    I am wondering if I can use my portable Western Digital 1 tb drive and it's WD Smartware on 2 different computers (I have a desktop and a laptop) at the same time. So in essence, could it run two separate backups? I would even be happy if the portable external combined both data, as long as I had backups of each computer. Can anyone share some insight? Thank you.

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  • Network Error: no buffer space available

    - by braindump
    After some time of running fine, one of our Windows XP SP3 machines does not open some(!) new TCP/IP connections anymore. Putty says "Network Error: no buffer space available", IE won't open any new connections but e.g. network drive mappings still work, even new ones can be established. netstat does not show more open connections that usual, ping and dns lookups work fine. Any hints?

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  • Sony PCG-252L white screen help

    - by rm
    I have a PCG-252L All-in-one desktop. Last week it downloaded some updates, restarted, and even since then is shows nothing but a white screen. I can hear the beeps on startup, screen changes from white to black a couple of times, and then stays white. There's no VGA or HDMI port on the computer, so I can't plug it into the external monitor. Any ideas?

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  • Programmatically add an ISAPI extension dll in IIS 7 using ADSI?

    - by fretje
    I apologize beforehand, this is a cross post of this SO question. I thought I'd ask it there first, but apparently it doesn't harvest any answers there. I hope it will get more attention here. When I have an answer somewhere, I'll delete the other one. I'm trying to programmatically add an ISAPI extension dll in IIS using ADSI. This has been working for ages on previous versions of IIS, but it seems to fail on IIS 7. I am using similar code like shown in this question: var web = GetObject("IIS://localhost/W3SVC/1/ROOT/specificVirtualDirectory"); var maps = web.ScriptMaps.toArray(); map[maps.length] = ".aaa,c:\\path\\to\\isapi\\extension.dll,1,GET,POST"; web.ScriptMaps = maps.asDictionary(); web.SetInfo(); After executing that code, I do see an "AboMapperCustom-12345678" entry for that specific dll in the "Handler mappings" of the specific virtual directory in which I added the script map. But when I try to use that extension in a browser, I always get HTTP Error 404.2 Not Found The page you are requesting cannot be served because of the ISAPI and CGI Restriction list settings on the Web server. Even after adding an entry to allow that specific dll in the "ISAPI and CGI restrictions", I keep getting that error. To make it actually work, I first have to undo these steps (encountering the same issue like the OP of the question mentioned above: after deleting the script map entry from the IIS manager GUI, I also have to programmatically delete it using ADSI before it's actually gone from the metabase). And then manually add an entry like this: inetmgr - webserver - website - virtual directory - handler mappings - add script map... path = *.dll, executable = <path to dll>, name = <doesn't matter, but it's mandatory> click "yes" on the question "do you want to allow this ISAPI extension?" When I compare the 2 entries, they are exactly the same, except for the "Entry Type" which seems to be "Inherited" for the programmatically added one and "Local" for the one added manually. The strange thing is, even though it says "Inherited", I don't see it anywhere in IIS on a higher level. Where is it inheriting from? In my code, I do add the script map to the specific virtual directory so it should be "Local" as well. Maybe there is the problem, but I don't know how to add a "Local" Script Map using ADSI. I really would like to keep using the ADSI method, as otherwise I will have to use different methods in our setup when working with IIS 7 or previous versions, and I would like to avoid that. To recap: How can I programmatically add a script map entry and its companion CGI and ISAPI restrictions entry to IIS 7 using ADSI? Anybody who can shed some light on this? Any help appreciated.

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  • how to create a wind rose in excel 2007

    - by Patrick
    I am attempting to create a wind rose graph (i.e.- here or here). My data is wind speed and cardinal wind direction in separate columns: Wind (mph) Wind Direction 3.66 SE 2.69 SE 2.62 SW 2.76 SW 2.11 NW 3.13 NW 3.55 SW 3.62 W My final goal is to actually create the graph with a VBA macro, but I am unsure how to even create the graph manually. I can, if need be, convert the cardinal directions to degrees. Any help is greatly appreciated

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  • How to export skype history

    - by Peter Štibraný
    Is it possible to export skype chat history into some readable plain-text format? (txt, xml, html) Alternatively, is it possible to backup/restore skype chat history? (I wouldn't mind backup to Gmail, or to readable plain-text format). I have found numerous tools on the internet and even tried some of them, but they don't seem to work as advertised :-( Please answer only if you have good experience with some tool. I'm using Skype v4.

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  • What does pidgin mean by "Host unknown"?

    - by Mr. Jefferson
    Pidgin is telling me my XMPP account was disconnected; the error message is "Host Unknown". What specifically does this indicate? Can it not find the server it's supposed to connect to (one in my office)? I can ping the server in the "Domain" account setting (under Basic) without a problem, and I even tried specifying an IP address in the "Connect server" account setting (under Advanced) without success.

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  • SCCM 2007 R2 missing boot.wim files from OSD\Boot folder

    - by JohnyV
    I have just installed SCCM 2007 R2 and when I went to deploy an OS i found that there is a problem with the boot.wim...There isnt one in the osd\ folder on the SCCM server. I then tried to use other WIM files and they all failed with "Error: Errors You can not import this boot image. Only finalized boot images are supported" I even tried to recreate the wim with DISM and it still would not accept it. Any ideas.

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  • SQL Server Agent was not running on Server Dynamics CRM 2013

    - by No1_Melman
    I'm trying to install Dynamics CRM 2013 on a server. This server is on a VM. There are several other VMs, an ADDS & DNS, a MSSQL and a WebServer VM. Each server is a Windows Server 2012 R2. The SQL Server is 2012 Enterprise. Each VM is part of the main Domain, set by the ADDS & DNS. NSLookup confirms I can see the computer at the right IP address. Each separate VM has its own static IP, the DNS is set to the ADDS & DNS. I use the domain administrator to log into all the servers, and make the that domain administrator a local administrator. I've set up all the domain users for the CRM and gave them appropriate permissions, I have also added the accounts to the appropriate places, such that the CRM Deployment user is in the SQL security. The SQL Agent is running. SQL server configuration manager has SQL server network configuration TCP/IP enabled to allow remote connections. The SQL server has the domain user as a administrator, which is the same user being used to install the CRM. In the CRM setup i point to the [Servername]\[Instance] and I have also tried just the [Servername]. to make this easier I called the server MSSQL and left the instance name to the default. I even install the MSSQL instance as the domain administrator. CRM can find the ReportServer url. I have enable all the ports required, including: 135, 1433, 1434, 2382, 2383, 4022. 1434 UDP. I feel like I have absolutely done everything, I have google many times and tried all the different methods, and for the life of me I cant seem to get the CRM setup to find the SQL server agent. It passes everything else perfectly fine. I can even ping the MSSQL server. What is the problem, why does the CRM still keep giving the error: SQLSERVERAGENT (SQLSERVERAGENT) service is not running on the server MSSQL On the MSSQL server, the name of the sql server agent service is: SQL Server Agent (MSSQLSERVER)

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  • on SSH login, get message 'Could not chdir to home directory"

    - by joachim
    I am SSHing into a Mac OS X server running Tiger. When I log in I get put in the root directory and shown this message: Could not chdir to home directory : No such file or directory My $HOME variable seems to be empty. I've googled the problem and found a mailing list thread which suggests using dscl to set up the home directory, but I've done that and the problem still persists even though now dscl correctly reports: $ dscl . -read /users/me NFSHomeDirectory NFSHomeDirectory: /Users/me

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  • Will logging debugging incur a performance hit if I don't turn debugging on?

    - by romandas
    On a Cisco device, I know that enabling debugging can incur a performance hit since debugging has such a high priority on the CPU. I know that to log debugging, you have to set logging up to the debugging level (logging buffered 4096 debugging, for example) and also enable debugging on some feature. Does configuring the logging debugging incur the performance hit even if you don't enable debugging on some feature, or would it be safe (assuming you want and can handle all the logging events via syslog) to configure 'logging buffered 4096 debugging' to have maximum logging available if/when someone uses debug?

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  • Finding the definition of a bash function

    - by pythonic metaphor
    I work in an environment that has a lot of legacy shell script magic lying around. One thing used heavy from the command line are bash functions that get sourced from some file included from some file included from some file ... included in my .bash_profile. Is there a way to get the definition or even better the location of the definition of these functions without tracking them down through 5 levels of includes?

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  • Taming XCode's auto-complete options

    - by Nippysaurus
    I am fairly new to XCode and the Objective-C language. When I am instantiating a class, for example an NSMutableArray, XCode will provide a whole lot of auto-complete options. Even for an empty class which simply extends an NSObject has many options, most of which seem completely useless. What is the reason for having so many auto-complete options, or can they be "tamed" in the preferences?

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  • PostgreSQL service doesn't start on Windows 7

    - by Mehrdad
    (Not sure if this should be on Stack Overflow or Super User... please move if needed.) When I start the PostgreSQL service on Windows 7 x64, it immediately stops. When I check my log folder (C:\PostgreSQL\9.1\data\pg_log\), I see new but empty log files. The Event Viewer doesn't tell me anything other than the fact that the server did not respond. I've even tried turning off my firewall (I don't have any antivirus or anything else), but nothing helps. The setup works fine when I'm on Windows XP (32-bit) (same computer, different partition). I can't figure out what's wrong, even though I've tried tracing the system calls. Is PostgreSQL compatible with Windows 7 x64 at all? Any ideas what the issue might be? More info: This problem also happens at the end of installation -- the service starts, then stops immediately, before the installer can do anything. Installation log: Starting the database server... Executing cscript //NoLogo "C:\Program Files\PostgreSQL\9.1\installer\server\startserver.vbs" postgresql-x64-9.1 Script exit code: 0 Script output: Starting postgresql-x64-9.1 Service postgresql-x64-9.1 started successfully // <==== NOT REALLY!! It stops! startserver.vbs ran to completion Script stderr: Loading additional SQL modules... Executing cscript //NoLogo "C:\Program Files\PostgreSQL\9.1\installer\server\loadmodules.vbs" "postgres" "****" "C:\Program Files\PostgreSQL\9.1" "C:\Program Files\PostgreSQL\9.1\data" 5432 Script exit code: 2 Script output: Installing the adminpack module in the postgres database... Executing 'C:\Users\HOMEUS~1\AppData\Local\Temp\rad6C20D.bat'... psql: could not connect to server: Connection refused (0x0000274D/10061) Is the server running on host "localhost" (::1) and accepting TCP/IP connections on port 5432? could not connect to server: Connection refused (0x0000274D/10061) Is the server running on host "localhost" (127.0.0.1) and accepting TCP/IP connections on port 5432? Failed to install the 'adminpack' module in the 'postgres' database loadmodules.vbs ran to completion Script stderr: Program ended with an error exit code Error running cscript //NoLogo "C:\Program Files\PostgreSQL\9.1\installer\server\loadmodules.vbs" "postgres" "****" "C:\Program Files\PostgreSQL\9.1" "C:\Program Files\PostgreSQL\9.1\data" 5432 : Program ended with an error exit code

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  • Office 2010 silent activation after unattended installation

    - by MarkM
    I've created an unattended install of Office 2010 using the OCT. We are using a MAK rather than KMS (not my decision). Is there a way to activate Office 2010 after the install? Even though the key is set during the install, it does not activate. I don't want the users to be prompted to activate since this is going to be in a lab environment.

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  • What disk image should I use with VirtualBox, VDI, VMDK, VHD or HDD?

    - by Sorin Sbarnea
    Latest versions of VirtualBox supports several formats for virtual disks, but they forgot to provide a comparison between them. VDI VMDK VHD HDD Now, I am interested about a recommendation or comparison that considers the following: be able to use dynamic sizing be able to have snapshots be able to move my virtual machine to another OS or even another free virtualization solution with minimal effort (probably something that would run fine on Ubuntu). performance

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  • VMware Player loses internet connectivity

    - by Martha
    Periodically, the internet simply stops working in my virtual machine, and the only way I can get it working again is to restart the host computer. Since I use the virtual machine specifically for testing web pages, this is, shall we say, a bother. Details: I have Windows XP Pro running in VMware Player (v. 3.0.0 build-203739) on a Windows 7 host. It's set to NAT (shared IP address) because the firewall won't allow a bridged connection. Every couple of days or so, first the internet slows down to a crawl, then eventually it stops working altogether. Both VMWare and the virtual OS report that they are connected, everything looks just peachy, I can reach the internet from the host, but on the VM, all web pages time out and/or report that the server could not be found. (Browser-independent; tried with IE, FF, Chrome, Safari, and Opera.) When this happens, the only way I've found to restore the internet connectivity is to restart the host machine. Restarting the VM doesn't help, nor does refreshing network connections on either the host or the guest. (Although I'm not entirely sure I've found the proper way to refresh a network connection in Windows 7...) I have not noticed any predictability about when the problem occurs, i.e. it's not immediately after I do anything special. It seems to occur mostly after putting the host to sleep once or twice, but it has happened even if the host has been in continuous use. It also seems independent of when I start using the VM - sometimes, I wake up the VM and the internet is really slow in it, then eventually stops working altogether; other times, I wake up the VM, use it perfectly happily for a while, then suddenly the internet is gone. Does anyone know why this is occurring? Failing that, is there a workaround that's less drastic than restarting the host? (Windows 7 startup times are blazingly fast compared to previous versions of Windows, but it's still a hassle to close all my programs and reopen them again.) Edit: while badges overall are nice, the Tumbleweed badge isn't helping me to solve my problem. Hasn't anyone encountered anything even remotely similar?

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  • Problem connecting a 3Com 2952-Plus switch to a Cisco 3750 switch

    - by Noel
    Connected a 3Com 2952-SFP Plus switch to a Cisco 3750 switch via fibre. There is a light on the 3Com end, but nothing at the Cisco end, and no traffic will flow. Have swapped SFP's, have swapped fibre cables, have used a different port on the Cisco, have even swapped the 3Com switch, but still no joy. When I connect a 3Com 2948 switch over fibre that works OK. Any ideas?

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  • php-cgi memory usage higher than php's memory limit

    - by Josh Nankin
    I'm running apache with a worker MPM and php with fastcgi. the following are my mpm limits: StartServers 5 MinSpareThreads 5 MaxSpareThreads 10 ThreadLimit 64 ThreadsPerChild 10 MaxClients 10 MaxRequestsPerChild 2000 I've also setup my php-cgi with the following: PHP_FCGI_CHILDREN=5 PHP_FCGI_MAX_REQUESTS=500 I'm noticing that my average php-cgi process is using around 200+mb of RAM, even as soon as they are started. However, my php memory_limit is only 128M. How is this possible, and what can I do to lower the php-cgi memory consumption?

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  • Double Layer DVD+R burning problem - I/O Error

    - by Mehper C. Palavuzlar
    I have a modern PC (Quad Core CPU, 4 GB RAM, Win7 Home Premium 64-bit) but I have a problem with burning .dvd images to Double Layer (8.5 GB) DVDs. I wasted too many DVD+R DL discs but to no avail. Here is a short explanation of what I did: I'm using ImgBurn v2.5.0.0 (latest version). I'm trying to burn an image file (.dvd) which is together with the related .iso file in the same folder. In ImgBurn, I select the file with .dvd extension, and set writing speed to 2.4x. Burning process starts normally, but around 7% of the process, it gives a I/O Write Error, which is as follows: I wasted 3 discs (Magic, Made in Taiwan, DVD+R DL, 8.5 GB) trying the same thing. My DVD writer is LG GH22NP20 with IDE connection type. I updated its firmware from 1.04 to 2.00 but no success in burning again. Then my cousin brought his LG (an older model) which, he claims, was successful in writing DL discs with the same brand (Magic). I plugged off my LG and plugged the older one in, and tried to burn the image again. It also gave an I/O Error even without standing till 7%. I tried another burning program (CloneCD), but failed again. Then I bought other brands (TDK and VERBATIM) and tried to burn the image. Burning process started successfully, but around 14% (for Verbatim) and 25% (for TDK) failed again. Here is a screeny from ImgBurn: I've burned lots of 4.7 GB DVD+Rs and DVD-Rs successfully, even without a single error, with this LG DVD writer, but this case is very bothering for me. What should I do? Should I buy a new DVD writer other than LG? Could this be related to Windows or my hardware configuration? Thanks for your help. Edit: My burner works on my cousin's machine. So the problem must be related to my system. What could be the reason? Latest news: I borrowed an external USB DVD writer from a friend, which is PHILIPS SPD3000CC (an old model). Guess what! It's burning DVD+R DLs successfully! How come an internal DVD writer of a brand new computer system cannot burn DL DVDs? Now I'm considering buying a new internal DVD writer with not IDE, but SATA connection...

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  • Firefox Addons to go with Vimperator

    - by Weegee
    Being a ViM fanatic, I recently discovered and began using the Vimperator addon for Mozilla Firefox. I've really enjoyed using it so far, and there is even a list in the Vimperator wiki for some addons that work well with Vimperator. I'm curious as to what other addons that veteran Vimperator users would recommend? Does anyone have any good favorites that blend in well with Vimperator?

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  • Error in IE8 Win7: this tab has been recovered

    - by Sohail
    Hello everybody, I get this error every time I open IE8 in Win7, and a popup appear which says: this tab has been recovered and it close open the tab that I can't even surf a page (any page) with IE8, and after a while it crashes and close the program with no such an obvious error, I tried these methods to solve the problem but it doesn't work: 1.Reset Internet Explorer settings 2.Run IE without Add-ons 3.Scanned system for viruses with Eset Smart sercurity 4, there was no viruses. I would appreciate any suggestion, thanks.

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  • Can't Run .exe files from my DVD-R/W Rom win XP Pro

    - by Sohail
    Hi everybody In my windows XP Pro I can't run any .exe file from my DVD Rom, but I can run them on my hard drive, Even I can't copy anything from a DVD to my hard drive. and when I run .exe file there is some prompt message like "setup.exe is not a valid win32 application" or something like that. I would really appreciate if anyone can help

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