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  • How do games move around objects (in general)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • writing to an ioport resulting in segfaults...

    - by Sniperchild
    I'm writing for an atmel at91sam9260 arm 9 cored single board computer [glomation gesbc9260] Using request_mem_region(0xFFFFFC00,0x100,"name"); //port range runs from fc00 to fcff that works fine and shows up in /proc/iomem then i try to write to the last bit of the port at fc20 with writel(0x1, 0xFFFFFC20); and i segfault...specifically "unable to handle kernel paging request at virtual address fffffc20. I'm of the mind that i'm not allocating the right memory space... any helpful insight would be great...

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  • Tracking down data load performance issues in SSIS package

    - by SteveC
    Are there any ways to determine what the differences in databases are that affect a SSIS package load performance ? I've got a package which loads and does various bits of processing on ~100k records on my laptop database in about 5 minutes Try the same package and same data on the test server, which is a reasonable box in both CPU and memory, and it's still running ... about 1 hour so far :-( Checked the package with a small set of data, and it ran through Ok

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  • Is there any Disk Cache solution for ASP.NET?

    - by silent
    My client has a busy traffic site with a big amount of pages, ASP.NET's built-in cache solutions is good, but it only stores content into the memory. Since the site has a big amount of pages, so I think disk caching would be a better idea. But after searching I didn't find a solution, any suggestions?

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  • Dynamic Dispatch without Virtual Functions

    - by Kristopher Johnson
    I've got some legacy code that, instead of virtual functions, uses a kind field to do dynamic dispatch. It looks something like this: // Base struct shared by all subtypes // Plain-old data; can't use virtual functions struct POD { int kind; int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); }; enum Kind { Kind_Derived1, Kind_Derived2, Kind_Derived3 }; struct Derived1: POD { Derived1(): kind(Kind_Derived1) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; struct Derived2: POD { Derived2(): kind(Kind_Derived2) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; struct Derived3: POD { Derived3(): kind(Kind_Derived3) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; and then the POD class's function members are implemented like this: int POD::GetFoo() { // Call kind-specific function switch (kind) { case Kind_Derived1: { Derived1 *pDerived1 = static_cast<Derived1*>(this); return pDerived1->GetFoo(); } case Kind_Derived2: { Derived2 *pDerived2 = static_cast<Derived2*>(this); return pDerived2->GetFoo(); } case Kind_Derived3: { Derived3 *pDerived3 = static_cast<Derived3*>(this); return pDerived3->GetFoo(); } default: throw UnknownKindException(kind, "GetFoo"); } } POD::GetBar(), POD::GetBaz(), POD::GetXyzzy(), and other members are implemented similarly. This example is simplified. The actual code has about a dozen different subtypes of POD, and a couple dozen methods. New subtypes of POD and new methods are added pretty frequently, and so every time we do that, we have to update all these switch statements. The typical way to handle this would be to declare the function members virtual in the POD class, but we can't do that because the objects reside in shared memory. There is a lot of code that depends on these structs being plain-old-data, so even if I could figure out some way to have virtual functions in shared-memory objects, I wouldn't want to do that. So, I'm looking for suggestions as to the best way to clean this up so that all the knowledge of how to call the subtype methods is centralized in one place, rather than scattered among a couple dozen switch statements in a couple dozen functions. What occurs to me is that I can create some sort of adapter class that wraps a POD and uses templates to minimize the redundancy. But before I start down that path, I'd like to know how others have dealt with this.

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  • C Objects in Objective-C

    - by paul simmons
    Hi, I couldn't find a clear explanation, just asking to be sure; are C data types handled same way (in terms of memory management) in Obj.C? i.e. they are created on stack, released immediately etc.? So they differ from Obj.C objects? Or may we make an analogy with C# (just an analogy not exactly) so that C types are handled as 'value types' and Obj.C objects as 'reference types'?

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  • how we can save a file as temporary basis

    - by SunilRai86
    how we can save a file as temporary basis i have a xml file it is in encrypted mode i want to decrypt it .but i want it doesn't save on disk rather it save on flash memory. after decryption i have to read values and then it should destroy(decrypted xml file).

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  • c read float from file and sort

    - by Franky
    Hi all I have a problem with a C application; i have on a .txt file some float numbers and I have to read them and sort in descending way. When i do the fscanf command and then the printf, i get on the screen strange numbers (memory location I suppose). How can i solve the problem? Thanks in advance

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  • Does windows mobile broadcase a WM_CLOSE message?

    - by glutz78
    I've heard that Windows Mobile will broadcast a WM_CLOSE message to all inactive (?) windows if system memory falls below a certain threshold. I think I'm seeing this occur with my app too. But I cannot find any documentation to confirm this. Anyone know about this? Or know where I can find doc on it? Thanks for any help.

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  • "Use of uninitialised value" despite of memset

    - by Framester
    Hi there, I allocate a 2d array and use memset to fill it with zeros. #include<stdio.h> #include<string.h> #include<stdlib.h> void main() { int m=10; int n =10; int **array_2d; array_2d = (int**) malloc(m*sizeof(int*)); if(array_2d==NULL) { printf("\n Could not malloc 2d array \n"); exit(1); } for(int i=0;i<m;i++) { ((array_2d)[i])=malloc(n*sizeof(int)); memset(((array_2d)[i]),0,sizeof(n*sizeof(int))); } for(int i=0; i<10;i++){ for(int j=0; j<10;j++){ printf("(%i,%i)=",i,j); fflush(stdout); printf("%i ", array_2d[i][j]); } printf("\n"); } } Afterwards I use valgrind [1] to check for memory errors. I get following error: Conditional jump or move depends on uninitialised value(s) for line 24 (printf("%i ", array_2d[i][j]);). I always thought memset is the function to initialize arrays. How can I get rid off this error? Thanks! Valgrind output: ==3485== Memcheck, a memory error detector ==3485== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==3485== Using Valgrind-3.5.0-Debian and LibVEX; rerun with -h for copyright info ==3485== Command: ./a.out ==3485== (0,0)=0 (0,1)===3485== Use of uninitialised value of size 4 ==3485== at 0x409E186: _itoa_word (_itoa.c:195) ==3485== by 0x40A1AD1: vfprintf (vfprintf.c:1613) ==3485== by 0x40A8FFF: printf (printf.c:35) ==3485== by 0x8048724: main (playing_with_valgrind.c:39) ==3485== ==3485== ==3485== ---- Attach to debugger ? --- [Return/N/n/Y/y/C/c] ---- ==3485== Conditional jump or move depends on uninitialised value(s) ==3485== at 0x409E18E: _itoa_word (_itoa.c:195) ==3485== by 0x40A1AD1: vfprintf (vfprintf.c:1613) ==3485== by 0x40A8FFF: printf (printf.c:35) ==3485== by 0x8048724: main (playing_with_valgrind.c:39) [1] valgrind --tool=memcheck --leak-check=yes --show-reachable=yes --num-callers=20 --track-fds=yes --db-attach=yes ./a.out [gcc-cmd] gcc -std=c99 -lm -Wall -g3 playing_with_valgrind.c

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  • What are possible causes of IDirect3DVertexBuffer9::Lock failing?

    - by Suma
    In error reports from some I have quite often seen following behaviour: IDirect3DVertexBuffer9::Lock fails, returned error code is D3DERR_NOTAVAILABLE. Once this happens, quite frequently (but not always) it is followed by CreateTexture or CreateVertexBuffer failing with error D3DERR_OUTOFVIDEOMEMORY. What are possible reasons for vertex buffer lock failure? Could virtual memory address space exhausted, or what?

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  • Shortening large CSV on debian

    - by Unkwntech
    I have a very large CSV file and I need to write an app that will parse it but using the 6GB file to test against is painful, is there a simple way to extract the first hundred or two lines without having to load the entire file into memory? The file resides on a Debian server.

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  • Efficient storage in C#.net App

    - by Tommy
    I'm looking for the fastest, least memory consuming, stand alone storage method available for large amounts of data for my C# app. My initial thoughts: Sql: no. not stand alone XML in flat file: no. takes too long to parse large amounts of data Other Options? Basically what i'm looking for, is a way that i can load with my applications load, keep all the data in my app, and when the data in my app changes just update the storage location.

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  • with "viewDidLoad" my viewController take much time to appear!

    - by dingua
    hi, when i load my viewController i used "viewDidLoad"method to init my view ,but this take much time to make the view appeared .So i had the idea to use "viewDidAppear" method to accelerate the appearance of my view but the load of the informations about my view are now loaded to the memory every time that i push my view (which is normal) or i pop to it(and there is my problem) Have you an idea?

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  • extern and static variable storage ???

    - by Riyaz
    when will memory created for extern and static variable. Is it in stack or heap. Since its life time is till the program end, it cant be in stack it must be in heap. But size of the heap will known only at the run time. So somewhat confusion here ......

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  • How do I put static data into an SQLite database in Android?

    - by sirconnorstack
    If I have a bunch of data that is never going to change (eg. an English language dictionary or the rgb values of a couple hundred color names), how do I use an SQLite database to store it? I know a database is faster than loading everything into memory when the app starts, but how do I make the database either the first time the app runs or "before" the apps ever runs?

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  • Can you explicitly set a structure layout/alignment in C++ as you can in C#?

    - by Gary Willoughby
    In C# you have nice alignment attributes such as this: [StructLayout(LayoutKind.Explicit)] public struct Message { [FieldOffset(0)] public int a; [FieldOffset(4)] public short b; [FieldOffset(6)] public int c; [FieldOffset(22)] //Leave some empty space just for the heck of it. public DateTime dt; } Which gives you fine control on how you need your structure to be layed out in memory. Is there such a thing in standard C++?

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  • Encrypt file using M2Crypto

    - by Bear
    It is known that I can read the whole file content in memory and encrypt it using the following code. contents = fin.read() cipher = M2Crypto.EVP.Cipher(alg="aes_128_cbc", key = aes_key, iv = aes_iv, op = 1) encryptedContents = cipher.update(contents) encryptedContents += cipher.final() But what if the file size is large, is there a way for me to pass the input stream to M2Crypto instead of reading the whole file first?

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  • Assembly GDB Print String

    - by Ken
    So in assembly I declare the following String: Sample db "This is a sample string",0 In GDB I type "p Sample" (without quotes) and it spits out 0x73696854. I want the actual String to print out. So I tried "printf "%s", Sample" (again, without quotes) and it spits out "Cannot access memory at address 0x73696854." Short version: How do I print a string in GDB?

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