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  • Faces on WAS 6.1

    - by Nisse
    Hello, I'm running Java Facets on a IBM WebSphere 6.1. I'm getting this strange error message when I start the server: [2009-07-21 15:49:35:784 CEST] 00000015 ServletWrappe E SRVE0100E: Did not realize init() exception thrown by servlet Faces Servlet: java.lang.IllegalStateException: ApplicationAssociate ctor not called in same callstack as FacesConfigParser.contextInitialized(). Does anyone have an idea what's wrong?

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  • how to add emblem to windows file icon?

    - by Wifi Cordon
    Hello, I want to know how to add some sort of emblem or badge to a specific file. Just like drop box does to a specific file when it is doing a sync. I found that the guys from drop box are able to do that on linux by using libnautilus package. But I need to do so on windows and haven't been able to find an answer. Will the solution change from one windows version to other? best regards

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  • How to get RSS feed item count?

    - by Adam Kane
    Hello, In C#, .NET 3.5, in a Windows Forms application... How does one get the integer count of the number of items that a given RSS url returns? Example: For my blog at: http://forgefx.blogspot.com/feeds/posts/default The expected result would be: postCount = 25 Thanks!

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  • Find multiple line spanning text and replace using Powershell

    - by MrGrant
    Hello, I am using a regular expression search to match up and replace some text. The text can span multiple lines (may or may not have line breaks). Currently I have this: $regex = "\<\?php eval.*?\>" Get-ChildItem -exclude *.bak | Where-Object {$_.Attributes -ne "Directory"} |ForEach-Object { $text = [string]::Join("`n", (Get-Content $_)) $text -replace $RegEx ,"REPLACED"}

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  • Jmagick rounding corners

    - by SPC
    Hello, I've a question concerning Jmagick, how can I round corners of an image, and does this make sense or would it be better to do this using CSS in HTML ? Thanks

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  • Cast into new Object, Copy values by Property Name

    - by Alex
    Hello, I have the following: Class 1 (Text, State, Level) Class 2 (Text, State, Level, Ident) Is there a way for me to cast an object of Class 2 into into Class 1, and not having to do the usual cast code (Text = c.Text, State = c.State etc.)? Possibly by identifying the property names of each class and copying the value over?

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  • PHP URL GET parameters inside URL parameter

    - by user547794
    Hello, I am developing facebook/myspace content share buttons. The Facebook link takes you to a URL on my website, but I need to pass additional parameters to my URL along with the parameters passed to facebook. Here's my example: http://www.facebook.com/share.php?t=MyCompany&u=http://foobar.com/test7.php?Share=161&FbShare=Facebook28 Do I need to escape something inside the "u" parameter?

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  • Configuring servlet for using spring

    - by dominolog
    Hello How to configure my web application in Eclipse (based on Servlets and deployed to Tomcat) to use Spring framework. I need only IoC container (Beans only and ApplicationContext), not Spring MVC. How to configure web.xml for this? Regards

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  • Simple question about operator ||

    - by Tristan
    HEllo, i try to do that in FlashBuilder (FlexProject) protected function btn_detail_view_clickHandler(event:MouseEvent):void { CurrentState="Statistiques" || "PartMarche"; } But it's not working, i guess this is not the right syntax but what's the right syntax ? Thanks

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  • Reduce Processing Time of accessing databse

    - by medma
    hello all, I m making an app which requires remote databse connection. I want the values in picker from database but when I click on button to invoke picker it takes some time to fetch the values and displaying. Is there any way to do it fast? and also is there any way to reduce the time of transition between 2 views? Thanx

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  • NHibernate join and projection properties

    - by devgroup
    Hello, I have simple situation (like on the image link text) and simple SQL query SELECT M.Name, A.Name, B.Name FROM Master M LEFT JOIN DetailA A ON M.DescA = A.Id LEFT JOIN DetailB B ON M.DescB = B.Id How to achive the same effect in nHibernate using CriteriaAPI ?

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  • Php/MySQL to ASP.NET/MSSQL, Suggest if its worth the trouble.

    - by user302656
    Hello Guys, We have been using PHP/MySQL for our web application which has been growing a lot, the database is around 4-5GB and one of the table is 2GB sometimes, hence slowing down whenever any queries to that table is called. Should we just try to optimize, or are we using MySQL above its limit? Will switching our web app to .NET/MSSQL resolve the issues? Thanks

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • How to get attributes from parent?

    - by bribon
    Hi all, Let's say we have these classes: class Foo(object): _bar = "" def __init__(self): self.bar = "hello" def getBar(self): return self._bar def setBar(self, bar): self._bar = bar def getAttributes(self): for attr in self.__dict__: print attr bar = property(getBar, setBar) class Child(Foo): def __init__(self): super(Child, self).__init__() self.a = "" self.b = "" if I do something like: child = Child() child.getAttributes() I get all the attributes from parent and child. How could I get the attributes only from the parent? Thanks in advance!

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  • Javascript update before page loads in ASP.NET

    - by user204588
    Hello, I'm trying to update values from a xml file into textboxes. I have this javascript being called in the Page_Load event this.Page.ClientScript.RegisterStartupScript(this.GetType(), "Script", sb.ToString(), true); I click the continue button which does a post back but the values are not updated until I refresh the page again which makes me think the js isn't being run until after the page is returned. I'm wondering how to have the values updated when the page is refreshed after the button postback. thanks

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  • Troubles with a PHP session variable after form submission

    - by Psyche
    Hello, I'm setting a PHP session variable with a success message for a HTML form that I'm submitting. If there are no form errors, I redirect to the same page (using header()) and display the message from the session variable. Everything is fine until here, but if I access that page again after submission, the message is still there. Is it possible to make it appear only when I redirect after a successful submit? Thank you.

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