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  • how to do partial updates in OpenGL?

    - by Will
    It is general wisdom that you redraw the entire viewport on each frame. I would like to use partial updates; what are the various ways can do that, and what are their pros, cons and relative performance? (Using textures, FBOs, the accumulator buffer, any kind of scissors that can affect swapbuffers etc?) A scenario: a scene with a fair few thousand visible trees; although the textures are mipmapped and they are drawn via VBOs roughly front-to-back with so on, its still a lot of polys. Would streaming a single screen-sized texture be better than throwing them at the screen every frame? You'd have to redraw and recapture them only on camera movement or as often as your wind model updates or whatever, which need not be every frame.

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  • Ubunti 12.10 wake on lan not working with Realtek 8139

    - by f.cipriani
    My pc doesn't wake up when receiving a magic packet from a pc connected to the same router. ethtool: fcipriani@ubuntu:~$ sudo ethtool eth0 Settings for eth0: Supported ports: [ TP MII ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full Supported pause frame use: No Supports auto-negotiation: Yes Advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full Advertised pause frame use: No Advertised auto-negotiation: Yes Link partner advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full Link partner advertised pause frame use: No Link partner advertised auto-negotiation: Yes Speed: 100Mb/s Duplex: Full Port: MII PHYAD: 32 Transceiver: internal Auto-negotiation: on Supports Wake-on: pumbg Wake-on: g Current message level: 0x00000007 (7) drv probe link Link detected: yes I have enabled all the wake up features in my bios, and I have verified the magic packet gets to the pc. I suspect the main problem is that the NIC light is completely turned off after the shutdown, but even after spending a lot of time researching I can't understand if this is a limit of my network card, my mobo, or something in the OS which needs to be configured correctly in order to leave the NIC in stand by mode with the light flashing. the NIC is Realtek 8139, the motherboard Asus P5L13L-X

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  • Unable to change the launcher icon size

    - by takeshin
    After upgrading to 11.10 I can't change the launcher icon size to smaller. I've tried to change it using ccsm, like described in How can I configure Unity, but the changes take no effects (restarted, tried sudo - still big icons). In the previous version of Ubuntu this solution worked. How can I change the icon size? (BTW, how can I know which Unity (2D vd 3D) I'm running and switch between?). Edit: Looks like I'm using Unity 2D and have some problems with graphics: me@my-laptop ~ $ /usr/lib/nux/unity_support_test -p Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: unable to create the OpenGL context Edit 2 me@my-laptop ~ $ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 01:00.0 VGA compatible controller: nVidia Corporation GT218 [GeForce 310M] (rev a2)

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  • Ubuntu 12.04: Unity stuck in 2D. Compiz crashes

    - by JohnK.
    I have been trying to get Unity to work in 3D and hardware wise there should be no problem. I have the 310.14 NVIDIA driver and am using a GTX660-Ti card. Output of: unity --replace Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Fatal: No composite extension compiz (composite) - Error: initScreen failed compiz (core) - Error: Couldn't activate plugin 'composite' compiz (core) - Error: Plugin 'composite' not loaded. compiz (core) - Error: InitPlugin 'opengl' failed compiz (core) - Error: Couldn't activate plugin 'opengl' compiz (core) - Error: Plugin 'composite' not loaded. compiz (core) - Fatal: No composite extension compiz (core) - Fatal: No composite extension Segmentation fault (core dumped) What am I missing to get this working?

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  • how to write unicode hello world in C on windows

    - by hatchetman82
    im tyring to get this to work: #define UNICODE #define _UNICODE #include <wchar.h> int main() { wprintf(L"Hello World!\n"); wprintf(L"£?, ?, ?!\n"); return 0; } using visual studio 2008 express (on windows xp, if it matters). when i run this from the command prompt (started as cmd /u which is supposed to enable unicode ?) i get this: C:\dev\unicodevs\unicodevs\Debugunicodevs.exe Hello World! -ú8 C:\dev\unicodevs\unicodevs\Debug which i suppose was to be expected given that the terminal does not have the font to render those. but what gets me is that even if i try this: C:\dev\unicodevs\unicodevs\Debugcmd /u /c "unicodevs.exe output.txt" the file produced (even though its UTF-8 encoded) looks like: Hello World! £ì the source file itself is defined as unicode (encoded in UTF-8 without BOM). the compiler output when building: 1------ Rebuild All started: Project: unicodevs, Configuration: Debug Win32 ------ 1Deleting intermediate and output files for project 'unicodevs', configuration 'Debug|Win32' 1Compiling... 1main.c 1.\main.c(1) : warning C4005: 'UNICODE' : macro redefinition 1 command-line arguments : see previous definition of 'UNICODE' 1.\main.c(2) : warning C4005: '_UNICODE' : macro redefinition 1 command-line arguments : see previous definition of '_UNICODE' 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\wchar.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtdefs.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\sal.h 1C:\Program Files\Microsoft Visual Studio 9.0\VC\include\sal.h(108) : warning C4001: nonstandard extension 'single line comment' was used 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtassem.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\vadefs.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\swprintf.inl 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\wtime.inl 1Linking... 1Embedding manifest... 1Creating browse information file... 1Microsoft Browse Information Maintenance Utility Version 9.00.30729 1Copyright (C) Microsoft Corporation. All rights reserved. 1Build log was saved at "file://c:\dev\unicodevs\unicodevs\unicodevs\Debug\BuildLog.htm" 1unicodevs - 0 error(s), 3 warning(s) ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ========== any ideas on what am i doing wrong ? similar questions on ST (like this one: http://stackoverflow.com/questions/787589/unicode-hello-world-for-c) seem to refer to *nix builds - as far as i understand setlocale() is not available for windows. i also tried building this using code::blocks/mingw gcc, but got the same results.

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  • Need help about Drag a sprite with Animation (Cocos2d)

    - by Zishan
    I want to play an animation when someone drag a sprite from it's default position to another selected position. If he drag half of the selected position then animation will be play half. Example, I have 15 Frames of a animation and have a projectile arm. The projectile arm can be rotate maximum 30°, if someone rotate the arm 2° then animation sprite will be show 2nd frame, if rotate 12° then animation sprite will be show 6th frame.... and so on. Also when he release the arm, then the arm will be reverse back to it's default position and animation frames also will be reverse back to it's default first frame. I am new on cocos2d.I know how to make an animation and how to drag a sprite but I have no idea how to do this. Can anyone Please give me any idea or any tutorial how to do this, it will be very helpful for me. Thank you in advance.

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  • Calculating 3D camera positions from a video

    - by Geotarget
    I need to calculate the 3D camera position and rotation for each frame in a given video. This is typically used for motion-tracking, and to insert 3D objects into a video. I'm currently using VideoTrace to calculate this for me, and I'm getting the data exported as a 3DS Maxscript file. However when I try to use the 3D camera rotations, I'm getting strange errors in my 3D calculations, as if there is an error with the 3x3 rotation matrices. Can you spot any error with the data itself? Or is it my other calculations that are erroneous? frame 1 rotation=(matrix3[-0.011938, 0.756018, -0.654442][-0.382040, -0.608284, -0.695727][-0.924068, 0.241718, 0.296091][0, 0, 0]).rotationpart position=[-0.767177, 0.308723, -0.232722] fov=57.352135 frame 2 rotation=(matrix3[-0.460922, -0.726580, -0.509541][-0.200163, 0.644491, -0.737947][ 0.864572, -0.238145, -0.442495][0, 0, 0]).rotationpart position=[-0.856630, 0.198654, -0.243853] fov=57.352135

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  • Favorite Visual Studio 2010 Extensions

    - by Scott Dorman
    Now that Visual Studio 2010 has been released, there are a lot of extensions being written. In fact, as of today (May 1, 2010 at 15:40 UTC) there are 809 results for Visual Studio 2010 in the Visual Studio Gallery. If you filter this list to show just the free items, there are still 251 extensions available. Given that number (and it is currently increasing weekly) it can be difficult to find extensions that are useful. Here is the list of extensions that I currently have installed and find useful: Word Wrap with Auto-Indent Indentation Matcher Extension Structure Adornment This also installs the following extensions: BlockTagger BlockTaggerImpl SettingsStore SettingsStoreImpl Source Outliner Triple Click ItalicComments Go To Definition Spell Checker Remove and Sort Using Format Document Open Folder in Windows Explorer Find Results Highlighter Regular Expressions Margin Indention Matcher Extension Word Wrap with Auto-Indent VSCommands HelpViewerKeywordIndex StyleCop Visual Studio Color Theme Editor PowerCommands for Visual Studio 2010 Extension Analyzer CodeCompare Team Founder Server Power Tools VS10x Selection Popup Color Picker Completion Numbered Bookmarks   Technorati Tags: Visual Studio,Extensions

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  • Wrong assembly-references for Silverlight Sketchflow project in Blend 3

    - by persistent
    Hello, In my installation of Blend 3, the SketchStyles are missing when a new project is created. I found out that this is because the following automatic references in the project are wrong: Microsoft.Expression.Interactions Microsoft.Expression.Prototyping.Interactivity Microsoft.Expression.Prototyping.RunTime Microsoft.Expression.Prototyping.SketchControls In the project references these all point to my project path (where they don't live). If I remove them manually, and instead set the references to ie this: "c:\Program Files (x86)\Microsoft SDKs\Expression\Blend 3\Interactivity\Libraries\Silverlight\Microsoft.Expression.Interactions.dll" everything works. Any ideas on why, and how to fix this? Could it be the project template somehow? TIA

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  • LibreOffice english spelling dictionary missing

    - by rossouwap
    I've got two machines, same OS (Ubuntu 11.10 x86_64), same LibreOffice ppa's (ppa:libreoffice/ppa). One has the "English spelling dictionaries, hyphenation rules, thesaurus..." extension in the extension manager, the other doesn't. Each upgraded using the ppa from 3.5.0 to 3.5.1. Can anyone provide some insight as to how to get this extension onto the second machine? I can remove LibreOffice from the second machine and install the packages from the LibreOffice site, but would prefer to keep the ppa - as I don't then need to remember to upgrade.

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  • Word Interop compile time error

    - by user114385
    I am getting the following error when referencing the assembly Microsoft.Office.Interop.Word in my asp.net application. The type 'Microsoft.Office.Interop.Word.ApplicationClass' exists in both 'C:\WINDOWS\assembly\GAC\Microsoft.Office.Interop.Word\11.0.0.0_71e9bce111e9429c\Microsoft.Office.Interop.Word.dll' and 'C:\WINDOWS\assembly\GAC\Microsoft.Office.Interop.Word\12.0.0.0_71e9bce111e9429c\Microsoft.Office.Interop.Word.dll' Previously, I was getting the error but the 12.0.0.0 was in the PIA directory under Visual Studio, but the error message was the same, except pointing to a different path. Since then, I copied the dll to the GAC, but with the same error. I thought that .Net was supposed to take care of this. Can anyone give me some help? Thanks BTW, I am doing this using Visual Studio .Net 2008

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  • Fastest bit-blit in C# ?

    - by AttackingHobo
    I know there is Unity, and XNA that both use C#, but I am don't know what else I could use. The reason I say C# is that the syntax and style is similar to AS3, which I am familiar with, and I want to choose the correct framework to start learning with. What should I use to be able to do the most possible bit-blit(direct pixel copy) objects per frame. EDIT: I should not need to add this, but I am looking for the most possible amount of objects per frame because I am making a few Bullet-Hell SHMUPS. I need thousands and thousands of bullets, particles, and hundreds of enemies on the screen at once. I am looking for a solution to do as many bit-blit operations per frame, I am not looking for a general purpose engine. EDIT2: I want bit-blitting because I do not want to exclude people who have lower end video cards but a fast processor from playing my games.

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  • How do I provide arguments to an application launcher in kde?

    - by bobdobbs
    So I can create launchers in a quicklaunch thing on the kde desktop. The launchers are easy to create, and work most of the time. What I haven't figured out, is how to pass arguments to the applications that I want to launch. I want to launch the firefox profile manager and I also want to add a launcher for an emacsclient frame. For emacsclient, I've tried these: emacsclient -c "emacsclient -c" 'emacsclient -c' None of them work. When I click the launcher, the tiny emacs logo appears attached to the mouse pointer, and stays there for at least a couple of minutes, but no new frame opens. So, how can I actually open an emacsclient frame, or any other application with an argument from quicklaunch?

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  • How to remove Launchpad app/webapp?

    - by Exomancer
    I was browsing Launchpad and it asked to install a helper app. I thought that this was the Firefox extension so I said yes. Now I have this launcher app that will open a Firefox window directly to Launchpad from my unity dash. I want to remove it and I can't. I removed the Firefox extension and it's still there. I removed the Unity webapps Firefox extension and it's still there. I tried to purge "launchpad" and my system says that it doesn't exist. I searched Launchpad for information on this app but found nothing I could understand that seemed to be relevant. But it's still there, staring at me from the Unity dash. Can anyone help me get this thing out of my system? Running Ubuntu 13.10

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  • Sending state diffs (deltas) and unreliable connections

    - by spaceOwl
    We're building a realtime multiplayer game, in which each player is responsible for reporting its state on every iteration of the game loop. The state updates are broadcasted using unreliable UDP. To minimize state data sending, we've come up with a system that will send only deltas (whatever state data that was changed). This method however is flawed, since a lost packet will mean that other players will not receive the delta, making the game behave in an unexpected way. For example: Assume that state is comprised of: { positionX, positionY, health } Frame 1 - positionX changed --> send a packet with positionX only. Frame 2 - health changed // lost ! Frame 3 - positionY changed --> send a packet with positionY only. // Other players don't know about health change. How can one overcome this issue then? sending the entire data is not always feasible.

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  • C# XNA Make rendered screen a texture2d

    - by redcodefinal
    I am working on a cool little city generator which makes cities in the isometric perspective. However, a problem arose where if the grid size was over a certain limit it would have awful lag. I found the main problem to be in the draw method. So I took the precautionary step of rendering only items that were onscreen. This fixed the lag but, not by much. The idea I have is to render the frame once and take a snapshot. Then, display that as a texture2d on screen. This way I don't have to render 1,000,000 objects every frame since they don't change anyways. TL;DR - I want to Take a snapshot of an already rendered frame Turn it into a Texture2D Render that to the screen instead of all the objects. Any help appreciated.

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  • Preventing Duplicates on Google

    - by abel
    I am currently using a rewrite rule to enable access to .php pages, without using the php extension. However to prevent old links from breaking, the pages can still be accessed via links containing the .php extension too. For eg. domain.com/page.php can now be accessed at domain.com/page All the links on the website now use domain.com/page type links within the site. However older incoming links will still link to the .php pages, meaning Google will index both pages and mark them as duplicate. I have two plans to remedy the situation. Use a php 301 redirect: When a page is accessed with the .php extension, I can redirect each page individually using a 301 redirect using php Using Canonical: Place a canonical tag on each page, pointing to the ".php" less version My Question: Are both methods equally efficacious in preventing Google from indexing my ".php" pages? Which method should be preferred, by convention or otherwise?

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  • 'Step Into' is suddenly not working in Visual Studio

    - by Nick LaMarca
    All of a sudden, I have run into an issue where I cannot step into any code through debugging in Visual Studio. The step over works fine, but it refuses to step into (F11) any of my code. This was working before, now all of a sudden it does not. I've tried some things below, but I still had no success: Delete all bin files in every project in my solution, clean solution, re-build solution. Build projects in solution indivdualy Restart machine It an ASP.NET C# application consuming a WCF sevice locally. It is in debug mode. I have a breakpoint set on the page consuming the service. The breakpoint hits, but it will not step into the service code. The ASP.NET site and the service code is all in the same solution. This all of a sudden does not work, it did work before. How can I fix this problem? Adding a breakpoint to the service project I get a warning: Breakpoint will not currently be hit. No symbols have been loaded for this document. I deleted all the bin folders for all the projects and re-built them one by one. They all succeeded, but still I am getting the symbols won't load on any breakpoint I put into any project in the solution other than the ASP.NET project where the breakpoint works. I was able to debug step into all the projects before, this is an all of a sudden thing. Information from the output window.. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\SMDiagnostics\v4.0_4.0.0.0__b77a5c561934e089\SMDiagnostics.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.DurableInstancing\v4.0_4.0.0.0__31bf3856ad364e35\System.Runtime.DurableInstancing.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.Xaml.Hosting\v4.0_4.0.0.0__31bf3856ad364e35\System.Xaml.Hosting.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\2d49cf50\14eee2cf\App_Web_jmow15fw.dll', Symbols loaded. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.WorkflowServices\v4.0_4.0.0.0__31bf3856ad364e35\System.WorkflowServices.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Web\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Web.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Discovery\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Discovery.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Activities\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Activities.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Routing\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Routing.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Channels\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Channels.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.IdentityModel\v4.0_4.0.0.0__b77a5c561934e089\System.IdentityModel.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.

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  • Unshorten.it! Unpacks Shortened URLs and Provides Safety Rating

    - by Jason Fitzpatrick
    Shortened URLs sure are convenient and compact but they hide the destination URL. Unshorten.it! is a free Chrome/Firefox extension that not only shows you the full URL but will even give you a safety rating–no need to click blindly again. Install the extension for Chrome or Firefox and then, when you come across a shortened URL, simply right click on it and click “Unshorten this link” to see both the unpacked URL and a safety rating provided by Web of Trust and HPHosts. Unshorten.it! is a free extension, available for both Chrome and Firefox. Unshorten.it! [via Gizmo's Freeware] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Animating isometric sprites

    - by Mike
    I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: < Game Folder Root /Assets/Sprites/< Sprite Name /< Sprite Animation /< Sprite Direction /< Frame Number .png So for example, /Assets/Sprites/Worker/Stand/North-East/01.png Sprite sheets aren't really viable for this type of animation. The example stand animation is 61 frames. 61 frames for all 8 directions alone is huge, but there's more then just a standing animation for each sprite. Creating an sf::Texture for every image and every frame seems like it will take up a lot of memory and be hard to keep track of that many images. Unloading the image and loading the next one every single frame seems like it will do a lot of unnecessary work. What's the best way to handle this?

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  • Wake-on-lan under Ubuntu 12.04

    - by iUngi
    I would like to setup the wake-on-lan, the two PCs are connected through a switch. Here is the configuration of the eth0, in the BIOS I couldn't find any information regarding the wake-on-lan. Supported ports: [ TP MII ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Half 1000baseT/Full Supported pause frame use: No Supports auto-negotiation: Yes Advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Half 1000baseT/Full Advertised pause frame use: Symmetric Receive-only Advertised auto-negotiation: Yes Link partner advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Link partner advertised pause frame use: Symmetric Link partner advertised auto-negotiation: Yes Speed: 1000Mb/s Duplex: Full Port: MII PHYAD: 0 Transceiver: internal Auto-negotiation: on Supports Wake-on: pumbg Wake-on: g Current message level: 0x00000033 (51) drv probe ifdown ifup Link detected: yes After I shut down the PC, I used different tools to send out the magic package, but nothing happens. Any suggestion?

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  • is jargon related to a frameWork (concept)

    - by MaKo
    If this is not the right place to ask this question please inform where it would belong, to change it... I have a doubt for the correct word or concept in english language [not my native], about the relationship of language to framework for example i work with objective C, with the cocoa touch frame work || python with the django frame work My comparison is between natural languages and formal languages, So would be in a natural language english and the frame work a [computer, it]jargon? Does this make sense? Or what other concept would be the relationship between natural language - framework?

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  • How do I control an animation with a drag command?

    - by Zishan
    I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For example, I have 15 frames of a animation for a projectile arm. The projectile arm can be rotated a maximum of 30°, if someone rotates the arm 2° then the animation sprite should show the 2nd frame, if rotated 12° then the animation sprite should show the 6th frame.... and so on. Also when they release the arm, the arm will be reverse back to it's default position and animation frames also will be reverse back to the default first frame. I am new on cocos2D. I know how to make an animation and how to drag a sprite but I have no idea how to combine them. Can anyone give me an idea or any tutorial on how to do this?

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  • How to batch remove spamming users and pages they created on MediaWiki?

    - by Problemania
    I'm trying to clean up a MediaWiki instance which has been subjected to spamming and vandalism for a period of time. The current status is that there are a large number of users which only created spam pages but typically not altered legitimate pages. And there is only < 10 users which I know are legitimate users and created a small number of legitimate pages. Abstractly, my idea of fixing the messy situation is to find the complete list of users that are not in that small set of legitimate users, and use RenameUser extension to rename them all to a Spammer user, and use Nuke extension to mass delete all pages it created. Any practical advice on how to proceed? Since there are hundreds of spammer users, how do I effectively rename them? It seems Renameuser extension does not support automated batch renaming of users by allowing users to be renamed with a list or file.

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  • What&rsquo;s Wrong With This Code (#25)

    The goal: create an extension method that will make it easy to create FormCollection objects. The method is a helper for unit testing ASP.NET MVC code. public static FormCollection ToFormCollection(this object data) { var namesAndValues = data.GetType() .GetProperties() .WhereValueIsNotDefaultValue(data) .ToNameValueCollection(data); return new FormCollection(namesAndValues); } The extension method itself relies on a couple private extension...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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