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  • Java method get the inheriting type

    - by DrDro
    I have several classes that extend C and I would need a method that accepts any argument of type C. But in this method I would like to know if I'm dealing with A or B. * public A extends C public B extends C public void goForIt(C c)() If I cast how can I retrieve the type in a clean way (I just read using getClass or instanceof is often not the best way). PS: Fell free to edit an explicit title. *Sorry but I can't type closing braces

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  • Interface(s) inheriting other interface(s) in WCF services.

    - by avance70
    In my solution there's a few WCF services, each of them implementing it's own callback interface. Let's say they are called: Subscribe1, with ISubscribe1 and ICallback1, etc. It happens there are a few methods shared among ICallbacks, so I made a following interface: interface ICallback { [OperationContract] CommonlyUsedMethod(); } and i inherited it in all: ICallback1 : ICallback, ICallback2 : ICallback, etc. And deleted the CommonlyUsedMethod() from all callback interfaces. Now, on the service-side code, everything compiles fine and services can start working as usual. But, when I updated the service references for the client, CommonlyUsedMethod() dissapeared from the reference.cs file (the ISubscribeCallback part), and could no longer be used to send data to back to the client.

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  • Why can't I *override* and *new* a Property (C#) at the same time?

    - by Tim Lovell-Smith
    According to this question it seems like you can do this for Methods. What I want to know is why it doesn't work when I try it with properties. public class Foo { public virtual object Value { get; set; } } public class Foo<T> : Foo { public override object Value { get { return base.Value; } set { base.Value = (T)value; //inject type-checking on sets } } public new T Value { get { return (T)base.Value; } set { base.Value = value; } } } Error message from C# 4.0 RC1 Error 1 The type 'ClassLibrary1.Foo' already contains a definition for 'Value' ClassLibrary1\Class1.cs 31 22 ClassLibrary1

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  • C2664 when casting child class to templated parent class

    - by DC
    I have a parent class which is templated, and a child class which implements it. template< typename T1, typename T2> class ParentClass{ . . . }; class ChildClass : public ParentClass<MyT1, MyT2> { . . . }; And I want to have a pointer which I can use polymorphically: ParentClass<T1, T2>* ptr; ptr = static_cast<ParentClass<MyT1, MyT2>* >(new ChildClass() ); No matter how I cast it, I always get a C2664 which has the same expression: error C2664: cannot convert parameter 1 from 'ParentClass< T1,T2 *' to 'ParentClass< T1,T2 *' Is it not possible to cast pointer types between inherited types if the parent is templated, even if the types specified in the templates are the same?

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  • Maven POM: how to insist property is not overridden

    - by Joe Thomas
    I have a parent POM that uses a gmaven script to do some stuff: <plugin> <groupId>org.codehaus.gmaven</groupId> <artifactId>gmaven-plugin</artifactId> <version>1.4</version> <configuration combine.children="override"> <providerSelection>2.0</providerSelection> <scriptPath>${basedir}/build/groovy</scriptPath> </configuration> <executions> <execution> <id>groovy-properties-script</id> <phase>validate</phase> <goals> <goal>execute</goal> </goals> <configuration> <source>computeProperties.groovy</source> </configuration> </execution> <!-- ... --> All of the children are supposed to run this script as well, but they try to resolve the scriptpath based on their OWN basedir. Usually this is exactly what you want with properties, but here it doesn't work, and I can't figure out any way around it.

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  • Having a base class function depend on its child class C#

    - by Junk Junk
    I have a Base class with a method that a child class will almost always override. However, instead of replacing the base class' method entirely, I would like for whatever is derived in the child class to be added to what is already in the base class. For Example: class BaseClass public string str() { var string = "Hello my name is" ; } class ChildClass : BaseClass public override string str(){ var string = "Sam"; } The point is that if I want to access the str() method by creating an instance of the ChildClass, the string will print out as "Hello, my name is Sam". I've been looking around and all I have been finding is that this should NOT happen, as the base class shouldn't even know that it is being inherited. So, if the design is false, how would I go about doing this? Keep in mind that there will be multiple child classes inheriting from BaseClass. Thank you

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  • Abstract base class puzzle

    - by 0x80
    In my class design I ran into the following problem: class MyData { int foo; }; class AbstraktA { public: virtual void A() = 0; }; class AbstraktB : public AbstraktA { public: virtual void B() = 0; }; template<class T> class ImplA : public AbstraktA { public: void A(){ cout << "ImplA A()"; } }; class ImplB : public ImplA<MyData>, public AbstraktB { public: void B(){ cout << "ImplB B()"; } }; void TestAbstrakt() { AbstraktB *b = (AbstraktB *) new ImplB; b->A(); b->B(); }; The problem with the code above is that the compiler will complain that AbstraktA::A() is not defined. Interface A is shared by multiple objects. But the implementation of A is dependent on the template argument. Interface B is the seen by the outside world, and needs to be abstrakt. The reason I would like this is that it would allow me to define object C like this: Define the interface C inheriting from abstrakt A. Define the implementation of C using a different datatype for template A. I hope I'm clear. Is there any way to do this, or do I need to rethink my design?

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  • StructureMap - Injecting a dependency into a base class?

    - by David
    In my domain I have a handful of "processor" classes which hold the bulk of the business logic. Using StructureMap with default conventions, I inject repositories into those classes for their various IO (databases, file system, etc.). For example: public interface IHelloWorldProcessor { string HelloWorld(); } public class HelloWorldProcessor : IHelloWorldProcessor { private IDBRepository _dbRepository; public HelloWorldProcessor(IDBRepository dbRepository) { _dbRepository = dbrepository; } public string HelloWorld(){ return _dbRepository.GetHelloWorld(); } } Now, there are some repositories that I'd like to be available to all processors, so I made a base class like this: public class BaseProcessor { protected ICommonRepository _commonRepository; public BaseProcessor(ICommonRepository commonRepository) { _commonRepository = commonRepository; } } But when my other processors inherit from it, I get a compiler error on each one saying that there's no constructor for BaseProcessor which takes zero arguments. Is there a way to do what I'm trying to do here? That is, to have common dependencies injected into a base class that my other classes can use without having to write the injections into each one?

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  • How to enforce users to create objects of class derived from mine with "new" only?

    - by sharptooth
    To implement reference counting we use an IUnknown-like interface and a smart pointer template class. The interface has implementation for all the reference-count methods, including Release(): void IUnknownLike::Release() { if( --refCount == 0 ) { delete this; } } The smart pointer template class has a copy constructor and an assignment operator both accepting raw pointers. So users can do the following: class Class : public IUnknownLike { }; void someFunction( CSmartPointer<Class> object ); //whatever function Class object; someFunction( &object ); and the program runs into undefined behavior - the object is created with reference count zero, the smart pointer is constructed and bumps it to one, then the function returns, smart pointer is destroyed, calls Release() which leads to delete of a stack-allocated variable. Users can as well do the following: struct COuter { //whatever else; Class inner;// IUnknownLike descendant }; COuter object; somefunction( &object.Inner ); and again an object not created with new is deleted. Undefined behavior at its best. Is there any way to change the IUnknownLike interface so that the user is forced to use new for creating all objects derived from IUnknownLike - both directly derived and indirectly derived (with classes in between the most derived and the base)?

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  • How to override inner class methods if the inner class is defined as a property of the top class

    - by Maddy
    I have a code snippet like this class A(object): class b: def print_hello(self): print "Hello world" b = property(b) And I want to override the inner class b (please dont worry about the lowercase name) behaviour. Say, I want to add a new method or I want to change an existing method, like: class C(A): class b(A.b): def print_hello(self): print "Inner Class: Hello world" b = property(b) Now if I create C's object as c = C(), and call c.b I get TypeError: 'property' object is not callable error. How would I get pass this and call print_hello of the extended inner class? Disclaimer: I dont want to change the code for A class.

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  • C++: Create abstract class with abstract method and override the method in a subclass

    - by Martijn Courteaux
    Hi, How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .h file look? Is there a .cpp, if so how should it look? In Java it would look like this: abstract class GameObject { public abstract void update(); public abstract void paint(Graphics g); } class Player extends GameObject { @Override public void update() { // ... } @Override public void paint(Graphics g) { // ... } } // In my game loop: for (int i = 0; i < objects.size(); i++) { objects.get(i).update(); } for (int i = 0; i < objects.size(); i++) { objects.get(i).paint(g); } Translating this code to C++ is enough for me.

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  • Seam @Factory in abstract base class?

    - by Shadowman
    I've got a series of web actions I'm implementing in Seam to perform create, read, update, etc. operations. For my read/update/delete actions, I'd like to have individual action classes that all extend an abstract base class. I'd like to put the @Factory method in the abstract base class to retrieve the item that is to be acted upon. For example, I have this as the base class: public abstract class BaseAction { @In(required=false)@Out(required=false) private MyItem item=null; public MyItem getItem(){...} public void setItem(...){...} @Factory("item") public void initItem(){...} } My subclasses would extend BaseAction, so that I don't have to repeat the logic to load the item that is to be viewed, deleted, updated, etc. However, when I start my application, Seam throws errors saying I have declared multiple @Factory's for the same object. Is there any way around this? Is there any way to provide the @Factory in the base class without encoutnering these errors?

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  • A question about entities, roles and interfaces in Entity Framework 4.

    - by mvole
    Hi, I am an experienced .NET developer but new to EF - so please bear with me. I will use an example of a college application to illustrate my problem. I have these user roles: Lecturer, Student, Administrator. In my code I envisage working with these entities as distinct classes so e.g. a Lecturer teaches a collection of Students. And work with 'is Student' 'TypeOf' etc. Each of these entities share lots of common properties/methods e.g. they can all log onto the system and do stuff related to their role. In EF designer I can create a base entity Person (or User...) and have Lecturer, Student and Administrator all inherit from that. The difficulty I have is that a Lecturer can be an Administrator - and in fact on occasion a Student can be a Lecturer. If I were to add other entities such as Employee and Warden then this gets even more of an issue. I could presumably work with Interfaces so a person could implement ILecturer and IStudent, however I do not see how this fits within EF. I would like to work within the EF designer if possible and I'm working model-first (coding in C#). So any help and advice/samples would be very welcome and much appreciated. Thanks

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  • Execute a function to affect different template class instances

    - by Samer Afach
    I have a complicated problem, and I need help. I have a base case, class ParamBase { string paramValue; //... } and a bunch of class templates with different template parameters. template <typename T> class Param : public ParamBase { T value; //... } Now, each instance of Param has different template parameter, double, int, string... etc. To make it easier, I have a vector to their base class pointers that contains all the instances that have been created: vector<ParamBase*> allParamsObjects; The question is: How can I run a single function (global or member or anything, your choice), that converts all of those different instances' strings paramValue with different templates arguments and save the conversion result to the appropriate type in Param::value. This has to be run over all objects that are saved in the vector allParamsObjects. So if the template argument of the first Param is double, paramValue has to be converted to double and saved in value; and if the second Param's argument is int, then the paramValue of the second has to be converted to int and saved in value... etc. I feel it's almost impossible... Any help would be highly appreciated :-)

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  • PHP: Extending static member arrays

    - by tstenner
    I'm having the following scenario: class A { public static $arr=array(1,2); } class B extends A { public static $arr=array(3,4); } Is there any way to combine these 2 arrays so B::$arr is 1,2,3,4? I don't need to alter these arrays, but I can't declare them als const, as PHP doesn't allow const arrays.http://stackoverflow.com/questions/ask The PHP manual states, that I can only assign strings and constants, so parent::$arr + array(1,2) won't work, but I think it should be possible to do this.

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  • Question of using static_cast on "this" pointer in a derived object to base class

    - by Johnyy
    Hi, this is an example taken from Effective C++ 3ed, it says that if the static_cast is used this way, the base part of the object is copied, and the call is invoked from that part. I wanted to understand what is happening under the hood, will anyone help? class Window { // base class public: virtual void onResize() { } // base onResize impl }; class SpecialWindow: public Window { // derived class public: virtual void onResize() { // derived onResize impl; static_cast<Window>(*this).onResize(); // cast *this to Window, // then call its onResize; // this doesn't work! // do SpecialWindow- } // specific stuff };

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  • Rails 3 Abstract Class vs Inherited Class

    - by R. Yanchuleff
    In my rails 3 model, I have two classes: Product, Service. I want both to be of type InventoryItem because I have another model called Store and Store has_many :InventoryItems This is what I'm trying to get to, but I'm not sure how to model this in my InventoryItem model and my Product and Service models. Should InventoryItem just be a parent class that Product and Service inherit from, or should InventoryItem be modeled as a class abstract of which Product and Service extend from. Thanks in advance for the advice!

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  • How to determine which inheriting class is using an abstract class's methods.

    - by Kin
    In my console application have an abstract Factory class "Listener" which contains code for listening and accepting connections, and spawning client classes. This class is inherited by two more classes (WorldListener, and MasterListener) that contain more protocol specific overrides and functions. I also have a helper class (ConsoleWrapper) which encapsulates and extends System.Console, containing methods for writing to console info on what is happening to instances of the WorldListener and MasterListener. I need a way to determine in the abstract ListenerClass which Inheriting class is calling its methods. Any help with this problem would be greatly appreciated! I am stumped :X Simplified example of what I am trying to do. abstract class Listener { public void DoSomething() { if(inheriting class == WorldListener) ConsoleWrapper.WorldWrite("Did something!"); if(inheriting class == MasterListener) ConsoleWrapper.MasterWrite("Did something!"); } } public static ConsoleWrapper { public void WorldWrite(string input) { System.Console.WriteLine("[World] {0}", input); } } public class WorldListener : Listener { public void DoSomethingSpecific() { ConsoleWrapper.WorldWrite("I did something specific!"); } } public void Main() { new WorldListener(); new MasterListener(); } Expected output [World] Did something! [World] I did something specific! [Master] Did something! [World] I did something specific!

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  • How do I make a class whose interface matches double, but upon which templates can be specialized?

    - by Neil G
    How do I make a class whose interface matches double, but whose templated types do not dynamic cast to double? The reason is that I have a run-time type system, and I want to be able to have a type that works just like double: template<int min_value, int max_value> class BoundedDouble: public double {}; And then inherit use template specialization to get run-time information about that type: template<typename T> class Type { etc. } template<int min_value, int max_value> class Type<BoundedDouble<min_value, max_value>> { int min() const { return min_value; } etc. } But, you can't inherit from double...

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  • printing using one '\n'

    - by Alex
    I am pretty sure all of you are familiar with the concept of the Big4, and I have several stuffs to do print in each of the constructor, assignment, destructor, and copy constructor. The restriction is this: I CAN'T use more than one newline (e.g., ƒn or std::endl) in any method I can have a method called print, so I am guessing print is where I will put that precious one and only '\n', my problem is that how can the method print which prints different things on each of the element I want to print in each of the Big4? Any idea? Maybe overloading the Big4?

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  • How to change position of inherited items in an Inherited user control

    - by Yalda
    I have used a user control as a base class (let's call it BaseUC) with 3 labels (in 3 lines) on it (they are set as protected). And there is another user control that inherits from it (InheritedUC). I have added two more labels in InheritedUC, which are positioned between the base's labels (so there are 5 lines). Everything is fine is Visiual Studio's design UI view. But when I run the application, labels on BaseUC overlap with the ones in InheritedUC and I can't see the ones on the inherited control. Any ideas to fix this? Thank you very much

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  • Why am I getting this error when overriding an inherited method?

    - by Sergio Tapia
    Here's my parent class: public abstract class BaseFile { public string Name { get; set; } public string FileType { get; set; } public long Size { get; set; } public DateTime CreationDate { get; set; } public DateTime ModificationDate { get; set; } public abstract void GetFileInformation(); public abstract void GetThumbnail(); } And here's the class that's inheriting it: public class Picture:BaseFile { public override void GetFileInformation(string filePath) { FileInfo fileInformation = new FileInfo(filePath); if (fileInformation.Exists) { Name = fileInformation.Name; FileType = fileInformation.Extension; Size = fileInformation.Length; CreationDate = fileInformation.CreationTime; ModificationDate = fileInformation.LastWriteTime; } } public override void GetThumbnail() { } } I thought when a method was overridden, I could do what I wanted with it. Any help please? :)

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  • Different return value of an overridden class

    - by Samer Afach
    I have a simple but confusing question here. Is it legal to have a different return value type for overridden methods than the abstact ones defined in the base class?? I did that and the compiler didn't complain... could someone please explain? class MyBaseClass { int value; public: virtual int getValue() = 0; }; class MyClass : public MyBaseClass { double value; public: virtual double getValue(); // here!!! return is double, not int }; double MyClass::getValue() { return this->value; } The compiler totally accepted something similar (MSVC und MinGW)... could anyone please exaplain to what extent this is legal?

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