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  • How to specify generic method type parameters partly

    - by DNNX
    I have an extension method like below: public static T GetValueAs<T, R>(this IDictionary<string, R> dictionary, string fieldName) where T : R { R value; if (!dictionary.TryGetValue(fieldName, out value)) return default(T); return (T)value; } Currently, I can use it in the following way: var dictionary = new Dictionary<string, object(); //... var list = dictionary.GetValueAs<List<int, object("A"); // this may throw ClassCastException - this is expected behavior; It works pretty fine, but the second type parameter is really annoying. Is it possible in C# 4.0 rewrite GetValueAs is such a way that the method will still be applicable to different types of string-keyed dictionaries AND there will be no need to specify second type parameter in the calling code, i.e. use var list = dictionary.GetValueAs<List<int("A"); or at least something like var list = dictionary.GetValueAs<List<int, ?("A"); instead of var list = dictionary.GetValueAs<List<int, object("A");

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  • Post JSON array to mvc controller

    - by Yustme
    I'm trying to post a JSON array to a mvc controller. But no matter what i try, everything is 0 or null. I have this table that contains textboxes. I need from all those textboxes it's ID and value as an object. This is my java code: $(document).ready(function () { $('#submitTest').click(function (e) { var $form = $('form'); var trans = new Array(); var parameters = { TransIDs: $("#TransID").val(), ItemIDs: $("#ItemID").val(), TypeIDs: $("#TypeID").val(), }; trans.push(parameters); if ($form.valid()) { $.ajax( { url: $form.attr('action'), type: $form.attr('method'), data: JSON.stringify(parameters), dataType: "json", contentType: "application/json; charset=utf-8", success: function (result) { $('#result').text(result.redirectTo) if (result.Success == true) { return fase; } else { $('#Error').html(result.Html); } }, error: function (request) { alert(request.statusText) } }); } e.preventDefault(); return false; }); }); This is my view code: <table> <tr> <th>trans</th> <th>Item</th> <th>Type</th> </tr> @foreach (var t in Model.Types.ToList()) { { <tr> <td> <input type="hidden" value="@t.TransID" id="TransID" /> <input type="hidden" value="@t.ItemID" id="ItemID" /> <input type="hidden" value="@t.TypeID" id="TypeID" /> </td> </tr> } } </table> This is the controller im trying to receive the data to: [HttpPost] public ActionResult Update(CustomTypeModel ctm) { return RedirectToAction("Index"); } What am i doing wrong?

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  • Map inheritance from generic class in Linq To SQL

    - by Ksenia Mukhortova
    Hi everyone, I'm trying to map my inheritance hierarchy to DB using Linq to SQL: Inheritance is like this, classes are POCO, without any LINQ to SQL attributes: public interface IStage { ... } public abstract class SimpleStage<T> : IStage where T : Process { ... } public class ConcreteStage : SimpleStage<ConcreteProcess> { ... } Here is the mapping: <Database Name="NNN" xmlns="http://schemas.microsoft.com/linqtosql/mapping/2007"> <Table Name="dbo.Stage" Member="Stage"> <Type Name="BusinessLogic.Domain.IStage"> <Column Name="ID" Member="ID" DbType="Int NOT NULL IDENTITY" IsPrimaryKey="true" IsDbGenerated="true" AutoSync="OnInsert" /> <Column Name="StageType" Member="StageType" IsDiscriminator="true" /> <Type Name="BusinessLogic.Domain.SimpleStage" IsInheritanceDefault="true"> <Type Name="BusinessLogic.Domain.ConcreteStage" IsInheritanceDefault="true" InheritanceCode="1"/> </Type> </Type> </Table> </Database> In the runtime I get error: System.InvalidOperationException was unhandled Message="Mapping Problem: Cannot find runtime type for type mapping 'BusinessLogic.Domain.SimpleStage'." Neither specifying SimpleStage, nor SimpleStage<T> in mapping file helps - runtime keeps producing different types of errors. DC is created like this: StreamReader sr = new StreamReader(@"MappingFile.map"); XmlMappingSource mapping = XmlMappingSource.FromStream(sr.BaseStream); DataContext dc = new DataContext(@"connection string", mapping); If Linq to SQL doesn't support this, could you, please, advise some other ORM, which does. Thanks in advance, Regards! Ksenia

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  • Advice on setting up a central db with master tables for web apps

    - by Dragn1821
    I'm starting to write more and more web applications for work. Many of these web applications need to store the same types of data, such as location. I've been thinking that it may be better to create a central db and store these "master" tables there and have each applicaiton access them. I'm not sure how to go about this. Should I create tables in my application's db to copy the data from the master table and store in the app's table (for linking with other app tables using foreign keys)? Should I use something like a web service to read the data from the master table instead of firing up a new db connection in my app? Should I forget this idea and just store the data within my app's db? I would like to have data such as the location central so I can go to one table and add a new location and the next time someone needs to select a location from one of the apps, the new one would be there. I'm using ASP.NET MVC 1.0 to build the web apps and SQL 2005 as the db. Need some advice... Thanks!

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  • Protocol specification in XML

    - by Mathijs
    Is there a way to specify a packet-based protocol in XML, so (de)serialization can happen automatically? The context is as follows. I have a device that communicates through a serial port. It sends and receives a byte stream consisting of 'packets'. A packet is a collection of elementary data types and (sometimes) other packets. Some elements of packets are conditional; their inclusion depends on earlier elements. I have a C# application that communicates with this device. Naturally, I don't want to work on a byte-level throughout my application; I want to separate the protocol from my application code. Therefore I need to translate the byte stream to structures (classes). Currently I have implemented the protocol in C# by defining a class for each packet. These classes define the order and type of elements for each packet. Making class members conditional is difficult, so protocol information ends up in functions. I imagine XML that looks like this (note that my experience designing XML is limited): <packet> <field name="Author" type="int32" /> <field name="Nickname" type="bytes" size="4"> <condition type="range"> <field>Author</field> <min>3</min> <max>6</min> </condition> </field> </packet> .NET has something called a 'binary serializer', but I don't think that's what I'm looking for. Is there a way to separate protocol and code, even if packets 'include' other packets and have conditional elements?

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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  • Reserve space for initially hidden widget in QVBoxLayout

    - by Skinniest Man
    I am using a QVBoxLayout to arrange a vertical stack of widgets. I want some of them to be initially hidden and only show up when a check box is checked. Here is an example of the code I'm using. MyWidget::MyWidget(QWidget *parent) : QWidget(parent) { QVBoxLayout *layout = new QVBoxLayout(this); QLabel *labelLogTypes = new QLabel(tr("Log Types")); m_checkBoxCsv = new QCheckBox(tr("&Delimited File (CSV)")); m_labelDelimiter = new QLabel(tr("Delimiter:")); m_lineEditDelimiter = new QLineEdit(","); checkBoxCsv_Toggled(m_checkBoxCsv-isChecked()); connect(m_checkBoxCsv, SIGNAL(toggled(bool)), SLOT(checkBoxCsv_Toggled(bool))); QHBoxLayout *layoutDelimitedChar = new QHBoxLayout(); layoutDelimitedChar-addWidget(m_labelDelimiter); layoutDelimitedChar-addWidget(m_lineEditDelimiter); m_checkBoxXml = new QCheckBox(tr("&XML File")); m_checkBoxText = new QCheckBox(tr("Plain &Text File")); // Now that everything is constructed, put it all together // in the main layout. layout-addWidget(labelLogTypes); layout-addWidget(m_checkBoxCsv); layout-addLayout(layoutDelimitedChar); layout-addWidget(m_checkBoxXml); layout-addWidget(m_checkBoxText); layout-addStretch(); } MyWidget::checkBoxCsv_Toggled(bool checked) { m_labelDelimiter-setVisible(checked); m_lineEditDelimiter-setVisible(checked); } I want m_labelDelimiter and m_lineEditDelimiter both to be initially invisible and I want their visibility to toggle with the state of m_checkBoxCsv. This code acheives the functionality I desire, but it doesn't seem to reserve space for the two initially hidden widgets. When I check the checkbox, they become visible, but everything is kind of scrunched to accomodate them. If I leave them initially visible, everything is laid out just the way I would like it. Is there any way to make the QVBoxLayout reserve space for these widgets even if they're initially invisible?

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  • [javascript] Populating jsTree based on XML data uploaded to server folder

    - by PFM
    tl:dr How can I populate jsTree based on a folder location instead of an exact XML url? I'm looking for a little direction on this project. Currently I am trying to copy file structures of hard drives as XML files and recreate them using jsTree on the webserver for a completely independent version of the file structure. I have some python script that outputs XML files that are formed to jsTree and automatically uploads to a folder on the server. The problem is now I am a little lost because I have to manually enter each XML file into jsTree code for it to display so I have multiple entries like this: $("#tree1") .jstree({ "plugins" : [ "themes", "xml_data", "ui", "search", "types" ], "xml_data" : { "ajax" : { "url" : "./XML_DATA/DRIVE1.xml" }, "xsl" : "nest" }, I see in the documentation that instead of populated by the direct file the folders are populated by "server.php" but no where in the php code does it point to any directories or files. After considering the problem I thought of a few solutions and could use some advice on them: Should I be trying to write php code to automatically look through my XML_DATA folder to upload each XML file? Should I just upload all the XML to mySQL and populate my tree based on that? Should the javascript be the code looking through the server's folder for XML files? All the XML is formed the same way but the number of XML files on the server will increase and will have to be refreshed as well as they will be overwritten with changes. Any direction would be appreciated, thanks.

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  • Nginx Rails app can't deploy

    - by user3596718
    I have an issue with my rails application running with passenger and nginx hosted in Ubuntu 12.04. In the nginx.conf file below, my "example.com" (Regular HTML) and "redmine.example.com" (Rails app) are working perfectly, but my "crete.example.com" (Another Rails app) is showing "502 bad gateway". I have them both hosted in /var/data with the same permissions and ownerships, also tried different ports, I can't think of something else to try. worker_processes 1; events { worker_connections 1024; } http { passenger_root /usr/lib/ruby/vendor_ruby/phusion_passenger/locations.ini; include mime.types; default_type application/octet-stream; sendfile on; keepalive_timeout 65; server{ listen 80; server_name example.com; root /opt/nginx/html; } server{ server_name redmine.example.com; root /var/data/redmine/public; passenger_enabled on; location ~ ^/<SUBURI>(/.*|$){ alias /var/data/redmine/public$1; passenger_base_uri /redmine; passenger_app_root /var/data/redmine; passenger_document_root /var/data/redmine/public; passenger_enabled on;} } server{ server_name crete.example.com; root /var/data/crete/public; passenger_enabled on; location ~ ^/<SUBURI>(/.*|$){ alias /var/data/crete/public$1; passenger_base_uri /crete; passenger_app_root /var/data/crete; passenger_document_root /var/data/crete/public; passenger_enabled on;} } } This are my Ruby and Rails versions: ruby 2.0.0p451 (2014-02-24 revision 45167) [x86_64-linux] Rails 4.1.0 My nginx error.log 2014/05/02 12:29:50 [error] 3343#0: *4 upstream prematurely closed connection while reading response header from upstream, client: xxx.xx.xx.xx, server: crete.example.com, request: "GET / HTTP/1.1", upstream: "passenger:/tmp/passenger.1.0.3 323/generation-0/request:", host: "crete.example.com" Any other conf file you might need to solve this don't hesitate to ask.

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  • How to cast C struct just another struct type if their memory size are equal?

    - by Eonil
    I have 2 matrix structs means equal data but have different form like these: // Matrix type 1. typedef float Scalar; typedef struct { Scalar e[4]; } Vector; typedef struct { Vector e[4]; } Matrix; // Matrix type 2 (you may know this if you're iPhone developer) struct CATransform3D { CGFloat m11, m12, m13, m14; CGFloat m21, m22, m23, m24; CGFloat m31, m32, m33, m34; CGFloat m41, m42, m43, m44; }; typedef struct CATransform3D CATransform3D; Their memory size are equal. So I believe there is a way to convert these types without any pointer operations or copy like this: // Implemented from external lib. CATransform3D CATransform3DMakeScale (CGFloat sx, CGFloat sy, CGFloat sz); Matrix m = (Matrix)CATransform3DMakeScale ( 1, 2, 3 ); Is this possible? Currently compiler prints an "error: conversion to non-scalar type requested" message.

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  • How can data templates in generic.xaml get applied automatically?

    - by Thiado de Arruda
    I have a custom control that has a ContentPresenter that will have an arbitrary object set as it content. This object does not have any constraint on its type, so I want this control to display its content based on any data templates defined by application or by data templates defined in Generic.xaml. If in a application I define some data template(without a key because I want it to be applied automatically to objects of that type) and I use the custom control bound to an object of that type, the data template gets applied automatically. But I have some data templates defined for some types in the generic.xaml where I define the custom control style, and these templates are not getting applied automatically. Here is the generic.xaml : If I set an object of type 'PredefinedType' as the content in the contentpresenter, the data template does not get applied. However, If it works if I define the data template in the app.xaml for the application thats using the custom control. Does someone got a clue? I really cant assume that the user of the control will define this data template, so I need some way to tie it up with the custom control.

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  • C++ Dynamic Allocation Mismatch: Is this problematic?

    - by acanaday
    I have been assigned to work on some legacy C++ code in MFC. One of the things I am finding all over the place are allocations like the following: struct Point { float x,y,z; }; ... void someFunc( void ) { int numPoints = ...; Point* pArray = (Point*)new BYTE[ numPoints * sizeof(Point) ]; ... //do some stuff with points ... delete [] pArray; } I realize that this code is atrociously wrong on so many levels (C-style cast, using new like malloc, confusing, etc). I also realize that if Point had defined a constructor it would not be called and weird things would happen at delete [] if a destructor had been defined. Question: I am in the process of fixing these occurrences wherever they appear as a matter of course. However, I have never seen anything like this before and it has got me wondering. Does this code have the potential to cause memory leaks/corruption as it stands currently (no constructor/destructor, but with pointer type mismatch) or is it safe as long as the array just contains structs/primitive types?

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  • Accessing both stored procedure output parameters AND the result set in Entity Framework?

    - by MS.
    Is there any way of accessing both a result set and output parameters from a stored procedure added in as a function import in an Entity Framework model? I am finding that if I set the return type to "None" such that the designer generated code ends up calling base.ExecuteFunction(...) that I can access the output parameters fine after calling the function (but of course not the result set). Conversely if I set the return type in the designer to a collection of complex types then the designer generated code calls base.ExecuteFunction<T>(...) and the result set is returned as ObjectResult<T> but then the value property for the ObjectParameter instances is NULL rather than containing the proper value that I can see being passed back in Profiler. I speculate the second method is perhaps calling a DataReader and not closing it. Is this a known issue? Any work arounds or alternative approaches? Edit My code currently looks like public IEnumerable<FooBar> GetFooBars( int? param1, string param2, DateTime from, DateTime to, out DateTime? createdDate, out DateTime? deletedDate) { var createdDateParam = new ObjectParameter("CreatedDate", typeof(DateTime)); var deletedDateParam = new ObjectParameter("DeletedDate", typeof(DateTime)); var fooBars = MyContext.GetFooBars(param1, param2, from, to, createdDateParam, deletedDateParam); createdDate = (DateTime?)(createdDateParam.Value == DBNull.Value ? null : createdDateParam.Value); deletedDate = (DateTime?)(deletedDateParam.Value == DBNull.Value ? null : deletedDateParam.Value); return fooBars; }

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Turn based synchronization between threads

    - by Amarus
    I'm trying to find a way to synchronize multiple threads having the following conditions: * There are two types of threads: 1. A single "cyclic" thread executing an infinite loop to do cyclic calculations 2. Multiple short-lived threads not started by the main thread * The cyclic thread has a sleep duration between each cycle/loop iteration * The other threads are allowed execute during the inter-cycle sleep of the cyclic thread: - Any other thread that attempts to execute during an active cycle should be blocked - The cyclic thread will wait until all other threads that are already executing to be finished Here's a basic example of what I was thinking of doing: // Somewhere in the code: ManualResetEvent manualResetEvent = new ManualResetEvent(true); // Allow Externally call CountdownEvent countdownEvent = new CountdownEvent(1); // Can't AddCount a CountdownEvent with CurrentCount = 0 void ExternallyCalled() { manualResetEvent.WaitOne(); // Wait until CyclicCalculations is having its beauty sleep countdownEvent.AddCount(); // Notify CyclicCalculations that it should wait for this method call to finish before starting the next cycle Thread.Sleep(1000); // TODO: Replace with actual method logic countdownEvent.Signal(); // Notify CyclicCalculations that this call is finished } void CyclicCalculations() { while (!stopCyclicCalculations) { manualResetEvent.Reset(); // Block all incoming calls to ExternallyCalled from this point forward countdownEvent.Signal(); // Dirty workaround for the issue with AddCount and CurrentCount = 0 countdownEvent.Wait(); // Wait until all of the already executing calls to ExternallyCalled are finished countdownEvent.Reset(); // Reset the CountdownEvent for next cycle. Thread.Sleep(2000); // TODO: Replace with actual method logic manualResetEvent.Set(); // Unblock all threads executing ExternallyCalled Thread.Sleep(1000); // Inter-cycles delay } } Obviously, this doesn't work. There's no guarantee that there won't be any threads executing ExternallyCalled that are in between manualResetEvent.WaitOne(); and countdownEvent.AddCount(); at the time the main thread gets released by the CountdownEvent. I can't figure out a simple way of doing what I'm after, and almost everything that I've found after a lengthy search is related to producer/consumer synchronization which I can't apply here.

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  • Tools for Automated Source Code Editing

    - by Steve
    I'm working on a research project to automatically modify code to include advanced mathematical concepts (like adding random effects into a loop or encapsulating an existing function with a new function that adds in a more advanced physical model). My question to the community is: are there are any good tools for manipulating source code directly? I want to do things like Swap out functions Add variable declarations wherever they are required Determine if a function is multiplied by anything Determine what functions are called on a line of code See what parameters are passed to a function and replace them with alternatives Introduce new function calls on certain lines of code Wherever possible just leaving the rest of the code untouched and write out the results I never want to actually compile the code I only want to understand what symbols are used, replace and add in a syntactically correct way, and be able to declare variables at the right position. I've been using a minimal flex/bison approach with some success but I do not feel the it is robust. I hate to take on writing a full language parser just to add some new info to the end of a line or the top of a function. It seems like this is almost what is going to be required but it also seems like there should be some tools out there to do these types of manipulations already. The code to be changed is in a variety of languages, but I'm particularly interested in FORTRAN. Any thoughts?

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  • Handling Denormalized Schema with Eclipselink

    - by iamrohitbanga
    Hello All I have a denormalized table containing employee information. The fields are employee id, name and department name. The primary key is a composite one consisting of all three fields. An employee can belong to multiple departments. I want to read/write the objects in the table using the Eclipselink Dynamic Persistence API (which is infact a wrapper on top of JPA descriptors etc.). Example Data: 1 e1 dep1 2 e1 dep2 3 e2 dep1 4 e2 dep3 5 e3 dep1 5 e3 dep2 5 e3 dep3 A normal ReadAllQuery (select query) on the table returns a DynamicEntity corresponding to each row in the table. However I want to club all entities based on the emp id and return all the departments he belongs to as a list. I can merge the entities after retrieving them but if I can use some Eclipselink feature out of the box then it would be better. One way to do the read is the following: I create two dynamic types corresponding to employee: Having id,name as the primary key Having id, department as the primary key, I create a OneToManyMapping from the first type to the second one. Then when I query the first type it does return the departments to which employee belongs as a list of DynamicEntity of the second type. This satisfies the read scenario. Is there a better way of doing this? Is this inherently supported by Eclipselink or JPA? I cannot get the same dynamic type configuration working for the write scenario. This is because when I write the changes using the writeObject method of UnitOfWork, it generates insert queries which enter the following entries in the table id name department 102 emp_102 102 st 102 dep_102 102 dep_102 102 dep_102 instead of: id name department 102 emp_102 st 102 emp_102 dep_102 102 emp_102 dep_102 102 emp_102 dep_102 Is there any way I can get write to work with this schema using eclipselink? I want to avoid doing the heavy lifting of merging the rows for such a denormalized schema or generating each row before doing a write. Is there no clean way of doing this using Eclipselink or JPA? Thanks in Advance.

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  • Jquery.Validate plugin + realPerson plugin

    - by Dave Watts
    I can't figure out how to make it so the form wont fire unless the realPerson captcha is "valid". I can see that when the user types in the correct/valid letters and clicks submit it adds a class of "valid" to the input. So Ive been trying to figure out how to get the jquery.validate plugin to only fire when the class "valid" is present. <script type="text/javascript"> $(document).ready(function(){ $('#defaultReal').realperson(); $('#contact_form2').validate({ submitHandler: function(form) { var str = $("form").serialize(); $.ajax({ type: "POST", url: "contactpage.php", data: str, success: function(){ $('#contact_form2').html("<div id='message'></div>"); $('#message').html("<h2>Contact Form Submitted!</h2>") .append("<p>We will be in touch soon.</p>") .hide() .fadeIn(1500, function() { $('#message').append("<img id='checkmark' src='images/check.png' />"); }); }}); return false; } }); Thank you in advanced! -Dave

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  • Simulation tree command in C

    - by Ecle
    I have to create the simulation of tree command in C, this is my current code: #include <stdio.h> #include <sys/types.h> #include <sys/stat.h> #include <dirent.h> #include <string.h> main(int argc, char *argv[]){ int i; if(argc < 2){ printf("\nError. Use: %s directory\n", argv[0]); system("exit"); } for(i=1;i<argc;i++) //if(argv[i][0] != '-') tree(argv[i]); } tree(char *ruta){ DIR *dirp; struct dirent *dp; static nivel = 0; struct stat buf; char fichero[256]; int i; if((dirp = opendir(path)) == NULL){ perror(path); return; } while((dp = readdir(dirp)) != NULL){ printf(fichero, "%s/%s", path, dp->d_name); if((buf.st_mode & S_IFMT) == S_IFDIR){ for(i=0;i<nivel;i++) printf("\t"); printf("%s\n", dp->d_name); ++nivel; tree(fichero); --nivel; } } } Apparently, it works! (due to it compiles correctly) But I don't why. I can't pass the correct arguments to execute this. Thank you so much, people.

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  • What C# container is most resource-efficient for existence for only one operation?

    - by ccornet
    I find myself often with a situation where I need to perform an operation on a set of properties. The operation can be anything from checking if a particular property matches anything in the set to a single iteration of actions. Sometimes the set is dynamically generated when the function is called, some built with a simple LINQ statement, other times it is a hard-coded set that will always remain the same. But one constant always exists: the set only exists for one single operation and has no use before or after it. My problem is, I have so many points in my application where this is necessary, but I appear to be very, very inconsistent in how I store these sets. Some of them are arrays, some are lists, and just now I've found a couple linked lists. Now, none of the operations I'm specifically concerned about have to care about indices, container size, order, or any other functionality that is bestowed by any of the individual container types. I picked resource efficiency because it's a better idea than flipping coins. I figured, since array size is configured and it's a very elementary container, that might be my best choice, but I figure it is a better idea to ask around. Alternatively, if there's a better choice not out of resource-efficiency but strictly as being a better choice for this kind of situation, that would be nice as well.

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  • Should I have one dll or multiple for Business Logic?

    - by Brian
    In my situation, my company services many types of customers. Almost every customer requires their own Business Logic. Of course, there will be a base layer that all business logic should inherit from. However, I'm going back and forth on architecting this--either in one dll for all customers or one dll for each. My biggest point of contention deals with upgrading the software. We have about 12 data entry personnel that work with 20 companies and it's critical that they have little down time. My concern is that if I deploy everything in one dll, I could introduce a bug in company A's logic while only intending to update Company B's logic. I believe I could reduce the risk if each company's logic had their own dll, so then, I could deploy Company B's update w/o harming Company A's. -- I will be the only one supporting this. That said, this also seems like a nightmare to manage 20 different .dll's -- that's for the BLL alone. I also need to create a View layer and ViewModel layer. So, potentially, I could have 20 (companies) * 3 (layers) which would equate to 60 .dll's. Thank You.

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  • How to filter List<T> with LINQ and Reflection

    - by Ehsan Sajjad
    i am getting properties via reflection and i was doing like this to iterate on the list. private void HandleListProperty(object oldObject, object newObject, string difference, PropertyInfo prop) { var oldList = prop.GetValue(oldObject, null) as IList; var newList = prop.GetValue(newObject, null) as IList; if (prop.PropertyType == typeof(List<DataModel.ScheduleDetail>)) { List<DataModel.ScheduleDetail> ScheduleDetailsOld = oldList as List<DataModel.ScheduleDetail>; List<DataModel.ScheduleDetail> ScheduleDetailsNew = newList as List<DataModel.ScheduleDetail>; var groupOldSchedules = ScheduleDetailsOld .GroupBy(x => x.HomeHelpID) .SelectMany(s => s.DistinctBy(d => d.HomeHelpID) .Select(h => new { h.HomeHelpID, h.HomeHelpName })); } } Now i am making it generic because there will be coming different types of Lists and i don't want to put if conditions this way i want to write generic code to handle any type of list. I came up with this way: private void HandleListProperty(object oldObject, object newObject, string difference, PropertyInfo prop) { var oldList = prop.GetValue(oldObject, null) as IList; var newList = prop.GetValue(newObject, null) as IList; var ListType = prop.PropertyType; var MyListInstance = Activator.CreateInstance(ListType); MyListInstance = oldList; } i am able to get the items in MyListInstance but as the type will come at runtime i am not getting how to write linq query to filter them, any ideah how to do.

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  • Coldfusion 8 and HTTP PUT - is there a way to PUT an object?

    - by ciaranarcher
    Hi all We are using EHCache with CF 8 to cache stuff on a central server using a RESTful interface over HTTP. I am trying to cache a cfquery object to the cache server. I can get this to work if I call EHCache direct (i.e. store it in a local cache) but if I try to cache on a remote server over HTTP I am running into problems. The code I am using is as follows: <cfhttp url="http://localhost:8080/myCache/myKey" method="put" result="r" timeout="2" throwonerror="true" > <cfhttpparam type="body" value="#ARGUMENTS.item#" /> </cfhttp> CF doesn't like this reference to #ARGUMENTS.item# and it complains Complex object types cannot be converted to simple values. Can anyone give me an example of how to put an object over http using CF? If this is not possible with CF then a Java example would be the next best thing. Many thanks in advance! PS: I do not want to use serialization to text/JSON etc. as this approach has issues with data integrity and most importantly it's not fast enough.

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  • C vs C++ function questions

    - by james
    I am learning C, and after starting out learning C++ as my first compiled language, I decided to "go back to basics" and learn C. There are two questions that I have concerning the ways each language deals with functions. Firstly, why does C "not care" about the scope that functions are defined in, whereas C++ does? For example, int main() { donothing(); return 0; } void donothing() { } the above will not compile in a C++ compiler, whereas it will compile in a C compiler. Why is this? Isn't C++ mostly just an extension on C, and should be mostly "backward compatible"? Secondly, the book that I found (Link to pdf) does not seem to state a return type for the main function. I check around and found other books and websites and these also commonly do not specify return types for the main function. If I try to compile a program that does not specify a return type for main, it compiles fine (although with some warnings) in a C compiler, but it doesn't compile in a C++ compiler. Again, why is that? Is it better style to always specify the return type as an integer rather than leaving it out? Thanks for any help, and just as a side note, if anyone can suggest a better book that I should buy that would be great!

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  • How to make "int" parse blank strings?

    - by Alex B
    I have a parsing system for fixed-length text records based on a layout table: parse_table = [\ ('name', type, length), .... ('numeric_field', int, 10), # int example ('textc_field', str, 100), # string example ... ] The idea is that given a table for a message type, I just go through the string, and reconstruct a dictionary out of it, according to entries in the table. Now, I can handle strings and proper integers, but int() will not parse all-spaces fields (for a good reason, of course). I wanted to handle it by defining a subclass of int that handles blank strings. This way I could go and change the type of appropriate table entries without introducing additional kludges in the parsing code (like filters), and it would "just work". But I can't figure out how to override the constructor of a build-in type in a sub-type, as defining constructor in the subclass does not seem to help. I feel I'm missing something fundamental here about how Python built-in types work. How should I approach this? I'm also open to alternatives that don't add too much complexity.

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