Search Results

Search found 30347 results on 1214 pages for 'public speaking'.

Page 291/1214 | < Previous Page | 287 288 289 290 291 292 293 294 295 296 297 298  | Next Page >

  • How to use a separate class to validate credit card numbers in C#

    - by EvanRyan
    I have set up a class to validate credit card numbers. The credit card type and number are selected on a form in a separate class. I'm trying to figure out how to get the credit card type and number that are selected in the other class (frmPayment) in to my credit card class algorithm: public enum CardType { MasterCard, Visa, AmericanExpress } public sealed class CardValidator { public static string SelectedCardType { get; private set; } public static string CardNumber { get; private set; } private CardValidator(string selectedCardType, string cardNumber) { SelectedCardType = selectedCardType; CardNumber = cardNumber; } public static bool Validate(CardType cardType, string cardNumber) { byte[] number = new byte[16]; int length = 0; for (int i = 0; i < cardNumber.Length; i++) { if (char.IsDigit(cardNumber, i)) { if (length == 16) return false; number[length++] = byte.Parse(cardNumber[i]); //not working. find different way to parse } } switch(cardType) { case CardType.MasterCard: if(length != 16) return false; if(number[0] != 5 || number[1] == 0 || number[1] > 5) return false; break; case CardType.Visa: if(length != 16 & length != 13) return false; if(number[0] != 4) return false; break; case CardType.AmericanExpress: if(length != 15) return false; if(number[0] != 3 || (number[1] != 4 & number[1] != 7)) return false; break; } // Use Luhn Algorithm to validate int sum = 0; for(int i = length - 1; i >= 0; i--) { if(i % 2 == length % 2) { int n = number[i] * 2; sum += (n / 10) + (n % 10); } else sum += number[i]; } return (sum % 10 == 0); } }

    Read the article

  • WPF - Random hanging with file browser attached behaviour.

    - by Stimul8d
    Hi, I have an attached behavior defined thusly,.. public static class FileBrowserBehaviour { public static bool GetBrowsesOnClick(DependencyObject obj) { return (bool)obj.GetValue(BrowsesOnClickProperty); } public static void SetBrowsesOnClick(DependencyObject obj, bool value) { obj.SetValue(BrowsesOnClickProperty, value); } // Using a DependencyProperty as the backing store for BrowsesOnClick. This enables animation, styling, binding, etc... public static readonly DependencyProperty BrowsesOnClickProperty = DependencyProperty.RegisterAttached("BrowsesOnClick", typeof(bool), typeof(FileBrowserBehaviour), new FrameworkPropertyMetadata(false, new PropertyChangedCallback(BrowsesOnClickChanged))); public static void BrowsesOnClickChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args) { FrameworkElement fe = obj as FrameworkElement; if ((bool)args.NewValue) { fe.PreviewMouseLeftButtonDown += new MouseButtonEventHandler(OpenFileBrowser); } else { fe.PreviewMouseLeftButtonDown -= new MouseButtonEventHandler(OpenFileBrowser); } } static void OpenFileBrowser(object sender, MouseButtonEventArgs e) { var tb = sender as TextBox; if (tb.Text.Length < 1 || tb.Text=="Click to browse..") { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "Executables | *.exe"; if (ofd.ShowDialog() == true) { Debug.WriteLine("Setting textbox text-" + ofd.FileName); tb.Text = ofd.FileName; Debug.WriteLine("Set textbox text"); } } } } It's a nice simple attached behavior which pops open an OpenFileDialog when you click on a textbox and puts the filename in the box when you're done. It works maybe 40% of the time but the rest of the time the whole app hangs. The call stack at this point looks like this - [Managed to Native Transition] WindowsBase.dll!MS.Win32.UnsafeNativeMethods.GetMessageW(ref System.Windows.Interop.MSG msg, System.Runtime.InteropServices.HandleRef hWnd, int uMsgFilterMin, int uMsgFilterMax) + 0x15 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.GetMessage(ref System.Windows.Interop.MSG msg, System.IntPtr hwnd, int minMessage, int maxMessage) + 0x48 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame frame = {System.Windows.Threading.DispatcherFrame}) + 0x8b bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame frame) + 0x49 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.Run() + 0x4c bytes PresentationFramework.dll!System.Windows.Application.RunDispatcher(object ignore) + 0x1e bytes PresentationFramework.dll!System.Windows.Application.RunInternal(System.Windows.Window window) + 0x6f bytes PresentationFramework.dll!System.Windows.Application.Run(System.Windows.Window window) + 0x26 bytes PresentationFramework.dll!System.Windows.Application.Run() + 0x19 bytes Debugatron.exe!Debugatron.App.Main() + 0x5e bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.nExecuteAssembly(System.Reflection.Assembly assembly, string[] args) + 0x19 bytes mscorlib.dll!System.Runtime.Hosting.ManifestRunner.Run(bool checkAptModel) + 0x6e bytes mscorlib.dll!System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly() + 0x84 bytes mscorlib.dll!System.Runtime.Hosting.ApplicationActivator.CreateInstance(System.ActivationContext activationContext, string[] activationCustomData) + 0x65 bytes mscorlib.dll!System.Runtime.Hosting.ApplicationActivator.CreateInstance(System.ActivationContext activationContext) + 0xa bytes mscorlib.dll!System.Activator.CreateInstance(System.ActivationContext activationContext) + 0x3e bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone() + 0x23 bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x66 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes Now, I've seen this kind of thing before when doing some asynchronous stuff but there's none of that going on at that point. The only thread alive is the UI thread! Also, I always get that last debug statement when it does hang. Can anyone point me in the right direction? This one's driving me crazy!

    Read the article

  • Forcing a checkbox bound to a DataSource to update when it has not been viewed yet.

    - by Scott Chamberlain
    Here is a test framework to show what I am doing: create a new project add a tabbed control on tab 1 put a button on tab 2 put a check box paste this code for its code (use default names for controls) public partial class Form1 : Form { private List<bool> boolList = new List<bool>(); BindingSource bs = new BindingSource(); public Form1() { InitializeComponent(); boolList.Add(false); bs.DataSource = boolList; checkBox1.DataBindings.Add("Checked", bs, ""); this.button1.Click += new System.EventHandler(this.button1_Click); this.checkBox1.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged); } bool updating = false; private void button1_Click(object sender, EventArgs e) { updating = true; boolList[0] = true; bs.ResetBindings(false); Application.DoEvents(); updating = false; } private void checkBox1_CheckedChanged(object sender, EventArgs e) { if (!updating) MessageBox.Show("CheckChanged fired outside of updating"); } } The issue is if you run the program and look at tab 2 then press the button on tab 1 the program works as expected, however if you press the button on tab 1 then look at tab 2 the event for the checkbox will not fire untill you look at tab 2. The reason for this is the controll on tab 2 is not in the "created" state, so its binding to change the checkbox from unchecked to checked does not happen until after the control has been "Created". checkbox1.CreateControl() does not do anything because according to MSDN CreateControl does not create a control handle if the control's Visible property is false. You can either call the CreateHandle method or access the Handle property to create the control's handle regardless of the control's visibility, but in this case, no window handles are created for the control's children. I tried getting the value of Handle(there is no public CreateHandle() for CheckBox) but still the same result. Any suggestions other than have the program quickly flash all of my tabs that have data-bound check boxes when it first loads? EDIT-- per Jaxidian's suggestion I created a new class public class newcheckbox : CheckBox { public new void CreateHandle() { base.CreateHandle(); } } I call CreateHandle() right after updating = true same results as before.

    Read the article

  • What is the proper use of boost::fusion::push_back?

    - by Kyle
    // ... snipped includes for iostream and fusion ... namespace fusion = boost::fusion; class Base { protected: int x; public: Base() : x(0) {} void chug() { x++; cout << "I'm a base.. x is now " << x << endl; } }; class Alpha : public Base { public: void chug() { x += 2; cout << "Hi, I'm an alpha, x is now " << x << endl; } }; class Bravo : public Base { public: void chug() { x += 3; cout << "Hello, I'm a bravo; x is now " << x << endl; } }; struct chug { template<typename T> void operator()(T& t) const { t->chug(); } }; int main() { typedef fusion::vector<Base*, Alpha*, Bravo*, Base*> Stuff; Stuff stuff(new Base, new Alpha, new Bravo, new Base); fusion::for_each(stuff, chug()); // Mutates each element in stuff as expected /* Output: I'm a base.. x is now 1 Hi, I'm an alpha, x is now 2 Hello, I'm a bravo; x is now 3 I'm a base.. x is now 1 */ cout << endl; // If I don't put 'const' in front of Stuff... typedef fusion::result_of::push_back<const Stuff, Alpha*>::type NewStuff; // ... then this complains because it wants stuff to be const: NewStuff newStuff = fusion::push_back(stuff, new Alpha); // ... But since stuff is now const, I can no longer mutate its elements :( fusion::for_each(newStuff, chug()); return 0; }; How do I get for_each(newStuff, chug()) to work? (Note: I'm only assuming from the overly brief documentation on boost::fusion that I am supposed to create a new vector every time I call push_back.)

    Read the article

  • GCC: Simple inheritance test fails

    - by knight666
    I'm building an open source 2D game engine called YoghurtGum. Right now I'm working on the Android port, using the NDK provided by Google. I was going mad because of the errors I was getting in my application, so I made a simple test program: class Base { public: Base() { } virtual ~Base() { } }; // class Base class Vehicle : virtual public Base { public: Vehicle() : Base() { } ~Vehicle() { } }; // class Vehicle class Car : public Vehicle { public: Car() : Base(), Vehicle() { } ~Car() { } }; // class Car int main(int a_Data, char** argv) { Car* stupid = new Car(); return 0; } Seems easy enough, right? Here's how I compile it, which is the same way I compile the rest of my code: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-g++ -g -std=c99 -Wall -Werror -O2 -w -shared -fshort-enums -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -I /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/include -c src/Inheritance.cpp -o intermediate/Inheritance.o (Line breaks are added for clarity). This compiles fine. But then we get to the linker: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-gcc -lstdc++ -Wl, --entry=main, -rpath-link=/system/lib, -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -dynamic-linker=/system/bin/linker, -L/home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0, -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -rpath=../../YoghurtGum/lib/GLES -nostdlib -lm -lc -lGLESv1_CM -z /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtbegin_dynamic.o /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtend_android.o intermediate/Inheritance.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android As you can probably tell, there's a lot of cruft in there that isn't really needed. That's because it doesn't work. It fails with the following errors: intermediate/Inheritance.o:(.rodata._ZTI3Car[typeinfo for Car]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI7Vehicle[typeinfo for Vehicle]+0x0): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI4Base[typeinfo for Base]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1 These are the same errors I get from my actual application. If someone could explain to me where I went wrong in my test or what option or I forgot in my linker, I would be very, extremely grateful. Thanks in advance. UPDATE: When I make my destructors non-inlined, I get new and more exciting link errors: intermediate/Inheritance.o:(.rodata+0x78): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata+0x90): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata+0xb0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1

    Read the article

  • How to update textbox value

    - by Thomas
    I have a textbox in my View. I input a number into the textbox, and then i want the controller to multiply the number and put the result into the textbox. How can I do that? This is what i have done already. Let's start with the View: <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<dynamic>" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Index</title> </head> <body> <div> <h2>Please enter a number</h2> <% using (Html.BeginForm()) { %> <%=Html.TextBox("number")%> <input type="submit" value="Index" name ="Index" /> <% } %> </div> </body> </html> As you can see I have a simple textbox and button. This is my controller: using System.Web.Mvc; namespace MvcApplication1.Controllers { public class HomeController : Controller { // // GET: /Home/ public ActionResult Index() { return View(); } [HttpPost] public ActionResult Index(int number) { number = number * 2; ViewData["id"] = number; return View(ViewData); } } } But nothing really happens. Yeah, I see the Post is being done, and the coded steps into public ActionResult Index(int number). I see that the number is taken from the textbox, it's multiplied correctly. I've tried using ViewData as you can see. I've also used TempData. This is another code for the textbox in the View I've tried: <%=Html.TextBox("number", ViewData["number"])%> But it doesn't matter. The textbox doesn't get updated with the new value. How can I do that?

    Read the article

  • CLR 4.0 inlining policy? (maybe bug with MethodImplOptions.NoInlining)

    - by ControlFlow
    I've testing some new CLR 4.0 behavior in method inlining (cross-assembly inlining) and found some strage results: Assembly ClassLib.dll: using System.Diagnostics; using System; using System.Reflection; using System.Security; using System.Runtime.CompilerServices; namespace ClassLib { public static class A { static readonly MethodInfo GetExecuting = typeof(Assembly).GetMethod("GetExecutingAssembly"); public static Assembly Foo(out StackTrace stack) // 13 bytes { // explicit call to GetExecutingAssembly() stack = new StackTrace(); return Assembly.GetExecutingAssembly(); } public static Assembly Bar(out StackTrace stack) // 25 bytes { // reflection call to GetExecutingAssembly() stack = new StackTrace(); return (Assembly) GetExecuting.Invoke(null, null); } public static Assembly Baz(out StackTrace stack) // 9 bytes { stack = new StackTrace(); return null; } public static Assembly Bob(out StackTrace stack) // 13 bytes { // call of non-inlinable method! return SomeSecurityCriticalMethod(out stack); } [SecurityCritical, MethodImpl(MethodImplOptions.NoInlining)] static Assembly SomeSecurityCriticalMethod(out StackTrace stack) { stack = new StackTrace(); return Assembly.GetExecutingAssembly(); } } } Assembly ConsoleApp.exe using System; using ClassLib; using System.Diagnostics; class Program { static void Main() { Console.WriteLine("runtime: {0}", Environment.Version); StackTrace stack; Console.WriteLine("Foo: {0}\n{1}", A.Foo(out stack), stack); Console.WriteLine("Bar: {0}\n{1}", A.Bar(out stack), stack); Console.WriteLine("Baz: {0}\n{1}", A.Baz(out stack), stack); Console.WriteLine("Bob: {0}\n{1}", A.Bob(out stack), stack); } } Results: runtime: 4.0.30128.1 Foo: ClassLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null at ClassLib.A.Foo(StackTrace& stack) at Program.Main() Bar: ClassLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null at ClassLib.A.Bar(StackTrace& stack) at Program.Main() Baz: at Program.Main() Bob: ClassLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null at Program.Main() So questions are: Why JIT does not inlined Foo and Bar calls as Baz does? They are lower than 32 bytes of IL and are good candidates for inlining. Why JIT inlined call of Bob and inner call of SomeSecurityCriticalMethod that is marked with the [MethodImpl(MethodImplOptions.NoInlining)] attribute? Why GetExecutingAssembly returns a valid assembly when is called by inlined Baz and SomeSecurityCriticalMethod methods? I've expect that it performs the stack walk to detect the executing assembly, but stack will contains only Program.Main() call and no methods of ClassLib assenbly, to ConsoleApp should be returned.

    Read the article

  • Injecting the mailer service, got "The service definition 'mailer' does not exist"?

    - by Gremo
    This is the class where the service mailer should be injected: namespace Gremo\SkebbyBundle\Transport; use Swift_Mailer; use Gremo\SkebbyBundle\Message\AbstractSkebbyMessage; class MailerTransport extends AbstractSkebbyTransport { /** * @var \Swift_Mailer */ private $mailer; public function __construct(Swift_Mailer $mailer) { $this->mailer = $mailer; } /** * @param \Gremo\SkebbyBundle\Message\AbstractSkebbyMessage $message * @return void */ public function executeTransport(AbstractSkebbyMessage $message) { /* ... */ } } Service id is gremo_skebby.transport.mailer, placed inside mailer.xml file: <parameters> <parameter key="gremo_skebby.converter.swift_message.class"> Gremo\SkebbyBundle\Converter\SwiftMessageConverter </parameter> <parameter key="gremo_skebby.transport.mailer.class"> Gremo\SkebbyBundle\Transport\MailerTransport </parameter> </parameters> <services> <service id="gremo_skebby.converter.swift_message" class="%gremo_skebby.converter.swift_message.class%" public="false" /> <service id="gremo_skebby.transport.mailer" class="%gremo_skebby.transport.mailer.class%" public="false" parent="gremo_skebby.tranport.abstract_transport"> <argument type="service" id="mailer" /> </service> </services> When i try to inject the gremo_skebby.transport.mailer into another service (an helper) i get: Symfony\Component\DependencyInjection\Exception\InvalidArgumentException : The service definition "mailer" does not exist. That is strange, because command php app/console container:debug shows that the mailer service actually exists: mailer container Swift_Mailer I'm loading mailer.xml file dynamically by the extension: if(in_array($configs['transport'], array('http', 'rest', 'mailer'))) { $loader->load('transport.xml'); $loader->load($configs['transport'] . '.xml'); $container->setAlias('gremo_skebby.transport', 'gremo_skebby.transport.' . $configs['transport']); } $loader->load('skebby.xml'); ... and gremo_skebby.transport service is injected into gremo_skebby.skebby service (skebby.xml): <parameters> <parameter key="gremo_skebby.skebby.class"> Gremo\SkebbyBundle\Skebby </parameter> </parameters> <services> <service id="gremo_skebby.skebby" class="%gremo_skebby.skebby.class%"> <argument type="service" id="gremo_skebby.transport" /> </service> </services> A quick test is giving me the same InvalidArgumentException: public function testSkebbyWithMailerTransport() { $loader = new GremoSkebbyExtension(); $container = new ContainerBuilder(); $config = $this->getEmptyConfiguration(); $loader->load(array($config), $container); $this->assertTrue($container->hasDefinition('gremo_skebby.transport.mailer')); $this->assertTrue($container->hasDefinition('gremo_skebby.skebby')); $this->assertInstanceOf('Gremo\SkebbyBundle\Skebby', $container->get('gremo_skebby.skebby')); }

    Read the article

  • Sockets, Threads and Services in android, how to make them work together ?

    - by Spredzy
    Hi all, I am facing a probleme with threads and sockets I cant figure it out, if someone can help me please i would really appreciate. There are the facts : I have a service class NetworkService, inside this class I have a Socket attribute. I would like it be at the state of connected for the whole lifecycle of the service. To connect the socket I do it in a thread, so if the server has to timeout, it would not block my UI thread. Problem is, into the thread where I connect my socket everything is fine, it is connected and I can talk to my server, once this thread is over and I try to reuse the socket, in another thread, I have the error message Socket is not connected. Questions are : - Is the socket automatically disconnected at the end of the thread? - Is their anyway we can pass back a value from a called thread to the caller ? Thanks a lot, Here is my code public class NetworkService extends Service { private Socket mSocket = new Socket(); private void _connectSocket(String addr, int port) { Runnable connect = new connectSocket(this.mSocket, addr, port); new Thread(connect).start(); } private void _authentification() { Runnable auth = new authentification(); new Thread(auth).start(); } private INetwork.Stub mBinder = new INetwork.Stub() { @Override public int doConnect(String addr, int port) throws RemoteException { _connectSocket(addr, port); _authentification(); return 0; } }; class connectSocket implements Runnable { String addrSocket; int portSocket; int TIMEOUT=5000; public connectSocket(String addr, int port) { addrSocket = addr; portSocket = port; } @Override public void run() { SocketAddress socketAddress = new InetSocketAddress(addrSocket, portSocket); try { mSocket.connect(socketAddress, TIMEOUT); PrintWriter out = new PrintWriter(mSocket.getOutputStream(), true); out.println("test42"); Log.i("connectSocket()", "Connection Succesful"); } catch (IOException e) { Log.e("connectSocket()", e.getMessage()); e.printStackTrace(); } } } class authentification implements Runnable { private String constructFirstConnectQuery() { String query = "toto"; return query; } @Override public void run() { BufferedReader in; PrintWriter out; String line = ""; try { in = new BufferedReader(new InputStreamReader(mSocket.getInputStream())); out = new PrintWriter(mSocket.getOutputStream(), true); out.println(constructFirstConnectQuery()); while (mSocket.isConnected()) { line = in.readLine(); Log.e("LINE", "[Current]- " + line); } } catch (IOException e) {e.printStackTrace();} } }

    Read the article

  • Should we denormalize database to improve performance?

    - by Groo
    We have a requirement to store 500 measurements per second, coming from several devices. Each measurement consists of a timestamp, a quantity type, and several vector values. Right now there is 8 vector values per measurement, and we may consider this number to be constant for needs of our prototype project. We are using HNibernate. Tests are done in SQLite (disk file db, not in-memory), but production will probably be MsSQL. Our Measurement entity class is the one that holds a single measurement, and looks like this: public class Measurement { public virtual Guid Id { get; private set; } public virtual Device Device { get; private set; } public virtual Timestamp Timestamp { get; private set; } public virtual IList<VectorValue> Vectors { get; private set; } } Vector values are stored in a separate table, so that each of them references its parent measurement through a foreign key. We have done a couple of things to ensure that generated SQL is (reasonably) efficient: we are using Guid.Comb for generating IDs, we are flushing around 500 items in a single transaction, ADO.Net batch size is set to 100 (I think SQLIte does not support batch updates? But it might be useful later). The problem Right now we can insert 150-200 measurements per second (which is not fast enough, although this is SQLite we are talking about). Looking at the generated SQL, we can see that in a single transaction we insert (as expected): 1 timestamp 1 measurement 8 vector values which means that we are actually doing 10x more single table inserts: 1500-2000 per second. If we placed everything (all 8 vector values and the timestamp) into the measurement table (adding 9 dedicated columns), it seems that we could increase our insert speed up to 10 times. Switching to SQL server will improve performance, but we would like to know if there might be a way to avoid unnecessary performance costs related to the way database is organized right now. [Edit] With in-memory SQLite I get around 350 items/sec (3500 single table inserts), which I believe is about as good as it gets with NHibernate (taking this post for reference: http://ayende.com/Blog/archive/2009/08/22/nhibernate-perf-tricks.aspx). But I might as well switch to SQL server and stop assuming things, right? I will update my post as soon as I test it.

    Read the article

  • Error Handling for Application in PHP

    - by Zubair1
    I was wondering if someone can show me a good way to handle errors in my PHP app, that i am also easily able to reuse in my codes. So far i have been using the following functions: Inline Errors function display_errors_for($fieldname) { global $errors; if (isset($errors[$fieldname])) { return '<label for="' .$fieldname. '" class="error">' . ucfirst($errors[$fieldname]). '</label>'; } else { return false; } } All Errrors function display_all_errors($showCounter = true) { global $errors; $counter = 0; foreach ($errors as $errorFieldName => $errorText) { if ($showCounter == true) { $counter++; echo '<li>' . $counter . ' - <label for="' .$errorFieldName. '">' .$errorText. '</label></li>'; } else { echo '<li><label for="' .$errorFieldName. '">' .$errorText. '</label></li>'; } } } I have a $errors = array(); defined on the top of my global file, so it is appended to all files. The way i use it is that if i encounter an error, i push a new error key/value to the $errors array holder, something like the following: if (strlen($username) < 3) { $errors['username'] = "usernames cannot be less then 3 characters."; } This all works great and all, But i wondering if some one has a better approach for this? with classes? i don't think i want to use Exceptions with try/catch seems like an overkill to me. I'm planning to make a new app, and i'll be getting my hands wet with OOP alot, though i have already made apps using OOP but this time i'm planning to go even deeper and use OOP approach more extensively. What i have in mind is something like this, though its just a basic class i will add further detail to it as i go deeper and deeper in my app to see what it needs. class Errors { public $errors = array(); public function __construct() { // Initialize Default Values // Initialize Methods } public function __destruct() { //nothing here too... } public function add($errorField, $errorDesc) { if (!is_string($errorField)) return false; if (!is_string($errorDesc)) return false; $this->errors[$errorField] = $errorDesc; } public function display($errorsArray) { // code to iterate through the array and display all errors. } } Please share your thoughts, if this is a good way to make a reusable class to store and display errors for an entire app, or is getting more familiar with exceptions and try/catch my only choice?

    Read the article

  • Extending Enums, Overkill?

    - by CkH
    I have an object that needs to be serialized to an EDI format. For this example we'll say it's a car. A car might not be the best example b/c options change over time, but for the real object the Enums will never change. I have many Enums like the following with custom attributes applied. public enum RoofStyle { [DisplayText("Glass Top")] [StringValue("GTR")] Glass, [DisplayText("Convertible Soft Top")] [StringValue("CST")] ConvertibleSoft, [DisplayText("Hard Top")] [StringValue("HT ")] HardTop, [DisplayText("Targa Top")] [StringValue("TT ")] Targa, } The Attributes are accessed via Extension methods: public static string GetStringValue(this Enum value) { // Get the type Type type = value.GetType(); // Get fieldinfo for this type FieldInfo fieldInfo = type.GetField(value.ToString()); // Get the stringvalue attributes StringValueAttribute[] attribs = fieldInfo.GetCustomAttributes( typeof(StringValueAttribute), false) as StringValueAttribute[]; // Return the first if there was a match. return attribs.Length > 0 ? attribs[0].StringValue : null; } public static string GetDisplayText(this Enum value) { // Get the type Type type = value.GetType(); // Get fieldinfo for this type FieldInfo fieldInfo = type.GetField(value.ToString()); // Get the DisplayText attributes DisplayTextAttribute[] attribs = fieldInfo.GetCustomAttributes( typeof(DisplayTextAttribute), false) as DisplayTextAttribute[]; // Return the first if there was a match. return attribs.Length > 0 ? attribs[0].DisplayText : value.ToString(); } There is a custom EDI serializer that serializes based on the StringValue attributes like so: StringBuilder sb = new StringBuilder(); sb.Append(car.RoofStyle.GetStringValue()); sb.Append(car.TireSize.GetStringValue()); sb.Append(car.Model.GetStringValue()); ... There is another method that can get Enum Value from StringValue for Deserialization: car.RoofStyle = Enums.GetCode<RoofStyle>(EDIString.Substring(4, 3)) Defined as: public static class Enums { public static T GetCode<T>(string value) { foreach (object o in System.Enum.GetValues(typeof(T))) { if (((Enum)o).GetStringValue() == value.ToUpper()) return (T)o; } throw new ArgumentException("No code exists for type " + typeof(T).ToString() + " corresponding to value of " + value); } } And Finally, for the UI, the GetDisplayText() is used to show the user friendly text. What do you think? Overkill? Is there a better way? or Goldie Locks (just right)? Just want to get feedback before I intergrate it into my personal framework permanently. Thanks.

    Read the article

  • How to encrypt and save a binary stream after serialization and read it back?

    - by Anindya Chatterjee
    I am having some problems in using CryptoStream when I want to encrypt a binary stream after binary serialization and save it to a file. I am getting the following exception System.ArgumentException : Stream was not readable. Can anybody please show me how to encrypt a binary stream and save it to a file and deserialize it back correctly? The code is as follows: class Program { public static void Main(string[] args) { var b = new B {Name = "BB"}; WriteFile<B>(@"C:\test.bin", b, true); var bb = ReadFile<B>(@"C:\test.bin", true); Console.WriteLine(b.Name == bb.Name); Console.ReadLine(); } public static T ReadFile<T>(string file, bool decrypt) { T bObj = default(T); var _binaryFormatter = new BinaryFormatter(); Stream buffer = null; using (var stream = new FileStream(file, FileMode.OpenOrCreate)) { if(decrypt) { const string strEncrypt = "*#4$%^.++q~!cfr0(_!#$@$!&#&#*&@(7cy9rn8r265&$@&*E^184t44tq2cr9o3r6329"; byte[] dv = {0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF}; CryptoStream cs; DESCryptoServiceProvider des = null; var byKey = Encoding.UTF8.GetBytes(strEncrypt.Substring(0, 8)); using (des = new DESCryptoServiceProvider()) { cs = new CryptoStream(stream, des.CreateEncryptor(byKey, dv), CryptoStreamMode.Read); } buffer = cs; } else buffer = stream; try { bObj = (T) _binaryFormatter.Deserialize(buffer); } catch(SerializationException ex) { Console.WriteLine(ex.Message); } } return bObj; } public static void WriteFile<T>(string file, T bObj, bool encrypt) { var _binaryFormatter = new BinaryFormatter(); Stream buffer; using (var stream = new FileStream(file, FileMode.Create)) { try { if(encrypt) { const string strEncrypt = "*#4$%^.++q~!cfr0(_!#$@$!&#&#*&@(7cy9rn8r265&$@&*E^184t44tq2cr9o3r6329"; byte[] dv = {0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF}; CryptoStream cs; DESCryptoServiceProvider des = null; var byKey = Encoding.UTF8.GetBytes(strEncrypt.Substring(0, 8)); using (des = new DESCryptoServiceProvider()) { cs = new CryptoStream(stream, des.CreateEncryptor(byKey, dv), CryptoStreamMode.Write); buffer = cs; } } else buffer = stream; _binaryFormatter.Serialize(buffer, bObj); buffer.Flush(); } catch(SerializationException ex) { Console.WriteLine(ex.Message); } } } } [Serializable] public class B { public string Name {get; set;} } It throws the serialization exception as follows The input stream is not a valid binary format. The starting contents (in bytes) are: 3F-17-2E-20-80-56-A3-2A-46-63-22-C4-49-56-22-B4-DA ...

    Read the article

  • C# Extend array type to overload operators

    - by Episodex
    I'd like to create my own class extending array of ints. Is that possible? What I need is array of ints that can be added by "+" operator to another array (each element added to each), and compared by "==", so it could (hopefully) be used as a key in dictionary. The thing is I don't want to implement whole IList interface to my new class, but only add those two operators to existing array class. I'm trying to do something like this: class MyArray : Array<int> But it's not working that way obviously ;). Sorry if I'm unclear but I'm searching solution for hours now... UPDATE: I tried something like this: class Zmienne : IEquatable<Zmienne> { public int[] x; public Zmienne(int ilosc) { x = new int[ilosc]; } public override bool Equals(object obj) { if (obj == null || GetType() != obj.GetType()) { return false; } return base.Equals((Zmienne)obj); } public bool Equals(Zmienne drugie) { if (x.Length != drugie.x.Length) return false; else { for (int i = 0; i < x.Length; i++) { if (x[i] != drugie.x[i]) return false; } } return true; } public override int GetHashCode() { int hash = x[0].GetHashCode(); for (int i = 1; i < x.Length; i++) hash = hash ^ x[i].GetHashCode(); return hash; } } Then use it like this: Zmienne tab1 = new Zmienne(2); Zmienne tab2 = new Zmienne(2); tab1.x[0] = 1; tab1.x[1] = 1; tab2.x[0] = 1; tab2.x[1] = 1; if (tab1 == tab2) Console.WriteLine("Works!"); And no effect. I'm not good with interfaces and overriding methods unfortunately :(. As for reason I'm trying to do it. I have some equations like: x1 + x2 = 0.45 x1 + x4 = 0.2 x2 + x4 = 0.11 There are a lot more of them, and I need to for example add first equation to second and search all others to find out if there is any that matches the combination of x'es resulting in that adding. Maybe I'm going in totally wrong direction?

    Read the article

  • c# - How do you get a variable's name as it was physically typed in its declaration?

    - by Petras
    The class below contains the field city. I need to dynamically determine the field's name as it is typed in the class declaration i.e. I need to get the string "city" from an instance of the object city. I have tried to do this by examining its Type in DoSomething() but can't find it when examining the contents of the Type in the debugger. Is it possible? public class Person { public string city = "New York"; public Person() { } public void DoSomething() { Type t = city.GetType(); string field_name = t.SomeUnkownFunction(); //would return the string "city" if it existed! } } Some people in their answers below have asked me why I want to do this. Here's why. In my real world situation, there is a custom attribute above city. [MyCustomAttribute("param1", "param2", etc)] public string city = "New York"; I need this attribute in other code. To get the attribute, I use reflection. And in the reflection code I need to type the string "city" MyCustomAttribute attr; Type t = typeof(Person); foreach (FieldInfo field in t.GetFields()) { if (field.Name == "city") { //do stuff when we find the field that has the attribute we need } } Now this isn't type safe. If I changed the variable "city" to "workCity" in my field declaration in Person this line would fail unless I knew to update the string if (field.Name == "workCity") //I have to make this change in another file for this to still work, yuk! { } So I am trying to find some way to pass the string to this code without physically typing it. Yes, I could declare it as a string constant in Person (or something like that) but that would still be typing it twice. Phew! That was tough to explain!! Thanks Thanks to all who answered this * a lot*. It sent me on a new path to better understand lambda expressions. And it created a new question.

    Read the article

  • Stop method not working

    - by avoq
    Hi everyone , can anybody tell me why the following code doesn't work properly? I want to play and stop an audio file. I can do the playback but whenever I click the stop button nothing happens. Here's the code : Thank you. .................. import java.io.*; import javax.sound.sampled.*; import javax.swing.*; import java.awt.event.*; public class SoundClipTest extends JFrame { final JButton button1 = new JButton("Play"); final JButton button2 = new JButton("Stop"); int stopPlayback = 0; // Constructor public SoundClipTest() { button1.setEnabled(true); button2.setEnabled(false); // button play button1.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent e){ button1.setEnabled(false); button2.setEnabled(true); play(); }// end actionPerformed }// end ActionListener );// end addActionListener() // button stop button2.addActionListener( new ActionListener(){ public void actionPerformed( ActionEvent e){ //Terminate playback before EOF stopPlayback = 1; }//end actionPerformed }//end ActionListener );//end addActionListener() this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setTitle("Test Sound Clip"); this.setSize(300, 200); JToolBar bar = new JToolBar(); bar.add(button1); bar.add(button2); bar.setOrientation(JToolBar.VERTICAL); add("North", bar); add("West", bar); setVisible(true); } void play() { try { final File inputAudio = new File("first.wav"); // First, we get the format of the input file final AudioFileFormat.Type fileType = AudioSystem.getAudioFileFormat(inputAudio).getType(); // Then, we get a clip for playing the audio. final Clip c = AudioSystem.getClip(); // We get a stream for playing the input file. AudioInputStream ais = AudioSystem.getAudioInputStream(inputAudio); // We use the clip to open (but not start) the input stream c.open(ais); // We get the format of the audio codec (not the file format we got above) final AudioFormat audioFormat = ais.getFormat(); c.start(); if (stopPlayback == 1 ) {c.stop();} } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (LineUnavailableException e) { e.printStackTrace(); } }// end play public static void main(String[] args) { //new SoundClipTest().play(); new SoundClipTest(); } }

    Read the article

  • How to retain the state of a activity that has a GLSurfaceView

    - by user348639
    My problem is our game can switch into menu and setting mode instantly but it will need 4-6 seconds to load texture, init GL render mode eventually I just used 6 simple textures to create 6 sprites in game. Please help me answer two questions: 1. How can I preload our assets in android os to start our game quicker? 2. In order to use a trick to create instance switch between activity, how can I retain my activity with GLSurfaceView state? I order to help you understanding my situation, please read the following code: The game using 3 activities as you can see in following configuration: <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <activity android:name=".Menu" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".ReTouch" android:screenOrientation="portrait" /> <activity android:name=".Preference" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" /> </application> My .ReTouch class is a class that extended from RokonActivity (I am using rokon engine for my game), this engine will create a GLSurefaceView to render my game in OpenGL ES You can get RokonAcitivity's source code here: http://code.google.com/p/rokon/source/browse/tags/release/1.1.1/src/com/stickycoding/Rokon/RokonActivity.java public class ReTouch extends RokonActivity { public static final int REPLAY_DELAY_INTERVAL = 1000; private ReTouchGameBoard reTouchGame; and .Menu, .Preference are two normal standard activity in an android application. I am using this method to start and switch between activities: playButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, ReTouch.class)); } }); settingButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, Preference.class)); } }); quitButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); finish(); } });

    Read the article

  • Null Exception RelativeLayout

    - by theblixguy
    I am trying to remove objects from my relative layout and replace the background with another image but I get a java.lang.NullPointerException on this line: RelativeLayout ths = (RelativeLayout)findViewById(R.layout.activity_main); Below is my code: package com.ssrij.qrmag; import android.app.Activity; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.view.View; import android.view.animation.Animation; import android.view.animation.TranslateAnimation; import android.view.animation.Animation.AnimationListener; import android.widget.Button; import android.widget.RelativeLayout; import android.widget.TextView; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Initialize animations Animation a = new TranslateAnimation(1000,0,0,0); Animation a1 = new TranslateAnimation(1000,0,0,0); Animation a2 = new TranslateAnimation(1000,0,0,0); Animation a3 = new TranslateAnimation(1000,0,0,0); // Set animation durations (ms) a.setDuration(1200); a1.setDuration(1400); a2.setDuration(1600); a3.setDuration(1800); // Get a reference to the objects we want to apply the animation to final TextView v = (TextView)findViewById(R.id.textView1); final TextView v1 = (TextView)findViewById(R.id.textView2); final TextView v2 = (TextView)findViewById(R.id.TextView3); final Button v3 = (Button)findViewById(R.id.tap_scan); // Clear existing animations, just in case... v.clearAnimation(); v1.clearAnimation(); v2.clearAnimation(); v3.clearAnimation(); // Start animating v.startAnimation(a); v1.startAnimation(a1); v2.startAnimation(a2); v3.startAnimation(a3); a1.setAnimationListener(new AnimationListener() { @Override public void onAnimationStart(Animation animation) { // TODO Auto-generated method stub } @Override public void onAnimationRepeat(Animation animation) { // TODO Auto-generated method stub } @Override public void onAnimationEnd(Animation animation) { v.setVisibility(View.INVISIBLE); v1.setVisibility(View.INVISIBLE); v2.setVisibility(View.INVISIBLE); v3.setVisibility(View.INVISIBLE); RelativeLayout ths = (RelativeLayout)findViewById(R.layout.activity_main); ths.setBackgroundResource(R.drawable.blurbg); } }); } public void ScanQr(View v) { // Open the QR Scan page Intent a = new Intent(MainActivity.this, ScanActivity.class); startActivity(a); } } Is there anything that I am doing wrong?

    Read the article

  • ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I keep getting the below error only in firefox ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at com.flashden::Preview() Below is my menu script: package com.flashden { import flash.display.MovieClip; import flash.text.; import flash.events.MouseEvent; import flash.events.; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX :Number public static const OPEN_MENU = "openMenu"; function callLink(event:MouseEvent):void { public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 35; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 0); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } } Any idea why this is happening?

    Read the article

  • MVC3/Razor Client Validation Not firing

    - by Jason Gerstorff
    I am trying to get client validation working in MVC3 using data annotations. I have looked at similar posts including this MVC3 Client side validation not working for the answer. I'm using an EF data model. I created a partial class like this for my validations. [MetadataType(typeof(Post_Validation))] public partial class Post { } public class Post_Validation { [Required(ErrorMessage = "Title is required")] [StringLength(5, ErrorMessage = "Title may not be longer than 5 characters")] public string Title { get; set; } [Required(ErrorMessage = "Text is required")] [DataType(DataType.MultilineText)] public string Text { get; set; } [Required(ErrorMessage = "Publish Date is required")] [DataType(DataType.DateTime)] public DateTime PublishDate { get; set; } } My cshtml page includes the following. <h2>Create</h2> <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script> @using (Html.BeginForm()) { @Html.ValidationSummary(true) Post <div class="editor-label"> @Html.LabelFor(model => model.Title) </div> <div class="editor-field"> @Html.EditorFor(model => model.Title) @Html.ValidationMessageFor(model => model.Title) </div> <div class="editor-label"> @Html.LabelFor(model => model.Text) </div> <div class="editor-field"> @Html.EditorFor(model => model.Text) @Html.ValidationMessageFor(model => model.Text) Web Config: <appSettings> <add key="ClientValidationEnabled" value="true" /> <add key="UnobtrusiveJavaScriptEnabled" value="true" /> Layout: <head> <title>@ViewBag.Title</title> <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> So, the Multiline Text annotation works and creates a text area. But none of the validations work client side. I don't know what i might be missing. Any ideas?? i can post more information if needed. Thanks!

    Read the article

  • Which style is preferable when writing this boolean expression?

    - by Jeppe Stig Nielsen
    I know this question is to some degree a matter of taste. I admit this is not something I don't understand, it's just something I want to hear others' opinion about. I need to write a method that takes two arguments, a boolean and a string. The boolean is in a sense (which will be obvious shortly) redundant, but it is part of a specification that the method must take in both arguments, and must raise an exception with a specific message text if the boolean has the "wrong" value. The bool must be true if and only if the string is not null or empty. So here are some different styles to write (hopefully!) the same thing. Which one do you find is the most readable, and compliant with good coding practice? // option A: Use two if, repeat throw statement and duplication of message string public void SomeMethod(bool useName, string name) { if (useName && string.IsNullOrEmpty(name)) throw new SomeException("..."); if (!useName && !string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } // option B: Long expression but using only && and || public void SomeMethod(bool useName, string name) { if (useName && string.IsNullOrEmpty(name) || !useName && !string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } // option C: With == operator between booleans public void SomeMethod(bool useName, string name) { if (useName == string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } // option D1: With XOR operator public void SomeMethod(bool useName, string name) { if (!(useName ^ string.IsNullOrEmpty(name))) throw new SomeException("..."); // rest of method } // option D2: With XOR operator public void SomeMethod(bool useName, string name) { if (useName ^ !string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } Of course you're welcome to suggest other possibilities too. Message text "..." would be something like "If 'useName' is true a name must be given, and if 'useName' is false no name is allowed".

    Read the article

  • Android HelloGoogleMaps to OSMdroid (Open Street Maps)

    - by birgit
    I am trying to reproduce a working HelloGoogleMaps app in Open Street Maps - but I have trouble including the itemized overlay in OSMdroid. I have looked at several resources but I cannot figure out how to fix the error on OsmItemizedOverlay - I guess I am constructing OsmItemizedOverlay wrongly or have a mixup with OsmItemizedOverlay and ItemizedOverlay? But everything I tried to change just raised more errors... "Implicit super constructor ItemizedOverlay() is undefined. Must explicitly invoke another constructor" "Cannot make a static reference to the non-static method setMarker(Drawable) from the type OverlayItem" - I hope someone can help me getting the class definition straight? Thanks so much! package com.example.osmdroiddemomap; import java.util.ArrayList; import android.app.AlertDialog; import android.content.Context; import android.graphics.Point; import android.graphics.drawable.Drawable; import org.osmdroid.api.IMapView; import org.osmdroid.views.*; import org.osmdroid.views.overlay.*; import org.osmdroid.views.overlay.OverlayItem.HotspotPlace; public class OsmItemizedOverlay extends ItemizedOverlay<OverlayItem> { Context mContext; private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); //ERRORS are raised by the following 3 lines: public OsmItemizedOverlay(Drawable defaultMarker, Context context) { OverlayItem.setMarker(defaultMarker); OverlayItem.setMarkerHotspot(HotspotPlace.CENTER); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } protected boolean onTap(int index) { OverlayItem item = mOverlays.get(index); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle(item.getTitle()); dialog.setMessage(item.getSnippet()); dialog.show(); return true; } @Override public boolean onSnapToItem(int arg0, int arg1, Point arg2, IMapView arg3) { // TODO Auto-generated method stub return false; } }

    Read the article

  • JavaFX - question regarding binding button's disabled state

    - by jamiebarrow
    I'm trying to create a dummy application that maintains a list of tasks. For now, all I'm trying to do is add to the list. I enter a task name in a text box, click on the add task button, and expect the list to be updated with the new item and the task name input to be cleared. I only want to be able to add tasks if the task name is not empty. The below code is my implementation, but I have a question regarding the binding. I'm binding the textbox's text variable to a string in my view model, and the button's disable variable to a boolean in my view model. I have a trigger to update the disabled state when the task name changes. When the binding of the task name happens the boolean is updated accordingly, but the button still appears disabled. But then when I mouse over the button, it becomes enabled. I believe this is due to JavaFX 1.3's binding being lazy - only updates the bound variable when it is read. Also, when I've added the task, I clear the task name in the model, but the textbox's text doesn't change - even though I'm using bind with inverse. Is there a way to make the textbox's text and the button's disabled state update automatically via the binding as I was expecting? Thanks, James AddTaskViewModel.fx: package jamiebarrow; import java.lang.System; public class AddTaskViewModel { function logChange(prop:String,oldValue,newValue):Void { println("{System.currentTimeMillis()} : {prop} [{oldValue}] to [{newValue}] "); } public var newTaskName: String on replace old { logChange("newTaskName",old,newTaskName); isAddTaskDisabled = (newTaskName == null or newTaskName.trim().length() == 0); }; public var isAddTaskDisabled: Boolean on replace old { logChange("isAddTaskDisabled",old,isAddTaskDisabled); }; public var taskItems = [] on replace old { logChange("taskItems",old,taskItems); }; public function addTask() { insert newTaskName into taskItems; newTaskName = ""; } } Main.fx: package jamiebarrow; import javafx.scene.control.Button; import javafx.scene.control.TextBox; import javafx.scene.control.ListView; import javafx.scene.Scene; import javafx.scene.layout.VBox; import javafx.stage.Stage; import javafx.scene.layout.HBox; def viewModel = AddTaskViewModel{}; var txtName: TextBox = TextBox { text: bind viewModel.newTaskName with inverse onKeyTyped: onKeyTyped }; function onKeyTyped(event): Void { txtName.commit(); // ensures model is updated cmdAddTask.disable = viewModel.isAddTaskDisabled;// the binding only occurs lazily, so this is needed } var cmdAddTask = Button { text: "Add" disable: bind viewModel.isAddTaskDisabled with inverse action: onAddTask }; function onAddTask(): Void { viewModel.addTask(); } var lstTasks = ListView { items: bind viewModel.taskItems with inverse }; Stage { scene: Scene { content: [ VBox { content: [ HBox { content: [ txtName, cmdAddTask ] }, lstTasks ] } ] } }

    Read the article

  • Calling 32 bit unmanaged dlls from C# randomly failing

    - by Bert
    Hi, I'm having an issue when calling 32 bit delphi dll's from c# web site. The code generally runs fine, but occasionally I get an error Unable to load DLL '': The specified module could not be found. (Exception from HRESULT: 0x8007007E). This issue persists until I recycle the app pool for the site, and then it works fine again. On the same server, there is also a web service that is calling the same set of dlls. This web service doesn't seem to have the same issue that the web site has. Both applications are using .net framework 3.5, separate app pools on IIS. Here is the code I'm using to wrap the dlls: public sealed class Mapper { static Mapper instance = null; [DllImport("kernel32.dll")] private static extern bool SetDllDirectory(string lpPathName); private Mapper() { SetDllDirectory(ConfigManager.Path); } public static Mapper Instance { get { if (instance == null) { instance = new Mapper(); } return instance; } } public int Foo(string bar, ref double val) { return Loader.Foo(bar, ref val); } } public static class Loader { [DllImport("some.dll", CallingConvention = CallingConvention.StdCall, CharSet = CharSet.Unicode, EntryPoint = "foo")] public static extern int Foo(string bar, ref double val); } Then I call it like this: double val = 0.0; Mapper.Instance.Foo("bar", ref val); Any ideas as to why it would "randomly" Unable to load DLL '': The specified module could not be found. (Exception from HRESULT: 0x8007007E). The other problem is that I haven't been able to replicate the issue in the development environment. I thought that due to 2 applications calling the same dlls, that there could be some locks occurring. To replicate this, I created an app that spawned multiple threads and repeatedly called the 32bit dlls, and then used the web site to call these same dlls. I still couldn't replicate the issue. Some possible fixes that I can think of: Wrap the 32 bit dlls in web service (because the webservice doesn't seem to suffer from the same problem). But this may be worthless if it turns out that the web service also fails. Set up state server for the session state and periodically recycle the app pool for the site.This isn't fixing the problem, only avoiding it. Wrap the dll's in exe, and call that exe. Then I shouldn't get the same issue. But this also seems like a hacky solution. Implement the mapper class differently ? But how else should I be doing the call? The other draw back is that other applications are using this mapper, so I'd need to change there code too. Thanks

    Read the article

  • How to avoid repetition when working with primitive types?

    - by I82Much
    I have the need to perform algorithms on various primitive types; the algorithm is essentially the same with the exception of which type the variables are. So for instance, /** * Determine if <code>value</code> is the bitwise OR of elements of <code>validValues</code> array. * For instance, our valid choices are 0001, 0010, and 1000. * We are given a value of 1001. This is valid because it can be made from * ORing together 0001 and 1000. * On the other hand, if we are given a value of 1111, this is invalid because * you cannot turn on the second bit from left by ORing together those 3 * valid values. */ public static boolean isValid(long value, long[] validValues) { for (long validOption : validValues) { value &= ~validOption; } return value != 0; } public static boolean isValid(int value, int[] validValues) { for (int validOption : validValues) { value &= ~validOption; } return value != 0; } How can I avoid this repetition? I know there's no way to genericize primitive arrays, so my hands seem tied. I have instances of primitive arrays and not boxed arrays of say Number objects, so I do not want to go that route either. I know there are a lot of questions about primitives with respect to arrays, autoboxing, etc., but I haven't seen it formulated in quite this way, and I haven't seen a decisive answer on how to interact with these arrays. I suppose I could do something like: public static<E extends Number> boolean isValid(E value, List<E> numbers) { long theValue = value.longValue(); for (Number validOption : numbers) { theValue &= ~validOption.longValue(); } return theValue != 0; } and then public static boolean isValid(long value, long[] validValues) { return isValid(value, Arrays.asList(ArrayUtils.toObject(validValues))); } public static boolean isValid(int value, int[] validValues) { return isValid(value, Arrays.asList(ArrayUtils.toObject(validValues))); } Is that really much better though? Any thoughts in this matter would be appreciated.

    Read the article

< Previous Page | 287 288 289 290 291 292 293 294 295 296 297 298  | Next Page >