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  • What is the easiest and fastest way to display an SDL_Surface in a window with SDL2?

    - by Semmu
    I would like to have an SDL_Surface representing the contents of the window, just like in the old days with SDL1.2. What is the best and fastest way to do it in SDL2? What I found is that I need an SDL_Window, an SDL_Renderer for that window, an SDL_Texture to render, and an SDL_Surface to create a texture from. This seems a bit too much to me, since I just want to display a single image on the screen. Not to mention the impact on the performance. On my machine (Lenovo Y510p laptop) this whole procedure takes 9ms, without any memory allocation, only using pre-allocated variables and totally black SDL_Surface. Is there a way I could speed up things?

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  • How do you manage all of the information you have learned and found? [closed]

    - by B Seven
    Possible Duplicate: How do you manage your knowledge base? What do you use for personal note taking to keep track of everything you learn? Are you always Googling or searching StackOverflow to answer the same questions? Or searching for and copying and pasting existing code? I feel like I have a poor memory, especially remembering things like syntax. Are there any knowledge management systems that would work well for a programming language or operating system? It would be great if there were a way to save everything I learn in an easy to search system. Does such a thing exist? Maybe you would be able to search by question (How to sort an array?, How to set static IP?), or by tag (sort, array, enumeration, iterator, IP). I know it would be easy to develop my own system, but I thought it would be great to learn what works for other people.

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  • Organize a game set

    - by jncunha
    I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After having like 3 or 4 sets that go along with each other I would work on making their elements sequential and repeatable. However this is getting really heavy for the iPad 1 (it's running good in the iPad 2 and the New iPad) even though I'm splitting all the set in slices through Photoshop. For the implementation I'm using Cocos2D. Is there any better approach to make something like this but truly efficient for the iPad memory? Thank you.

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  • How to remove items from an arraylist without shrinking the list [migrated]

    - by user73710
    I have a case where I am using the ArrayList to keep a list of items that are keyed by their position in the list. Other objects reference the ArrayList items by their position. If I delete one of the items from the list, I don't want the list to shrink because that would invalidate all other references to items in the list (e.g. item 2 is now in position 1). My solution to the shrinking array list problem is to null the position in the arraylist so that the list will not shrink. I am curious whether this will free the memory formerly held by the item at that position. If there is a better way to accomplish this requirement, I would like to know about it.

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  • Large Sprite Performance

    - by Iansen
    I've got a large Sprite generated using a set of vertices(x,y coordinates) and a bitmap pattern (using moveTo, lineTo, beginBitmapFill, endFill ...etc). It's about 15000 pixels wide and between 1500 - 2000 pixels high depending on the level -it's the terrain for a 2D game. My question is: what is the best way to display/move it on the stage - performance wise? Currently I'm just adding it to the stage as is...I get decent frame rate/ memory/ cpu usage but I want to optimize it for slower PCs. Any ideas? I've been reading a little about blitting but I'm not sure how to implement it in my case. Thanks.

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  • I’m new to c++. can anyone help me in the following function [migrated]

    - by Laian Alsabbagh
    In this code I’m using a function Distance{to calculate the distance between two nodes } I declare the function like this : int Distance( int x1 , int y1 ,int x2 , y2){ int distance_x = x1-x2; int distance_y = y1- y2; int distance =sqrt( (distance_x * distance_x) + (distance_y * distance_y)); return distance ; } and in the main memory I have 2 for loops what iam asking for ,can I pass the values like this?? Distance (i, j , i+1 ,j+1) for(int i=0;i< No_Max;i++) { for(int j=0;j<No_Max;j++) { if( Distance (i, j , i+1 ,j+1)<=Radio_Range)//the function node_degree[i]=node_degree[i]+1; cout<<node_degree[i]<<endl; } }

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  • User Input That Involves A ' ' Causes A Substring Out Of Range Error

    - by Greenhouse Gases
    Hi Stackoverflow people. You have already helped me quite a bit but near the end of writing this program I have somewhat of a bug. You see in order to read in city names with a space in from a text file I use a '/' that is then replaced by the program for a ' ' (and when the serializer runs the opposite happens for next time the program is run). The problem is when a user inputs a name too add, search for, or delete that contains a space, for instance 'New York' I get a Debug Assertion Error with a substring out of range expression. I have a feeling it's to do with my correctCase function, or setElementsNull that looks at the string until it experiences a null element in the array, however ' ' is not null so I'm not sure how to fix this and I'm going a bit insane. Any help would be much appreciated. Here is my code: // U08221.cpp : main project file. #include "stdafx.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; class locationNode { public: string nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; locationNode(string nameOf, double lat, double lon) { this->nodeCityName = nameOf; this->nodeLati = lat; this->nodeLongi = lon; this->Next = NULL; } locationNode() // NULL constructor { } void swapProps(locationNode *node2) { locationNode place; place.nodeCityName = this->nodeCityName; place.nodeLati = this->nodeLati; place.nodeLongi = this->nodeLongi; this->nodeCityName = node2->nodeCityName; this->nodeLati = node2->nodeLati; this->nodeLongi = node2->nodeLongi; node2->nodeCityName = place.nodeCityName; node2->nodeLati = place.nodeLati; node2->nodeLongi = place.nodeLongi; } void modify(string name) { this->nodeCityName = name; } void modify(double latlon, int mod) { switch(mod) { case 2: this->nodeLati = latlon; break; case 3: this->nodeLongi = latlon; break; } } void correctCase() // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = this->nodeCityName[0], letVal; int n = 1; // variable for name index from second letter onwards if((this->nodeCityName[0] >90) && (this->nodeCityName[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter this->nodeCityName[0] = firstLetVal; } while(this->nodeCityName[n] != NULL) { if((this->nodeCityName[n] >= 65) && (this->nodeCityName[n] <= 90)) { if(this->nodeCityName[n - 1] != 32) { letVal = this->nodeCityName[n] + 32; this->nodeCityName[n] = letVal; } } n++; } } }; Here is the main part of the program: // U08221.cpp : main project file. #include "stdafx.h" #include "Locations2.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; #define pi 3.14159265358979323846264338327950288 #define radius 6371 #define gig 1073741824 //size of a gigabyte in bytes int n = 0,x, locationCount = 0, MAX_SIZE = 35 , g = 0, i = 0, modKey = 0, xx; string cityNameInput, alter; char targetCity[35], skipKey = ' '; double lat1, lon1, lat2, lon2, dist, dummy, modVal, result; bool acceptedInput = false, match = false, nodeExists = false;// note: addLocation(), set to true to enable user input as opposed to txt file locationNode *temp, *temp2, *example, *seek, *bridge, *start_ptr = NULL; class Menu { int junction; public: /* Convert decimal degrees to radians */ public: void setElementsNull(char cityParam[]) { int y=0; while(cityParam[y] != NULL) { y++; } while(y < MAX_SIZE) { cityParam[y] = NULL; y++; } } void correctCase(string name) // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = name[0], letVal; int n = 1; // variable for name index from second letter onwards if((name[0] >90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(name[n] != NULL) { if((name[n] >= 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } for(n = 0; targetCity[n] != NULL; n++) { targetCity[n] = name[n]; } } bool nodeExistTest(char targetCity[]) // see if entry is present in the database { match = false; seek = start_ptr; int letters = 0, letters2 = 0, x = 0, y = 0; while(targetCity[y] != NULL) { letters2++; y++; } while(x <= locationCount) // locationCount is number of entries currently in list { y=0, letters = 0; while(seek->nodeCityName[y] != NULL) // count letters in the current name { letters++; y++; } if(letters == letters2) // same amount of letters in the name { y = 0; while(y <= letters) // compare each letter against one another { if(targetCity[y] == seek->nodeCityName[y]) { match = true; y++; } else { match = false; y = letters + 1; // no match, terminate comparison } } } if(match) { x = locationCount + 1; //found match so terminate loop } else{ if(seek->Next != NULL) { bridge = seek; seek = seek->Next; x++; } else { x = locationCount + 1; // end of list so terminate loop } } } return match; } double deg2rad(double deg) { return (deg * pi / 180); } /* Convert radians to decimal degrees */ double rad2deg(double rad) { return (rad * 180 / pi); } /* Do the calculation */ double distance(double lat1, double lon1, double lat2, double lon2, double dist) { dist = sin(deg2rad(lat1)) * sin(deg2rad(lat2)) + cos(deg2rad(lat1)) * cos(deg2rad(lat2)) * cos(deg2rad(lon1 - lon2)); dist = acos(dist); dist = rad2deg(dist); dist = (radius * pi * dist) / 180; return dist; } void serialise() { // Serialize to format that can be written to text file fstream outfile; outfile.open("locations.txt",ios::out); temp = start_ptr; do { for(xx = 0; temp->nodeCityName[xx] != NULL; xx++) { if(temp->nodeCityName[xx] == 32) { temp->nodeCityName[xx] = 47; } } outfile << endl << temp->nodeCityName<< " "; outfile<<temp->nodeLati<< " "; outfile<<temp->nodeLongi; temp = temp->Next; }while(temp != NULL); outfile.close(); } void sortList() // do this { int changes = 1; locationNode *node1, *node2; while(changes > 0) // while changes are still being made to the list execute { node1 = start_ptr; node2 = node1->Next; changes = 0; do { xx = 1; if(node1->nodeCityName[0] > node2->nodeCityName[0]) //compare first letter of name with next in list { node1->swapProps(node2); // should come after the next in the list changes++; } else if(node1->nodeCityName[0] == node2->nodeCityName[0]) // if same first letter { while(node1->nodeCityName[xx] == node2->nodeCityName[xx]) // check next letter of name { if((node1->nodeCityName[xx + 1] != NULL) && (node2->nodeCityName[xx + 1] != NULL)) // check next letter until not the same { xx++; } else break; } if(node1->nodeCityName[xx] > node2->nodeCityName[xx]) { node1->swapProps(node2); // should come after the next in the list changes++; } } node1 = node2; node2 = node2->Next; // move to next pair in list } while(node2 != NULL); } } void initialise() { cout << "Populating List..."; ifstream inputFile; inputFile.open ("locations.txt", ios::in); char inputName[35] = " "; double inputLati = 0, inputLongi = 0; //temp = new locationNode(inputName, inputLati, inputLongi); do { inputFile.get(inputName, 35, ' '); inputFile >> inputLati; inputFile >> inputLongi; if(inputName[0] == 10 || 13) //remove linefeed from input { for(int i = 0; inputName[i] != NULL; i++) { inputName[i] = inputName[i + 1]; } } for(xx = 0; inputName[xx] != NULL; xx++) { if(inputName[xx] == 47) // if it is a '/' { inputName[xx] = 32; // replace it for a space } } temp = new locationNode(inputName, inputLati, inputLongi); if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list } while(!inputFile.eof()); cout << "Successful!" << endl << "List contains: " << locationCount << " entries" << endl; inputFile.close(); cout << endl << "*******************************************************************" << endl << "DISTANCE CALCULATOR v2.0\tAuthors: Darius Hodaei, Joe Clifton" << endl; } void menuInput() { char menuChoice = ' '; while(menuChoice != 'Q') { // Menu if(skipKey != 'X') // This is set by case 'S' below if a searched term does not exist but wants to be added { cout << endl << "*******************************************************************" << endl; cout << "Please enter a choice for the menu..." << endl << endl; cout << "(P) To print out the list" << endl << "(O) To order the list alphabetically" << endl << "(A) To add a location" << endl << "(D) To delete a record" << endl << "(C) To calculate distance between two points" << endl << "(S) To search for a location in the list" << endl << "(M) To check memory usage" << endl << "(U) To update a record" << endl << "(Q) To quit" << endl; cout << endl << "*******************************************************************" << endl; cin >> menuChoice; if(menuChoice >= 97) { menuChoice = menuChoice - 32; // Turn the lower case letter into an upper case letter } } skipKey = ' '; //Reset skipKey so that it does not skip the menu switch(menuChoice) { case 'P': temp = start_ptr; // set temp to the start of the list do { if (temp == NULL) { cout << "You have reached the end of the database" << endl; } else { // Display details for what temp points to at that stage cout << "Location : " << temp->nodeCityName << endl; cout << "Latitude : " << temp->nodeLati << endl; cout << "Longitude : " << temp->nodeLongi << endl; cout << endl; // Move on to next locationNode if one exists temp = temp->Next; } } while (temp != NULL); break; case 'O': { sortList(); // pass by reference??? cout << "List reordered alphabetically" << endl; } break; case 'A': char cityName[35]; double lati, longi; cout << endl << "Enter the name of the location: "; cin >> cityName; for(xx = 0; cityName[xx] != NULL; xx++) { if(cityName[xx] == 47) // if it is a '/' { cityName[xx] = 32; // replace it for a space } } if(!nodeExistTest(cityName)) { cout << endl << "Please enter the latitude value for this location: "; cin >> lati; cout << endl << "Please enter the longitude value for this location: "; cin >> longi; cout << endl; temp = new locationNode(cityName, lati, longi); temp->correctCase(); //start_ptr allignment if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list cout << "Location sucessfully added to the database! There are " << locationCount << " location(s) stored" << endl; } else { cout << "Node is already present in the list and so cannot be added again" << endl; } break; case 'D': { junction = 0; locationNode *place; cout << "Enter the name of the city you wish to remove" << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); for(xx = 0; targetCity[xx] != NULL; xx++) { if(targetCity[xx] == 47) { targetCity[xx] = 32; } } if(nodeExistTest(targetCity)) //if this node does exist { if(seek == start_ptr) // if it is the first in the list { junction = 1; } if(seek->Next == NULL) // if it is last in the list { junction = 2; } switch(junction) // will alter list accordingly dependant on where the searched for link is { case 1: start_ptr = start_ptr->Next; delete seek; --locationCount; break; case 2: place = seek; seek = bridge; seek->Next = NULL; delete place; --locationCount; break; default: bridge->Next = seek->Next; delete seek; --locationCount; break; } cout << endl << "Link deleted. There are now " << locationCount << " locations." << endl; } else { cout << "That entry does not currently exist" << endl << endl << endl; } } break; case 'C': { char city1[35], city2[35]; cout << "Enter the first city name" << endl; cin >> city1; setElementsNull(city1); correctCase(targetCity); if(nodeExistTest(city1)) { lat1 = seek->nodeLati; lon1 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } cout << "Enter the second city name" << endl; cin >> city2; setElementsNull(city2); correctCase(targetCity); if(nodeExistTest(city2)) { lat2 = seek->nodeLati; lon2 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } result = distance (lat1, lon1, lat2, lon2, dist); cout << "The distance between these two locations is " << result << " kilometres." << endl; } break; case 'S': { char choice; cout << "Enter search term..." << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Latitude: " << seek->nodeLati << endl << "Longitude: " << seek->nodeLongi << endl; } else { cout << "Sorry, that city is not currently present in the list." << endl << "Would you like to add this city now Y/N?" << endl; cin >> choice; /*while(choice != ('Y' || 'N')) { cout << "Please enter a valid choice..." << endl; cin >> choice; }*/ switch(choice) { case 'Y': skipKey = 'X'; menuChoice = 'A'; break; case 'N': break; default : cout << "Invalid choice" << endl; break; } } break; } case 'M': { cout << "Locations currently stored: " << locationCount << endl << "Memory used for this: " << (sizeof(start_ptr) * locationCount) << " bytes" << endl << endl << "You can store " << ((gig - (sizeof(start_ptr) * locationCount)) / sizeof(start_ptr)) << " more locations" << endl ; break; } case 'U': { cout << "Enter the name of the Location you would like to update: "; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Select (1) to alter City Name, (2) to alter Longitude, (3) to alter Latitude" << endl; cin >> modKey; switch(modKey) { case 1: cout << "Enter the new name: "; cin >> alter; cout << endl; seek->modify(alter); break; case 2: cout << "Enter the new latitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; case 3: cout << "Enter the new longitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; default: break; } } else cout << "Location not found" << endl; break; } } } } }; int main(array<System::String ^> ^args) { Menu mm; //mm.initialise(); mm.menuInput(); mm.serialise(); }

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  • How to make my SanDisk Cruzer Blade 4GB disk back to normal?

    - by Jack
    Currently, my SanDisk Cruzer Blade 4GB have become a 64MB Firebird RAW flash drive (thumb drive). I don't know why it become like this but when I plug it into a PC, it suddenly transform itself to become a 64MB flash drive. (From 4 GB to 64 MB, that is a huge change!) I read the following articles: http://forums.sandisk.com/t5/All-SanDisk-USB-Flash-Drives/Cruzer-Blade-will-not-format/td-p/214932 http://forums.whirlpool.net.au/archive/1691847 http://forum.hddguru.com/sandiskfirebird-64mb-t23539.html and notice that their solutions does not work at all. Some of their solution is as follows: Using the HP USB Disk Storage Format Tool (http://files.extremeoverclocking.com/file.php?f=1970), which did not work for me as it could not format. Using the h2testw to see if it is genuine, which did not work for me because it is a RAW partition. Return to the vendor, which I doubt since the product only have 1 year warranty and it has expired. I also notice that the flash drive is very fragile as after a few use, the flash drive have become something like the following: (The upper cover of the USB connector was broken or torn) So, wondering if someone have any good solution to fix it back so that at least I can retrieve my data on the fragile thumb drive.

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  • WPF TreeView Virtualization

    - by Carlo
    I'm trying to figure out this virtualization feature, I'm not sure if I'm understanding it wrong or what's going on, but I'm using the ANTS memory profiler to check the number of items in a virtualized TreeView, and it just keeps increasing. I have a TreeView with 1,001 items (1 root, 1000 sub-items), and I always get up to 1,001 TreeViewItems, 1,001 ToggleButtons and 1,001 TextBlocks. Isn't virtualization supposed to re-use the items? If so, why would I have 1,001 of each? Also, the CleanUpVirtualizedItem never fires. Let me know if I'm understanding this wrong and if you have resources on how to use this. I've searched over the internet but haven't found anything useful. EDIT: Even the memory used by the tree grows from aporx. 4mb to 12mb when I expand and scroll through all the items. Let me know thanks. This is my code. XAML: <Window x:Class="RadTreeViewExpandedProblem.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <TreeView x:Name="treeView" VirtualizingStackPanel.IsVirtualizing="True" VirtualizingStackPanel.CleanUpVirtualizedItem="TreeView_CleanUpVirtualizedItem"> <TreeView.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel /> </ItemsPanelTemplate> </TreeView.ItemsPanel> </TreeView> </Grid> </Window> C#: public partial class Window1 : Window { public Window1() { InitializeComponent(); TreeViewItem rootItem = new TreeViewItem() { Header = "Item Level 0" }; for (int i = 0; i < 1000; i++) { TreeViewItem itemLevel1 = new TreeViewItem() { Header = "Item Level 1" }; itemLevel1.Items.Add(new TreeViewItem()); rootItem.Items.Add(itemLevel1); } treeView.Items.Add(rootItem); } private void TreeView_CleanUpVirtualizedItem(object sender, CleanUpVirtualizedItemEventArgs e) { } }

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  • Reset push notification settings for app

    - by hanno
    I am developing an app with push notifications. To check all possible ways of user interaction, I'd like to test my app when a user declines to have push notifications enabled for my app during the first start. The dialog (initiated by registerForRemoteNotificationTypes), however, appears only once per app. How do I reset the iPhone OS's memory of my app. Deleting the app and reinstalling doesn't help.

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  • Is there Linq to Nhibernate for stateless session?

    - by Jenea
    I was using regular session for loading some items from database via linq. The problem is that it caches the entities and memory load increases very much unnecessarily. Is there a way to replace session with stateless session without introducing many changes in client code?

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  • Android: OutofMemoryError: bitmap size exceeds VM budget with no reason I can see.

    - by Meymann
    Hi. I am having an OutOfMemory exception with a gallery over 600x800 pixels JPEG's. The environment I've been using Gallery with JPG images around 600x800 pixels. Since my content may be a bit more complex than just images, I have set each view to be a RelativeLayout that wraps ImageView with the JPG. In order to "speed up" the user experience I have a simple cache of 4 slots that prefetches (in a looper) about 1 image left and 1 image right to the displayed image and keeps them in a 4 slot HashMap. The platform I am using AVD of 256 RAM and 128 Heap Size, with a 600x800 screen. It also happens on an Entourage Edge target, except that with the device it's harder to debug. The problem I have been getting an exception: OutofMemoryError: bitmap size exceeds VM budget And it happens when fetching the fifth image. I have tried to change the size of my image cache, and it is still the same. The strange thing: There should not be a memory problem In order to make sure the heap limit is very far away from what I need, I have defined a dummy 8MB array in the beginning, and left it unreferenced so it's immediately dispatched. It is a member of the activity thread and is defined as following static { @SuppressWarnings("unused") byte dummy[] = new byte[ 8*1024*1024 ]; } The result is that the heap size is nearly 11MB and it's all free. Note I have added that trick after it began to crash. It makes OutOfMemory less frequent. Now, I am using DDMS. Just before the crash (does not change much after the crash), DDMS shows: ID Heap Size Allocated Free %Used #Objects 1 11.195 MB 2.428 MB 8.767 MB 21.69% 47,156 And in the detail table it shows: Type Count Total Size Smallest Largest Median Average free 1,536 8.739MB 16B 7.750MB 24B 5.825KB The largest block is 7.7MB. And yet the LogCat says: ERROR/dalvikvm-heap(1923): 925200-byte external allocation too large for this process. If you mind the relation of the median and the average, it is plausible to assume that most of the available blocks are very small. However, there is a block large enough for the bitmap, it's 7.7M. How come it is still not enough? Note: I recorded a heap trace. When looking at the amount of data allocated, it does not feel like more than 2M is allocated. It does match the free memory report by DDMS. Could it be that I experience some problem like heap-fragmentation? How do I solve/workaround the problem? Is the heap shared to all threads? Could it be that I interpret the DDMS readout in a wrong way, and there is really no 900K block to allocate? If so, can anybody please tell me where I can see that? Thanks a lot Meymann

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  • performing simple stack overflow on Mac os 10.6

    - by REALFREE
    I'm trying to learn about stack base overflow and write a simple code to exploit stack. But somehow it doesn't work at all but showing only Abort trap on my machine (mac os leopard) I guess Mac os treats overflow differently, it won't allow me to overwrite memory through c code. for example, strcpy(buffer, input) // lets say char buffer[6] but input is 7 bytes on Linux machine, this code successfully overwrite next stack, but prevented on mac os (Abort trap) Anyone know how to perform a simple stack-base overflow on mac machine?

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  • performing simple buffer overflow on Mac os 10.6

    - by REALFREE
    I'm trying to learn about stack base overflow and write a simple code to exploit stack. But somehow it doesn't work at all but showing only Abort trap on my machine (mac os leopard) I guess Mac os treats overflow differently, it won't allow me to overwrite memory through c code. for example, strcpy(buffer, input) // lets say char buffer[6] but input is 7 bytes on Linux machine, this code successfully overwrite next stack, but prevented on mac os (Abort trap) Anyone know how to perform a simple stack-base overflow on mac machine?

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  • Issue with dynamic array Queue data structure with void pointer

    - by Nazgulled
    Hi, Maybe there's no way to solve this the way I'd like it but I don't know everything so I better ask... I've implemented a simple Queue with a dynamic array so the user can initialize with whatever number of items it wants. I'm also trying to use a void pointer as to allow any data type, but that's the problem. Here's my code: typedef void * QueueValue; typedef struct sQueueItem { QueueValue value; } QueueItem; typedef struct sQueue { QueueItem *items; int first; int last; int size; int count; } Queue; void queueInitialize(Queue **queue, size_t size) { *queue = xmalloc(sizeof(Queue)); QueueItem *items = xmalloc(sizeof(QueueItem) * size); (*queue)->items = items; (*queue)->first = 0; (*queue)->last = 0; (*queue)->size = size; (*queue)->count = 0; } Bool queuePush(Queue * const queue, QueueValue value, size_t val_sz) { if(isNull(queue) || isFull(queue)) return FALSE; queue->items[queue->last].value = xmalloc(val_sz); memcpy(queue->items[queue->last].value, value, val_sz); queue->last = (queue->last+1) % queue->size; queue->count += 1; return TRUE; } Bool queuePop(Queue * const queue, QueueValue *value) { if(isEmpty(queue)) return FALSE; *value = queue->items[queue->first].value; free(queue->items[queue->first].value); queue->first = (queue->first+1) % queue->size; queue->count -= 1; return TRUE; } The problem lies on the queuePop function. When I call it, I lose the value because I free it right away. I can't seem to solve this dilemma. I want my library to be generic and modular. The user should not care about allocating and freeing memory, that's the library's job. How can the user still get the value from queuePop and let the library handle all memory allocs/frees?

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  • WPF Databinding thread safety?

    - by Petoj
    Well lets say i have an object that i databind to, it implements INotifyPropertyChanged to tell the GUI when a value has changed... if i trigger this from a different thread than the GUI thread how would wpf behave? and will it make sure that it gets the value of the property from memory and not the cpu cache? more or less im asking if wpf does lock() on the object containing the property...

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  • Add jpeg image to another in C#

    - by o-logn
    Hey, I have a two jpeg files. One is 1024x768 in size and the other is 64x64. I'm creating a console application and would like to add the 64x64 image at location (X,Y) into the 1024x768 image. How can I do this in memory (since I'm not using winforms and would like this to be quite fast)? I've converted the larger image into bytes using File.ReadAllBytes, but I'm not sure how to insert the smaller image at a particular location. Thanks for any help

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  • Find a non-case-sensitive text string within a range of cells

    - by Iszi
    I've got a bit of a problem to solve in Excel, and I'm not quite sure how to go about doing it. I've done a few searches online, and haven't really found any formulas that seem to be useful. Here's the situation (simplified just a bit, for the purpose of this question): I have data in columns A-E. I need to match data in the cells in A and B, with data in C-E, and return TRUE or FALSE to column F. Return TRUE if: - The string in A is found within any string in C-E. OR - The string in B is found within any string in C-E. Otherwise, return FALSE. The strings must be exact matches for whole or partial strings within the range, but the matching function must be case-insensitive. I've taken a screenshot of an example sheet for reference. I'm fairly sure I'll need to use IF or on the outermost layer of the formula, probably followed by OR. Then, for the arguments to OR, I'm expecting there will be some use of IFERROR involved. But what I'm at a loss for is the function I could most efficiently use to handle the text string searches. VLOOKUP is very limited in this regard, I think. It may be workable to do whole-string against whole-string comparisons, but I'm fairly certain it won't return accurate results for partial string matches. FIND and SEARCH appear limited to only single-target searches, and are also case-sensitive. I suppose I could use UPPER or LOWER to force case-insensitivity in the search, but I still need something that can do accurate partial matching and search a specified range of cells. Is there any function, or combination of functions, that could work here? Ideally, I want to do this with a straight Excel formula. I'm not at all familiar with VBScript or similar tools, nor do I have time to learn it for this project.

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  • Comet VS Ajax polling

    - by xRobot
    I need to create a chat like facebook chat. With Comet I need more memory to keep the connection. With Ajax polling there is a latency problem if I send request every 3-4 seconds. So... If the latency ( 3-4 seconds ) doesn't matter, Is Ajax Polling better for my case ?

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  • In Rails, how to speed up machinist tests?

    - by Bryan Shen
    I'm replacing test fixtures with Machinist. But using Machinist to set up test data is very slow, because whenever a test method is run some new data are made by Machinist and saved to database. Is there any way to cache the data in memory so that using Machinist isn't so slow? Thanks, Bryan

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  • delta-dictionary/dictionary with revision awareness in python?

    - by shabbychef
    I am looking to create a dictionary with 'roll-back' capabilities in python. The dictionary would start with a revision number of 0, and the revision would be bumped up only by explicit method call. I do not need to delete keys, only add and update key,value pairs, and then roll back. I will never need to 'roll forward', that is, when rolling the dictionary back, all the newer revisions can be discarded, and I can start re-reving up again. thus I want behaviour like: >>> rr = rev_dictionary() >>> rr.rev 0 >>> rr["a"] = 17 >>> rr[('b',23)] = 'foo' >>> rr["a"] 17 >>> rr.rev 0 >>> rr.roll_rev() >>> rr.rev 1 >>> rr["a"] 17 >>> rr["a"] = 0 >>> rr["a"] 0 >>> rr[('b',23)] 'foo' >>> rr.roll_to(0) >>> rr.rev 0 >>> rr["a"] 17 >>> rr.roll_to(1) Exception ... Just to be clear, the state associated with a revision is the state of the dictionary just prior to the roll_rev() method call. thus if I can alter the value associated with a key several times 'within' a revision, and only have the last one remembered. I would like a fairly memory-efficient implementation of this: the memory usage should be proportional to the deltas. Thus simply having a list of copies of the dictionary will not scale for my problem. One should assume the keys are in the tens of thousands, and the revisions are in the hundreds of thousands. We can assume the values are immutable, but need not be numeric. For the case where the values are e.g. integers, there is a fairly straightforward implementation (have a list of dictionaries of the numerical delta from revision to revision). I am not sure how to turn this into the general form. Maybe bootstrap the integer version and add on an array of values? all help appreciated.

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  • Iphone resizing images

    - by Greg
    Hi all, As far as I have read, scaling a big image to draw it on the iPhone is very slow [1]. I really need to do it fast and I wonder why zoom goes so fast on the iPhone while code scaling is so slow. Any idea? By the way, any fast way to do scaling? [1] For instance: http://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more Thanks for your time. Greg

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