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  • Automatically Create Your Project&rsquo;s NuGet Package Every Time It Builds Via NuGet

    - by deadlydog
    Originally posted on: http://geekswithblogs.net/deadlydog/archive/2013/06/22/automatically-create-your-projectrsquos-nuget-package-every-time-it-builds.aspxSo you’ve got a super awesome library/assembly that you want to share with others, but you’re too lazy to actually use NuGet to package it up and upload it to the gallery; or maybe you don’t know how to create a NuGet package and don’t have the time or desire to learn.  Well, my friends, now this can all be handled for you automatically. Read more at http://blog.danskingdom.com/automatically-create-your-projects-nuget-package-every-time-it-builds-via-nuget/

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  • Webcast with Brian Griffin, Ancestry, 2013 Winner 10 Best Web Support Sites

    - by Tuula Fai
    The web is one of the fastest growing channels for providing service, support and information, as seen in The Service Council's (TSC) latest multi-channel research survey. Join TSC's Chief Customer Officer Sumair Dutta as he shares key findings from his current customer experience research from over 200 organizations. Sumair will be joined by Brian Griffin, Senior Program Manager, Global Support Experience, Ancestry.com who will show how Ancestry is using the web as a powerful tool to enhance self-service opportunities and increase customer engagement. Smarter Web Service Educast Thursday, November 14th 2 pm ET / 11 am PT Register: http://bit.ly/1cwz4Ns  

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  • Trace File Source Adapter

    The Trace File Source adapter is a useful addition to your SSIS toolbox.  It allows you to read 2005 and 2008 profiler traces stored as .trc files and read them into the Data Flow.  From there you can perform filtering and analysis using the power of SSIS. There is no need for a SQL Server connection this just uses the trace file. Example Usages Cache warming for SQL Server Analysis Services Reading the flight recorder Find out the longest running queries on a server Analyze statements for CPU, memory by user or some other criteria you choose Properties The Trace File Source adapter has two properties, both of which combine to control the source trace file that is read at runtime. SQL Server 2005 and SQL Server 2008 trace files are supported for both the Database Engine (SQL Server) and Analysis Services. The properties are managed by the Editor form or can be set directly from the Properties Grid in Visual Studio. Property Type Description AccessMode Enumeration This property determines how the Filename property is interpreted. The values available are: DirectInput Variable Filename String This property holds the path for trace file to load (*.trc). The value is either a full path, or the name of a variable which contains the full path to the trace file, depending on the AccessMode property. Trace Column Definition Hopefully the majority of you can skip this section entirely, but if you encounter some problems processing a trace file this may explain it and allow you to fix the problem. The component is built upon the trace management API provided by Microsoft. Unfortunately API methods that expose the schema of a trace file have known issues and are unreliable, put simply the data often differs from what was specified. To overcome these limitations the component uses  some simple XML files. These files enable the trace column data types and sizing attributes to be overridden. For example SQL Server Profiler or TMO generated structures define EventClass as an integer, but the real value is a string. TraceDataColumnsSQL.xml  - SQL Server Database Engine Trace Columns TraceDataColumnsAS.xml    - SQL Server Analysis Services Trace Columns The files can be found in the %ProgramFiles%\Microsoft SQL Server\100\DTS\PipelineComponents folder, e.g. "C:\Program Files\Microsoft SQL Server\100\DTS\PipelineComponents\TraceDataColumnsSQL.xml" "C:\Program Files\Microsoft SQL Server\100\DTS\PipelineComponents\TraceDataColumnsAS.xml" If at runtime the component encounters a type conversion or sizing error it is most likely due to a discrepancy between the column definition as reported by the API and the actual value encountered. Whilst most common issues have already been fixed through these files we have implemented specific exception traps to direct you to the files to enable you to fix any further issues due to different usage or data scenarios that we have not tested. An example error that you can fix through these files is shown below. Buffer exception writing value to column 'Column Name'. The string value is 999 characters in length, the column is only 111. Columns can be overridden by the TraceDataColumns XML files in "C:\Program Files\Microsoft SQL Server\100\DTS\PipelineComponents\TraceDataColumnsAS.xml". Installation The component is provided as an MSI file which you can download and run to install it. This simply places the files on disk in the correct locations and also installs the assemblies in the Global Assembly Cache as per Microsoft’s recommendations. You may need to restart the SQL Server Integration Services service, as this caches information about what components are installed, as well as restarting any open instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. Finally you will have to add the transformation to the Visual Studio toolbox manually. Right-click the toolbox, and select Choose Items.... Select the SSIS Data Flow Items tab, and then check the Trace File Source transformation in the Choose Toolbox Items window. This process has been described in detail in the related FAQ entry for How do I install a task or transform component? We recommend you follow best practice and apply the current Microsoft SQL Server Service pack to your SQL Server servers and workstations. Please note that the Microsoft Trace classes used in the component are not supported on 64-bit platforms. To use the Trace File Source on a 64-bit host you need to ensure you have the 32-bit (x86) tools available, and the way you execute your package is setup to use them, please see the help topic 64-bit Considerations for Integration Services for more details. Downloads Trace Sources for SQL Server 2005 -- Trace Sources for SQL Server 2008 Version History SQL Server 2008 Version 2.0.0.382 - SQL Sever 2008 public release. (9 Apr 2009) SQL Server 2005 Version 1.0.0.321 - SQL Server 2005 public release. (18 Nov 2008) -- Screenshots

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  • SQL SERVER – PAGEIOLATCH_DT, PAGEIOLATCH_EX, PAGEIOLATCH_KP, PAGEIOLATCH_SH, PAGEIOLATCH_UP – Wait Type – Day 9 of 28

    - by pinaldave
    It is very easy to say that you replace your hardware as that is not up to the mark. In reality, it is very difficult to implement. It is really hard to convince an infrastructure team to change any hardware because they are not performing at their best. I had a nightmare related to this issue in a deal with an infrastructure team as I suggested that they replace their faulty hardware. This is because they were initially not accepting the fact that it is the fault of their hardware. But it is really easy to say “Trust me, I am correct”, while it is equally important that you put some logical reasoning along with this statement. PAGEIOLATCH_XX is such a kind of those wait stats that we would directly like to blame on the underlying subsystem. Of course, most of the time, it is correct – the underlying subsystem is usually the problem. From Book On-Line: PAGEIOLATCH_DT Occurs when a task is waiting on a latch for a buffer that is in an I/O request. The latch request is in Destroy mode. Long waits may indicate problems with the disk subsystem. PAGEIOLATCH_EX Occurs when a task is waiting on a latch for a buffer that is in an I/O request. The latch request is in Exclusive mode. Long waits may indicate problems with the disk subsystem. PAGEIOLATCH_KP Occurs when a task is waiting on a latch for a buffer that is in an I/O request. The latch request is in Keep mode. Long waits may indicate problems with the disk subsystem. PAGEIOLATCH_SH Occurs when a task is waiting on a latch for a buffer that is in an I/O request. The latch request is in Shared mode. Long waits may indicate problems with the disk subsystem. PAGEIOLATCH_UP Occurs when a task is waiting on a latch for a buffer that is in an I/O request. The latch request is in Update mode. Long waits may indicate problems with the disk subsystem. PAGEIOLATCH_XX Explanation: Simply put, this particular wait type occurs when any of the tasks is waiting for data from the disk to move to the buffer cache. ReducingPAGEIOLATCH_XX wait: Just like any other wait type, this is again a very challenging and interesting subject to resolve. Here are a few things you can experiment on: Improve your IO subsystem speed (read the first paragraph of this article, if you have not read it, I repeat that it is easy to say a step like this than to actually implement or do it). This type of wait stats can also happen due to memory pressure or any other memory issues. Putting aside the issue of a faulty IO subsystem, this wait type warrants proper analysis of the memory counters. If due to any reasons, the memory is not optimal and unable to receive the IO data. This situation can create this kind of wait type. Proper placing of files is very important. We should check file system for the proper placement of files – LDF and MDF on separate drive, TempDB on separate drive, hot spot tables on separate filegroup (and on separate disk), etc. Check the File Statistics and see if there is higher IO Read and IO Write Stall SQL SERVER – Get File Statistics Using fn_virtualfilestats. It is very possible that there are no proper indexes on the system and there are lots of table scans and heap scans. Creating proper index can reduce the IO bandwidth considerably. If SQL Server can use appropriate cover index instead of clustered index, it can significantly reduce lots of CPU, Memory and IO (considering cover index has much lesser columns than cluster table and all other it depends conditions). You can refer to the two articles’ links below previously written by me that talk about how to optimize indexes. Create Missing Indexes Drop Unused Indexes Updating statistics can help the Query Optimizer to render optimal plan, which can only be either directly or indirectly. I have seen that updating statistics with full scan (again, if your database is huge and you cannot do this – never mind!) can provide optimal information to SQL Server optimizer leading to efficient plan. Checking Memory Related Perfmon Counters SQLServer: Memory Manager\Memory Grants Pending (Consistent higher value than 0-2) SQLServer: Memory Manager\Memory Grants Outstanding (Consistent higher value, Benchmark) SQLServer: Buffer Manager\Buffer Hit Cache Ratio (Higher is better, greater than 90% for usually smooth running system) SQLServer: Buffer Manager\Page Life Expectancy (Consistent lower value than 300 seconds) Memory: Available Mbytes (Information only) Memory: Page Faults/sec (Benchmark only) Memory: Pages/sec (Benchmark only) Checking Disk Related Perfmon Counters Average Disk sec/Read (Consistent higher value than 4-8 millisecond is not good) Average Disk sec/Write (Consistent higher value than 4-8 millisecond is not good) Average Disk Read/Write Queue Length (Consistent higher value than benchmark is not good) Note: The information presented here is from my experience and there is no way that I claim it to be accurate. I suggest reading Book OnLine for further clarification. All of the discussions of Wait Stats in this blog is generic and varies from system to system. It is recommended that you test this on a development server before implementing it to a production server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • SQL SERVER – Beginning of SQL Server Architecture – Terminology – Guest Post

    - by pinaldave
    SQL Server Architecture is a very deep subject. Covering it in a single post is an almost impossible task. However, this subject is very popular topic among beginners and advanced users.  I have requested my friend Anil Kumar who is expert in SQL Domain to help me write  a simple post about Beginning SQL Server Architecture. As stated earlier this subject is very deep subject and in this first article series he has covered basic terminologies. In future article he will explore the subject further down. Anil Kumar Yadav is Trainer, SQL Domain, Koenig Solutions. Koenig is a premier IT training firm that provides several IT certifications, such as Oracle 11g, Server+, RHCA, SQL Server Training, Prince2 Foundation etc. In this Article we will discuss about MS SQL Server architecture. The major components of SQL Server are: Relational Engine Storage Engine SQL OS Now we will discuss and understand each one of them. 1) Relational Engine: Also called as the query processor, Relational Engine includes the components of SQL Server that determine what your query exactly needs to do and the best way to do it. It manages the execution of queries as it requests data from the storage engine and processes the results returned. Different Tasks of Relational Engine: Query Processing Memory Management Thread and Task Management Buffer Management Distributed Query Processing 2) Storage Engine: Storage Engine is responsible for storage and retrieval of the data on to the storage system (Disk, SAN etc.). to understand more, let’s focus on the following diagram. When we talk about any database in SQL server, there are 2 types of files that are created at the disk level – Data file and Log file. Data file physically stores the data in data pages. Log files that are also known as write ahead logs, are used for storing transactions performed on the database. Let’s understand data file and log file in more details: Data File: Data File stores data in the form of Data Page (8KB) and these data pages are logically organized in extents. Extents: Extents are logical units in the database. They are a combination of 8 data pages i.e. 64 KB forms an extent. Extents can be of two types, Mixed and Uniform. Mixed extents hold different types of pages like index, System, Object data etc. On the other hand, Uniform extents are dedicated to only one type. Pages: As we should know what type of data pages can be stored in SQL Server, below mentioned are some of them: Data Page: It holds the data entered by the user but not the data which is of type text, ntext, nvarchar(max), varchar(max), varbinary(max), image and xml data. Index: It stores the index entries. Text/Image: It stores LOB ( Large Object data) like text, ntext, varchar(max), nvarchar(max),  varbinary(max), image and xml data. GAM & SGAM (Global Allocation Map & Shared Global Allocation Map): They are used for saving information related to the allocation of extents. PFS (Page Free Space): Information related to page allocation and unused space available on pages. IAM (Index Allocation Map): Information pertaining to extents that are used by a table or index per allocation unit. BCM (Bulk Changed Map): Keeps information about the extents changed in a Bulk Operation. DCM (Differential Change Map): This is the information of extents that have modified since the last BACKUP DATABASE statement as per allocation unit. Log File: It also known as write ahead log. It stores modification to the database (DML and DDL). Sufficient information is logged to be able to: Roll back transactions if requested Recover the database in case of failure Write Ahead Logging is used to create log entries Transaction logs are written in chronological order in a circular way Truncation policy for logs is based on the recovery model SQL OS: This lies between the host machine (Windows OS) and SQL Server. All the activities performed on database engine are taken care of by SQL OS. It is a highly configurable operating system with powerful API (application programming interface), enabling automatic locality and advanced parallelism. SQL OS provides various operating system services, such as memory management deals with buffer pool, log buffer and deadlock detection using the blocking and locking structure. Other services include exception handling, hosting for external components like Common Language Runtime, CLR etc. I guess this brief article gives you an idea about the various terminologies used related to SQL Server Architecture. In future articles we will explore them further. Guest Author  The author of the article is Anil Kumar Yadav is Trainer, SQL Domain, Koenig Solutions. Koenig is a premier IT training firm that provides several IT certifications, such as Oracle 11g, Server+, RHCA, SQL Server Training, Prince2 Foundation etc. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Security, SQL Server, SQL Tips and Tricks, SQL Training, T SQL, Technology

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  • What is New in ASP.NET 4 Web Development Overview

    - by Aamir Hasan
     Microsoft Recently Microsoft introduce Visual  studio 2010 which have new feature's Name of some new Features are given below. In ASP.NET 4.O has focus on performance and Search Engine Optimization. I'll be taking a look at what I think are the most important new features in ASP.NET 4.Output cache extensibility Session state compression View state mode for individual control Page.MetaKeyword and Page.MetaDescription properties Response.RedirectPermanent method Routing in ASP.NET Increase the URL character length New syntax for Html Encode Predictable Client IDs Web.config file refactoring Auto-Start ASP.NET applications Improvements on Microsoft Ajax LibraryReference:ASP.NET 4 and Visual Studio 2010 Web Development Overview 

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  • C# 4.0: Named And Optional Arguments

    - by Paulo Morgado
    As part of the co-evolution effort of C# and Visual Basic, C# 4.0 introduces Named and Optional Arguments. First of all, let’s clarify what are arguments and parameters: Method definition parameters are the input variables of the method. Method call arguments are the values provided to the method parameters. In fact, the C# Language Specification states the following on §7.5: The argument list (§7.5.1) of a function member invocation provides actual values or variable references for the parameters of the function member. Given the above definitions, we can state that: Parameters have always been named and still are. Parameters have never been optional and still aren’t. Named Arguments Until now, the way the C# compiler matched method call definition arguments with method parameters was by position. The first argument provides the value for the first parameter, the second argument provides the value for the second parameter, and so on and so on, regardless of the name of the parameters. If a parameter was missing a corresponding argument to provide its value, the compiler would emit a compilation error. For this call: Greeting("Mr.", "Morgado", 42); this method: public void Greeting(string title, string name, int age) will receive as parameters: title: “Mr.” name: “Morgado” age: 42 What this new feature allows is to use the names of the parameters to identify the corresponding arguments in the form: name:value Not all arguments in the argument list must be named. However, all named arguments must be at the end of the argument list. The matching between arguments (and the evaluation of its value) and parameters will be done first by name for the named arguments and than by position for the unnamed arguments. This means that, for this method definition: public static void Method(int first, int second, int third) this call declaration: int i = 0; Method(i, third: i++, second: ++i); will have this code generated by the compiler: int i = 0; int CS$0$0000 = i++; int CS$0$0001 = ++i; Method(i, CS$0$0001, CS$0$0000); which will give the method the following parameter values: first: 2 second: 2 third: 0 Notice the variable names. Although invalid being invalid C# identifiers, they are valid .NET identifiers and thus avoiding collision between user written and compiler generated code. Besides allowing to re-order of the argument list, this feature is very useful for auto-documenting the code, for example, when the argument list is very long or not clear, from the call site, what the arguments are. Optional Arguments Parameters can now have default values: public static void Method(int first, int second = 2, int third = 3) Parameters with default values must be the last in the parameter list and its value is used as the value of the parameter if the corresponding argument is missing from the method call declaration. For this call declaration: int i = 0; Method(i, third: ++i); will have this code generated by the compiler: int i = 0; int CS$0$0000 = ++i; Method(i, 2, CS$0$0000); which will give the method the following parameter values: first: 1 second: 2 third: 1 Because, when method parameters have default values, arguments can be omitted from the call declaration, this might seem like method overloading or a good replacement for it, but it isn’t. Although methods like this: public static StreamReader OpenTextFile( string path, Encoding encoding = null, bool detectEncoding = true, int bufferSize = 1024) allow to have its calls written like this: OpenTextFile("foo.txt", Encoding.UTF8); OpenTextFile("foo.txt", Encoding.UTF8, bufferSize: 4096); OpenTextFile( bufferSize: 4096, path: "foo.txt", detectEncoding: false); The complier handles default values like constant fields taking the value and useing it instead of a reference to the value. So, like with constant fields, methods with parameters with default values are exposed publicly (and remember that internal members might be publicly accessible – InternalsVisibleToAttribute). If such methods are publicly accessible and used by another assembly, those values will be hard coded in the calling code and, if the called assembly has its default values changed, they won’t be assumed by already compiled code. At the first glance, I though that using optional arguments for “bad” written code was great, but the ability to write code like that was just pure evil. But than I realized that, since I use private constant fields, it’s OK to use default parameter values on privately accessed methods.

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  • Ubuntu Sudo apt-get -f install

    - by Justin
    I was trying to install a program. And It said that my Dependencies were unmet. And that I should run, sudo apt-get -f install. I have moved everything I didn't need in /etc/apt/sources.list.d/ into the trash. My source.list is all Natty while I am running Oneiric. So maybe I need a new source.list? But here are the things I have: justin@justin-000:~$ sudo apt-get -f install [sudo] password for justin: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: linux-image-3.0.0-13-generic Suggested packages: fdutils linux-doc-3.0.0 linux-source-3.0.0 linux-tools The following NEW packages will be installed: linux-image-3.0.0-13-generic 0 upgraded, 1 newly installed, 0 to remove and 3 not upgraded. 2 not fully installed or removed. Need to get 0 B/36.5 MB of archives. After this operation, 117 MB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 270736 files and directories currently installed.) Unpacking linux-image-3.0.0-13-generic (from .../linux-image-3.0.0-13- generic_3.0.0-13.22_i386.deb) ... Done. dpkg: error processing /var/cache/apt/archives/linux-image-3.0.0-13 generic_3.0.0-13.22_i386.deb (--unpack): corrupted filesystem tarfile - corrupted package archive No apport report written because MaxReports is reached already dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.0.0-13-generic /boot/vmlinuz-3.0.0-13-generic run-parts: executing /etc/kernel/postrm.d/zz-extlinux 3.0.0-13-generic /boot/vmlinuz-3.0.0-13-generic P: Checking for EXTLINUX directory... found. P: Writing config for /boot/vmlinuz-3.0.0-12-generic... P: Writing config for /boot/vmlinuz-2.6.38-11-generic... P: Installing debian theme... done. run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.0.0-13-generic /boot/vmlinuz-3.0.0-13-generic Errors were encountered while processing: /var/cache/apt/archives/linux-image-3.0.0-13-generic_3.0.0-13.22_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1) justin@justin-000:~$ sudo apt-get update justin@justin-000:~$ sudo apt-get update Ign dl.google.com stable InRelease Ign dl.google.com stable InRelease Get:1dl.google.com stable Release.gpg [198 B] Ign us.archive.ubuntu.com oneiric InRelease Ign us.archive.ubuntu.com oneiric-security InRelease Ign http://us.archive.ubuntu.com oneiric-updates InRelease Get:2 dl.google.com stable Release.gpg [198 B] Get:3 dl.google.com stable Release [1,347 B] Get:4 dl.google.com stable Release [1,338 B] Hit us.archive.ubuntu.com oneiric Release.gpg Hit us.archive.ubuntu.com oneiric-security Release.gpg Get:5/dl.google.com stable/main i386 Packages [1,220 B] Hit tp://us.archive.ubuntu.com oneiric-updates Release.gpg Ign tp://dl.google.com stable/main TranslationIndex Get:6 tp://dl.google.com stable/main i386 Packages [464 B] Ign ttp://ppa.launchpad.net oneiric InRelease Hit ttp://us.archive.ubuntu.com oneiric Release Ign ttp://ppa.launchpad.net oneiric InRelease Ign ttp://dl.google.com stable/main TranslationIndex Hit ttp://ppa.launchpad.net oneiric Release.gpg Hit ttp://us.archive.ubuntu.com oneiric-security Release Hit ttp://ppa.launchpad.net oneiric Release.gpg Hit ttp://us.archive.ubuntu.com oneiric-updates Release Hit ttp://us.archive.ubuntu.com oneiric/main Sources Hit ttp://us.archive.ubuntu.com oneiric/restricted Sources Hit ttp://us.archive.ubuntu.com oneiric/universe Sources Hit ttp://us.archive.ubuntu.com oneiric/multiverse Sources Hit ttp://us.archive.ubuntu.com oneiric/main i386 Packages Hit ttp://ppa.launchpad.net oneiric Release Hit ttp://us.archive.ubuntu.com oneiric/restricted i386 Packages Hit ttp://us.archive.ubuntu.com oneiric/universe i386 Packages Hit ttp://us.archive.ubuntu.com oneiric/multiverse i386 Packages Hit ttp://us.archive.ubuntu.com oneiric/main TranslationIndex Hit ttp://us.archive.ubuntu.com oneiric/multiverse TranslationIndex Hit ://us.archive.ubuntu.com oneiric/restricted TranslationIndex Hit htp://us.archive.ubuntu.com oneiric/universe TranslationIndex Hit htp://us.archive.ubuntu.com oneiric-security/main Sources Hit ttp://us.archive.ubuntu.com oneiric-security/restricted Sources Hit ttp://ppa.launchpad.net oneiric Release Hit ttp://us.archive.ubuntu.com oneiric-security/universe Sources Hit tp://us.archive.ubuntu.com oneiric-security/multiverse Sources Hit htp://us.archive.ubuntu.com oneiric-security/main i386 Packages Hit tp://us.archive.ubuntu.com oneiric-security/restricted i386 Packages Hit ttp://us.archive.ubuntu.com oneiric-security/universe i386 Packages Hit ttp://us.archive.ubuntu.com oneiric-security/multiverse i386 Packages Hit htp://ppa.launchpad.net oneiric/main Sources Hit ttp://ppa.launchpad.net oneiric/main i386 Packages Ign htp://ppa.launchpad.net oneiric/main TranslationIndex Hit ttp://us.archive.ubuntu.com oneiric-security/main TranslationIndex Hit ttp://us.archive.ubuntu.com oneiric-security/multiverse TranslationIndex Hit htp://us.archive.ubuntu.com oneiric-security/restricted TranslationIndex Hit htp://us.archive.ubuntu.com oneiric-security/universe TranslationIndex Ign htp://dl.google.com stable/main Translation-en_US Hit htp://us.archive.ubuntu.com oneiric-updates/main Sources Hit htp://us.archive.ubuntu.com oneiric-updates/restricted Sources Hit tp://us.archive.ubuntu.com oneiric-updates/universe Sources Hit htp://us.archive.ubuntu.com oneiric-updates/multiverse Sources Hit htp://us.archive.ubuntu.com oneiric-updates/main i386 Packages Ign htp://dl.google.com stable/main Translation-en Hit ttp://ppa.launchpad.net oneiric/main Sources Hit htp://ppa.launchpad.net oneiric/main i386 Packages Hit ttp://us.archive.ubuntu.com oneiric-updates/restricted i386 Packages Ign htp://dl.google.com stable/main Translation-en_US Ign htp://ppa.launchpad.net oneiric/main TranslationIndex Hit hp://us.archive.ubuntu.com oneiric-updates/universe i386 Packages Hit ttp://us.archive.ubuntu.com oneiric-updates/multiverse i386 Packages Hit htp://us.archive.ubuntu.com oneiric-updates/main TranslationIndex Hit htp://us.archive.ubuntu.com oneiric-updates/multiverse TranslationIndex Hit htp://us.archive.ubuntu.com oneiric-updates/restricted TranslationIndex Ign htp://dl.google.com stable/main Translation-en Hit htp://us.archive.ubuntu.com oneiric-updates/universe TranslationIndex Hit ttp://us.archive.ubuntu.com oneiric/main Translation-en Hit ttp://us.archive.ubuntu.com oneiric/multiverse Translation-en Hit htp://us.archive.ubuntu.com oneiric/restricted Translation-en Hit htp://us.archive.ubuntu.com oneiric/universe Translation-en Hit htp://us.archive.ubuntu.com oneiric-security/main Translation-en Hit hp://us.archive.ubuntu.com oneiric-security/multiverse Translation-en Hit htp://us.archive.ubuntu.com oneiric-security/restricted Translation-en Hit htp://us.archive.ubuntu.com oneiric-security/universe Translation-en Hit htp://us.archive.ubuntu.com oneiric-updates/main Translation-en Hit htp://us.archive.ubuntu.com oneiric-updates/multiverse Translation-en Hit htp://us.archive.ubuntu.com oneiric-updates/restricted Translation-en Hit htp://us.archive.ubuntu.com oneiric-updates/universe Translation-en Ign htp://ppa.launchpad.net oneiric/main Translation-en_US Ign htt://ppa.launchpad.net oneiric/main Translation-en Ign htp://ppa.launchpad.net oneiric/main Translation-en_US Ign htp://ppa.launchpad.net oneiric/main Translation-en Fetched 4,765 B in 2s (2,158 B/s) Reading package lists... Done justin@justin-000:~$

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  • 403 error after adding javascript to masterpage for sharepoint.

    - by Jeremy
    I am attempting to add highslide-with-html.js from http://highslide.com/ to my masterpage. I am receiving a 403 forbidden error when I use the provided masterpage. I have placed it in C:\Program Files\Common Files\Microsoft Shared\web server extensions\12\TEMPLATE\LAYOUTS\1033. Test javascript files such as pirate.js which consists solely of alert("Arr!"); have loaded from the same directory. I have provided the code for the masterpage. When I do not reference the problem javascript file there is no 403 error. <%@ Master language="C#" %> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <%@ Import Namespace="Microsoft.SharePoint" %> <%@ Register Tagprefix="SPSWC" Namespace="Microsoft.SharePoint.Portal.WebControls" Assembly="Microsoft.SharePoint.Portal, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="SharePoint" Namespace="Microsoft.SharePoint.WebControls" Assembly="Microsoft.SharePoint, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="WebPartPages" Namespace="Microsoft.SharePoint.WebPartPages" Assembly="Microsoft.SharePoint, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="PublishingWebControls" Namespace="Microsoft.SharePoint.Publishing.WebControls" Assembly="Microsoft.SharePoint.Publishing, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="PublishingNavigation" Namespace="Microsoft.SharePoint.Publishing.Navigation" Assembly="Microsoft.SharePoint.Publishing, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register TagPrefix="wssuc" TagName="Welcome" src="~/_controltemplates/Welcome.ascx" %> <%@ Register TagPrefix="wssuc" TagName="DesignModeConsole" src="~/_controltemplates/DesignModeConsole.ascx" %> <%@ Register TagPrefix="PublishingVariations" TagName="VariationsLabelMenu" src="~/_controltemplates/VariationsLabelMenu.ascx" %> <%@ Register Tagprefix="PublishingConsole" TagName="Console" src="~/_controltemplates/PublishingConsole.ascx" %> <%@ Register TagPrefix="PublishingSiteAction" TagName="SiteActionMenu" src="~/_controltemplates/PublishingActionMenu.ascx" %> <html dir="<%$Resources:wss, multipages_direction_dir_value %>" runat="server" __expr-val-dir="ltr"> <head runat="server"> <meta name="GENERATOR" content="Microsoft SharePoint"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Expires" content="0"> <SharePoint:RobotsMetaTag runat="server" __designer:Preview="" __designer:Values="&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl00' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <title id="onetidTitle"> <asp:ContentPlaceHolder id="PlaceHolderPageTitle" runat="server"/> </title> <Sharepoint:CssLink runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/Band.css&quot;/&gt; &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/controls.css&quot;/&gt; &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/zz1_blue.css&quot;/&gt; &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/_layouts/1033/styles/core.css&quot;/&gt; " __designer:Values="&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl01' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <!--Styles used for positioning, font and spacing definitions--> <SharePoint:CssRegistration name="<% $SPUrl:~SiteCollection/Style Library/~language/Core Styles/Band.css%>" runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/Band.css&quot;/&gt; " __designer:Values="&lt;P N='Name' Bound='True' T='SPUrl:~SiteCollection/Style Library/~language/Core Styles/Band.css' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl02' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:CssRegistration name="<% $SPUrl:~sitecollection/Style Library/~language/Core Styles/controls.css %>" runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/controls.css&quot;/&gt; " __designer:Values="&lt;P N='Name' Bound='True' T='SPUrl:~sitecollection/Style Library/~language/Core Styles/controls.css' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl03' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:CssRegistration name="<% $SPUrl:~SiteCollection/Style Library/zz1_blue.css%>" runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/zz1_blue.css&quot;/&gt; " __designer:Values="&lt;P N='Name' Bound='True' T='SPUrl:~SiteCollection/Style Library/zz1_blue.css' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl04' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:ScriptLink name="init.js" runat="server" __designer:Preview="&lt;script src=&quot;/_layouts/1033/init.js?rev=VhAxGc3rkK79RM90tibDzw%3D%3D&quot;&gt;&lt;/script&gt; " __designer:Values="&lt;P N='Name' T='init.js' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl05' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:ScriptLink Name="highslide-with-html.js" runat="server" __designer:Error="Access to the path 'C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\Template\layouts\1033\highslide-with-html.js' is denied."/> <!--Placeholder for additional overrides--> <asp:ContentPlaceHolder id="PlaceHolderAdditionalPageHead" runat="server"/> </head> <body class="body" onload="javascript:_spBodyOnLoadWrapper();"> <WebPartPages:SPWebPartManager runat="server"/> <form runat="server" onsubmit="return _spFormOnSubmitWrapper();"> <table cellpadding="0" cellspacing="0" class="master"> <tr> <td height="100%" class="shadowLeft"> <div class="spacer"> </div> </td> <td valign="top"> <table cellpadding="0" cellspacing="0" width="100%" class="masterContent"> <tr style="height:0px"><td> <wssuc:DesignModeConsole id="IdDesignModeConsole" runat="server" __designer:Preview="&lt;span __designer:NonVisual=&quot;true&quot;&gt;[ DesignModeConsoleContainer &quot;DesignModeContainer&quot; ]&lt;/span&gt; " __designer:Values="&lt;P N='ID' ID='1' T='IdDesignModeConsole' /&gt;&lt;P N='TemplateControl' R='0' /&gt;"/></td></tr> <tr> <td colspan="2" class="authoringRegion"> <span class="siteActionMenu"> <PublishingSiteAction:SiteActionMenu runat="server" __designer:Preview=" &lt;!-- Begin Action Menu Markup --&gt; &lt;table height=100% class=&quot;ms-siteaction&quot; cellpadding=0 cellspacing=0&gt; &lt;tr&gt; &lt;td class=&quot;ms-siteactionsmenu&quot; id=&quot;siteactiontd&quot;&gt; &lt;span style=&quot;display:none&quot;&gt;&lt;menu type='ServerMenu' id=&quot;zz1_SiteActionsMenuMain&quot; largeIconMode=&quot;true&quot;&gt;&lt;ie:menuitem id=&quot;zz2_MenuItem_Create&quot; type=&quot;option&quot; iconSrc=&quot;/_layouts/images/Actionscreate.gif&quot; onMenuClick=&quot;window.location = '/_layouts/create.aspx';&quot; menuGroupId=&quot;100&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz3_MenuItem_Settings&quot; type=&quot;option&quot; iconSrc=&quot;/_layouts/images/ActionsSettings.gif&quot; onMenuClick=&quot;window.location = '/_layouts/settings.aspx';&quot; menuGroupId=&quot;100&quot;&gt;&lt;/ie:menuitem&gt;&lt;/menu&gt;&lt;/span&gt;&lt;div&gt;&lt;div&gt;&lt;span title=&quot;Open Menu&quot;&gt;&lt;div id=&quot;zz4_SiteActionsMenu_t&quot; class=&quot;&quot; onmouseover=&quot;MMU_PopMenuIfShowing(this);MMU_EcbTableMouseOverOut(this, true)&quot; hoverActive=&quot;ms-siteactionsmenuhover&quot; hoverInactive=&quot;&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz4_SiteActionsMenu'),event,false, null, 0);&quot; foa=&quot;MMU_GetMenuFromClientId('zz4_SiteActionsMenu')&quot; oncontextmenu=&quot;this.click(); return false;&quot; nowrap=&quot;nowrap&quot;&gt;&lt;a id=&quot;zz4_SiteActionsMenu&quot; accesskey=&quot;/&quot; href=&quot;#&quot; onclick=&quot;javascript:return false;&quot; style=&quot;cursor:pointer;white-space:nowrap;&quot; onfocus=&quot;MMU_EcbLinkOnFocusBlur(byid(''), this, true);&quot; onkeydown=&quot;MMU_EcbLinkOnKeyDown(byid(''), MMU_GetMenuFromClientId('zz4_SiteActionsMenu'), event);&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz4_SiteActionsMenu'),event,false, null, 0);&quot; oncontextmenu=&quot;this.click(); return false;&quot; menuTokenValues=&quot;MENUCLIENTID=zz4_SiteActionsMenu,TEMPLATECLIENTID=zz1_SiteActionsMenuMain&quot; serverclientid=&quot;zz4_SiteActionsMenu&quot;&gt;Site Actions&lt;img src=&quot;/_layouts/images/blank.gif&quot; border=&quot;0&quot; alt=&quot;Use SHIFT+ENTER to open the menu (new window).&quot;/&gt;&lt;/a&gt;&lt;img align=&quot;absbottom&quot; src=&quot;/_layouts/images/whitearrow.gif&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/table&gt; &lt;!-- End Action Menu Markup --&gt; " __designer:Values="&lt;P N='TemplateControl' R='0' /&gt;"/> </span> <div class="sharepointLogin"> <!--Authentication for Authors only--> <table cellpadding="0" cellspacing="0" > <tr> <td class="ms-globallinks"> <SharePoint:DelegateControl ControlId="GlobalSiteLink1" Scope="Farm" runat="server" __designer:Preview="&lt;span style='padding-left:3px'&gt;&lt;/span&gt; &lt;a id=&quot;ctl00_ctl09_hlMySite&quot; href=&quot;http://litwaredemo:80/MySite/_layouts/MySite.aspx&quot;&gt;My Site&lt;/a&gt; &lt;span style='padding-left:4px;padding-right:3px'&gt;|&lt;/span&gt; " __designer:Values="&lt;P N='ControlId' T='GlobalSiteLink1' /&gt;&lt;P N='Scope' T='Farm' /&gt;&lt;P N='ID' T='ctl08' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/></td> <td class="ms-globallinks"> <SharePoint:DelegateControl ControlId="GlobalSiteLink2" Scope="Farm" runat="server" __designer:Preview="&lt;span id=&quot;ctl00_ctl11_MyLinksMenu&quot;&gt;&lt;span style=&quot;display:none&quot;&gt;&lt;menu type='ServerMenu' id=&quot;ctl00_ctl11_MyLinksMenuMenuTemplate&quot; largeIconMode=&quot;true&quot;&gt;&lt;/menu&gt;&lt;/span&gt;&lt;span title=&quot;Open Menu&quot;&gt;&lt;span id=&quot;ctl00_ctl11_MyLinksMenuMenu_t&quot; class=&quot;ms-SPLink ms-hovercellinactive&quot; onmouseover=&quot;MMU_PopMenuIfShowing(this);MMU_EcbTableMouseOverOut(this, true)&quot; hoverActive=&quot;ms-SPLink ms-hovercellactive&quot; hoverInactive=&quot;ms-SPLink ms-hovercellinactive&quot; onclick=&quot;javascript:FetchCallbackMenuItems(&amp;#39;ctl00_ctl11_MyLinksMenuMenuTemplate&amp;#39;); MMU_Open(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu'),event,true, null, 0);&quot; foa=&quot;MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu')&quot; oncontextmenu=&quot;this.click(); return false;&quot; nowrap=&quot;nowrap&quot;&gt;&lt;a id=&quot;ctl00_ctl11_MyLinksMenuMenu&quot; accesskey=&quot;M&quot; href=&quot;#&quot; onclick=&quot;javascript:return false;&quot; style=&quot;cursor:pointer;white-space:nowrap;&quot; onfocus=&quot;MMU_EcbLinkOnFocusBlur(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), this, true);&quot; onkeydown=&quot;MMU_EcbLinkOnKeyDown(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu'), event);&quot; onclick=&quot;javascript:FetchCallbackMenuItems(&amp;#39;ctl00_ctl11_MyLinksMenuMenuTemplate&amp;#39;); MMU_Open(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu'),event,true, null, 0);&quot; oncontextmenu=&quot;this.click(); return false;&quot; menuTokenValues=&quot;MENUCLIENTID=ctl00_ctl11_MyLinksMenuMenu,TEMPLATECLIENTID=ctl00_ctl11_MyLinksMenuMenuTemplate&quot; serverclientid=&quot;ctl00_ctl11_MyLinksMenuMenu&quot;&gt;My Links&lt;img src=&quot;/_layouts/images/blank.gif&quot; border=&quot;0&quot; alt=&quot;Use SHIFT+ENTER to open the menu (new window).&quot;/&gt;&lt;/a&gt;&lt;img align=&quot;absbottom&quot; src=&quot;/_layouts/images/menudark.gif&quot; alt=&quot;&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;|" __designer:Values="&lt;P N='ControlId' T='GlobalSiteLink2' /&gt;&lt;P N='Scope' T='Farm' /&gt;&lt;P N='ID' T='ctl10' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/></td> <td class="ms-globallinks"> <wssuc:Welcome id="explitLogout" runat="server" __designer:Preview=" &lt;span style=&quot;display:none&quot;&gt;&lt;menu type='ServerMenu' id=&quot;zz5_ID_PersonalActionMenu&quot; largeIconMode=&quot;true&quot;&gt;&lt;ie:menuitem id=&quot;zz6_ID_PersonalInformation&quot; type=&quot;option&quot; iconSrc=&quot;/_layouts/images/menuprofile.gif&quot; onMenuClick=&quot;javascript:GoToPage('\u002f_layouts\u002fuserdisp.aspx?Force=True\u0026ID=' + _spUserId);return false;&quot; menuGroupId=&quot;100&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz7_ID_LoginAsDifferentUser&quot; type=&quot;option&quot; onMenuClick=&quot;javascript:LoginAsAnother('\u002f_layouts\u002fAccessDenied.aspx?loginasanotheruser=true', 0)&quot; menuGroupId=&quot;200&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz8_ID_RequestAccess&quot; type=&quot;option&quot; onMenuClick=&quot;window.location = '/_layouts/reqacc.aspx?type=list&amp;amp;name=%7B36F0105B%2D0F8E%2D4A22%2DBE90%2D716A51E97B5D%7D';&quot; menuGroupId=&quot;200&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz9_ID_Logout&quot; type=&quot;option&quot; onMenuClick=&quot;window.location = '/_layouts/SignOut.aspx';&quot; menuGroupId=&quot;200&quot;&gt;&lt;/ie:menuitem&gt;&lt;/menu&gt;&lt;/span&gt;&lt;span title=&quot;Open Menu&quot;&gt;&lt;div id=&quot;zz10_Menu_t&quot; class=&quot;ms-SPLink ms-SpLinkButtonInActive&quot; onmouseover=&quot;MMU_PopMenuIfShowing(this);MMU_EcbTableMouseOverOut(this, true)&quot; hoverActive=&quot;ms-SPLink ms-SpLinkButtonActive&quot; hoverInactive=&quot;ms-SPLink ms-SpLinkButtonInActive&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz10_Menu'),event,false, null, 0);&quot; foa=&quot;MMU_GetMenuFromClientId('zz10_Menu')&quot; oncontextmenu=&quot;this.click(); return false;&quot; nowrap=&quot;nowrap&quot;&gt;&lt;a id=&quot;zz10_Menu&quot; accesskey=&quot;L&quot; href=&quot;#&quot; onclick=&quot;javascript:return false;&quot; style=&quot;cursor:pointer;white-space:nowrap;&quot; onfocus=&quot;MMU_EcbLinkOnFocusBlur(byid(''), this, true);&quot; onkeydown=&quot;MMU_EcbLinkOnKeyDown(byid(''), MMU_GetMenuFromClientId('zz10_Menu'), event);&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz10_Menu'),event,false, null, 0);&quot; oncontextmenu=&quot;this.click(); return false;&quot; menuTokenValues=&quot;MENUCLIENTID=zz10_Menu,TEMPLATECLIENTID=zz5_ID_PersonalActionMenu&quot; serverclientid=&quot;zz10_Menu&quot;&gt;Welcome LitwareInc Administrator&lt;img src=&quot;/_layouts/images/blank.gif&quot; border=&quot;0&quot; alt=&quot;Use SHIFT+ENTER to open the menu (new window).&quot;/&gt;&lt;/a&gt;&lt;img align=&quot;absbottom&quot; src=&quot;/_layouts/images/menudark.gif&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/span&gt;&lt;script type=&quot;text/javascript&quot; language=&quot;javascript&quot;&gt;var _spUserId=1;&lt;/script&gt; &lt;a id=&quot;explitLogout_ExplicitLogin&quot; Href=&quot;_controltemplates/http://litwaredemo/_layouts/Authenticate.aspx&quot; style=&quot;display:none&quot;&gt;Sign In&lt;/a&gt; " __designer:Values="&lt;P N='ID' ID='1' T='explitLogout' /&gt;&lt;P N='TemplateControl' R='0' /&gt;"/></td> </tr> </table> </div> <div class="console"> <PublishingConsole:Console runat="server" __designer:Preview=" &lt;!-- Console --&gt; &lt;span id=&quot;ctl00_publishingContext1&quot;&gt;&lt;/span&gt; &lt;script type=&quot;text/javascript&quot; language=&quot;javascript&quot;&gt;if (document.getElementById('mpdmconsole')) { ShowConsoleBlockPaddingWithOverhang('mpLeftBackPadding', 'mpRightBackPadding', 'masterPageLeftOverhang', 'masterPageRightOverhang'); } &lt;/script&gt; &lt;!-- Console --&gt; " __designer:Values="&lt;P N='TemplateControl' R='0' /&gt;"/> </div> </td> </tr> <tr> <td colspan="2" > <table cellpadding="0" cellspacing="0" width="100%"> <tr> <td colspan="4" class="topArea"> <SharePoint:AspMenu ID="logoLinkId" runat="server" DataSourceID="SiteMapDataSourceRoot" StaticDisplayLevels="1" MaximumDynamicDisplayLevels="0" AccessKey="1" CssClass="logo" __designer:Preview="&lt;table id=&quot;zz12_logoLinkId&quot; class=&quot;logo&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot;&gt; &lt;tr id=&quot;zz12_logoLinkIdn0&quot;&gt; &lt;td&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;width:100%;&quot;&gt;&lt;a Href=&quot;/Pages/Default.aspx&quot; accesskey=&quot;1&quot; style=&quot;text-decoration:none;&quot;&gt;Home&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='logoLinkId' /&gt;&lt;P N='MaximumDynamicDisplayLevels' T='0' /&gt;&lt;P N='DataSourceID' T='SiteMapDataSourceRoot' /&gt;&lt;P N='AccessKey' T='1' /&gt;&lt;P N='ControlStyle'&gt;&lt;P N='CssClass' ID='1' T='logo' /&gt;&lt;P N='Font' ID='2' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='CssClass' R='1' /&gt;&lt;P N='Font' R='2' /&gt;&lt;P N='Page' ID='3' /&gt;&lt;P N='TemplateControl' ID='4' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;" __designer:Templates="&lt;Group Name=&quot;Item Templates&quot;&gt;&lt;Template Name=&quot;StaticItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;Template Name=&quot;DynamicItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;/Group&gt;"/> <PublishingNavigation:PortalSiteMapDataSource ID="SiteMapDataSourceRoot" Runat="server" SiteMapProvider="CombinedNavSiteMapProvider" EnableViewState="true" StartFromCurrentNode="true" StartingNodeOffset="0" ShowStartingNode="true" __designer:Preview="&lt;table cellpadding=4 cellspacing=0 style=&quot;font:messagebox;color:buttontext;background-color:buttonface;border: solid 1px;border-top-color:buttonhighlight;border-left-color:buttonhighlight;border-bottom-color:buttonshadow;border-right-color:buttonshadow&quot;&gt; &lt;tr&gt;&lt;td nowrap&gt;&lt;span style=&quot;font-weight:bold&quot;&gt;PortalSiteMapDataSource&lt;/span&gt; - SiteMapDataSourceRoot&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='SiteMapDataSourceRoot' /&gt;&lt;P N='SiteMapProvider' T='CombinedNavSiteMapProvider' /&gt;&lt;P N='StartFromCurrentNode' T='True' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <div class="topLinkBar"> <div class="topLink"> <PublishingVariations:VariationsLabelMenu id="labelmenu1" runat="server" __designer:Preview="&lt;span __designer:NonVisual=&quot;true&quot;&gt;&lt;table cellpadding=4 cellspacing=0 style=&quot;font:messagebox;color:buttontext;background-color:buttonface;border: solid 1px;border-top-color:buttonhighlight;border-left-color:buttonhighlight;border-bottom-color:buttonshadow;border-right-color:buttonshadow&quot;&gt; &lt;tr&gt;&lt;td nowrap&gt;&lt;span style=&quot;font-weight:bold&quot;&gt;VariationDataSource&lt;/span&gt; - LabelMenuDataSource&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/table&gt;&lt;/span&gt; " __designer:Values="&lt;P N='ID' ID='1' T='labelmenu1' /&gt;&lt;P N='TemplateControl' R='0' /&gt;"/> </div> </div> </td> </tr> <tr class="topNavContainer"> <td class="topNavRoundLeft"> <div class="glassSpacerLeft" /> </td> <td valign="top" width="100%"> <SharePoint:AspMenu ID="GlobalNav" Runat="server" DataSourceID="SiteMapDataSource1" Orientation="Horizontal" StaticDisplayLevels="1" MaximumDynamicDisplayLevels="1" StaticSubMenuIndent="0" DynamicHorizontalOffset="0" DynamicVerticalOffset="-8" StaticEnableDefaultPopOutImage="false" ItemWrap="false" SkipLinkText="<%$Resources:cms,masterpages_skiplinktext%>" CssClass="topNav" __designer:Preview="&lt;table id=&quot;zz13_GlobalNav&quot; class=&quot;topNav&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot;&gt; &lt;tr&gt; &lt;td title=&quot;Document Center site&quot; id=&quot;zz13_GlobalNavn0&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/Docs&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Document Center&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;Company News Home&quot; id=&quot;zz13_GlobalNavn1&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/News/Pages/Default.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;News&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;Report Center&quot; id=&quot;zz13_GlobalNavn2&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/Reports/Pages/Default.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Reports&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;The Search Center displays search results&quot; id=&quot;zz13_GlobalNavn3&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/SearchCenter/Pages/default.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Search&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;Site Directory web&quot; id=&quot;zz13_GlobalNavn4&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/SiteDirectory/Pages/category.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Sites&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='GlobalNav' /&gt;&lt;P N='DynamicHoverStyle'&gt;&lt;P N='CssClass' T='topNavFlyOutsHover' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='DynamicMenuItemStyle'&gt;&lt;P N='CssClass' T='topNavFlyOutsItem' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='DynamicMenuStyle'&gt;&lt;P N='CssClass' T='topNavFlyOuts' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='DynamicVerticalOffset' T='-8' /&gt;&lt;P N='MaximumDynamicDisplayLevels' T='1' /&gt;&lt;P N='Orientation' E='0' /&gt;&lt;P N='SkipLinkText' Bound='True' T='Resources:cms,masterpages_skiplinktext' /&gt;&lt;P N='StaticEnableDefaultPopOutImage' T='False' /&gt;&lt;P N='StaticHoverStyle'&gt;&lt;P N='CssClass' T='topNavHover' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='StaticMenuItemStyle'&gt;&lt;P N='CssClass' T='topNavItem' /&gt;&lt;P N='ItemSpacing' T='0px' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='StaticSelectedStyle'&gt;&lt;P N='CssClass' T='topNavSelected' /&gt;&lt;P N='ItemSpacing' T='0px' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='StaticSubMenuIndent' T='0px' /&gt;&lt;P N='DataSourceID' T='SiteMapDataSource1' /&gt;&lt;P N='ControlStyle'&gt;&lt;P N='CssClass' ID='1' T='topNav' /&gt;&lt;P N='Font' ID='2' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='CssClass' R='1' /&gt;&lt;P N='Font' R='2' /&gt;&lt;P N='Page' ID='3' /&gt;&lt;P N='TemplateControl' ID='4' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;" __designer:Templates="&lt;Group Name=&quot;Item Templates&quot;&gt;&lt;Template Name=&quot;StaticItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;Template Name=&quot;DynamicItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;/Group&gt;"> <StaticMenuItemStyle CssClass="topNavItem" ItemSpacing="0"/> <StaticSelectedStyle CssClass="topNavSelected" ItemSpacing="0"/> <StaticHoverStyle CssClass="topNavHover"/> <DynamicMenuStyle CssClass="topNavFlyOuts" /> <DynamicMenuItemStyle CssClass="topNavFlyOutsItem" /> <DynamicHoverStyle CssClass="topNavFlyOutsHover"/> </SharePoint:AspMenu> <PublishingNavigation:PortalSiteMapDataSource ID="siteMapDataSource1" Runat="server" SiteMapProvider="CombinedNavSiteMapProvider" EnableViewState="true" StartFromCurrentNode="true" StartingNodeOffset="0" ShowStartingNode="false" TreatStartingNodeAsCurrent="true" TrimNonCurrentTypes="Heading" __designer:Preview="&lt;table cellpadding=4 cellspacing=0 style=&quot;font:messagebox;color:buttontext;background-color:buttonface;border: solid 1px;border-top-color:buttonhighlight;border-left-color:buttonhighlight;border-bottom-color:buttonshadow;border-right-color:buttonshadow&quot;&gt; &lt;tr&gt;&lt;td nowrap&gt;&lt;span style=&quot;font-weight:bold&quot;&gt;PortalSiteMapDataSource&lt;/span&gt; - siteMapDataSource1&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='siteMapDataSource1' /&gt;&lt;P N='SiteMapProvider' T='CombinedNavSiteMapProvider' /&gt;&lt;P N='StartFromCurrentNode' T='True' /&gt;&lt;P N='ShowStartingNode' T='False' /&gt;&lt;P N='TreatStartingNodeAsCurrent' T='True' /&gt;&lt;P N='TrimNonCurrentTypes' E='32' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> </td> <td> <div class="search"> <asp:ContentPlaceHolder id="PlaceHolderSearchArea" runat="server"> <SPSWC:SearchBoxEx id="SearchBox" RegisterStyles="false" TextBeforeDropDown="" TextBeforeTextBox="<%$Resources:cms,masterpages_searchbox_label%>" TextBoxWidth="100" GoImageUrl="<% $SPUrl:~sitecollection/Style Library/Images/Search_Arrow.jpg %>" GoImageUrlRTL="<% $SPUrl:~sitecollection/Style Library/Images/Search_Arrow_RTL.jpg %>" UseSiteDefaults="true" DropDownMode = "HideScopeDD" SuppressWebPartChrome="true" runat="server" WebPart="true" __WebPartId="{7DECDCCA-FDA0-4739-8F0E-7B8DE48F0E0D}" __Preview="&lt;table TOPLEVEL border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr class=&quot;ms-WPHeader&quot;&gt; &lt;td title=&quot;&quot; id=&quot;WebPart

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  • Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7

    - by Asian Angel
    Rango the chameleon has his hands full when he becomes the new sheriff in an Old West town called Dirt. Now you can bring his adventures to your desktop with this new theme from Microsoft. The theme comes with seven wallpapers featuring Rango, his new friends, and others he meets along the way. Download the Rango Windows 7 Theme [Windows 7 Personalization Gallery] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper

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  • What’s Your Tax Strategy? Automate the Tax Transfer Pricing Process!

    - by tobyehatch
    Does your business operate in multiple countries? Well, whether you like it or not, many local and international tax authorities inspect your tax strategy.  Legal, effective tax planning is perceived as a “moral” issue. CEOs are being asked to testify on their process of tax transfer pricing between multinational legal entities.  Marc Seewald, Senior Director of Product Management for EPM Applications specializing in all tax subjects and Product Manager for Oracle Hyperion Tax Provisioning, and Bart Stoehr, Senior Director of Product Strategy for Oracle Hyperion Profitability and Cost Management joined me for a discussion/podcast on this interesting subject.  So what exactly is “tax transfer pricing”? Marc defined it this way. “Tax transfer pricing is a profit allocation methodology required to be used by multinational corporations. Specifically, the ultimate goal of the transfer pricing is to ensure that the global multinational pays their fair share of income tax in each of their local markets. Specifically, it prevents companies from unfairly moving profit from ‘high tax’ countries to ‘low tax’ countries.” According to Marc, in today’s global economy, profitability can be significantly impacted by goods and services exchanged between the related divisions within a single multinational company.  To ensure that these cost allocations are done fairly, there are rules that govern the process. These rules ensure that intercompany allocations fairly represent the actual nature of the businesses activity- as if two divisions were unrelated - and provide a clear audit trail of how the costs have been allocated to prove that allocations fall within reasonable ranges.  What are the repercussions of improper tax transfer pricing? How important is it? Tax transfer pricing allocations can materially impact the amount of overall corporate income taxes paid by a company worldwide, in some cases by hundreds of millions of dollars!  Since so much tax revenue is at stake, revenue agencies like the IRS, and international regulatory bodies like the Organization for Economic Cooperation and Development (OECD) are pushing to reform and clarify reporting for tax transfer pricing. Most recently the OECD announced an “Action Plan for Base Erosion and Profit Shifting”. As Marc explained, the times are changing and companies need to be responsive to this issue. “It feels like every other week there is another company being accused of avoiding taxes,” said Marc. Most recently, Caterpillar was accused of avoiding billions of dollars in taxes. In the last couple of years, Apple, GE, Ikea, and Starbucks, have all been accused of tax avoidance. It’s imperative that companies like these have a clear and auditable tax transfer process that enables them to justify tax transfer pricing allocations and avoid steep penalties and bad publicity. Transparency and efficiency are what is needed when it comes to the tax transfer pricing process. Bart explained that tax transfer pricing is driving a deeper inspection of profit recognition specifically focused on the tax element of profit.  However, allocations needed to support tax profitability are nearly identical in process to allocations taking place in other parts of the finance organization. For example, the methods and processes necessary to arrive at tax profitability by legal entity are no different than those used to arrive at fully loaded profitability for a product line. In fact, there is a great opportunity for alignment across these two different functions.So it seems that tax transfer pricing should be reflected in profitability in general. Bart agreed and told us more about some of the critical sub-processes of an overall tax transfer pricing process within the Oracle solution for tax transfer pricing.  “First, there is a ton of data preparation, enrichment and pre-allocation data analysis that is managed in the Oracle Hyperion solution. This serves as the “data staging” to the next, critical sub-processes.  From here, we leverage the Oracle EPM platform’s ability to re-use dimensions and legal entity driver data and financial data with Oracle Hyperion Profitability and Cost Management (HPCM).  Within HPCM, we manage the driver data, define the legal entity to legal entity allocation rules (like cost plus), and have the option to test out multiple, simultaneous tax transfer pricing what-if scenarios.  Once processed, a tax expert can evaluate the effectiveness of any one scenario result versus another via a variance analysis configured with HPCM’s pre-packaged reporting capability known as Oracle Hyperion SmartView for Office.”   Further, Bart explained that the ability to visibly demonstrate how a cost or revenue has been allocated is really helpful and auditable.  “HPCM’s Traceability Maps are that visual representation of all allocation flows that have been executed and is the tax transfer analyst’s best friend in maintaining clear documentation for tax transfer pricing audits. Simply click and drill as you inspect the chain of allocation definitions and results. Once final, the post-allocated tax data can be compared to the GL to create invoices and journal entries for posting to your GL system of choice.  Of course, there is a framework for overall governance of the journal entries, allocation percentages, and reporting to include necessary approvals.” Lastly, Marc explained that the key value in using the Oracle Hyperion solution for tax transfer pricing is that it keeps everything in alignment in one single place. Specifically, Oracle Hyperion effectively becomes the single book of record for the GAAP, management, and the tax set of books. There are many benefits to having one source of the truth. These include EFFICIENCY, CONTROLS and TRANSPARENCY.So, what’s your tax strategy? Why not automate the tax transfer pricing process!To listen to the entire podcast, click here.To learn more about Oracle Hyperion Profitability and Cost Management (HPCM), click here.

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  • Mono and GTK#, installing problem with gtk#

    - by user207785
    I've been trying and trying to install gtk# into mono, but I can't seem to install gtk# I've downloaded the tarball, used ./configure, and I get this: Configuration summary Installation prefix = /usr/local C# compiler: /usr/bin/mcs -define:GTK_SHARP_2_6 -define:GTK_SHARP_2_8 -define:GTK_SHARP_2_10 -define:GTK_SHARP_2_12 Optional assemblies included in the build: glade-sharp.dll: no gtk-dotnet.dll: yes Mono.Cairo.dll: using system assembly NOTE: if any of the above say 'no' you may install the corresponding development packages for them, rerun autogen.sh to include them in the build. Documentation build enabled: yes WARNING: The install prefix is different than the monodoc prefix. Monodoc will not be able to load the documentation. Now what? I've been ./autogen.sh - ing like crazy and its not working! Please help! I just want to program in c# with a visual window builder like in c# visual studio...

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  • Le C++ expressif n° 1 : introduction, un article d'Eric Niebler traduit par Timothée Bernard

    Dissimulé dans C++ se cache un autre langage - d'innombrables autres langages, en fait - tous sont meilleurs que le C++ pour résoudre certains types de problèmes. Ces domain-specific languages (abrégé DSL) sont par exemple des langages pour l'algèbre linéaire ou des langages de requêtes, ils ne peuvent faire qu'une seule chose, mais ils le font bien. On peut créer et utiliser ces langages directement dans le C++, en utilisant la puissance et la flexibilité du C++ pour remplacer les parties communes du langage par les parties spécifiques au domaine que nous utilisons. Dans cette série d'article, Eric Niebler regarde de près les domain-specific languages, dans quels domaines ils sont utiles et comment on peut facilement les implémenter en C++ avec l'aide de

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  • Guest Post: Christian Finn: Is Facebook About to Become a Victim of its Own Success?

    - by Michael Snow
    12.00 Print 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Cambria","serif"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Cambria; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;}  Since we have a number of new members of the WebCenter Evangelist team - I thought it would be appropriate to close the week with the newest hire and leader of the global WebCenter Evangelists, Christian Finn, who has just joined the Red team after many years with the small technology company up in Redmond, WA. He gave an intro to himself in an earlier post this morning but his post below is a great example of how customer engagement takes on a life of its own in our global online connected and social digital ecosystem. Is Facebook About to Become a Victim of its Own Success? What if I told you that your brand could advertise so successfully, you wouldn’t have to pay for the ads? A recent campaign by Ford Motor Company for the Ford Focus featuring Doug the spokespuppet (I am not making this up) did just that—and it raises some interesting issues for marketers and social media alike in the brave new world of customer engagement that is the Social Web. Allow me to elaborate. An article in the Wall Street Journal last week—“Big Brands Like Facebook, But They Don’t Like to Pay” tells the story of Ford’s recently concluded online campaign for the 2012 Ford Focus. (Ford, by the way, under the leadership of people such as Scott Monty, has been a pioneer of effective social campaigns.) The centerpiece of the campaign was the aforementioned Doug, who appeared as a character on Facebook in videos and via chat. (If you are not familiar with Doug, you can see him in action here, and read the WSJ story here.) You may be thinking puppet ads are a sign of Internet Bubble 2.0 and want to stop now, but bear with me. The Journal reported that Ford spent about $95M on its overall Ford Focus campaign, with TV accounting for over $60M of that spend. The Internet buy for the campaign was just over $10M, which included ad buys to drive traffic to Facebook for people to meet and ‘Like’ Doug and some amount on Facebook ads, too, to promote Doug and by extension, the Ford Focus. So far, a fairly straightforward consumer marketing story in the Internet Era. Yet here’s the curious thing: once Doug reached 10,000 fans on Facebook, Ford stopped paying for Facebook ads. Doug had gone viral with people sharing his videos with one another; once critical mass was reached there was no need to buy more ads on Facebook. Doug went on to be Liked by over 43,000 people, and 61% of his fans said they would be more likely to consider buying a Focus. According to the article, Ford says Focus sales are up this year—and increasing sales is every marketer’s goal. And so in effect, Ford found its Facebook campaign so successful that it could stop paying for it, instead letting its target consumers communicate its messages for fun—and for free. Not only did they get a 3X increase in fans beyond their paid campaign, they had thousands of customers sharing their messages in video form for months. Since free advertising is the Holy Grail of marketing both old and new-- and it appears social networks have an advantage in generating that buzz—it seems reasonable to ask: what would happen to brands’ advertising strategies—and the media they use to engage customers, if this success were repeated at scale? It seems logical to conclude that, at least initially, more ad dollars would be spent with social networks like Facebook as brands attempt to replicate Ford’s success. Certainly Facebook ad revenues are on the rise—eMarketer expects Facebook’s ad revenues to quintuple by 2012 compared with 2009 levels, to nearly 2.9B. That’s bad news for TV and the already battered print media and good news for Facebook. But perhaps not so over the longer run. With TV buys, you have to keep paying to generate impressions. If Doug the spokespuppet is any guide, however, that may not be true for social media campaigns. After an initial outlay, if a social campaign takes off, the audience will generate more impressions on its own. Thus a social medium like Facebook could be the victim of its own success when it comes to ad revenue. It may be there is an inherent limiting factor in the ad spend they can capture, as exemplified by Ford’s experience with Dough and the Focus. And brands may spend much less overall on advertising, with as good or better results, than they ever have in the past. How will these trends evolve? Can brands create social campaigns that repeat Ford’s formula for the Focus with effective results? Can social networks find ways to capture more spend and overcome their potential tendency to make further spend unnecessary? And will consumers become tired and insulated from social campaigns, much as they have to traditional advertising channels? These are the questions CMOs and Facebook execs alike will be asking themselves in the brave new world of customer engagement. As always, your thoughts and comments are most welcome.

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  • Introducing Microsoft SQL Server 2008 R2 - Business Intelligence Samples

    - by smisner
    On April 14, 2010, Microsoft Press (blog | twitter) released my latest book, co-authored with Ross Mistry (twitter), as a free ebook download - Introducing Microsoft SQL Server 2008 R2. As the title implies, this ebook is an introduction to the latest SQL Server release. Although you'll find a comprehensive review of the product's features in this book, you will not find the step-by-step details that are typical in my other books. For those readers who are interested in a more interactive learning experience, I have created two samples file for download: IntroSQLServer2008R2Samples project Sales Analysis workbook Here's a recap of the business intelligence chapters and the samples I used to generate the screen shots by chapter: Chapter 6: Scalable Data Warehousing covers a new edition of SQL Server, Parallel Data Warehouse. Understandably, Microsoft did not ship me the software and hardware to set up my own Parallel Data Warehouse environment for testing purposes and consequently you won't see any screenshots in this chapter. I received a lot of information and a lot of help from the product team during the development of this chapter to ensure its technical accuracy. Chapter 7: Master Data Services is a new component in SQL Server. After you install Master Data Services (MDS), which is a separate installation from SQL Server although it's found on the same media, you can install sample models to explore (which is what I did to create screenshots for the book). To do this, you deploying packages found at \Program Files\Microsoft SQL Server\Master Data Services\Samples\Packages. You will first need to use the Configuration Manager (in the Microsoft SQL Server 2008 R2\Master Data Services program group) to create a database and a Web application for MDS. Then when you launch the application, you'll see a Getting Started page which has a Deploy Sample Data link that you can use to deploy any of the sample packages. Chapter 8: Complex Event Processing is an introduction to another new component, StreamInsight. This topic was way too large to cover in-depth in a single chapter, so I focused on information such as architecture, development models, and an overview of the key sections of code you'll need to develop for your own applications. StreamInsight is an engine that operates on data in-flight and as such has no user interface that I could include in the book as screenshots. The November CTP version of SQL Server 2008 R2 included code samples as part of the installation, but these are not the official samples that will eventually be available in Codeplex. At the time of this writing, the samples are not yet published. Chapter 9: Reporting Services Enhancements provides an overview of all the changes to Reporting Services in SQL Server 2008 R2, and there are many! In previous posts, I shared more details than you'll find in the book about new functions (Lookup, MultiLookup, and LookupSet), properties for page numbering, and the new global variable RenderFormat. I will confess that I didn't use actual data in the book for my discussion on the Lookup functions, but I did create real reports for the blog posts and will upload those separately. For the other screenshots and examples in the book, I have created the IntroSQLServer2008R2Samples project for you to download. To preview these reports in Business Intelligence Development Studio, you must have the AdventureWorksDW2008R2 database installed, and you must download and install SQL Server 2008 R2. For the map report, you must execute the PopulationData.sql script that I included in the samples file to add a table to the AdventureWorksDW2008R2 database. The IntroSQLServer2008R2Samples project includes the following files: 01_AggregateOfAggregates.rdl to illustrate the use of embedded aggregate functions 02_RenderFormatAndPaging.rdl to illustrate the use of page break properties (Disabled, ResetPageNumber), the PageName property, and the RenderFormat global variable 03_DataSynchronization.rdl to illustrate the use of the DomainScope property 04_TextboxOrientation.rdl to illustrate the use of the WritingMode property 05_DataBar.rdl 06_Sparklines.rdl 07_Indicators.rdl 08_Map.rdl to illustrate a simple analytical map that uses color to show population counts by state PopulationData.sql to provide the data necessary for the map report Chapter 10: Self-Service Analysis with PowerPivot introduces two new components to the Microsoft BI stack, PowerPivot for Excel and PowerPivot for SharePoint, which you can learn more about at the PowerPivot site. To produce the screenshots for this chapter, I created the Sales Analysis workbook which you can download (although you must have Excel 2010 and the PowerPivot for Excel add-in installed to explore it fully). It's a rather simple workbook because space in the book did not permit a complete exploration of all the wonderful things you can do with PowerPivot. I used a tutorial that was available with the CTP version as a basis for the report so it might look familiar if you've already started learning about PowerPivot. In future posts, I'll continue exploring the new features in greater detail. If there's any special requests, please let me know! Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Is it bad to have an "Obsessive Refactoring Disorder"?

    - by Rachel
    I was reading this question and realized that could almost be me. I am fairly OCD about refactoring someone else's code when I see that I can improve it. For example, if the code contains duplicate methods to do the same thing with nothing more than a single parameter changing, I feel I have to remove all the copy/paste methods and replace it with one generic one. Is this bad? Should I try and stop? I try not to refactor unless I can actually make improvements to the code performance or readability, or if the person who did the code isn't following our standard naming conventions (I hate expecting a variable to be local because of the naming standard, only to discover it is a global variable which has been incorrectly named)

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  • Showing support for Movember 2012

    - by Christian
    Somehow, I managed to miss Movember last year but this year I’m lined-up to grow an outrageous moustache for charity. Movember is a global movement which aims to raise awareness of men’s health and supports prostate and testicular cancer initiatives.  On the 1st of November hundreds of thousands of men around the world will start a journey to grow and groom a moustache for the 30 days of November becoming walking, talking billboards for men’s health. I’ll also be parading my Mo’s progress in Seattle next week during the SQL PASS Summit so be sure to look out for me and show some support! If you’d like to give a donation to support this worthy cause you can visit my Mo Space by clicking on the logos where you’ll also find more details about Movember and where the money goes. Finally, if you’re a Coeo employee, customer, or partner and you’d like to join the Coeo Mo Bro Team drop me an email and I’ll sign you up! Thanks for your support! Christian Bolton - MCA, MCM, MVP Technical Director http://coeo.com - SQL Server Consulting & Managed Services

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  • Oracle and ATG: The Next Generation of Customer Experience

    - by divya.malik
    Oracle today announced that it has completed the acquisition of Art Technology Group (ATG), Inc. In a webcast this morning, Thomas Kurian, Executive Vice President, Oracle Anthony Lye, Senior Vice President, CRM at Oracle and  Ken Volpe, Senior Vice President of Products and Technology from ATG, presented the rationale, strategy and future direction with this acquisition, ATG is a leading E-Commerce service provider and Oracle is a leading CRM and Retail Applications provider, which makes it a winning team. There has been a lot of positive feedback from the analysts, press as well as customers. “As a customer of both Oracle and ATG, we view the integration of the two companies as a natural fit,” said Kevin Cunnington, Global Head of Online, Vodafone Group. “We look forward to new efficiencies that address our online and cross-channel business strategies and help us further provide superior customer experiences.” For more information about Oracle and ATG: Overiew and FAQs Webcast Press Release Technorati Tags: oracle,oracle siebel crm,atg,crm

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  • Programming languages, positional languages and natural languages

    - by Vitalij Zadneprovskij
    Some programming languages are modeled on machine code, like assembly languages. Other languages are modeled on a natural language, the English language. Others are not modeled on either machine code or natural language. Languages such as PROLOG, for example, don't follow either model. I came across this Perl module Lingua::Romana::Perligata, that allows to write programs using a syntax that is very similar to Latin. Are there programming languages that have less positional syntax? Are there other languages or modules that allow you to write in syntaxes inspired by other natural languages, like French, Hebrew or Farsi? There is a very long list on Wikipedia, but most of those projects are dead. There is a related question on StackOverflow. The answer that was accepted is "Use Google".

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  • SQL SERVER – PAGELATCH_DT, PAGELATCH_EX, PAGELATCH_KP, PAGELATCH_SH, PAGELATCH_UP – Wait Type – Day 12 of 28

    - by pinaldave
    This is another common wait type. However, I still frequently see people getting confused with PAGEIOLATCH_X and PAGELATCH_X wait types. Actually, there is a big difference between the two. PAGEIOLATCH is related to IO issues, while PAGELATCH is not related to IO issues but is oftentimes linked to a buffer issue. Before we delve deeper in this interesting topic, first let us understand what Latch is. Latches are internal SQL Server locks which can be described as very lightweight and short-term synchronization objects. Latches are not primarily to protect pages being read from disk into memory. It’s a synchronization object for any in-memory access to any portion of a log or data file.[Updated based on comment of Paul Randal] The difference between locks and latches is that locks seal all the involved resources throughout the duration of the transactions (and other processes will have no access to the object), whereas latches locks the resources during the time when the data is changed. This way, a latch is able to maintain the integrity of the data between storage engine and data cache. A latch is a short-living lock that is put on resources on buffer cache and in the physical disk when data is moved in either directions. As soon as the data is moved, the latch is released. Now, let us understand the wait stat type  related to latches. From Book On-Line: PAGELATCH_DT Occurs when a task is waiting on a latch for a buffer that is not in an I/O request. The latch request is in Destroy mode. PAGELATCH_EX Occurs when a task is waiting on a latch for a buffer that is not in an I/O request. The latch request is in Exclusive mode. PAGELATCH_KP Occurs when a task is waiting on a latch for a buffer that is not in an I/O request. The latch request is in Keep mode. PAGELATCH_SH Occurs when a task is waiting on a latch for a buffer that is not in an I/O request. The latch request is in Shared mode. PAGELATCH_UP Occurs when a task is waiting on a latch for a buffer that is not in an I/O request. The latch request is in Update mode. PAGELATCH_X Explanation: When there is a contention of access of the in-memory pages, this wait type shows up. It is quite possible that some of the pages in the memory are of very high demand. For the SQL Server to access them and put a latch on the pages, it will have to wait. This wait type is usually created at the same time. Additionally, it is commonly visible when the TempDB has higher contention as well. If there are indexes that are heavily used, contention can be created as well, leading to this wait type. Reducing PAGELATCH_X wait: The following counters are useful to understand the status of the PAGELATCH: Average Latch Wait Time (ms): The wait time for latch requests that have to wait. Latch Waits/sec: This is the number of latch requests that could not be granted immediately. Total Latch Wait Time (ms): This is the total latch wait time for latch requests in the last second. If there is TempDB contention, I suggest that you read the blog post of Robert Davis right away. He has written an excellent blog post regarding how to find out TempDB contention. The same blog post explains the terms in the allocation of GAM, SGAM and PFS. If there was a TempDB contention, Paul Randal explains the optimal settings for the TempDB in his misconceptions series. Trace Flag 1118 can be useful but use it very carefully. I totally understand that this blog post is not as clear as my other blog posts. I suggest if this wait stats is on one of your higher wait type. Do leave a comment or send me an email and I will get back to you with my solution for your situation. May the looking at all other wait stats and types together become effective as this wait type can help suggest proper bottleneck in your system. Read all the post in the Wait Types and Queue series. Note: The information presented here is from my experience and there is no way that I claim it to be accurate. I suggest reading Book OnLine for further clarification. All the discussions of Wait Stats in this blog are generic and vary from system to system. It is recommended that you test this on a development server before implementing it to a production server. Reference: Pinal Dave (http://blog.SQLAuthority.com)   Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • Upcoming Webcast: “Supporting References” In Release 12 - SLA

    - by Oracle_EBS
    ADVISOR WEBCAST: “Supporting References” In Release 12 - SLAPRODUCT FAMILY: Receivables, Payables, General Ledger April 18, 2012 at 14:00 UK / 15:00 CET / 06:00 am Pacific / 7:00 am Mountain / 9:00 am Eastern "Supporting References” enables users to enter additional information for the “Journal Entry Header” and “Journal Entry Lines” that can be used for analytical purposes. This functionality was earlier known as “Analytical Criteria”. In 11i, additional data was interfaced to GL on the journals using “Descriptive Flexfields” whereas using this feature in R12, customers can create customized sources as ‘Supporting References’ and pass values into those sources from Subledgers like AP / AR / PA, etc. TOPICS WILL INCLUDE: Supporting References Business information about a subledger journal entry at the header or line level Establishing a subledger balance for a particular source value or combination of source values for a particular account To assist with reconciliation of account balances Financial and managerial analysis A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Current Schedule can be found on Note 740966.1 Post Presentation Recordings can be found on Note 740964.1

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Cannot install any software from the Software Center due to ttf-mscorefonts-installer package error

    - by Dei
    When I try to install any software from ubuntu software center it comes with error: An unhandled error occured There seems to be a programming error in aptdaemon. This is the software that allows you to install/remove software and to perform other package management related tasks. details Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 961, in simulate trans.unauthenticated = self._simulate_helper(trans) File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1085, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 226, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:I wasn't able to locate file for the ttf-mscorefonts-installer package. This might mean you need to manually fix this package. Please help me!

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  • Installing gtk-config and/or fsv in Ubuntu 10.10

    - by Wayne Werner
    Hi, I'm trying to install the File System Visualizer (think "It's a UNIX System! I know this!" from Jurassic Park) on Ubuntu 10.10. I've got the .tar.gz downloaded, and extracted. However, when I ./configure, I get this output: loading cache ./config.cache checking for a BSD compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking whether make sets ${MAKE}... yes checking for working aclocal... found checking for working autoconf... found checking for working automake... found checking for working autoheader... found checking for working makeinfo... missing checking for gcc... gcc checking whether the C compiler (gcc ) works... yes checking whether the C compiler (gcc ) is a cross-compiler... no checking whether we are using GNU C... yes checking whether gcc accepts -g... yes checking how to run the C preprocessor... gcc -E checking for ranlib... ranlib checking for POSIXized ISC... no checking for dirent.h that defines DIR... yes checking for opendir in -ldir... no checking for ANSI C header files... yes checking whether time.h and sys/time.h may both be included... yes checking for strings.h... yes checking for sys/time.h... yes checking for unistd.h... yes checking for working const... yes checking for mode_t... yes checking for uid_t in sys/types.h... yes checking for pid_t... yes checking for size_t... yes checking for comparison_fn_t... yes checking for st_blocks in struct stat... yes checking whether struct tm is in sys/time.h or time.h... time.h checking for working alloca.h... yes checking for alloca... yes checking for working fnmatch... yes checking for strftime... yes checking for getcwd... yes checking for gettimeofday... yes checking for mktime... yes checking for strcspn... yes checking for strdup... yes checking for strspn... yes checking for strtod... yes checking for strtoul... yes checking for scandir... yes checking for inline... inline checking for off_t... yes checking for unistd.h... (cached) yes checking for getpagesize... yes checking for working mmap... yes checking for argz.h... yes checking for limits.h... yes checking for locale.h... yes checking for nl_types.h... yes checking for malloc.h... yes checking for string.h... yes checking for unistd.h... (cached) yes checking for sys/param.h... yes checking for getcwd... (cached) yes checking for munmap... yes checking for putenv... yes checking for setenv... yes checking for setlocale... yes checking for strchr... yes checking for strcasecmp... yes checking for strdup... (cached) yes checking for __argz_count... yes checking for __argz_stringify... yes checking for __argz_next... yes checking for stpcpy... yes checking for LC_MESSAGES... yes checking whether NLS is requested... yes checking whether included gettext is requested... no checking for libintl.h... yes checking for gettext in libc... yes checking for msgfmt... /usr/bin/msgfmt checking for dcgettext... yes checking for gmsgfmt... /usr/bin/msgfmt checking for xgettext... /usr/bin/xgettext checking for gtk-config... no checking for GTK - version >= 1.2.1... no *** The gtk-config script installed by GTK could not be found *** If GTK was installed in PREFIX, make sure PREFIX/bin is in *** your path, or set the GTK_CONFIG environment variable to the *** full path to gtk-config. configure: error: Cannot find proper GTK+ version Obviously it's looking for gtk-config. However, apparently it doesn't exist in the repos anymore. Then this post mentioned that gtkglarea solved their problem, as mentioned in this file. Of course that poster neatly forgets to mention exactly what and how gtkglarea solved their problem, and Google is mostly devoid of information on the problem. So I come here asking for help! I would like to install fsv, but it tells me gtk-config doesn't exist. How can I fix this problem in Ubuntu 10.10? Thanks!

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  • ASP.NET MVC 3 Hosting :: ASP.NET MVC 3 First Look

    - by mbridge
    MVC 3 View Enhancements MVC 3 introduces two improvements to the MVC view engine: - Ability to select the view engine to use. MVC 3 allows you to select from any of your  installed view engines from Visual Studio by selecting Add > View (including the newly introduced ASP.NET “Razor” engine”): - Support for the next ASP.NET “Razor” syntax. The newly previewed Razor syntax is a concise lightweight syntax. MVC 3 Control Enhancements - Global Filters: ASP.NET MVC 3  allows you to specify that a filter which applies globally to all Controllers within an app by adding it to the GlobalFilters collection.  The RegisterGlobalFilters() method is now included in the default Global.asax class template and so provides a convenient place to do this since is will then be called by the Application_Start() method: void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new HandleLoggingAttribute()); filters.Add(new HandleErrorAttribute()); } void Application_Start() { RegisterGlobalFilters (GlobalFilters.Filters); } - Dynamic ViewModel Property : MVC 3 augments the ViewData API with a new “ViewModel” property on Controller which is of type “dynamic” – and therefore enables you to use the new dynamic language support in C# and VB pass ViewData items using a cleaner syntax than the current dictionary API. Public ActionResult Index() { ViewModel.Message = "Hello World"; return View(); } - New ActionResult Types : MVC 3 includes three new ActionResult types and helper methods: 1. HttpNotFoundResult – indicates that a resource which was requested by the current URL was not found. HttpNotFoundResult will return a 404 HTTP status code to the calling client. 2. PermanentRedirects – The HttpRedirectResult class contains a new Boolean “Permanent” property which is used to indicate that a permanent redirect should be done. Permanent redirects use a HTTP 301 status code.  The Controller class  includes three new methods for performing these permanent redirects: RedirectPermanent(), RedirectToRoutePermanent(), andRedirectToActionPermanent(). All  of these methods will return an instance of the HttpRedirectResult object with the Permanent property set to true. 3. HttpStatusCodeResult – used for setting an explicit response status code and its associated description. MVC 3 AJAX and JavaScript Enhancements MVC 3 ships with built-in JSON binding support which enables action methods to receive JSON-encoded data and then model-bind it to action method parameters. For example a jQuery client-side JavaScript could define a “save” event handler which will be invoked when the save button is clicked on the client. The code in the event handler then constructs a client-side JavaScript “product” object with 3 fields with their values retrieved from HTML input elements. Finally, it uses jQuery’s .ajax() method to POST a JSON based request which contains the product to a /theStore/UpdateProduct URL on the server: $('#save').click(function () { var product = { ProdName: $('#Name').val() Price: $('#Price').val(), } $.ajax({ url: '/theStore/UpdateProduct', type: "POST"; data: JSON.stringify(widget), datatype: "json", contentType: "application/json; charset=utf-8", success: function () { $('#message').html('Saved').fadeIn(), }, error: function () { $('#message').html('Error').fadeIn(), } }); return false; }); MVC will allow you to implement the /theStore/UpdateProduct URL on the server by using an action method as below. The UpdateProduct() action method will accept a strongly-typed Product object for a parameter. MVC 3 can now automatically bind an incoming JSON post value to the .NET Product type on the server without having to write any custom binding. [HttpPost] public ActionResult UpdateProduct(Product product) { // save logic here return null } MVC 3 Model Validation Enhancements MVC 3 builds on the MVC 2 model validation improvements by adding   support for several of the new validation features within the System.ComponentModel.DataAnnotations namespace in .NET 4.0: - Support for the new DataAnnotations metadata attributes like DisplayAttribute. - Support for the improvements made to the ValidationAttribute class which now supports a new IsValid overload that provides more info on  the current validation context, like what object is being validated. - Support for the new IValidatableObject interface which enables you to perform model-level validation and also provide validation error messages which are specific to the state of the overall model. MVC 3 Dependency Injection Enhancements MVC 3 includes better support for applying Dependency Injection (DI) and also integrating with Dependency Injection/IOC containers. Currently MVC 3 Preview 1 has support for DI in the below places: - Controllers (registering & injecting controller factories and injecting controllers) - Views (registering & injecting view engines, also for injecting dependencies into view pages) - Action Filters (locating and  injecting filters) And this is another important blog about Microsoft .NET and technology: - Windows 2008 Blog - SharePoint 2010 Blog - .NET 4 Blog And you can visit here if you're looking for ASP.NET MVC 3 hosting

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