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  • How to set system time, day and year in registry

    - by sijith
    i created new registry entry using RegCreateKeyEx(HKEY_LOCAL_MACHINE, TEXT("Software\XXXXXX\Test"), 0, NULL, 0, 0, NULL, &hkey, &dwDisposition) Now i want to save current system time data and year to the newly created registry for later retrival How can i implement it in VC++ using RegSetKeyValue. I tried but faile dto implement.

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  • understanding a Build c++

    - by numerical25
    I think I know what a build is. But I am not sure. My definition of a build is another word for saying compiled application. Can someone please tell me what exactly a build is. And why do people ask for 2 types of builds. Such as Debug Build, Profile Build and a Release Build. What are the differences.

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  • Performance of inter-database query (between linked servers)

    - by Swoosh
    I have an import between 2 linked servers. I basically got to get the data from a multiple join into a table on my side. The current query is something like this: select a.* from db1.dbo.tbl1 a inner join db1.dbo.tbl2 on ... inner join db1.dbo.tbl3 on ... inner join db1.dbo.tbl4 on ... inner join db2.dbo.myside on ... db1 = linked server db2 = my own database After this one, I am using an insert into + select to add this data in my table which is located in db2. (usually few hundred records - this import running once a minute) My question is related to performance. The tables on the linked server (tbl1, tbl2, tbl3, tbl4) are huge tables, with millions of records, and it is slowing down the import process. I was told that, if I do the join on the "other" side (db1 - linked server) for example in a stored procedure, than, even if the query looks the same, it would run faster. Is that right? This is kinda hard to test. Note that the join contains a table from my database too. Also. are there other "tricks" I could use in order to make this run faster? Thanks

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  • How to use T-SQL MERGE in this case?

    - by abatishchev
    I'm new to T-SQL command MERGE so I found a place in my SQL logic where I can use it and want to test it but can't figure out how exatcly should I use it: IF (EXISTS (SELECT 1 FROM commissions_history WHERE request = @requestID)) UPDATE commissions_history SET amount = @amount WHERE request = @requestID ELSE INSERT INTO commissions_history (amount) VALUES @amount) Plase suggest the proper usage. Thanks!

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  • Why does Visual Studio's "Unused References..." button not flag System.Xml and System.Xml.Linq?

    - by mcjabberz
    I was trying to finish up a VB.NET class library project when I tried to remove all unused references. I know for a fact that I'm not explicitly using any thing from the System.Xml and System.Xml.Linq assemblies yet the "Unused References..." button never flags them for removal. In fact I even tried "Unused References..." on a blank project and it still never flagged them. The only reason I could think of is that either mscorlib.dll or System.dll is using System.Xml.dll or System.Xml.Linq.dll. Are they safe to remove?

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  • Installing a custom project template with Visual Studio Installer project

    - by ulu
    Hi! I've created a custom project template, and now I need to deploy it together with my product (i.e., it should be installed by the same msi I use for the main installation). I'm using a Visual Studio Installer project. One option is to use a custom action and manually copy a template file included in the installation. Another is to create a vsi file and use a custom action to install it after the main installation (how do I have it installed silently?) . Which one is better? Thanks a lot ulu

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  • Can't get GetModuleFileNameA to work, keep getting error 'missing type specifier...'

    - by flavour404
    Hi, I am trying to use 'GetModuleFileNameA' but I keep getting the error 'c4430: missing type specifier - int assumed'. From reading the results from my google search I am guessing that it is from my use of NULL: char Filename[MAX_PATH]; //this is a char buffer GetModuleFileNameA(NULL, Filename, sizeof(Filename)); NULL is supposedly defined in #include stdio.h which I have included in my project, what am I doing wrong? Thanks.

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  • Missing Status Bar in Visual Studio?

    - by Marcel
    Note: This question and answer is a full copy from Kelly Brownsbergers Blog. I do post it as a convenience to others. From time to time, my status bar disappears. I used to believe this was due to a botched install or add-in. I recently upgraded to Team System Test Edition, and my status bar again disappeared. For the last few weeks I’ve been trying to figure out a time to do a full reinstall. To not take rep for this, I have marked it communitiy wiki.

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  • SELECT..CASE - Refactor T-SQL

    - by Nev_Rahd
    Hello Can I refactor the below SQL CASE statements into single for each case ? SELECT CASE RDV.DOMAIN_CODE WHEN 'L' THEN CN.FAMILY_NAME ELSE NULL END AS [LEGAL_FAMILY_NAME], CASE RDV.DOMAIN_CODE WHEN 'L' THEN CN.GIVEN_NAME ELSE NULL END AS [LEGAL_GIVEN_NAME], CASE RDV.DOMAIN_CODE WHEN 'L' THEN CN.MIDDLE_NAMES ELSE NULL END AS [LEGAL_MIDDLE_NAMES], CASE RDV.DOMAIN_CODE WHEN 'L' THEN CN.NAME_TITLE ELSE NULL END AS [LEGAL_NAME_TITLE], CASE RDV.DOMAIN_CODE WHEN 'P' THEN CN.FAMILY_NAME ELSE NULL END AS [PREFERRED_FAMILY_NAME], CASE RDV.DOMAIN_CODE WHEN 'P' THEN CN.GIVEN_NAME ELSE NULL END AS [PREFERRED_GIVEN_NAME], CASE RDV.DOMAIN_CODE WHEN 'P' THEN CN.MIDDLE_NAMES ELSE NULL END AS [PREFERRED_MIDDLE_NAMES], CASE RDV.DOMAIN_CODE WHEN 'P' THEN CN.NAME_TITLE ELSE NULL END AS [PREFERRED_NAME_TITLE] FROM dbo.CLIENT_NAME CN JOIN dbo.REFERENCE_DOMAIN_VALUE RDV ON CN.NAME_TYPE_CODE = RDV.DOMAIN_CODE AND RDV.REFERENCE_DOMAIN_ID = '7966'

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  • Pivot to obtain EAV data

    - by Snowy
    I have an EAV table (simple key/value in every row) and I need to take the 'value' from two of the rows and concat them into a single row with a single column. I can't seem to get through the part where I just have the pivot straight. Can anyone help me figure this out? Declare @eavHelp Table ( [Key] VARCHAR (8) NOT NULL, [Value] VARCHAR (8) NULL ) Insert Into @eavHelp Values ( 'key1' , 'aaa' ) Insert Into @eavHelp Values ( 'key2' , 'bbb' ) Select * From @eavHelp Pivot ( Min( [Value] ) For [Value] in ( hmm1 , hmm2 ) ) as Piv Where [Key] = 'key1' or [Key] = 'key2' That makes: Key hmm1 hmm2 -------- -------- -------- key1 NULL NULL key2 NULL NULL But what I want to make is: hmmmX ----- aaa;bbb

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  • How can i use listDictionary?

    - by Phsika
    i can fill my listdictinary but, if running error returns to me in " foreach (string ky in ld.Keys)"(invalid operation Exception was unhandled) Error Detail : After creating a pointer to the list of sample collection has been changed. C# ListDictionary ld = new ListDictionary(); foreach (DataColumn dc in dTable.Columns) { MessageBox.Show(dTable.Rows[0][dc].ToString()); ld.Add(dc.ColumnName, dTable.Rows[0][dc].ToString()); } foreach (string ky in ld.Keys) if (int.TryParse(ld[ky].ToString(), out QuantityInt)) ld[ky] = "integer"; else if(double.TryParse(ld[ky].ToString(), out QuantityDouble)) ld[ky]="double"; else ld[ky]="nvarchar";

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • asp:QueryStringParameter and empty query string parameter

    - by abatishchev
    I haveasp:GridView displaying client requests using asp:SqlDataSource. I want to limit displayed information by client: View.aspx has to display everything, View.aspx?client=1 has to display only requests from client ID #1. So I'm using <asp:QueryStringParameter Name="client" QueryStringField="client" /> for query "EXEC getRequests @client". Everything works properly when some client is specified. But don't - if not. I tested my SP using SSMS - it works properly in both cases - when parameter is specified and when it isn't (NULL passed explicitly). What have I do?

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  • visual studio crashes when i view a javascript file

    - by oo
    i start up an existing solution, click on a javascript file, the file opens up in the IDE for a few seconds and then visual studio disappears. This is consistent and reproducible. I saw this patch for KB958502 and installed it but it didn't seem to do anything. Any suggestions on how i can proceed as this is completely stopping my development here.

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  • How to Read texfile etch.. from Application folder where Application is Installed?

    - by Crimsonland
    I Added textfile on my Application Folder where the application is also located. I having a problem where to locate and read the content of the texfile regarding what location the users specify the application to be installed. Example: CASE 1: If Application Installed on C Get the path of: C:\Textfile.txt CASE 2:If Application Installed on Program files Get the path of C:\Program Files\Default Company Name\Textfile.Text Thanks in Regards.

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  • using NEWSEQUENTIALID() with UPDATE Trigger

    - by Ram
    I am adding a new GUID/Uniqueidentifier column to my table. ALTER TABLE table_name ADD VersionNumber UNIQUEIDENTIFIER UNIQUE NOT NULL DEFAULT NEWSEQUENTIALID() GO And when ever a record is updated in the table, I would want to update this column "VersionNumber". So I create a new trigger CREATE TRIGGER [DBO].[TR_TABLE_NAMWE] ON [DBO].[TABLE_NAME] AFTER UPDATE AS BEGIN UPDATE TABLE_NAME SET VERSIONNUMBER=NEWSEQUENTIALID() FROM TABLE_NAME D JOIN INSERTED I ON D.ID=I.ID/* some ID which is used to join*/ END GO But just realized that NEWSEQUENTIALID() can only be used with CREATE TABLE or ALTER TABLE. I got this error The newsequentialid() built-in function can only be used in a DEFAULT expression for a column of type 'uniqueidentifier' in a CREATE TABLE or ALTER TABLE statement. It cannot be combined with other operators to form a complex scalar expression. Is there a workaround for this ? Edit1: Changing NEWSEQUENTIALID() to NEWID() in the trigger solves this, but I am indexing this column and using NEWID() would be sub-optimal

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  • Can I set svn properties through ankhsvn?

    - by grungean
    I am using ankhsvn with VS2008. I am using a free repo hosting on the web. I am not using a svn client for this repo, but managing everything with ankhsvn (including adding solution file and project files to the new repo). I want to add the svn:needs-lock preperty to these files. I wonder if I can do this task using ankhsvn, or if I need to get another svn client for this purpose.

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  • problem with closing application

    - by Xaver
    i create my own dialog form with two buttons (ok, cancel) and checked list box. i want to get all selected strings in first form which shown second form. for that purpose i do function GetSelected which return CheckedIndices-GetEnumerator() of my list box. now i want to deselect all strings on pressed cancel button. And deselect all strings on close form by pressing X in corner of form. how to track click the X?

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  • Stored procedure and trigger

    - by noober
    Hello all, I had a task -- to create update trigger, that works on real table data change (not just update with the same values). For that purpose I had created copy table then began to compare updated rows with the old copied ones. When trigger completes, it's neccessary to actualize the copy: UPDATE CopyTable SET id = s.id, -- many, many fields FROM MainTable s WHERE s.id IN (SELECT [id] FROM INSERTED) AND CopyTable.id = s.id; I don't like to have this ugly code in trigger anymore, so I has extracted it to a stored procedure: CREATE PROCEDURE UpdateCopy AS BEGIN UPDATE CopyTable SET id = s.id, -- many, many fields FROM MainTable s WHERE s.id IN (SELECT [id] FROM INSERTED) AND CopyTable.id = s.id; END The result is -- Invalid object name 'INSERTED'. How can I workaround this? Regards,

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  • Is there a preferred method of including the source code(s) of other software you've used in your ap

    - by Adam S
    I've used a few F/OSS libraries in my commercial application. As per their licenses, I am obligated to include their source codes along with my VS2008 application. This is my first time making a "real" commercial application, and I would appreciate some advice on how best to go about including their source codes. I don't want to package them as zip files alongside my installed. I still want my installer to be a single file.

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