Search Results

Search found 10447 results on 418 pages for 'keyboard layout'.

Page 299/418 | < Previous Page | 295 296 297 298 299 300 301 302 303 304 305 306  | Next Page >

  • Which Android phone to use for development...?

    - by Nikos
    Hi, I'm planning to port a couple of games from iPhone/Windows Mobile to the Android platform. The games are written in C++ so I plan to use the NDK with a thin java wrapper. I'm new to the Android platform and need some advice on which phone to buy for development. I suspect like Windows Mobile there is a level of fragmentation with different phones supporting different features (keyboard/ rotation/ screen size/ capacitive touch screen/ etc). What are the best device(s) for development on the Android platform...? They also have to be available in the UK/Europe. Thank you in advance. Nikos.

    Read the article

  • Rails 3 Beta 2, Haml, Nested Layouts and LocalJumpError

    - by CJ Bryan
    Alright, I'm trying to create an app with nested templates. I'm using Rails 3 Beta 2 and Haml. I've poked around and I've decided to take the clearest approach and have structured my templates like so: # application.html.haml !!! %body %h1 Outermost Template = yield(:foobar) # inner.html.haml - content_for :foobar do %h2 Inner Template = yield = render :file => 'layouts/application' # foo_controller.rb layout 'inner' With all of this, I get a LocalJumpError with the message no block given. The stack traces are blank and pretty unhelpful. Any ideas? Are these known issues?

    Read the article

  • creating a custom centered cyclic horizontal manager

    - by Hezi
    Trying to create a custom cyclical horizontal manager which will work as follows. It will control several field buttons where the buttons will always be positioned so that the focused button will be in the middle of the screen. As it is a cyclical manager once the focus moves to the right or left button, it will move to the center of the screen and all the buttons will move accordingly (and the last button will become the first to give it an cyclic and endless list feeling) Any idea how to address this? I tried doing this by implementing a custom manager which aligns the buttons according to the required layout. Each time moveFocus() is called I remove all fields (deleteAll() ) and add them again in the right order. Unfortunately this does not work.

    Read the article

  • Creating a simple forum in mvc.net

    - by Dofs
    Hi, I am creating a very simple forum as my first MVC project. My database layout is rather simple: [ForumThread] Id Title [ForumPost] Id ThreadId Message ParentId // To tell which post this post should hang on to Created CreatedBy Updated UpdatedBy I am creating a view for the ForumThread for displaying the list of threads and to be able to create a new thread. There is a details view of the ForumThread which shows the thread with the underlying posts. My question is how I the easiest way in the ForumThread details view, can display a view to create a ForumPost, without having to navigate to another page first?

    Read the article

  • Write an add-on or greasemonkey script to "Ajaxify" webpages in Firefox?

    - by Shizhidi
    Hello. I stumbled upon this add-on which "Ajaxifies" parts of its target website. https://addons.mozilla.org/en-US/firefox/addon/51789 I have a similar need like this. I want only part of the webpage's DOM to update upon receiving click on a link, since the website has a rather unified page layout. I have no experiences in writing FF add-ons but I did some basic Ajax and DOM before. So I am looking for programming tips on how to implement "Ajaxification" in a GreaseMonkey script, preferably. If it's not possible, making an add-on is also a sound choice which I'm willing to learn. Thanks in advance!

    Read the article

  • render_to_string from a rake task

    - by Horace Loeb
    I want to use a Rake task to cache my sitemap so that requests for sitemap.xml won't take forever. Here's what I have so far: @posts = Post.all sitemap = render_to_string :template => 'sitemap/sitemap', :locals => {:posts => @posts}, :layout => false Rails.cache.write('sitemap', sitemap) But when I try to run this, I get an error: undefined local variable or method `headers' for #<Object:0x100177298> How can I render a template to a string from within Rake?

    Read the article

  • marquee text view in android

    - by raqz
    i tried various combinations as answered here in SO...but i am still not able to get the text to marquee... combination 1 <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/organizationText" android:layout_height="38px" android:gravity="center_horizontal" android:textColor="#0099CC" android:layout_gravity="center" android:textSize="08pt" android:layout_width="wrap_content" android:maxLines="1" android:ellipsize="marquee" android:fadingEdge="horizontal" android:marqueeRepeatLimit="marquee_forever" android:scrollHorizontally="true" android:focusable="true" android:focusableInTouchMode="true" /> </RelativeLayout> orgText.setSelected(true); orgText.setEllipsize(TruncateAt.MARQUEE); orgText.setText(organization); I tried without using setSelected but it still doesnt work. any help would be appreciated... also, this entire view is a part of Linear layout.

    Read the article

  • Execute a function when a <link> element has finished loading

    - by nornagon
    I'm using jQuery Masonry to lay out my page, but I'm using a custom @font-face font. The problem being that Masonry doesn't know the metrics of the font until it's loaded. The Masonry docs suggest that you use $(window).load() instead of $(document).ready() to call the layout functions, but I don't want to have to wait until all the images etc. load. I can specify the dimensions of the images exactly, so Masonry doesn't need to wait until they're loaded. It's just the text that's the problem. How can I get jQuery to call a callback when the <link> element that links in the font finishes loading?

    Read the article

  • Modifying an old Windows program not to call exit after a keypress without source access

    - by rustyn2
    I have an older C++ Windows program that I've been asked to get run in a kiosk style environment for a student project. From the main menu, hitting ESC will exit the program, which is undesirable. In ye olden days I would have trapped the keyboard interrupt or whatever and dug around to NOOP whatever JMP or CALL was getting referenced in the case statement that likely decides all that, but on Windows everything goes through various registered event handlers, and I haven't done any windows internals work in about 10 years. Is there a good tool to breakpoint a program on certain WM_EVENT (WM_KEYDOWN being a prime target) messages or similar, so that I can narrow down where in the executable the check is made? I'm currently stepping back from various potential system calls made before the various thread cleanups and final exit calls but it seems like there has to be a better way to do this that I'm forgetting.

    Read the article

  • TextMate suddenly highlighting all text dark red...?

    - by AP257
    I'm using TextMate on Snow Leopard, don't know much about how it works. After I hit an unknown keyboard shortcut, it suddenly decided to highlight almost all text in my Python files dark red - making all my Python virtually unreadable! I must have accidentally pressed a shortcut - but I've no idea what I did or how to turn it off, and can't find any relevant help in the manual or form. Even just 'turn off all highlighting' would do. Anyone know how to turn this highlighting off? Bit desperate!

    Read the article

  • Tool to Create Annotated Directory Structure Documentation

    - by Millhouse
    I've got a moderately complicated application that has been developed primarily by me, and I'm getting ready to bring a few more developers in, and I'm thinking of various forms of documentation that might be helpful. I want to communicate information about the directory structure/layout of the project so the new guys will know where to look for things when they are getting started and as they add features, know where to put new files etc., so we can keep things organized and consistent. Is there any tool out there can create something a little more sophisticated than just a plain text document? I'm thinking of something that looks similar to Windows Explorer with a directory structure on the left in a panel and then when you click on a particular folder, you would be able to view some text or HTML that describes the folder in the right hand panel. Oh, and development will be done on Windows, but cross platform would be nice.

    Read the article

  • 2D collision detection and stuff with OpenGL

    - by shinjuo
    I am working on a simple 2D openGL project. It contains a main actor you can control with the keyboard arrows. I got that to work okay. What I am wanting is something that can help explain how to make another actor object follow the main actor. Maybe a tutorial on openGL. The three main things I need to learn are the actor following, collision detection, and some kind of way to create gravity. Any good books or tutorials to help get me in the right direction would be great.

    Read the article

  • Hosting solution for images for website written in PHP

    - by tomaszs
    I've written a website in PHP and it will have ability for users to upload images. My website will have more than 100.000 users. Aprox. 1k users will upload image about 50 KB. And every image will be displayed on this website 5k times so it's transfer of: 1k x 50 KB x 5k = 250 GB per month. So my question is: Do you know any good solution (hosting or CDN network or else) that: will be payed for transfer not space used and no entrance fee will have API to upload images easily with PHP is extremely easy to use will be good for low budget will not require any special, complicated registration and formal things will allow commercial use will allow using this images in website layout ?

    Read the article

  • c struct pointer issues

    - by clear2k
    I'm trying to cast a struct into another struct but I'm having incompatible pointer issues within the cast and the malloc under some_func (structs layout are the same) struct stu1 **some_func(struct stu1 *my_struct) { my_struct = (struct stu1 **)malloc(sizeof(struct stu1 *)*total_size); for(i=0;i<20;i++){ my_struct[i] = (struct stu1 *)malloc(sizeof(struct stu1)); printf("%s",my_struct[i++]->a); } } int main() { struct stu1 **my_struct; struct stu2 **my_struct2; struct stu3 **my_struct3; my_struct = some_func(my_struct); my_struct2 = (struct stu2**)some_func((struct stu1*)my_struct2); my_struct3 = (struct stu3**)some_func((struct stu1*)my_struct3); }

    Read the article

  • Android Maps Back Button

    - by aaronr
    I'm developing an application that shows a path on a map, determined by a KML file. Specifically, in the MapActivity that is starting the map: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); MapView mapView = (MapView) findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true); Uri uri = Uri.parse("geo:0,0?q=http://urltokml"); Intent mapIntent = new Intent(Intent.ACTION_VIEW, uri); mapIntent.setData(uri); startActivity(Intent.createChooser(mapIntent, kmlFile)); finish(); } The map loads fine and after a few seconds the path described by the KML shows up. The problem is, when I press the "Back" button, it does not return to the previous screen but instead just hides the KML overlay. If the "Back" button is pressed again, it will return to the previous screen. Any ideas of how to solve this?

    Read the article

  • ShowWindow not working from a DLL on a 64-bit OS?

    - by Auto Roast
    I have a process that calls SetWindowsHook to catch keyboard events. In the DLL that processes the events, I conditionally call ShowWindow on the handle of the window of the process who set the hook. That code works perfectly on a 32-bit OS (XP) and as a 32-bit application on a 64-bit OS, but when compiled to 64-bit, the window is not showing. The code to make the window visible is: if (idx == passlen) { HWND h = FindWindow(NULL,windowNameToShow); ShowWindow(h,SW_SHOW); idx = 0; logger->backerase(passlen - 1); nextCharToMatch = passPointer; }

    Read the article

  • Why my button can trigger the UI to scroll and my TimerTask inside the activity can't?

    - by Spidey
    Long Story Short: a method of my activity updates and scrolls the ListView through an ArrayAdapter like it should, but a method of an internal TimerTask for polling messages (which are displayed in the ListView) updates the ListView, but don't scroll it. Why? Long Story: I have a chat activity with this layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#fff" > <ListView android:id="@+id/messageList" android:layout_width="fill_parent" android:layout_height="fill_parent" android:stackFromBottom="true" android:transcriptMode="alwaysScroll" android:layout_weight="1" android:fadeScrollbars="true" /> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center" > <EditText android:id="@+id/message" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1" /> <Button android:id="@+id/button_send" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Send" android:onClick="sendMessage" /> </LinearLayout> </LinearLayout> The internal listView (with id messageList) is populated by an ArrayAdapter which inflates the XML below and replaces strings in it. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:clickable="false" android:background="#fff" android:paddingLeft="2dp" android:paddingRight="2dp" > <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/date" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="16sp" android:textColor="#00F" android:typeface="monospace" android:text="2010-10-12 12:12:03" android:gravity="left" /> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/sender" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="16sp" android:textColor="#f84" android:text="spidey" android:gravity="right" android:textStyle="bold" /> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/body" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="14sp" android:padding="1dp" android:gravity="left" android:layout_below="@id/date" android:text="Mensagem muito legal 123 quatro cinco seis." android:textColor="#000" /> </RelativeLayout> The problem is: in the main layout, I have a EditText for the chat message, and a Button to send the message. I have declared the adapter in the activity scope: public class ChatManager extends Activity{ private EditText et; private ListView lv; private Timestamp lastDate = null; private long campaignId; private ChatAdapter ca; private List<ChatMessage> vetMsg = new ArrayList<ChatMessage>(); private Timer chatPollingTimer; private static final int CHAT_POLLING_PERIOD = 10000; ... } So, inside sendMessage(View v), the notifyDataSetChanged() scrolls the ListView acordingly, so I can see the latest chat messages automatically: public void sendMessage(View v) { String msg = et.getText().toString(); if(msg.length() == 0){ return; } et.setText(""); String xml = ServerCom.sendAndGetChatMessages(campaignId, lastDate, msg); Vector<ChatMessage> vetNew = Chat.parse(new InputSource(new StringReader(xml))); //Pegando a última data if(!vetNew.isEmpty()){ lastDate = vetNew.lastElement().getDateSent(); //Atualizando a tela vetMsg.addAll(vetNew); ca.notifyDataSetChanged(); } } But inside my TimerTask, I can't. The ListView IS UPDATED, but it just don't scroll automatically. What am I doing wrong? private class chatPollingTask extends TimerTask { @Override public void run() { String xml; if(lastDate != null){ //Chama o Updater xml = ServerCom.getChatMessages(campaignId, lastDate); }else{ //Chama o init denovo xml = ServerCom.getChatMessages(campaignId); } Vector<ChatMessage> vetNew = Chat.parse(new InputSource(new StringReader(xml))); if(!(vetNew.isEmpty())){ //TODO: descobrir porque o chat não está rolando quando chegam novas mensagens //Descobrir também como forçar o rolamento, enquanto o bug não for corrigido. Log.d("CHAT", "New message(s) acquired!"); lastDate = vetNew.lastElement().getDateSent(); vetMsg.addAll(vetNew); ca.notifyDataSetChanged(); } } } How can I force the scroll to the bottom? I've tried using scrollTo using lv.getBottom()-lv.getHeight(), but didn't work. Is this a bug in the Android SDK? Sorry for the MASSIVE amount of code, but I guess this way the question gets pretty clear.

    Read the article

  • Rails message: ActionView::MissingTemplate

    - by rtfminc
    I am getting an error that I cannot figure out: ActionView::MissingTemplate (Missing template cluster/delete_stuff.erb in view path app/views) <...snip trace...> Rendering rescues/layout (internal_server_error) I am "enhancing" others code and am following the convention they set up, where they have have code like: <%= render :partial => "other_stuff" %> And a file named _other_stuff.html.erb and it all works, but when I copy these little snippets, I get the above error. Any ideas? Something is going on here that I need to figure out.

    Read the article

  • Admob ads will not display when placed inside a tabview

    - by smith324
    I've been trying to get my ads to display in this type of layout. Tabs - LinearLayout - ListView - header. The header is set via addHeaderView and is displaying normally. If I were to move the ads anywhere else they display normally (so its not a setup issue). Using ads in the header of a listview works fine in my other projects. So this seems to be a very specific problem, the ads simply refuse to display when placed in the header of a listview inside a tabhost. My logs show no activity from admob at all. There is either a bug here or limitation of the sdk. Does anyone have any experience or insight into this issue? EDIT I found the solution. It actually had to do with padding that was in the root of my Tabview. For more checkout my answer here

    Read the article

  • Applescript access to last.fm app via application icon in menu bar

    - by Mark
    Hi, I want to create an Applescript to drive the last.fm player app. I'm trying to do this via last.fm application icon in the menu bar rather than using the main application menus, as this approach (I think) won't cause last.fm to switch to the foreground. The overall plan is to bind my script to a quicksilver trigger so I can stop|start|skip|love|ban|tag tracks from the keyboard. My problem is I can't find what UI element to bind the applescript to. I've used UI Browser to scan through the UI object model but it draws a blank with the last.fm icon in the menu bar. Any thoughts appreciated.

    Read the article

  • Newbie Android question

    - by DanyW
    Hi folks, I have just started with Android with the usual Hello World project template in Eclipse. I modified the layout XML and removed the label that says "Hello World, !", and added a couple of other controls. However, these are not reflected in the app, within the emulator. When I run this app from Eclipse again it is still showing the Hello World label! I'm sure it's something terribly simple that I have completely missed. Can someone please point me in the right direction? Many thanks, Dany.

    Read the article

  • Convert table base design to table less design in best way

    - by Brij
    What is the best optimized way to convert following in table less design? the layout should be cross browser compatible and SEO Friendly. <table cellpadding="0" cellspacing="0"> <tr> <td>Row 1 Column 1</td> <td>Row 1 Column 2</td> <td>Row 1 Column 3</td> </tr> <tr> <td colspan="3" align="center">Row 2</td> </tr> <tr> <td>Row 3</td> <td align="right" colspan="2"><img src="test.jpg" alt="test" /></td> </tr> </table>

    Read the article

  • What are Windows code pages?

    - by Mike D
    I'm trying to gain a basic understanding of what is meant by a Windows code page. I kind of get the feeling it's a translation between a given 8 bit value and some 'abstraction' for a given character graphic. I made the following experiment. I created a "" character literal with two versions of the letter u with an umlaut. One created using the ALT 129 (uses code page 437) value and one using the ALT 0252 (uses code page 1252) value. When I examined the literal both characters had the value 252. Is 252 the universal 8 bit abstraction for u with an umlaut? Is it the Unicode value? Aside from keyboard input are there any library routines or system calls that use code pages? For example is there a function to translate a string using a given code table (as above for the ALT 129 value)?

    Read the article

  • Inserting snippets from macros

    - by Matt
    In Visual Studio 2008 I had a macro which would insert a snippet and input today's date in one of the replacements. When I try to run this macro in VS 2010 it doesn't work. No matter how I try it will not insert a snippet. When I try the following command: DTE.ExecuteCommand("Edit.InvokeSnippetFromShortcut", "snippetName") This fails with error "Error HRESULT E_FAIL has been returned from a call to a COM component. I tried recording a new macro and when I pressed the keyboard shortcut for inserting a snippet (Ctrl+K, Ctrl+X) VS gave the error "The command Insert Snippet is not currently available." Did MS remove the ability to insert snippets from macros? If so this really is a shame because macros have functionality not found in snippets and vice versa.

    Read the article

  • Tracking finger move in order to rotate a triangle : tracking is not perfect

    - by Laurent BERNABE
    I've written a custom view, with the OpenGL_1 technology, in order to let user rotate a red triangle just by dragging it along x axis. (Will give a rotation around Y axis). It works, but there is a bit of latency when dragging from one direction to the other (without releasing the mouse/finger). So it seems that my code is not yet "goal perfect". (I am convinced that no code is perfect in itself). I thought of using a quaternion, but maybe it won't be so usefull : must I really use a Quaternion (or a kind of Matrix) ? I've designed application for Android 4.0.3, but it could fit into Android api 3 (Android 1.5) as well (at least, I think it could). So here is my main layout : activity_main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.laurent_bernabe.android.triangletournant3d.MyOpenGLView android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout> Here is my main activity : MainActivity.java package com.laurent_bernabe.android.triangletournant3d; import android.app.Activity; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } } And finally, my OpenGL view MyOpenGLView.java package com.laurent_bernabe.android.triangletournant3d; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Point; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.opengl.GLU; import android.util.AttributeSet; import android.view.MotionEvent; public class MyOpenGLView extends GLSurfaceView implements Renderer { public MyOpenGLView(Context context, AttributeSet attrs) { super(context, attrs); setRenderer(this); } public MyOpenGLView(Context context) { this(context, null); } @Override public boolean onTouchEvent(MotionEvent event) { int actionMasked = event.getActionMasked(); switch(actionMasked){ case MotionEvent.ACTION_DOWN: savedClickLocation = new Point((int) event.getX(), (int) event.getY()); break; case MotionEvent.ACTION_UP: savedClickLocation = null; break; case MotionEvent.ACTION_MOVE: Point newClickLocation = new Point((int) event.getX(), (int) event.getY()); int dx = newClickLocation.x - savedClickLocation.x; angle += Math.toRadians(dx); break; } return true; } @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); GLU.gluLookAt(gl, 0f, 0f, 5f, 0f, 0f, 0f, 0f, 1f, 0f ); gl.glRotatef(angle, 0f, 1f, 0f); gl.glColor4f(1f, 0f, 0f, 0f); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, triangleCoordsBuff); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 60f, (float) width / height, 0.1f, 10f); gl.glMatrixMode(GL10.GL_MODELVIEW); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); buildTriangleCoordsBuffer(); } private void buildTriangleCoordsBuffer() { ByteBuffer buffer = ByteBuffer.allocateDirect(4*triangleCoords.length); buffer.order(ByteOrder.nativeOrder()); triangleCoordsBuff = buffer.asFloatBuffer(); triangleCoordsBuff.put(triangleCoords); triangleCoordsBuff.rewind(); } private float [] triangleCoords = {-1f, -1f, +1f, -1f, +1f, +1f}; private FloatBuffer triangleCoordsBuff; private float angle = 0f; private Point savedClickLocation; } I don't think I really have to give you my manifest file. But I can if you think it is necessary. I've just tested on Emulator, not on real device. So, how can improve the reactivity ? Thanks in advance.

    Read the article

< Previous Page | 295 296 297 298 299 300 301 302 303 304 305 306  | Next Page >