Search Results

Search found 16056 results on 643 pages for 'visual studio dbpro'.

Page 298/643 | < Previous Page | 294 295 296 297 298 299 300 301 302 303 304 305  | Next Page >

  • When do I need to deallocate memory? C++

    - by extintor
    I am using this code inside a class to make a webbrowser control visit a website: void myClass::visitWeb(const char *url) { WCHAR buffer[MAX_LEN]; ZeroMemory(buffer, sizeof(buffer)); MultiByteToWideChar(CP_ACP, MB_ERR_INVALID_CHARS, url, strlen(url), buffer, sizeof(buffer)-1); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(buffer); // webbrowser navigate code... VariantClear(&vURL); } Do I need to do some memory deallocation here?, I see vURL is being deallocated by VariantClear but should I deallocate memory for buffer? I've been told that in another bool I have in the same app I shouldn't deallocate anything because everything clear out when the bool return true/false, but what happens on this void?

    Read the article

  • SQL. Sorting by a field

    - by strakastroukas
    I have created a simple view consisting of 3 tables in SQL. By right clicking and selecting Design, in the Object explorer table, i modified my custom view. I just added sortby asc in a field. The problem is that the changes are not reflected in the outout of the View. After saving the view, and selecting Open view the sort is not displayed in output. So what is going on here?

    Read the article

  • Magick++ in VS2010 - unresolved external symbol

    - by FlashFan
    Hey guys! I'm trying to use ImageMagick Magick++ for a C++ Project in VS2010. I installed the Library from here: klick Then in my Project, I added c:/program files/ImageMagick-6.6.6-Q16/include to the include folders. Then I tried to use Magick++ with this code: #include <Magick++.h> void main(int argc, char ** argv){ InitializeMagick(*argv); } But this does not work! VS2010 returns the following errors: error LNK2001: unresolved external symbol "__declspec(dllimport) void __cdecl Magick::InitializeMagick(char const *)" (__imp_?InitializeMagick@Magick@@YAXPBD@Z) error LNK1120: 1 unresolved externals What am I doing wrong? Thanks very much for your help!

    Read the article

  • Gridview Datasource Server error

    - by salvationishere
    I am developing a C# VS 2008 and SQL Server 2008 website. However, I get the below error now when I first run this: The DataSourceID of 'GridView1' must be the ID of a control of type IDataSource. A control with ID 'AdventureWorks3.mdf' could not be found What is causing this error? Here is my default.aspx file. I have configured GridView1 to use my AdventureWorks3.mdf file, stored in my App_Data folder. Do I need to add this folder name to this ASPX file? <%@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="MainContent" Runat="Server"> <asp:Panel runat="server" ID="AuthenticatedMessagePanel"> <asp:Label runat="server" ID="WelcomeBackMessage"></asp:Label> <table> <tr > <td> <asp:Label ID="tableLabel" runat="server" Font-Bold="True" Text="Select target table:"></asp:Label> </td> <td> <asp:Label ID="inputLabel" runat="server" Font-Bold="True" Text="Select input file:"></asp:Label> </td></tr> <tr><td valign="top"> <asp:Label ID="feedbackLabel" runat="server"></asp:Label> <asp:GridView ID="GridView1" runat="server" style="WIDTH: 400px;" CellPadding="4" ForeColor="#333333" GridLines="None" onselectedindexchanged="GridView1_SelectedIndexChanged" AutoGenerateSelectButton="True" DataSourceID="AdventureWorks3.mdf" > <RowStyle BackColor="#F7F6F3" ForeColor="#333333" /> <FooterStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#284775" ForeColor="White" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#E2DED6" Font-Bold="True" ForeColor="#333333" /> <HeaderStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <EditRowStyle BackColor="#999999" /> <AlternatingRowStyle BackColor="White" ForeColor="#284775" /> </asp:GridView> </td> <td valign="top"> <input id="uploadFile" type="file" size="26" runat="server" name="uploadFile" title="UploadFile" class="greybar" enableviewstate="True" /> </td></tr> </table> </asp:Panel> <asp:Panel runat="Server" ID="AnonymousMessagePanel"> <asp:HyperLink runat="server" ID="lnkLogin" Text="Log In" NavigateUrl="~/Login.aspx"> </asp:HyperLink> </asp:Panel> </asp:Content> Or what about my ASPX.CS file? Is this the problem? using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Collections.Generic; using System.IO; using System.Drawing; using System.ComponentModel; using System.Data.SqlClient; using ADONET_namespace; using System.Security.Principal; //using System.Windows; public partial class _Default : System.Web.UI.Page //namespace AddFileToSQL { //protected System.Web.UI.HtmlControls.HtmlInputFile uploadFile; protected System.Web.UI.HtmlControls.HtmlInputButton btnOWrite; protected System.Web.UI.HtmlControls.HtmlInputButton btnAppend; protected System.Web.UI.WebControls.Label Label1; protected static string inputfile = ""; public static string targettable; public static string selection; // Number of controls added to view state protected int default_NumberOfControls { get { if (ViewState["default_NumberOfControls"] != null) { return (int)ViewState["default_NumberOfControls"]; } else { return 0; } } set { ViewState["default_NumberOfControls"] = value; } } protected void uploadFile_onclick(object sender, EventArgs e) { } protected void Load_GridData() { GridView1.DataSource = ADONET_methods.DisplaySchemaTables(); GridView1.DataBind(); } protected void btnOWrite_Click(object sender, EventArgs e) { if (uploadFile.PostedFile.ContentLength > 0) { feedbackLabel.Text = "You do not have sufficient access to overwrite table records."; } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void btnAppend_Click(object sender, EventArgs e) { string fullpath = Page.Request.PhysicalApplicationPath; string path = uploadFile.PostedFile.FileName; if (File.Exists(path)) { // Create a file to write to. try { StreamReader sr = new StreamReader(path); string s = ""; while (sr.Peek() > 0) s = sr.ReadLine(); sr.Close(); } catch (IOException exc) { Console.WriteLine(exc.Message + "Cannot open file."); return; } } if (uploadFile.PostedFile.ContentLength > 0) { inputfile = System.IO.File.ReadAllText(path); Session["Message"] = inputfile; Response.Redirect("DataMatch.aspx"); } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void Page_Load(object sender, EventArgs e) { if (Request.IsAuthenticated) { WelcomeBackMessage.Text = "Welcome back, " + User.Identity.Name + "!"; // Reference the CustomPrincipal / CustomIdentity CustomIdentity ident = User.Identity as CustomIdentity; if (ident != null) WelcomeBackMessage.Text += string.Format(" You are the {0} of {1}.", ident.Title, ident.CompanyName); AuthenticatedMessagePanel.Visible = true; AnonymousMessagePanel.Visible = false; //if (!Page.IsPostBack) //{ // Load_GridData(); //} } else { AuthenticatedMessagePanel.Visible = false; AnonymousMessagePanel.Visible = true; } } protected void GridView1_SelectedIndexChanged(object sender, EventArgs e) { GridViewRow row = GridView1.SelectedRow; targettable = row.Cells[2].Text; } }

    Read the article

  • Draw camera position in specific view port.

    - by snackbar
    Most of this code should be fairly self explanatory. I got an display function and my view port function. There are two modes which is 4 small view ports in the window or one large. I got one camera which can be moved and if in 4 view port mode just 3 fixed angles. The thing is I want the free moving cameras position to be displayed in the 3 other view ports. I tried doing it by drawing spheres using opengl but the problem is that then the position gets draw in the free roaming camera too as it shows the same scene. It doesn't have to be a sphere, just something simple that represents the cameras spacial position in these three other views. Drawing the scene once with camera object showing for the three viewports, render to texture. Clear and draw scene without camera object render to texture and then stitch these together before actually drawing the scene seems like a lot o work for something that should be easy. void display(int what) { if(what==5){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); camControll();} if(what==1){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(75,15,-5,0,5,-5,0,1,0);} if(what==2){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,110,0,0,0,0,1,0,0);} if(what==3){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, float(320) / float(240), 0.1f, 100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); camControll();} if(what==4){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(185,75,25,0,28,0,0,1,0);} glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawScene(); drawCamera(); glutSwapBuffers(); } void viewport(){ glEnable(GL_SCISSOR_TEST); if(!divided_view_port) { glViewport(0, 0, w, h); glScissor(0,0,640,480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 100.0f); display(5); } else { ////////////////////// bottom left - working glViewport(0, 0, w/2, h/2); glScissor(0,0,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(1); ////////////////////// ////////////////////// top right - working glViewport(w/2, h/2, w/2, h/2); glScissor(w/2,h/2,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(2); ////////////////////// ////////////////////// bottom right -working glViewport(w/2, 0, w/2, h/2); glScissor(w/2,0,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(3); //////////////////////// ////////////////////////// top left glViewport(0, h/2, w/2, h/2); glScissor(0,h/2,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(4); /////////////////////////// } glDisable(GL_SCISSOR_TEST); glMatrixMode(GL_MODELVIEW); }

    Read the article

  • Anyway to find out the current Windows is in lock mode?

    - by David.Chu.ca
    I have a windows application written in VS 2005. The application makes queries against to sql database in a timer cycle every 2 minutes. If there any data changes, the window will be refreshed with new data. If the user leaves the window, the windows will be automatically locked after a while. There is no sense to keep querying data in ever 2 minutes when the windows is locked; therefore I would like to stop the query when lock is on so that the network data trafic will be reduced and also saves the current windows resources such as memory and CPUs. I am not sure if there is any way to find out the current windows is locked? Not sure if there is any Windows APIs for this purpose if no .Net classes available? My project is in .Net 2.0 and all users are in Windows XP.

    Read the article

  • Difference between var and Class class in object creation

    - by Divine
    Its a silly question, however shocked to see different behaviors. Learning a lot. Lets say I have two classes below Class A { public void Display() { } } Class B : A { public void Display() { } } Class C : B { public void Display() { } } Class Final { static void Main() { var c = new C(); // B c = new C(); //My doubt is, both of the above gives different results. May I know B c = new C() creates object of B or C? What I understood is, it creates object of B. Then why we say "new C()"? I agree with C c = new C(); But I thought, B b = new C(); creates object of B. Where we use this style? Only when utilizing runtime polymorphism? (Overriding methods)? } }

    Read the article

  • "Access violation reading location" troubles retrieveing buffer from directx

    - by numerical25
    Below is my code... ID3D10Texture2D *pBackBuffer; hr = mpSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*) &pBackBuffer); and I get the following error chp1.exe': Unloaded 'C:\Windows\SysWOW64\oleaut32.dll' First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018eeb0.. First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018edd0.. First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018ef1c.. The thread 'Win32 Thread' (0xfc4) has exited with code 0 (0x0). 'chp1.exe': Unloaded 'C:\Windows\SysWOW64\D3D10Ref.DLL' First-chance exception at 0x00b71894 in chp1.exe: 0xC0000005: Access violation reading location 0x00000000. Unhandled ex ception at 0x00b71894 in chp1.exe: 0xC0000005: Access violation reading location 0x00000000. It appears that the error occurs in the last parameter. &pBackBuffer. I added this single line of code and the error occurs.

    Read the article

  • Strange difference between optimized/non optimized microsoft c++ code

    - by Anders Forsgren
    I have a c++ program with a method that looks something like this: int myMethod(int* arr1, int* arr2, int* index) { arr1--; arr2--; int val = arr1[*index]; int val2 = arr2[val]; doMoreThings(val); } With optimizations enabled (/O2) the first line where the first pointer is decremented is not executed. I assume the compiler believes that the arr1 array is not used since it thinks it can remove the decrement. Am I violating some convention in the above code? What could cause this behavior? It is a very old piece of f2c-translated code, the pointer decrement is due to the 1-based indexing of the original code.

    Read the article

  • Is it possible get the functionality of namespaces inside a class?

    - by CowKingDeluxe
    I have the following code: Public Class Form1 Private Function Step1_Execute() As Boolean Return Step1_Verify() End Function Private Function Step1_Verify() As Boolean Return True End Function Private Function Step2_Execute() As Boolean Return Step2_Verify() End Function Private Function Step2_Verify() As Boolean Return True End Function End Class What I would like to do is be able to separate the code, similar to the following (which obviously doesn't work): Public Class Form1 Namespace Step1 Private Function Step1_Execute() As Boolean Return Step1_Verify() End Function Private Function Step1_Verify() As Boolean Return True End Function End Namespace Namespace Step2 Private Function Step2_Execute() As Boolean Return Step2_Verify() End Function Private Function Step2_Verify() As Boolean Return True End Function End Namespace End Class I would like the functionality of namespaces inside of a class, as in something that would let me call Step2.Execute() instead of having to put Step2_ in front of a whole bunch of functions. I don't want to have to create separate classes / modules for step1, step2, etc. Is there a way that I can accomplish namespace functionality from inside a class?

    Read the article

  • VSS Deprecated Files

    - by timothyawiseman
    We are using VSS for version control (changing to another version control system is not an option right now), and are occassionally running into issues where a file has been completely deprecated with its functionality split into other new files. For historical archival reasons we need to keep those files in the version control sytem. Is there some way to clearly mark them as deprecated and no longer used?

    Read the article

  • How does msbuild decide whether it needs to rebuild a C# library or not?

    - by Peter Mounce
    Per subject, how does msbuild decide whether it needs to rebuild a library (ie, invoke csc), or not, when it is run against a C# project file? I imagine (but want to confirm): If there's no output directory, rebuild (duh :) ) If a C# file has changed, rebuild If an included file marked copy-always has changed, rebuild or is it smart enough to not rebuild, but just copy the file to the existing output? If an included file marked copy-if-newer has changed, rebuild same question as above

    Read the article

  • How do I completely disable JavaScript errors using VS2008 and IE?

    - by TheHurt
    I am trying to prevent VS from breaking on JS errors. I have the following settings: In IE, under Tools-Internet Settings-Advanced (tab)-Browsing Disable script debugging (Internet Explorer) is checked. Disable script debugging (Other) is checked. In VS, under Debug-Exceptions-Common Language Runtime Exceptions JScript Exceptions (thrown and user-unhandled) are unchecked. In VS, under Tools-Options-Debugging-Just-In-Time Script is unchecked. There are some JavaScript errors that I just don't care about and it is driving me insane having to deal with them.

    Read the article

  • Can't get GetModuleFileNameA to work, keep getting error 'missing type specifier...'

    - by flavour404
    Hi, I am trying to use 'GetModuleFileNameA' but I keep getting the error 'c4430: missing type specifier - int assumed'. From reading the results from my google search I am guessing that it is from my use of NULL: char Filename[MAX_PATH]; //this is a char buffer GetModuleFileNameA(NULL, Filename, sizeof(Filename)); NULL is supposedly defined in #include stdio.h which I have included in my project, what am I doing wrong? Thanks.

    Read the article

  • Suppress errors of files that are not set to be built from the "Error List" window

    - by ohadsc
    I have some cs files in my project that are not set to be built (Properties - Build Action = None). They contain bits of code that don't compile as a whole and are there merely for reference. I don't care about any compilation errors in them, but they appear in the "Error List" window, cluttering it. Is there some way to tell VS to ignore errors in that file? Or in all files not set to be built, at that ? I'm using VS 2010 Thanks

    Read the article

  • How to close a form in UserControl

    - by FJPoort
    I created a UserControl with the buttons Save, Close and Cancel. I want to close the form without saving on the Cancel button, prompt a message to save on the Close button and Save without closing on the Save button. Normally, I would have used this.Close() on the Cancel button, but the UserControl doesn't have such an option. So I guess I have to set a property for that. Scrolling down the "Questions that may already have your answer" section, I came across this question: How to close a ChildWindow from an UserControl button loaded inside it? I used the following C# code: private void btnCancel_Click(object sender, EventArgs e) { ProjectInfo infoScreen = (ProjectInfo)this.Parent; infoScreen.Close(); } This does the job for one screen, but I wonder if I have to apply this code for all the screen I have? I think there should be a more efficient way. So my question is: Do I need to apply this code for every form I have, or is there another (more efficient) way?

    Read the article

  • How can I switch off exception handling in MSVC?

    - by Tamara
    Does anybody know how to switch off exception handling option in MSVC? I tried to set the option 'Enable C++ exceptions' to 'NO' and I got warning: warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc I would like to switch off the exception handler, too, but I don't know how. In my application I basically need more speer than stability, therefore I chose switching off the exception handling. I do not have any try/catch blocks, but I do use STL. When I switch the option 'Enable C++ exceptions' to 'NO' is there any way how to get rid of those warnings?

    Read the article

  • Detect pointer arithmetics because of LARGEADDRESSAWARE

    - by Suma
    I would like to switch my application to LARGEADDRESSAWARE. One of issues to watch for is pointer arithmetic, as pointer difference can no longer be represented as signed 32b. Is there some way how to find automatically all instances of pointer subtraction in a large C++ project? If not, is there some "least effort" manual or semi-automatic method how to achieve this?

    Read the article

  • Should I have one dll or multiple for Business Logic?

    - by Brian
    In my situation, my company services many types of customers. Almost every customer requires their own Business Logic. Of course, there will be a base layer that all business logic should inherit from. However, I'm going back and forth on architecting this--either in one dll for all customers or one dll for each. My biggest point of contention deals with upgrading the software. We have about 12 data entry personnel that work with 20 companies and it's critical that they have little down time. My concern is that if I deploy everything in one dll, I could introduce a bug in company A's logic while only intending to update Company B's logic. I believe I could reduce the risk if each company's logic had their own dll, so then, I could deploy Company B's update w/o harming Company A's. -- I will be the only one supporting this. That said, this also seems like a nightmare to manage 20 different .dll's -- that's for the BLL alone. I also need to create a View layer and ViewModel layer. So, potentially, I could have 20 (companies) * 3 (layers) which would equate to 60 .dll's. Thank You.

    Read the article

  • How to display only selected data in combo box at run time from database?

    - by Joy1979
    I am new to .Net and I am working on one task. Below is my scenario. I have 2 tables: Table 1: Students StudentID StudentDetail 1 StudentName 2 StudentGrade Table 2: Student_data StudentDetail StudentRecords StudentName John (Default) StudentName Jacob StudentName Smith StudentGrade A (default) StudentGrade B StudentGrade C Question: When window form loads (run time) I need to display StudentRecords in combo box with StudentName = "John" and StudentGrade = "A" as default followed by other values. StudentName and StudentRecords are in Labels and values are in a ComboBox. I am using VB.Net and VS 2010 with SQL 2008r2. I would appreciate any step by step help. Apologies If my request is simple.

    Read the article

  • Listening Port Permanently. if file is on my stream, Get file. How to?

    - by Phsika
    i writed 2 client and server program. client dend file also server listen port and than get file.But i need My server App must listen on 51124 port permanently. if any file on my stream, show my message "there is a file on your stream" and than show me savefile dialog. But my server app in "Infinite loop". 1) listen 51124 port every time 2) do i have a file on my stream, show me a messagebox. private void Form1_Load(object sender, EventArgs e) { TcpListener Dinle = new TcpListener(51124); try { Dinle.Start(); Socket Baglanti = Dinle.AcceptSocket(); if (!Baglanti.Connected) { MessageBox.Show("No Connection!"); } else { while (true) { byte[] Dizi = new byte[250000]; Baglanti.Receive(Dizi, Dizi.Length, 0); string Yol; saveFileDialog1.Title = "Save File"; saveFileDialog1.ShowDialog(); Yol = saveFileDialog1.FileName; FileStream Dosya = new FileStream(Yol, FileMode.Create); Dosya.Write(Dizi, 0, Dizi.Length - 20); Dosya.Close(); listBox1.Items.Add("dosya indirildi"); listBox1.Items.Add("Dosya Boyutu=" + Dizi.Length.ToString()); listBox1.Items.Add("Indirilme Tarihi=" + DateTime.Now); listBox1.Items.Add("--------------------------------"); } } } catch (Exception) { throw; } } My Algorithm: if(AnyFileonStream()==true) { GetFile() //Also continue to listening 51124 port... } How can i do that?

    Read the article

< Previous Page | 294 295 296 297 298 299 300 301 302 303 304 305  | Next Page >