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  • How do I remove the time from printpreview dialog?

    - by Albo Best
    Here is my code: Imports System.Data.OleDb Imports System.Drawing.Printing Namespace Print Public Class Form1 Inherits System.Windows.Forms.Form Dim PrintC As PrinterClass Dim conn As OleDb.OleDbConnection Dim connectionString As String = "Provider=Microsoft.Jet.OLEDB.4.0;Data Source=..\\db1.mdb" Dim sql As String = String.Empty Dim ds As DataSet Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load FillDataGrid() '//create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) End Sub Private Sub FillDataGrid() Try Dim dt As New DataTable Dim ds As New DataSet ds.Tables.Add(dt) Dim da As New OleDbDataAdapter con.Open() da = New OleDbDataAdapter("SELECT * from klient ", con) da.Fill(dt) con.Close() dataGrid.DataSource = dt.DefaultView Dim dTable As DataTable For Each dTable In ds.Tables Dim dgStyle As DataGridTableStyle = New DataGridTableStyle dgStyle.MappingName = dTable.TableName dataGrid.TableStyles.Add(dgStyle) Next ' DataGrid settings dataGrid.CaptionText = "TE GJITHE KLIENTET" dataGrid.HeaderFont = New Font("Verdana", 12) dataGrid.TableStyles(0).GridColumnStyles(0).Width = 60 dataGrid.TableStyles(0).GridColumnStyles(1).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(2).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(3).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(4).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(5).HeaderText = "" dataGrid.TableStyles(0).GridColumnStyles(5).Width = -1 Catch ex As Exception MessageBox.Show(ex.Message) End Try End Sub Private Sub btnPrint_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPrint.Click 'create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) PrintDocument1.Print() End Sub Private Sub btnPreview_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPreview.Click 'create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) ''preview Dim ps As New PaperSize("A4", 840, 1150) ps.PaperName = PaperKind.A4 PrintDocument1.DefaultPageSettings.PaperSize = ps PrintPreviewDialog1.WindowState = FormWindowState.Normal PrintPreviewDialog1.StartPosition = FormStartPosition.CenterScreen PrintPreviewDialog1.ClientSize = New Size(600, 600) PrintPreviewDialog1.ShowDialog() End Sub Private Sub PrintDocument1_PrintPage(ByVal sender As System.Object, ByVal e As System.Drawing.Printing.PrintPageEventArgs) Handles PrintDocument1.PrintPage 'print grid Dim morepages As Boolean = PrintC.Print(e.Graphics) If (morepages) Then e.HasMorePages = True End If End Sub End Class End Namespace This is how data looks in DataGrid (that's perfect)... and here is how it looks when I click PrintPreview. (I don't want the time to appear there, the "12:00:00" part. in database the date is stored as Short Date (10-Dec-12) Can somebody suggest a way around that? Imports System Imports System.Windows.Forms Imports System.Drawing Imports System.Drawing.Printing Imports System.Collections Imports System.Data Namespace Print Public Class PrinterClass '//clone of Datagrid Dim PrintGrid As Grid '//printdocument for initial printer settings Private PrintDoc As PrintDocument '//defines whether the grid is ordered right to left Private bRightToLeft As Boolean '//Current Top Private CurrentY As Single = 0 '//Current Left Private CurrentX As Single = 0 '//CurrentRow to print Private CurrentRow As Integer = 0 '//Page Counter Public PageCounter As Integer = 0 '/// <summary> '/// Constructor Class '/// </summary> '/// <param name="pdocument"></param> '/// <param name="dgrid"></param> Public Sub New(ByVal pdocument As PrintDocument, ByVal dgrid As DataGrid) 'MyBase.new() PrintGrid = New Grid(dgrid) PrintDoc = pdocument '//The grid columns are right to left bRightToLeft = dgrid.RightToLeft = RightToLeft.Yes '//init CurrentX and CurrentY CurrentY = pdocument.DefaultPageSettings.Margins.Top CurrentX = pdocument.DefaultPageSettings.Margins.Left End Sub Public Function Print(ByVal g As Graphics, ByRef currentX As Single, ByRef currentY As Single) As Boolean '//use predefined area currentX = currentX currentY = currentY PrintHeaders(g) Dim Morepages As Boolean = PrintDataGrid(g) currentY = currentY currentX = currentX Return Morepages End Function Public Function Print(ByVal g As Graphics) As Boolean CurrentX = PrintDoc.DefaultPageSettings.Margins.Left CurrentY = PrintDoc.DefaultPageSettings.Margins.Top PrintHeaders(g) Return PrintDataGrid(g) End Function '/// <summary> '/// Print the Grid Headers '/// </summary> '/// <param name="g"></param> Private Sub PrintHeaders(ByVal g As Graphics) Dim sf As StringFormat = New StringFormat '//if we want to print the grid right to left If (bRightToLeft) Then CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right sf.FormatFlags = StringFormatFlags.DirectionRightToLeft Else CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If Dim i As Integer For i = 0 To PrintGrid.Columns - 1 '//set header alignment Select Case (CType(PrintGrid.Headers.GetValue(i), Header).Alignment) Case HorizontalAlignment.Left 'left sf.Alignment = StringAlignment.Near Case HorizontalAlignment.Center sf.Alignment = StringAlignment.Center Case HorizontalAlignment.Right sf.Alignment = StringAlignment.Far End Select '//advance X according to order If (bRightToLeft) Then '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.HeaderBackColor), CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) '//draw the cell text g.DrawString(PrintGrid.Headers(i).CText, PrintGrid.Headers(i).Font, New SolidBrush(PrintGrid.HeaderForeColor), New RectangleF(CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height), sf) '//next cell CurrentX -= PrintGrid.Headers(i).Width Else '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.HeaderBackColor), CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) '//draw the cell text g.DrawString(PrintGrid.Headers(i).CText, PrintGrid.Headers(i).Font, New SolidBrush(PrintGrid.HeaderForeColor), New RectangleF(CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height), sf) '//next cell CurrentX += PrintGrid.Headers(i).Width End If Next '//reset to beginning If (bRightToLeft) Then '//right align CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right Else '//left align CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If '//advance to next row CurrentY = CurrentY + CType(PrintGrid.Headers.GetValue(0), Header).Height End Sub Private Function PrintDataGrid(ByVal g As Graphics) As Boolean Dim sf As StringFormat = New StringFormat PageCounter = PageCounter + 1 '//if we want to print the grid right to left If (bRightToLeft) Then CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right sf.FormatFlags = StringFormatFlags.DirectionRightToLeft Else CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If Dim i As Integer For i = CurrentRow To PrintGrid.Rows - 1 Dim j As Integer For j = 0 To PrintGrid.Columns - 1 '//set cell alignment Select Case (PrintGrid.Cell(i, j).Alignment) '//left Case HorizontalAlignment.Left sf.Alignment = StringAlignment.Near Case HorizontalAlignment.Center sf.Alignment = StringAlignment.Center '//right Case HorizontalAlignment.Right sf.Alignment = StringAlignment.Far End Select '//advance X according to order If (bRightToLeft) Then '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.BackColor), CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) '//draw the cell text g.DrawString(PrintGrid.Cell(i, j).CText, PrintGrid.Cell(i, j).Font, New SolidBrush(PrintGrid.ForeColor), New RectangleF(CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height), sf) '//next cell CurrentX -= PrintGrid.Cell(i, j).Width Else '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.BackColor), CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) '//draw the cell text '//Draw text by alignment g.DrawString(PrintGrid.Cell(i, j).CText, PrintGrid.Cell(i, j).Font, New SolidBrush(PrintGrid.ForeColor), New RectangleF(CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height), sf) '//next cell CurrentX += PrintGrid.Cell(i, j).Width End If Next '//reset to beginning If (bRightToLeft) Then '//right align CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right Else '//left align CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If '//advance to next row CurrentY += PrintGrid.Cell(i, 0).Height CurrentRow += 1 '//if we are beyond the page margin (bottom) then we need another page, '//return true If (CurrentY > PrintDoc.DefaultPageSettings.PaperSize.Height - PrintDoc.DefaultPageSettings.Margins.Bottom) Then Return True End If Next Return False End Function End Class End Namespace

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  • Which svn client to install on Windows 7 machine?

    - by user246114
    I just got a new PC running Windows 7 (64-bit). I'd like to install an SVN client (command line only, I don't want TortoiseSVN). I'm not sure which of these to install: http://subversion.apache.org/packages.html#windows does anyone have any opinions on this? I tried going for the ones hosted by Tigris, but the downloaded zip says to read an install file hosted at their site, but the link is broken. Do we simply download, then call svn.exe as needed, no need for a real 'install'?

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  • Are there any new/updated Java web development frameworks to watch for?

    - by predhme
    I know recently Spring 3.0 was released which brought about a nice new set of features and ease of web development with their MVC package. However are there any new frameworks on the horizon and/or new versions of other frameworks that a web developer should have their eyes on? I heard about the Stripes framework, but it seems as though development has stopped. It also seems grails has a new release coming out as well which that looks like it is just an update to support the new features in the latest groovy release.

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  • StructureMap Question

    - by derans
    This is the equivalent of what I'm trying to create with StructureMap: new ChangePasswordWithNotificationAndLoggingService( new ChangePasswordService( new ActiveDirectoryRepository(new ActiveDirectoryCredentials()), new TokenRepository("")), new EmailNotificationService(new PasswordChangedNotification(new UserAccount())), new LoggingService()); This is what I have right now: ForRequestedType<IChangePasswordService>() .TheDefault.Is.ConstructedBy(() => new ChangePasswordService(DependencyRegistrar.Resolve<IActiveDirectoryRepository>(), DependencyRegistrar.Resolve<ITokenRepository>())) .EnrichWith<IChangePasswordService>(x => new ChangePasswordWithNotificationAndLoggingService(x, DependencyRegistrar.Resolve<INotificationService>(), DependencyRegistrar.Resolve<ILoggingService>())); I need to pass the UserAccount to the INotificationService...can't figure it out. I've tried this: DependencyRegistrar.With(new UserAccount { Username = "test" }); No luck...UserAccount always turns out null. I don't have to do it all with StructureMap, I'm open to any suggestions. This is what I currently have working: public static IChangePasswordService ChangePasswordService(UserAccount userAccount) { return new ChangePasswordWithNotificationService( new ChangePasswordService(ActiveDirectoryRepository(), TokenRepository()), new EmailNotificationService(new PasswordChangedNotification(userAccount))); }

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  • Is it possible to install into Program Files with limited privileges?

    - by Marek
    I have an application that will be deployed as MSI package (authored in WiX). I am deciding whether to specify elevated or limited privileges as required for the installer. The application does not include anything requiring elevated privileges besides the default install location, which is under Program Files. Now the problem: If I specify elevated privileges, then the user is prompted by UAC for administrator password during the installation. This is not required and prevents non-admin users from installing. If I specify limited privileges, then the user is presented with a dialog to select install location with Program Files being default. In case they do not change the install location (95 % of end users probably won't), then the installer will fail with a message that they should contact the Administrator or run the application as administrator. If they launch the installer as Administrator then they can install into Program Files without problem - but most of the users won't probably know how to launch an installer as administrator. I can potentially set the default install location to e.g. C:\Company name\Program\, but this seems nonstandard to me and majority of users will not probably like this (they are probably used to installing into Program Files). How do you solve this problem with installing applications under limited user accounts?

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  • ubuntu on virtual machine vs ubuntu install, what the difference?

    - by Yosef
    Hi, I have windows xp in my work and i programming on zend framework. I need to install ubuntu for execute doctrine orm commands from linux console, I faile to do it on windows. I thinking about 2 option of UBUNTU installation: 1.install ubuntu 10.04 on Virtual Box (Sun Virtual Machine). 2.create new primary partition and install ubuntu 10.04 directly. Which options do you suggest to do? Thanks

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  • LINQ - group specific types of classes

    - by Nelson
    This question is similar to http://stackoverflow.com/questions/2835192/linq-group-one-type-of-item but handled in a more generic way. I have a List that has various derived classes. I may have something like this: List<BaseClass> list = new List<BaseClass>() { new Class1(1), new Class2(1), new Class1(2), new Class3(1), new Class2(2), new Class4(1), new Class3(2) }; I am trying to use LINQ to semi-sort the list so that the natural order is maintained EXCEPT for certain classes which have base.GroupThisType == true. All classes with GroupThisType should be grouped together at the place that the first class of the same type occurs. Here is what the output should be like: List<BaseClass> list = new List<BaseClass>() { new Class1(1), new Class1(2), new Class2(1), new Class3(1), new Class3(2) new Class2(2), new Class4(1), };

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  • How can I install an application on iPhone automatically?

    - by D33pN16h7
    Hello, I need a way to install a distribuible application without user intervention, of course I currently have a distribution profile installed on my device (I can install or uninstall the application by means of iTunes or iPCU), the problem remain on the side of automation "no user intervention is required", basically I need to develop a software (maybe hack iTunesMobileDevice.dll) that install the application when a valid device (the one with a valid distribution profile) is connected to one machine (application server), so any ideas??.... Thanks in advance!

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  • Does "make install", by convention, updates the targets it installs?

    - by Pavel Shved
    You usually invoke the following commands to build a ./configured product: make make install Okay, the product is in the system now. Then you change some source code files and invoke only make install. The question is, does the conventional implementation of install target requires the executables to be recompiled, or just the old ones should be copied to the appropriate system path?

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  • How to escalate database user permissions to create new databases?

    - by steelaz
    I created new cPanel account, using this account created new database, new database user and connected user to database, simple stuff. Now, I want this particular user to be able to create new databases, how can I escalate this database user's permissions to allow creating new databases? I still want these databases to be associated with cPanel account, is adding account name prefix (account_) to database name enough to associate it with that cPanel account? Edit: Whoops, forgot to mention - database is MySQL.

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  • How to automatically install an app on your iphone?

    - by wdlax11
    I'm looking to find a way to install an app automatically on an iphone. An example would be: I have an app called my.app. It's located on my desktop on my mac. When I plug in my iphone to my computer it automatically installs my.app on to my iphone. Is this possible? Any ideas of how I could possible do this or get a workaround? Or, it needs to prompt the user to install it. The app doesn't need to automatically install; it just needs to automatically prompt the user on the iPhone to ask if they want to install it or not.

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  • How do I fix my resolution after Directx install through Steam?

    - by Justin
    I'm a bit long-winded so see bottom for quick version and specs. Friendly Hello: Hello all on these askUbuntu pages, I just recently built my own computer and decided to switch to Ubuntu for the extra coolness. I've been learning a lot through all this, and mostly been trying to figure out issues on my own (read: Google searches). However, I couldn't seem to find others with this problem so I've come here for help. Detailed Recount: So I just used WINE and WINETRICKS to install Steam. All went well and it worked. Then I went to trying a game out. I remembered that Orcs Must Die! worked from http://www.steamgamesonlinux.com/ so I tried that out. After selecting to download it, that's when the problem occurred. The screen suddenly zoomed in!!! I think it's the resolution right? Half the screen is cut off and I can't see parts of the right side of windows. My theory is that this is due to Direct X being installed through Steam, as Steam automatically installed it as I chose to download the game. It didn't even ask me to install Direct X or not ): It all happened so fast. This all being said, the game works fine! It looks a little strange, as if the resolution was off, but it plays just fine. What I did so far: Restarted my computer. Didn't work -_- Researched Steam installing DirectX on Ubuntu then messing up resolution and couldn't really find anything. Researched uninstalling DirectX from Ubuntu but only found uninstalling DirectX after having been installed with Wine, not through Steam. Got mad and ate my feelings. Tried "xrandr -s 0" but it didn't do anything. Ran xrandr alone and terminal showed this: Screen 0: minimum 8 x 8, current 640 x 480, maximum 16384 x 16384 DVI-I-0 connected 640x480+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 640x480 59.9*+ 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) About now I was mad so I played Odin's Sphere then took a nap. Back to it! I entered the following: xrandr --output DVI-I-0 --mode 1024x768 But I was met with this message: xrandr: cannot find mode 1024x768 I get the same messages for 800x600, 1400x1050, and seemingly any other combination of numbers. I then tried Going into System Settings then Displays, then playing around in there. My Resolution is set to 640x480 and there are no other options for me to choose from. Rotation has Normal, Clockwise, Counter Clockwise, and 180 Degrees. It's set to Normal and I haven't messed with that. Launcher Placement has Unknown and All Displays as its two options. It's set to Unknown, but moving it to All Displays doesn't seem to do anything. Finally, when I click Detect Displays, nothing seems to happen. Quick Version: Linux noob. Steam installed with Wine and Winetricks. Steam downloaded and installed game + DirectX. Resolution messed up now (I think; pretty sure), can't fix it, very annoying, no idea what's going on, halp! Specs: Ubuntu Version 12.04 Wine Version 1.4.1 Have not changed any settings in Wine Using Winetricks Graphics Card: http://www.gigabyte.com/products/pro...px?pid=4361#sp Drivers: Proprietary (Installing those were a LOT of fun) Also let it be known that I have a DVI to VGA cord running from my Graphics card to my monitor. If any more information is needed I am ready to report. Thank You: Thanks a lot for your help and all the work you do to support noob ubuntuers like me (:

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  • How do I initialize a Scala map with more than 4 initial elements in Java?

    - by GlenPeterson
    For 4 or fewer elements, something like this works (or at least compiles): import scala.collection.immutable.Map; Map<String,String> HAI_MAP = new Map4<>("Hello", "World", "Happy", "Birthday", "Merry", "XMas", "Bye", "For Now"); For a 5th element I could do this: Map<String,String> b = HAI_MAP.$plus(new Tuple2<>("Later", "Aligator")); But I want to know how to initialize an immutable map with 5 or more elements and I'm flailing in Type-hell. Partial Solution I thought I'd figure this out quickly by compiling what I wanted in Scala, then decompiling the resultant class files. Here's the scala: object JavaMapTest { def main(args: Array[String]) = { val HAI_MAP = Map(("Hello", "World"), ("Happy", "Birthday"), ("Merry", "XMas"), ("Bye", "For Now"), ("Later", "Aligator")) println("My map is: " + HAI_MAP) } } But the decompiler gave me something that has two periods in a row and thus won't compile (I don't think this is valid Java): scala.collection.immutable.Map HAI_MAP = (scala.collection.immutable.Map) scala.Predef..MODULE$.Map().apply(scala.Predef..MODULE$.wrapRefArray( scala.Predef.wrapRefArray( (Object[])new Tuple2[] { new Tuple2("Hello", "World"), new Tuple2("Happy", "Birthday"), new Tuple2("Merry", "XMas"), new Tuple2("Bye", "For Now"), new Tuple2("Later", "Aligator") })); I'm really baffled by the two periods in this: scala.Predef..MODULE$ I asked about it on #java on Freenode and they said the .. looked like a decompiler bug. It doesn't seem to want to compile, so I think they are probably right. I'm running into it when I try to browse interfaces in IntelliJ and am just generally lost. Based on my experimentation, the following is valid: Tuple2[] x = new Tuple2[] { new Tuple2<String,String>("Hello", "World"), new Tuple2<String,String>("Happy", "Birthday"), new Tuple2<String,String>("Merry", "XMas"), new Tuple2<String,String>("Bye", "For Now"), new Tuple2<String,String>("Later", "Aligator") }; scala.collection.mutable.WrappedArray<Tuple2> y = scala.Predef.wrapRefArray(x); There is even a WrappedArray.toMap() method but the types of the signature are complicated and I'm running into the double-period problem there too when I try to research the interfaces from Java.

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  • proper way to creation multiple similiar buttons/panels

    - by JayAvon
    I have the below Code which i tried to do, but it only shows(the minus/plus button) on the last GirdLayout (Intelligence stat): JButton plusButton = new JButton("+"); JButton minusButton = new JButton("-"); statStrengthGridPanel = new JPanel(new GridLayout(1,3)); statStrengthGridPanel.add(minusButton); statStrengthGridPanel.add(new JLabel("10")); statStrengthGridPanel.add(plusButton); statConstitutionGridPanel = new JPanel(new GridLayout(1,3)); statConstitutionGridPanel.add(minusButton); statConstitutionGridPanel.add(new JLabel("10")); statConstitutionGridPanel.add(plusButton); statDexterityGridPanel = new JPanel(new GridLayout(1,3)); statDexterityGridPanel.add(minusButton); statDexterityGridPanel.add(new JLabel("10")); statDexterityGridPanel.add(plusButton); statIntelligenceGridPanel = new JPanel(new GridLayout(1,3)); statIntelligenceGridPanel.add(minusButton); statIntelligenceGridPanel.add(new JLabel("10")); statIntelligenceGridPanel.add(plusButton); I know I can do something like I did for the Panel names(have multiple ones), but I did not want to do that for the Panels in the first place. I am trying to use best practice and not have my code be repetitive. Any suggestions?? The goal is to have 4 stats, to assign points to, with decrement and increment buttons(I decided against sliders). Eventually I will have them have upper and lower limits, decrement the "unused" label, and all of that good stuff, but I just want to not be repetitive. Thanks for any help.

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  • Tips on installing Visual Studio 2010 SP1

    - by Jon Galloway
    Visual Studio SP1 went up on MSDN downloads (here) on March 8, and will be released publicly on March 10 here. Release announcements: Soma: Visual Studio 2010 enhancements Jason Zander: Announcing Visual Studio 2010 Service Pack 1 I started on this post with tips on installing VS2010 SP1 when I realized I’ve been writing these up for Visual Studio and .NET framework SP releases for a while (e.g. VS2008 / .NET 3.5 SP1 post, VS2005 SP1 post). Looking back the years of Visual Studio SP installs (and remembering when we’d get up to SP6 for a Visual Studio release), I’m happy to see that it just keeps getting easier. Service Packs are a lot less finicky about requiring beta software to be uninstalled, install more quickly, and are just generally a lot less scary. If I can’t have a jetpack, at least my future provided me faster, easier service packs. Disclaimer: These tips are just general things I've picked up over the years. I don't have any inside knowledge here. If you see anything wrong, be sure to let me know in the comments. You may want to check the readme file before installing - it's short, and it's in that new-fangled HTML format. On with the tips! Before starting, uninstall Visual Studio features you don't use Visual Studio service packs (and other Microsoft service packs as well) install patches for the specific features you’ve got installed. This is a big reason to always do a custom install when you first install Visual Studio, but it’s not difficult to update your existing installation. Here’s the quick way to do that: Tap the windows key and type “add or remove programs” and press enter (or click on the “Add or remove programs” link if you must).   Type “Visual Studio 2010” in the search box in the upper right corner, click on the Visual Studio program (the one with the VS infinity looking logo) and click on Uninstall/Change. Click on Add or Remove Features The next part’s up to you – what features do you actually use? I’ve been doing primarily ASP.NET MVC development in C# lately, so I selected Visual C# and Visual Web Developer. Remember that you can install features later if needed, and can also install the express versions if you want. Selecting everything just because it’s there - or you paid for it – means that you install updates for everything, every time. When you’ve made your changes, click on the Update button to uninstall unused features. Shut down all instances of Visual Studio It probably goes without saying that you should close a program down before installing it, partly to avoid the file-in-use-reboot-after-install horror. Additional "hunch / works on my machine" quality tip: On one computer I saw a note in the setup log about Visual Studio a prompt for user input to close Visual Studio, although I never saw the prompt. Just to  be sure, I'd personally open up Task Manager and kill any devenv.exe processes I saw running, as it couldn't hurt. Use the web installer I use the Web Installers whenever possible. There’s no point in downloading the DVD unless you’re doing multiple installs or won’t have internet access. The DVD IS is 1.5GB, since it needs to be able to service every possible supported installation option on both x86 and x64. The web installer is 776 KB (smaller than calc.exe), so you can start the installation right away. Like other web installers, the real benefit is that it only installs the updates you need (hence the reason for step 1 – uninstalling unused components). Instead of 1.5GB, my download was roughly 530MB. If you’re installing from MSDN (this link takes you right to the Visual Studio installs), select the first one on the list: The first step in the installation process is to analyze the machine configuration and tell you what needs to be installed. Since I've trimmed down my features, that's a pretty short list. The time's not far off where I may not install SQL Server on my dev machines, just using SQL Server Compact - that would shorten the list further. When I hit next, you can see that the download size has shrunk considerably. When I start the install, note that the installation begins while other components are downloading - another benefit of the web install. On my mid-range desktop machine, the install took 25 minutes. What if it takes longer? According to Heath Stewart (Visual Studio installer guru), average SP1 installs take roughly 45 minutes. An installation which takes hours to complete may be a sign of a problem: see his post Visual Studio 2010 Service Pack 1 installing for over 2 hours could be a sign of a problem. Why so long? Yes, even 25 minutes is a while. Heath's got another blog post explaining why the update can take longer than the initial install (see: A patch may take as long or longer to install than the target product) which explains all the additional steps and complexities a patch needs to deal with, as well as some mitigation steps that deployment authors can take to mitigate the impact. Other things to know about Visual Studio 2010 SP1 Installs over Visual Studio 2010 SP1 Beta That's nice. Previous Visual Studio versions did a number of annoying things when you installed SP's over beta's - fail with weird errors, get part way through and tell you needed to cancel and uninstall first, etc. I've installed this on two machines that had random beta stuff installed without tears. That Readme file you didn't read I mentioned the readme file earlier (http://go.microsoft.com/fwlink/?LinkId=210711 ). Some interesting things I picked up in there: 2.1.3. Visual Studio 2010 Service Pack 1 installation may fail when a USB drive or other removeable drive is connected 2.1.4. Visual Studio must be restarted after Visual Studio 2010 SP1 tooling for SQL Server Compact (Compact) 4.0 is installed 2.2.1. If Visual Studio 2010 Service Pack 1 is uninstalled, Visual Studio 2010 must be reinstalled to restore certain components 2.2.2. If Visual Studio 2010 Service Pack 1 is uninstalled, Visual Studio 2010 must be reinstalled before SP1 can be installed again 2.4.3.1. Async CTP If you installed the pre-SP1 version of Async CTP but did not uninstall it before you installed Visual Studio 2010 SP1, then your computer will be in a state in which the version of the C# compiler in the .NET Framework does not match the C# compiler in Visual Studio. To resolve this issue: After you install Visual Studio 2010 SP1, reinstall the SP1 version of the Async CTP from here. Hardware acceleration for Visual Studio is disabled on Windows XP Visual Studio 2010 SP1 disables hardware acceleration when running on Windows XP (only on XP). You can turn it back on in the Visual Studio options, under Environment / General, as shown below. See Jason Zander's post titled Performance Troubleshooting Article and VS2010 SP1 Change.

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  • What Every Developer Should Know About MSI Components

    - by Alois Kraus
    Hopefully nothing. But if you have to do more than simple XCopy deployment and you need to support updates, upgrades and perhaps side by side scenarios there is no way around MSI. You can create Msi files with a Visual Studio Setup project which is severely limited or you can use the Windows Installer Toolset. I cannot talk about WIX with my German colleagues because WIX has a very special meaning. It is funny to always use the long name when I talk about deployment possibilities. Alternatively you can buy commercial tools which help you to author Msi files but I am not sure how good they are. Given enough pain with existing solutions you can also learn the MSI Apis and create your own packaging solution. If I were you I would use either a commercial visual tool when you do easy deployments or use the free Windows Installer Toolset. Once you know the WIX schema you can create well formed wix xml files easily with any editor. Then you can “compile” from the wxs files your Msi package. Recently I had the “pleasure” to get my hands dirty with C++ (again) and the MSI technology. Installation is a complex topic but after several month of digging into arcane MSI issues I can safely say that there should exist an easier way to install and update files as today. I am not alone with this statement as John Robbins (creator of the cool tool Paraffin) states: “.. It's a brittle and scary API in Windows …”. To help other people struggling with installation issues I present you the advice I (and others) found useful and what will happen if you ignore this advice. What is a MSI file? A MSI file is basically a database with tables which reference each other to control how your un/installation should work. The basic idea is that you declare via these tables what you want to install and MSI controls the how to get your stuff onto or off your machine. Your “stuff” consists usually of files, registry keys, shortcuts and environment variables. Therefore the most important tables are File, Registry, Environment and Shortcut table which define what will be un/installed. The key to master MSI is that every resource (file, registry key ,…) is associated with a MSI component. The actual payload consists of compressed files in the CAB format which can either be embedded into the MSI file or reside beside the MSI file or in a subdirectory below it. To examine MSI files you need Orca a free MSI editor provided by MS. There is also another free editor called Super Orca which does support diffs between MSI and it does not lock the MSI files. But since Orca comes with a shell extension I tend to use only Orca because it is so easy to right click on a MSI file and open it with this tool. How Do I Install It? Double click it. This does work for fresh installations as well as major upgrades. Updates need to be installed via the command line via msiexec /i <msi> REINSTALL=ALL REINSTALLMODE=vomus   This tells the installer to reinstall all already installed features (new features will NOT be installed). The reinstallmode letters do force an overwrite of the old cached package in the %WINDIR%\Installer folder. All files, shortcuts and registry keys are redeployed if they are missing or need to be replaced with a newer version. When things did go really wrong and you want to overwrite everything unconditionally use REINSTALLMODE=vamus. How To Enable MSI Logs? You can download a MSI from Microsoft which installs some registry keys to enable full MSI logging. The log files can be found in your %TEMP% folder and are called MSIxxxx.log. Alternatively you can add to your msiexec command line the option msiexec …. /l*vx <LogFileName> Personally I find it rather strange that * does not mean full logging. To really get all logs I need to add v and x which is documented in the msiexec help but I still find this behavior unintuitive. What are MSI components? The whole MSI logic is bound to the concept of MSI components. Nearly every msi table has a Component column which binds an installable resource to a component. Below are the screenshots of the FeatureComponents and Component table of an example MSI. The Feature table defines basically the feature hierarchy.  To find out what belongs to a feature you need to look at the FeatureComponents table where for each feature the components are listed which will be installed when a feature is installed. The MSI components are defined in the  Component table. This table has as first column the component name and as second column the component id which is a GUID. All resources you want to install belong to a MSI component. Therefore nearly all MSI tables have a Component_ column which contains the component name. If you look e.g. a the File table you see that every file belongs to a component which is true for all other tables which install resources. The component table is the glue between all other tables which contain the resources you want to install. So far so easy. Why is MSI then so complex? Most MSI problems arise from the fact that you did violate a MSI component rule in one or the other way. When you install a feature the reference count for all components belonging to this feature will increase by one. If your component is installed by more than one feature it will get a higher refcount. When you uninstall a feature its refcount will drop by one. Interesting things happen if the component reference count reaches zero: Then all associated resources will be deleted. That looks like a reasonable thing and it is. What it makes complex are the strange component rules you have to follow. Below are some important component rules from the Tao of the Windows Installer … Rule 16: Follow Component Rules Components are a very important part of the Installer technology. They are the means whereby the Installer manages the resources that make up your application. The SDK provides the following guidelines for creating components in your package: Never create two components that install a resource under the same name and target location. If a resource must be duplicated in multiple components, change its name or target location in each component. This rule should be applied across applications, products, product versions, and companies. Two components must not have the same key path file. This is a consequence of the previous rule. The key path value points to a particular file or folder belonging to the component that the installer uses to detect the component. If two components had the same key path file, the installer would be unable to distinguish which component is installed. Two components however may share a key path folder. Do not create a version of a component that is incompatible with all previous versions of the component. This rule should be applied across applications, products, product versions, and companies. Do not create components containing resources that will need to be installed into more than one directory on the user’s system. The installer installs all of the resources in a component into the same directory. It is not possible to install some resources into subdirectories. Do not include more than one COM server per component. If a component contains a COM server, this must be the key path for the component. Do not specify more than one file per component as a target for the Start menu or a Desktop shortcut. … And these rules do not even talk about component ids, update packages and upgrades which you need to understand as well. Lets suppose you install two MSIs (MSI1 and MSI2) which have the same ComponentId but different component names. Both do install the same file. What will happen when you uninstall MSI2?   Hm the file should stay there. But the component names are different. Yes and yes. But MSI uses not use the component name as key for the refcount. Instead the ComponentId column of the Component table which contains a GUID is used as identifier under which the refcount is stored. The components Comp1 and Comp2 are identical from the MSI perspective. After the installation of both MSIs the Component with the Id {100000….} has a refcount of two. After uninstallation of one MSI there is still a refcount of one which drops to zero just as expected when we uninstall the last msi. Then the file which was the same for both MSIs is deleted. You should remember that MSI keeps a refcount across MSIs for components with the same component id. MSI does manage components not the resources you did install. The resources associated with a component are then and only then deleted when the refcount of the component reaches zero.   The dependencies between features, components and resources can be described as relations. m,k are numbers >= 1, n can be 0. Inside a MSI the following relations are valid Feature    1  –> n Components Component    1 –> m Features Component      1  –>  k Resources These relations express that one feature can install several components and features can share components between them. Every (meaningful) component will install at least one resource which means that its name (primary key to stay in database speak) does occur in some other table in the Component column as value which installs some resource. Lets make it clear with an example. We want to install with the feature MainFeature some files a registry key and a shortcut. We can then create components Comp1..3 which are referenced by the resources defined in the corresponding tables.   Feature Component Registry File Shortcuts MainFeature Comp1 RegistryKey1     MainFeature Comp2   File.txt   MainFeature Comp3   File2.txt Shortcut to File2.txt   It is illegal that the same resource is part of more than one component since this would break the refcount mechanism. Lets illustrate this:            Feature ComponentId Resource Reference Count Feature1 {1000-…} File1.txt 1 Feature2 {2000-….} File1.txt 1 The installation part works well but what happens when you uninstall Feature2? Component {20000…} gets a refcount of zero where MSI deletes all resources belonging to this component. In this case File1.txt will be deleted. But Feature1 still has another component {10000…} with a refcount of one which means that the file was deleted too early. You just have ruined your installation. To fix it you then need to click on the Repair button under Add/Remove Programs to let MSI reinstall any missing registry keys, files or shortcuts. The vigilant reader might has noticed that there is more in the Component table. Beside its name and GUID it has also an installation directory, attributes and a KeyPath. The KeyPath is a reference to a file or registry key which is used to detect if the component is already installed. This becomes important when you repair or uninstall a component. To find out if the component is already installed MSI checks if the registry key or file referenced by the KeyPath property does exist. When it does not exist it assumes that it was either already uninstalled (can lead to problems during uninstall) or that it is already installed and all is fine. Why is this detail so important? Lets put all files into one component. The KeyPath should be then one of the files of your component to check if it was installed or not. When your installation becomes corrupt because a file was deleted you cannot repair it with the Repair button under Add/Remove Programs because MSI checks the component integrity via the Resource referenced by its KeyPath. As long as you did not delete the KeyPath file MSI thinks all resources with your component are installed and never executes any repair action. You get even more trouble when you try to remove files during an upgrade (you cannot remove files during an update) from your super component which contains all files. The only way out and therefore best practice is to assign for every resource you want to install an extra component. This ensures painless updatability and repairs and you have much less effort to remove specific files during an upgrade. In effect you get this best practice relation Feature 1  –> n Components Component   1  –>  1 Resources MSI Component Rules Rule 1 – One component per resource Every resource you want to install (file, registry key, value, environment value, shortcut, directory, …) must get its own component which does never change between versions as long as the install location is the same. Penalty If you add more than one resources to a component you will break the repair capability of MSI because the KeyPath is used to check if the component needs repair. MSI ComponentId Files MSI 1.0 {1000} File1-5 MSI 2.0 {2000} File2-5 You want to remove File1 in version 2.0 of your MSI. Since you want to keep the other files you create a new component and add them there. MSI will delete all files if the component refcount of {1000} drops to zero. The files you want to keep are added to the new component {2000}. Ok that does work if your upgrade does uninstall the old MSI first. This will cause the refcount of all previously installed components to reach zero which means that all files present in version 1.0 are deleted. But there is a faster way to perform your upgrade by first installing your new MSI and then remove the old one.  If you choose this upgrade path then you will loose File1-5 after your upgrade and not only File1 as intended by your new component design.   Rule 2 – Only add, never remove resources from a component If you did follow rule 1 you will not need Rule 2. You can add in a patch more resources to one component. That is ok. But you can never remove anything from it. There are tricky ways around that but I do not want to encourage bad component design. Penalty Lets assume you have 2 MSI files which install under the same component one file   MSI1 MSI2 {1000} - ComponentId {1000} – ComponentId File1.txt File2.txt   When you install and uninstall both MSIs you will end up with an installation where either File1 or File2 will be left. Why? It seems that MSI does not store the resources associated with each component in its internal database. Instead Windows will simply query the MSI that is currently uninstalled for all resources belonging to this component. Since it will find only one file and not two it will only uninstall one file. That is the main reason why you never can remove resources from a component!   Rule 3 Never Remove A Component From an Update MSI. This is the same as if you change the GUID of a component by accident for your new update package. The resulting update package will not contain all components from the previously installed package. Penalty When you remove a component from a feature MSI will set the feature state during update to Advertised and log a warning message into its log file when you did enable MSI logging. SELMGR: ComponentId '{2DCEA1BA-3E27-E222-484C-D0D66AEA4F62}' is registered to feature 'xxxxxxx, but is not present in the Component table.  Removal of components from a feature is not supported! MSI (c) (24:44) [07:53:13:436]: SELMGR: Removal of a component from a feature is not supported Advertised means that MSI treats all components of this feature as not installed. As a consequence during uninstall nothing will be removed since it is not installed! This is not only bad because uninstall does no longer work but this feature will also not get the required patches. All other features which have followed component versioning rules for update packages will be updated but the one faulty feature will not. This results in very hard to find bugs why an update was only partially successful. Things got better with Windows Installer 4.5 but you cannot rely on that nobody will use an older installer. It is a good idea to add to your update msiexec call MSIENFORCEUPGRADECOMPONENTRULES=1 which will abort the installation if you did violate this rule.

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  • "Unable to locate package" errors for all software

    - by Mohammad Hosain Safari
    My apt-get doesn't install any programs. I try to install programs with apt-get install but always it shows same error: unable to locate package. For example I try to install the xbmc media center; here's what happens: $ sudo apt-get install xbmc Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package xbmc I have updated my package list with sudo apt-get update.

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  • Event Processed

    - by Antony Reynolds
    Installing Oracle Event Processing 11g Earlier this month I was involved in organizing the Monument Family History Day.  It was certainly a complex event, with dozens of presenters, guides and 100s of visitors.  So with that experience of a complex event under my belt I decided to refresh my acquaintance with Oracle Event Processing (CEP). CEP has a developer side based on Eclipse and a runtime environment. Developer Install The developer install requires several steps (documentation) Download required software Eclipse  (Linux) – It is recommended to use version 3.6.2 (Helios) Install Eclipse Unzip the download into the desired directory Start Eclipse Add Oracle CEP Repository in Eclipse http://download.oracle.com/technology/software/cep-ide/11/ Install Oracle CEP Tools for Eclipse 3.6 You may need to set the proxy if behind a firewall. Modify eclipse.ini If using Windows edit with wordpad rather than notepad Point to 1.6 JVM Insert following lines before –vmargs -vm \PATH_TO_1.6_JDK\jre\bin\javaw.exe Increase PermGen Memory Insert following line at end of file -XX:MaxPermSize=256M Restart eclipse and verify that everything is installed as expected. Server install The server install is very straightforward (documentation).  It is recommended to use the JRockit JDK with CEP so the steps to set up a working CEP server environment are: Download required software JRockit – I used Oracle “JRockit 6 - R28.2.5” which includes “JRockit Mission Control 4.1” and “JRockit Real Time 4.1”. Oracle Event Processor – I used “Complex Event Processing Release 11gR1 (11.1.1.6.0)” Install JRockit Run the JRockit installer, the download is an executable binary that just needs to be marked as executable. Install CEP Unzip the downloaded file Run the CEP installer,  the unzipped file is an executable binary that may need to be marked as executable. Choose a custom install and add the examples if needed. It is not recommended to add the examples to a production environment but they can be helpful in development. Voila The Deed Is Done With CEP installed you are now ready to start a server, if you didn’t install the demoes then you will need to create a domain before starting the server. Once the server is up and running (using startwlevs.sh) you can verify that the visualizer is available on http://hostname:port/wlevs, the default port for the demo domain is 9002. With the server running you can test the IDE by creating a new “Oracle CEP Application Project” and creating a new target environment pointing at your CEP installation. Much easier than organizing a Family History Day!

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  • New ways for backup, recovery and restore of Essbase Block Storage databases – part 2 by Bernhard Kinkel

    - by Alexandra Georgescu
    After discussing in the first part of this article new options in Essbase for the general backup and restore, this second part will deal with the also rather new feature of Transaction Logging and Replay, which was released in version 11.1, enhancing existing restore options. Tip: Transaction logging and replay cannot be used for aggregate storage databases. Please refer to the Oracle Hyperion Enterprise Performance Management System Backup and Recovery Guide (rel. 11.1.2.1). Even if backups are done on a regular, frequent base, subsequent data entries, loads or calculations would not be reflected in a restored database. Activating Transaction Logging could fill that gap and provides you with an option to capture these post-backup transactions for later replay. The following table shows, which are the transactions that could be logged when Transaction Logging is enabled: In order to activate its usage, corresponding statements could be added to the Essbase.cfg file, using the TRANSACTIONLOGLOCATION command. The complete syntax reads: TRANSACTIONLOGLOCATION [ appname [ dbname]] LOGLOCATION NATIVE ?ENABLE | DISABLE Where appname and dbname are optional parameters giving you the chance in combination with the ENABLE or DISABLE command to set Transaction Logging for certain applications or databases or to exclude them from being logged. If only an appname is specified, the setting applies to all databases in that particular application. If appname and dbname are not defined, all applications and databases would be covered. LOGLOCATION specifies the directory to which the log is written, e.g. D:\temp\trlogs. This directory must already exist or needs to be created before using it for log information being written to it. NATIVE is a reserved keyword that shouldn’t be changed. The following example shows how to first enable logging on a more general level for all databases in the application Sample, followed by a disabling statement on a more granular level for only the Basic database in application Sample, hence excluding it from being logged. TRANSACTIONLOGLOCATION Sample Hyperion/trlog/Sample NATIVE ENABLE TRANSACTIONLOGLOCATION Sample Basic Hyperion/trlog/Sample NATIVE DISABLE Tip: After applying changes to the configuration file you must restart the Essbase server in order to initialize the settings. A maybe required replay of logged transactions after restoring a database can be done only by administrators. The following options are available: In Administration Services selecting Replay Transactions on the right-click menu on the database: Here you can select to replay transactions logged after the last replay request was originally executed or after the time of the last restored backup (whichever occurred later) or transactions logged after a specified time. Or you can replay transactions selectively based on a range of sequence IDs, which can be accessed using Display Transactions on the right-click menu on the database: These sequence ID s (0, 1, 2 … 7 in the screenshot below) are assigned to each logged transaction, indicating the order in which the transaction was performed. This helps to ensure the integrity of the restored data after a replay, as the replay of transactions is enforced in the same order in which they were originally performed. So for example a calculation originally run after a data load cannot be replayed before having replayed the data load first. After a transaction is replayed, you can replay only transactions with a greater sequence ID. For example, replaying the transaction with sequence ID of 4 includes all preceding transactions, while afterwards you can only replay transactions with a sequence ID of 5 or greater. Tip: After restoring a database from a backup you should always completely replay all logged transactions, which were executed after the backup, before executing new transactions. But not only the transaction information itself needs to be logged and stored in a specified directory as described above. During transaction logging, Essbase also creates archive copies of data load and rules files in the following default directory: ARBORPATH/app/appname/dbname/Replay These files are then used during the replay of a logged transaction. By default Essbase archives only data load and rules files for client data loads, but in order to specify the type of data to archive when logging transactions you can use the command TRANSACTIONLOGDATALOADARCHIVE as an additional entry in the Essbase.cfg file. The syntax for the statement is: TRANSACTIONLOGDATALOADARCHIVE [appname [dbname]] [OPTION] While to the [appname [dbname]] argument the same applies like before for TRANSACTIONLOGLOCATION, the valid values for the OPTION argument are the following: Make the respective setting for which files copies should be logged, considering from which location transactions are usually taking place. Selecting the NONE option prevents Essbase from saving the respective files and the data load cannot be replayed. In this case you must first manually load the data before you can replay the transactions. Tip: If you use server or SQL data and the data and rules files are not archived in the Replay directory (for example, you did not use the SERVER or SERVER_CLIENT option), Essbase replays the data that is actually in the data source at the moment of the replay, which may or may not be the data that was originally loaded. You can find more detailed information in the following documents: Oracle Hyperion Enterprise Performance Management System Backup and Recovery Guide (rel. 11.1.2.1) Oracle Essbase Online Documentation (rel. 11.1.2.1)) Enterprise Performance Management System Documentation (including previous releases) Or on the Oracle Technology Network. If you are also interested in other new features and smart enhancements in Essbase or Hyperion Planning stay tuned for coming articles or check our training courses and web presentations. You can find general information about offerings for the Essbase and Planning curriculum or other Oracle-Hyperion products here; (please make sure to select your country/region at the top of this page) or in the OU Learning paths section, where Planning, Essbase and other Hyperion products can be found under the Fusion Middleware heading (again, please select the right country/region). Or drop me a note directly: [email protected]. About the Author: Bernhard Kinkel started working for Hyperion Solutions as a Presales Consultant and Consultant in 1998 and moved to Hyperion Education Services in 1999. He joined Oracle University in 2007 where he is a Principal Education Consultant. Based on these many years of working with Hyperion products he has detailed product knowledge across several versions. He delivers both classroom and live virtual courses. His areas of expertise are Oracle/Hyperion Essbase, Oracle Hyperion Planning and Hyperion Web Analysis. Disclaimer: All methods and features mentioned in this article must be considered and tested carefully related to your environment, processes and requirements. As guidance please always refer to the available software documentation. This article does not recommend or advise any explicit action or change, hence the author cannot be held responsible for any consequences due to the use or implementation of these features.

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  • Small adventure game

    - by Nick Rosencrantz
    I'm making a small adventure game where the player can walk through Dungeons and meet scary characters: The whole thing is 20 java classes and I'm making this a standalone frame while it could very well be an applet I don't want to make another applet since I might want to recode this in C/C++ if the game or game engine turns out a success. The engine is the most interesting part of the game, it controls players and computer-controlled characters such as Zombies, Reptile Warriors, Trolls, Necromancers, and other Persons. These persons can sleep or walk around in the game and also pick up and move things. I didn't add many things so I suppose that is the next thing to do is to add things that can get used now that I already added many different types of walking persons. What do you think I should add and do with things in the game? The things I have so far is: package adventure; /** * The data type for things. Subclasses will be create that takes part of the story */ public class Thing { /** * The name of the Thing. */ public String name; /** * @param name The name of the Thing. */ Thing( String name ) { this.name = name; } } public class Scroll extends Thing { Scroll (String name) { super(name); } } class Key extends Thing { Key (String name) { super(name); } } The key is the way to win the game if you figure our that you should give it to a certain person and the scroll can protect you from necromancers and trolls. If I make this game more Dungeons and Dragons-inspired, do you think will be any good? Any other ideas that you think I could use here? The Threadwhich steps time forward and wakes up persons is called simulation. Do you think I could do something more advanced with this class? package adventure; class Simulation extends Thread { private PriorityQueue Eventqueue; Simulation() { Eventqueue = new PriorityQueue(); start(); } public void wakeMeAfter(Wakeable SleepingObject, double time) { Eventqueue.enqueue(SleepingObject, System.currentTimeMillis()+time); } public void run() { while(true) { try { sleep(5); //Sov i en halv sekund if (Eventqueue.getFirstTime() <= System.currentTimeMillis()) { ((Wakeable)Eventqueue.getFirst()).wakeup(); Eventqueue.dequeue(); } } catch (InterruptedException e ) { } } } } And here is the class that makes up the actual world: package adventure; import java.awt.*; import java.net.URL; /** * Subklass to World that builds up the Dungeon World. */ public class DungeonWorld extends World { /** * * @param a Reference to adventure game. * */ public DungeonWorld(Adventure a) { super ( a ); // Create all places createPlace( "Himlen" ); createPlace( "Stairs3" ); createPlace( "IPLab" ); createPlace( "Dungeon3" ); createPlace( "Stairs5" ); createPlace( "C2M2" ); createPlace( "SANS" ); createPlace( "Macsal" ); createPlace( "Stairs4" ); createPlace( "Dungeon2" ); createPlace( "Datorsalen" ); createPlace( "Dungeon");//, "Ljushallen.gif" ); createPlace( "Cola-automaten", "ColaAutomat.gif" ); createPlace( "Stairs2" ); createPlace( "Fable1" ); createPlace( "Dungeon1" ); createPlace( "Kulverten" ); // Create all connections between places connect( "Stairs3", "Stairs5", "Down", "Up" ); connect( "Dungeon3", "SANS", "Down", "Up" ); connect( "Dungeon3", "IPLab", "West", "East" ); connect( "IPLab", "Stairs3", "West", "East" ); connect( "Stairs5", "Stairs4", "Down", "Up" ); connect( "Macsal", "Stairs5", "South", "Norr" ); connect( "C2M2", "Stairs5", "West", "East" ); connect( "SANS", "C2M2", "West", "East" ); connect( "Stairs4", "Dungeon", "Down", "Up" ); connect( "Datorsalen", "Stairs4", "South", "Noth" ); connect( "Dungeon2", "Stairs4", "West", "East" ); connect( "Dungeon", "Stairs2", "Down", "Up" ); connect( "Dungeon", "Cola-automaten", "South", "North" ); connect( "Stairs2", "Kulverten", "Down", "Up" ); connect( "Stairs2", "Fable1", "East", "West" ); connect( "Fable1", "Dungeon1", "South", "North" ); // Add things // --- Add new things here --- getPlace("Cola-automaten").addThing(new CocaCola("Ljummen cola")); getPlace("Cola-automaten").addThing(new CocaCola("Avslagen Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Iskall Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Cola Light")); getPlace("Cola-automaten").addThing(new CocaCola("Cuba Cola")); getPlace("Stairs4").addThing(new Scroll("Scroll")); getPlace("Dungeon3").addThing(new Key("Key")); Simulation sim = new Simulation(); // Load images to be used as appearance-parameter for persons Image studAppearance = owner.loadPicture( "Person.gif" ); Image asseAppearance = owner.loadPicture( "Asse.gif" ); Image trollAppearance = owner.loadPicture( "Loke.gif" ); Image necromancerAppearance = owner.loadPicture( "Necromancer.gif" ); Image skeletonAppearance = owner.loadPicture( "Reptilewarrior.gif" ); Image reptileAppearance = owner.loadPicture( "Skeleton.gif" ); Image zombieAppearance = owner.loadPicture( "Zombie.gif" ); // --- Add new persons here --- new WalkingPerson(sim, this, "Peter", studAppearance); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "John", studAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Sean", studAppearance ); new WalkingPerson(sim, this, "Reptile", reptileAppearance ); new LabAssistant(sim, this, "Kate", asseAppearance); new LabAssistant(sim, this, "Jenna", asseAppearance); new Troll(sim, this, "Troll", trollAppearance); new Necromancer(sim, this, "Necromancer", necromancerAppearance); } /** * * The place where persons are placed by default * *@return The default place. * */ public Place defaultPlace() { return getPlace( "Datorsalen" ); } private void connect( String p1, String p2, String door1, String door2) { Place place1 = getPlace( p1 ); Place place2 = getPlace( p2 ); place1.addExit( door1, place2 ); place2.addExit( door2, place1 ); } } Thanks

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  • Navigating Libgdx Menu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Installing a minimal GUI + VNC

    - by Malachi
    I have a fresh install of Ubuntu 10.04 Server on my VPS and would like to install a minimal GUI onto this and allow VNC access to. Please could someone outline the steps required to set this up so that I can VNC to my machine under a newly created user account. Create the user: useradd -m -s /bin/bash -p password -d /home/usera userA chown userA:users /home/usera Install the GUI sudo apt-get install --no-install-recommends ubuntu-desktop Setup VNC ?

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  • "Attach or Add an entity that is not new...loaded from another DataContext. This is not supported."

    - by sah302
    Similar error as other questions, but not quite the same, I am not trying to attach anything. What I am trying to do is insert a new row into a linking table, specifically UserAccomplishment. Relations are set in LINQ to User and Accomplishment Tables. I have a generic insert function: Public Function insertRow(ByVal entity As ImplementationType) As Boolean If entity IsNot Nothing Then Dim lcfdatacontext As New LCFDataContext() Try lcfdatacontext.GetTable(Of ImplementationType)().InsertOnSubmit(entity) lcfdatacontext.SubmitChanges() lcfdatacontext.Dispose() Return True Catch ex As Exception Return False End Try Else Return False End If End Function If you try and give UserAccomplishment the two appropriate objects this will naturally crap out if either the User or Accomplishment already exist. It only works when both user and accomplishment don't exist. I expected this behavior. What does work is simply giving the userAccomplishment object a user.id and accomplishment.id and populating the rest of the fields. This works but is kind of awkward to use in my app, it would be much easier to simply pass in both objects and have it work out what already exists and what doesn't. Okay so I made the following (please ignore the fact that this is horribly inefficient because I know it is): Public Class UserAccomplishmentDao Inherits EntityDao(Of UserAccomplishment) Public Function insertLinkerObjectRow(ByVal userAccomplishment As UserAccomplishment) Dim insertSuccess As Boolean = False If Not userAccomplishment Is Nothing Then Dim userDao As New UserDao() Dim accomplishmentDao As New AccomplishmentDao() Dim user As New User() Dim accomplishment As New Accomplishment() 'see if either object already exists in db' user = userDao.getOneByValueOfProperty("Id", userAccomplishment.User.Id) accomplishment = accomplishmentDao.getOneByValueOfProperty("Id", userAccomplishment.Accomplishment.Id) If user Is Nothing And accomplishment Is Nothing Then 'neither the user or the accomplishment exist, both are new so insert them both, typical insert' insertSuccess = Me.insertRow(userAccomplishment) ElseIf user Is Nothing And Not accomplishment Is Nothing Then 'user is new, accomplishment is not new, so just insert the user, and the relation in userAccomplishment' Dim userWithExistingAccomplishment As New UserAccomplishment(userAccomplishment.User, userAccomplishment.Accomplishment.Id, userAccomplishment.LastUpdatedBy) insertSuccess = Me.insertRow(userWithExistingAccomplishment) ElseIf Not user Is Nothing And accomplishment Is Nothing Then 'user is not new, accomplishment is new, so just insert the accomplishment, and the relation in userAccomplishment' Dim existingUserWithAccomplishment As New UserAccomplishment(userAccomplishment.UserId, userAccomplishment.Accomplishment, userAccomplishment.LastUpdatedBy) insertSuccess = Me.insertRow(existingUserWithAccomplishment) Else 'both are not new, just add the relation' Dim userAccomplishmentBothExist As New UserAccomplishment(userAccomplishment.User.Id, userAccomplishment.Accomplishment.Id, userAccomplishment.LastUpdatedBy) insertSuccess = Me.insertRow(userAccomplishmentBothExist) End If End If Return insertSuccess End Function End Class Alright, here I basically check if the supplied user and accomplishment already exists in the db, and if so call an appropriate constructor that will leave whatever already exists empty, but supply the rest of the information so the insert can succeed. However, upon trying an insert: Dim result As Boolean = Me.userAccomplishmentDao.insertLinkerObjectRow(userAccomplishment) In which the user already exists, but the accomplishment does not (the 99% typical scenario) I get the error: "An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext. This is not supported." I have debugged this multiple times now and am not sure why this is occuring, if either User or Accomplishment exist, I am not including it in the final object to try to insert. So nothing appears to be attempted to be added. Even in debug, upon insert, the object was set to empty. So the accomplishment is new and the user is empty. 1) Why is it still saying that and how can I fix it ..using my current structure 2) Pre-emptive 'use repository pattern answers' - I know this way kind of sucks in general and I should be using the repository pattern. However, I can't use that in the current project because I don't have time to refactor that due to my non existence knowledge of it and time constraints. The usage of the app is going to so small that the inefficient use of datacontext's and what have you won't matter so much. I can refactor it once it's up and running, but for now I just need to 'push through' with my current structure. Edit: I also just tested this when having both already exists, and only insert each object's IDs into the table, that works. So I guess I could manually insert whichever object doesn't exist as a single insert, then put the ids only into the linking table, but I still don't know why when one object exists, and I make it empty, it doens't work.

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