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  • WPF Creating an instance of a class in xaml

    - by Cloverness
    Hi, I have a problem with creating the instance of a class in xaml file. I thought you can do it like this: in the resource part of the user control and then use it in the xaml file (for example bind to it). But even tough the class I created is located in the same namespace it says that: "The type was not found. Verfiy that all assemblies were built, etc". How to get it right? is there another method? Thanks for suggestions.

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  • Int property in class definition

    - by Daniel I-S
    I have the following class structure for custom UITableViewCells: NumericEntryCell - Contains method for controlling max value that can be entered into a textbox. SliderCell - inherits from NEC and contains methods for handling slider-control of textbox value TextOnlyCell - just contains a textbox CellA - inherits from SliderCell and has a max value of 28 CellB - inherits from TextOnlyCell and has a max value of 150. I want NumericEntryCell to contain a definition for a property that contains the maxValue. I want to be able to set a value for this in the initialize method of a child class (CellA or CellB). Currently I have an int maxValue declared in the interface of NEC. I declare a property for this with @property int maxValue and @synthesize it within the .m file. However, attempting to modify this property's value from CellA or CellB's initialize method has no effect - when I hit a breakpoint in the NEC method that uses this value, its value is always zero. How can I get this to work?

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  • TDBGrid columns design time or run time?

    - by Mawg
    I am using TDBGrid for the first time. I didn't even notice the Columns property in the object inspector and everything went just fine: the grid was filled. Then I saw the Columns property and tried it. When I use the object insector to add items to the Columns property of the grid, they do not all of them show up at run time. To me, it looks like the FieldName property is important. It looks like it is correct, but there are no values in some columns. If I leave this property blank (no columns at all) it seems that the control populates it itself at run time and I do see all the columns. I could live with that. When I set column titles at run time it works, but setting column width does not.

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  • "Automatic" class proxy in C++

    - by PierreBdR
    I need to allow the user to change members of two data structures of the same type at the same time. For example: struct Foo { int a, b; } Foo a1 = {1,2}, a2 = {3,4}; dual(a1,a2)->a = 5; // Now a1 = {5,2} and a2 = {5,2} I have a class that works and that change first a1 and then copy a1 into a2. This is fine as long as: the class copied is small the user doesn't mind about everything being copied, not only the part modified. Is there a way to obtain this behavior: dual(a1,a2)->a = 5; // Now a1 = {5,2} and a2 = {5,4} I am opened to alternative syntax, but they should stay simple, and I would like to avoid things like: set_members(a1, a2, &Foo::a, 5); members(a1, a2, &Foo::a) = 5; or anything involving specifying explictely &Foo::

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  • Performance when accessing class members

    - by Dr. Acula
    I'm writing something performance-critical and wanted to know if it could make a difference if I use: int test( int a, int b, int c ) { // Do millions of calculations with a, b, c } or class myStorage { public: int a, b, c; }; int test( myStorage values ) { // Do millions of calculations with values.a, values.b, values.c } Does this basically result in similar code? Is there an extra overhead of accessing the class members? I'm sure that this is clear to an expert in C++ so I won't try and write an unrealistic benchmark for it right now

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  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

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  • subscribing an event to a class object before initializing it.

    - by GN
    I have two classes class A and B.I have a delegate n event published in class B.The class B object is declared in class A.All he functionality dependes on the parameterised constru ctor of class B. Before initializing the object of class B i need to subscibe the event for it.how to do it? e.g public class B { public delegate void myDel(string); public event myDel myEvent; B(object obj) { ----------------- ------------------ } } class A { A objA; class XYZ objXYZ; void func() { objA.myEvent+=new myDel(); objA=new A(objXYZ); // hw to attain this? } }

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  • Class views in Django

    - by Sebastjan Trepca
    Django view points to a function, which can be a problem if you want to change only a bit of functionality. Yes, I could have million keyword arguments and even more if statements in the function, but I was thinking more of an object oriented approach. For example, I have a page that displays a user. This page is very similar to page that displays a group, but it's still not so similar to just use another data model. Group also has members etc... One way would be to point views to class methods and then extend that class. Has anyone tried this approach or has any other idea?

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  • TypeError: init_animals() takes 1 positional arguments but 2 were given

    - by libra
    I know this title look familiar to some old questions, but i've looked at every single one of them, none of them solves. And here is my codes: class Island (object):E,W,R,P def __init__(self, x, y): self.init_animals(y) def init_animals(y): pass isle = Island(x,y) However, i got the following error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "<stdin>", line 3, in __init__ TypeError: init_animals() takes 1 positional arguments but 2 were given Please tell me if i got any mistakes, im so confused by this. Best regards

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  • Obj-C: Creating an object with a String name

    - by FnGreg7
    Hey all. I know this sounds simple, but I can't find a way to do it. I have a method in Obj-C that takes in a NSString and then should create a new class with the String as its title. -(DataModel *)createDataModel:(NSString *)dataModel_name { DataModel *[initWithString:dataModel_name] = [[DataModel alloc] init]; } I know I have some problems in this. For starters, I don't know how to define a return on an object whose name could change. Second, I know this doesn't compile considering the initWithString method is wrong. I just don't know what to do or what method to use so that I can create this DataModel object with the specified name...

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  • Why is this Python class copying another class contents?

    - by fjfnaranjo
    Hello guys. I'm trying to understand an estrange behavior in Python. I have the next python code: class IntContainer: listOfInts = [] def __init__(self, initListOfInts): for i in initListOfInts: self.listOfInts.append(i) def printInts(self): print self.listOfInts if __name__ == "__main__": intsGroup1 = [1,2,3,4] intsGroup2 = [4,5,6,7] intsGroups = [intsGroup1,intsGroup2] intsContainers = [] for ig in intsGroups: newIntContainer = IntContainer(ig) intsContainers.append(newIntContainer) for ic in intsContainers: print ic.listOfInts I expect to get something like: [1, 2, 3, 4] [4, 5, 6, 7] But i get: [1, 2, 3, 4, 4, 5, 6, 7] [1, 2, 3, 4, 4, 5, 6, 7] I have check the next question: http://stackoverflow.com/questions/1876905/why-is-python-reusing-a-class-instance-inside-in-function And a lot of Python reference, but I can not understand what is happening. I think is related with the newIntContainer identifier reutilization, but I do not understand it deeply. Why Python appears to reused the last reference for the new object, even if I have added it to a permanent list? What can I do to resolve this behavior? Thanks ;)

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  • How to convet DataTable to List on runtype with out existin class property [closed]

    - by shamim
    Work on VS2010 C#,Have one DataTable ,want to convert this DataTable to List Suppose: Table dt; On run time want to create similar field from a datatable and fill fields in List.There is no existing class for list properties. ListName=TableName List property name=Table column name List Property type=Table column type List items=Table rows Note: Recently work on EF.To fullfill my project requirement, need to give flexibility to use to input and execute ESQL at runtime .I don’t want to put this execute result on datatable or List ,want to put this result on list. List has no existing class and property,don’t want to convert DataTable on list Type:DataRow If have any query please ask,Thanks in advanced.

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  • C++ Add this pointer to a container by calling it in base class constructor

    - by vivekeviv
    class Base { public: Base (int a, int b); private: int a,b; }; class Derived1 { public: Derived1():base(1,2){} }; similarly Derived2, Derived 3 which doesnt contain any data members on its own Now i need to contain these derived objects in a singleton, so i was thinking to call this in base constructor like Base::Base(int a, int b) { CBaseMgr::GetInstance()->AddtoVector(this); } so now if i construct Derived d1, d2, d3 etc. will the Singleton's container contain all derived objects? My doubt is can i do this adding of objects to container in base ctor or should i do in derived ctor.?

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  • C# compiler fails to recognize a class is implementing an interface

    - by Freek
    The following code fails to compile (using VS2010) and I don't see why. The compiler should be able to infer that List is 'compatible' (sorry for lack of a better word) with IEnumerable, but somehow it doesn't. What am I missing here? interface ITest { void Test(); } class TestClass : ITest { public void Test() { } } class Program { static void Test(IEnumerable<ITest> tests) { foreach(var t in tests) { Console.WriteLine(t); } } static void Main(string[] args) { var lst = new List<TestClass>(); Test(lst); // fails, why? Test(lst.Select(t=>t as ITest)); //success Test(lst.ToArray()); // success } }

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  • C++ performance when accessing class members

    - by Dr. Acula
    I'm writing something performance-critical and wanted to know if it could make a difference if I use: int test( int a, int b, int c ) { // Do millions of calculations with a, b, c } or class myStorage { public: int a, b, c; }; int test( myStorage values ) { // Do millions of calculations with values.a, values.b, values.c } Does this basically result in similar code? Is there an extra overhead of accessing the class members? I'm sure that this is clear to an expert in C++ so I won't try and write an unrealistic benchmark for it right now

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  • Call function from object instantiated in one class in another

    - by Dk43
    I have two classes, both of which need to be able to call the same instance of entitymanager class Engine { EntityManager::Entitymanager EManager; } And I need to add an object to a vector contained by this particular instance of Engine. What I want to do is be able to add a bullet spawned by the player to the vector that contains all my entities. class Player : Entity { void SpawnBullet() {Engine::EManager.Add(BULLET);} } The above returns this error: error: object missing in reference to ‘Engine::EManager’ How do I resolve this? Any help or pointers in the right direction would be much appreciated!

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  • UDK "Error, Accessing a member of _'s within class through a context expression requires explicit 'O

    - by Ricket
    I get the following error in the UDK Frontend when I try to make my project: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(58) : Error, Accessing a member of GameUISceneClient's within class through a context expression requires explicit 'Outer' The class ZInteraction extends Interaction. Line 58 is: GetSceneClient().ConsoleCommand("KEYNAME"@Key); What is the problem here? I am still investigating and I will update as I find out more. edit: Tried fixing the line up as class'UIRoot'.static.GetSceneClient().ConsoleCommand("KEYNAME"@Key); - no change.

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  • C# thread safety for class instances

    - by Steveng
    I am learning C# and I am confused with the thread safety of the copies of the class instances as below: eg: classA objA; classA objB = objA; objA.field1 = value2; //do I need lock around modification of field1? //let say we pass the objB to another thread objB.field1 = value1 //do I need a lock for objB because of the modification of field1? I am confused because coming from the background of C++, the class in C# is the reference type. If both objA and objB refer to the same memory underlying, then I would need a lock to protect the simultaneous writing to the field1. Could someone confirm with this or am I missing something? Thanks.

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  • Design report of 4-D data set

    - by phq
    I'm writing a report generator that will present data each being generated from 4 parameters. Time interval Group Measurement value(one of several to choose from) Device All these are orthogonal giving me a 4-D dataset to present. There are some simplifications where one parameter is the same for all and other parameters are merged. Still it appears as there are situations where all values are wanted on the report. In short the report should both be simple to overview and contain details. There will also be an interface where the user setup the range and granularity for each parameter. The most naive solution would be to have a 2D table where each cell contain another table with values of the remaining two dimensions. This is technically feasible but I'm worried that it would become hard to overview. Another approach is to present first two dimensions in a 2D table and the remaining parameters in groups Are there any good method to address this kind of issue?

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  • Class basic operators

    - by swan
    Hi, Is it necessary to have a copy constructor, destructor and operator= in a class that have only static data member, no pointer class myClass{ int dm; public: myClass(){ dm = 1; } ~myClass(){ } // Is this line usefull ? myClass(const myClass& myObj){ // and that operator? this->dm = myObj.dm; } myClass& operator=(const myClass& myObj){ // and that one? if(this != &myObj){ this->dm = myObj.dm; } return *this; } }; I read that the compiler build one for us, so it is better to not have one (when we add a data member we have to update the operators)

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  • MVC Design Question

    - by user325142
    I'm trying to build a pager where it's just Next / Previous buttons that call a jquery function that post a JSON request. Inside the function, the current page "index" is retrieved from a hidden field and passed to the controller. Inside the controller, I reset the index if I'm on the last page of data. How would I pass the new index value back to the view? Or is there a better way to do what i'm trying to do? Thanks

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  • Detect if class has overloaded function fails on Comeau compiler

    - by Frank
    Hi Everyone, I'm trying to use SFINAE to detect if a class has an overloaded member function that takes a certain type. The code I have seems to work correctly in Visual Studio and GCC, but does not compile using the Comeau online compiler. Here is the code I'm using: #include <stdio.h> //Comeau doesnt' have boost, so define our own enable_if_c template<bool value> struct enable_if_c { typedef void type; }; template<> struct enable_if_c< false > {}; //Class that has the overloaded member function class TestClass { public: void Func(float value) { printf( "%f\n", value ); } void Func(int value) { printf( "%i\n", value ); } }; //Struct to detect if TestClass has an overloaded member function for type T template<typename T> struct HasFunc { template<typename U, void (TestClass::*)( U )> struct SFINAE {}; template<typename U> static char Test(SFINAE<U, &TestClass::Func>*); template<typename U> static int Test(...); static const bool Has = sizeof(Test<T>(0)) == sizeof(char); }; //Use enable_if_c to only allow the function call if TestClass has a valid overload for T template<typename T> typename enable_if_c<HasFunc<T>::Has>::type CallFunc(TestClass &test, T value) { test.Func( value ); } int main() { float value1 = 0.0f; int value2 = 0; TestClass testClass; CallFunc( testClass, value1 ); //Should call TestClass::Func( float ) CallFunc( testClass, value2 ); //Should call TestClass::Func( int ) } The error message is: no instance of function template "CallFunc" matches the argument list. It seems that HasFunc::Has is false for int and float when it should be true. Is this a bug in the Comeau compiler? Am I doing something that's not standard? And if so, what do I need to do to fix it?

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  • PHP: Classes to use functions from each other?

    - by Martti Laine
    Hello I've been into this problem for a while already, and have asked some questions about it here Stackoverflow. I've got some advice, but I just can't understand it. Could someone provide me an example of classes working smoothly together. I have 3 (maybe more) classes: mysql user alerts As I said, could someone provide an example, so these classes could use functions from each other class, e.g. user could use mysql's functions. I'm asking for an simple example, for learning-purposes. And please, no google-suggestions or links to other questions. I've tried to search this for a while already. No success, though. Martti Laine

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  • iPad App design decision

    - by Comma
    I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I'm trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?

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