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  • F#: Define an abstract class that inherits an infterface, but does not implement it

    - by akaphenom
    I owuld like to define an abstract class that inerhits from UserControl and my own Interface IUriProvider, but doesn't implement it. The goal is to be able to define pages (for silverlight) that implement UserControl but also provide their own Uri's (and then stick them in a list / array and deal with them as a set: type IUriProvider = interface abstract member uriString: String ; abstract member Uri : unit -> System.Uri ; end type UriUserControl() as this = inherit IUriProvider with abstract member uriString: String ; inherit UserControl() Also the Uri in the definition - I would like to implement as a property getter - and am having issues with that as well. this does not compile type IUriProvider = interface abstract member uriString: String with get; end Thank you...

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  • how to design a calendar control

    - by dhh
    I need to design a calendar control which should be added to our companie's application (I know there's already quite a lot calendar controls but I shall develop our own one...). How should I start, should I use a kind of table to display the days or should I completely draw my own grid? How can I do this (I do not need rdy-to-use code, I just need some ideas...)

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  • Python: Recursively access dict via attributes as well as index access?

    - by Luke Stanley
    I'd like to be able to do something like this: from dotDict import dotdictify life = {'bigBang': {'stars': {'planets': [] } } } dotdictify(life) #this would be the regular way: life['bigBang']['stars']['planets'] = {'earth': {'singleCellLife': {} }} #But how can we make this work? life.bigBang.stars.planets.earth = {'singleCellLife': {} } #Also creating new child objects if none exist, using the following syntax life.bigBang.stars.planets.earth.multiCellLife = {'reptiles':{},'mammals':{}} My motivations are to improve the succinctness of the code, and if possible use similar syntax to Javascript for accessing JSON objects for efficient cross platform development.(I also use Py2JS and similar.)

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  • What do you call functions which get and set?

    - by nickf
    The jQuery framework has a lot of functions which will either retrieve or mutate values depending on the parameters passed: $(this).html(); // get the html $(this).html('blah'); // set the html Is there a standard name for functions which behave like this?

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  • design site map page

    - by Niraj Choubey
    I need to design a site map page of my website in asp.net. I am confuse whether to use custom site map and reterive information from databse or direct reterive information from database and bind it to hyperlink?Please help.

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  • Specialization hierarchy in a domain-model

    - by devoured elysium
    I'm trying to make the domain model of a management system. I have the following kinds of persons in this system: employee manager top mananger I decided to define a User, from where employee, manager and top manager will specialize from. What I don't know is what kind of specialization hierarchy I should choose from. I thought of two ways: or Which might be preferable and why? As a long time coder, every time I try to do a domain-model, I have to fight against the idea of trying to think in how I'm going to code this. From what I've understood, I should not think about those matters in the domain-model, only in object relationships. I don't have to think of code duplication or any of these kind of details here, so I can't really pick any of the options over the other. Thanks

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  • How do I improve the efficiency of the queries executed by this generic Linq-to-SQL data access clas

    - by Lee D
    Hi all, I have a class which provides generic access to LINQ to SQL entities, for example: class LinqProvider<T> //where T is a L2S entity class { DataContext context; public virtual IEnumerable<T> GetAll() { return context.GetTable<T>(); } public virtual T Single(Func<T, bool> condition) { return context.GetTable<T>().SingleOrDefault(condition); } } From the front end, both of these methods appear to work as you would expect. However, when I run a trace in SQL profiler, the Single method is executing what amounts to a SELECT * FROM [Table], and then returning the single entity that meets the given condition. Obviously this is inefficient, and is being caused by GetTable() returning all rows. My question is, how do I get the query executed by the Single() method to take the form SELECT * FROM [Table] WHERE [condition], rather than selecting all rows then filtering out all but one? Is it possible in this context? Any help appreciated, Lee

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  • property not updating in object when page is posted

    - by Jared
    Hi I have set a property in a constructor like so function __construct() { $this->count = count(@$_SESSION['filearray']); //count how many files in array } and using it in condition statements if($this->count > 10) //then do something but it appears the count isn't being updated when I use another method of injecting values into this 'filearray' until I refresh the page. am I doing something wrong? I thought that my constructor would detect a change had been made in the session and whenever I call $this-count I would get the current count value but it seems to be 1 step behind until I refresh the page. If this is all vague I can include my form page that has all the method calls, but this is the jist of my question, why is my property not updating and how do I fix it :) TIA

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  • How to easily substitute a Base class

    - by JTom
    Hi, I have the following hierarchy of classes class classOne { virtual void abstractMethod() = 0; }; class classTwo : public classOne { }; class classThree : public classTwo { }; All classOne, classTwo and classThree are abstract classes, and I have another class that is defining the pure virtual methods class classNonAbstract : public classThree { void abstractMethod(); // Couple of new methods void doIt(); void doItToo(); }; And right now I need it differently...I need it like class classNonAbstractOne : public classOne { void abstractMethod(); // Couple of new methods void doIt(); void doItToo(); }; class classNonAbstractTwo : public classTwo { void abstractMethod(); // Couple of new methods void doIt(); void doItToo(); }; and class classNonAbstractThree : public classThree { void abstractMethod(); // Couple of new methods void doIt(); void doItToo(); }; But all the nonAbstract classes have the same new methods, with the same code...and I would like to avoid copying all the methods and it's code to every nonAbstract class. How could I accomplish that? Hopefully it's understandable...

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  • Cpp some basic problems

    - by DevAno1
    Hello. My task was as follows : Create class Person with char*name and int age. Implement contructor using dynamic allocation of memory for variables, destructor, function init and friend function show. Then transform this class to header and cpp file and implement in other program. Ok so I've almost finished my Person class, but I get error after destructor. First question is how to write this properly ? #include <iostream> using namespace std; class Person { char* name; int age; public: int * take_age(); Person(){ int size=0; cout << "Give length of char*" << endl; cin >> size; name = new char[size]; age = 0; } ~Person(){ cout << "Destroying resources" << endl; delete *[] name; delete * take_age(); } friend void(Person &p); int * Person::take_age(){ return age; } void init(char* n, int a) { name = n; age = a; } void show(Person &p){ cout << "Name: " << p.name << "," << "age: " << p.age << endl; } }; int main(void) { Person *p = new Person; p->init("Mary", 25); p.show(); system("PAUSE"); return 0; } And now with header/implementation part : - do I need to introduce constructor in header/implementation files ? If yes - how? - my show() function is a friendly function. Should I take it into account somehow ? I already failed to return this task on my exam, but still I'd like to know how to implement it.

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  • constructor function's object literal returns toString() method but no other method

    - by JohnMerlino
    I'm very confused with javascript methods defined in objects and the "this" keyword. In the below example, the toString() method is invoked when Mammal object instantiated: function Mammal(name){ this.name=name; this.toString = function(){ return '[Mammal "'+this.name+'"]'; } } var someAnimal = new Mammal('Mr. Biggles'); alert('someAnimal is '+someAnimal); Despite the fact that the toString() method is not invoked on the object someAnimal like this: alert('someAnimal is '+someAnimal.toString()); It still returns 'someAnimal is [Mammal "Mr. Biggles"]' . That doesn't make sense to me because the toString() function is not being called anywhere. Then to add even more confusion, if I change the toString() method to a method I make up such as random(): function Mammal(name){ this.name=name; this.random = function(){ return Math.floor(Math.random() * 15); } } var someAnimal = new Mammal('Mr. Biggles'); alert(someAnimal); It completely ignores the random method (despite the fact that it is defined the same way was the toString() method was) and returns: [object object] Another issue I'm having trouble understanding with inheritance is the value of "this". For example, in the below example function person(w,h){ width.width = w; width.height = h; } function man(w,h,s) { person.call(this, w, h); this.sex = s; } "this" keyword is being send to the person object clearly. However, does "this" refer to the subclass (man) or the super class (person) when the person object receives it? Thanks for clearing up any of the confusion I have with inheritance and object literals in javascript.

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  • Can can I reference extended methods/params without having to cast from the base class object return

    - by Greg
    Hi, Is there away to not have a "cast" the top.First().Value() return to "Node", but rather have it automatically assume this (as opposed to NodeBase), so I then see extended attributes for the class I define in Node? That is is there a way to say: top.Nodes.First().Value.Path; as opposed to now having to go: ((Node)top.Nodes.First().Value).Path) thanks [TestMethod()] public void CreateNoteTest() { var top = new Topology(); Node node = top.CreateNode("a"); node.Path = "testpath"; Assert.AreEqual("testpath", ((Node)top.Nodes.First().Value).Path); // *** HERE *** } class Topology : TopologyBase<string, Node, Relationship> { } class Node : NodeBase<string> { public string Path { get; set; } } public class NodeBase<T> { public T Key { get; set; } public NodeBase() { } public NodeBase(T key) { Key = key; } } public class TopologyBase<TKey, TNode, TRelationship> where TNode : NodeBase<TKey>, new() where TRelationship : RelationshipBase<TKey>, new() { // Properties public Dictionary<TKey, NodeBase<TKey>> Nodes { get; private set; } public List<RelationshipBase<TKey>> Relationships { get; private set; } }

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  • RijndaelManaged Padding when data matches block size

    - by trampster
    If I use PKCS7 padding in RijndaelManaged with 16 bytes of data then I get 32 bytes of data output. It appears that for PKCS7 when the data size matches the block size it adds a whole extra block of data. If I use Zeros padding for 16 bytes of data I get out 16 bytes of data. So for Zeros padding if the data matches the block size then it doesn't pad. I have searched through the documentation and it says nothing about this difference in padding behavior. Can someone please point me to some kind of documentation which specifies what the padding behavior should be for the different padding modes when the data size matches the block size.

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  • Class hierarchy problem (with generic's variance!)

    - by devoured elysium
    The problem: class StatesChain : IState, IHasStateList { private TasksChain tasks = new TasksChain(); ... public IList<IState> States { get { return _taskChain.Tasks; } } IList<ITask> IHasTasksCollection.Tasks { get { return _taskChain.Tasks; } <-- ERROR! You can't do this in C#! I want to return an IList<ITask> from an IList<IStates>. } } Assuming the IList returned will be read-only, I know that what I'm trying to achieve is safe (or is it not?). Is there any way I can accomplish what I'm trying? I wouldn't want to try to implement myself the TasksChain algorithm (again!), as it would be error prone and would lead to code duplication. Maybe I could just define an abstract Chain and then implement both TasksChain and StatesChain from there? Or maybe implementing a Chain<T> class? How would you approach this situation? The Details: I have defined an ITask interface: public interface ITask { bool Run(); ITask FailureTask { get; } } and a IState interface that inherits from ITask: public interface IState : ITask { IState FailureState { get; } } I have also defined an IHasTasksList interface: interface IHasTasksList { List<Tasks> Tasks { get; } } and an IHasStatesList: interface IHasTasksList { List<Tasks> States { get; } } Now, I have defined a TasksChain, that is a class that has some code logic that will manipulate a chain of tasks (beware that TasksChain is itself a kind of ITask!): class TasksChain : ITask, IHasTasksList { IList<ITask> tasks = new List<ITask>(); ... public List<ITask> Tasks { get { return _tasks; } } ... } I am implementing a State the following way: public class State : IState { private readonly TaskChain _taskChain = new TaskChain(); public State(Precondition precondition, Execution execution) { _taskChain.Tasks.Add(precondition); _taskChain.Tasks.Add(execution); } public bool Run() { return _taskChain.Run(); } public IState FailureState { get { return (IState)_taskChain.Tasks[0].FailureTask; } } ITask ITask.FailureTask { get { return FailureState; } } } which, as you can see, makes use of explicit interface implementations to "hide" FailureTask and instead show FailureState property. The problem comes from the fact that I also want to define a StatesChain, that inherits both from IState and IHasStateList (and that also imples ITask and IHasTaskList, implemented as explicit interfaces) and I want it to also hide IHasTaskList's Tasks and only show IHasStateList's States. (What is contained in "The problem" section should really be after this, but I thought puting it first would be way more reader friendly). (pff..long text) Thanks!

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  • Bad method names and what it says about code structure.

    - by maxfridbe
    (Apologies in advance if this is a re-post but I didn't find similar posts) What bad method name patterns have you seen in code and what did it tell you about the code. For instance, I keep seeing: public void preform___X___IfNecessary(...); I believe that this is bad because the operation X has an inversion of conditions. Note that this is a public method because classes methods might legitimately require private helpers like this

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  • PHP MVC Framework Structure

    - by bigstylee
    I am sorry about the amount of code here. I have tried to show enough for understanding while avoiding confusion (I hope). I have included a second copy of the code at Pastebin. (The code does execute without error/notice/warning.) I am currently creating a Content Management System while trying to implement the idea of Model View Controller. I have only recently come across the concept of MVC (within the last week) and trying to implement this into my current project. One of the features of the CMS is dynamic/customisable menu areas and each feature will be represented by a controller. Therefore there will be multiple versions of the Controller Class, each with specific extended functionality. I have looked at a number of tutorials and read some open source solutions to the MVC Framework. I am now trying to create a lightweight solution for my specific requirements. I am not interested in backwards compatibility, I am using PHP 5.3. An advantage of the Base class is not having to use global and can directly access any loaded class using $this->Obj['ClassName']->property/function();. Hoping to get some feedback using the basic structure outlined (with performance in mind). Specifically; a) Have I understood/implemented the concept of MVC correctly? b) Have I understood/implemented Object Orientated techniques with PHP 5 correctly? c) Should the class propertise of Base be static? d) Improvements? Thank you very much in advance! <?php /* A "Super Class" that creates/stores all object instances */ class Base { public static $Obj = array(); // Not sure this is the correct use of the "static" keyword? public static $var; static public function load_class($directory, $class) { echo count(self::$Obj)."\n"; // This does show the array is getting updated and not creating a new array :) if (!isset(self::$Obj[$class]) && !is_object(self::$Obj[$class])) //dont want to load it twice { /* Locate and include the class file based upon name ($class) */ return self::$Obj[$class] = new $class(); } return TRUE; } } /* Loads general configuration objects into the "Super Class" */ class Libraries extends Base { public function __construct(){ $this->load_class('library', 'Database'); $this->load_class('library', 'Session'); self::$var = 'Hello World!'; //testing visibility /* Other general funciton classes */ } } class Database extends Base { /* Connects to the the database and executes all queries */ public function query(){} } class Session extends Base { /* Implements Sessions in database (read/write) */ } /* General functionality of controllers */ abstract class Controller extends Base { protected function load_model($class, $method) { /* Locate and include the model file */ $this->load_class('model', $class); call_user_func(array(self::$Obj[$class], $method)); } protected function load_view($name) { /* Locate and include the view file */ #include('views/'.$name.'.php'); } } abstract class View extends Base { /* ... */ } abstract class Model extends Base { /* ... */ } class News extends Controller { public function index() { /* Displays the 5 most recent News articles and displays with Content Area */ $this->load_model('NewsModel', 'index'); $this->load_view('news', 'index'); echo $this->var; } public function menu() { /* Displays the News Title of the 5 most recent News articles and displays within the Menu Area */ $this->load_model('news/index'); $this->load_view('news/index'); } } class ChatBox extends Controller { /* ... */ } /* Lots of different features extending the controller/view/model class depending upon request and layout */ class NewsModel extends Model { public function index() { echo $this->var; self::$Obj['Database']->query(/*SELECT 5 most recent news articles*/); } public function menu() { /* ... */ } } $Libraries = new Libraries; $controller = 'News'; // Would be determined from Query String $method = 'index'; // Would be determined from Query String $Content = $Libraries->load_class('controller', $controller); //create the controller for the specific page if (in_array($method, get_class_methods($Content))) { call_user_func(array($Content, $method)); } else { die('Bad Request'. $method); } $Content::$var = 'Goodbye World'; echo $Libraries::$var . ' - ' . $Content::$var; ?> /* Ouput */ 0 1 2 3 Goodbye World! - Goodbye World

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  • Sequence Diagram return a new constructed Object

    - by user256007
    I am drawing a Sequence Diagram where the scenario is. 1. an Actor calls :Table::query(query:String) :Table::query Calls :Connection::execute(query) :Connection::execute < a new :Row Object :Connection::execute calls :Row::fillData(result) :Connection::execute returns :Row ...... There are More But I am Stuck in Step 5 I cant Understand how to draw that, :Connection::execute returning the newly Constructed Row itself, in a Standard way.

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  • What's the standard way to organize the contents of Java packages -- specifically the location of in

    - by RenderIn
    I suppose this could go for many OO languages. I'm building my domain objects and am not sure where the best place is for the interfaces & abstract classes. If I have a pets package with various implementations of the APet abstract class: should it live side-by-side with them or in the parent package? How about interfaces? It seems like they almost have to live above the implementations in the parent package, since there could potentially be other subpackages which implement it, while there seems to be a stronger correlation between one abstract class and a subpackage. e.g. com.foo com.foo.IConsumer (interface) com.foo.APet (abstract) com.foo.pets.Dog extends APet implements IConsumer OR com.foo com.foo.IConsumer (interface) com.foo.pets.APet (abstract) com.foo.pets.Dog extends APet implements IConsumer or something else?

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