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  • No-overflow cast on x64

    - by Cheeso
    I have an existing C codebase that works on x86. I'm now compiling it for x64. What I'd like to do is cast a size_t to a DWORD, and throw an exception if there's a loss of data. Q: Is there an idiom for this? Here's why I'm doing this: A bunch of Windows APIs accept DWORDs as arguments, and the code currently assumes sizeof(DWORD)==sizeof(size_t). That assumption holds for x86, but not for x64. So when compiling for x64, passing size_t in place of a DWORD argument, generates a compile-time warning. In virtually all of these cases the actual size is not going to exceed 2^32. But I want to code it defensively and explicitly. This is my first x64 project, so... be gentle.

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  • Group partial class shortcut

    - by Fred Yang
    I have to cs file for one partial class. I know that I can modify project file to group them together like way that vs.net group *.aspx and *.aspx.cs, but is there a way to do that in vs.net IDE directly?

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  • httpCookie cause the page not to load

    - by jvcoach23
    I'm using VS 2010, vb.net and asp 3.5. I have a simple default.aspx page that has Dim ctx As HttpContext = HttpContext.Current Dim cookie As HttpCookie = ctx.Request.Cookies("SessionGUID") Me.lbl1.Text = cookie.Value.ToString the page loads fine when running it from within VS, but when i build the site and run the page, it doesn't load.. it doesn't give me an error, but nothing shows up. This is what the view source looks like HTMLHEAD META content="text/html; charset=windows-1252" http-equiv=Content-Type/HEAD BODY/BODY/HTML I took out the < in the tags so that it would display here... If i take out the Me.lbl1.Text = cookie.Value.ToString the page loads fine.. All i'm putting to the page is some text and the label control. anyone have any ideas

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  • I want tell the VC++ Compiler to compile all code. Can it be done?

    - by KGB
    I am using VS2005 VC++ for unmanaged C++. I have VSTS and am trying to use the code coverage tool to accomplish two things with regards to unit tests: See how much of my referenced code under test is getting executed See how many methods of my code under test (if any) are not unit tested at all Setting up the VSTS code coverage tool (see the link text) and accomplishing task #1 was straightforward. However #2 has been a surprising challenge for me. Here is my test code. class CodeCoverageTarget { public: std::string ThisMethodRuns() { return "Running"; } std::string ThisMethodDoesNotRun() { return "Not Running"; } }; #include <iostream> #include "CodeCoverageTarget.h" using namespace std; int main() { CodeCoverageTarget cct; cout<<cct.ThisMethodRuns()<<endl; } When both methods are defined within the class as above the compiler automatically eliminates the ThisMethodDoesNotRun() from the obj file. If I move it's definition outside the class then it is included in the obj file and the code coverage tool shows it has not been exercised at all. Under most circumstances I want the compiler to do this elimination for me but for the code coverage tool it defeats a significant portion of the value (e.g. finding untested methods). I have tried a number of things to tell the compiler to stop being smart for me and compile everything but I am stumped. It would be nice if the code coverage tool compensated for this (I suppose by scanning the source and matching it up with the linker output) but I didn't find anything to suggest it has a special mode to be turned on. Am I totally missing something simple here or is this not possible with the VC++ compiler + VSTS code coverage tool? Thanks in advance, KGB

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  • checked list box

    - by Xaver
    i want to do some actions when all items in checked list box are unchecked. There is only event ItemCheck but the check state is not updated until after the ItemCheck event occurs.

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  • Unable to build any C++ projects on VS 2010?

    - by Nick Brooks
    When I try to "Build" a project it says: The operation could not be completed. Unspecified error When I try to debug the debugger says: The debugger cannot continue the process I really don't understand what is wrong with that? The project is fine and it compiles perfectly on VS 2008.

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  • How to load a type in parent-child website

    - by salvationishere
    I am developing a C# VS 2008 / SQL Server 2008 website. Although this same code compiles in the Project version, the website version does not compile. Many of their files are the same so I do not understand even where to look. The only compile error I get is: Could not load type 'DataMatch' in my DataMatch.aspx file. Is the problem in my web.config file? How do websites differ from projects in VS? All four of these files reside in same directory. Default.aspx file: <%@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="AddFileToSQL" Title="Untitled Page" % ... Default.aspx.cs file: ... using System.Data.SqlClient; using System.Security.Principal; namespace AddFileToSQL { public partial class AddFileToSQL : System.Web.UI.Page { ... DataMatch.aspx file: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="DataMatch.aspx.cs" Inherits="DataMatch" % ... DataMatch.aspx.cs file: ... using System.Web.UI.WebControls; using AddFileToSQL; public partial class DataMatch : AddFileToSQL { ...

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  • Vb6 project files and source safe

    - by Andrew
    A part of the application that I am working on is a legacy Vb6 Windows forms application. All the files in the project are under source control (VSS) except the Vb6 project file. From what I can establish from the other developers working on the project the reason for this is that the com components used in the projects have different references on each developers machine. I want to move the project files into VSS so that when files are added to the project these can be updated in the project files and other developers (and more importantly an automated build script) can get the latest project files from source safe. Does anyone know if/how I can achieve this in such a way as to not corrupt the references to other com components on different development machines?

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  • Upgraded jquery to 1.4.2. Now project doesn't find jquery

    - by Jova
    I have a C# ASP.NET MVC application which has been using jquery 1.3.2 in VS2008 environment. I decided to upgrade to 1.4.2 and added the file to my project. Changed the reference in my masterpage header to the new version. But now nothing works, it's like it can't find the jquery library. What could be wrong?

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  • How to edit a StoryBoard to put it in a Button Style ?

    - by pi-corellis
    Hello, I've created a storyboard for a button in blend that I want it to apply everytime the button is pressed, So I tried to create a style,I've been stucked for a long time now. here is the code of my Storyboard: <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="button"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="0.85"> <EasingDoubleKeyFrame.EasingFunction> <QuinticEase EasingMode="EaseInOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <QuarticEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleY)" Storyboard.TargetName="button"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="0.85"> <EasingDoubleKeyFrame.EasingFunction> <QuinticEase EasingMode="EaseInOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <QuarticEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> And Here is the code of my button style: <Style x:Key="ParametersButton" TargetType="ButtonBase" > <Setter Property="Background" Value="{StaticResource TransparentBrush}"/> <Setter Property="BorderBrush" Value="{StaticResource PhoneForegroundBrush}"/> <Setter Property="Foreground" Value="{StaticResource PhoneForegroundBrush}"/> <Setter Property="MinHeight" Value="72" /> <Setter Property="BorderThickness" Value="{StaticResource PhoneDefaultBorderThickness}"/> <Setter Property="FontFamily" Value="{StaticResource PhoneFontFamilyNormal}"/> <Setter Property="FontSize" Value="{StaticResource PhoneFontSizeMediumLarge}"/> <Setter Property="Padding" Value="0,15,15,0"/> <Setter Property="Height" Value="72"/> <Setter Property="Width" Value="72"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ButtonBase"> <Grid Background="Transparent" > <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="UnPressed"/> <VisualState x:Name="Pressed"> <Storyboard> <!--Here is where I want to insert my StoryBoard--> </Storyboard> </VisualState> <VisualState x:Name="Disabled"/> </VisualStateGroup> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Border x:Name="ButtonBackground" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="0" CornerRadius="0" Background="#FF1BA1E2" Margin="{StaticResource PhoneTouchTargetOverhang}" RenderTransformOrigin="0.5,0.5"> <ContentControl x:Name="foregroundContainer" FontFamily="{TemplateBinding FontFamily}" Foreground="{TemplateBinding Foreground}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" FontSize="{TemplateBinding FontSize}" Padding="{TemplateBinding Padding}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}"/> </Border> </Grid> </ControlTemplate> </Setter.Value> </Setter> How can I proceed ? Thanks, Renaud

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  • What is the best practice to segment c#.net projects based on a single base project

    - by Anthony
    Honestly, I can't word my question any better without describing it. I have a base project (with all its glory, dlls, resources etc) which is a CMS. I need to use this project as a base for othe custom bake projects. This base project is to be maintained and updated among all custom bake projects. I use subversion (Collabnet and Tortise SVN) I have two questions: 1 - Can I use subversion to share the base project among other projects What I mean here is can I "Checkout" the base project into another "Checked Out" project and have both update and commit seperatley. So, to paint a picture, let's say I am working on a custom project and I modify the core/base prject in some way (which I know will suit the others) can I then commit those changes and upon doing so when I update the base project in the other "Checked out" resources will it pull the changes? In short, I would like not to have to manually deploy updated core files whenever I make changes into each seperate project. 2 - If I create a custom file (let's say an webcontrol or aspx page etc) can I have it compile seperatley from the base project Another tricky one to explain. When I publish my web application it creates DLLs based on the namespaces of projects attached to it. So I may have a number of DLLs including the "Website's" namespace DLL, which could simply be website. I want to be able to make a seperate, custom, control which does not compile into those DLLs as the custom files should not rely on those DLLS to run. Is it as simple to set a seperate namespace for those files like CustomFiles.ProjectName for example? Think of the whole idea as adding modules to the .NET project, I don't want the module's code in any of the core DLLs but I do need for module to be able to access the core dlls. (There is no need for the core project to access the module code as it should be one way only in theory, though I reckon it woould not be possible anyway without using JSON/SOAP or something like that, maybe I am wrong.) I want to create a pluggable environment much like that of Joomla/Wordpress as since PHP generally doesn't have to be compiled first I see this is the reason why all this is possible/easy. The idea is to allow pluggable themes, modules etc etc. (I haven't tried simply adding .NET themes after compile/publish but I am assuming this is possible anyway? OR does the compiler need to reference items in the files?)

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  • VS 2008 debugger: How does it decide what Cassini port to run a web service under?

    - by BDW
    I have a VS 2008 solution that includes a web site and a web service. I'm developing both at once, and it's helpful to be able to debug from one into the other. It occasionally can't find the web service. If I look in the web.config, I find the port number it's looking at is not the port number it auto-runs the service in when I use the debugger. For example, the web.config reference says something like: add key="mynamespace.mywebservice" value="http://localhost:55765/mywebservice.asmx" When I hover over the Cassini port icon, I find that the web service is running in port 55382 (or some other non-55765 port). No wonder it can't find it. Is there a way to enforce that the port number it runs under is the one specified in the web config? And if it's not using the web config port number to figure out where to run it... where does it decide? I know in VS2005, there was a way to specify the port number to use when debugging, but I can't find that anywhere in the web service project in VS 2008. This is really going to cause problems as more developers come on to this project - how can I fix it? Deleting and re-adding the web services to the project fixes it, but I'd literally have to do it a couple times a day, not an ideal solution.

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  • inline and member initializers

    - by Alexander
    When should I inline a member function and when should I use member initializers? My code is below.. I would like to modify it so I could make use some inline when appropriate and member initializers: #include "Books.h" Book::Book(){ nm = (char*)""; thck = 0; wght = 0; } Book::Book(const char *name, int thickness, int weight){ nm = strdup(name); thck = thickness; wght = weight; } Book::~Book(){ } const char* Book::name(){ return nm; } int Book::thickness(){ return thck; } int Book::weight(){ return wght; } // // Prints information about the book using this format: // "%s (%d mm, %d dg)\n" // void Book::print(){ printf("%s (%d mm, %d dg)\n", nm, thck, wght); } Bookcase::Bookcase(int id){ my_id = id; no_shelf = 0; } int Bookcase::id(){ return my_id; } Bookcase::~Bookcase(){ for (int i = 0; i < no_shelf; i++) delete my_shelf[i]; } bool Bookcase::addShelf(int width, int capacity){ if(no_shelf == 10) return false; else{ my_shelf[no_shelf] = new Shelf(width, capacity); no_shelf++; return true; } } bool Bookcase::add(Book *bp){ int index = -1; int temp_space = -1; for (int i = 0; i < no_shelf; i++){ if (bp->weight() + my_shelf[i]->curCapacity() <= my_shelf[i]->capacity()){ if (bp->thickness() + my_shelf[i]->curWidth() <= my_shelf[i]->width() && temp_space < (my_shelf[i]->width() - my_shelf[i]->curWidth())){ temp_space = (my_shelf[i]->width()- my_shelf[i]->curWidth()); index = i; } } } if (index != -1){ my_shelf[index]->add(bp); return true; }else return false; } void Bookcase::print(){ printf("Bookcase #%d\n", my_id); for (int i = 0; i < no_shelf; i++){ printf("--- Shelf (%d mm, %d dg) ---\n", my_shelf[i]->width(), my_shelf[i]->capacity()); my_shelf[i]->print(); } }

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  • my window's handle is unused and cannot be evaluated

    - by numerical25
    I am trying to encapsulate my Win32 application into a class. My problem occurs when trying to initiate my primary window for the application below is my declaration and implementation... I notice the issue within my class method InitInstance(); declaration #pragma once #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: int m_width; int m_height; ATOM RegisterEngineClass(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name bool InitWindow(); bool InitDirectX(); bool InitInstance(); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); int Run(); }; implementation #include "stdafx.h" #include "RenderEngine.h" HINSTANCE RenderEngine::m_hInst = NULL; bool RenderEngine::InitWindow() { RenderEngine::m_hInst = NULL; // Initialize global strings LoadString(m_hInst, IDS_APP_TITLE, m_szTitle, MAX_LOADSTRING); LoadString(m_hInst, IDC_RENDERENGINE, m_szWindowClass, MAX_LOADSTRING); if(!RegisterEngineClass()) { return false; } if(!InitInstance()) { return false; } return true; } ATOM RenderEngine::RegisterEngineClass() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = RenderEngine::WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = m_hInst; wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_RENDERENGINE)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_RENDERENGINE); wcex.lpszClassName = m_szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } LRESULT CALLBACK RenderEngine::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } bool RenderEngine::InitInstance() { m_hWnd = NULL;// When I step into my code it says on this line 0x000000 unused = ??? expression cannot be evaluated m_hWnd = CreateWindow(m_szWindowClass, m_szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, NULL); if (!m_hWnd)// At this point, memory has been allocated unused = ??. It steps over this { return FALSE; } if(!ShowWindow(m_hWnd, m_nCmdShow))// m_nCmdShow = 1 and m_hWnd is still unused and expression {//Still cannot be evaluated. This statement is true. and shuts down. return false; } UpdateWindow(m_hWnd); return true; } // Message handler for about box. INT_PTR CALLBACK RenderEngine::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int RenderEngine::Run() { MSG msg; HACCEL hAccelTable; hAccelTable = LoadAccelerators(m_hInst, MAKEINTRESOURCE(IDC_RENDERENGINE)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } and my winMain function that calls the class // RenderEngine.cpp : Defines the entry point for the application. #include "stdafx.h" #include "RenderEngine.h" // Global Variables: RenderEngine go; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. RenderEngine::m_hInst = hInstance; go.m_nCmdShow = nCmdShow; if(!go.InitWindow()) { return 0; } go.Run(); return 0; }

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  • Using TFS Team Build 2010 to deploy to Dev site and create packages for Staging and Production sites

    - by Kb
    I am trying to configure a TFS Team Build 2010 to perform automatic deployment to development environment and creation of deployment packages for staging and production environment. In the field for MSBuildArguments in the build definition I have: /p:DeployOnBuild=True <br/> /p:DeployTarget=MsDeployPublish <br/> /p:MSDeployPublishMethod=RemoteAgent <br/> /p:CreatePackageOnPublish=True <br/> /p:DeployIISAppPath=devwebsitename<br/> /p:MsDeployServiceUrl=http://deployserver/MsDeployAgentService<br/> /p:UserName=username<br/> /p:Password=password<br/> Automatic deployment of dev web site is ok and I get a package for the web site generated How can I (the same build) get deploy packages for the other environments : Staging and Production? Or am I missing som basic concept here?

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  • Are there localization tools which spot content strings in xaml/wpf?

    - by Noel Kennedy
    When globalizing a wpf application with static resx classes, it's very easy to miss the odd label or button that has its Content property set to a hard coded string in a particular language, ie English. These should of course be moved off to a {x:Static ...} so they can be localised for each culture. Are there any tools which can spot this and warn you? Built in to VS would be ideal, but I'm thinking that 'style cop' type build tools would do the job as well.

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  • Crystal Report print functionlity doesn't work after deployment?

    - by Ahmed
    I'm using crystal reports to build reports, everything is ok while development. But after deployment of website, print functionality doesn't work. I use _rptDocument.PrintToPrinter(1, false, 0, 0); to print report. I've tried two methods to deploy website Normal Publish option. Web Deployment Project. But I got the same output, print functionality doesn't work. Also, I tried to set default printer, this also doesn't work. Any ideas?

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  • Adventures on Enterprise Library 5.0: Who moved my cheese (namespace)

    - by Junior Mayhé
    Jesus, Krishna, Budda! I've migrated to EntLib 5.0, but classes like ISymmetricCryptoProvider are not recognized anymore. Funny to say that Data, Logging and other blocks are working compiling fine. Here's the problematic class: using System; using System.Collections.Generic; using System.Text; using Microsoft.Practices.EnterpriseLibrary.Common.Configuration;//-->it's not working anymore using Microsoft.Practices.EnterpriseLibrary.Security.Cryptography;//-->it's not working anymore namespace MyClassLibrary.Security.EnterpriseLibrary { public sealed class Crypto { public static ISymmetricCryptoProvider MyProvider { get { //IConfigurationSource is not recognized either, neither SystemConfigurationSource IConfigurationSource cs = new SystemConfigurationSource(); SymmetricCryptoProviderFactory scpf = new SymmetricCryptoProviderFactory(cs); ISymmetricCryptoProvider p = scpf.CreateDefault(); return p; } } The references are fine on project too. I really don't know why this particular project it's causing too many trouble on VS2010! Older references were deleted, project was cleaned, rebuilt, but can't make it compile :-( The references are: Microsoft.Practices.EnterpriseLibrary.Common Microsoft.Practices.EnterpriseLibrary.Logging Microsoft.Practices.EnterpriseLibrary.Logging.Database Microsoft.Practices.EnterpriseLibrary.Security Microsoft.Practices.EnterpriseLibrary.Security.Cryptography Why some namespaces can be found while others can't?

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  • Sapi How to get text inside elements?

    - by code_wizard
    My sapi grammar file looks like <RULE NAME="SOUNDLOG" TOPLEVEL="ACTIVE"> <O> Please </O> <O> Enter</O> <P> Name </P> <P> <RULEREF REFID="VID_InputType" /> </P> </RULE> <RULE ID="VID_InputType"> <L PROPID="VID_InputType"> <P >John</P> <P>Jill</P> <P>Gary</P> </L> How do I get the name when it is recognized by sapi recognizer?

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  • Memory leaks after using typeinfo::name()

    - by icabod
    I have a program in which, partly for informational logging, I output the names of some classes as they are used (specifically I add an entry to a log saying along the lines of Messages::CSomeClass transmitted to 127.0.0.1). I do this with code similar to the following: std::string getMessageName(void) const { return std::string(typeid(*this).name()); } And yes, before anyone points it out, I realise that the output of typeinfo::name is implementation-specific. According to MSDN The type_info::name member function returns a const char* to a null-terminated string representing the human-readable name of the type. The memory pointed to is cached and should never be directly deallocated. However, when I exit my program in the debugger, any "new" use of typeinfo::name() shows up as a memory leak. If I output the information for 2 classes, I get 2 memory leaks, and so on. This hints that the cached data is never being freed. While this is not a major issue, it looks messy, and after a long debugging session it could easily hide genuine memory leaks. I have looked around and found some useful information (one SO answer gives some interesting information about how typeinfo may be implemented), but I'm wondering if this memory should normally be freed by the system, or if there is something i can do to "not notice" the leaks when debugging. I do have a back-up plan, which is to code the getMessageName method myself and not rely on typeinfo::name, but I'd like to know anyway if there's something I've missed.

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