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  • Save XML directly to Database with C#

    - by LifeH2O
    Here is a part of my xml file <teams> <team-profile> <name>Australia</name> <id>1</id> <stats type="Test"> <span>1877-2010</span> <matches>721</matches> <won>339</won> <lost>186</lost> <tied>2</tied> <draw>194</draw> <percentage>47.01</percentage> </stats> <squad> <player id="135" fullname="Shane Warne"/> <player id="136" fullname="Damien Martyn"/> <player id="138" fullname="Michael Clarke"/> </squad> </team-profile> </team> I have read somewhere that there is a way to save this XML directly to database. I am using VS2010. I have created the dataset, for the data i need from this xml. Is there any way to map this XML directly on dataset? Any other idea? I also have to save some other more complex XML files to database. I have tried xsd.exe to create xsd schema for this XML.

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  • Generating code for service proxies

    - by Hadi Eskandari
    I'm trying to generate some additional code base on the auto-generated webservice proxies in my VS2010 solution, I'm using a T4 template to do so. The problem is, automatically generated proxies are added in "Service Reference" folder but ProjectItems (files) are hidden by default and the following code does not find them in the project structure: var sr = GetProjectItem(project, "Service References"); if(sr != null) { foreach(ProjectItem item in sr.ProjectItems) { foreach(var file in item.ProjectItems) { //Services.Add(new ServiceInfo { Name = file.Name }); } } } The above code runs and although service reference is found, and there are ProjectItems under that node (named by the webservice reference name), under object under that node is of type System.__ComObject and I'm not sure how to progress. Any help is appreciated.

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  • vb.net array for slideshow button

    - by StealthRT
    Hey all, i am in the middle of trying to figure out how to go about doing this... I have a form that i call like so: call frmSlideShow.showWhat(1,4,8,9,11,22) Each of the numbers represents a different image slide (slide1.png, slide4.png, etc..). The problem i am having is trying to create a "previous" and "next" button to flip through them all. Trying to figure out what number the user is on and going from there and seeing what numbers are still left from the list above that was sent, etc. If anyone has an idea how i would go about doing that then that would be awesome! :) David

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  • Overriding Page class constructor in ASP.NET code-behind file -- when is it called?

    - by CSharp Noob
    If I override the System.Web.UI.Page constructor, as shown, when does DoSomething() get called in terms of the page lifecycle? I can't seem to find this documented anywhere. namespace NameSpace1 { public partial class MyClass : System.Web.UI.Page { public MyClass() { DoSomething(); } protected void Page_Load(object sender, EventArgs e) { } } } For reference, here is the ASP.NET Page Lifecycle Overview: http://msdn.microsoft.com/en-us/library/ms178472.aspx Turns out the best answer was right in the MSDN article. I just had to look carefully at the diagram.

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  • SubSonic template with MySQL

    - by jstevenson86
    When I run the custom tool to create the cs files for SubSonic all the templates now inject a letter g to the top of the cs files. To get this to compile I need to remove the g from the ActiveRecord.cs, Struts.cs, Context.cs and StoredProcedures.cs. Anyone else run into this? I am using MySQL.

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  • how to change windowXP theme using vb.net2005

    - by Darshna Raghani
    I have tried the following code but has no effect: Imports system.Runtime.InteropServices <DllImport("UxTheme.DLL", BestFitMapping:=False, CallingConvention:=CallingConvention.Winapi, CharSet:=CharSet.Unicode, EntryPoint:="#65")> _ Shared Function SetSystemVisualStyle(ByVal pszFilename As String, ByVal pszColor As String, ByVal pszSize As String, ByVal dwReserved As Integer) As Integer End Function Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load 'This code will set Window Themes SetSystemVisualStyle("C:\WINDOWS\Resources\Themes\HmmXP_2_0_1\HmmXP\HmmXP.msstyles", "NormalColor", "NormalSize", 0) End Sub Can anyone plz help?

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  • Change panel "visible" property on MasterPage from Child pages

    - by Vitor Reis
    I want to show some panel with a label that is located on a MasterPage from inside it's child pages.. I already did the coding on the MasterPage: public class MyMaster : MasterPage { public void ShowPanel(string pMessage) { labelInside.Text = pMessage; myPanel.visible = true; } } Then I make the calls from child pages: public void ShowPanel(string pMessage) { MyMaster masterPage = this.Master as MyMaster; masterPage.ShowPanel(pMessage); } This "works" ok, but it won't show nothing, since I need the page to be "refreshed" in an "ajax-way" like an UpdatePanel, which I can't use because the Trigger is in another page, right? I really need this to work.. even if you have another completely different way to do this, I would appreciate.

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  • Global resources can't be resolved after publishing Website in VS2008

    - by Scoregraphic
    Hi there I have a web-project running in VS 2008. We have some global resource files (*.resx) in the App_GlobalResources folder for internationalisation. All this works like a charm on my local IIS installation out of VS. But when I publish my web-project to the local filesystem and/or another server, all the resources can no longer be found. So I guess the pre-compilation is somehow corrupting stuff. When I call the pre-compiled web, I get an error that the resource object with key xyz cannot be found, although it could be found before. I checked with .NET reflector if the resource stuff made it into the *.dlls. All those identifiers are there (bin/Web.dll, bin/<culture>/Web.resources.dll). The identifiers are loaded like this: <asp:MenuItem NavigateUrl="~/OrderNew.aspx" Text="<%$ Resources:MyProject, MenuNewOrder %>" Value="NewOrder"> The resource files are called MyProject.resx and MyProject.<culture>.resx where <culture> corresponds the the specific culture (i.e. MyProject.de-DE.resx). Any ideas how to solve this? I really appreciate any help. Thanks Edit: If I copy the App_GlobalResources folder manually to the output, the resources may be loaded normally. So I really really wonder what this pre-compilation is all about. I'm still interested in solving the issue "the right way".

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  • Keyword Selection Background?

    - by Irwin
    I just installed MSVS2010 Ultimate & I've noticed something which is somewhat annoying & conflicting with my syntax highlighting, as can be seen: As can be seen, when a keyword/function/variable/etc is highlighted all other instances of the aforementioned are highlighted too. This is somewhat annoying. Is there any way to disable this?

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  • How to install VS.NET 2010 without Team Explorer

    - by LexL
    Since we don't use and don't plan to use TFS, it would be nice to not install Team Explorer VS.NET addon and not see any references to it. However this is no TFS option in customized install. Is there some way to install plain-vanilla VS.NET 2010 without it? Or maybe there is some kind of TFS uninstaller?

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • Glew in VS 2010: unresolved external symbol __imp__glewInit

    - by NoviceCai
    I am learning OpenGL by following the redbook. When I come to around page 90, I need use glGenBuffers(); Then I need install "glew". By following the steps in www.cs.uiowa.edu/~cwyman/classes/common/howto/winGLUT.html I download glew.zip from glew.sourceforge.net/ and unpack the files. I put glew.h in C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include and put glew32.lib in C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib and put glew32.dll in C:\Windows\System32. After that, I build my project in VS 2010 and in Linker-input, I add dependencies glew32.lib. But when I build it, I have error unresolved external symbol _imp_glewInit I spend whole day to search solutions, but did not find one. Hope someone can help me with this.

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  • C#: proprietary DLLs requiring access to my assemblies

    - by Craig Johnston
    My solution uses a proprietary assembly, which when debugging the solution throws an Exception saying it can't find an assembly that is meant to be one of the projects in my solution. I cannot add a reference to the proprietary assembly because all I have is the DLL. When I compile everything into a single application directory and run the app it works fine, but I want to debug. Where should assemblies be placed if you want a proprietary assembly in the solution to see them? I assume the issue is that there is no path specified and it is just looking in a default directory of some kind.

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  • how can i learn Enterprise library 4.0 ?

    - by ykaratoprak
    I try to learn Enterprise Library. i find these useful codes to get data from sql. But i try to send data via parameter. also use UPDATE, DELETE, SAVe method. Do you give sama sample? i'm using enterprise 4.0 !!! using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using Microsoft.Practices.EnterpriseLibrary.Common; using Microsoft.Practices.EnterpriseLibrary.Data; namespace WebApplicationForEnterpirires { public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Database objdbase = DatabaseFactory.CreateDatabase("connectionString"); DataSet ds = objdbase.ExecuteDataSet(CommandType.StoredProcedure, "sp_GetProducts"); GridView1.DataSource = ds; GridView1.DataBind(); } } }

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  • Swap references at build time in VS

    - by NitroxDM
    I have a project that runs on both .NET and .NET CF. But it uses a 3rd party library that will not run on both. So I end up changing the reference every time the project gets built. Project A - References the 3rd party dll. Project B - References A and runs .NET CF Project C - References A and runs .NET Is there a way to automate it?

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  • VS 2008 C++ build output?

    - by STingRaySC
    Why when I watch the build output from a VC++ project in VS do I see: 1Compiling... 1a.cpp 1b.cpp 1c.cpp 1d.cpp 1e.cpp [etc...] 1Generating code... 1x.cpp 1y.cpp [etc...] The output looks as though several compilation units are being handled before any code is generated. Is this really going on? I'm trying to improve build times, and by using pre-compiled headers, I've gotten great speedups for each ".cpp" file, but there is a relatively long pause during the "Generating Code..." message. I do not have "Whole Program Optimization" nor "Link Time Code Generation" turned on. If this is the case, then why? Why doesn't VC++ compile each ".cpp" individually (which would include the code generation phase)? If this isn't just an illusion of the output, is there cross-compilation-unit optimization potentially going on here? There don't appear to be any compiler options to control that behavior (I know about WPO and LTCG, as mentioned above). EDIT: The build log just shows the ".obj" files in the output directory, one per line. There is no indication of "Compiling..." vs. "Generating code..." steps. EDIT: I have confirmed that this behavior has nothing to do with the "maximum number of parallel project builds" setting in Tools - Options - Projects and Solutions - Build and Run. Nor is it related to the MSBuild project build output verbosity setting. Indeed if I cancel the build before the "Generating code..." step, the ".obj" files will not exist for the most recent set of "compiled" files. E.g., if I cancel the build during "c.cpp" above, I will see only "a.obj" and "b.obj".

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  • Simple C# USING statement for folder

    - by salvationishere
    I am developing a VS 2008 web application in C#. I am trying to include a namespace that is stored in one of my folders. So instead of: using ADONET_namespace it is stored in "Admins" folder. How do I modify this aspx.cs file to include Admins/ADONET_namespace? Currently I get following error from aspx.cs file: The type or namespace name 'ADONET_namespace' could not be found (are you missing a using directive or an assembly reference?)

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  • retrieving deleted web pages

    - by vishnu
    I have recently published a web service to my site through visual studios ... I was so dumb to select delete existing files option ... Can anyone please help me out how do i get back my deleted files from the server...

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  • Subscribe through API .net C#

    - by Younes
    I have to submit subscription data to another website. I have got documentation on how to use this API however i'm not 100% sure of how to set this up. I do have all the information needed, like username / passwords etc. This is the API documentation: https://www.apiemail.net/api/documentation/?SID=4 How would my request / post / whatever look like in C# .net (vs 2008) when i'm trying to acces this API? This is what i have now, I think i'm not on the right track: public static string GArequestResponseHelper(string url, string token, string username, string password) { HttpWebRequest myRequest = (HttpWebRequest)WebRequest.Create(url); myRequest.Headers.Add("Username: " + username); myRequest.Headers.Add("Password: " + password); HttpWebResponse myResponse = (HttpWebResponse)myRequest.GetResponse(); Stream responseBody = myResponse.GetResponseStream(); Encoding encode = System.Text.Encoding.GetEncoding("utf-8"); StreamReader readStream = new StreamReader(responseBody, encode); //return string itself (easier to work with) return readStream.ReadToEnd(); Hope someone knows how to set this up properly. Thx!

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  • Identifier is undefined

    - by hawk
    I wrote the following code in C++ using VS2012 Express. void ac_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Irrelevant code omitted. } vector<int> ac_benchmark_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, double &time) { // Prepare the container for the results vector<int> matches(num_records * num_patterns); Trie T; Node* trie = T.addWord(records, num_records, record_length); // error line ac_search(num_patterns, pattern_length, patterns, num_records, record_length, records, matches.data(), trie); // Irrelevant code omitted. return matches; } I get the error identifier "ac_search" is undefined at the function invoking line. I am a bit confused here. because the function ac_search is declared as a global (not inside any container). Why can't I call it at this place? Am I missing something? Update I tried ignore irrelevant code and then included it gradually and found that everything is fine until I include the outer loop of ac_search I get the aforementioned error. here is updated code of the function ac_search: void ac_cpu_string_search(uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Loop over all records //for (uint record_number = 0; record_number < num_records; ++record_number) //{ // // Loop over all patterns for (uint pattern_number = 0; pattern_number < num_patterns; ++pattern_number) { // Execute string search const char *ptr_record = &records[record_number * record_length]; const char *ptr_match = std::strstr(ptr_record, &patterns[pattern_number * pattern_length]); // If pattern was found, then calculate offset, otherwise result is -1 if (ptr_match) { matches[record_number * num_patterns + pattern_number] = static_cast<int>(std::distance(ptr_record, ptr_match)); } else { matches[record_number * num_patterns + pattern_number] = -1; } // } //} } Update 2 I think the error has something to do with the function addWord which belongs to the class Trie. When I commented out this function, I did not get the error anymore. Node* Trie::addWord(const char *records, uint num_records, uint record_length) { // Loop over all records for (uint record_number = 0; record_number < num_records; ++record_number) { const char *ptr_record = &records[record_number * record_length]; string s = ptr_record; Node* current = root; if ( s.length() == 0 ) { current->setWordMarker(); // an empty word return; } for ( int i = 0; i < s.length(); i++ ) { Node* child = current->findChild(s[i]); if ( child != NULL ) { current = child; } else { Node* tmp = new Node(); tmp->setContent(s[i]); current->appendChild(tmp); current = tmp; } if ( i == s.length() - 1 ) current->setWordMarker(); } return current; } void ac_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Irrelevant code omitted. } vector<int> ac_benchmark_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, double &time) { // Prepare the container for the results vector<int> matches(num_records * num_patterns); Trie T; Node* trie = T.addWord(records, num_records, record_length); // error line ac_search(num_patterns, pattern_length, patterns, num_records, record_length, records, matches.data(), trie); // Irrelevant code omitted. return matches; }

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