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  • How to do Google Analytics for ajax call in Facebook?

    - by seatoskyhk
    I have a FBML game and need to track all ajax calls. At the bottom of the page, I have this: and in the javascript functions, I put this: Facebook.urchinTracker("/ajaxcallname/"); However, it doesn't work.. and what I found out is that the utmac (the google account id) is empty!!! _uacct is empty! even I set it in the FBML, it is still empty!! and I can't find a way to dynamically set _uacct be my google account ID.. any one has any idea?

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  • How to extract data from Google Analytics and build a data warehouse (webhouse) from it?

    - by nkaur301
    I have click stream data such as referring URL, top landing pages, top exit pages and metrics such as page views, number of visits, bounces all in Google Analytics. I am required to build a data warehouse from scratch(which I believe is known as web-house) from this data. My questions are:- 1)Is it possible? Every day data increases (some in terms of metrics or measures such as visits and some in terms of new referring sites), how would the process of loading the warehouse go about? 2)What ETL tool would help me to achieve this? Pentaho I believe has a way to pull out data from Google Analytics, has anyone used it? How does that process go? Any references, links would be appreciated besides answers.

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  • With Google's #! mess, what effect would a redirect on the converted URL have?

    - by Ne0nx3r0
    So Google takes: http://www.mysite.com/mypage/#!pageState and converts it to: http://www.mysite.com/mypage/?_escaped_fragment_=pageState ...So... Would be it fair game to redirect that with a 301 status to something like: http://www.mysite.com/mypage/pagestate/ and then return an HTML snapshot? My thought is if you have an existing html structure, and you just want to add ajax as a progressive enhancement, this would be a fair way to do it, if Google just skipped over _escaped_fragment_ and indexed the redirected URL. Then your ajax links are configured by javascript, and underneath them are the regular links that go to your regular site structure. So then when a user comes in on a static url (ie http://www.mysite.com/mypage/pagestate/ ), the first link he clicks takes him to the ajax interface if he has javascript, then it's all ajax. On a side note does anyone know if Yahoo/MSN onboard with this 'spec' (loosely used)? I can't seem to find anything that says for sure.

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  • Are there any simple ways to publish APKs on Google Play?

    - by StupidCodeGenerator
    I'm from China and we only publish APKs in Chinese market. This is my first time trying to put out game on Google Play. In China, publishing is pretty simple: They give us a jar file and we just import the file in our project and do something with a small document. But when I was reading the Google Play's document, I think it's too complicated. There're so many documents and what ever you read the document always tell you you need to read another document. Are there any simple ways to do this?

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  • How to load a script without blocking the whole page on Google Chrome?

    - by Dyaz
    I'm developing a website that uses an Ajax plugin to like/dislike/comments an item. But when there are multiple items on the same page, the page takes too long to be displayed. On google chrome for instance, for 10 items you have to wait something like 10 seconds before you can see anything. But in Firefox, and IE 8, the other elements of the page are displayed, and only the likes/dislikes take some time. But the advantage is that they are displayed as soon as they are loaded. So this is much better. So how come Google Chrome is less efficient than Firefox and IE? Is there a trick to display on Chrome the page like in Firefox? I have attached a Firebut image of the loading page. http://img59.imageshack.us/img59/9475/scriptj.png Thanks for your help.

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  • Where is my app.config for SSIS?

    Sometimes when working with SSIS you need to add or change settings in the .NET application configuration file, which can be a bit confusing when you are building a SSIS package not an application. First of all lets review a couple of examples where you may need to do this. You are using referencing an assembly in a Script Task that uses Enterprise Library (aka EntLib), so you need to add the relevant configuration sections and settings, perhaps for the logging application block. You are using using Enterprise Library in a custom task or component, and again you need to add the relevant configuration sections and settings. You are using a web service with Microsoft Web Services Enhancements (WSE) 3.0 and hosting the proxy in SSIS, in an assembly used by your package, and need to add the configuration sections and settings. You need to change behaviours of the .NET framework which can be influenced by a configuration file, such as the System.Net.Mail default SMTP settings. Perhaps you wish to configure System.Net and the httpWebRequest header for parsing unsafe header (useUnsafeHeaderParsing), which will change the way the HTTP Connection manager behaves. You are consuming a WCF service and wish to specify the endpoint in configuration. There are no doubt plenty more examples but each of these requires us to identify the correct configuration file and and make the relevant changes. There are actually several configuration files, each used by a different execution host depending on how you are working with the SSIS package. The folders we need to look in will actually vary depending on the version of SQL Server as well as the processor architecture, but most are all what we can call the Binn folder. The SQL Server 2005 Binn folder is at C:\Program Files\Microsoft SQL Server\90\DTS\Binn\, compared to C:\Program Files\Microsoft SQL Server\100\DTS\Binn\ for SQL Server 2008. If you are on a 64-bit machine then you will see C:\Program Files (x86)\Microsoft SQL Server\90\DTS\Binn\ for the 32-bit executables and C:\Program Files\Microsoft SQL Server\90\DTS\Binn\ for 64-bit, so be sure to check all relevant locations. Of course SQL Server 2008 may have a C:\Program Files (x86)\Microsoft SQL Server\100\DTS\Binn\ on a 64-bit machine too. To recap, the version of SQL Server determines if you look in the 90 or 100 sub-folder under SQL Server in Program Files (C:\Program Files\Microsoft SQL Server\nn\) . If you are running a 64-bit operating system then you will have two instances program files, C:\Program Files (x86)\ for 32-bit and  C:\Program Files\ for 64-bit. You may wish to check both depending on what you are doing, but this is covered more under each section below. There are a total of five specific configuration files that you may need to change, each one is detailed below: DTExec.exe.config DTExec.exe is the standalone command line tool used for executing SSIS packages, and therefore it is an execution host with an app.config file. e.g. C:\Program Files\Microsoft SQL Server\90\DTS\Binn\DTExec.exe.config The file can be found in both the 32-bit and 64-bit Binn folders. DtsDebugHost.exe.config DtsDebugHost.exe is the execution host used by Business Intelligence Development Studio (BIDS) / Visual Studio when executing a package from the designer in debug mode, which is the default behaviour. e.g. C:\Program Files\Microsoft SQL Server\90\DTS\Binn\DtsDebugHost.exe.config The file can be found in both the 32-bit and 64-bit Binn folders. This may surprise some people as Visual Studio is only 32-bit, but thankfully the debugger supports both. This can be set in the project properties, see the Run64BitRuntime property (true or false) in the Debugging pane of the Project Properties. dtshost.exe.config dtshost.exe is the execution host used by what I think of as the built-in features of SQL Server such as SQL Server Agent e.g. C:\Program Files\Microsoft SQL Server\90\DTS\Binn\dtshost.exe.config This file can be found in both the 32-bit and 64-bit Binn folders devenv.exe.config Something slightly different is devenv.exe which is Visual Studio. This configuration file may also need changing if you need a feature at design-time such as in a Task Editor or Connection Manager editor. Visual Studio 2005 for SQL Server 2005  - C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\devenv.exe.config Visual Studio 2008 for SQL Server 2008  - C:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\devenv.exe.config Visual Studio is only available for 32-bit so on a 64-bit machine you will have to look in C:\Program Files (x86)\ only. DTExecUI.exe.config The DTExec UI tool can also have a configuration file and these cab be found under the Tools folders for SQL Sever as shown below. C:\Program Files\Microsoft SQL Server\90\Tools\Binn\VSShell\Common7\IDE\DTExecUI.exe C:\Program Files\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\IDE\DTExecUI.exe A configuration file may not exist, but if you can find the matching executable you know you are in the right place so can go ahead and add a new file yourself. In summary we have covered the assembly configuration files for all of the standard methods of building and running a SSIS package, but obviously if you are working programmatically you will need to make the relevant modifications to your program’s app.config as well.

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  • SQL Server 2008 uses half the CPU’s

    - by ACALVETT
    I recently got my hands on a couple of 4 socket servers with Intel E7-4870's (10 cores per cpu) and with hyper threading enabled that gave me 80 logical CPU's. The server has Windows 2008 R2 SP1 along with SQL 2008 (Currently we can not deploy SQL 2008 R2 for the application being hosted). When SQL Server started I noticed only 2 NUMA nodes were configured and 40 logical cores where there should have been 4 NUMA nodes and 80 logical cores (see below). The problem is caused by that fact that...(read more)

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  • Where is my app.config for SSIS?

    Sometimes when working with SSIS you need to add or change settings in the .NET application configuration file, which can be a bit confusing when you are building a SSIS package not an application. First of all lets review a couple of examples where you may need to do this. You are using referencing an assembly in a Script Task that uses Enterprise Library (aka EntLib), so you need to add the relevant configuration sections and settings, perhaps for the logging application block. You are using using Enterprise Library in a custom task or component, and again you need to add the relevant configuration sections and settings. You are using a web service with Microsoft Web Services Enhancements (WSE) 3.0 and hosting the proxy in SSIS, in an assembly used by your package, and need to add the configuration sections and settings. You need to change behaviours of the .NET framework which can be influenced by a configuration file, such as the System.Net.Mail default SMTP settings. Perhaps you wish to configure System.Net and the httpWebRequest header for parsing unsafe header (useUnsafeHeaderParsing), which will change the way the HTTP Connection manager behaves. You are consuming a WCF service and wish to specify the endpoint in configuration. There are no doubt plenty more examples but each of these requires us to identify the correct configuration file and and make the relevant changes. There are actually several configuration files, each used by a different execution host depending on how you are working with the SSIS package. The folders we need to look in will actually vary depending on the version of SQL Server as well as the processor architecture, but most are all what we can call the Binn folder. The SQL Server 2005 Binn folder is at C:\Program Files\Microsoft SQL Server\90\DTS\Binn\, compared to C:\Program Files\Microsoft SQL Server\100\DTS\Binn\ for SQL Server 2008. If you are on a 64-bit machine then you will see C:\Program Files (x86)\Microsoft SQL Server\90\DTS\Binn\ for the 32-bit executables and C:\Program Files\Microsoft SQL Server\90\DTS\Binn\ for 64-bit, so be sure to check all relevant locations. Of course SQL Server 2008 may have a C:\Program Files (x86)\Microsoft SQL Server\100\DTS\Binn\ on a 64-bit machine too. To recap, the version of SQL Server determines if you look in the 90 or 100 sub-folder under SQL Server in Program Files (C:\Program Files\Microsoft SQL Server\nn\) . If you are running a 64-bit operating system then you will have two instances program files, C:\Program Files (x86)\ for 32-bit and  C:\Program Files\ for 64-bit. You may wish to check both depending on what you are doing, but this is covered more under each section below. There are a total of five specific configuration files that you may need to change, each one is detailed below: DTExec.exe.config DTExec.exe is the standalone command line tool used for executing SSIS packages, and therefore it is an execution host with an app.config file. e.g. C:\Program Files\Microsoft SQL Server\90\DTS\Binn\DTExec.exe.config The file can be found in both the 32-bit and 64-bit Binn folders. DtsDebugHost.exe.config DtsDebugHost.exe is the execution host used by Business Intelligence Development Studio (BIDS) / Visual Studio when executing a package from the designer in debug mode, which is the default behaviour. e.g. C:\Program Files\Microsoft SQL Server\90\DTS\Binn\DtsDebugHost.exe.config The file can be found in both the 32-bit and 64-bit Binn folders. This may surprise some people as Visual Studio is only 32-bit, but thankfully the debugger supports both. This can be set in the project properties, see the Run64BitRuntime property (true or false) in the Debugging pane of the Project Properties. dtshost.exe.config dtshost.exe is the execution host used by what I think of as the built-in features of SQL Server such as SQL Server Agent e.g. C:\Program Files\Microsoft SQL Server\90\DTS\Binn\dtshost.exe.config This file can be found in both the 32-bit and 64-bit Binn folders devenv.exe.config Something slightly different is devenv.exe which is Visual Studio. This configuration file may also need changing if you need a feature at design-time such as in a Task Editor or Connection Manager editor. Visual Studio 2005 for SQL Server 2005  - C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\devenv.exe.config Visual Studio 2008 for SQL Server 2008  - C:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\devenv.exe.config Visual Studio is only available for 32-bit so on a 64-bit machine you will have to look in C:\Program Files (x86)\ only. DTExecUI.exe.config The DTExec UI tool can also have a configuration file and these cab be found under the Tools folders for SQL Sever as shown below. C:\Program Files\Microsoft SQL Server\90\Tools\Binn\VSShell\Common7\IDE\DTExecUI.exe C:\Program Files\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\IDE\DTExecUI.exe A configuration file may not exist, but if you can find the matching executable you know you are in the right place so can go ahead and add a new file yourself. In summary we have covered the assembly configuration files for all of the standard methods of building and running a SSIS package, but obviously if you are working programmatically you will need to make the relevant modifications to your program’s app.config as well.

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  • C++ FBX Animation Importer Using the FBX SDK

    - by Mike Sawayda
    Does anyone have any experience using the FBX SDK to load in animations. I got the meshes loaded in correctly with all of their verts, indices, UV's, and normals. I am just now trying to get the Animations working correctly. I have looked at the FBX SDK documentation with little help. If someone could just help me get started or point me in the right direction I would greatly appreciate it. I added some code so you can kinda get an idea of what I am doing. I should be able to place that code anywhere in the load FBX function and have it work. //GETTING ANIMAION DATA for(int i = 0; i < scene->GetSrcObjectCount<FbxAnimStack>(); ++i) { FbxAnimStack* lAnimStack = scene->GetSrcObject<FbxAnimStack>(i); FbxString stackName = "Animation Stack Name: "; stackName += lAnimStack->GetName(); string sStackName = stackName; int numLayers = lAnimStack->GetMemberCount<FbxAnimLayer>(); for(int j = 0; j < numLayers; ++j) { FbxAnimLayer* lAnimLayer = lAnimStack->GetMember<FbxAnimLayer>(j); FbxString layerName = "Animation Stack Name: "; layerName += lAnimLayer->GetName(); string sLayerName = layerName; queue<FbxNode*> nodes; FbxNode* tempNode = scene->GetRootNode(); while(tempNode != NULL) { FbxAnimCurve* lAnimCurve = tempNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X); if(lAnimCurve != NULL) { //I know something needs to be done here but I dont know what. } for(int i = 0; i < tempNode->GetChildCount(false); ++i) { nodes.push(tempNode->GetChild(i)); } if(nodes.size() > 0) { tempNode = nodes.front(); nodes.pop(); } else { tempNode = NULL; } } } } Here is the full function bool FBXLoader::LoadFBX(ParentMeshObject* _parentMesh, char* _filePath, bool _hasTexture) { FbxManager* fbxManager = FbxManager::Create(); if(!fbxManager) { printf( "ERROR %s : %d failed creating FBX Manager!\n", __FILE__, __LINE__ ); } FbxIOSettings* ioSettings = FbxIOSettings::Create(fbxManager, IOSROOT); fbxManager->SetIOSettings(ioSettings); FbxString filePath = FbxGetApplicationDirectory(); fbxManager->LoadPluginsDirectory(filePath.Buffer()); FbxScene* scene = FbxScene::Create(fbxManager, ""); int fileMinor, fileRevision; int sdkMajor, sdkMinor, sdkRevision; int fileFormat; FbxManager::GetFileFormatVersion(sdkMajor, sdkMinor, sdkRevision); FbxImporter* importer = FbxImporter::Create(fbxManager, ""); if(!fbxManager->GetIOPluginRegistry()->DetectReaderFileFormat(_filePath, fileFormat)) { //Unrecognizable file format. Try to fall back on FbxImorter::eFBX_BINARY fileFormat = fbxManager->GetIOPluginRegistry()->FindReaderIDByDescription("FBX binary (*.fbx)"); } bool importStatus = importer->Initialize(_filePath, fileFormat, fbxManager->GetIOSettings()); importer->GetFileVersion(fileMinor, fileMinor, fileRevision); if(!importStatus) { printf( "ERROR %s : %d FbxImporter Initialize failed!\n", __FILE__, __LINE__ ); return false; } importStatus = importer->Import(scene); if(!importStatus) { printf( "ERROR %s : %d FbxImporter failed to import the file to the scene!\n", __FILE__, __LINE__ ); return false; } FbxAxisSystem sceneAxisSystem = scene->GetGlobalSettings().GetAxisSystem(); FbxAxisSystem axisSystem( FbxAxisSystem::eYAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eLeftHanded ); if(sceneAxisSystem != axisSystem) { axisSystem.ConvertScene(scene); } TriangulateRecursive(scene->GetRootNode()); FbxArray<FbxMesh*> meshes; FillMeshArray(scene, meshes); unsigned short vertexCount = 0; unsigned short triangleCount = 0; unsigned short faceCount = 0; unsigned short materialCount = 0; int numberOfVertices = 0; for(int i = 0; i < meshes.GetCount(); ++i) { numberOfVertices += meshes[i]->GetPolygonVertexCount(); } Face face; vector<Face> faces; int indicesCount = 0; int ptrMove = 0; float wValue = 0.0f; if(!_hasTexture) { wValue = 1.0f; } for(int i = 0; i < meshes.GetCount(); ++i) { int vertexCount = 0; vertexCount = meshes[i]->GetControlPointsCount(); if(vertexCount == 0) continue; VertexType* vertices; vertices = new VertexType[vertexCount]; int triangleCount = meshes[i]->GetPolygonVertexCount() / 3; indicesCount = meshes[i]->GetPolygonVertexCount(); FbxVector4* fbxVerts = new FbxVector4[vertexCount]; int arrayIndex = 0; memcpy(fbxVerts, meshes[i]->GetControlPoints(), vertexCount * sizeof(FbxVector4)); for(int j = 0; j < triangleCount; ++j) { int index = 0; FbxVector4 fbxNorm(0, 0, 0, 0); FbxVector2 fbxUV(0, 0); bool texCoordFound = false; face.indices[0] = index = meshes[i]->GetPolygonVertex(j, 0); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 0, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 0, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[1] = index = meshes[i]->GetPolygonVertex(j, 1); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 1, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 1, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[2] = index = meshes[i]->GetPolygonVertex(j, 2); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 2, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 2, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; faces.push_back(face); } meshes[i]->Destroy(); meshes[i] = NULL; int indexCount = faces.size() * 3; unsigned long* indices = new unsigned long[faces.size() * 3]; int indicie = 0; for(unsigned int i = 0; i < faces.size(); ++i) { indices[indicie++] = faces[i].indices[0]; indices[indicie++] = faces[i].indices[1]; indices[indicie++] = faces[i].indices[2]; } faces.clear(); _parentMesh->AddChild(vertices, indices, vertexCount, indexCount); } return true; }

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  • Mobile Development- Obtaining development hardware - best practices?

    - by Zoot
    I'm looking to get into smartphone development, but there a quite a few options out there for platforms right now. (iOS/Android/WebOS/Bada/Symbian/MeeGo/WindowsMobile/JavaME) I'd like to have development hardware to test my code and the overall functionality of the devices. What is the best way to obtain and/or borrow hardware for development and testing? Are there rules of thumb to follow which apply to all companies and platforms? In this situation, I'm a single developer. Does this process change for a startup? A hackerspace? A small business? A large business? Thanks.

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  • Quick 2D sight area calculation algorithm?

    - by Rogach
    I have a matrix of tiles, on some of that tiles there are objects. I want to calculate which tiles are visible to player, and which are not, and I need to do it quite efficiently (so it would compute fast enough even when I have a big matrices (100x100) and lots of objects). I tried to do it with Besenham's algorithm, but it was slow. Also, it gave me some errors: ----XXX- ----X**- ----XXX- -@------ -@------ -@------ ----XXX- ----X**- ----XXX- (raw version) (Besenham) (correct, since tunnel walls are still visible at distance) (@ is the player, X is obstacle, * is invisible, - is visible) I'm sure this can be done - after all, we have NetHack, Zangband, and they all dealt with this problem somehow :) What algorithm can you recommend for this? EDIT: Definition of visible (in my opinion): tile is visible when at least a part (e.g. corner) of the tile can be connected to center of player tile with a straight line which does not intersect any of obstacles.

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  • AdSense Mobile Interface – I’m Loving It!

    - by Gopinath
    I love checking AdSense earnings every day on my mobile. All these days my mobile browser, opera, rendered the heavy desktop version of AdSense interface and it was tough to navigate around and see the earnings. To solve the problems of me as well as millions of other AdSense users, Google yesterday released a mobile version of AdSense user interface that works on almost all the mobile platforms – iOS, Android, Windows Phone 7, Symbian and many others. If you have opted for the new beta user interface of AdSense, you will be presented with the mobile version when you https://www.google.com/adsense on your mobile. Here is a screen grab of how looks like on iPhone and Android device.It looks similar on my Nokia mobile too. The Adsense interface for mobile is very nice – on the home page I can quickly have a look at today’s earnings, recent payment amount, last month finalized amount and the total unpaid balances. The quick reports option available the bottom of the screen lets me access a graphical view of useful earnings reports like – Last 7 days, Last 30 days, This Month and Last Month. You can also create your own reports and save them to this list for quick viewing. To view the graphical reports, you don’t need FLASH on your mobile. For more details check out the official post on Google Adsense blog. This article titled,AdSense Mobile Interface – I’m Loving It!, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • The right way to start out in game development/design [closed]

    - by Marco Sacristão
    Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, and after several hours of search I've realized that I've been going in circles for the past three or four months whilst doing such research on how to really get down and dirty with game development, therefor I decided to ask you guys if you could help me out at all. Let me start off with some information about me and things i've already learned about GameDev which might help you out on helping me out (wordplay!): I'm not an expert programmer, but I do have knowledge on how to program in several languages including C and Java (Currently learning Java in my degree in Computer Engineering), but my methodology might not be most correct in terms of syntax (hence my difficulty in starting out, i'm afraid that the starting point might not be the most correct, and it would deploy a wrongful development methodology that would be to corrected later on, in terms of game development or other projects). I have yet to work in a project as large as a game, never in my learning curve of programming I've done a project to the scale of a video game, only very small software (PHP Front-ends and Back-ends, with some basic JQuery and CSS knowledge). I'm not the biggest mathematician or physicist, but I already know that is not a problem, because there are several game engines already available for use and integration with home-made projects (Box2D, etc). I've also learned about some libraries that could be included in said projects, to ease out some process in game development, like SDL for example. I do not know how sprites, states, particles or any specific game-related techniques work. With that being said, you can see that I have some ideas on game development, but I have absolutely no clue on how to design and produce a game, or even how game-like mechanics work. It does not have to be a complex game just to start out, I'd rather learn the basic of game design (Like 2D drawing, tiling, object collision) and test that out in a language that I feel comfortable in which could be later on migrated to other platforms, as long that what I've learned is the correct way to do things, and not just something that I've learned from some guy on Youtube by replicating that code on the video. I'm sorry if my question is not in the best format possible, but I've got so many questions on my mind that are still un-answered that I don't know were to start! Thank you for reading.

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  • Step Aside Google

    - by David Dorf
    Step aside Google. While search will always be a huge part of the web, I can see a day in the not-too-distance future where search takes a backseat to the social graph. Links between pages will give way to relationships between people, including context like location. What does this mean for retail? It means your e-commerce strategy will slowly transition to an f-commerce strategy. Remember when a large portion of the online population was held captive inside the walls of AOL? All the commercials listed an AOL keyword, not a web address because that's where the majority of people surfed. Now, people are spending a huge amount of time in Facebook (despite Betty White's proclamation that its a big waste of time). According to Facebook, users spend 500 billion minutes per month on the site. Selling products where consumers are spending their time makes sense. The power of Like and Share are the most effective approach to marketing. More and more stores are popping up on Facebook, and soon they will be the front-end to e-commerce systems. As sites adopt the Facebook Open Graph API, users will have a harder time distinguishing the open web from their Facebook experience, including shopping. Of course e-commerce sites won't go away, but a large portion of their traffic will emanate from Facebook and in some cases Facebook will act as the front-end for the web store. Ignore Facebook Open Graph at your peril. In a Mashable article, Mitchell Harper made several predictions about how e-commerce will change based on Facebook. His five points are not far-fetched at all, so we need to watch this space carefully.

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  • SQL Server Denali - Serverless SQL Server

    - by simonsabin
    Who hates having to install SQL Express to get SQL Server. Anyone ever used those automatigally attached databases you can do with SQL Express. Yes! Wow you must be the only one. SQL express whilst its awesome to have a free version of SQL its a total pain to install. OK you could go with SQL Compact edition but then you lose half of your features. As part of the SQL Server Denali   feature announcements they have mentioned a new “serverless SQL Server” (Watch the video http://www.msteched.com...(read more)

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  • WebGL First Person Camera - Matrix issues

    - by Ryan Welsh
    I have been trying to make a WebGL FPS camera.I have all the inputs working correctly (I think) but when it comes to applying the position and rotation data to the view matrix I am a little lost. The results can be viewed here http://thistlestaffing.net/masters/camera/index.html and the code here var camera = { yaw: 0.0, pitch: 0.0, moveVelocity: 1.0, position: [0.0, 0.0, -70.0] }; var viewMatrix = mat4.create(); var rotSpeed = 0.1; camera.init = function(canvas){ var ratio = canvas.clientWidth / canvas.clientHeight; var left = -1; var right = 1; var bottom = -1.0; var top = 1.0; var near = 1.0; var far = 1000.0; mat4.frustum(projectionMatrix, left, right, bottom, top, near, far); viewMatrix = mat4.create(); mat4.rotateY(viewMatrix, viewMatrix, camera.yaw); mat4.rotateX(viewMatrix, viewMatrix, camera.pitch); mat4.translate(viewMatrix, viewMatrix, camera.position); } camera.update = function(){ viewMatrix = mat4.create(); mat4.rotateY(viewMatrix, viewMatrix, camera.yaw); mat4.rotateX(viewMatrix, viewMatrix, camera.pitch); mat4.translate(viewMatrix, viewMatrix, camera.position); } //prevent camera pitch from going above 90 and reset yaw when it goes over 360 camera.lockCamera = function(){ if(camera.pitch > 90.0){ camera.pitch = 90; } if(camera.pitch < -90){ camera.pitch = -90; } if(camera.yaw <0.0){ camera.yaw = camera.yaw + 360; } if(camera.yaw >360.0){ camera.yaw = camera.yaw - 0.0; } } camera.translateCamera = function(distance, direction){ //calculate where we are looking at in radians and add the direction we want to go in ie WASD keys var radian = glMatrix.toRadian(camera.yaw + direction); //console.log(camera.position[3], radian, distance, direction); //calc X coord camera.position[0] = camera.position[0] - Math.sin(radian) * distance; //calc Z coord camera.position[2] = camera.position [2] - Math.cos(radian) * distance; console.log(camera.position [2] - (Math.cos(radian) * distance)); } camera.rotateUp = function(distance, direction){ var radian = glMatrix.toRadian(camera.pitch + direction); //calc Y coord camera.position[1] = camera.position[1] + Math.sin(radian) * distance; } camera.moveForward = function(){ if(camera.pitch!=90 && camera.pitch!=-90){ camera.translateCamera(-camera.moveVelocity, 0.0); } camera.rotateUp(camera.moveVelocity, 0.0); } camera.moveBack = function(){ if(camera.pitch!=90 && camera.pitch!=-90){ camera.translateCamera(-camera.moveVelocity, 180.0); } camera.rotateUp(camera.moveVelocity, 180.0); } camera.moveLeft = function(){ camera.translateCamera(-camera.moveVelocity, 270.0); } camera.moveRight = function(){ camera.translateCamera(-camera.moveVelocity, 90.0); } camera.lookUp = function(){ camera.pitch = camera.pitch + rotSpeed; camera.lockCamera(); } camera.lookDown = function(){ camera.pitch = camera.pitch - rotSpeed; camera.lockCamera(); } camera.lookLeft = function(){ camera.yaw= camera.yaw - rotSpeed; camera.lockCamera(); } camera.lookRight = function(){ camera.yaw = camera.yaw + rotSpeed; camera.lockCamera(); } . If there is no problem with my camera then I am doing some matrix calculations within my draw function where a problem might be. //position cube 1 worldMatrix = mat4.create(); mvMatrix = mat4.create(); mat4.translate(worldMatrix, worldMatrix, [-20.0, 0.0, -30.0]); mat4.multiply(mvMatrix, worldMatrix, viewMatrix); setShaderMatrix(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.vertexAttribPointer(shaderProgram.attPosition, 3, gl.FLOAT, false, 8*4,0); gl.vertexAttribPointer(shaderProgram.attTexCoord, 2, gl.FLOAT, false, 8*4, 3*4); gl.vertexAttribPointer(shaderProgram.attNormal, 3, gl.FLOAT, false, 8*4, 5*4); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, myTexture); gl.uniform1i(shaderProgram.uniSampler, 0); gl.useProgram(shaderProgram); gl.drawArrays(gl.TRIANGLES, 0, vertexBuffer.numItems); //position cube 2 worldMatrix = mat4.create(); mvMatrix = mat4.create(); mat4.multiply(mvMatrix, worldMatrix, viewMatrix); mat4.translate(worldMatrix, worldMatrix, [40.0, 0.0, -30.0]); setShaderMatrix(); gl.drawArrays(gl.TRIANGLES, 0, vertexBuffer.numItems); //position cube 3 worldMatrix = mat4.create(); mvMatrix = mat4.create(); mat4.multiply(mvMatrix, worldMatrix, viewMatrix); mat4.translate(worldMatrix, worldMatrix, [20.0, 0.0, -100.0]); setShaderMatrix(); gl.drawArrays(gl.TRIANGLES, 0, vertexBuffer.numItems); camera.update();

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  • simple collision detection with box2dweb

    - by skywalker
    im beginner in box2dweb that version of box2d for javascript i wrote simple gravity system and i want to detect the collision between the box and the ground , when the falling box hit the ground execute simple function like function sucs(){alert("the box on the floor !")}; this is my code var CANVAS_WIDTH = 1024, CANVAS_HEIGHT = 700, SCALE = 30; var b2Vec2 = Box2D.Common.Math.b2Vec2 , b2BodyDef = Box2D.Dynamics.b2BodyDef , b2Body = Box2D.Dynamics.b2Body , b2FixtureDef = Box2D.Dynamics.b2FixtureDef , b2Fixture = Box2D.Dynamics.b2Fixture , b2World = Box2D.Dynamics.b2World , b2MassData = Box2D.Collision.Shapes.b2MassData , b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape , b2CircleShape = Box2D.Collision.Shapes.b2CircleShape , b2DebugDraw = Box2D.Dynamics.b2DebugDraw; var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var world = new b2World(new b2Vec2(0, 8), true); var fixDef = new b2FixtureDef(); var bodyDef = new b2BodyDef(); fixDef.density = 1.0; fixDef.friction = 0.5; bodyDef.type = b2Body.b2_staticBody; fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(20, 2); bodyDef.position.Set(10, 400 / 30 + 1.8); world.CreateBody(bodyDef).CreateFixture(fixDef); fixDef.density = 1.0; fixDef.friction = 0.5; fixDef.restitution = 0.3; bodyDef.type = b2Body.b2_dynamicBody; bodyDef.position.Set(50 / SCALE, 0 / SCALE); //bodyDef.linearVelocity.Set((Math.random() * 12) + 2, (Math.random() * 12) + 2); fixDef.shape = new b2PolygonShape(); fixDef.shape.SetAsBox(25 / SCALE, 25 / SCALE); world.CreateBody(bodyDef).CreateFixture(fixDef); var debugDraw = new b2DebugDraw(); debugDraw.SetSprite(document.getElementById("canvas").getContext("2d")); debugDraw.SetDrawScale(30.0); debugDraw.SetFillAlpha(0.5); debugDraw.SetLineThickness(1.0); debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); world.SetDebugDraw(debugDraw); var image = new Image(); image.src = "image.png"; window.setInterval(gameLoop, 1000 / 60); function gameLoop() { world.Step(1 / 60, 8, 3); world.ClearForces(); context.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT); b = world.GetBodyList() var pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); b = b.GetNext(); pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); //b.GetAngle()++; context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); world.DrawDebugData(); };

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  • Web-based CMS for mobile app

    - by JWood
    I'm just about to start developing a mobile app which needs to be fed from a CMS. I started designing the tables when I thought there must be something out there which could save me a load of time and let me concentrate on the mobile side of things. So, I'm looking for a CMS that will let me create hierarchical "pages" which will just be 4-5 database fields with a simple front-end to allow to edit and update them. I don't mind having to write some code to layout the database and forms etc, any saving on starting from scratch would be good. The only requirement is that I be able to access the data via some sort of web service, REST, JSON, XML, anything really... Can anyone suggest anything that might help? Thanks, J

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  • Why is Farseer not working in Windows Phone 7/8?

    - by Bryan
    I created a new Windows Phone Game (4.0) project in Visual Studio Express 2012 and added the Farseer project to the solution explorer. But adding a reference to the Farseer project is not working. I always get this error message: A reference to 'Farseer Physics XNA WP7' could not be added. References with different refresh levels are not supported. What is wrong? How can I use Farseer in Windows Phone 7/8? I uploaded the two projects on pastebin. Farseer project: pastebin.com/uyRusHxM Windows Phone project: pastebin.com/s74Gr66y

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  • StackCenter 2 - Now in Public Beta!

    - by George Edison
    Visit now: http://stackcenter.quickmediasolutions.com/beta/ Feedback is appreciated! About StackCenter 2 has been brewing for quite some time now. Since the global inbox was introduced, the original StackCenter was rendered mostly useless and the need for a replacement was born. And now, I present StackCenter 2! Its goal is to be a dashboard for everything StackExchange such as rep. graphs, images, or whatever! Currently, there are 3 widgets and it is now possible to write your own - just follow the link on your dashboard's home page. After registering, simply click on the 'add widgets...' link to get started. Some things might not work quite right. (This is in beta after all.) Any feedback you can provide is welcome! License Closed source at this point. Platform StackCenter should run fine on any web browser that has JavaScript enabled. (StackCenter 2 uses a lot of JavaScript.) Contact Email: [email protected] Code PHP (using the CakePHP framework), JavaScript, and of course, HTML

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  • gpgpu vs. physX for physics simulation

    - by notabene
    Hello First theoretical question. What is better (faster)? Develop your own gpgpu techniques for physics simulation (cloth, fluids, colisions...) or to use PhysX? (If i say develop i mean implement existing algorithms like navier-strokes...) I don't care about what will take more time to develop. What will be faster for end user? As i understand that physx are accelerated through PPU units in gpu, does it mean that physical simulation can run in paralel with rastarization? Are PPUs different units than unified shader units used as vertex/geometry/pixel/gpgpu shader units? And little non-theoretical question: Is physx able to do sofisticated simulation equal to lets say Autodesk's Maya fluid solver? Are there any c++ gpu accelerated physics frameworks to try? (I am interested in both physx and gpgpu, commercial engines are ok too).

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  • What’s Outt Showcases What’s New in Theaters, TV, Music, Books, Games, and More

    - by Jason Fitzpatrick
    It’s tough to keep on top of all the new media that comes out; What’s Outt gathers current and future releases for everything from in-theater movies to console games. You can check out the current week, up to two weeks into the future, and–if you’re a bit behind the new release wave–you can page your way back through the archives to catch up. In addition to the web interface, What’s Outt has a simple once-a-week mailing list to keep you updated on the newest releases across all the categories they tracks. What’s Outt [via MakeUseOf] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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