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  • Trendnet tew-424ub wireless not working after update 12.10

    - by dwa
    I updated packages from the software manager and now my wireless won't work. It's a Trendnet tew-424ub iwconfig says lo no wireless extensions. eth0 no wireless extensions. sudo lshw -C network: description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 02 serial: 1c:6f:65:46:e9:d4 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full ip=192.168.1.137 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:41 ioport:de00(size=256) memory:fdaff000-fdafffff memory:fdae0000-fdaeffff memory:fda00000-fda0ffff lsusb: Bus 003 Device 002: ID 0bc2:3332 Seagate RSS LLC Expansion Bus 003 Device 003: ID 05e3:0605 Genesys Logic, Inc. USB 2.0 Hub [ednet] Bus 003 Device 006: ID 0457:0163 Silicon Integrated Systems Corp. 802.11 Wireless LAN Adapter Bus 005 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 009 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 005: ID 0781:5530 SanDisk Corp. Cruzer Bus 010 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Help? I'm not sure where to start. I've been browsing forums and such for a long time and nothing I try is working.

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  • OpenGL - Rendering from part of an index and vertex array depending on an element count

    - by user1423893
    I'm currently drawing my shapes as lines by using a VAO and then assigning the dynamic vertices and indices each frame. // Bind VAO glBindVertexArray(m_vao); // Update the vertex buffer with the new data (Copy data into the vertex buffer object) glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); // Update the index buffer with the new data (Copy data into the index buffer object) glBufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices * sizeof(unsigned short), indices.data(), GL_DYNAMIC_DRAW); glDrawElements(GL_LINES, numIndices, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0)); // Unbind VAO glBindVertexArray(0); What I would like to do is draw the lines using only part of the data stored in the index and vertex buffer objects. The vertex buffer has its vertices set from an array of defined maximum size: std::array<VertexPosition, maxVertices> m_vertices; The index buffer has its elements set from an array of defined maximum size: std::array<unsigned short, maxIndices> indices = { 0 }; A running total is kept of the number of vertices and indices needed for each draw call numVertices numIndices Can I not specify that the buffer data contain the entire array and only read from part of it when drawing? For example using the vertex buffer object glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); m_vertices.data() = Entire array is stored numVertices * sizeof(VertexPosition) = Amount of data to read from the entire array Is this not the correct way to approach this? I do not wish to use std::vector if possible.

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  • Ubuntu Linux: Process swap memory and memory usage

    - by David Halter
    My Ubuntu eats more memory than the task manager is showing: sudo ps -e --format rss | awk 'BEGIN{c=0} {c+=$1} END{print c/1024}' 1043.84 free -m total used free shared buffers cached Mem: 3860 1878 1982 0 20 679 -/+ buffers/cache: 1178 2681 Swap: 2729 1035 1693 That's strange. Can someone explain this difference? But what is more important: I'd like to know how much memory a process is really using. I don't want to know the virtual memory size, but rather the resident memory plus swap of a process. I have also tried to output the format param "sz" of 'ps', but the sum of this is to high (5450 MB) (param 'size' gives 8323.45 MB). Are there any other options? I really want to use this, to determine which programs/processes are eating to much memory (and swap), to kill them, because hibernate might not be working if the swap partition is to little.

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  • How do I stop cropping in iMovie?

    - by Javoid
    I'm not certain if 'crop' is the right term. I'm new to iMovie so I may have some of the terminology wrong. When I import a movie, I allow it to resize to the recommended settings instead of full size. Then I drag it from the lower event pane into the project pane. In the 'preview' pane where the movie can be played, the top and bottom of the movie are cut off a little. It's like its converting it to widescreen by cutting off the top and bottom. After I publish the movie in mobile format (it won't allow any larger) it still has the top and bottom removed. How can I stop this? I even tried importing full (original) size and it still didn't help.

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  • Accessing second hard drive

    - by Jonathan
    So I recently installed Ubuntu 10.10 64-bit on my computer. I installed it on my 60gb SSD hard drive, and in the installation it never acknowledged the existence of my second hard drive. The hard drive that I keep all my files on, and which I want to make my home folder if I can, is a Western Digital Caviar Black 1TB SATA 6Gb/s 64MB cache (WD1002FAEX). I've read the following: https://help.ubuntu.com/community/Mount but honestly cannot work out how to access the hard drive from my Ubuntu installation. I did have Windows 7 64-bit prior to installing Ubuntu. I have backed up all the files on the hard drive, but if I could just access them straight off that would be super cool. Does anyone know how I can use the second hard drive? Thank you for your help EDIT: The following directories are currently in my /dev/ folder: ati/, block/, bsg/, bus/, char/, cpu/, isk/, input/, mapper/, net/, pktcdvd/, pts/, shm/, snd/, and usb/ EDIT: Result from sudo fdisk -l Disk /dev/sda: 60.0 GB, 60022480896 bytes 255 heads, 63 sectors/track, 7297 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000d2dfd Device Boot Start End Blocks Id System /dev/sda1 * 1 6994 56174592 83 Linux /dev/sda2 6994 7298 2438145 5 Extended /dev/sda5 6994 7298 2438144 82 Linux swap / Solaris @djeykib So very close to fixing it.. unfortunately on the last command you gave it says this: $ sudo apt-get install linux-lts-backport-natty Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package linux-lts-backport-natty Checking on http://www.ubuntuupdates.org/ppas reveals that it is only available for 10.04. Looks like I'll have to unplug and re-plug hardware if I want it working still :(

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  • ConcurrentDictionary<TKey,TValue> used with Lazy<T>

    - by Reed
    In a recent thread on the MSDN forum for the TPL, Stephen Toub suggested mixing ConcurrentDictionary<T,U> with Lazy<T>.  This provides a fantastic model for creating a thread safe dictionary of values where the construction of the value type is expensive.  This is an incredibly useful pattern for many operations, such as value caches. The ConcurrentDictionary<TKey, TValue> class was added in .NET 4, and provides a thread-safe, lock free collection of key value pairs.  While this is a fantastic replacement for Dictionary<TKey, TValue>, it has a potential flaw when used with values where construction of the value class is expensive. The typical way this is used is to call a method such as GetOrAdd to fetch or add a value to the dictionary.  It handles all of the thread safety for you, but as a result, if two threads call this simultaneously, two instances of TValue can easily be constructed. If TValue is very expensive to construct, or worse, has side effects if constructed too often, this is less than desirable.  While you can easily work around this with locking, Stephen Toub provided a very clever alternative – using Lazy<TValue> as the value in the dictionary instead. This looks like the following.  Instead of calling: MyValue value = dictionary.GetOrAdd( key, () => new MyValue(key)); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } We would instead use a ConcurrentDictionary<TKey, Lazy<TValue>>, and write: MyValue value = dictionary.GetOrAdd( key, () => new Lazy<MyValue>( () => new MyValue(key))) .Value; This simple change dramatically changes how the operation works.  Now, if two threads call this simultaneously, instead of constructing two MyValue instances, we construct two Lazy<MyValue> instances. However, the Lazy<T> class is very cheap to construct.  Unlike “MyValue”, we can safely afford to construct this twice and “throw away” one of the instances. We then call Lazy<T>.Value at the end to fetch our “MyValue” instance.  At this point, GetOrAdd will always return the same instance of Lazy<MyValue>.  Since Lazy<T> doesn’t construct the MyValue instance until requested, the actual MyClass instance returned is only constructed once.

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  • NTFS write speed really slow (<15MB/s)

    - by Zulakis
    I got a new Seagate 4TB harddrive formatted with ntfs using parted /dev/sda > mklabel gpt > mkpart pri 1 -1 mkfs.ntfs /dev/sda1 When copying files or testing writespeed with dd, the max writespeed I can get is about 12MB/s. The harddrive should be capable of atleast 100MB/s. top shows high cpu usage for the mount.ntfs process. The system has a AMD dualcore. This is the output of parted /dev/sda unit s print: Model: ATA ST4000DM000-1F21 (scsi) Disk /dev/sda: 7814037168s Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 2048s 7814035455s 7814033408s pri The used kernel is 3.5.0-23-generic. The ntfs-3g versions I tried are ntfs-3g 2012.1.15AR.1 (ubuntu 12.04 default) and the newest version ntfs-3g 2013.1.13AR.2. When formatted with ext4 I get good write speeds with about 140MB/s. How can I fix the writespeed?

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  • game play strategy in an arena

    - by joulesm
    I am writing a player's behavior for an arena game, and I'm wondering if you can offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena size shrinks every round to help break ties. Players are much smaller circles, can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

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  • How to resize a ubuntu partition to make more room for windows

    - by Jeremy
    My laptop has Windows 7 and Ubuntu 13.10 installed alongside each other. My laptop has two 225GB hard drives. I give Ubuntu 133.65GB and I give Windows 87.76GB on the same hard drive (C). My problem now is that Windows is almost out of space but Ubuntu is only using a few GB of the 133.65GB that I gave it. I want to reduce Ubuntu's partition size and give that space to increase Windows partition size. Is that any program that can to do this?

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  • Mercurial says "nothing changed", but it did. Sometimes my software is too clever.

    - by user12608033
    It seems I have found a "bug" in Mercurial. It takes a shortcut when checking for differences in tracked files. If the file's size and modification time are unchanged, it assumes its contents are unchanged: $ hg init . $ cp -p .sccs2hg/2005-06-05_00\:00\:00\,nicstat.c nicstat.c $ ls -ogE nicstat.c -rw-r--r-- 1 14722 2012-08-24 11:22:48.819451726 -0700 nicstat.c $ hg add nicstat.c $ hg commit -m "added nicstat.c" $ cp -p .sccs2hg/2005-07-02_00\:00\:00\,nicstat.c nicstat.c $ ls -ogE nicstat.c -rw-r--r-- 1 14722 2012-08-24 11:22:48.819451726 -0700 nicstat.c $ hg diff $ hg commit nothing changed $ touch nicstat.c $ hg diff diff -r b49cf59d431d nicstat.c --- a/nicstat.c Fri Aug 24 11:21:27 2012 -0700 +++ b/nicstat.c Fri Aug 24 11:22:50 2012 -0700 @@ -2,7 +2,7 @@ * nicstat - print network traffic, Kb/s read and written. Solaris 8+. * "netstat -i" only gives a packet count, this program gives Kbytes. * - * 05-Jun-2005, ver 0.81 (check for new versions, http://www.brendangregg.com) + * 02-Jul-2005, ver 0.90 (check for new versions, http://www.brendangregg.com) * [...] Now, before you agree or disagree with me on whether this is a bug, I will also say that I believe it is a feature. Yes, I feel it is an acceptable shortcut because in "real" situations an edit to a file will change the modification time by at least one second (the resolution that hg diff or hg commit is looking for). The benefit of the shortcut is greatly improved performance of operations like "hg diff" and "hg status", particularly where your repository contains a lot of files. Why did I have no change in modification time? Well, my source file was generated by a script that I have written to convert SCCS change history to Mercurial commits. If my script can generate two revisions of a file within a second, and the files are the same size, then I run afoul of this shortcut. Solution - I will just change my script to apply the modification time from the SCCS history to the file prior to commit. A "touch -t " will do that easily.

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  • Can't configure 5.1 audio with 12.04

    - by xster
    I have an Intel ALC892 and a Nvidia GT 520m connected to speakers via HDMI. On lspci, I see 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Subsystem: ZOTAC International (MCO) Ltd. Device a218 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at db400000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel 02:00.1 Audio device: NVIDIA Corporation HDMI Audio stub (rev a1) Subsystem: ZOTAC International (MCO) Ltd. Device 2180 Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at db080000 (32-bit, non-prefetchable) [size=16K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Kernel driver in use: snd_hda_intel My alsamixer looks like I enabled pulseaudio configuration file to have 6 channels. My sound setting looks like When I use the test dialog, only front left and right have sounds. If I use alsa in XBMC on a 5.1 video, there's no sound. If I use pulseaudio, only front right and left have sound. I can barely hear any speech since I'm guessing it's mapped to front center. Any clues?

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  • Exchange - get age range of items using Powershell

    - by marcwenger
    We are going to be implementing personal archives for Exchange in our organization. For us to get a good grasp on how much space is needed, we need to get an idea of the age of items that we currently have. Is it possible to have a powershell script that tells me the total size and number of items given certain date ranges of all mailboxes in all databases? What I'd like to have is the 1) number of items, 2) total size of times (GB) - all grouped by date ranges (Less than 15 days, 15-30 days, 30-60 days, 60-90 days, more than 90). Another possibility would be to have it also grouped by mailbox database

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  • DNS no longer works after server reboot

    - by Burning the Codeigniter
    Strangely enough, when I reboot my Ubuntu 12.04 server, the DNS no longer works, which makes the domain unavailable to access to my site. Normally the DNS should be working after a reboot, but this doesn't happen anymore. I use nginx to serve content, but nginx is already configured to work with my domains. What are the typical practises must I do after a reboot and how can I solve this issue I experience? I already have BIND, networking and resolvconf to boot when the server boots up. ; <<>> DiG 9.8.1-P1 <<>> mysite.com ;; global options: +cmd ;; connection timed out; no servers could be reached This is my output with dig $ttl 38400 mysite.com. IN SOA ns1.mysite.com. webmaster.mysite.com. ( 1055026205 6H 1H 5D 20M ) mysite.com. IN A xx.xx.xx.xx # Server IP *.mysite.com. IN A xx.xx.xx.xx # Server IP www.mysite.com. IN CNAME mysite.com. ns1.mysite.com. IN A xx.xx.xx.xx # Server 2nd IP ns2.mysite.com. IN A xx.xx.xx.xx # Server 3rd IP mysite.com. IN NS ns1.mysite.com. mysite.com. IN NS ns2.mysite.com. mail.mysite.com. IN MX 1 mysite.com. This is the contents of /etc/resolv.conf # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 85.17.150.123 nameserver 85.17.96.69 nameserver 62.212.64.122 search localdomain After using more dig commands, outputs: ; <<>> DiG 9.7.3-P3 <<>> @85.17.150.123 mysite.com ; (1 server found) ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: REFUSED, id: 24847 ;; flags: qr rd; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0 ;; WARNING: recursion requested but not available ;; QUESTION SECTION: ;mysite.com. IN A ;; Query time: 2145 msec ;; SERVER: 85.17.150.123#53(85.17.150.123) ;; WHEN: Mon Nov 5 16:31:32 2012 ;; MSG SIZE rcvd: 30 ; <<>> DiG 9.7.3-P3 <<>> @85.17.96.69 mysite.com ; (1 server found) ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: REFUSED, id: 27879 ;; flags: qr rd; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0 ;; WARNING: recursion requested but not available ;; QUESTION SECTION: ;mysite.com. IN A ;; Query time: 949 msec ;; SERVER: 85.17.96.69#53(85.17.96.69) ;; WHEN: Mon Nov 5 16:32:59 2012 ;; MSG SIZE rcvd: 30 ; <<>> DiG 9.7.3-P3 <<>> @62.212.64.122 mysite.com ; (1 server found) ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: REFUSED, id: 29293 ;; flags: qr rd; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0 ;; WARNING: recursion requested but not available ;; QUESTION SECTION: ;mysite.com. IN A ;; Query time: 825 msec ;; SERVER: 62.212.64.122#53(62.212.64.122) ;; WHEN: Mon Nov 5 16:33:39 2012 ;; MSG SIZE rcvd: 30 With Google DNS (8.8.8.8): ; <<>> DiG 9.7.3-P3 <<>> @8.8.8.8 mysite.com ; (1 server found) ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: SERVFAIL, id: 38498 ;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;mysite.com. IN A ;; Query time: 3982 msec ;; SERVER: 8.8.8.8#53(8.8.8.8) ;; WHEN: Mon Nov 5 16:37:27 2012 ;; MSG SIZE rcvd: 30

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  • Calculating the correct particle angle in an outwards explosion

    - by Sun
    I'm creating a simple particle explosion but am stuck in finding the correct angle to rotate my particle. The effect I'm going for is similar to this: Where each particle is going outwards from the point of origin and at the correct angle. This is what I currently have: As you can see, each particle is facing the same angle, but I'm having a little difficulty figuring out the correct angle. I have the vector for the point of emission and the new vector for each particle, how can I use this to calculate the angle? Some code for reference: private Particle CreateParticle() { ... Vector2 velocity = new Vector2(2.0f * (float)(random.NextDouble() * 2 - 1), 2.0f * (float)(random.NextDouble() * 2 - 1)); direction = velocity - ParticleLocation; float angle = (float)Math.Atan2(direction.Y, direction.X); ... return new Particle(texture, position, velocity, angle, angularVelocity, color, size, ttl, EmitterLocation); } I am then using the angle created as so in my particles Draw method: spriteBatch.Draw(Texture, Position, null, Color, Angle, origin, Size, SpriteEffects.None, 0f);

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  • Application windows have colossal fonts in Enlightenment 17, while system windows are untouched

    - by Matt
    I'm trying to get used to using Enlightenment instead of KDE on my Slackware64 multilib computer, but I'm having a terrible time getting one problem fixed. My fonts are HUGE on application windows - from Firefox to Gimp to Xchat to anything else, all the fonts are 3x the size they should be. But at the same time, the system menu is the correct size. I'm at a loss - I want the applications to have the same DPI as the system menu. When I'm in KDE, they all look normal. I've included a screenshot to show what I'm talking about.

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  • Wireless connection disconnects and reconnects with a Netgear WNA1000

    - by William Berkenkamp
    Ever since I made the permanent switch from Vista to Ubuntu i've had wireless connectivity problems. From watching the network manager when it disconnects it seems like it turns off the receiver for some reason. Could it be bad drivers? I used their install software and the site doesn't really offer driver downloads. The adapter is a Netgear WNA1000 if memory serves, and I don't know much about the router except that it's a Motorola Surfboard. And I figure this might help a bit *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:01:00.0 logical name: eth0 version: 01 serial: 00:1b:b9:a7:39:a4 size: 10Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=N/A latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:40 ioport:d800(size=256) memory:feaff000-feafffff memory:feac0000-feadffff *-network description: Wireless interface physical id: 1 bus info: usb@2:1.1 logical name: wlan0 serial: 00:26:f2:8b:fb:38 capabilities: ethernet physical wireless configuration: broadcast=yes driver=carl9170 driverversion=3.2.0-24-generic-pae firmware=1.9.4 ip=10.0.0.36 link=yes multicast=yes wireless=IEEE 802.11bgn I have tried installing WICD and it didn't fix the problem. Any help would be greatly appreciated. This problem is greatly limiting what I can do with my computer.

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  • OpenGL ES multiple objects not being rendered

    - by ladiesMan217
    I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glDisable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glClientActiveTexture(DRAWING_CACHE_QUALITY_HIGH); gl.glLoadIdentity(); for(int i=0;i<mParticleSystem.getParticleCount();i++){ gl.glPushMatrix(); gl.glTranslatef(mParticleSystem.getPosX(i), mParticleSystem.getPosY(i), -3.0f); gl.glScalef(0.3f, 0.3f, 0.3f); gl.glColor4f(r.nextFloat(), r.nextFloat(), r.nextFloat(), 1); gl.glEnable(GL10.GL_TEXTURE_2D); mParticleSystem.getBall(i).draw(gl); gl.glPopMatrix(); } } Here is my void draw(GL10 gl) method public void draw(GL10 gl){ gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); // gl.glTranslatef(0.2f, 0.2f, -3.0f); // gl.glScalef(size, size, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }

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  • Creating a file server - How can I use a large VHD file in Hyper-V? (700GB)

    - by barfoon
    Hey everyone, After a few discussions (here, here, and here), I am still unable to create a simple VM that will be used as a fileserver hosted on my Hyper-V box. I have created a fixed 700GB SCSI drive (.vhd file), as I have learned an IDE drive of this size is not possible. Not to sound too cynical, but its blown me away at how much trouble its been to create a large amount of space and start using it. What is the best way to create a fileserver with a drive of this size hosted on Hyper-V Server 2008, and how can I get it going??? Inclusion of OS, driver, integration tools etc, anything you feel is required would be greatly appreciated. Extra information I am using the stand-alone version of Hyper-V server, and not Windows Server 2008. I have tried loading the Linux Integration Tools (linked in the comments of the last link above) onto a SUSE 11 VM and the installation fails, the machine cannot see the vhd at all. Thanks very much,

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  • Worthless Anti-Spam (What can we learn)

    - by smehaffie
    I recently can across a site that had a “anti-spam” field at the bottom of the entry from.  The first issue I had with it was that at 1280X800 you could not read the value you were suppose to enter (see below).  You tell me, should you enter div, dlv, piv, or plv. But even worse than not being readable at high resolutions is the fact that the programmer who coded it really did not understand what this was used for.  An anti-spam (aka: catpcha) entry field should not be able to be read by looking at the HTML DOM object (so entry of value cannot be scripted).  In this case the value is simply a disabled text input filed that has the value you need to type.  So a hacker would simply need to search for text input field named “spam2” and then they could flood the site with spam. 1: <td> 2: <label> 3: <input name="spam1" type="text" class="small" id="spam1" size="6" maxlength="3" /> 4: <input name="spam2" type="text" class="small" id="spam2" value="plv" 5: disabled="disabled" size="6" maxlength="3" /> 6: * <span class="small">- Anti-SPAM key - please enter matching value</span> 7: </label> 8: </td>   There are some things to learn from this example: 1) Always make sure you understand why you are coding a feature/function for any program you write.  Just following the requirements without realizing the “why” will sooner or later come back to bite you.  I think the above example appears to be an example of this. 2) Always check how the screen appears in different resolutions.  In this case it was pretty much unreadable in 1280x800, but you could read it in 800X600 (but most people I know do not have their resolution set that low).  Lucky for me I could “View Source” and get the value I needed to enter.

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  • Impact Earth Lets You Simulate Asteroid Impacts

    - by Jason Fitzpatrick
    If you’re looking for a little morbid simulation to cap off your Friday afternoon, this interactive asteroid impact simulator makes it easy to the results of asteroid impacts big and small. The simulator is the result of a collaboration between Purdue University and the Imperial College of London. You can adjust the size, density, impact angle, and impact velocity of the asteroid as well as change the target from water to land. The only feature missing is the ability to select a specific location as the point of impact (if you want to know what a direct strike to Paris would yield, for example, you’ll have to do your own layering). Once you plug all that information in, you’re treated to a little 3D animation as the simulator crunches the numbers. After it finishes you’ll see a breakdown of a variety of effects including the size of the crater, the energy of the impact, seismic effects, and more. Hit up the link below to take it for a spin. Impact Earth [via Boing Boing] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Importing video from a videotape recorded on Sony Handycam

    - by Akhil Langer
    I used Windows Movie Maker to import videos from a videotape recorded on Sony handycam. I imported the video in .avi format( as it was giving the best video quality), but the size of the video is very large (8GB for just 1 hour). Moreover, it takes a lot of time to import the video in Windows Movie Maker (approx. 2.5 hrs. for 1 hour video). Please suggest some other software which is more robust in the sense that it can give good quality video in lesser size and also it should be able to import the video quickly(as I have to import many video cassettes).

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  • How to revert to Eclipse's old behavior when double-clicking on frames or windows, in Juno?

    - by mattquiros
    I find Eclipse Juno very counter-intuitive. In my workspace, I used to just have the package view at the left, my code on the right, and whenever I'm printing something in the console, that's only when the console frame shows up from the bottom right. When you double click on a particular window, it either only goes fullscreen within Eclipse, or back to its original size together with the size of the other frames. In Juno, however, it seems that frames are put on layers on top of each other. When I print something to the console, the output frame only shows up as a small, useless square to my right. When I double-click, it goes full screen. When I double-click again, it occupies the full right frame, hiding my code. I double-click again and it goes full screen, then it double-clicks before it shares the right frame with my code on top of it. Then when I minimize it, it goes to the side. Any way to go back to the good old days of Eclipse? Thanks.

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  • Driver for asus wireless PC card WL-100GE

    - by emab
    I have bought an Asus wireless LAN PC Card WL-100GE model, and I am using lubuntu on my system. While I have no cable connection, currently I cannot access the internet and update my laptop. Device: Broad Range Wireless Card Bus Adaptor - Asus - WL-100GE I searched the web and couldn't find any adequate driver for it. Is there any solution for it? My sudo lshw -C network output is: *-network description: Ethernet interface product: RTL-8100/8101L/8139 PCI Fast Ethernet Adapter vendor: Realtek Semiconductor Co., Ltd. physical id: 3 bus info: pci@0000:02:03.0 logical name: eth0 version: 10 serial: 00:02:3f:ba:55:c8 size: 10Mbit/s capacity: 100Mbit/s width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=8139too driverversion=0.9.28 duplex=half latency=128 link=no maxlatency=64 mingnt=32 multicast=yes port=MII speed=10Mbit/s resources: irq:19 ioport:3000(size=256) memory:e0200800-e02008ff *-network description: Network controller product: BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller vendor: Broadcom Corporation physical id: 1 bus info: pci@0000:07:00.0 version: 02 width: 32 bits clock: 33MHz capabilities: bus_master configuration: driver=b43-pci-bridge latency=64 resources: irq:21 memory:38000000-38001fff ----:~$ iwconfig lo no wireless extensions. eth0 no wireless extensions.

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  • Is there a way to tell if a file is done copying?

    - by Mike Cooper
    The scenario is this: Machine A has files I want to copy to Machine C. Machine A can't access C directly, but can access Machine B that can access Machine C. I am using scp to copy from Machine A to B, and then from B to C. Machine B has limited storage space, so as files come in, I need to copy them to C and delete them from B. The second copy is much faster, so this is no problem with bandwidth. I could do this by hand, but I am lazy. What I would like is to run a script on B or C that will copy each file to C as each one finishes. The scp job is running from A. So what I need is a way to ask (preferably from a bash script) if file X.avi is "done" copying. Each of these files is a different size, and I can't really predict size or time of completion. Edit: by the way, the file transfer times are something about 1 hour from A to B and about 10 minutes from B to C, if time scale matters at all.

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