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  • Implementing a Custom Coherence PartitionAssignmentStrategy

    - by jpurdy
    A recent A-Team engagement required the development of a custom PartitionAssignmentStrategy (PAS). By way of background, a PAS is an implementation of a Java interface that controls how a Coherence partitioned cache service assigns partitions (primary and backup copies) across the available set of storage-enabled members. While seemingly straightforward, this is actually a very difficult problem to solve. Traditionally, Coherence used a distributed algorithm spread across the cache servers (and as of Coherence 3.7, this is still the default implementation). With the introduction of the PAS interface, the model of operation was changed so that the logic would run solely in the cache service senior member. Obviously, this makes the development of a custom PAS vastly less complex, and in practice does not introduce a significant single point of failure/bottleneck. Note that Coherence ships with a default PAS implementation but it is not used by default. Further, custom PAS implementations are uncommon (this engagement was the first custom implementation that we know of). The particular implementation mentioned above also faced challenges related to managing multiple backup copies but that won't be discussed here. There were a few challenges that arose during design and implementation: Naive algorithms had an unreasonable upper bound of computational cost. There was significant complexity associated with configurations where the member count varied significantly between physical machines. Most of the complexity of a PAS is related to rebalancing, not initial assignment (which is usually fairly simple). A custom PAS may need to solve several problems simultaneously, such as: Ensuring that each member has a similar number of primary and backup partitions (e.g. each member has the same number of primary and backup partitions) Ensuring that each member carries similar responsibility (e.g. the most heavily loaded member has no more than one partition more than the least loaded). Ensuring that each partition is on the same member as a corresponding local resource (e.g. for applications that use partitioning across message queues, to ensure that each partition is collocated with its corresponding message queue). Ensuring that a given member holds no more than a given number of partitions (e.g. no member has more than 10 partitions) Ensuring that backups are placed far enough away from the primaries (e.g. on a different physical machine or a different blade enclosure) Achieving the above goals while ensuring that partition movement is minimized. These objectives can be even more complicated when the topology of the cluster is irregular. For example, if multiple cluster members may exist on each physical machine, then clearly the possibility exists that at certain points (e.g. following a member failure), the number of members on each machine may vary, in certain cases significantly so. Consider the case where there are three physical machines, with 3, 3 and 9 members each (respectively). This introduces complexity since the backups for the 9 members on the the largest machine must be spread across the other 6 members (to ensure placement on different physical machines), preventing an even distribution. For any given problem like this, there are usually reasonable compromises available, but the key point is that objectives may conflict under extreme (but not at all unlikely) circumstances. The most obvious general purpose partition assignment algorithm (possibly the only general purpose one) is to define a scoring function for a given mapping of partitions to members, and then apply that function to each possible permutation, selecting the most optimal permutation. This would result in N! (factorial) evaluations of the scoring function. This is clearly impractical for all but the smallest values of N (e.g. a partition count in the single digits). It's difficult to prove that more efficient general purpose algorithms don't exist, but the key take away from this is that algorithms will tend to either have exorbitant worst case performance or may fail to find optimal solutions (or both) -- it is very important to be able to show that worst case performance is acceptable. This quickly leads to the conclusion that the problem must be further constrained, perhaps by limiting functionality or by using domain-specific optimizations. Unfortunately, it can be very difficult to design these more focused algorithms. In the specific case mentioned, we constrained the solution space to very small clusters (in terms of machine count) with small partition counts and supported exactly two backup copies, and accepted the fact that partition movement could potentially be significant (preferring to solve that issue through brute force). We then used the out-of-the-box PAS implementation as a fallback, delegating to it for configurations that were not supported by our algorithm. Our experience was that the PAS interface is quite usable, but there are intrinsic challenges to designing PAS implementations that should be very carefully evaluated before committing to that approach.

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  • Updated copy of the OBIEE Tuning whitepaper

    - by inowodwo
    The Product Assurance team have released an updated copy of the OBIEE Tuning Whitepaper. You can find it on the PA blog https://blogs.oracle.com/pa/entry/test or via Support note OBIEE 11g Infrastructure Performance Tuning Guide (Doc ID 1333049.1) https://support.us.oracle.com/oip/faces/secure/km/DocumentDisplay.jspx?id=1333049.1&recomm=Y This new revised document contains following useful tuning items: 1.    New improved HTTP Server caching algorithm. 2.    Oracle iPlanet Web Server tuning parameters. 3.    New tuning parameters settings / values for OPIS/OBIS components.

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  • Efficient Way to Draw Grids in XNA

    - by sm81095
    So I am working on a game right now, using Monogame as my framework, and it has come time to render my world. My world is made up of a grid (think Terraria but top-down instead of from the side), and it has multiple layers of grids in a single world. Knowing how inefficient it is to call SpriteBatch.Draw() a lot of times, I tried to implement a system where the tile would only be drawn if it wasn't hidden by the layers above it. The problem is, I'm getting worse performance by checking if it's hidden than when I just let everything draw even if it's not visible. So my question is: how to I efficiently check if a tile is hidden to cut down on the draw() calls? Here is my draw code for a single layer, drawing floors, and then the tiles (which act like walls): public void Draw(GameTime gameTime) { int drawAmt = 0; int width = Tile.TILE_DIM; int startX = (int)_parent.XOffset; int startY = (int)_parent.YOffset; //Gets the starting tiles and the dimensions to draw tiles, so only onscreen tiles are drawn, allowing for the drawing of large worlds int tileDrawWidth = ((CIGame.Instance.Graphics.PreferredBackBufferWidth / width) + 4); int tileDrawHeight = ((CIGame.Instance.Graphics.PreferredBackBufferHeight / width) + 4); int tileStartX = (int)MathHelper.Clamp((-startX / width) - 2, 0, this.Width); int tileStartY = (int)MathHelper.Clamp((-startY / width) - 2, 0, this.Height); #region Draw Floors and Tiles CIGame.Instance.GraphicsDevice.SetRenderTarget(_worldTarget); CIGame.Instance.GraphicsDevice.Clear(Color.Black); CIGame.Instance.SpriteBatch.Begin(); //Draw floors for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layer above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } //Only draw if visible under the tile above it if (visible && this.GetTileAt(x, y).Opacity < 1.0f) { Texture2D tex = WorldTextureManager.GetFloorTexture((Floor)_floors[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Floor)_floors[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Floor)_floors[x, y]).Opacity); drawAmt++; } } } //Draw tiles for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layers above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } if (visible) { Texture2D tex = WorldTextureManager.GetTileTexture((Tile)_tiles[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Tile)_tiles[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Tile)_tiles[x, y]).Opacity); drawAmt++; } } } CIGame.Instance.SpriteBatch.End(); Console.WriteLine(drawAmt); CIGame.Instance.GraphicsDevice.SetRenderTarget(null); //TODO: Change to new rendertarget instead of null #endregion } So I was wondering if this is an efficient way, but I'm going about it wrongly, or if there is a different, more efficient way to check if the tiles are hidden. EDIT: For example of how much it affects performance: using a world with three layers, allowing everything to draw no matter what gives me 60FPS, but checking if its visible with all of the layers above it gives me only 20FPS, while checking only the layer immediately above it gives me a fluctuating FPS between 30 and 40FPS.

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  • Getting Started with Oracle Fusion Governance, Risk and Compliance (GRC)

    Designed from the ground-up using the latest technology advances and incorporating the best practices gathered from Oracle's thousands of customers, Fusion Applications are 100 percent open standards-based business applications that set a new standard for the way we innovate, work and adopt technology. Delivered as a complete suite of modular applications, Fusion Applications work with your existing portfolio to evolve your business to a new level of performance. In this AppCast, part of a special series on Fusion Applications, you hear about the unique advantages of Oracle Fusion Governance, Risk and Compliance and discover how Fusion GRC works with your existing applications investments.

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  • Video: Analyzing Big Data using Oracle R Enterprise

    - by Sherry LaMonica
    Learn how Oracle R Enterprise is used to generate new insight and new value to business, answering not only what happened, but why it happened. View this YouTube Oracle Channel video overview describing how analyzing big data using Oracle R Enterprise is different from other analytics tools at Oracle. Oracle R Enterprise (ORE),  a component of the Oracle Advanced Analytics Option, couples the wealth of analytics packages in R with the performance, scalability, and security of Oracle Database. ORE executes base R functions transparently on database data without having to pull data from Oracle Database. As an embedded component of the database, Oracle R Enterprise can run your R script and open source packages via embedded R where the database manages the data served to the R engine and user-controlled data parallelism. The result is faster and more secure access to data. ORE also works with the full suite of in-database analytics, providing integrated results to the analyst.

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  • Nokia at JavaOne

    - by Tori Wieldt
    Nokia has long been a key partner for Java Mobile, and they continue investing significantly in Java technologies. Developers can learn more about Nokia's popular Asha phone and developer platform at JavaOne. In addition to interesting technical material, all Nokia sessions will include giveaways (hint: be engaged and ask questions!). Don't miss these great sessions: CON4925 The Right Platform with the Right Technology for Huge Markets with Many Opportunities CON11253 In-App Purchasing for Java ME Apps BOF4747 Look Again: Java ME's New Horizons of User Experience, Service Model, and Internet Innovation BOF12804 Reach the Next Billion with Engaging Apps: Nokia Asha Full Touch for Java ME Developers CON6664 on Mobile Java, Asha, Full Touch, Maps APIs, LWUIT, new UI, new APIs and more CON6494 Extreme Mobile Java Performance Tuning, User Experience, and Architecture BOF6556 Mobile Java App Innovation in Nigeria

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  • Spezialisierung ohne Grenzen

    - by A&C Redaktion
    Arrow erreicht Exadata Spezialisierung für alle EMEA-Länder “Know-how sells” – das weiß auch unser VAD Arrow. Der IT-Distributor aus Fürstenfeldbruck, nahe München, hat sich auf die Bereitstellung von Enterprise und Midrange Computing Lösungen fokussiert. So auch für die Exadata Technologie von Oracle. Exadata beinhaltet Server, Speicher, Netzwerktechnik und Datenbanksoftware in einem System und hilft so, auch große Datenmengen – die „Big Data“ – spielend zu managen. Die Kombination aus Hard- und Software bietet Oracle Partnern enorme Geschäftspotenziale im Verkauf und im Service, deshalb ist eine Expertise so wichtig. Durch die vier europäischen Demo-Zentren und insgesamt acht komplett installierte Exadata reichlich Erfahrung mit der Oracle Exa-Familie sammeln können. Der VAD bietet Oracle Partnern und Kunden Performance-Tests, Testumgebungen und Proof of Concepts (PoC) an – und das länderübergreifend. Als logische Konsequenz wurde Arrow im August 2012 mit der EMEA Spezialisierung für Exadata von Oracle ausgezeichnet! Wir gratulieren ganz herzlich und wünschen viel Erfolg mit dem Exa-Stack!

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  • Spezialisierung ohne Grenzen

    - by A&C Redaktion
    Arrow erreicht Exadata Spezialisierung für alle EMEA-Länder “Know-how sells” – das weiß auch unser VAD Arrow. Der IT-Distributor aus Fürstenfeldbruck, nahe München, hat sich auf die Bereitstellung von Enterprise und Midrange Computing Lösungen fokussiert. So auch für die Exadata Technologie von Oracle. Exadata beinhaltet Server, Speicher, Netzwerktechnik und Datenbanksoftware in einem System und hilft so, auch große Datenmengen – die „Big Data“ – spielend zu managen. Die Kombination aus Hard- und Software bietet Oracle Partnern enorme Geschäftspotenziale im Verkauf und im Service, deshalb ist eine Expertise so wichtig. Durch die vier europäischen Demo-Zentren und insgesamt acht komplett installierte Exadata reichlich Erfahrung mit der Oracle Exa-Familie sammeln können. Der VAD bietet Oracle Partnern und Kunden Performance-Tests, Testumgebungen und Proof of Concepts (PoC) an – und das länderübergreifend. Als logische Konsequenz wurde Arrow im August 2012 mit der EMEA Spezialisierung für Exadata von Oracle ausgezeichnet! Wir gratulieren ganz herzlich und wünschen viel Erfolg mit dem Exa-Stack!

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  • Windows Azure CDN(Content Delivery Network)

    - by kaleidoscope
    Windows Azure CDN caches your Windows Azure blobs at strategically placed locations to provide maximum bandwidth for delivering your content to users. You can enable CDN delivery for any storage account via the Windows Azure Developer Portal. The CDN provides edge delivery only to blobs that are in public blob containers, which are available for anonymous access. Windows Azure CDN has 18 locations globally (United States, Europe, Asia, Australia and South America) and continues to expand. The benefit of using a CDN is better performance and user experience for users who are farther from the source of the content stored in the Windows Azure Blob service. In addition, Windows Azure CDN provides worldwide high-bandwidth access to serve content for popular events. Current CDN locations in US. For more details please refer to the link.  http://blogs.msdn.com/windowsazure/archive/2009/11/05/introducing-the-windows-azure-content-delivery-network.aspx Sarang

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  • SQL Server 2008 R2: StreamInsight changes at RTM: Event Flow Debugger and Management Interface Secur

    - by Greg Low
    In CTP3, I found setting up the StreamInsight Event Flow Debugger fairly easy. For RTM, a number of security changes were made. First config: To be able to connect to the management interface, your user must be added to the Performance Log Users group. After you make this change, you must log off and log back on as the token is only added to your login token when you log on. I forgot this and spent ages trying to work out why I couldn't connect. Second config: You need to reserve the URL that the...(read more)

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  • Is there a future for AAA game development in C#? [closed]

    - by kasperov
    When XNA was released in 2006, I was happy and started doing indie attempts. After 3 years or so, there were lots of forum discussions on prospects of AAA game development in C#, and how a high performance vedio game can easily be programmed in C#. Suddenly after 2-3 more years, these discussions have died down and everybody seems like recommending native C++... What programming language should I practice on for long term? Should I stick with C# or do an extra effort for C++? Will AAA game companies adopt C# as a replacement to C++? Note : I aim to work at a AAA game company.

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  • Detailed Modern Opengl Tutorial?

    - by Kogesho
    I am asking for a specific modern opengl tutorial. I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most tutorials use only one object), as well as imported 3d objects and collision detection for them. It should also avoid stuff that won't be used. Arcysnthesis for example gives a new concept, and after teaching it, in the next tutorial, it explains how bad it is for performance and introduces another method. Do you know any?

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  • Google I/O 2010 - Writing real-time games for Android redux

    Google I/O 2010 - Writing real-time games for Android redux Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 58:57 More in Science & Technology

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  • Drawing flaming letters in 3d on OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What i want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to have a Path in where i should add many particle emitters along the path that will "be emitting flames"? I understand the concept for 2d, but for 3d are the particles (that are quads) always supposed to be facing the user? Edit: Something else im worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time. And each of these elements will have many particle emitters.

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  • Getting Started with Oracle Fusion Financials

    Designed from the ground-up using the latest technology advances and incorporating the best practices gathered from Oracle's thousands of customers, Fusion Applications are 100 percent open standards-based business applications that set a new standard for the way we innovate, work and adopt technology. Delivered as a complete suite of modular applications, Fusion Applications work with your existing portfolio to evolve your business to a new level of performance. In this AppCast, part of a special series on Fusion Applications, you hear about the unique advantages of Fusion Financials, learn about the scope of the first release and discover how Fusion Financials modules can be used to complement and enhance your existing finance solutions.

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  • Getting Started Quickly

    - by Owen Allen
    If you're interested in using Ops Center, you'll want to get up and running as quickly and effectively as possible. One way to do this would be to work your way through the documentation library - use the Linux or Oracle Solaris install guides, then go through the Feature Guide and Admin Guide to start using the software. They're thorough, but they're a lot of reading. But if you're looking to install a simple deployment quickly, and you don't want to do all of the configuration work right off the bat, you can use the Quick Start Guide. It's a streamlined procedure that runs you through installing a single Enterprise Controller and co-located Proxy Controller, and then shows you how to discover assets quickly. Once you've discovered these assets, it describes how to use the analytics feature to view their performance, and use monitoring to keep track of their statuses and health. You'll have to do some additional configuration to use features like OS provisioning, OS updates, and virtualization, but the Quick Start guide gives you an overview of how to install and start using features quickly.

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  • What does it mean for SVN "to pollute the local source tree"?

    - by asd
    I'm reading "Professional Team Foundation Server 2010" by Wrox, and in an advantages/disadvantages list, the said: "Like CVS, SVN makes use of .svn directories inside the source folders to store state of the local working copy, and to allow synchronization with the server. However, it can have the affect of polluting the local source tree, and can cause performance issues wiht very large projects or files." What does the bit about pollution mean? I've used SVN for C# & ASP.NET projects for a long time and haven't encountered any problems. What probably does this quote think I should have been watching out for?

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  • What is the best way to work with large databases in Java depending on context?

    - by user19000
    We are trying to figure out the best practice for working with very large DBs in Java. What we do is a kind of BI (business Intelligence), i.e analyzing very large DBs, and using them to create intermediate DBs that represent intelligent knowledge of the DBs. We are currently using JDBC, and just preforming queries using a ResultSet. As more and more data is being created, we are wondering whether more appropriate ways exist for parsing and manipulating these large DBs: We need to support 'chunk' manipulation and not an entire DB at once(e.g. limit in JDBC, very poor performance) We do not need to be constantly connected since we are just pulling results and creating new tables of our own. We want to understand JDBC alternatives, with respect to advantages and disadvantages. Whether you think JDBC is the way to go or not, what are the best practices to go by depending on context (e.g. for large DBs queried in chunks)?

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  • Nevron .NET Vision 2010 Vol.1 SP9 released VS2010 support

    We are pleased to announce the release of the new service pack for Nevron .NET Vision 2010 Vol.1. The service pack introduces: - Support for Visual Studio 2010 - new installation for VS2010 is available for download - Update for all installation version Nevron .NET Vision for VS2005, VS2008 and VS2010 - Significant performance improvements in the Chart Sampled Series Nevron .NET Vision 2010 Vol.1 SP9 is now available for download: http://www.nevron.com/Downloads.Download.aspx To download the latest...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Another Linq to SQL product, Enzo Multitenant Framework

    - by Ed Gnatiuk
    An open source library and full product have been developed for transparently splitting large tables across several databases for performance, similar to database table partitioning.  It is all handled along with the Linq to SQL framework, and looks pretty slick, I will be reviewing the product shortly.  It looks mostly transparent to the developer!  There are other capabilites worth a look.  This looks like it works for azure as well. Here are some links:  http://enzosqlshard.codeplex.com/   http://enzosqlbaseline.com    https://scale.bluesyntax.net   I will be reviewing this and other Linq to SQL libraries soon.

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  • Reasons to use C++ ?

    - by RodH257
    I've read here and in other places that learning C++, C or other low level languages are a must to get a more low level perspective on development. I agree with this, but I find it hard to find a reason to use C++ over C# or similar languages. Most of the work I do is web based, so there's no need for C++ there. Other work is windows based, and most things work fine in C# there, so what sort of situation could I use C++? I don't do any high performance stuff, nor do I create games, mostly business applications. I'm looking for an excuse to expand on my C++ knowledge but I need some motivation other than 'because the internet said I should'.

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  • OOW 12: Hardware and Software Engineered to Work Together

    - by kellsey.ruppel
    If you were among the thousands of folks that filled the Moscone Center Hall D last night to hear Larry Ellison’s keynote, this will be old news to you.  If you weren’t able to catch the session, Larry covered Oracle’s fundamentally different approach to delivering technology that is engineered to work together to give customers extreme performance, simplicity, and cost savings. As you many know, innovating for growth requires the right investments and the right technology. And Oracle is equipped and ready. If you are attending Oracle OpenWorld, you’ll want to be sure you don’t miss out on any of the following activities! Oracle OpenWorld Music Festival Oracle WebCenter Customer Appreciation Reception | Tues, Oct 2 | 6:30pm-9:30pm | RSVP Oracle WebCenter Strategy & Vision | Mon, Oct 1 | 10:45am-11:45am Oracle WebCenter Focus On Guide | Events, Activities, Hands on Labs & More!

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  • Can I copy large files faster without using the file cache?

    - by Veazer
    After adding the preload package, my applications seem to speed up but if I copy a large file, the file cache grows by more than double the size of the file. By transferring a single 3-4 GB virtualbox image or video file to an external drive, this huge cache seems to remove all the preloaded applications from memory, leading to increased load times and general performance drops. Is there a way to copy large, multi-gigabyte files without caching them (i.e. bypassing the file cache)? Or a way to whitelist or blacklist specific folders from being cached?

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  • A Great Idea I Never Had. Better Elevator Automation, no Buttons in Elevator.

    After my second year at engineering school (Cornell University), I spent the summer working in a dream job as an intern at the world famous Ford Design Center in Dearborn Michigan.  The group I... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Learning PostgreSql: Embracing Change With Copying Types and VARCHAR(NO_SIZE_NEEDED)

    - by Alexander Kuznetsov
    PostgreSql 9.3 allows us to declare parameter types to match column types, aka Copying Types. Also it allows us to omit the length of VARCHAR fields, without any performance penalty. These two features make PostgreSql a great back end for agile development, because they make PL/PgSql more resilient to changes. Both features are not in SQL Server 2008 R2. I am not sure about later releases of SQL Server. Let us discuss them in more detail and see why they are so useful. Using Copying Types Suppose...(read more)

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