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  • Create ControlTemplate programmatically in wpf

    - by Thomas Stock
    Hi, How can I programmatically set a button's template? Polygon buttonPolygon = new Polygon(); buttonPolygon.Points = buttonPointCollection; buttonPolygon.Stroke = Brushes.Yellow; buttonPolygon.StrokeThickness = 2; // create ControlTemplate based on polygon ControlTemplate template = new ControlTemplate(); template.Childeren.Add(buttonPolygon); // This does not work! What's the right way? //create button based on controltemplate Button button = new Button(); button.Template = template; So I need a way to set my Polygon as the button's template.. Suggestions? Thanks.

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  • AMD-V is not enable in virtualbox in amd APU

    - by shantanu
    I am running Dual core AMD E450 APU. When i tried to run a 64-bit OS that requires hardware virtualization using virtual-box it showed me an error "AMD-V is not enable". My AMD processor should provide AMD-V support. And i can find no option for AMD-V in BIOS. How can i solve this problem? How could i enable AMD-V for my APU? Thanks in advance lscpu :- Architecture: x86_64 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian CPU(s): 2 On-line CPU(s) list: 0,1 Thread(s) per core: 1 Core(s) per socket: 2 Socket(s): 1 NUMA node(s): 1 Vendor ID: AuthenticAMD CPU family: 20 Model: 2 Stepping: 0 CPU MHz: 1650.000 BogoMIPS: 3291.72 Virtualization: AMD-V L1d cache: 32K L1i cache: 32K L2 cache: 512K NUMA node0 CPU(s): 0,1 EDITED:- Error of virtualBOX:- Failed to open a session for the virtual machine XXX. AMD-V is disabled in the BIOS. (VERR_SVM_DISABLED). Result Code: NS_ERROR_FAILURE (0x80004005) Component: Console Interface: IConsole {1968b7d3-e3bf-4ceb-99e0-cb7c913317bb}

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  • Is there any algorithm for finding LINES by PIXEL COLORS on picture?

    - by Ole Jak
    So I have Image like this I want to get something like this (I hevent drawn all lines I want but I hope you can get my idea) I need algorithm for finding all straight lines on it by just reading colors of pixels. No hard math, no Haar, no Hough. Some algorithm which would be based on points colors. I want to give to algorithm parameters like min line length and max line distortion. I want to get relative to picture pixel coords start and end points of lines. So I need algorithm for finding straight lines of different colors on picture. Algorithm which would be based on idea of image of different colors and Lines of static colors. Yes - such algorithm will not work for images with lots of shadows and lights. But It willl probably be fast (I hope so). Is there any such algorithm?

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  • Building a database installer with WiX, datadude and Visual Studio 2010

    - by jamiet
    Today I have been using Windows Installer XML (WiX) to build an installer (.msi file) that would install a SQL Server database on a server of my choosing; the source code for that database lives in datadude (a tool which you may know by one of quite a few other names). The basis for this work was a most excellent blog post by Duke Kamstra entitled Implementing a WIX installer that calls the GDR version of VSDBCMD.EXE which coves the delicate intricacies of doing this – particularly how to call Vsdbcmd.exe in a CustomAction. Unfortunately there are a couple of things wrong with Duke’s post: Searching for “datadude wix” didn’t turn it up in the first page of search results and hence it took me a long time to find it. And I knew that it existed. If someone else were after a post on using WiX with datadude its likely that they would never have come across Duke’s post and that would be a great shame because its the definitive post on the matter. It was written in October 2009 and had not been updated for Visual Studio 2010. Well, this blog post is an attempt to solve those problems. Hopefully I’ve solved the first one just by following a few of my blogging SEO tips while writing this blog post, in the rest of it I will explain how I took Duke’s code and updated it to work in Visual Studio 2010. If you need to build a database installer using WiX, datadude and Visual Studio 2010 then you still need to follow Duke’s blog post so go and do that now. Below are the amendments that I made that enabled the project to get built in Visual Studio 2010: In VS2010 datadude’s output files have changed from being called Database.<suffix> to <ProjectName>_Database.<suffix>. Duke’s code was referencing the old file name formats. Duke used $(var.SolutionDir) and relative paths to point to datadude artefacts I have replaced these with Votive Project References http://wix.sourceforge.net/manual-wix3/votive_project_references.htm I commented out all references to MicrosoftSqlTypesDbschema in DatabaseArtifacts.wxi. I don't think this is produced in VS2010 (I may be wrong about that but it wasn't in the output from my project) Similarly I commented out component MicrosoftSqlTypesDbschema in VsdbcmdArtifacts.wxi. It wasn't where Duke's code said it should have been so am assuming/hoping it isn't needed. Duke's ?define block to work out appropriate SrcArchPath actually wasn't working for me (i.e. <?if $(var.Platform)=x64 ?> was evaluating to false)  so I just took out the conditional stuff and declared the path explicitly to the “Program Files (x86)” path. The old code is still there though if you need to put it back. None of the <RegistrySearch> stuff is needed for VS2010 - so I commented it all out! Changed to use /manifest option rather than /model option on vsdbcmd.exe command-line. Personal preference is all! Added a new component in order to bundle along the vsdbcmd.exe.config file Made the install of the Custom Action dependent on the relevant feature being selected for install. This one is actually really important – deselecting the database feature for installation does not, by default, stop the CustomAction from executing and so would cause an error - so that scenario needs to be catered for I have made my amended solution available for download at: http://cid-550f681dad532637.office.live.com/self.aspx/Public/BlogShare/20110210/InstallMyDatabase.zip It contains two projects: the WiX project and the datadude project that is the source to be deployed (for demo purposes it only contains one table). I have also made the .msi available although in order that it gets through file blockers I changed the name from InstallMyDatabase.msi to InstallMyDatabase.ms_ – simply rename the file back once you have downloaded it from: http://cid-550f681dad532637.office.live.com/self.aspx/Public/BlogShare/20110210/InstallMyDatabase.ms%5E_ .You can try it out for yourself – the only thing it does is dump the files into %Program Files%\MyDatabase and uses them to install a database onto a server of your choosing with a name of your choosing - no damaging side-affects. I will caveat this by saying “it works on my machine” and, not having access to a plethora of different machines, I haven’t tested it anywhere else. One potential issue that I know of is that Vsdbcmd.exe has a dependency on SQL Server CE although if you have SQL Server tools or Visual Studio installed you should be fine. Unfortunately its not possible to bundle along the SQL Server CE installer in the .msi because Windows will not allow you to call one installer from inside another – the recommended way to get around this problem is to build a bootstrapper to bundle the whole lot together but doing that is outside the scope of this blog post. If you discover any other issues then please let me know. Here are the screenshots from the installer: And once installed…. Hope this is useful! @jamiet 

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  • CruiseControl [.Net] vs TeamCity for continuous integration?

    - by zappan
    i would like to ask you which automated build environment you consider better, based on practical experience. i'm planning to do some .Net and some Java development, so i would like to have a tool that supports both these platforms. i've been reading around and found out about CruiseControl.NET, used on stackoverflow development, and TeamCity with its support for build agents on different OS-platforms and based on different programming languages. so, if you have some practical experience on both of those, which one you prefer and why. currently, i'm mostly interested in the ease of use and management of the tool, much less in the fact that CC is open source, and TC is a subject to licensing at some point when you have much projects to run (because, i need it for a small amount of projects). also, if there is some other tool that meets the above-mentioned and you believe it's worth a recommendation - feel free to include it in the discussion.

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  • Is there any replication standard or concept for application server data replication

    - by Naga
    Hi friends, Say, I have a server that handles file based mass data and can process thousands of read requests and hundreds of provisioning requests(Add, modify, delete) per second. This is not SQL based database. Now i planned to implement replication. There should be master- master replication, master slave replication, partial replication(entries matching a criteria) and fractional replication(part of an entry). Is there any standard for implementing such replication mechanisms? Can you please suggest some solution overview? Thanks, Naga

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  • GUI and non gui difference

    - by stdcinout
    hi guys as i know we have gui and non gui application today. but remember back in the old days there were many application thats kinda like half gui half not . the applications are text based and it has no GUI like what we have now if we were to use java swing library or etc. but you could pretty much select the area that you want using keyboard shortcut . pretty much looks like vim with more features. basically it is text based but not fully gui so my question is how did they do this ? to make the text output persistent and process the data as being inputed non sequentially (non gui typically inputs data non sequentially)

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  • Firefox Password script same PW auto login for 1000s devices Possible to use greasemonkey

    - by ritztech
    I currently work in a position that i have to manage and access 1000s of pages for troubleshooting and new setup.... and im trying to figure out a way for firefox or chrome to setup ANYtime it sees for instance a a web based page for equipment like (CISCO, Linksys, Sonicwall, T1 controllers) from the manufacture in the Title bar or from the originating page place a set up 2 - 3 passwords to auto log on with. 1st one of course being the most common so it logs in faster.. I access about 14 different web based products with passwords tied to each of them and if someway i can grab info stating that hey this company is cisco/sonicwall/linksys/hp/ log on with these set of 3-5 credintials. Using possible If then statements.... is that hard i saw some script files but not sure if its difficult because some apps use the MSG BOX built in feature and some use the form submit method built on the page unless i can have 2 different grease monkey scripts at the same time.... thanks.

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  • Using Oracle ADF Data Visualization Tools (DVT) Line Graphs to Display Weather Information

    - by Christian David Straub
    OverviewA guest post by Jeanne Waldman.I have a simple JDeveloper Fusion application that retrieves weather data. I wanted to compare the week's temperatures of different locations in a graph. I decided to check out the dvt:lineGraph component, and it took me a few minutes to add it to my jspx page and supply it with data.Drag and Drop the dvt:lineGraph onto your pageI opened my .jspx page in design modeIn the Component Palette, I selected ADF Data Visualization.Then I dragged 'Line' onto my page.A dialog popped up giving me options of the type of line graph. I chose the default.A lineGraph displayed with some default data. Hook up your weather dataNow I wanted to hook up my own data. I browsed the tagdoc, and I found the tabularData attribute.Attribute: tabularDataType: java.util.ListTagDoc:Specifies a list of data that the graph uses to create a grid and populate itself. The List consists of a three-member Object array for each data value to be passed to the graph. The members of each array must be organized as follows: The first member (index 0) is the column label, in the grid, of the data value. This is generally a String. If the graph has a time axis, then this should be a Java Date. Column labels typically identify groups in the graph. The second member (index 1) is the row label, in the grid, of the data value. This is generally a String. Row labels appear as series labels in the graph (usually in the legend). The third member (index 2) is the data value, which is usually a Double.The first member is the column label of the data value. This would be the day of the week.The second member is the row label of the data value. This would be the location name.The third member is the data value, usually a Double. This would be the temperature. I already had all this information, I just needed to put it in a List with a three-member Object array for each data value.   /**    * This is used for the lineGraph to show the data for each location.    */   public List<Object[]> getTabularData()   {      List<Object[]> tabularData = new ArrayList<Object []>();      List<WeatherForecast> weatherForecastList = getWeatherForecastList();      // loop through the list and build up the tabular data. Then cache it.      for(WeatherForecast wf : weatherForecastList)      {        List<ForecastDay> forecastDayList = wf.getForecastDayList();        String location = wf.getLocation();        for (ForecastDay fday : forecastDayList)        {          String day = fday.getPrettyDate();          String highTemp = fday.getHighF();          tabularData.add(new Object[]{day, location, Double.valueOf(highTemp)});        }             }      return tabularData;    }  Now I bound the lineGraph to this method by setting tabularData to#{weatherForAllLocationsBean.tabularData}weatherForAllLocationsBean is my bean that is defined in faces-config.xml. Adding a barGraphIn about 30 seconds, I added a barGraph with the same data. I dragged and dropped a bar graph onto the page, used the same tabularData as I did in the line graph. The page looks like this:  ConclusionI was very happy how fast it was to hook up my weather data to these graphs. They look great, and they have built in functionality. For instance, I can hide/show a location by clicking on the name of the location in the legend.

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  • How can I create blog post functionality without Wordpress or Drupal?

    - by Ali
    I'm currently learning Python (as a beginner in programming). I go through each chapter learning basics. I haven't gotten far enough to understand how CMS works. I eventually want a blog that doesn't depend on Wordpress or Drupal. I would like to develop it myself as my skills progress. My immediate curiosity is on blog posts. What is the component called that will allow me to make a daily post on my blog? There must be a technical term for this function. I would like to learn how to make one, but don't even know what to research. Everything I research points me to Wordpress or Drupal. I would like to create my own. Thanks in advance! Ali

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  • How to throw a SqlException(need for mocking)

    - by chobo2
    Hi I am trying to test some exceptions in my project and one of the Exceptions I catch is SQlException. Now It seems that you can't go new SqlException() so I am not sure how I can throw a exception especially without somehow calling the database(and since it is unit tests it is usually advised not to call the database since it is slow). So I am using nunit and moq so I am not sure how to fake this. Edit Based on the answers they seem to all be based on ado.net I am using linq to sql. So that stuff is like behind the scenes. Edit @ Matt Hamilton System.ArgumentException : Type to mock must be an interface or an abstract or non-sealed class. at Moq.Mock`1.CheckParameters() at Moq.Mock`1..ctor(MockBehavior behavior, Object[] args) at Moq.Mock`1..ctor(MockBehavior behavior) at Moq.Mock`1..ctor() Posts to the first line when it tries to mockup var ex = new Mock<System.Data.SqlClient.SqlException>(); ex.SetupGet(e => e.Message).Returns("Exception message");

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  • HTTP Status 403 - Access to the requested resource has been denied

    - by Stardust
    I want to enable form based authentication by using database as realm but I'm always getting that message whenever I try to authenticate as Tomcat manager in Tomcat 6. I have already created a table user_name and user_roles and mapped the username(blue) to admin and manager as role in user_roles table in mysql, but still I'm unable to authenticate and enable form based authentication. I've alreay recreated realm tag in server.xml file: <Realm className="org.apache.catalina.realm.JDBCRealm" debug="99" driverName="com.mysql.jdbc.Driver" connectionURL="jdbc:mysql://localhost:3306/mail" connectionName="root" userTable="users" userNameCol="user_name" userCredCol="user_pass" userRoleTable="user_roles" roleNameCol="role_name" /> Could anyone please tell me what's wrong I'm doing?

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  • I need to take an array of three lines in a text file and sort them base on the first line in Java.

    - by Cory
    I need to take an array of three lines in a text file and sort them base on the first line in Java. I also need to manipulate this as well and then print to screen. I have a test file that is formatted like this: 10 Michael Jackson 12 Richard Woolsey I need to input this from a text file and then rearrange it based on the number associated with the name. At that point, I need to use a random number generator and assign a variable based on the random number to each name. Then I need to print to screen the variable I added and the name in a different format. Here is an example of the output: 12: Woolsey, Richard Variable assigned 10: Jackson, Michael Other variable assigned I highly appreciate any help. I ask because I do not really know how to input the three lines as one variable and then manipulate later on in the program. Thanks, Cory

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  • How do I copy the layout from a header of a JTabbedPane onto a JPanel?

    - by Snail
    I have created a "CollapsingPanel"class/sort of a JTabbedPane (code skeleton can be found at http://www.coderanch.com/t/341737/Swing-AWT-SWT-JFace/java/Expand-Collapse-Panels). It is in other words a lot of headers which you click on to show a hidden Panel. At the moment these header-panels are a rectangular box with a LineBorder around them. That is ugly! I'm wondering if there is a way to copy the layout that the JTabbedPane uses for its headers/titles (which is inhierted from Look&Feel I assume) and use it on my JPanel-based headers? So that my headers get a smooth look which is in line with the rest of the program (based on Look&Feel!) instead of looking like alien flat blocks. Illustrated below with the headers nicely circled in green ;) I want to apply the header-look from 2nd picture over the red header JPanel in picture 1: Picture 1: hxxp://img7.imageshack.us/img7/2319/34158982.png - change to http, I got <10 rep :( Pictrue 2: hxxp://img46.imageshack.us/img46/2572/jtabpane.png

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  • Introducing Microsoft SQL Server 2008 R2 - Business Intelligence Samples

    - by smisner
    On April 14, 2010, Microsoft Press (blog | twitter) released my latest book, co-authored with Ross Mistry (twitter), as a free ebook download - Introducing Microsoft SQL Server 2008 R2. As the title implies, this ebook is an introduction to the latest SQL Server release. Although you'll find a comprehensive review of the product's features in this book, you will not find the step-by-step details that are typical in my other books. For those readers who are interested in a more interactive learning experience, I have created two samples file for download: IntroSQLServer2008R2Samples project Sales Analysis workbook Here's a recap of the business intelligence chapters and the samples I used to generate the screen shots by chapter: Chapter 6: Scalable Data Warehousing covers a new edition of SQL Server, Parallel Data Warehouse. Understandably, Microsoft did not ship me the software and hardware to set up my own Parallel Data Warehouse environment for testing purposes and consequently you won't see any screenshots in this chapter. I received a lot of information and a lot of help from the product team during the development of this chapter to ensure its technical accuracy. Chapter 7: Master Data Services is a new component in SQL Server. After you install Master Data Services (MDS), which is a separate installation from SQL Server although it's found on the same media, you can install sample models to explore (which is what I did to create screenshots for the book). To do this, you deploying packages found at \Program Files\Microsoft SQL Server\Master Data Services\Samples\Packages. You will first need to use the Configuration Manager (in the Microsoft SQL Server 2008 R2\Master Data Services program group) to create a database and a Web application for MDS. Then when you launch the application, you'll see a Getting Started page which has a Deploy Sample Data link that you can use to deploy any of the sample packages. Chapter 8: Complex Event Processing is an introduction to another new component, StreamInsight. This topic was way too large to cover in-depth in a single chapter, so I focused on information such as architecture, development models, and an overview of the key sections of code you'll need to develop for your own applications. StreamInsight is an engine that operates on data in-flight and as such has no user interface that I could include in the book as screenshots. The November CTP version of SQL Server 2008 R2 included code samples as part of the installation, but these are not the official samples that will eventually be available in Codeplex. At the time of this writing, the samples are not yet published. Chapter 9: Reporting Services Enhancements provides an overview of all the changes to Reporting Services in SQL Server 2008 R2, and there are many! In previous posts, I shared more details than you'll find in the book about new functions (Lookup, MultiLookup, and LookupSet), properties for page numbering, and the new global variable RenderFormat. I will confess that I didn't use actual data in the book for my discussion on the Lookup functions, but I did create real reports for the blog posts and will upload those separately. For the other screenshots and examples in the book, I have created the IntroSQLServer2008R2Samples project for you to download. To preview these reports in Business Intelligence Development Studio, you must have the AdventureWorksDW2008R2 database installed, and you must download and install SQL Server 2008 R2. For the map report, you must execute the PopulationData.sql script that I included in the samples file to add a table to the AdventureWorksDW2008R2 database. The IntroSQLServer2008R2Samples project includes the following files: 01_AggregateOfAggregates.rdl to illustrate the use of embedded aggregate functions 02_RenderFormatAndPaging.rdl to illustrate the use of page break properties (Disabled, ResetPageNumber), the PageName property, and the RenderFormat global variable 03_DataSynchronization.rdl to illustrate the use of the DomainScope property 04_TextboxOrientation.rdl to illustrate the use of the WritingMode property 05_DataBar.rdl 06_Sparklines.rdl 07_Indicators.rdl 08_Map.rdl to illustrate a simple analytical map that uses color to show population counts by state PopulationData.sql to provide the data necessary for the map report Chapter 10: Self-Service Analysis with PowerPivot introduces two new components to the Microsoft BI stack, PowerPivot for Excel and PowerPivot for SharePoint, which you can learn more about at the PowerPivot site. To produce the screenshots for this chapter, I created the Sales Analysis workbook which you can download (although you must have Excel 2010 and the PowerPivot for Excel add-in installed to explore it fully). It's a rather simple workbook because space in the book did not permit a complete exploration of all the wonderful things you can do with PowerPivot. I used a tutorial that was available with the CTP version as a basis for the report so it might look familiar if you've already started learning about PowerPivot. In future posts, I'll continue exploring the new features in greater detail. If there's any special requests, please let me know! Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Good GUI Design Tool to mock up iPhone & Android applications

    - by Peter Delaney
    I am about to embark on developing a mobile application for both the iPhone and the Android based phone. I have most of my gui mock ups written down on a white board and some in my head. I need to put them down on paper so I can relay my designs to others in my team. I was wondering what the best on-line gui mockup tool I could use? I have a lot of experience with Visio and I truly like it. I want a tool that would be web based so I could collaborate with others on the team. Does anyone have a suggestion for an easy gui mockup tool that I could use?

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  • WCF: SecurityNegotiationException when using client

    - by bradhe
    So I've been trying to set up certificate authentication for my clients and services. The eventual goal is to partition data based on the certificate a client connects with (i.e. the certificate becomes their credentials in to the greater system and their data is partitioned based on these credentials). I have been able to set it up successfully on both the client and the server side. I have created a certificate and a private key, installed them on my computer, and set up my server such that 1) it has a certificate-based service credential and 2) if a client connects without providing a certificate-based credential an exception is thrown. What I then did was create a simple client and add a certificate credential to the configuration and try to call a simple operation on the service. It looks like the client connects OK, and it looks like the certificate is accepted by the server, but I do get this: SecurityNegotiationException: "The caller was not authenticated by the service." That seems rather ambiguous to me. Note that I am using wsHttpBinding, which supposedly defaults to Windows auth for transport security...but all of these processes are being run as my user account as I'm running in my debug environment. Here is my server configuration: <system.serviceModel> <bindings> <wsHttpBinding> <binding name="MyServiceBinding"> <security mode="Message"> <transport clientCredentialType="None"/> <message clientCredentialType="Certificate"/> </security> </binding> </wsHttpBinding> </bindings> <services> <service behaviorConfiguration="MyServiceBehavior" name="MyService"> <endpoint binding="wsHttpBinding" bindingConfiguration="MyServiceBinding" contract="IMyContract"/> <endpoint binding="mexHttpBinding" address="mex" contract="IMetadataExchange"> <identity> <dns value="localhost"/> </identity> </endpoint> </service> </services> <behaviors> <serviceBehaviors> <behavior name="MyServiceBehavior"> <serviceMetadata httpGetEnabled="true" policyVersion="Policy15" /> <serviceDebug includeExceptionDetailInFaults="false" /> <serviceCredentials> <serviceCertificate storeLocation="CurrentUser" storeName="My" x509FindType="FindBySubjectName" findValue="tmp123"/> </serviceCredentials> </behavior> </serviceBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> Here is my client config -- note that I'm using the same cert for the client that I use on the service: <system.serviceModel> <bindings> <wsHttpBinding> <binding name="WSHttpBinding_IMyService" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384"/> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false"/> <security mode="Message"> <!--<transport clientCredentialType="Windows" proxyCredentialType="None" realm=""/>--> <message clientCredentialType="Certificate" negotiateServiceCredential="true" algorithmSuite="Default"/> </security> </binding> </wsHttpBinding> </bindings> <client> <endpoint address="http://localhost:50120/UserServices.svc" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_IMyService" behaviorConfiguration="IMyService_Behavior" contract="UserServices.IUserServices" name="WSHttpBinding_IMyService"> <identity> <certificate encodedValue="Some RSA stuff"/> </identity> </endpoint> </client> <behaviors> <endpointBehaviors> <behavior name="IMyService_Behavior"> <clientCredentials> <clientCertificate storeLocation="CurrentUser" storeName="My" x509FindType="FindBySubjectName" findValue="tmp123"/> </clientCredentials> </behavior> </endpointBehaviors> </behaviors> </system.serviceModel> Can anyone please help provide some insight as to what might be up here? Thanks,

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  • Installing SharePoint 2013 on Windows 2012- standalone installation

    - by sreejukg
    In this article, I am going to share my experience while installing SharePoint 2013 on Windows 2012. This was the first time I tried SharePoint 2013. So I thought sharing the same will benefit somebody who would like to install SharePoint 2013 as a standalone installation. Standalone installation is meant for evaluation/development purposes. For production environments, you need to follow the best practices and create required service accounts. Microsoft has published the deployment guide for SharePoint 2013, you can download this from the below link. http://www.microsoft.com/en-us/download/details.aspx?id=30384 Since this is for development environment, I am not going to create any service account, I logged in to Windows 2012 as an administrator and just placed my installation DVD on the drive. When I run the setup from the DVD, the below splash screen appears. This reflects the new UI changes happening with all Microsoft based applications; the interface matches the metro style applications (Windows 8 style). As you can see the options are same as that of the SharePoint 2010 installation screen. Click on the “install software prerequisites” link to get all the prerequisites get installed. You need a valid internet connection to do this. Clicking on the install software prerequisites will bring the following dialog. Click Next, you will see the terms and conditions. Select I accept check box and click Next. The installation will start immediately. For any reason, if you stop the installation and start it later, the product preparation tool will check whether a particular component is installed and if yes, then the installation of that particular component will be skipped. If you do not have internet connection, you will face the download error as follows. At any point of failure, the error log will be available for you to review. If all OK, you will reach the below dialog, this means some components will be installed once the PC is rebooted. Be noted that the clicking on finish will not ask you for further confirmation. So make sure to save all your work before clicking on finish button. Once the server is restarted, the product preparation tool will start automatically and you will see the following dialog. Now go to the SharePoint 2013 splash page and click on “Install SharePoint Server” link. You need to enter the product key here. Enter the product key as you received and click continue. Select the Checkbox for the license agreement and click on continue button. Now you need to select the installation type. Select Stand-alone and click on “Install Now” button. A dialog will pop up that updates you with the process and progress. The installation took around 15-20 minutes with 2 GB or Ram installed in the server, seems fair. Once the installation is over, you will see the following Dialog. Make sure you select the Run the products and configuration wizard. If you miss to select the check box, you can find the products and configuration wizard from the start tiles. The products and configuration wizard will start. If you get any dialog saying some of the services will be stopped, you just accept it. Since we selected standalone installation, it will not ask for any user input, as it already knows the database to be configured. Once the configuration is over without any problems you will see the configuration successful message. Also you can find the link to central administration on the Start Screen.     Troubleshooting During my first setup process, I got the below error. System.ArgumentException: The SDDL string contains an invalid sid or a sid that cannot be translated. Parameter name: sddlForm at System.Security.AccessControl.RawSecurityDescriptor.BinaryFormFromSddlForm(String sddlForm) at System.Security.AccessControl.RawSecurityDescriptor..ctor(String sddlForm) at Microsoft.SharePoint.Win32.SPNetApi32.CreateShareSecurityDescriptor(String[] readNames, String[] changeNames, String[] fullControlNames, String& sddl) at Microsoft.SharePoint.Win32.SPNetApi32.CreateFileShare(String name, String description, String path) at Microsoft.SharePoint.Administration.SPServer.CreateFileShare(String name, String description, String path) at Microsoft.Office.Server.Search.Administration.AnalyticsAdministration.CreateAnalyticsUNCShare(String dirParentLocation, String shareName) at Microsoft.Office.Server.Search.Administration.AnalyticsAdministration.ProvisionAnalyticsShare(SearchServiceApplication serviceApplication) ………………………………………… ………………………………………… The configuration wizard displayed the error as below. The error occurred in step 8 of the configuration wizard and by the time the central administration is already provisioned. So from the start, I was able to open the central administration website, but the search service application was showing as error. I found a good blog that specifies the reason for error. http://kbdump.com/sharepoint2013-standalone-config-error-create-sample-data/ The workaround specified in the blog works fine. I think SharePoint must be provisioning Search using the Network Service account, so instead of giving permission to everyone, you could try giving permission to Network Service account(I didn’t try this yet, buy you could try and post your feedback here). In production environment you will have specific accounts that have access rights as recommended by Microsoft guidelines. Installation of SharePoint 2013 is pretty straight forward. Hope you enjoyed the article!

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  • Using the new CSS Analyzer in JavaFX Scene Builder

    - by Jerome Cambon
    As you know, JavaFX provides from the API many properties that you can set to customize or make your components to behave as you want. For instance, for a Button, you can set its font, or its max size.Using Scene Builder, these properties can be explored and modified using the inspector. However, JavaFX also provides many other properties to have a fine grained customization of your components : the css properties. These properties are typically set from a css stylesheet. For instance, you can set a background image on a Button, change the Button corners, etc... Using Scene Builder, until now, you could set a css property using the inspector Style and Stylesheet editors. But you had to go to the JavaFX css documentation to know the css properties that can be applied to a given component. Hopefully, Scene Builder 1.1 added recently a very interesting new feature : the CSS Analyzer.It allows you to explore all the css properties available for a JavaFX component, and helps you to build your css rules. A very simple example : make a Button rounded Let’s take a very simple example:you would like to customize your Buttons to make them rounded. First, enable the CSS Analyzer, using the ‘View->Show CSS Analyzer’ menu. Grow the main window, and the CSS Analyzer to get more room: Then, drop a Button from the Library to the ContentView: the CSS Analyzer is now showing the Button css properties: As you can see, there is a ‘-fx-background-radius’ css property that allow to define the radius of the background (note that you can get the associated css documentation by clicking on the property name). You can then experiment this by setting the Button style property from the inspector: As you can see in the css doc, one can set the same radius for the 4 corners by a simple number. Once the style value is applied, the Button is now rounded, as expected.Look at the CSS Analyzer: the ‘-fx-background-radius’ property has now 2 entries: the default one, and the one we just entered from the Style property. The new value “win”: it overrides the default one, and become the actual value (to highlight this, the cell background becomes blue). Now, you will certainly prefer to apply this new style to all the Buttons of your FXML document, and have a css rule for this.To do this, save you document first, and create a css file in the same directory than the new document.Create an empty css file (e.g. test.css), and attach it the the root AnchorPane, by first selecting the AnchorPane, then using the Stylesheets editor from the inspector: Add the corresponding css rule to your new test.css file, from your preferred editor (Netbeans for me ;-) and save it. .button { -fx-background-radius: 10px;} Now, select your Button and have a look at the CSS Analyzer. As you can see, the Button is inheriting the css rule (since the Button is a child of the AnchorPane), and still have its inline Style. The Inline style “win”, since it has precedence on the stylesheet. The CSS Analyzer columns are displayed by precedence order.Note the small right-arrow icons, that allow to jump to the source of the value (either test.css, or the inspector in this case).Of course, unless you want to set a specific background radius for this particular Button, you can remove the inline Style from the inspector. Changing the color of a TitledPane arrow In some cases, it can be useful to be able to select the inner element you want to style directly from the Content View . Drop a TitledPane to the Content View. Then select from the CSS Analyzer the CSS cursor (the other cursor on the left allow you to come back to ‘standard’ selection), that will allow to select an inner element: height: 62px;" align="LEFT" border="0"> … and select the TitledPane arrow, that will get a yellow background: … and the Styleable Path is updated: To define a new css rule, you can first copy the Styleable path : .. then paste it in your test.css file. Then, add an entry to set the -fx-background-color to red. You should have something like: .titled-pane:expanded .title .arrow-button .arrow { -fx-background-color : red;} As soon as the test.css is saved, the change is taken into account in Scene Builder. You can also use the Styleable Path to discover all the inner elements of TitledPane, by clicking on the arrow icon: More details You can see the CSS Analyzer in action (and many other features) from the Java One BOF: BOF4279 - In-Depth Layout and Styling with the JavaFX Scene Builder presented by my colleague Jean-Francois Denise. On the right hand, click on the Media link to go to the video (streaming) of the presa. The Scene Builder support of CSS starts at 9:20 The CSS Analyzer presentation starts at 12:50

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  • Object Oriented Design Questions

    - by Robert
    Hello there. I am going to develop a Tic-Tac-Toe game using Java(or maybe other OO Languages).Now I have a picture in my mind about the general design. Interface: Player ,then I will be able to implement a couple of Player classes,based on how I want the opponent to be,for example,random player,intelligent player. Classes: Board class,with a two-dimensional array of integers,0 indicates open,1 indicates me,-1 indicates opponent.The evaluation function will be in here as well,to return the next best move based on the current board arrangement and whose turn it is. Refree class,which will create instance of the Board and two player instances,then get the game begin. This is a rough idea of my OO design,could anybody give me any critiques please,I find this is really beneficial,thank you very much.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Hosted Mac OS X/iPhone development

    - by dwj
    I want to try my hand at developing for the iPhone but I don't have an Intel-based Mac available to me; likewise, my budget doesn't include provisions for getting one anytime soon. I've tried messing around with winchain and that hasn't gone too well. I'm not interested in jail-breaking my phone and installing other tools for developing. I've read posts on using older macs with the development tool-kit but haven't tried it yet. In the end I just want to know I can compile without doing a ton of extra work or finding work-arounds. I don't mind only having access to a CLI compiler. Does anyone know of a hosting service that provides a shell access account on Intel-based Mac OS X machines?

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  • Comparison between Tigase, Openfire and any other open-source XMPP servers

    - by John
    I've been looking at these too, both seem to provide fully functional XMPP servers in Java. I know Tigase is designed in a very modular way, not looked at Openfire in as much detail yet. My intended use would be to create a custom IM-based app, using XMPP for convenience rather than to open my server up to talk to other XMPP servers. I'm trying to evaluate my needs based on the following, roughly in order of importance: Documentation coverage & community How easy to plug in own functionality Licensing/cost - I don't plan to release my code Maturity and stability

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  • How to use JTA support in Tomcat 6 for Hibernate ?

    - by EugeneP
    They recommend using JTA transaction support in JEE environment. But how to configure JTA in Tomcat6 so that Hibernate Session could use it ? Starting with version 3.0.1, Hibernate added the SessionFactory.getCurrentSession() method. Initially, this assumed usage of JTA transactions, where the JTA transaction defined both the scope and context of a current session. Given the maturity of the numerous stand-alone JTA TransactionManager implementations, most, if not all, applications should be using JTA transaction management, whether or not they are deployed into a J2EE container. Based on that, the JTA-based contextual sessions are all you need to use.

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  • ActiveReports Conditional Formatting - Picture Visibility

    - by Joe
    In ActiveReports, how can I change formatting based on values in the report data? Specifically, I want to show or hide pictures based on a value in the data. The report gets bound to a list of objects via a set to its DataSource property. These objects have a Condition property with values "Poor", "Normal", etc. I have some pictures in the report that correspond to the different conditions, and I want to hide all the pictures except for the one corresponding to the value. Should I subscribe to the Format event for the detail section? If so, how do I get to the "current record" data?

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