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  • Loading PNGs into OpenGL performance issues - Java & JOGL much slower than C# & Tao.OpenGL

    - by Edward Cresswell
    I am noticing a large performance difference between Java & JOGL and C# & Tao.OpenGL when both loading PNGs from storage into memory, and when loading that BufferedImage (java) or Bitmap (C# - both are PNGs on hard drive) 'into' OpenGL. This difference is quite large, so I assumed I was doing something wrong, however after quite a lot of searching and trying different loading techniques I've been unable to reduce this difference. With Java I get an image loaded in 248ms and loaded into OpenGL in 728ms The same on C# takes 54ms to load the image, and 34ms to load/create texture. The image in question above is a PNG containing transparency, sized 7200x255, used for a 2D animated sprite. I realise the size is really quite ridiculous and am considering cutting up the sprite, however the large difference is still there (and confusing). On the Java side the code looks like this: BufferedImage image = ImageIO.read(new File(fileName)); texture = TextureIO.newTexture(image, false); texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); texture.setTexParameteri(GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); The C# code uses: Bitmap t = new Bitmap(fileName); t.RotateFlip(RotateFlipType.RotateNoneFlipY); Rectangle r = new Rectangle(0, 0, t.Width, t.Height); BitmapData bd = t.LockBits(r, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); Gl.glBindTexture(Gl.GL_TEXTURE_2D, tID); Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA, t.Width, t.Height, 0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bd.Scan0); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_LINEAR); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_LINEAR); t.UnlockBits(bd); t.Dispose(); After quite a lot of testing I can only come to the conclusion that Java/JOGL is just slower here - PNG reading might not be as quick, or that I'm still doing something wrong. Thanks. Edit2: I have found that creating a new BufferedImage with format TYPE_INT_ARGB_PRE decreases OpenGL texture load time by almost half - this includes having to create the new BufferedImage, getting the Graphics2D from it and then rendering the previously loaded image to it. Edit3: Benchmark results for 5 variations. I wrote a small benchmarking tool, the following results come from loading a set of 33 pngs, most are very wide, 5 times. testStart: ImageIO.read(file) -> TextureIO.newTexture(image) result: avg = 10250ms, total = 51251 testStart: ImageIO.read(bis) -> TextureIO.newTexture(image) result: avg = 10029ms, total = 50147 testStart: ImageIO.read(file) -> TextureIO.newTexture(argbImage) result: avg = 5343ms, total = 26717 testStart: ImageIO.read(bis) -> TextureIO.newTexture(argbImage) result: avg = 5534ms, total = 27673 testStart: TextureIO.newTexture(file) result: avg = 10395ms, total = 51979 ImageIO.read(bis) refers to the technique described in James Branigan's answer below. argbImage refers to the technique described in my previous edit: img = ImageIO.read(file); argbImg = new BufferedImage(img.getWidth(), img.getHeight(), TYPE_INT_ARGB_PRE); g = argbImg.createGraphics(); g.drawImage(img, 0, 0, null); texture = TextureIO.newTexture(argbImg, false); Any more methods of loading (either images from file, or images to OpenGL) would be appreciated, I will update these benchmarks.

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  • selectLimit in JQgrid

    - by Leander
    Hallo, I have a problem. I'am trying to get some data from my database. But with a limit. So i use the selectLimit command. But when i load the grid my firebug gives the following error: "parsererror"?e:null},parse:function(d...d(a.fn.jqGrid,d);this.no_legacy_api|| When I go to the selectLimit in the jqgrid.php and print out what the function returns it normaly return an array with all 500 objects with the correct data. This is the code of the grid: <?php require_once ($_SERVER['DOCUMENT_ROOT'].'/includes_config/config.inc.php'); require_once ($_SERVER['DOCUMENT_ROOT'].'/portal/classes/core/database/class_Database_control.php'); $dtb = new clsDatabaseControl(); $dtb = $dtb->getDatabase(ConnectionString); $dtb->doConnect(); require_once (ClassRoot.'/3rd/jqgrid/jq-config.php'); require_once (ClassRoot.'/3rd/jqgrid/php/jqGrid.php'); require_once (ClassRoot.'/3rd/jqgrid/php/jqGridPdo.php'); //require_once (ClassRoot.'/modules/logging/class_logging_control.php'); // //$oLogginControl = new clsLoggingControl($dtb); //$sSQL = $oLogginControl->getAanmeldingenGrid(); $sSQL = "SELECT LogAanmeldID, LogAanmeldStamp, UserFirstName, UserLastName, LogAanmeldIP, LogAanmeldMethod, LogAanmeldHost, LogAanmeldAgent FROM log_aanmelden, user WHERE log_aanmelden.LogAanmeldUserID = user.UserID"; $conn = new PDO(DB_DSN,DB_USER,DB_PASSWORD); $conn->query("SET NAMES utf8"); $grid = new jqGridRender($conn); //$grid->SelectCommand = $sSQL; $grid->selectLimit($sSQL ,500,1); $grid->dataType = 'json'; $grid->setColModel(); $grid->setUrl('modules/module_logging/index.php?grid=2'); $grid->setGridOptions(array( "hoverrows"=>true, //"sortname"=>"naam", "height"=>450 )); // Enable toolbar searching $grid->toolbarfilter = true; $grid->setFilterOptions(array("stringResult"=>true)); $grid->navigator = true; $grid->setNavOptions('navigator', array("excel"=>true,"add"=>false,"edit"=>false,"del"=>false,"view"=>true, "refresh"=>false)); $custom = <<<CUSTOM $(document).ready(function() { gridParentWidth = $(window).width(); $('#grid').jqGrid('setGridWidth',gridParentWidth-10); }) $(window).resize(function() { gridParentWidth = $(window).width(); $('#grid').jqGrid('setGridWidth',gridParentWidth-10); }); function formatAddAdresboek(cellValue, options, rowObject) { var imageHtml = "<a href='?FFID=51000&TID=1&INS=3&contactID=" + cellValue + "' originalValue='" + cellValue + "'><img border='0' alt='Toevoegen aan Persoonlijk Adresboek' src='images/16X16/new_user.gif'/></a>"; imageHtml = imageHtml + " <a href='?FFID=51000&TID=2&INS=3&contactID=" + cellValue + "' originalValue='" + cellValue + "'><img border='0' alt='Toevoegen aan Praktijk Adresboek' src='images/16X16/new_usergroup.gif'/></a>"; return imageHtml; } function unformatAddAdresboek(cellValue, options, cellObject) { return $(cellObject.html()).attr("originalValue"); } CUSTOM; $grid->setJSCode($custom); // Enjoy $grid->renderGrid('#grid','#pager',true, null, null, true,true); $conn = null; ?> When I inspect the $_GET the answer is empty and in stead of a JSON tab there is an HTML tab. When i use the selectCommand in stead of the selectLimit it return all the data correct as an json object an parses it correcly in the grid but it doens't use the LIMIT, Because when i add the limit. PDO doens't work anymore. So how do I get the object from the selectLimit to the grid? Can someone please help me get the grid working?

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  • facebook iframe stream.Publish cannot close dialog or skip

    - by fooyee
    am pulling my hair over this :( spent 10 hrs but nothing came out I read this thread http://forum.developers.facebook.com/viewtopic.php?pid=198128 but it didn't help much. I'm running a local dev App Engine server ( localhost:8080 ) iframe app so I have a couple of problems. 1) on safari 4.0.4, the publish story dialog comes up nicely with all images/data/action_links. upon posting a story (or skipping), the dialog goes blank and wouldn't close. 2) I tested the same code on firefox 3.5.8, the dialog comes up with all images/data/action_links, but then the whole thing freezes. Clicking anywhere on the dialog doesn't help at all. If i'm patient enough and click "publish", I have to wait for abt 10 seconds before the dialog says "story is published". then it freezes. (clicking on skip doesn't make a difference). btw, there is no "button clicking effect" : ie: the buttons don't look like they "sink down" upon clicking. I checked the firefox memory using the command "top" on the terminal, it all seems okay, no spike in CPU processes ( i could open other firefox tabs and work on them) My futile attempts at solving the problems... 1) so i thought, hmm could this be because of local dev (localhost) problem? I uploaded the code to the production server, the same thing happens. 2) I tried an older firefox (3.1) and the same problem persisted ( the freezing ) 3) I noticed that i kind of used 2 different FB features ( Connect and XFBML). The Connect Feature I used in the PostStory function. The XFBML feature I used before the tag. So I thought, hmm ... I tried replacing the FB_RequireFeatures["Connect"] feature with FB_RequireFeatures["XFBML"]. nothing changed. I still can't close the story dialog. 4) Is there a possibility that I didn't connect to xd_receiver.htm properly? my xd_receiver.htm is stored in my folder /media/fbconnect in my app.yaml handler: - url: /fbconnect static_dir: media/fbconnect so i thought a connection has to be established with xd_receiver.htm. any way I can test that? here're all the codes: <script type="text/javascript"> //post story function function PostStory() { //init facebook FB_RequireFeatures(["Connect"], function() { FB.Facebook.init('my_app_key', "/fbconnect/xd_receiver.htm"); FB.ensureInit(function() { var message = 'the message'; var attachment = { 'name': 'a simple app to send gifts', 'href': 'http://apps.facebook.com/my_app_name', 'caption': '{*actor*} sent u something', 'description': 'some description', "media": [{ "type": "image", "src": "http://bit.ly/105QYr", "href": "http://bit.ly/105QYr"}] }; //action links can only be seen AFTER the feed is published var action_links = [{ 'text': 'Send him/her a gift back!', 'href': 'http://somelink.com'}]; FB.Connect.streamPublish(message, attachment, action_links, null, "Share the gift with your friends", callback, false, null); }); }); function callback(post_id, exception) { //alert('Wall Post Complete'); } } </script> just before the end of the /body tag, i have this: <script type="text/javascript"> function callFBInit() { FB_RequireFeatures( ["XFBML"], function(){ FB.Facebook.init("my_app_key", "/fbconnect/xd_receiver.htm"); } ); } callFBInit(); btw, my xd_receiver.htm contains: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns=? http://www.w3.org/1999/xhtml? > <head> <title>cross-domain receiver page</title> </head> <body> <script src=?http://static.ak.facebook.com/js/api_lib/v0.4/xdcommreceiver.debug.js? type=? text/javascript? ></script> </body> </html> hope you guys can help out. thx

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  • Drawing a WPF UserControl with DataBinding to an Image

    - by LorenVS
    Hey Everyone, So I'm trying to use a WPF User Control to generate a ton of images from a dataset where each item in the dataset would produce an image... I'm hoping I can set it up in such a way that I can use WPF databinding, and for each item in the dataset, create an instance of my user control, set the dependency property that corresponds to my data item, and then draw the user control to an image, but I'm having problems getting it all working (not sure whether databinding or drawing to the image is my problem) Sorry for the massive code dump, but I've been trying to get this working for a couple of hours now, and WPF just doesn't like me (have to learn at some point though...) My User Control looks like this: <UserControl x:Class="Bleargh.ImageTemplate" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:c="clr-namespace:Bleargh" x:Name="ImageTemplateContainer" Height="300" Width="300"> <Canvas> <TextBlock Canvas.Left="50" Canvas.Top="50" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.Customer,ElementName=ImageTemplateContainer}" /> <TextBlock Canvas.Left="50" Canvas.Top="100" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.Location,ElementName=ImageTemplateContainer}" /> <TextBlock Canvas.Left="50" Canvas.Top="150" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.ItemNumber,ElementName=ImageTemplateContainer}" /> <TextBlock Canvas.Left="50" Canvas.Top="200" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.Description,ElementName=ImageTemplateContainer}" /> </Canvas> </UserControl> And I've added a dependency property of type "Booking" to my user control that I'm hoping will be the source for the databound values: public partial class ImageTemplate : UserControl { public static readonly DependencyProperty BookingProperty = DependencyProperty.Register("Booking", typeof(Booking), typeof(ImageTemplate)); public Booking Booking { get { return (Booking)GetValue(BookingProperty); } set { SetValue(BookingProperty, value); } } public ImageTemplate() { InitializeComponent(); } } And I'm using the following code to render the control: List<Booking> bookings = Booking.GetSome(); for(int i = 0; i < bookings.Count; i++) { ImageTemplate template = new ImageTemplate(); template.Booking = bookings[i]; RenderTargetBitmap bitmap = new RenderTargetBitmap( (int)template.Width, (int)template.Height, 120.0, 120.0, PixelFormats.Pbgra32); bitmap.Render(template); BitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmap)); using (Stream s = File.OpenWrite(@"C:\Code\Bleargh\RawImages\" + i.ToString() + ".png")) { encoder.Save(s); } } EDIT: I should add that the process works without any errors whatsoever, but I end up with a directory full of plain-white images, not text or anything... And I have confirmed using the debugger that my Booking objects are being filled with the proper data... EDIT 2: Did something I should have done a long time ago, set a background on my canvas, but that didn't change the output image at all, so my problem is most definitely somehow to do with my drawing code (although there may be something wrong with my databinding too)

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  • events not getting fired properly

    - by prince23
    hi, this is my xaml code. datagrid within another data grid. <sdk:DataGrid x:Name="dgLevel1" AutoGenerateColumns="False" VerticalAlignment="Top" IsReadOnly="True" Margin="12,12,0,0" RowDetailsVisibilityChanged="dgLevel1_RowDetailsVisibilityChanged" SelectionMode="Extended" RowDetailsVisibilityMode="VisibleWhenSelected" Height="412" HorizontalAlignment="Left" Width="816"> <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Width="24" Height="24" Click="ExpandLevel1_Click"> <Image x:Name="imgLevel1" Source="Images/detail.JPG" Stretch="None"/> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Actual" Visibility="Collapsed"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding UniqueName}" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTextColumn Binding="{Binding Name}" Header="Name" Width="550" /> <!--<sdk:DataGridTextColumn Binding="{Binding UniqueName}" Visibility="Collapsed"/>--> <sdk:DataGridTemplateColumn Header="Actual" Width="80" > <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding Age}" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> <sdk:DataGrid.RowDetailsTemplate> <DataTemplate> <StackPanel Width="805"> <sdk:DataGrid x:Name="dgLevel2" Width="797" Margin="17,0,0,0" HeadersVisibility ="None" AutoGenerateColumns="False" HorizontalAlignment="Center" IsReadOnly="True" RowDetailsVisibilityChanged="dgLevel2_RowDetailsVisibilityChanged" SelectionMode="Extended" RowDetailsVisibilityMode="VisibleWhenSelected"> <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Width="24" Height="30" Click="ExpandLevel2_Click"> <Image x:Name="imgLevel2" Source="Images/detail.JPG" Stretch="None"/> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTextColumn Binding="{Binding School}" Width="528" /> <sdk:DataGridTextColumn Binding="{Binding College}" Visibility="Collapsed" /> <sdk:DataGridTemplateColumn Header="Actual" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding DOB}" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> </StackPanel> </DataTemplate> </sdk:DataGrid.RowDetailsTemplate> </sdk:DataGrid> i have 2 data grid and have 2 image buttons in both the grid . but the event which is in datagrid ExpandLevel1 _Click and ExpandLevel2 _Click is not getting fired properly. some times get fired some times no when i click the button first this event gets fired then ExpandLevel1_Click then **dgLevel1_RowDetailsVisibilityChanged . same thing is happening for the datagrid 2 ExpandLevel2_Click then dgLevel2_RowDetailsVisibilityChanged** there are scenario where first datagrid event gets fired first then button click events why is this happening .is there any solution for this looking forward an solutions thanks in advance. prince

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  • jquery ui autocomplete positioning wrong

    - by mattRo55
    using jquery ui 1.8 trying autocomplete Everything works apart from that the ui-menu isn't positioned under my input element, but rather in the top left corner. Has anyone come across this problem? Here's my html: <div id="search"> <div id="searchFormWrapper"> <form method="post" name="searchForm" id="searchForm" action="/searchresults"> <label for="searchPhrase" id="searchFor"> Search for</label> <input name="searchPhrase" id="searchPhrase" type="text" /> <label for="searchScope" id="searchIn"> in</label> <select name="searchScope" id="searchScope"> <option value="">All Shops</option> ... </select> <input type="image" name="submitSearch" id="submitSearch" src="/images/buttons/search.gif" alt="Search ..." /> </form> <br class="clear" /> </div> </div> and here's my css: #search { width:100%; margin:0; padding:0; text-align:center; height:36px; line-height:36px; background:#666 url(/images/interface/info_bar_bg.gif) repeat-x top left; overflow:hidden; font-size:12px; } #searchFormWrapper { width:520px; height:36px; overflow:hidden; margin:auto; padding:0; } label#searchFor { display:block; float:left; width:80px; padding:0 5px 0 0; margin:0 0 0 0; text-align:right; } label#searchIn { display:block; float:left; width:20px; padding:0 5px 0 0; margin:0 0 0 0; text-align:right; } #searchPhrase { display:block; float:left; width:120px; margin:7px 0 0 0; padding:0; } #searchScope { display:block; float:left; width:120px; margin:7px 0 0 0; padding:0; } #submitSearch { display:block; float:left; margin:7px 0 0 10px; padding:0; } and here's my javascript: $(document).ready(function() { $("#searchPhrase").autocomplete( { source: "/search?json", minLength: 2 }); });

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  • MXMLC Ant task results in java.lang.OutOFMemoryError

    - by Mims H. Wright
    I'm making a change to a set of code for a Flex project that I didn't write and was set up to compile using ant tasks. I assume that the codebase was stable at the last checkin but I'm running into memory issues when trying to build a project using MXMLC and ant (see stack trace below). Before, I was just getting an out of memory error. I tried using a different machine and got this more verbose exception (including problems with the image fetcher). I've tried using various versions of the SDK, I've tried replacing the <mxmlc> tag with <exec executable="mxmlc"> with no luck. Here is my java version in case that has anything to do with it: » java -version java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02-279-10M3065) Java HotSpot(TM) 64-Bit Server VM (build 16.3-b01-279, mixed mode) Any help would be appreciated. Thanks! Buildfile: build.xml compileSWF: [echo] Compiling main.swf... [mxmlc] Loading configuration file /Applications/Adobe Flash Builder 4 Plug-in/sdks/4.0.0beta2/frameworks/flex-config.xml [mxmlc] Exception in thread "Image Fetcher 0" java.lang.OutOfMemoryError: Java heap space [mxmlc] at java.awt.image.PixelGrabber.setDimensions(PixelGrabber.java:360) [mxmlc] at sun.awt.image.ImageDecoder.setDimensions(ImageDecoder.java:62) [mxmlc] at sun.awt.image.JPEGImageDecoder.sendHeaderInfo(JPEGImageDecoder.java:71) [mxmlc] at sun.awt.image.JPEGImageDecoder.readImage(Native Method) [mxmlc] at sun.awt.image.JPEGImageDecoder.produceImage(JPEGImageDecoder.java:119) [mxmlc] at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246) [mxmlc] at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172) [mxmlc] at sun.awt.image.ImageFetcher.run(ImageFetcher.java:136) [mxmlc] /src/com/amtrak/components/map/MapAsset.mxml: Error: exception during transcoding: Failed to grab pixels for image /src/assets/embed_assets/images/zoomed_map_wide.jpg [mxmlc] [mxmlc] /src/com/amtrak/components/map/MapAsset.mxml: Error: Unable to transcode /assets/embed_assets/images/zoomed_map_wide.jpg. [mxmlc] [mxmlc] Error: Java heap space [mxmlc] [mxmlc] java.lang.OutOfMemoryError: Java heap space [mxmlc] at java.util.ArrayList.<init>(ArrayList.java:112) [mxmlc] at macromedia.asc.util.ObjectList.<init>(ObjectList.java:30) [mxmlc] at macromedia.asc.parser.ArgumentListNode.<init>(ArgumentListNode.java:30) [mxmlc] at macromedia.asc.parser.NodeFactory.argumentList(NodeFactory.java:116) [mxmlc] at macromedia.asc.parser.NodeFactory.argumentList(NodeFactory.java:97) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBinding(ImplementationGenerator.java:563) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBindingsSetupFunction(ImplementationGenerator.java:864) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBindingsSetup(ImplementationGenerator.java:813) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateInitializerSupportDefs(ImplementationGenerator.java:1813) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateClassDefinition(ImplementationGenerator.java:1005) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.<init>(ImplementationGenerator.java:201) [mxmlc] at flex2.compiler.mxml.ImplementationCompiler.generateImplementationAST(ImplementationCompiler.java:498) [mxmlc] at flex2.compiler.mxml.ImplementationCompiler.parse1(ImplementationCompiler.java:196) [mxmlc] at flex2.compiler.mxml.MxmlCompiler.parse1(MxmlCompiler.java:168) [mxmlc] at flex2.compiler.CompilerAPI.parse1(CompilerAPI.java:2851) [mxmlc] at flex2.compiler.CompilerAPI.parse1(CompilerAPI.java:2804) [mxmlc] at flex2.compiler.CompilerAPI.batch2(CompilerAPI.java:446) [mxmlc] at flex2.compiler.CompilerAPI.batch(CompilerAPI.java:1274) [mxmlc] at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1488) [mxmlc] at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1375) [mxmlc] at flex2.tools.Mxmlc.mxmlc(Mxmlc.java:282) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [mxmlc] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [mxmlc] at java.lang.reflect.Method.invoke(Method.java:597) [mxmlc] at flex.ant.FlexTask.executeInProcess(FlexTask.java:280) [mxmlc] at flex.ant.FlexTask.execute(FlexTask.java:225) [mxmlc] at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:288) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [mxmlc] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [mxmlc] at java.lang.reflect.Method.invoke(Method.java:597) BUILD FAILED /src/build.xml:49: mxmlc task failed

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  • Creating a GraphicsPath from a semi-transparent bitmap

    - by Moozhe
    I want to create a GraphicsPath and a list of Points to form the outline of the non-transparent area of a bitmap. If needed, I can guarantee that each image has only one solid collection of nontransparent pixels. So for example, I should be able to record the points either clockwise or counter-clockwise along the edge of the pixels and perform a full closed loop. The speed of this algorithm is not important. However, the efficiency of the resulting points is semi-important if I can skip some points to reduce in a smaller and less complex GraphicsPath. I will list my current code below which works perfectly with most images. However, some images which are more complex end up with paths which seem to connect in the wrong order. I think I know why this occurs, but I can't come up with a solution. public static Point[] GetOutlinePoints(Bitmap image) { List<Point> outlinePoints = new List<Point>(); BitmapData bitmapData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte[] originalBytes = new byte[image.Width * image.Height * 4]; Marshal.Copy(bitmapData.Scan0, originalBytes, 0, originalBytes.Length); for (int x = 0; x < bitmapData.Width; x++) { for (int y = 0; y < bitmapData.Height; y++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = 0; y < bitmapData.Height; y++) { for (int x = bitmapData.Width - 1; x >= 0; x--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int x = bitmapData.Width - 1; x >= 0; x--) { for (int y = bitmapData.Height - 1; y >= 0; y--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = bitmapData.Height - 1; y >= 0; y--) { for (int x = 0; x < bitmapData.Width; x++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } // Added to close the loop outlinePoints.Add(outlinePoints[0]); image.UnlockBits(bitmapData); return outlinePoints.ToArray(); } public static bool ContainsPoint(IEnumerable<Point> points, Point value) { foreach (Point p in points) { if (p == value) return true; } return false; } And when I turn the points into a path: GraphicsPath outlinePath = new GraphicsPath(); outlinePath.AddLines(_outlinePoints); Here's an example showing what I want. The red outline should be an array of points which can be made into a GraphicsPath in order to perform hit detection, draw an outline pen, and fill it with a brush.

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  • Programmatically swap colors from a loaded bitmap to Red, Green, Blue or Gray, pixel by pixel.

    - by eyeClaxton
    Download source code here: http://www.eyeClaxton.com/download/delphi/ColorSwap.zip I would like to take a original bitmap (light blue) and change the colors (Pixel by Pixel) to the red, green, blue and gray equivalence relation. To get an idea of what I mean, I have include the source code and a screen shot. Any help would be greatly appreciated. If more information is needed, please feel free to ask. If you could take a look at the code below, I have three functions that I'm looking for help on. The functions "RGBToRed, RGBToGreen and RGBToRed" I can't seem to come up with the right formulas. unit MainUnit; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, StdCtrls; type TMainFrm = class(TForm) Panel1: TPanel; Label1: TLabel; Panel2: TPanel; Label2: TLabel; Button1: TButton; BeforeImage1: TImage; AfterImage1: TImage; RadioGroup1: TRadioGroup; procedure FormCreate(Sender: TObject); procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var MainFrm: TMainFrm; implementation {$R *.DFM} function RGBToGray(RGBColor: TColor): TColor; var Gray: Byte; begin Gray := Round( (0.90 * GetRValue(RGBColor)) + (0.88 * GetGValue(RGBColor)) + (0.33 * GetBValue(RGBColor))); Result := RGB(Gray, Gray, Gray); end; function RGBToRed(RGBColor: TColor): TColor; var Red: Byte; begin // Not sure of the algorithm for this color Result := RGB(Red, Red, Red); end; function RGBToGreen(RGBColor: TColor): TColor; var Green: Byte; begin // Not sure of the algorithm for this color Result := RGB(Green, Green, Green); end; function RGBToBlue(RGBColor: TColor): TColor; var Blue: Byte; begin // Not sure of the algorithm for this color Result := RGB(Blue, Blue, Blue); end; procedure TMainFrm.FormCreate(Sender: TObject); begin BeforeImage1.Picture.LoadFromFile('Images\RightCenter.bmp'); end; procedure TMainFrm.Button1Click(Sender: TObject); var Bitmap: TBitmap; I, X: Integer; Color: Integer; begin Bitmap := TBitmap.Create; try Bitmap.LoadFromFile('Images\RightCenter.bmp'); for X := 0 to Bitmap.Height do begin for I := 0 to Bitmap.Width do begin Color := ColorToRGB(Bitmap.Canvas.Pixels[I, X]); case Color of $00000000: ; // Skip any Color Here! else case RadioGroup1.ItemIndex of 0: Bitmap.Canvas.Pixels[I, X] := RGBToBlue(Color); 1: Bitmap.Canvas.Pixels[I, X] := RGBToRed(Color); 2: Bitmap.Canvas.Pixels[I, X] := RGBToGreen(Color); 3: Bitmap.Canvas.Pixels[I, X] := RGBToGray(Color); end; end; end; end; AfterImage1.Picture.Graphic := Bitmap; finally Bitmap.Free; end; end; end. Okay, I apologize for not making it clearer. I'm trying to take a bitmap (blue in color) and swap the blue pixels with another color. Like the shots below.

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  • android - Caused by: android.view.ViewRootImpl$CalledFromWrongThreadException

    - by chinna_82
    Im trying to get image from my URL and display in application but it throw error Caused by: android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. Below is my code Code package com.smartag.bird.dev; public class MainActivity extends Activity { static String ndefMsg = null; static String ndefMsg1 = null; NfcAdapter mNfcAdapter; PendingIntent mNfcPendingIntent; IntentFilter[] mNdefExchangeFilters; static final String TAG = "Read Tag"; TextView mTitle; private static ImageView imageView; static String url = "http://sposter.smartag.my/images/chicken_soup.jpg"; private static Bitmap downloadBitmap; private static BitmapDrawable bitmapDrawable; private static boolean largerImg = false; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.main); mNfcAdapter = NfcAdapter.getDefaultAdapter(this); mNfcPendingIntent = PendingIntent.getActivity(this, 0, new Intent(this, getClass()).addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP), 0); IntentFilter ndefDetected = new IntentFilter(NfcAdapter.ACTION_NDEF_DISCOVERED); try { ndefDetected.addDataType("text/plain"); } catch (MalformedMimeTypeException e) { } mNdefExchangeFilters = new IntentFilter[] { ndefDetected }; if (NfcAdapter.ACTION_NDEF_DISCOVERED.equals(getIntent().getAction())) { NdefMessage[] messages = getNdefMessages(getIntent()); byte[] payload = messages[0].getRecords()[0].getPayload(); ndefMsg = new String(payload); setIntent(new Intent()); // Consume this intent. } ConnectivityManager connManager = (ConnectivityManager) getSystemService(CONNECTIVITY_SERVICE); NetworkInfo mWifi = connManager.getNetworkInfo(ConnectivityManager.TYPE_WIFI); if(ndefMsg == null || ndefMsg.length() == 0) { startActivity(new Intent(MainActivity.this, MainMenu.class)); } else { setContentView(R.layout.main); if (mWifi.isConnected()) { ndefMsg1 = ndefMsg; new DownloadFilesTask().execute(); ndefMsg = null; } else { AlertDialog.Builder dialog = new AlertDialog.Builder(this); dialog.setTitle("Attention"); dialog.setMessage("No Internet Connection. Please enable the wifi."); dialog.setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { } }); dialog.show(); } } } private class DownloadFilesTask extends AsyncTask<Void, Void, Void> { protected void onPostExecute(Void result) { } @Override protected Void doInBackground(Void... params) { try { URL myFileUrl = new URL("http://sposter.smartag.my/images/chicken_soup.jpg"); HttpURLConnection conn= (HttpURLConnection)myFileUrl.openConnection(); conn.setDoInput(true); conn.connect(); InputStream is = conn.getInputStream(); downloadBitmap = BitmapFactory.decodeStream(is); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } ImageView image = (ImageView) findViewById(R.id.imview); image.setImageBitmap(downloadBitmap); return null; } } }

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  • how to relaod jqgrid in asp.net mvc when i change dropdownlist

    - by sandeep
    what is wrong in this code? when i change drop down list,the grid takes old value of ddl only, not taken newely selected values why? <%-- $(function() { $("#StateId").change(function() { $('#TheForm').submit(); }); }); $(function() { $("#CityId").change(function() { $('#TheForm').submit(); }); }); $(function() { $("#HospitalName").change(function() { $('#TheForm').submit(); }); }); --% var gridimgpath = '/scripts/themes/coffee/images'; var gridDataUrl = '/Claim/DynamicGridData/'; jQuery(document).ready(function() { // $("#btnSearch").click(function() { var StateId = document.getElementById('StateId').value; var CityId = document.getElementById('CityId').value; var HName = document.getElementById('HospitalName').value; // alert(CityId); // alert(StateId); // alert(HName); if (StateId 0 && CityId == '' && HName == '') { CityId = 0; HName = 'Default'.toString(); // alert("elseif0" + HName.toString()); } else if (CityId 0 && StateId == '') { // alert("elseif1"); alert("Please Select State..") } else if (CityId 0 && StateId 0 && HName == '') { // alert("elseif2"); alert(CityId); alert(StateId); HName = "Default"; } else { // alert("else"); StateId = 0; CityId = 0; HName = "Default"; } jQuery("#list").jqGrid({ url: gridDataUrl + '?StateId=' + StateId + '&CityId=' + CityId + '&hospname=' + HName, datatype: 'json', mtype: 'GET', colNames: ['Id', 'HospitalName', 'Address', 'City', 'District', 'FaxNumber', 'PhoneNumber'], colModel: [{ name: 'HospitalId', index: 'HospitalId', width: 40, align: 'left' }, { name: 'HospitalName', index: 'HospitalName', width: 40, align: 'left' }, { name: 'Address1', Address: 'Address1', width: 300 }, { name: 'CityName', index: 'CityName', width: 100 }, { name: 'DistName', index: 'DistName', width: 100 }, { name: 'FaxNo', index: 'FaxNo', width: 100 }, { name: 'ContactNo1', index: 'PhoneNumber', width: 100 } ], pager: jQuery('#pager'), rowNum: 10, rowList: [5, 10, 20, 50], // sortname: 'Id,', sortname: '1', sortorder: "asc", viewrecords: true, //multiselect: true, //multikey: "ctrlKey", // imgpath: '/scripts/themes/coffee/images', imgpath: gridimgpath, caption: 'Hospital Search', width: 700, height: 250 }); $(function() { // $("#btnSearch").click(function() { $('#CityId').change(function() { alert("kjasd"); // Set the vars whenever the date range changes and then filter the results StateId = document.getElementById('StateId').value; CityId = document.getElementById('CityId').value; HName = 'default'; setGridUrl(); }); // Set the date range textbox values $('#StateId').val(StateId.toString()); $('#CityId').val(CityId.toString()); // Set the grid json url to get the data to display setGridUrl(); }); function setGridUrl() { alert(StateId); alert(CityId); alert("hi"); var newGridDataUrl = gridDataUrl + '?StateId=' + StateId + '&CityId=' + CityId + '&hospname=' + HName; jQuery('#list').jqGrid('setGridParam', { url: newGridDataUrl }).trigger("reloadGrid"); } // }); }); <%--<%using (Html.BeginForm("HospitalSearch", "Claim", FormMethod.Post, new { id = "TheForm" })) --% Hospital Search   State :   City :   Hospital Name :       <div id="jqGridContainer"> <table id="list" class="scroll" cellpadding="0" cellspacing="0"></table> </div>

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  • NSArray in NSArray do not return the image I want

    - by Tibi
    Hi there, I've got a code snippet here that I can't make working. NSUInteger i; //NSMutableArray *textures = [[NSMutableArray alloc] initWithCapacity:kNumTextures]; //NSMutableArray *texturesHighlighted = [[NSMutableArray alloc] initWithCapacity:kNumTextures]; NSMutableArray *textures= [[NSMutableArray alloc] init]; for (i = 1; i <= kNumTextures; i++) { NSString *imageName = [NSString stringWithFormat:@"texture%d.png", i]; NSString *imageNameHighlighted = [NSString stringWithFormat:@"texture%d_select.png", i]; UIImage *image = [UIImage imageNamed:imageName]; UIImage *imageHighlighted = [UIImage imageNamed:imageNameHighlighted]; //NSArray *pics = [[NSArray alloc] initWithObjects:(UIImage)image,(UIImage)imageHighlighted,nil]; NSArray *pics = [NSArray arrayWithObjects:image,imageHighlighted,nil]; [textures addObject:pics]; [pics release]; } //select randomly the position of the picture that will be represented twice on the board NSInteger randomTexture = arc4random()%([textures count]+1); //extract image corresponding to the randomly selected index //remove corresponding pictures from textures array NSArray *coupleTexture = [textures objectAtIndex:randomTexture]; [textures removeObjectAtIndex:randomTexture]; //create the image array containing 1 couple + all other pictures NSMutableArray *texturesBoard = [[NSMutableArray alloc] initWithCapacity:kNumPotatoes]; [texturesBoard addObject:coupleTexture]; [texturesBoard addObject:coupleTexture]; [coupleTexture release]; NSArray *pics = [[NSArray alloc] init]; for (pics in textures) { [texturesBoard addObject:pics]; } [pics release]; //shuffle the textures //[texturesBoard shuffledMutableArray]; //Array with masks NSMutableArray *masks= [[NSMutableArray alloc] init]; for (i = 1; i <= kNumMasks; i++) { NSString *maskName = [NSString stringWithFormat:@"mask%d.png", i]; UIImage *mask = [UIImage imageNamed:maskName]; //NSArray *pics = [[NSArray alloc] initWithObjects:mask,nil]; [masks addObject:mask]; //[pics release]; [maskName release]; [mask release]; } //Now mask all images in texturesBoard NSMutableArray *list = [[NSMutableArray alloc] init]; for (i = 0; i <= kNumMasks-1; i++) { //take on image couple from textures NSArray *imgArray = [texturesBoard objectAtIndex:i]; UIImage *mask = [masks objectAtIndex:i]; //mask it with the mask un the array at corresponding index UIImage *img1 =(UIImage *) [imgArray objectAtIndex:0]; UIImage *img2 =(UIImage *) [imgArray objectAtIndex:1]; UIImage *picsMasked = [self maskImage:(UIImage *)img1 withMask:(UIImage *)mask]; UIImage *picsHighlightedMasked = [self maskImage:(UIImage *)img2 withMask:(UIImage *)mask]; //Init image with highlighted status TapDetectingImageView *imageView = [[TapDetectingImageView alloc] initWithImage:picsMasked imageHighlighted:picsHighlightedMasked]; [list addObject:imageView]; } The problem here is that : img1 and img2, are not images but rather NSArray with multiple entries. Ican't figure why... dos any fresh spirit here could provide me with some clue to fix. maaany thanks.

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  • ListView: convertView / holder getting confused

    - by Steve H
    I'm working with a ListView, trying to get the convertView / referenceHolder optimisation to work properly but it's giving me trouble. (This is the system where you store the R.id.xxx pointers in as a tag for each View to avoid having to call findViewById). I have a ListView populated with simple rows of an ImageView and some text, but the ImageView can be formatted either for portrait-sized images (tall and narrow) or landscape-sized images (short and wide). It's adjusting this formatting for each row which isn't working as I had hoped. The basic system is that to begin with, it inflates the layout for each row and sets the ImageView's settings based on the data, and includes an int denoting the orientation in the tag containing the R.id.xxx values. Then when it starts reusing convertViews, it checks this saved orientation against the orientation of the new row. The theory then is that if the orientation is the same, then the ImageView should already be set up correctly. If it isn't, then it sets the parameters for the ImageView as appropriate and updates the tag. However, I found that it was somehow getting confused; sometimes the tag would get out of sync with the orientation of the ImageView. For example, the tag would still say portrait, but the actual ImageView would still be in landscape layout. I couldn't find a pattern to how or when this happened; it wasn't consistent by orientation, position in the list or speed of scrolling. I can solve the problem by simply removing the check about convertView's orientation and simply always set the ImageView's parameters, but that seems to defeat the purpose of this optimisation. Can anyone see what I've done wrong in the code below? static LinearLayout.LayoutParams layoutParams; (...) public View getView(int position, View convertView, ViewGroup parent){ ReferenceHolder holder; if (convertView == null){ convertView = inflater.inflate(R.layout.pick_image_row, null); holder = new ReferenceHolder(); holder.getIdsAndSetTag(convertView, position); if (data[position][ORIENTATION] == LANDSCAPE) { // Layout defaults to portrait settings, so ImageView size needs adjusting. // layoutParams is modified here, with specific values for width, height, margins etc holder.image.setLayoutParams(layoutParams); } holder.orientation = data[position][ORIENTATION]; } else { holder = (ReferenceHolder) convertView.getTag(); if (holder.orientation != data[position][ORIENTATION]){ //This is the key if statement for my question switch (image[position][ORIENTATION]) { case PORTRAIT: // layoutParams is reset to the Portrait settings holder.orientation = data[position][ORIENTATION]; break; case LANDSCAPE: // layoutParams is reset to the Landscape settings holder.orientation = data[position][ORIENTATION]; break; } holder.image.setLayoutParams(layoutParams); } } // and the row's image and text is set here, using holder.image.xxx // and holder.text.xxx return convertView; } static class ReferenceHolder { ImageView image; TextView text; int orientation; void getIdsAndSetTag(View v, int position){ image = (ImageView) v.findViewById(R.id.pickImageImage); text = (TextView) v.findViewById(R.id.pickImageText); orientation = data[position][ORIENTATION]; v.setTag(this); } } Thanks!

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  • expand/collpase datagrid

    - by prince23
    hi, i have an nested datagrid . i able to bind the values with no issues once i clik teh row i able to show nested grid. now i need to add an image button( like an "+ " Symbol ) at the left corner. once i press this button the grid shows the further records under it. that time i need to repalce the image button with ("--" symbol). i have these two images done. but how to do this is really a big issue now for me.can any one help me out.struck on this issue from past 3 days. plz plz provide an solution on this. i would be really thank full for you guys . am new to silver light this is my code. <sdk:DataGrid MinHeight="100" x:Name="dgCounty" AutoGenerateColumns="False" VerticalAlignment="Top" Grid.Row="1" IsReadOnly="True" Margin="5,5,5,0" RowDetailsVisibilityChanged="dgCounty_RowDetailsVisibilityChanged" RowDetailsVisibilityMode="VisibleWhenSelected"> <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn CanUserReorder="False"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button Content="+" Click="Button_Click"></Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTextColumn Header="ID" Width="100" Binding="{Binding EmployeeID}" CanUserReorder="False"/> <sdk:DataGridTextColumn Header="FirstName" Width="80" Binding="{Binding EmployeeFName}" CanUserReorder="False"/> <sdk:DataGridTextColumn Header="LastName" Width="80" Binding="{Binding EmployeeLName}" CanUserReorder="False"/> <sdk:DataGridTextColumn Header="MailID" Width="80" Binding="{Binding EmployeeMailID}" CanUserReorder="False"/> </sdk:DataGrid.Columns> <sdk:DataGrid.RowDetailsTemplate> <DataTemplate> <sdk:DataGrid x:Name="dgrdRowDetail" Width="400" AutoGenerateColumns="False" HorizontalAlignment="Center" IsReadOnly="True" > <sdk:DataGrid.Columns> <sdk:DataGridTextColumn Header="CompanyName" Binding="{Binding CompanyName}"/> <sdk:DataGridTextColumn Header="CompanyID" Binding="{Binding CompanyID}"/> <sdk:DataGridTemplateColumn Header="Score"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <StackPanel Loaded ="StackPanel_Loaded" Orientation="Horizontal" Background="Transparent"> <TextBlock Text="{Binding Score}" TextWrapping="NoWrap" HorizontalAlignment="Center" Foreground="Blue"></TextBlock> <!--<Image Source ="../Images/image1.JPG" Width="20" Height="20" Stretch ="Fill"/>--> <Image x:Name="imgScore" Source ="{Binding Score}" Width="20" Height="20" Stretch ="Fill"/> <sdk:Label Content="Score" /> </StackPanel> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> private void Button_Click(object sender, RoutedEventArgs e) { //how to handle this issue. } if possiable plz provide the code that can help me out.

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  • iPad: Mobile Safari, HTML5 <video>, and jquery transitions

    - by justinbach
    I'm building a simple proof-of-concept for an iPad-specific website that would use video transitions to bring users from section to section. For purposes of the proof of concept, each "section" is just an image with a semitransparent content text box positioned above it. There are just 2 sections, "home" and "contact", and they've got a transition video sandwiched between them via z-indexing. The idea for the proof of concept is that clicking on the "home" section causes it to disappear, followed by playback of the transition video, which (upon completion) disappears to reveal the "contact" section. Everything is working fine with this version of the demo on the iPad and on Safari for Windows and OS X. Here's the JS: var myVideo = document.getElementsByTagName('video')[0]; $('document').ready(function() { $('#home').click(function() { $(this).css('display','none'); myVideo.play(); myVideo.addEventListener('ended', function() { $('#transition').css('display','none'); }); }); }); What I'd like to do is use a jQuery fadeOut() effect to fade out the text box prior to starting the video when the "home" section is clicked. The code seems simple enough: $('document').ready(function() { $('#home').click(function() { $('#home-copy').fadeOut('slow', function() { $('#home').css('display','none'); myVideo.play(); myVideo.addEventListener('ended', function() { $('#transition').css('display','none'); $('#home-copy').fadeIn('slow'); }); }); }); }); and it's working exactly as desired on desktop versions of Safari. On the iPad, however, the text box fades out as expected and the home section disappears as well, but the video stubbornly refuses to start playing. I really don't know why this would be the case, but that's what's happening. I'd appreciate any advice you might have! Incidentally, here's the markup: <div id="main-container"> <div id="home-copy"> <h1>Lorem Ipsum Dolor Sit Amet</h1> <p>Donec blandit pharetra luctus. Nam at porttitor odio. Nullam sem orci, venenatis sed pharetra eget, commodo rhoncus quam. Ut euismod vehicula bibendum. Curabitur in magna ante, id fringilla lacus. Nullam id elit eget lacus feugiat porta. Nulla vitae orci vehicula risus sagittis egestas quis sed justo.</p> </div> <div id="home"> <img src="images/home.jpg" width="1152" height="720" /> </div> <video id="transition" src="video/home_to_contact_lo_res.mp4" preload width="1152" height="720"></video> <div id="contact"> <img src="images/contact.jpg" width="1152" height="720" /> </div> </div>

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  • NSURLConnection not "firing" until UITableView scrolls..

    - by Simon
    Hi, I've got a UITableView that loads an image asynchronously and places it in the UITableViewCell once it's loaded (I'm using almost the exact same code as in the "LazyTableImages" tutorial). This works fine for all images when I scroll the table, but it's not loading the images that are first in the view. The code is definitely working fine as the class that actually sends the NSURLConnection request is being called correctly (I added an NSLog and it reached the console). The NSURLConnection is just not calling the delegate methods (didReceiveData, connectionDidFinishLoading, etc). Here's my code: HomeController.m - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; NSArray *feed = [feeds objectAtIndex: indexPath.row]; /** * Name of person */ [...] /** * Feed entry */ [...] /** * Misc work */ [...] } FeedRecord *feedRecord = [self.entries objectAtIndex:indexPath.row]; if( !feedRecord.image ) { if (self.table.dragging == NO && self.table.decelerating == NO) { [self startIconDownload:feedRecord forIndexPath:indexPath]; } cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } return cell; } - (void)startIconDownload:(FeedRecord *)feedRecord forIndexPath:(NSIndexPath *)indexPath { IconDownloader *iconDownloader = [imageDownloadsInProgress objectForKey:indexPath]; if (iconDownloader == nil) { iconDownloader = [[IconDownloader alloc] init]; iconDownloader.feedRecord = feedRecord; iconDownloader.indexPathInTableView = indexPath; iconDownloader.delegate = self; [imageDownloadsInProgress setObject:iconDownloader forKey:indexPath]; [iconDownloader startDownload]; [iconDownloader release]; } } IconDownload.m #import "IconDownloader.h" #import "FeedRecord.h" #define kAppIconHeight 48 @implementation IconDownloader @synthesize feedRecord; @synthesize indexPathInTableView; @synthesize delegate; @synthesize activeDownload; @synthesize imageConnection; #pragma mark - (void)dealloc { [feedRecord release]; [indexPathInTableView release]; [activeDownload release]; [imageConnection cancel]; [imageConnection release]; [super dealloc]; } - (void)startDownload { NSLog(@"%@ %@",@"Started downloading", feedRecord.profilePicture); // this shows in log self.activeDownload = [NSMutableData data]; // alloc+init and start an NSURLConnection; release on completion/failure NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest: [NSURLRequest requestWithURL: [NSURL URLWithString:feedRecord.profilePicture]] delegate:self]; self.imageConnection = conn; NSLog(@"%@",conn); // this shows in log [conn release]; } - (void)cancelDownload { [self.imageConnection cancel]; self.imageConnection = nil; self.activeDownload = nil; } #pragma mark - #pragma mark Download support (NSURLConnectionDelegate) - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@ %@",@"Got data for", feedRecord.profilePicture); [self.activeDownload appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"Fail!"); // Clear the activeDownload property to allow later attempts self.activeDownload = nil; // Release the connection now that it's finished self.imageConnection = nil; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"%@ %@",@"Done", feedRecord.profilePicture); // Set appIcon and clear temporary data/image UIImage *image = [[UIImage alloc] initWithData:self.activeDownload]; self.feedRecord.image = image; self.activeDownload = nil; [image release]; // Release the connection now that it's finished self.imageConnection = nil; NSLog(@"%@ %@",@"Our delegate is",delegate); // call our delegate and tell it that our icon is ready for display [delegate feedImageDidLoad:self.indexPathInTableView]; } @end Has anyone else experienced anything like this or can identify an issue with my code? Thanks!

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  • Event bubbling with img tags?

    - by Kenny Bones
    I did some googling and figured I'm probably experiencing so called "event bubbling" that I've never heard of but are not surprised by it's existance. I want it to fire only once and I'm wondering how to fix this. Basically, I have this small code snippet: $('.bggallery_images').click(function () { alert('test'); }); This is supposed to fire once from a php snippet that basically adds an image of each image from a specific folder. It then outputs an echo string where each image has the class of "bggallery_images". PHP snippet looks like this: <?php $dirname = "img"; $images = scandir($dirname); $ignore = Array(".", ".."); foreach($images as $file) { if(!in_array($file, $ignore)) { echo "<img class=\"bggallery_images\" src=\"$dirname/$file\" />"; }; } ?> This all generates the html markup that looks like this for each image: <img src="img/WhitePattern6.gif" class="bggallery_images"> What is happening here? Here's the rendered output from FireBug: <div id="gallery_lightbox" style="height: 215px; z-index: 4; display: block;"> <div id="close"></div> <h2><cufon class="cufon cufon-canvas" alt="Velg " style="width: 39px; height: 20px;"><canvas width="49" height="23" style="width: 49px; height: 23px; top: -4px; left: 0px;"></canvas><cufontext>Velg </cufontext></cufon><cufon class="cufon cufon-canvas" alt="bakgrunnsbilde" style="width: 123px; height: 20px;"><canvas width="129" height="23" style="width: 129px; height: 23px; top: -4px; left: 0px;"></canvas><cufontext>bakgrunnsbilde</cufontext></cufon></h2> <div class="bggallery_images">testererererer</div> <img src="img/Bakgrunner/4462-v4.jpg" class="bggallery_images"><img src="img/Bakgrunner/5922.gif" class="bggallery_images"><img src="img/Bakgrunner/BluePattern.gif" class="bggallery_images"><img src="img/Bakgrunner/Brown1.gif" class="bggallery_images"><img src="img/Bakgrunner/Brown2Pattern.jpg" class="bggallery_images"><img src="img/Bakgrunner/BrownPattern.jpg" class="bggallery_images"><img src="img/Bakgrunner/Brownn.gif" class="bggallery_images"><img src="img/Bakgrunner/GrayPattern.gif" class="bggallery_images"><img src="img/Bakgrunner/GreenPattern3.gif" class="bggallery_images"><img src="img/Bakgrunner/OrangePattern.gif" class="bggallery_images"><img src="img/Bakgrunner/PurplePattern.gif" class="bggallery_images"><img src="img/Bakgrunner/PurplePattern2.gif" class="bggallery_images"><img src="img/Bakgrunner/RedPattern3.gif" class="bggallery_images"><img src="img/Bakgrunner/RedPattern4.gif" class="bggallery_images"><img src="img/Bakgrunner/RedPattern5.gif" class="bggallery_images"><img src="img/Bakgrunner/Tiled_Wallpaper__Green_Texture_by_knitetgantt.png" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern4.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern5.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern6.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern7.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePurple.jpg" class="bggallery_images"><img src="img/Bakgrunner/YellowPattern.gif" class="bggallery_images"><img src="img/Bakgrunner/vintage-wallpaper.jpg" class="bggallery_images"> </div>

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • Both tab & hover triggered popups problem

    - by carpenter
    I am trying to display divs when hovering over thumb-nails and/or both when tabbing onto them. If I stick to my mouse, the popups seem to work OK - if I start with a tab press I can show the popops also (foward only - no shift + tab yet). Any help getting them to play well together? <script type="text/javascript"> // Note: the below is being run from an onmouseover on a asp:HyperLink at the moment function onhovering_and_tabbingon2() { var active_hover = 0; var num_of_thumb; // set the default focus onto the first thumb-nail and make its popup display document.getElementById('link_no' + active_hover).focus(); // set focus on the first thumb $('#pop' + active_hover).toggleClass('popup'); // show its popup as it is hidden // for when hovering over the thumbs $(".box img").hover( // so as to effect only images/thumb-nails within divs of class=box when hovering over them function () { // test for if the image is a thumb-entry and not a popup image - of class=thumbs2 thumb = $(this).attr('class'); if (thumb != "thumbs2") { // I need to add/toggle the class here to a "div" and not to the image being hovered on, a div with text that corrosponds to the hovered on image though // so grab the number of the thumb_entry - to use to id the div. num_of_thumb = $(this).attr('id').replace('thumb_entry_No', ''); // find the div with id 'pop' + num_of_thumb, and toggleClass on it $('#pop' + num_of_thumb).toggleClass('popup'); // shows the hovered on pic's popup // move the focus to the hovered on pic's a tag ?????? document.getElementById('link_no' + num_of_thumb).focus(); // if the previous popup that was showing was in box2.. if (active_hover == 1 || active_hover% 2 == 1) { $('#pop' + active_hover).toggleClass('popup4_line2'); } else { // remove/toggle the previous active popup's visibility $('#pop' + active_hover).toggleClass('popup'); } // set the new active_hover to num_of_thumb active_hover = num_of_thumb; } }, function () { } ); // same thing again - but for my second row/line of entries/thumb-nails... $(".box2 img").hover( // so as to effect only images/thumbs within divs of class=box2 function () { // test if the image is a thumb-entry and not a popup image thumb = $(this).attr('class'); if (thumb != "thumbs2") { // I need to add the class here to a "div" and not to the image being hovered on, a div that corrosponds to the hovered on image though // so grab the number of the thumb_entry being hovered on, so as to id the div. num_of_thumb = $(this).attr('id').replace('thumb_entry_No', ''); // find the div with id='pop' + num_of_thumb, and toggleClass on it $('#pop' + num_of_thumb).toggleClass('popup4_line2'); // move the focus to the hovered on pic's a tag ?? document.getElementById('link_no' + num_of_thumb).focus(); // if the previous popup that was showing was in box.. // or if the active_hover is even (modulus) if (active_hover == 0 || active_hover % 2 == 0) { $('#pop' + active_hover).toggleClass('popup'); } else { // remove the previous active visible popup $('#pop' + active_hover).toggleClass('popup4_line2'); } // set the new active_hover to num_of_thumb active_hover = num_of_thumb; } }, function () { } ); // todo: I would like to try to show the popups when tabbing through the thumb-nails also // but am lost... document.onkeyup = keypress; // ???? function keypress() { // alert("The key pressed was: " + window.event.keyCode); if (window.event.keyCode == "9") { //alert("The tab key was pressed!"); active_hover = active_hover + 1; // for tabbing into box 2 (odd numbers) if (active_hover == 1 || active_hover % 2 == 1) { // toggle visibility of previous popup $('#pop' + (active_hover - 1)).toggleClass('popup'); // toggle visibility of current popup $('#pop' + active_hover).toggleClass('popup4_line2'); // } else { // for tabbing into box from box2 // toggle visibility of previous popup $('#pop' + (active_hover - 1)).toggleClass('popup4_line2'); // toggle visibility of current popup $('#pop' + active_hover).toggleClass('popup'); // } // ?????? // // if (window.event.keyCode == "shift&9") { } } } } </script>

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  • jScrollPane jEditable DOM problems

    - by Kyle Lafkoff
    Hello world, I am having a funky problem. See (this link won't disappear): www.skitzo.org/~el/bugjeditable.png for the firebug output screenshot. Here's my code. I run getJSON() to fetch the info from the PHP which pulls from DB and I fill a div with the result. I have jScrollPane and jEditable so a user can scroll down and click to edit any of the content. It works sometimes and then it doesn't work which makes me wonder if the browser is not interpreting the code properly or if I am misunderstanding fundamental DOM concepts here.... Here is a live current version of the code: http://www.musedates.com/testing.php $().ready(function() { $('#pane1').jScrollPane(); $('#tab_journal').tabs(); $('#tab2').load("/journal_new.php"); var i=0; var row = ''; var k, v, dt; $.getJSON("/ajax.php?j=22", function(data) { row = '<p>'; while(i<data.length) { $.each(data[i], function(k, v) { if (k == 'subject') { row += '<div style="font-size:1.5em; color:#000000;"><div class="editable" style="width:705px;" id="title-'+data[i].id+'">'+v+'</div></div>posted: '+dt+'<br />'; } else if (k == 'dt') { dt = v; } else if (k == 'msg') { row += '<div class="editableMsg" style="width:705px; height:40px;" id="msg-'+data[i].id+'">'+v+'</div></p>'; } }); i++; } $('#pane1').append(row).jScrollPane({scrollbarWidth:10, scrollbarMargin:10, showArrows:true}); }); $('.editable').livequery(function () { $('.editable').editable("/savejournal.php", { submitdata : function() { }, tooltip : 'Click to edit', indicator : '<img src="/UI/images/indicator.gif">', cancel : 'Cancel', submit : 'OK' }); $('.editableMsg').editable("/savejournal.php", { submitdata : function() { }, tooltip: 'Click to edit', indicator : '<img src="/UI/images/indicator.gif">', cancel : 'Cancel', submit : 'OK', type : 'textarea' }); $(".editable,.editableMsg").mouseover(function() { $(this).css('background-color', '#FDD017'); }); $(".editable,.editableMsg").mouseout(function() { $(this).css('background-color', '#fff'); }); }); }); And then the HTML: <div id="tab_container" style="margin:0px 0px 2px 8px;"> <ul id="tab_journal"> <li><a href="#tab1"><span>View / Edit</span></a></li> <li><a href="#tab2"><span>New Entry</span></a></li> </ul> </div> <div id="tab1" style="margin:0px 0px 0px 8px;"> <div id="pane1" class="scroll-pane super-wide"></div> </div> <div id="tab2" style="margin:0px 0px 0px 8px; width:700px;"></div> Thanks world.

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  • Wordpress add_meta_box() weirdness

    - by Scott B
    The code below is working nearly flawlessly, however my value for page title on one of my pages keeps coming up empty after a few page refreshes... It sticks for awhile, then it appears to reset to empty. I'm thinking I must have a conflict in the code below, but I can't quite figure it. I'm allowing the user to set a custom page title for posts as well as pages via a custom "post/page title input field). Can anyone see an obvious issue here that might be resetting the page title to blank? // =================== // = POST OPTION BOX = // =================== add_action('admin_menu', 'my_post_options_box'); function my_post_options_box() { if ( function_exists('add_meta_box') ) { //add_meta_box( $id, $title, $callback, $page, $context, $priority ); add_meta_box('post_header', 'Custom Post Header Code (optional)', 'custom_post_images', 'post', 'normal', 'low'); add_meta_box('post_title', 'Custom Post Title', 'custom_post_title', 'post', 'normal', 'high'); add_meta_box('post_title_page', 'Custom Post Title', 'custom_post_title', 'page', 'normal', 'high'); add_meta_box('postexcerpt', __('Excerpt'), 'post_excerpt_meta_box', 'page', 'normal', 'core'); add_meta_box('categorydiv', __('Page Options'), 'post_categories_meta_box', 'page', 'side', 'core'); } } //Adds the custom images box function custom_post_images() { global $post; ?> <div class="inside"> <textarea style="height:70px; width:100%;margin-left:-5px;" name="customHeader" id="customHeader"><?php echo get_post_meta($post->ID, 'customHeader', true); ?></textarea> <p>Enter your custom html code here for the post page header/image area. Whatever you enter here will override the default post header or image listing <b>for this post only</b>. You can enter image references like so &lt;img src='wp-content/uploads/product1.jpg' /&gt;. To show default images, just leave this field empty</p> </div> <?php } //Adds the custom post title box function custom_post_title() { global $post; ?> <div class="inside"> <p><input style="height:25px;width:100%;margin-left:-10px;" type="text" name="customTitle" id="customTitle" value="<?php echo get_post_meta($post->ID, 'customTitle', true); ?>"></p> <p>Enter your custom post/page title here and it will be used for the html &lt;title&gt; for this post page and the Google link text used for this page.</p> </div> <?php } add_action('save_post', 'custom_add_save'); function custom_add_save($postID){ // called after a post or page is saved if($parent_id = wp_is_post_revision($postID)) { $postID = $parent_id; } if ($_POST['customHeader']) { update_custom_meta($postID, $_POST['customHeader'], 'customHeader'); } else { update_custom_meta($postID, '', 'customHeader'); } if ($_POST['customTitle']) { update_custom_meta($postID, $_POST['customTitle'], 'customTitle'); } else { update_custom_meta($postID, '', 'customTitle'); } } function update_custom_meta($postID, $newvalue, $field_name) { // To create new meta if(!get_post_meta($postID, $field_name)){ add_post_meta($postID, $field_name, $newvalue); }else{ // or to update existing meta update_post_meta($postID, $field_name, $newvalue); } } ?>

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  • Need suggestions on how to extract data from .docx/.doc file then into mssql

    - by DarkPP
    I'm suppose to develop an automated application for my project, it will load past-year examination/exercises paper (word file), detect the sections accordingly, extract the questions and images in that section, and then store the questions and images into the database. (Preview of the question paper is at the bottom of this post) So I need some suggestions on how to extract data from a word file, then inserting them into a database. Currently I have a few methods to do so, however I have no idea how I could implement them when the file contains textboxes with background image. The question has to link with the image. Method One (Make use of ms office interop) Load the word file - Extract image, save into a folder - Extract text, save as .txt - Extract text from .txt then store in db Question: How i detect the section and question. How I link the image to the question. Extract text from word file (Working): private object missing = Type.Missing; private object sFilename = @"C:\temp\questionpaper.docx"; private object sFilename2 = @"C:\temp\temp.txt"; private object readOnly = true; object fileFormat = Word.WdSaveFormat.wdFormatText; private void button1_Click(object sender, EventArgs e) { Word.Application wWordApp = new Word.Application(); wWordApp.DisplayAlerts = Word.WdAlertLevel.wdAlertsNone; Word.Document dFile = wWordApp.Documents.Open(ref sFilename, ref missing, ref readOnly, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing); dFile.SaveAs(ref sFilename2, ref fileFormat, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing,ref missing, ref missing,ref missing,ref missing,ref missing,ref missing, ref missing,ref missing); dFile.Close(ref missing, ref missing, ref missing); } Extract image from word file (Doesn't work on image inside textbox): private Word.Application wWordApp; private int m_i; private object missing = Type.Missing; private object filename = @"C:\temp\questionpaper.docx"; private object readOnly = true; private void CopyFromClipbordInlineShape(String imageIndex) { Word.InlineShape inlineShape = wWordApp.ActiveDocument.InlineShapes[m_i]; inlineShape.Select(); wWordApp.Selection.Copy(); Computer computer = new Computer(); if (computer.Clipboard.GetDataObject() != null) { System.Windows.Forms.IDataObject data = computer.Clipboard.GetDataObject(); if (data.GetDataPresent(System.Windows.Forms.DataFormats.Bitmap)) { Image image = (Image)data.GetData(System.Windows.Forms.DataFormats.Bitmap, true); image.Save("C:\\temp\\DoCremoveImage" + imageIndex + ".png", System.Drawing.Imaging.ImageFormat.Png); } } } private void button1_Click(object sender, EventArgs e) { wWordApp = new Word.Application(); wWordApp.Documents.Open(ref filename, ref missing, ref readOnly, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing); try { for (int i = 1; i <= wWordApp.ActiveDocument.InlineShapes.Count; i++) { m_i = i; CopyFromClipbordInlineShape(Convert.ToString(i)); } } finally { object save = false; wWordApp.Quit(ref save, ref missing, ref missing); wWordApp = null; } } Method Two Unzip the word file (.docx) - Copy the media(image) folder, store somewhere - Parse the XML file - Store the text in db Any suggestion/help would be greatly appreciated :D Preview of the word file: (backup link: http://i.stack.imgur.com/YF1Ap.png)

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  • [UIView didCreateWorkout:Type:Distance:Time:Message:]: unrecognized selector sent to instance.

    - by Stephen
    Hello, I'm getting the above error and have been looking at it all day, I'm getting no where fast. Anyone any ideas ? I'm new to IPhone Development. Code Below: #import "WorkoutViewController.h" #import "Workout.h" @implementation WorkoutViewController @synthesize workoutDelegate; //@synthesize Speed; //@synthesize Calories; @synthesize route; @synthesize type; @synthesize distance; @synthesize time; @synthesize message; @synthesize DBContents; @synthesize workoutArray; @synthesize managedObjectContext; //@synthesize saveWorkout; //@synthesize cancelWorkout; -(IBAction)hideKeyboard { } -(IBAction)saveWorkout { [workoutDelegate didCreateWorkout: route.text Type: type.text Distance: distance.text Time: time.text Message: message.text]; } -(IBAction)cancelWorkout { [self.workoutDelegate didCancelWorkout]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. -(void)viewDidLoad { //Set images for Save & Cancel buttons. UIImage *normalImage = [[UIImage imageNamed:@"whiteButton.png"] stretchableImageWithLeftCapWidth:12.0 topCapHeight:0.0]; [saveWorkout setBackgroundImage:normalImage forState:UIControlStateNormal]; [cancelWorkout setBackgroundImage:normalImage forState:UIControlStateNormal]; UIImage *pressedImage = [[UIImage imageNamed:@"blueButton.png"] stretchableImageWithLeftCapWidth:12.0 topCapHeight:0.0]; [saveWorkout setBackgroundImage:pressedImage forState:UIControlStateHighlighted]; [cancelWorkout setBackgroundImage:pressedImage forState:UIControlStateHighlighted]; //Fetch details from the database. NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Workout" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; NSError *error; self.workoutArray = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; [request release]; //self.workoutArray = [[NSMutableArray alloc] init]; //self.DBContents.text = [self.workoutArray objectAtIndex:0]; [super viewDidLoad]; } -(void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } -(void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } -(void) didCreateWorkout:(NSString *)thisRoute Type:(NSString *)thisType Distance:(NSString *)thisDistance Time:(NSString *)thisTime Message:(NSString *)thisMessage { // Add the new workout. Workout *newWorkout = [NSEntityDescription insertNewObjectForEntityForName:@"Workout" inManagedObjectContext:self.managedObjectContext]; newWorkout.route = thisRoute; newWorkout.type = thisType; newWorkout.distance = thisDistance; newWorkout.time = thisTime; newWorkout.message = thisMessage; [self.workoutArray addObject:newWorkout]; //[self dismissModalViewControllerAnimated:YES]; } -(void)didCancelWorkout { [self dismissModalViewControllerAnimated:YES]; } -(void)dealloc { // [Speed release]; // [Calories release]; [route release]; [type release]; [distance release]; [time release]; [message release]; // [saveWorkout release]; // [cancelWorkout release]; [workoutArray release]; [managedObjectContext release]; [super dealloc]; } @end I'm trying to save details that I key on the screen (WorkoutViewController.xib) and I click the save button and get the above error. Thanks Stephen

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  • Order of parts in SMTP multipart messages

    - by Chris
    Hi, I'd like to know how to build an SMTP multipart message in the correct order so that it will render correctly on the iPhone mail client (rendering correctly in GMail). I'm using Javamail to build up an email containing the following parts: A body part with content type "text/html; UTF-8" An embedded image attachment. A file attachment I am sending the mail via GMail SMTP (via SSL) and the mail is sent and rendered correctly using a GMail account, however, the mail does not render correctly on the iPhone mail client. On the iPhone mail client, the image is rendered before the "Before Image" text when it should be rendered afterwards. After the "Before Image" text there is an icon with a question mark (I assume it means it couldn't find the referenced CID). I'm not sure if this is a limitation of the iPhone mail client or a bug in my mail sending code (I strongly assume the latter). I think that perhaps the headers on my parts might by incorrect or perhaps I am providing the multiparts in the wrong order. I include the text of the received mail as output by gmail (which renders the file correc Message-ID: <[email protected]> Subject: =?UTF-8?Q?Test_from_=E3=82=AF=E3=83=AA=E3=82=B9?= MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="----=_Part_0_20870565.1274154021755" ------=_Part_0_20870565.1274154021755 Content-Type: application/octet-stream Content-Transfer-Encoding: base64 Content-ID: <20100518124021763_368238_0> iVBORw0K ----- TRIMMED FOR CONCISENESS 6p1VVy4alAAAAABJRU5ErkJggg== ------=_Part_0_20870565.1274154021755 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: 7bit <html><head><title>Employees Favourite Foods</title> <style> body { font: normal 8pt arial; } th { font: bold 8pt arial; white-space: nowrap; } td { font: normal 8pt arial; white-space: nowrap; } </style></head><body> Before Image<br><img src="cid:20100518124021763_368238_0"> After Image<br><table border="0"> <tr> <th colspan="4">Employees Favourite Foods</th> </tr> <tr> <th align="left">Name</th><th align="left">Age</th><th align="left">Tel.No</th><th align="left">Fav.Food</th> </tr> <tr style="background-color:#e0e0e0"> <td>Chris</td><td>34</td><td>555-123-4567</td><td>Pancakes</td> </tr> </table></body></html> ------=_Part_0_20870565.1274154021755 Content-Type: text/plain; charset=us-ascii; name=textfile.txt Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename=textfile.txt This is a textfile with numbers counting from one to ten beneath this line: one two three four five six seven eight nine ten(no trailing carriage return) ------=_Part_0_20870565.1274154021755-- Even if you can't assist me with this, I would appreciate it if any members of the forum could forward me a (non-personal) mail that includes inline images (not external hyperlinked images though). I just need to find a working sample then I can move past this. Thanks, Chris.

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  • Someone please help google create instuctions that windows users understand. googles "instructions"

    - by nathan
    Below are the only instructions i managed to find from google on how to install the android NDK, it is written as if we all run Linux and presumes we all understand what these obscure tools are. My comments and questions appear in Italics if somone who knows unix and windows would translate for google that would be great! Android NDK Installation Introduction: Please read docs/OVERVIEW.TXT to understand what the Android NDK is and is not. This file gives instructions on how to properly setup your NDK. I. Requirements: The Android NDK currently requires a Linux, OS X or Windows host operating system. Windows users will need to install Cygwin (http://www.cygwin.com) to use it. Note that running the NDK under MSys is not supported. You will need to have the Android SDK and its dependencies installed. The NDK cannot generate final application packages (.apk files), only the shared library files that can go into them. IMPORTANT: The Android NDK can only be used to target system images using the Cupcake (1.5) or later releases of the platform. This is due to subtle toolchain and ABI related changed that make it incompatible with 1.0 and 1.1 system images. The NDK requires GNU Make 3.81 or later being available on your development system. Earlier versions of GNU Make might work but have not been tested. You can check this by running 'make -v' from the command-line. The output should look like: GNU Make 3.81 Copyright (C) 2006 Free Software Foundation, Inc. ... On certain systems, GNU Make might be available through a different command like 'gmake' or 'gnumake'. For these systems, replace 'make' by the appropriate command when invoking the NDK build system as described in the documentation. Great some strange thing called gnu make.. if your not going to tell me what it does maybe you then at least you could give me a URL to it? The NDK also requires a Nawk or GNU Awk executable being available on your development system. Note that the original 'awk' program doesn't implement the 'match' and 'substr' functions used by the NDK build system. Ok another tool, with 1 of 2 possible names, but not the third... and again where should i download this?? On Windows, you will need to install a recent release of Cygwin to use the NDK. See http://www.cygwin.com for instructions. Woohoo a URL! download took about a day because these install instructions do not specify what parts to download. II. Preparing your installation prebuilt cross-toolchain binaries: After installing and unarchiving the NDK, you will need to run the following command from the root folder: build/host-setup.sh hello? windows dont run nothing but .exe .com or .dll, just tell me how you want me to run it.. This will test your setup and make sure the NDK can work properly. Nothing is said about where any of these things need to be installed to (what directory)

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