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  • Why is my Output distorted after encoding with Expression Encoder?

    - by WernerCD
    I'm a "n00b" when it comes to re-encoding files. I'm trying to re-encode an AVI into a silverlight container via Encoding Video using Expression Encoder 4.0. As you can see in the video, the left is the input and it looks/sounds fine. The right is the output and it... doesn't. I'm unsure of where to go from here. I'm not sure why the output is jacked up, since the input looks fine. Input Video properties: AVI 2.49GB 22:34 809x605 Video: TSCC 809x605 15fps [Stream 00] Audio: PCM 22050Hz mono 352kbps [Stream 01] Choice of output doesn't seem to matter, they all end up distorted like the picture shows.

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  • What to learn to make a photo gallery site like this? [closed]

    - by Steven Chen
    I started a Wordpress site for my blog but now I want to start another domain for sharing my photos. I used to use Flickr but it requires you to sign up for Flickr Pro if you want to upload over a certain amount of photos. Since I don't want to pay for that, I'm looking to create a photo gallery site like this: http://10mmgalore.com/ or http://www.shuttermaki.com/ But how do you go about with that? Would I be able to install Wordpress and find a theme like that? And/Or are there any Wordpress plugins that I can install to make it like look like that? Or do I need different tools and platforms asides from Wordpress? So can someone list the features, tools and information that I need to make a photo gallery site? The main functions that I want for my site is to have a picture in the middle and when the user clicks on the photo, it goes to the next photo; or there are left and right arrows that users can click to the next photo. I just want to create an album website for my 365 days project (a photo a day). It doesn't have to be as fancy as the sites mentioned above. Thank you!

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  • How to do a multishot in xna?

    - by DeVonte
    I am trying to simulate a gun in which shoots multiple bullets at the same time(similar to a spread out shot). I am thinking I have to create another bullet array then do the same as I have below but in a different direction. Here is what I have so far: foreach (GameObject bullet in bullets) { // Find a bullet that isn't alive if (!bullet.alive) { //And set it to alive bullet.alive = true; if (flip == SpriteEffects.FlipHorizontally) //Facing right { float armCos = (float)Math.Cos(arm.rotation - MathHelper.PiOver2); float armSin = (float)Math.Sin(arm.rotation - MathHelper.PiOver2); // Set the initial position of our bullets at the end of our gun arm // 42 is obtained by taking the width of the Arm_Gun texture / 2 // and subtracting the width of the Bullet texture / 2. ((96/2)=(12/2)) bullet.position = new Vector2( arm.position.X + 42 * armCos, arm.position.Y + 42 * armSin); // And give it a velocity of the direction we're aiming. // Increae/decrease speed by changeing 15.0f bullet.Velocity = new Vector2( (float)Math.Cos(arm.rotation - MathHelper.PiOver4 + MathHelper.Pi + MathHelper.PiOver2), (float)Math.Sin(arm.rotation - MathHelper.PiOver4 + MathHelper.Pi + MathHelper.PiOver2)) * 15.0f; } else //Facing left { float armCos = (float)Math.Cos(arm.rotation + MathHelper.PiOver2); float armSin = (float)Math.Sin(arm.rotation + MathHelper.PiOver2); //Set the initial position of our bullet at the end of our gun arm //42 is obtained be taking the width of the Arm_Gun texture / 2 //and subtracting the width of the Bullet texture / 2. ((96/2)-(12/2)) bullet.position = new Vector2( arm.position.X - 42 * armCos, arm.position.Y - 42 * armSin); //And give it a velocity of the direction we're aiming. //Increase/decrease speed by changing 15.0f bullet.Velocity = new Vector2( -armCos, -armSin) * 15.0f; } return; }// End if }// End foreach

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • How to effectively design a piece of software

    - by ti83plus
    Im a compsci student and ive got some experience in various languages and paradigms c/java/python/ruby/html/css/scheme/sql/asp(classic). I realise that i want to have some software in my portfolio for future job hunting even tho i still have 2 years left of my education. Ive got a pretty good idea of what i want to make, its a webapp. Most shops around here are either .net or java and since i know java best and dont have access to ms developer tools im thinking i should go with java. Even tho i feel i know the principles of OOP pretty good ive got no clue how to go from my idea to a working solution. Where can i access information about designing the underlying architechture of my solution? Also i would like to know what other technologies i should train on, my current list includes javascript(and possibly a javascript library) some sort of java web framework tips are appreciated. I would like to add support for android/iphone apps in the future and this is something i have to take into account when designing the app. I have done a course on software engineering but i found this to be more centered around project management ideas then the actual design and implementation. So i would like tips on technologies i should focus on to get the most out of my time without the massive overhead of huge config processes but at the same time keep my project viable in a business sense, so that i use technologies that are relevant for business (java developer jobs). And i would also like tips on where i can learn more about the design process around a software project, i will be working mostly alone. But i find the approach ive used up until now (start coding and figure it out as you go) wont suffice.

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  • UDF Partition reported full when it is not

    - by Capt.Nemo
    I was using these instructions to setup an external hard disk with udf. I have been able to setup a multi-partition system using those instructions, but I seem to have hit a wall, where the partition is reported as full while writing to the disk. Every other tool available to me reports it as free. Relevant lshw output Here's a screenshot showing the disk: Both the output of df and the file manager (caja) report the disk as free. Filesystem Size Used Avail Use% Mounted on /dev/sda9 9.0G 7.6G 910M 90% / udev 974M 12K 974M 1% /dev /dev/sda1 50G 47G 295M 100% /media/Data /dev/sda6 49G 41G 5.9G 88% /home /dev/sda2 155G 127G 29G 82% /media/Entertainment /dev/sda8 14G 13G 516M 96% /media/Stuff /dev/sdb2 120G 1.9G 112G 2% /media/3c887659-5676-4946-875b-b797be508ce7 /dev/sdb3 11G 2.6G 7.7G 25% /media/108b0a1d-fd1a-4f38-b1c6-4ad1a20e34a3 /dev/sdb1 802G 34G 768G 5% /media/disk I seem to have hit a wall near the 35GB mark. Despite being shown as 35gb/860gb used everywhere, the following happens on a write attempt: [2017][/media/Dory]$ echo D>>echo bash: echo: write error: No space left on device Writing byte by byte, the maximum I can take it to is 34719248K. The most weird part is that on mounting it Windows, Windows can write to the disk easily, and the writes are being read fine back in Ubuntu. However, the used-bytes remains at 34719248K in Ubuntu (It goes higher on Windows, however).

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  • Windows 8 Store App Crash Logs

    - by David Paquette
    I was recently working on a Windows 8 app, and the application was crashing occasionally.  When resuming the application, the app would crash and close immediately without providing any feedback or information on what went wrong.  The crash was very difficult to reproduce, and I could never get the crash to occur when I was debugging through Visual Studio.  My app was crashing, and I had no idea what was going wrong!  HELP!!! After doing some digging, I found that when a Windows 8 Store App crashes, an error is logged in Windows Administrative Events.  You can view the details of any app crash by launching the Event Viewer and selecting Administrative Events under Custom Views.  The Source of the error will be listed as AppHost.  AppHost is the process that runs your Windows 8 Store App.  The error details contain all the information you would expect to find, including a stack trace and line numbers.   Windows 8 Tip:  A shortcut for launching the Event Viewer in Windows 8.  Right click on the bottom left corner of your desktop (where you normally click to go to the Start Screen).  A menu will appear with shortcuts to a number of common system tasks such as Event Viewer, Task Manager, Command Prompt, and Device Manager.

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  • Jittery Movement, Uncontrollably Rotating + Front of Sprite?

    - by Vipar
    So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as it moves. From what I've found this calculation seems to be what keeps reappearing: Sprite Rotation = Atan2(Direction Vectors Y Position, Direction Vectors X Position) I express it like so: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X); If I just go with the above, the sprite seems to jitter left and right ever so slightly but never rotate out of that position. Seeing as Atan2 returns the rotation in radians I found another piece of calculation to add to the above which turns it into degrees: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X) * 180 / PI; Now the sprite rotates. Problem is that it spins uncontrollably the closer it comes to the mouse. One of the problems with the above calculation is that it assumes that +y goes up rather than down on the screen. As I recorded in these two videos, the first part is the slightly jittery movement (A lot more visible when not recording) and then with the added rotation: Jittery Movement So my questions are: How do I fix that weird Jittery movement when the sprite stands still? Some have suggested to make some kind of "snap" where I set the position of the sprite directly to the mouse position when it's really close. But no matter what I do the snapping is noticeable. How do I make the sprite stop spinning uncontrollably? Is it possible to simply define the front of the sprite and use that to make it "face" the right way?

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  • Testing of visualization projects

    - by paxRoman
    We develop small to large visualization projects for different tasks and industries and sometimes while rewriting them a couple of times in the process we hit walls because we discover that we need to add a lot of code to support new requirements. Now we have established a design process that seems to work well (at least we reduced the development time for each new project quite a bit), but we're still left scratching our heads around this question: what exactly should we test when testing visualizations? If everything that we want to explore is on the screen (bounded visualizations)? If the data is ok - if data is valid (that's one of the nice things about visualizations you can spot errors in your datasets)? Usability? User interaction? Code quality? I can tell you for sure that a simple check of the code quality is certainly not enough! Is there a classic paper / book about how to test visualizations? Also do you happen to know about classic design patterns for visualizations (except the obvious ones like Pub-Sub)?

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  • Synergy and Screensaver Sync

    - by user10107
    Hi, I've been using Synergy for some time now to sync an Ubuntu machine and a Windows XP box, and it works really great. The one issue that still lingers is screensaver syncing. Meaning, that if, for example, the Linux box's screensaver is activate or deactivated, the Windows machine's screensaver follows suite. I've tried uninstalling the Gnome screen saver and also tried a different session altogether (e.g. xfce), but nothing seems to work. I've attached my configuration bellow. What else can I try? Thank you section: screens linux-box: windows-box: end section: links linux-box: left = windows-box windows-box: right = linux-box end section: options screenSaverSync = true end

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  • Unable to mount USBDRIVE Error creating moint point: Permission denied

    - by steve
    Whenever I plug a usb into my computer a window pops up and says Unable to mount [Name of USB] Error creating moint point: Permission denied steve@goliath:/$ uname -a Linux goliath 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux steve@goliath:/$ sudo fdisk -l WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 120.0 GB, 120034123776 bytes 255 heads, 63 sectors/track, 14593 cylinders, total 234441648 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0f716ee1 Device Boot Start End Blocks Id System /dev/sda1 1 234441647 117220823+ ee GPT WARNING: GPT (GUID Partition Table) detected on '/dev/sdb'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sdb: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders, total 2930277168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0f710ee1 Device Boot Start End Blocks Id System /dev/sdb1 1 2930277167 1465138583+ ee GPT Disk /dev/sdc: 16.0 GB, 16005464064 bytes 74 heads, 10 sectors/track, 42244 cylinders, total 31260672 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc3072e18 Device Boot Start End Blocks Id System /dev/sdc1 8064 31260671 15626304 c W95 FAT32 (LBA) steve@goliath:/$ sudo mkdir /media/external mkdir: cannot create directory `/media/external': Permission denied steve@goliath:/$ sudo mkdir /media/usb0 mkdir: cannot create directory `/media/usb0': Permission denied steve@goliath:/$ sudo ls -l / | grep media drwxr-xr-x 3 root root 4096 Oct 3 22:48 media steve@goliath:/$ ls /media/ -a . .. MediaShare MediaShare is the the directory on my server that has all my movies and music. If there is any information I left out please let me know.

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  • VMWare and ALT GR key results in missing characters

    - by donat
    For some odd reason WMware products hijack the AltGy-key despite I make sure that other keys are used as hot keys to release mouse and keyboard from the virtual machine. While this is not a problem for US keyboards, european however who extensively use AltGR for characters such as pipe (|), at-sign (@), left brace ({) and right brace (}). This seem to happen both in Windows and Linux and I can not seem to find a solution that works for both. :( Anyone have an idea how to fix this without the need to modify the guest OS every time? Thank you.

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  • PASS: Budget Status

    - by Bill Graziano
    Our budget situation is a little different this year than in years past.  We were late getting an initial budget approved.  There are a number of different reasons this occurred.  We had different competing priorities and the budget got pushed down the list.  And that’s completely my fault for not making the budget a higher priority and getting it completed on time. That left us with initial budget approval in early August rather than prior to June 30th.  Even after that there were a number of small adjustments that needed to be made.  And one large glaring mistake that needed to be fixed.  We had a typo in the budget that made it through twelve versions of review.  In my defense I can only say that the cell was red so of course it had to be negative!  And that’s one more mistake I can add to my long and growing list of Mistakes I’ll Never Make Again. Last week we passed a revised budget (version 17) with this corrected.  This is the version we’re cleaning up and posting to the web site this week or next.

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  • Multiple displays using AMD drivers

    - by Halik
    I am currently running a dual display setup with nVidia 8800GTS video card, on a Ubuntu 12.10 box. The current setup uses nVidia TwinView to render the image on a 1920x1200 display and 1600x1200 one. I'm planning to add a third, 1280x1024 display to the setup. The change will require me to upgrade my GFX card to one supporting triple displays. I'll probably go with Sapphire Radeon 7770 (FLEX edition, to avoid additional active DP-DVI adapters). Before I invest in new GFX I wanted to ask - how well the AMD drivers will support such a setup. It does not matter whether it's fglrx or the OSS ones. If I remember correctly, when running Fedora on a Radeon x800, I had 'void' areas above and below the working area on my second display. The desktop was rendered in 1920+1280 width and 1200 height (which left 176px of vertical space accessible for my cursor and windows but not displayed on the screen - I'd prefer to avoid that). It may have very well been my misconfiguration back then. Generally, are there any solutions from AMD on par with TwinView? Or is it a non-issue at all? Also, I'm wondering about the usual stuff - hardware h264 decoding support, glitch-free flash support, any issues with Compiz/Unity?

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  • How to get back-to-work with a Windows 7 PC that has no admin account?

    - by Nam Gi VU
    Hi everyone, I have a PC which doesn't have the Administrator account active and the only user account left is a Guest user. I want to get back the admin account but I don't know how to do that with a guest user. I have tried searching the internet and try to use the Recovery Mode but adding/activating the admin account from DOS not working for me at all. Please help if you meet & solve it before! Thank you, Nam. ps. You can see my diigo try on solving this problem.

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  • Cannot connect to telnet server

    - by BloodPhilia
    So, I can't use telnet to connect to any server but it works fine from a different computer. It just says it can't connect. I tried the following things: Disable firewall and AV protection. (Basically, there was no security feature left online) Telnet is set to "Trusted" in my AV protection. (Kaspersky Internet Security 2011) Using Putty to telnet, but apparently Putty's connection is also inhibited. (Says it can't connect to host) Disabling the telnet client in Control Panel and then re-enabling it. (Windows 7 Ultimate) hosts file is clean. Checked for nasties using MBAM and KIS 2011 as well as going though my HijackThis logs, nothing found. I can connect to the same machines/servers through the web browser, ping, tracert, etc. Only telnet seems to be blocked. Any other thoughts?

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  • Cannot connect to telnet server

    - by BloodPhilia
    So, I can't use telnet to connect to any server but it works fine from a different computer. It just says it can't connect. I tried the following things: Disable firewall and AV protection. (Basically, there was no security feature left online) Telnet is set to "Trusted" in my AV protection. (Kaspersky Internet Security 2011) Using Putty to telnet, but apparently Putty's connection is also inhibited. (Says it can't connect to host) Disabling the telnet client in Control Panel and then re-enabling it. (Windows 7 Ultimate) hosts file is clean. Checked for nasties using MBAM and KIS 2011 as well as going though my HijackThis logs, nothing found. I can connect to the same machines/servers through the web browser, ping, tracert, etc. Only telnet seems to be blocked. Any other thoughts?

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  • VS2012 Coded UI Test closes browser by default

    - by Tarun Arora
    *** Thanks to Steve St. Jean for asking this question and Shubhra Maji for answering this question on the ALM champs list *** 01 – Introduction The default behaviour of coded UI tests running in an Internet Explorer browser has changed between MTM 2010 and MTM 2012. When running a Coded UI test recorded in MTM 2012 or VS 2012 at the end of the test execution the instance of the browser is closed by default. 02 – Description Let’s take an example. As you can see the CloseDinnerNowWeb() method is commented out.  In VS 2010, upon running this test the browser would be left open after the test execution completes. In VS 2012 RTM the behaviour has changed. At the end of the test run, the IE window is closed even though there is no command from the test to do so. In the example below when the test runs, it opens 2 IE windows to the website. When the test run completes both the windows are closed, even though there is no command in the test to close the window. 03 – How to change the CUIT behaviour not to close the IE window after test execution? This change to this functionality in VS 2012 is by design. It is however possible to rollback the behaviour to how it originally was in VS 2010 i.e. the IE window will not close after the test execution unless otherwise commanded by the test to do so. To go back to the original functionality, set BrowserWindow.CloseOnPlaybackCleanup = false More details on the CloseOnPlaybackCleanup property can be found here http://msdn.microsoft.com/en-us/library/microsoft.visualstudio.testtools.uitesting.applicationundertest.closeonplaybackcleanup.aspx  HTH

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  • Calc direction vector based on destination vector and distance from enemy in AS3

    - by Phil
    I'm working on a zombie game in AS3 where I want a character to be able to move away from a zombie depending upon how close the zombie is. The character also has a destination that it's trying to get too on the screen. Ok so I have 2 vectors, one pointing to my destination, and one pointing to the zombie which I then invert to get my "away" vector. I then turn the distance between my character and the zombie into a value between 0 and 1. And then I'm stuck on how to get a resultant vector for my character. How would I use my 0-1 value to calculate how much of the away vector is used and how much of the original destination vector is still left if that makes sense? to end up with 1 direction vector to move my character? So if the zombie is right where my character is, then my direction vector = away vector, and if I'm far away from the zombie than my direction vector = destination vector, but how do I calculate the in-between? Ideally need the answer in AS3.

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  • 2D Side scroller collision detection

    - by Shanon Simmonds
    I am trying to do some collision detection between objects and tiles, but the tiles do not have there own x and y position, they are just rendered to the x and y position given, there is an array of integers which has the ids of the tiles to use(which are given from an image and all the different colors are assigned different tiles) int x0 = camera.x / 16; int y0 = camera.y / 16; int x1 = (camera.x + screen.width) / 16; int y1 = (camera.y + screen.height) / 16; for(int y = y0; y < y1; y++) { if(y < 0 || y >= height) continue; // height is the height of the level for(int x = x0; x < x1; x++) { if(x < 0 || x >= width) continue; // width is the width of the level getTile(x, y).render(screen, x * 16, y * 16); } } I tried using the levels getTile method to see if the tile that the object was going to advance to, to see if it was a certain tile, but, it seems to only work in some directions. Any ideas on what I'm doing wrong and fixes would be greatly appreciated. What's wrong is that it doesn't collide properly in every direction and also this is how I tested for a collision in the objects class if(!level.getTile((x + xa) / 16, (y + ya) / 16).isSolid()) { x += xa; y += ya; } EDIT: xa and ya represent the direction as well as the movement, if xa is negative it means the object is moving left, if its positive it is moving right, and same with ya except negative for up, positive for down.

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  • Project freezed - what should I leave to the people after me?

    - by Maistora
    So the project I've been working on is now going to be freezed for unknown period of time. May be when the project unfreezes it won't be assigned to me or anybody of the current team. Actually we did also inherit the project after it had been freezed but there was nothing left by the team before us to help us understand even the basic needs of the project, so plenty of time passed by until we got to know the project well. My question is what do you think we should do to help people after us to best understand the needs of the project, what we have done, why we've done it, etc. I am open to other ideas of why should we leave some tracks to the others that will work on this project also. Some steps we already have taken: technical documentation (not full but at least there is some); source-control system history; estimations on which parts of the project need improvement and why we think so; bunch of unit tests. What do you think of what we've already prepared and what else could we do?

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  • How Can I Close the Leftmost Window in Vim?

    - by msutherl
    I'm trying to write a command that will close a tree-browser (vim-tree) window and resize the other windows. ,to opens the window and adjusts the window size so that all open windows retain a normal size (using :set columns+=30CTRL-W =). ,tc should close the tree window (full-length, far left) and resize the main window (:set columns-=30). How can I write a command that closes the leftmost window so that I can type ,tc to close the window and resize in one shot? I can navigate to it with CTRL-W h, but it is inelegant and potentially annoying (audible bell!) to use 10CTRL-W h in the command. :topleft c unfortunately doesn't work. Can you think of an elegant way to do this?

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  • How bad it's have two methods with the same name but differents signatures in two classes?

    - by Super User
    I have a design problem relationated with the public interface, the names of methods and the understanding of my API and my code. I have two classes like this: class A: ... function collision(self): .... ... class B: .... function _collision(self, another_object, l, r, t, b): .... The first class have one public method named collision and the second have one private method called _collision. The two methods differs in arguments type and number. In the API _m method is private. For the example let's say that the _collision method checks if the object is colliding with another_ object with certain conditions l, r, t, b (for example, collide the left side, the right side, etc) and returns true or false according to the case. The collision method, on the other hand, resolves all the collisions of the object with other objects. The two methods have the same name because I think is better avoid overload the design with different names for methods who do almost the same think, but in distinct contexts and classes. This is clear enough to the reader or I should change the method's name?

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  • Windows 8 Activation - Product ID: Not available

    - by Guy Thomas
    The situation: I downloaded Windows 8 RTM from MSDN (I have a subscription). Naturally, I downloaded the product key as well. Windows 8 installed like a dream: lightning fast with no problems. I accepted the product key at the beginning of the install. Next, I thought I would download Updates, but they failed, so I checked the system's activation in Control Panel System. Problem: It returned "Product ID: Not available." There's nothing under "Windows activation" that I can click on, no blue links. I had a 'Chat' with MSDN, who introduced me to SLUI.exe. On Windows 8 it did nothing. (On Windows 7 it is supposed to bring up the Activation Menu). I phoned the Microsoft Activation number, they told me to contact MSDN. MSDN left the 'chat' by telling me to contact Microsoft! Hmm... I wonder if anyone at SuperUser can help?

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  • Laptop screen turns off on removing power cord

    - by YatharthROCK
    After a recent upgrade to Windows 8.1 Pro from W8, my laptop's screen turns off as soon as you remove the power cord. It turns back on with no issues when you plug the power back in. Keyboard and mouse input is processed while the screen is off. My settings tell the screen to go off after 2 minutes of inactivity on battery. I was having a battery issue from before where my laptop would should down after 5 minutes of running on battery (despite showing 60% left), but I think that's unrelated. Any other info will be provided on request. Can anyone help me figure out what's going on? How can I stop this behaviour?

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