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  • Where to place interactive objects in JavaScript?

    - by Chris
    I'm creating a web based application (i.e. JavaScript with jQuery and lots of SVG) where the user interacts with "objects" on the screen (think of DIVs that can be draged around, resized and connected by arraows - like a vector drawing programm or a graphical programming language). As each "object" contains individual information but is allways belonging to a "class" of elements it's obvious that this application should be programmed by using an OOP approach. But where do I store the "objects" best? Should I create a global structure ("registry") with all (JS native) objects and tell them "draw yourself on the DOM"? Or should I avoid such a structure and think of the (relevant) DOM nodes as my objects and attach the relevant data as .data() to them? The first approach is very MVC - but I guess the attachment of all the event handlers will be non trivial. The second approach will handle the events in a trivial way and it doesn't create a duplicate structure, but I guess the usual OO stuff (like methods) will be more complex. What do you recomend? I think the answer will be JavaScript and SVG specific as "usual" programming languages don't have such a highly organized output "canvas".

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  • I'm new on Angularjs and i have this error ReferenceError: _ is not defined at h.$scope.setSelectedClient?

    - by user3381078
    Here is my controller.js . var animateApp = angular.module('animateApp'); animateApp.controller('portofolioController', ['$scope', function ($scope) { $scope.selectedCategory = []; $scope.categoryList = [{ id: 1, name: 'webdesign' }, { id: 2, name: 'webdevelop' }, { id: 3, name: 'logo' }]; $scope.clients = [{ name: '1', designation: 'descriere', category: { id: 1, name: 'webdesign' } }, { name: '2', designation: 'descriere', category: { id: 2, name: 'wendevelop' } }, { name: '3', designation: 'descriere', category: { id: 3, name: 'logo' } }, { name: '4', designation: 'descriere', category: { id: 4, name: 'webdesign' } }, { name: '5', designation: 'descriere', category: { id: 5, name: 'webdevelop' } }]; $scope.setSelectedClient = function () { var id = this.category.id; if (_.contains($scope.selectedCategory, id)) { $scope.selectedCategory = _.without($scope.selectedCategory, id); } else { $scope.selectedCategory.push(id); } return false; }; }]); And this is in my html file, is a button and when it pressed, the list i have is sort by category. I have a filter in filter.js who show just the fields in this category. <li data-ng-repeat="category in categoryList"> <a data-ng-click="setSelectedClient()" class="btn">{{category.name}}</a></li> I'm receving an error when i click on click on button. I'm looking posts like that but i can't find anything. ReferenceError: _ is not defined at h.$scope.setSelectedClient (http://localhost/Portofolio2/js/controllers.js:60:13)

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  • Active State Image Display

    - by fmz
    I have some images that need to change, based not only on hover, but also on active state. If you look at the page here: http://site427.mysite4now.net/tazthedog/site1/ There are some tabs with Screen Printing Quick Links, etc. The tab image is associated with the link and displays properly. The icon in tabs defaults to the gray and turns blue on mouse over, however, I also need it to be blue on the "active" state. Here is the css: .quick-links em:hover { background: transparent url(../images/quick-links.png) 10px 9px no-repeat ; display: block ; float: left; } Here is the html: <ul class="tabs"> <li class="quick-links"> <a href="#quickLinks" id=""> <em> <span>Screen Printing Quick Links</span> </em> </a> </li> <li class="distributor-ql"> <a href="#distributorQL" id=""> <em> <span>Dealer &amp; Distributor Quick Links</span> </em> </a> </li> </ul> I tried adding a .quick-links em:active... but that doesn't maintain it. I know there is a way to keep the icon blue while in the active state, I just need a little help to understand what that is. Thanks!

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  • Drop Down not even showing up in IE6

    - by blackessej
    I've got a drop down menu here that just plain won't show up in IE6. The site works perfectly in every other browser. Seems daft to lose sleep over IE6, I know, but the site is for a demographic who could very well still be using it. Here's the CSS: html { height:100%; } body, p, a, ul, li, ol, h1, h2, h3, h4, h5, h6 { margin:0; padding:0; } body { behavior:url("csshover3.htc"); font-size:14px; font-family:Arial, Helvetica, sans-serif; background-color:#d3d3d3; height:100%; } h1 { font-size:18px; color:#752eca; text-decoration:none; } h2 { font-size:14px; color:#909090; text-decoration:none!important; } p { text-indent:20px; color:#000; } p a { color:#000; text-decoration:underline; } p.foot { text-indent:0px; } p.link { font-size:18px; color:#30F; text-decoration:underline!important; } a { color:#4d2288; text-decoration:none; outline:none; } a:visited { color:#4d2288; } p a:hover { text-decoration:underline!important; } ul#nav { padding:5px; margin:0px auto; width:100%; } ul#nav li a { display:block; font-weight:bold; padding:2px 10px; background:#bacddb; } ul#nav li a:hover { background:#888; color:#fff; } li { list-style:none; float:left; position:relative; width:225px; text-align:center; margin:0px auto; margin-right:4px; border:1px solid #4d2288; } li ul { display:none; position:relative; width:auto; top:0; left:0; margin-left:-1px; } li>ul { top:auto; left:auto; border-top:none; } li:hover ul, li.over ul { display:block; } ul#nav li.current a { background:#b8ab28; } ul#nav li.current a:hover { background:#888; } img { margin:10px 0 5px; } *html img { margin:20px; } .coltextimg { position:relative; float:left; background-position:left bottom; padding:0px 20px 10px 0px; border:none; } #maincontent { width:940px; margin:0px auto; postition:absolute; } *html #maincontent { margin-left:42px; } #header { float:left; width:100%; height:auto!important; height:100%; min-height:100%; margin:0px auto; background-image:url(images/banner_test.jpg); background-repeat:no-repeat; border:2px solid #752eca; -webkit-border-top-left-radius:10px; -webkit-border-top-right-radius:10px; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px; border-top-left-radius:10px; border-top-right-radius:10px; } .colmask { position:relative; margin-top:160px; clear:both; float:left; width:100%; overflow:hidden; } .colright, .colmid { float:left; width:100%; position:relative; } .col1, .col2 { float:left; position:relative; padding:10px 0 1em 0; overflow:hidden; } .twocol { background:#fff; } .twocol .colmid { right:45%; background:#fff; } .twocol .col1 { width:51%; left:47%; text-align:justify; z-index:0; } .twocol .col2 { width:41%; left:51%; text-align:justify; z-index:0; } .twocol .colimg { border:2px solid #a0a0a0; } .twocol .colvid1 { width:360px; height:240px; } .twocol .colvid2 { width:360px; height:240px; } #footer { text-align:center; font-size:9px; padding:10px 0 1em 0; clear:both; width:100%; height:100%; } *html #footer { height:43px; } #footer p a { text-decoration:none; } #lyr_ddmenu { position:absolute; z-index:1; height:10px; top:120px; float:left; width:1000px; margin:0px auto; padding:5px; } #contact { position:absolute; float:right; font-size:10px; } A.Controls:link { color:#666666; text-decoration:none; font-weight:bold; } A.Controls:visited { color:#666666; text-decoration:none; font-weight:bold; } A.Controls:active { color:#666666; text-decoration:none; font-weight:bold; } A.Controls:hover { color:#be0000; text-decoration:none; font-weight:bold; } And here's the html I'm having the specific problem with: <div id="maincontent"> <div id="header"> <div id="lyr_ddmenu"> <ul id="nav"> <li class="current"><href here...</a> <ul class="sub"> <li><href here...</a></li> <li><href here...</a></li> <li><href here...</a></li> <li><href here...</a></li> <li><href here...</a></li> </ul></li> <li><href here...</a></li> <ul class="sub"> <li><href here...</a></li> <li><href here...</a></li> <li><href here...</a></li> <li><href here...</a></li> </ul></li> <li><href here...</a></li> <li><href here...</a></li> <ul class="sub"> <li><href here...</a></li> </ul></li> </ul> </div> Thanks!

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  • Making a visual bar timer for iPhone

    - by Ohmnastrum
    I've looked up all results for progress bars and changing the width of an image but it only refers to scaling, and the progress bars aren't customizable so that they fit other functions or design schemes... unless I missed that part. I'm trying to make a bar timer that crops off of the right over a period of time. I tried using an NStimer so that it would subtract from a value each time its function is called. the Timerbar function gets called as a result of another timer invalidating and it works. What doesn't work is that the width isn't changing just the position. further more I keep getting values like Inf and 0 for power and pwrBarWidth I was sure that the changes would occur when Mult was plugged into the equation. it seems like casting mult as an int is causing problems but i'm not sure exactly how. int pwrBarMaxWidth = 137; int pwrBarWidth 0; int limit = 1; float mult; float power = 0; -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.001 * [colorChoices count]; if(mult < 0.0) { mult = 0.0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; // causes the bar to repeat after it reaches a certain point //At this point however the variable Power is always "inf" and PwrBarWidth is always 0. [powerBar setBounds:CGRectMake(powerBar.frame.origin.x, powerBar.frame.origin.y,pwrBarWidth,20)]; //supposed to change the crop of the bar } Any reason why I'm getting inf as a value for power, 0 as a value for pwrBarWidth, and the bar itself isn't cropping? if this question is a bit vague i'll provide more information as needed.

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Iterative Reduction to Null Matrix

    - by user1459032
    Here's the problem: I'm given a matrix like Input: 1 1 1 1 1 1 1 1 1 At each step, I need to find a "second" matrix of 1's and 0's with no two 1's on the same row or column. Then, I'll subtract the second matrix from the original matrix. I will repeat the process until I get a matrix with all 0's. Furthermore, I need to take the least possible number of steps. I need to print all the "second" matrices in O(n) time. In the above example I can get to the null matrix in 3 steps by subtracting these three matrices in order: Expected output: 1 0 0 0 1 0 0 0 1 0 0 1 1 0 0 0 1 0 0 1 0 0 0 1 1 0 0 I have coded an attempt, in which I am finding the first maximum value and creating the second matrices based on the index of that value. But for the above input I am getting 4 output matrices, which is wrong: My output: 1 0 0 0 1 0 0 0 1 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 1 0 1 0 My solution works for most of the test cases but fails for the one given above. Can someone give me some pointers on how to proceed, or find an algorithm that guarantees optimality? Test case that works: Input: 0 2 1 0 0 0 3 0 0 Output 0 1 0 0 0 0 1 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 1 0 0

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  • Background Image Overlapped Problem with jQuery

    - by Devyn
    Hi, Here is my working page. I attached buttons to white bishop and you can move around but left images are overlapped by right images. I think the problem is with CSS. The brief structure is here. <script> $(document).ready(function(){ $('#top').click(function(){ $('#p81').animate({top: "-=64px"}, 100); }); </script> <style> div.chess_board{ height: 512px; position: relative; width: 512px; } div.chess_square{ height:64px; position: absolute; width:64px; } div.chess_square.white { background: none repeat scroll 0 0 #ffffff; } . . . div.chess_piece{ background-image: url("sprite.png"); height: 64px; width: 64px; position: absolute; } div.chess_piece.bishot.white{ background-position: -64px 0; } </style> <div class="chess_board"> <div id="b81" class="chess_square white" style="top: 448px; left: 64px;"> <div class="chess_square_inner"></div> <div id="p81" class="chess_piece bishot white"></div> </div> </div> <input type="button" id="top" value="top" />

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  • jQuery toggle pushing other elements around... bullies!!

    - by tony noriega
    Ok, so in the left_col of my page, i have a list UL LI that incorporates a jQuery toggle to open a small box, which is "LoginBox". <ul> <li class="members"><a href="/members/signon.asp?userType=member">Members</a></li> <li class="employers"><a href="/employers/signon.asp?userType=employer">Employers</a></li> <li class="providers"><a href="#LoginBox" class="clicker">Providers</a></li> <div class="loginbox" id="LoginBox"> <p>Medical</p> <p>Dental</p> </div> <li class="brokers"><a href="/brokers/signon.asp?userType=broker">Brokers</a></li> </ul> when the jQuery is invoked, it pushes the elements below it down. As expected. What i dont get is that i have an H3 tag below this UL LI which has a background image. The text portion of the H3 gets pushed down, but the background image seems to stay put, and the UL LI that gets pushed down just covers up the background image of the H3. why would the text move, but not the background image itself? here is the H3 style: .sectionmenu h3{ background: url(/_images/h3-triangle.gif) left center no-repeat; color: #000; font-size: 12px; font-weight: bold; padding: 4px 0px 4px 10px; margin: 0; border-bottom:1px dotted #aeaeae;; } and the login box style: .loginbox{ display:none; width:100px; height:50px; margin:0 0 0 77px; }

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  • Link failure with either abnormal memory consumption or LNK1106 in Visual Studio 2005.

    - by Corvin
    Hello, I am trying to build a solution for windows XP in Visual Studio 2005. This solution contains 81 projects (static libs, exe's, dlls) and is being successfully used by our partners. I copied the solution bundle from their repository and tried setting it up on 3 similar machines of people in our group. I was successful on two machines and the solution failed to build on my machine. The build on my machine encountered two problems: During a simple build creation of the biggest static library (about 522Mb in debug mode) would fail with the message "13libd\ui1d.lib : fatal error LNK1106: invalid file or disk full: cannot seek to 0x20101879" Full solution rebuild creates this library, however when it comes to linking the library to main .exe file, devenv.exe spawns link.exe which consumes about 80Mb of physical memory and 250MB of virtual and spawns another link.exe, which does the same. This goes on until the system runs out of memory. On PCs of my colleagues where successful build could be performed, there is only one link.exe process which uses all the memory required for linking (about 500Mb physical). There is a plenty of hard drive space on my machine and the file system is NTFS. All three of our systems are similar - Core2Quad processors, 4Gb of RAM, Windows XP SP3. We are using Visual studio installed from the same source. I tried using a different RAM and CPU, using dedicated graphics adapter to eliminate possibility of video memory sharing influencing the build, putting solution files to different location, using different versions of VS 2005 (Professional, Standard and Team Suite), changing the amount of available virtual memory, running memtest86 and building the project from scratch (i.e. a clean bundle). I have read what MSDN says about LNK1106, none of the cases apply to me except for maybe "out of heap space", however I am not sure how I should fight this. The only idea that I have left is reinstalling the OS, however I am not sure that it would help and I am not sure that my situation wouldn't repeat itself on a different machine. Would anyone have any sort of advice for me? Thanks

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  • Quickest way to compare a buch of array or list of values.

    - by zapping
    Can you please let me know on the quickest and efficient way to compare a large set of values. Its like there are a list of parent codes(string) and each code has a series of child values(string). The child lists have to be compared with each other and find out duplicates and count how many times they repeat. code1(code1_value1, code1_value2, code3_value3, ..., code1_valueN); code2(code2_value1, code1_value2, code2_value3, ..., code2_valueN); code3(code2_value1, code3_value2, code3_value3, ..., code3_valueN); . . . codeN(codeN_value1, codeN_value2, codeN_value3, ..., codeN_valueN); The lists are huge say like there are 100 parent codes and each has about 250 values in them. There will not be duplicates within a code list. Doing it in java and the solution i could figure out is. Store the values of first set of code in as codeMap.put(codeValue, duplicateCount). The count initialized to 0. Then compare the rest of the values with this. If its in the map then increment the count otherwise append it to the map. The downfall of this is to get the duplicates. Another iteration needs to be performed on a very large list. An alternative is to maintain another hashmap for duplicates like duplicateCodeMap.put(codeValue, duplicateCount) and change the initial hashmap to codeMap.put(codeValue, codeValue). Speed is what is requirement. Hope one of you can help me with it.

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • How to skip certain tests with Test::Unit

    - by Daniel Abrahamsson
    In one of my projects I need to collaborate with several backend systems. Some of them somewhat lacks in documentation, and partly therefore I have some test code that interact with some test servers just to see everything works as expected. However, accessing these servers is quite slow, and therefore I do not want to run these tests every time I run my test suite. My question is how to deal with a situation where you want to skip certain tests. Currently I use an environment variable 'BACKEND_TEST' and a conditional statement which checks if the variable is set for each test I would like to skip. But sometimes I would like to skip all tests in a test file without having to add an extra row to the beginning of each test. The tests which have to interact with the test servers are not many, as I use flexmock in other situations. However, you can't mock yourself away from reality. As you can see from this question's title, I'm using Test::Unit. Additionally, if it makes any difference, the project is a Rails project.

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  • Margin-Top push outer div down

    - by Daniel Hertz
    Hello, I have a header div as the first element in my wrapper div, but when I add a top margin to a h1 inside the header div it pushes the entire header div down. I realize this happens whenever I apply a top margin to the first visible element on a page. Here is a sample of the css. Thanks! div#header{ width: 100%; background-color: #000; position: relative; } div#header h1{ text-align: center; width: 375px; height: 50px; margin: 0 auto; font-size: 220%; text-indent: -5000px; background: url('../../images/name_logo.png') no-repeat; } html part <div id="header"> <h1><a href="/home.php">Title</a></h1> <ul id="navbar">

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  • jQuery how to set click on href in the div?

    - by faya
    Good day, I want to set click event on every anchor element in my div container. Here is an example what I want to do: ---HTML--- <div id="my-container"> <a href="page1.html">page1</a> <a href="page2.html">page2</a> <a href="page3.html">page3</a> </div> ---- jQuery ---- $("#my-container a").click(function() { var link = $(this).attr("href"); $("#my-container").load(link); }); What I want to do is to let me handle loading event of href clicks and load it to the same container. And this is must done without id, class attributes which aren't available for that hrefs. The problem is in this: $("#my-container a"). Any help would be appreciated! Thanks UPDATE People doesn't seem to get right what I wanted to ask. I repeat myself again. $("#my-container a") <---- doesn't add click events on href anchors. So how I can set click event?

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  • Add a hover effect to all elements of a class [closed]

    - by Em Sta
    I made a simple website, it looks like this: But, as you can see, the hover effect only works on where the mouse actually is! (here ipsum) But my aim is that the hover works on all elements! So i added a class with the hover effect p.hov:hover, but see it yourself: <span id="motha"> <blockquote> <p class="hov">Lorem</p> <p class="hov" >ipsum</p> <p class="hov" >dolor</p> <p class="hov" >sit</p> <p class="hov" >amen</p> </blockquote> </span> p { color:#f2f2f2; background:#ff4a4a; font-size: 75px; line-height: 74px; font-weight:700; margin: 0 5px 24px; float:left; padding: 10px; margin: 0 5px 24px; font-family: 'Route', serif; } p.hov:hover {box-shadow: 1px 1px #666, 2px 2px #666, 3px 3px #666;} Sorry for my english! And Thanks!

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  • Search Box/Transition won't work in Firefox

    - by user2522488
    I disabled the search box on IE, because IE kept centering it over the navigation. It works in Chrome, I'm not sure about opera (and I'm not sure if I care) but it won't work in Firefox. The ease-out timing works in Firefox, but nothing else really works. I've tried other things to work around the issue, but every time I try something different, the search box's positioning gets thrown off. If you look at it in Firefox, it looks fine-- until you click on it to search. http://kissoff.weebly.com/ You can see what the search box is supposed to do if you look at it and click on it in Chrome. I'm sure the positioning is off, I'm not sure (I'm new to css). Any help is appreciated. #search {} #search input[type="text"] { background: url(search-white.png) no-repeat 10px 6px #fcfcfc; border: 1px solid #d1d1d1; position: fixed; margin-left: 350px; margin-right: 0px; margin-top: 0px; color: #bebebe; width: 150px; padding: 6px 15px 6px 35px; -webkit-border-radius: 20px; -moz-border-radius: 20px; border-radius: 20px; text-shadow: 0 2px 3px rgba(0, 0, 0, 0.1); -webkit-box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15) inset; -moz-box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15) inset; box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15) inset; -webkit-transition: all 0.7s ease 0s; -moz-transition: all 0.7s ease 0s; -o-transition: all 0.7s ease 0s; transition: all 0.7s ease 0s; float: right; } #search input[type="text"]:focus { width: 200px; }

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  • Changing the value of a variable

    - by neirpycc
    I'm trying to build a simple scoring app but I'm running into a problem trying to keep it so I don't have to repeat a bunch of code to deal with each 'base' individually. The basic idea is that when I click a button the script will; 1) grab the ID of said button 2) split the ID into two parts - (a) the bases name and (b) the button type (plus/minus) 3) if it's plus - add to the bases score, if it's minus - subtract from the bases score 4) update the assigned div with the new value The part I'm stuck at is adding and subtracting. I can't seem to get this to work. Here is the code: $('.base button').click(function() { var b1Score = 0; var b2Score = 0; var b3Score = 0; var b4Score = 0; var b5Score = 0; var clickedButton = $(this).attr('id'); var buttonInfo = clickedButton.split('-'); var baseClicked = buttonInfo[0]; var baseDirection = buttonInfo[1]; var baseDiv = ('#' + baseClicked); console.log('You clicked ' + clickedButton + '.'); if (baseDirection.indexOf('plus') >= 0) { console.log('Increasing ' + baseClicked + '!'); ++; $(baseDiv).val(); } else { console.log('Decreasing ' + baseClicked + '!'); --; $(baseDiv).val(); } }); ++; and --; are placeholders for where the adding and subtracting needs to happen. I just can't figure out how to get it to add or subtract from the correct value. Any help is appreciated. Thanks.

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  • Automaically select the lastrow in PivotTable SourceData to avoid (blanks)

    - by Adam
    Hi A little help needed, I have a Macro automatically creating pivot tables and charts, this is all working fine but I am getting (blank) in my pivot table becuase my range is all the way to 65536. How do I automatically get the lastrow / column in my source data so I dont get any blanks. The data is changing constantly so this needs to be automatic Here is the source data, I am looking to get the R65536C37 to be automatically generated based on the lastcolumn of the "raw" sheet ActiveWorkbook.PivotCaches.Add(SourceType:=xlDatabase, SourceData:= _ "raw!R1C1:R65536C37").CreatePivotTable _ TableDestination:="Frontpage!R7C1", TableName:="PivotTable2", _ DefaultVersion:=xlPivotTableVersion10 I have tried; LastRow = ActiveSheet.UsedRange.Rows.Count SourceData:= "raw!R1C1:" & LastRow & C37" Pivot Macro Sheets("Frontpage").Select Range("A7").Select ActiveWorkbook.PivotCaches.Add(SourceType:=xlDatabase, SourceData:= _ "raw!R1C1:R65536C37").CreatePivotTable _ TableDestination:="Frontpage!R7C1", TableName:="PivotTable2", _ DefaultVersion:=xlPivotTableVersion10 Sheets("Frontpage").Select Cells(7, 1).Select ActiveSheet.Shapes.AddChart.Select ActiveChart.SetSourceData Source:=Range("Frontpage!$A$7:$H$22") ActiveChart.ChartType = xlColumnClustered With ActiveSheet.PivotTables("PivotTable2").PivotFields("Priority") .Orientation = xlRowField .Position = 1 End With ActiveSheet.PivotTables("PivotTable2").AddDataField ActiveSheet.PivotTables( _ "PivotTable2").PivotFields("Case ID"), "Count of Case ID", xlCount ActiveChart.Parent.Name = "IncidentsbyPriority" ActiveChart.ChartTitle.Text = "Incidents by Priority" Dim RngToCover As Range Dim ChtOb As ChartObject Set RngToCover = ActiveSheet.Range("D7:L16") Set ChtOb = ActiveSheet.ChartObjects("IncidentsbyPriority") ChtOb.Height = RngToCover.Height ' resize ChtOb.Width = RngToCover.Width ' resize ChtOb.Top = RngToCover.Top ' reposition ChtOb.Left = RngToCover.Left ' reposition Any help would be greatly appreciated. I need to repeat this in four other pivots so as to avoid getting (blank) in my tables and charts.

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  • Design pattern for loading multiple message types

    - by lukem00
    As I was looking through SO I came across a question about handling multiple message types. My concern is - how do I load such a message in a neat way? I decided to have a separate class with a method which loads one message each time it's invoked. This method should create a new instance of a concrete message type (say AlphaMessage, BetaMessage, GammaMessage, etc.) and return it as a Message. class MessageLoader { public Message Load() { // ... } } The code inside the method is something which looks really awful to me and I would very much like to refactor it/get rid of it: Message msg = Message.Load(...); // load yourself from whatever source if (msg.Type == MessageType.Alpha) return new AlphaMessage(msg); if (msg.Type == MessageType.Beta) return new BetaMessage(msg); // ... In fact, if the whole design looks just too messy and you guys have a better solution, I'm ready to restructure the whole thing. If my description is too chaotic, please let me know what it's missing and I shall edit the question. Thank you all.

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  • Is it good practise to blank out inherited functionality that will not be used?

    - by Timo Kosig
    I'm wondering if I should change the software architecture of one of my projects. I'm developing software for a project where two sides (in fact a host and a device) use shared code. That helps because shared data, e.g. enums can be stored in one central place. I'm working with what we call a "channel" to transfer data between device and host. Each channel has to be implemented on device and host side. We have different kinds of channels, ordinary ones and special channels which transfer measurement data. My current solution has the shared code in an abstract base class. From there on code is split between the two sides. As it has turned out there are a few cases when we would have shared code but we can't share it, we have to implement it on each side. The principle of DRY (don't repeat yourself) says that you shouldn't have code twice. My thought was now to concatenate the functionality of e.g. the abstract measurement channel on the device side and the host side in an abstract class with shared code. That means though that once we create an actual class for either the device or the host side for that channel we have to hide the functionality that is used by the other side. Is this an acceptable thing to do: public abstract class MeasurementChannelAbstract { protected void MethodUsedByDeviceSide() { } protected void MethodUsedByHostSide() { } } public class DeviceMeasurementChannel : MeasurementChannelAbstract { public new void MethodUsedByDeviceSide() { base.MethodUsedByDeviceSide(); } } Now, DeviceMeasurementChannel is only using the functionality for the device side from MeasurementChannelAbstract. By declaring all methods/members of MeasurementChannelAbstract protected you have to use the new keyword to enable that functionality to be accessed from the outside. Is that acceptable or are there any pitfalls, caveats, etc. that could arise later when using the code?

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  • Jquery gradient behavior applies to all but first URL

    - by Dustin
    I've got a page that shows my photography portfolio. I'm trying to do a jquery gradient on the text, and it's working on all but the first link. Here's the html: <h1><a href="portfolio/engagements"><span></span>engagements</a> | </h1><br> <h1><a href="portfolio/weddings"><span></span>weddings</a> | </h1> <br> <h1><a href="portfolio/bridals"><span></span>bridals</a> | </h1> <br> <h1><a href="portfolio/families"><span></span>families</a> | </h1> <br> <h1><a href="portfolio/seniors"><span></span>seniors</a> </h1> <br> And here's the jquery call: $(".jquery h1").prepend("<span></span>"); And here's the css for it: .gradient4 span { background: url(images/gradient-dark.png) repeat-x; position: absolute; bottom: -0.1em; display: inline; width: 100%; height: 29px; } The problem I'm having is that all urls but the first link (currently 'engagements'), have the gradient effect. Any ideas why the first link isn't working?

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  • Can reducing index length in Javascript associative array save memory

    - by d777
    I am trying to build a large Associative Array in JavaScript (22,000 elements). Do I need to worry about the length of the indices with regards to memory usage? In other words, which of the following options saves memory? or are they the same in memory consumption? Option 1: var student = new Array(); for (i=0; i<22000; i++) student[i] = { "studentName": token[0], "studentMarks": token[1], "studentDOB": token[2] }; Option 2: var student = new Array(); for (i=0; i<22000; i++) student[i] = { "n": token[0], "m": token[1], "d": token[2] }; I tried to test this on Google Chrome DevTools, but the numbers are inconsistent to make a decision. My best guess is that because the Array indices repeat, the browser can optimize memory usage by not repeating them for each student[i], but that is just a guess. Thanks.

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  • What's the deal with the hidden Throw when catching a ThreadAbortException?

    - by priehl
    I'm going through a book of general c# development, and I've come to the thread abort section. The book says something along the lines that when you call Thread.Abort() on another thread, that thread will throw a ThreadAbortException, and even if you tried to supress it it would automatically rethrow it, unless you did some bs that's generally frowned upon. Here's the simple example offered. using System; using System.Threading; public class EntryPoint { private static void ThreadFunc() { ulong counter = 0; while (true) { try { Console.WriteLine("{0}", counter++); } catch (ThreadAbortException) { // Attempt to swallow the exception and continue. Console.WriteLine("Abort!"); } } } static void Main() { try { Thread newThread = new Thread(new ThreadStart(EntryPoint.ThreadFunc)); newThread.Start(); Thread.Sleep(2000); // Abort the thread. newThread.Abort(); // Wait for thread to finish. newThread.Join(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } } The book says: When your thread finishes processing the abort exception, the runtime implicitly rethrows it at the end of your exception handler. It’s the same as if you had rethrown the exception yourself. Therefore, any outer exception handlers or finally blocks will still execute normally. In the example, the call to Join won’t be waiting forever as initially expected. So i wrapped a try catch around the Thread.Abort() call and set a break point, expecting it to hit this, considering the text says "any outer exception handlers or finally blocks will still execute normally". BUT IT DOES NOT. I'm racking my brain to figure out why. Anyone have any thoughts on why this isn't the case? Is the book wrong? Thanks in advance.

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  • PC to Macbook Pro Transition - Getting (re)started?

    - by Torus Linvald
    I'm in my second computer science course right now. I've enjoyed programming so far, but really have just scraped my way by. I've not done much programming outside of required class work. For similar reasons, I never really invested in downloading/learning software to help me program (IDE's, editors, compilers, etc). I know it sounds tedious, but my current setup is: notepad++ for coding; Filezilla to transfer .cpp & .h files to school's aludra/unix and compiling; unix tells me where my bugs are and I go back to notepad++ to debug; repeat until done. This isn't fun - and I know it could be easier. But I put it off knowing that I was soon going to switch to a Mac. And, tomorrow, I'm switching. So... How should I set up my Macbook for the best programming experience? What IDEs and editors and debuggers and so on should I download? How will Mac programming differ from PC? I'm open to all ideas and comments, even the most basic. (Background - I'm learning/programming in C++ right now. Next semester, my classes switch to Java. I'm also going to take a class in web development, with HTML/CSS/Javascript/PHP. My new laptop will be a late 2009 Macbook Pro with Leopard, or maybe Snow Leopard. Free would be preferrable for all programs.) Thank you all.

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