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  • Fast block placement algorithm, advice needed?

    - by James Morris
    I need to emulate the window placement strategy of the Fluxbox window manager. As a rough guide, visualize randomly sized windows filling up the screen one at a time, where the rough size of each results in an average of 80 windows on screen without any window overlapping another. It is important to note that windows will close and the space that closed windows previously occupied becomes available once more for the placement of new windows. The window placement strategy has three binary options: Windows build horizontal rows or vertical columns (potentially) Windows are placed from left to right or right to left Windows are placed from top to bottom or bottom to top Why is the algorithm a problem? It needs to operate to the deadlines of a real time thread in an audio application. At this moment I am only concerned with getting a fast algorithm, don't concern yourself over the implications of real time threads and all the hurdles in programming that that brings. So far I have two choices which I have built loose prototypes for: 1) A port of the Fluxbox placement algorithm into my code. The problem with this is, the client (my program) gets kicked out of the audio server (JACK) when I try placing the worst case scenario of 256 blocks using the algorithm. This algorithm performs over 14000 full (linear) scans of the list of blocks already placed when placing the 256th window. 2) My alternative approach. Only partially implemented, this approach uses a data structure for each area of rectangular free unused space (the list of windows can be entirely separate, and is not required for testing of this algorithm). The data structure acts as a node in a doubly linked list (with sorted insertion), as well as containing the coordinates of the top-left corner, and the width and height. Furthermore, each block data structure also contains four links which connect to each immediately adjacent (touching) block on each of the four sides. IMPORTANT RULE: Each block may only touch with one block per side. The problem with this approach is, it's very complex. I have implemented the straightforward cases where 1) space is removed from one corner of a block, 2) splitting neighbouring blocks so that the IMPORTANT RULE is adhered to. The less straightforward case, where the space to be removed can only be found within a column or row of boxes, is only partially implemented - if one of the blocks to be removed is an exact fit for width (ie column) or height (ie row) then problems occur. And don't even mention the fact this only checks columns one box wide, and rows one box tall. I've implemented this algorithm in C - the language I am using for this project (I've not used C++ for a few years and am uncomfortable using it after having focused all my attention to C development, it's a hobby). The implementation is 700+ lines of code (including plenty of blank lines, brace lines, comments etc). The implementation only works for the horizontal-rows + left-right + top-bottom placement strategy. So I've either got to add some way of making this +700 lines of code work for the other 7 placement strategy options, or I'm going to have to duplicate those +700 lines of code for the other seven options. Neither of these is attractive, the first, because the existing code is complex enough, the second, because of bloat. The algorithm is not even at a stage where I can use it in the real time worst case scenario, because of missing functionality, so I still don't know if it actually performs better or worse than the first approach. What else is there? I've skimmed over and discounted: Bin Packing algorithms: their emphasis on optimal fit does not match the requirements of this algorithm. Recursive Bisection Placement algorithms: sounds promising, but these are for circuit design. Their emphasis is optimal wire length. Both of these, especially the latter, all elements to be placed/packs are known before the algorithm begins. I need an algorithm which works accumulatively with what it is given to do when it is told to do it. What are your thoughts on this? How would you approach it? What other algorithms should I look at? Or even what concepts should I research seeing as I've not studied computer science/software engineering? Please ask questions in comments if further information is needed. [edit] If it makes any difference, the units for the coordinates will not be pixels. The units are unimportant, but the grid where windows/blocks/whatever can be placed will be 127 x 127 units.

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  • jQuery UI Dialog problem if modal is set to TRUE

    - by VansFannel
    Hello! I'm developing an ASP.NET WebForm application with Visual Studio 2008 SP1 and C#. I have the following ASPX page: <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> <script src="js/jquery-1.3.2.min.js" type="text/javascript"></script> <script src="js/jquery-ui-1.7.2.custom.min.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $("#dialog").dialog({ autoOpen: false, modal: true, buttons: { 'Ok': function() { __doPostBack('TreeNew', ''); $(this).dialog('close'); }, Cancel: function() { $(this).dialog('close'); } }, close: function() { }, open: function(type, data) { $(this).parent().appendTo("form"); } }); }); function ShowDialog() { $('#dialog').dialog('open'); } </script> </head> <body> <form id="form1" runat="server"> <div> <asp:Button ID="TreeNew" runat="server" Text="Nuevo" OnClientClick="ShowDialog();return false;" onclick="TreeNew_Click"/> <asp:Label ID="Message" runat="server"></asp:Label> <div id="dialog_target"></div> <div id="dialog" title="Select content type"> <p id="validateTips">All form fields are required.</p> <asp:RadioButtonList ID="ContentTypeList" runat="server"> <asp:ListItem Value="1">Text</asp:ListItem> <asp:ListItem Value="2">Image</asp:ListItem> <asp:ListItem Value="3">Audio</asp:ListItem> <asp:ListItem Value="4">Video</asp:ListItem> </asp:RadioButtonList> </div> </div> <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> </form> </body> </html> When modal is set to true the page stars to grow (I know that because both scroll bars are getting smaller, vertical bar faster than horizontal bar). Looking inside page source code I see that the following div is outside forms tag: <div class="ui-widget-overlay" style="z-index: 1001; width: 1280px; height: 65089px;" jQuery1267345392312="20"/> If I set modal to false, the error doesn't happen. I think the problem is that the div working as modal is outside the form. What do you think?

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  • ListView: convertView / holder getting confused

    - by Steve H
    I'm working with a ListView, trying to get the convertView / referenceHolder optimisation to work properly but it's giving me trouble. (This is the system where you store the R.id.xxx pointers in as a tag for each View to avoid having to call findViewById). I have a ListView populated with simple rows of an ImageView and some text, but the ImageView can be formatted either for portrait-sized images (tall and narrow) or landscape-sized images (short and wide). It's adjusting this formatting for each row which isn't working as I had hoped. The basic system is that to begin with, it inflates the layout for each row and sets the ImageView's settings based on the data, and includes an int denoting the orientation in the tag containing the R.id.xxx values. Then when it starts reusing convertViews, it checks this saved orientation against the orientation of the new row. The theory then is that if the orientation is the same, then the ImageView should already be set up correctly. If it isn't, then it sets the parameters for the ImageView as appropriate and updates the tag. However, I found that it was somehow getting confused; sometimes the tag would get out of sync with the orientation of the ImageView. For example, the tag would still say portrait, but the actual ImageView would still be in landscape layout. I couldn't find a pattern to how or when this happened; it wasn't consistent by orientation, position in the list or speed of scrolling. I can solve the problem by simply removing the check about convertView's orientation and simply always set the ImageView's parameters, but that seems to defeat the purpose of this optimisation. Can anyone see what I've done wrong in the code below? static LinearLayout.LayoutParams layoutParams; (...) public View getView(int position, View convertView, ViewGroup parent){ ReferenceHolder holder; if (convertView == null){ convertView = inflater.inflate(R.layout.pick_image_row, null); holder = new ReferenceHolder(); holder.getIdsAndSetTag(convertView, position); if (data[position][ORIENTATION] == LANDSCAPE) { // Layout defaults to portrait settings, so ImageView size needs adjusting. // layoutParams is modified here, with specific values for width, height, margins etc holder.image.setLayoutParams(layoutParams); } holder.orientation = data[position][ORIENTATION]; } else { holder = (ReferenceHolder) convertView.getTag(); if (holder.orientation != data[position][ORIENTATION]){ //This is the key if statement for my question switch (image[position][ORIENTATION]) { case PORTRAIT: // layoutParams is reset to the Portrait settings holder.orientation = data[position][ORIENTATION]; break; case LANDSCAPE: // layoutParams is reset to the Landscape settings holder.orientation = data[position][ORIENTATION]; break; } holder.image.setLayoutParams(layoutParams); } } // and the row's image and text is set here, using holder.image.xxx // and holder.text.xxx return convertView; } static class ReferenceHolder { ImageView image; TextView text; int orientation; void getIdsAndSetTag(View v, int position){ image = (ImageView) v.findViewById(R.id.pickImageImage); text = (TextView) v.findViewById(R.id.pickImageText); orientation = data[position][ORIENTATION]; v.setTag(this); } } Thanks!

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  • ScrollView in android

    - by rantravee
    hi, I' have a view that contains several textViews an ImageView and a Button . Because on small screen devices (or in landscape mode on big ones ) not all are visible I use a Scroll as the parent of the whole hierarchy to allow the user to view all the information. The things are suck that the button must be at the buttom of the view . However on big screen device , where it remains enough space at the buttom , the button is put immediatelly below the last textview,and seems to occupy all the remaining space (resulting in an unnactractive view) . Trying to use android:allignParentButtom ="true" not only that it has no effect but it puts the button at top of the screen . Has anyone any ideea how could I accomplish what I described ? here's the xml <?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/scroll_view" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true"> <RelativeLayout android:id="@+id/gps_info_page1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_centerHorizontal="true"> <TextView android:id="@+id/itsDateTimeValue" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:text="@string/eStrUnknown"> </TextView> <RelativeLayout android:id="@+id/directions" android:layout_centerHorizontal="true" android:layout_below="@+id/itsDateTimeValue" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:id="@+id/itsDirectionValue" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="0" android:layout_marginRight="2dip" android:textSize="20sp"> </TextView> <TextView android:id="@+id/itsOrientation" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="20sp" android:layout_marginLeft="2dip" android:text="@string/eStrUnknown" android:layout_toRightOf="@+id/itsDirectionValue"> </TextView> </RelativeLayout> <ImageView android:id="@+id/itsImage" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/compass" android:layout_below="@+id/directions" android:layout_centerHorizontal="true"> </ImageView> <RelativeLayout> ..."TextViews below the above image" </RelativeLayout> <RelativeLayout> ..."TextViews below the above" </RelativeLayout> <RelativeLayout> ..."TextViews below the above" </RelativeLayout> <RelativeLayout> ..."TextViews below the above" </RelativeLayout> <RelativeLayout ..."TextViews below the above" </RelativeLayout> <LinearLayout android:id="@+id/div" android:layout_width="fill_parent" android:layout_height="1dip" android:layout_below="@+id/sunset_layout" android:background="#F333"> </LinearLayout> <Button //adding here android:alignParentBottom="true" has described above behavior android:layout_marginBottom="3dip" android:layout_marginTop="20dip" android:id="@+id/done_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/eStrDone" android:textSize="18sp" android:layout_below="@+id/div" android:layout_centerHorizontal="true"> </Button> </RelativeLayout> </ScrollView>

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  • Event receiver on Content Type not triggered on WikiPageLibrary

    - by Ciprian Grosu
    Hello all, I created a new content type for a wiki page library. I added this content type to library by code (the interface did not allow this). Next, I added an event receiver to this content type (on ItemAdded and ItemAdding). My problem is that no event is trrigered. If I add this events directly to the wiki page library all works fine. Is there a limitation/bug/trick ? I looked at the content type attached to the library with SharePoint Manager and in his schema the part for event receiver is missing...I know that there should be something like: <XmlDocuments> <XmlDocument NamespaceURI="http://schemas.microsoft.com/sharepoint/events"> <spe:Receivers xmlns:spe="http://schemas.microsoft.com/sharepoint/events"> <Receiver> <Name> </Name> <Type>1</Type> <SequenceNumber>10000</SequenceNumber> <Assembly>RssFeedWP, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f6722cbeba696def</Assembly> <Class>RssFeedWP.ItemEventReceiver</Class> <Data> </Data> <Filter> </Filter> </Receiver> <Receiver> <Name> </Name> <Type>10001</Type> <SequenceNumber>10000</SequenceNumber> <Assembly>RssFeedWP, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f6722cbeba696def</Assembly> <Class>RssFeedWP.ItemEventReceiver</Class> <Data> </Data> <Filter> </Filter> </Receiver> </spe:Receivers> </XmlDocument> If I look with SPM to the content type added to site I see this part into schema. Here is my code: public override void FeatureActivated(SPFeatureReceiverProperties properties) { using (SPWeb web = (SPWeb)properties.Feature.Parent) { // create RssWiki content type SPContentType rssFeedContentType = new SPContentType(web.AvailableContentTypes["Wiki Page"], web.ContentTypes, "RssFeed Wiki Page"); // add rssfeed url field to the new content type AddFieldToContentType(web, rssFeedContentType, "RssFeed Url", SPFieldType.Note); // add use xslt check box field to the new content type AddFieldToContentType(web, rssFeedContentType, "Use Xslt", SPFieldType.Boolean); // add xslt url field to the new content type AddFieldToContentType(web, rssFeedContentType, "Xslt Url", SPFieldType.Note); web.ContentTypes.Add(rssFeedContentType); rssFeedContentType.Update(); web.Update(); AddContentTypeToList(web, rssFeedContentType); AddEventReceiversToCT(rssFeedContentType); //AddEventReceiverToList(web); } } private void AddFieldToContentType(SPWeb web, SPContentType ct, string fieldName, SPFieldType fieldType) { SPField rssUrlField = null; try { rssUrlField = web.Fields.GetField(fieldName); } catch (Exception ex) { if (rssUrlField == null) { web.Fields.Add(fieldName, fieldType, false); } } SPFieldLink rssUrlFieldLink = new SPFieldLink(web.Fields[fieldName]); ct.FieldLinks.Add(rssUrlFieldLink); } private static void AddContentTypeToList(SPWeb web, SPContentType ct) { SPList wikiList = web.Lists[listName]; wikiList.ContentTypesEnabled = true; wikiList.ContentTypes.Add(ct); wikiList.Update(); } private static void AddEventReceiversToCT(SPContentType ct) { //add event receivers string assemblyName = System.Reflection.Assembly.GetExecutingAssembly().FullName; string ctReceiverName = "RssFeedWP.ItemEventReceiver"; ct.EventReceivers.Add(SPEventReceiverType.ItemAdding, assemblyName, ctReceiverName); ct.EventReceivers.Add(SPEventReceiverType.ItemAdded, assemblyName, ctReceiverName); ct.Update(); } Thx !

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  • Databinding to ObservableCollection in a different UserControl - how to preserve current selections?

    - by Dave
    Scope of question expanded on 2010-03-25 I ended up figuring out my problem, but here's a new problem that came up as a result of solving the original question, because I want to be able to award the bounty to someone!!! Once I figured out my problem, I soon found out that when the ObservableCollection updates, the databound ComboBox has its contents repopulated, but most of the selections have been blanked out. I assume that in this case, MVVM is going to make it difficult for me to remember the last selected item. I have an idea, but it seems a little nasty. I'll award the bounty to whomever comes up with a nice solution for this! Question re-written on 2010-03-24 I have two UserControls, where one is a dialog that has a TabControl, and the other is one that appears within said TabControl. I'll just call them CandyDialog and CandyNameViewer for simplicity's sake. There's also a data management class called Tracker that manages information storage, which for all intents and purposes just exposes a public property that is an ObservableCollection. I display the CandyNameViewer in CandyDialog via code behind, like this: private void CandyDialog_Loaded( object sender, RoutedEventArgs e) { _candyviewer = new CandyViewer(); _candyviewer.DataContext = _tracker; candy_tab.Content = _candyviewer; } The CandyViewer's XAML looks like this (edited for kaxaml): <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Page.Resources> <DataTemplate x:Key="CandyItemTemplate"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="120"></ColumnDefinition> <ColumnDefinition Width="150"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBox Grid.Column="0" Text="{Binding CandyName}" Margin="3"></TextBox> <!-- just binding to DataContext ends up using InventoryItem as parent, so we need to get to the UserControl --> <ComboBox Grid.Column="1" SelectedItem="{Binding SelectedCandy, Mode=TwoWay}" ItemsSource="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.CandyNames}" Margin="3"></ComboBox> </Grid> </DataTemplate> </Page.Resources> <Grid> <ListBox DockPanel.Dock="Top" ItemsSource="{Binding CandyBoxContents, Mode=TwoWay}" ItemTemplate="{StaticResource CandyItemTemplate}" /> </Grid> </Page> Now everything works fine when the controls are loaded. As long as CandyNames is populated first, and then the consumer UserControl is displayed, all of the names are there. I obviously don't get any errors in the Output Window or anything like that. The issue I have is that when the ObservableCollection is modified from the model, those changes are not reflected in the consumer UserControl! I've never had this problem before; all of my previous uses of ObservableCollection updated fine, although in those cases I wasn't databinding across assemblies. Although I am currently only adding and removing candy names to/from the ObservableCollection, at a later date I will likely also allow renaming from the model side. Is there something I did wrong? Is there a good way to actually debug this? Reed Copsey indicates here that inter-UserControl databinding is possible. Unfortunately, my favorite Bea Stollnitz article on WPF databinding debugging doesn't suggest anything that I could use for this particular problem.

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  • Silverlight: how to modify the width of ListBox Items in response to user input?

    - by sympatric greg
    I have a simple Silverlight 3 UserControl whose width increases or decreases based on user input. The controls become more wide or more narrow as desired, except for the ListBox items. The ListBox Items grow horizontally to fit their content regardless of HorizontalContentAlignment being set to 'Stretch'. Should I be able to set a property on ListBox.ItemContainerStyle to tell it to widen/narrow with the parent ListBox? There needs to be no horizontal scrolling within this Listbox. Or is there a way to specify the ItemTemplate's StackPanel width that can be modified at runtime? I have bound this to a StaticResource, but do not understand whether I should be able to change the resource value. Can I create and bind to a DependencyProperty of the UserControl itself? I have not determined the syntax of this within the xaml. code: <UserControl x:Class="TheAssembly.GraphicViewer" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:userControls="clr-namespace:TheAssembly" xmlns:core="clr-namespace:System;assembly=mscorlib"> <UserControl.Resources> <userControls:DictionaryAttributeConverter x:Name="MyDictionaryAttributeConverter" /> <core:Double x:Key="ListItemWidth">155</core:Double> </UserControl.Resources> <Grid x:Name="LayoutRoot" Width="175" > <Border Style="{StaticResource DraggableWindowBorder}"> <StackPanel x:Name="RootStackPanel" Orientation="Vertical" HorizontalAlignment="Stretch"> <Border Background="Black" HorizontalAlignment="Stretch" Margin="0"> <TextBlock x:Name="Header" Foreground="White" FontSize="14" TextWrapping="Wrap" Margin="2,0,2,0" Height="25" HorizontalAlignment="Left" Text="{Binding HeaderText}"/> </Border> <TextBlock x:Name="Title" Style="{StaticResource GraphicViewerDetail}" FontSize="12" FontWeight="Medium" TextWrapping="Wrap" Text="{Binding Title}" Margin="3,0,0,0" HorizontalAlignment="Left"/> <ListBox x:Name="AttributeListBox" ItemsSource="{Binding Attributes}" BorderBrush="Red" HorizontalContentAlignment="Stretch" Foreground="AntiqueWhite" Background="Transparent" IsEnabled="False" HorizontalAlignment="Stretch" ScrollViewer.VerticalScrollBarVisibility="Visible" ScrollViewer.HorizontalScrollBarVisibility="Hidden"> <ListBox.ItemContainerStyle> <Style TargetType="ListBoxItem"> <Setter Property="HorizontalAlignment" Value="Stretch"/> <Setter Property="HorizontalContentAlignment" Value="Stretch"/> <Setter Property="Margin" Value="0,-2,0,0"/> </Style> </ListBox.ItemContainerStyle> <ListBox.ItemTemplate> <DataTemplate> <StackPanel x:Name="ListBoxItemStackPanel" HorizontalAlignment="Stretch" Orientation="Vertical" > <TextBlock FontSize="10" Text="{Binding Key}" Foreground="White" FontWeight="Bold" HorizontalAlignment="Stretch" Margin="2,0,0,0" TextWrapping="Wrap"/> <TextBlock FontSize="10" Text="{Binding Value}" Foreground="White" Margin="6,-2,0,0" TextWrapping="Wrap" HorizontalAlignment="Stretch" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </StackPanel> </Border> </Grid>

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  • ListView with button and check mark?

    - by jgelderloos
    So I have looked through a lot of other answers but have not been able to get my app to work how I want it. I basically want the list view that has the text and check mark to the right, but then an addition button to the left. Right now my list view shows up but the check image is never changed. Selector: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_selected="true" android:drawable="@drawable/accept_on" /> <item android:drawable="@drawable/accept" /> </selector> Row xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" android:background="#EEE"> <ImageButton android:id="@+id/goToMapButton" android:src="@drawable/go_to_map" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="left" /> <TextView android:id="@+id/itemName" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center_vertical" android:textColor="#000000" android:layout_marginTop="5dp" android:layout_marginBottom="5dp" android:layout_weight="1" /> <Button android:id="@+id/checkButton" android:background="@drawable/item_selector" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" /> </LinearLayout> MapAdapter: import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.ImageButton; import android.widget.LinearLayout; import android.widget.TextView; public class MapAdapter extends ArrayAdapter<String>{ Context context; int layoutResourceId; String data[] = null; LayoutInflater inflater; LinearLayout layout; public MapAdapter(Context context, int layoutResourceId, String[] data) { super(context, layoutResourceId, data); this.layoutResourceId = layoutResourceId; this.context = context; this.data = data; inflater = LayoutInflater.from(context); } @Override public String getItem(int position) { return data[position]; } @Override public View getView(int position, View convertView, ViewGroup parent) { ViewHolder holder = new ViewHolder(); if(convertView == null) { convertView = inflater.inflate(R.layout.map_item_row, null); layout = (LinearLayout)convertView.findViewById(R.id.layout); holder.map = (ImageButton)convertView.findViewById(R.id.goToMapButton); holder.name = (TextView)convertView.findViewById(R.id.itemName); //holder.check = (Button)convertView.findViewById(R.id.checkButton); convertView.setTag(holder); } else { holder = (ViewHolder) convertView.getTag(); } layout.setBackgroundColor(0x00000004); holder.name.setText(getItem(position)); return convertView; } static class ViewHolder { ImageButton map; TextView name; Button check; } }

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  • 1>main.obj : error LNK2001: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32

    - by numerical25
    having trouble getting my directx going I get the following error 1>Linking... 1>main.obj : error LNK2001: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 1>C:\Users\numerical25\Desktop\Intro ToDirectX\msdnTutorials\tutorial0\tutorial\Debug\tutorial.exe : fatal error LNK1120: 1 unresolved externals below is my code // include the basic windows header file #include <windows.h> #include <windowsx.h> #include <d3d10.h> ID3D10Device* g_pd3dDevice; IDXGISwapChain* g_pSwapChain; // the WindowProc function prototype LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); bool InitDirect3D(HWND); // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // the handle for the window, filled by a function HWND hWnd; // this struct holds information for the window class WNDCLASSEX wc; // clear out the window class for use ZeroMemory(&wc, sizeof(WNDCLASSEX)); // fill in the struct with the needed information wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = L"WindowClass1"; // register the window class RegisterClassEx(&wc); // create the window and use the result as the handle hWnd = CreateWindowEx(NULL, L"WindowClass1", // name of the window class L"Our First Windowed Program", // title of the window WS_OVERLAPPEDWINDOW, // window style 300, // x-position of the window 300, // y-position of the window 640, // width of the window 480, // height of the window NULL, // we have no parent window, NULL NULL, // we aren't using menus, NULL hInstance, // application handle NULL); // used with multiple windows, NULL // display the window on the screen ShowWindow(hWnd, nCmdShow); // enter the main loop: // this struct holds Windows event messages MSG msg; bool finished = InitDirect3D(hWnd); // Enter the infinite message loop while(TRUE) { // Check to see if any messages are waiting in the queue while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { // Translate the message and dispatch it to WindowProc() TranslateMessage(&msg); DispatchMessage(&msg); } // If the message is WM_QUIT, exit the while loop if(msg.message == WM_QUIT) break; // Run game code here // ... // ... }; } // this is the main message handler for the program LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { // sort through and find what code to run for the message given switch(message) { // this message is read when the window is closed case WM_DESTROY: { // close the application entirely PostQuitMessage(0); return 0; } break; } // Handle any messages the switch statement didn't return DefWindowProc (hWnd, message, wParam, lParam); } bool InitDirect3D(HWND g_hWnd) { DXGI_SWAP_CHAIN_DESC sd; ZeroMemory( &sd, sizeof(sd) ); sd.BufferCount = 1; sd.BufferDesc.Width = 640; sd.BufferDesc.Height = 480; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; if( FAILED( D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice ) ) ) { return FALSE; } return TRUE; }

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  • CSS/JavaScript/hacking: Detect :visited styling on a link *without* checking it directly OR do it fa

    - by Sai Emrys
    This is for research purposes on http://cssfingerprint.com Consider the following code: <style> div.csshistory a { display: none; color: #00ff00;} div.csshistory a:visited { display: inline; color: #ff0000;} </style> <div id="batch" class="csshistory"> <a id="1" href="http://foo.com">anything you want here</a> <a id="2" href="http://bar.com">anything you want here</a> [etc * ~2000] </div> My goal is to detect whether foo has been rendered using the :visited styling. I want to detect whether foo.com is visited without directly looking at $('1').getComputedStyle (or in Internet Explorer, currentStyle), or any other direct method on that element. The purpose of this is to get around a potential browser restriction that would prevent direct inspection of the style of visited links. For instance, maybe you can put a sub-element in the <a> tag, or check the styling of the text directly; etc. Any method that does not directly or indierctly rely on $('1').anything is acceptable. Doing something clever with the child or parent is probably necessary. Note that for the purposes of this point only, the scenario is that the browser will lie to JavaScript about all properties of the <a> element (but not others), and that it will only render color: in :visited. Therefore, methods that rely on e.g. text size or background-image will not meet this requirement. I want to improve the speed of my current scraping methods. The majority of time (at least with the jQuery method in Firefox) is spent on document.body.appendChild(batch), so finding a way to improve that call would probably most effective. See http://cssfingerprint.com/about and http://cssfingerprint.com/results for current speed test results. The methods I am currently using can be seen at http://github.com/saizai/cssfingerprint/blob/master/public/javascripts/history_scrape.js To summarize for tl;dr, they are: set color or display on :visited per above, and check each one directly w/ getComputedStyle put the ID of the link (plus a space) inside the <a> tag, and using jQuery's :visible selector, extract only the visible text (= the visited link IDs) FWIW, I'm a white hat, and I'm doing this in consultation with the EFF and some other fairly well known security researchers. If you contribute a new method or speedup, you'll get thanked at http://cssfingerprint.com/about (if you want to be :-P), and potentially in a future published paper. ETA: The bounty will be rewarded only for suggestions that can, on Firefox, avoid the hypothetical restriction described in point 1 above, or perform at least 10% faster, on any browser for which I have sufficient current data, than my best performing methods listed in the graph at http://cssfingerprint.com/about In case more than one suggestion fits either criterion, the one that does best wins.

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  • Erasing and modifying elements in Boost MultiIndex Container

    - by Sarah
    I'm trying to use a Boost MultiIndex container in my simulation. My knowledge of C++ syntax is very weak, and I'm concerned I'm not properly removing an element from the container or deleting it from memory. I also need to modify elements, and I was hoping to confirm the syntax and basic philosophy here too. // main.cpp ... #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/tokenizer.hpp> #include <boost/shared_ptr.hpp> ... #include "Host.h" // class Host, all members private, using get fxns to access using boost::multi_index_container; using namespace boost::multi_index; typedef multi_index_container< boost::shared_ptr< Host >, indexed_by< hashed_unique< const_mem_fun<Host,int,&Host::getID> > // ordered_non_unique< BOOST_MULTI_INDEX_MEM_FUN(Host,int,&Host::getAge) > > // end indexed_by > HostContainer; typedef HostContainer::nth_index<0>::type HostsByID; int main() { ... HostContainer allHosts; Host * newHostPtr; newHostPtr = new Host( t, DOB, idCtr, 0, currentEvents ); allHosts.insert( boost::shared_ptr<Host>(newHostPtr) ); // allHosts gets filled up int randomHostID = 4; int newAge = 50; modifyHost( randomHostID, allHosts, newAge ); killHost( randomHostID, allHosts ); } void killHost( int id, HostContainer & hmap ){ HostsByID::iterator it = hmap.find( id ); cout << "Found host id " << (*it)->getID() << "Attempting to kill. hmap.size() before is " << hmap.size() << " and "; hmap.erase( it ); // Is this really erasing (freeing from mem) the underlying Host object? cout << hmap.size() << " after." << endl; } void modifyHost( int id, HostContainer & hmap, int newAge ){ HostsByID::iterator it = hmap.find( id ); (*it) -> setAge( newAge ); // Not actually the "modify" function for MultiIndex... } My questions are In the MultiIndex container allHosts of shared_ptrs to Host objects, is calling allHosts.erase( it ) on an iterator to the object's shared_ptr enough to delete the object permanently and free it from memory? It appears to be removing the shared_ptr from the container. The allhosts container currently has one functioning index that relies on the host's ID. If I introduce an ordered second index that calls on a member function (Host::getAge()), where the age changes over the course of the simulation, is the index always going to be updated when I refer to it? What is the difference between using the MultiIndex's modify to modify the age of the underlying object versus the approach I show above? I'm vaguely confused about what is assumed/required to be constant in MultiIndex. Thanks in advance. Update Here's my attempt to get the modify syntax working, based on what I see in a related Boost example. struct update_age { update_age():(){} // have no idea what this really does... elicits error void operator() (boost::shared_ptr<Host> ptr) { ptr->incrementAge(); // incrementAge() is a member function of class Host } }; and then in modifyHost, I'd have hmap.modify(it,update_age). Even if by some miracle this turns out to be right, I'd love some kind of explanation of what's going on.

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  • Use DivX settings to encode to mp4 with ffmpeg

    - by sjngm
    I'm used to use VirtualDub to encode a video to AVI container with DivX-codec (and MP3 for audio). Now I'm planning to use ffmpeg to encode videos to MP4 container with h264-codec. What I've figured out is that I need to use libx264 and one of those presets to make anything work. However, I'm amazed about the video bitrate ffmpeg uses for encoding. What I currently have is this little batch file: @ECHO OFF SETLOCAL SET IN=source.avs SET FFMPEG_PATH=C:\Program Files (x86)\ffmpeg SET PRESET=-fpre "%FFMPEG_PATH%\presets\libx264-lossless_slow.ffpreset" SET AUDIO=-acodec libmp3lame -ab 128000 SET VIDEO=-vcodec libx264 -vb 1978000 "%FFMPEG_PATH%\ffmpeg.exe" -i %IN% %AUDIO% %VIDEO% %PRESET% test.mp4 ENDLOCAL With this I tell ffmpeg to use 1978k as the bitrate, but ffmpeg uses 15000k+! I tried other presets, but they don't use my specified bitrate. Here are the presets I have: libx264-baseline.ffpreset libx264-ipod320.ffpreset libx264-ipod640.ffpreset libx264-lossless_fast.ffpreset libx264-lossless_max.ffpreset libx264-lossless_medium.ffpreset libx264-lossless_slow.ffpreset libx264-lossless_slower.ffpreset libx264-lossless_ultrafast.ffpreset ffmpeg version: FFmpeg git-N-29181-ga304071 libavutil 50. 40. 1 / 50. 40. 1 libavcodec 52.120. 0 / 52.120. 0 libavformat 52.108. 0 / 52.108. 0 libavdevice 52. 4. 0 / 52. 4. 0 libavfilter 1. 79. 0 / 1. 79. 0 libswscale 0. 13. 0 / 0. 13. 0 Note that I don't use the latest version as it has problems with spaces in filenames. Here's what seems to be the full parameter list DivX 6.9.2 uses: -bvnn 1978000 -vbv 218691200,100663296,100663296 -dir "C:\Users\sjngm\AppData\Roaming\DivX\DivX Codec" -w -b 1 -use_presets=1 -preset=10 -windowed_fullsearch=2 -thread_delay=1 What command line parameters would that be for ffmpeg? EDIT: Going with slhck's suggestion I tried a new 32-bit version. I have no idea if that is 0.9 or newer, I can't find that info. ffmpeg version N-36890-g67f5650 libavutil 51. 34.100 / 51. 34.100 libavcodec 53. 56.105 / 53. 56.105 libavformat 53. 30.100 / 53. 30.100 libavdevice 53. 4.100 / 53. 4.100 libavfilter 2. 59.100 / 2. 59.100 libswscale 2. 1.100 / 2. 1.100 libswresample 0. 6.100 / 0. 6.100 libpostproc 51. 2.100 / 51. 2.100 I reworked my batch file to look like this (interestingly enough I can't find parameter -vprofile in the documentation): @ECHO OFF SETLOCAL SET IN=VTS_01_1.avs SET FFMPEG_PATH=C:\Program Files (x86)\ffmpeg SET PRESET=-vprofile high -preset veryslow SET AUDIO=-acodec libmp3lame -ab 128000 SET VIDEO=-vcodec libx264 -vb 1978000 "%FFMPEG_PATH%\ffmpeg.exe" -i %IN% %AUDIO% %PRESET% %VIDEO% test.mp4 ENDLOCAL I see that it now uses the bitrate properly (thanks to LongNeckbeard for pointing out that the lossless-stuff ignores the bitrate!). Just in case you wonder how I came up with the 1978000, I'm using this formula which I found valid for DivX-files (I'm guessing the bitrate won't change that much for h264): width * height * 25 * 0.22 / 1000 I'm not sure if the 0.22 correlates with the CRF somehow. Overall I forgot to say the I will use a two-pass scenario, which is why I don't use the CRF here. I will try to read more about this. Currently I'm just trying to get something running that shows me that I'm doing something right (ffmpeg isn't the easiest tool to understand ;)). C:\Program Files (x86)\ffmpeg\ffmpeg.exe" -i VTS_01_1.avs -acodec libmp3lame -ab 128000 -vcodec libx264 -vb 1978000 -vprofile high -preset veryslow test.mp4 The output is now: ffmpeg version N-36890-g67f5650 Copyright (c) 2000-2012 the FFmpeg developers built on Jan 16 2012 21:57:13 with gcc 4.6.2 configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 34.100 / 51. 34.100 libavcodec 53. 56.105 / 53. 56.105 libavformat 53. 30.100 / 53. 30.100 libavdevice 53. 4.100 / 53. 4.100 libavfilter 2. 59.100 / 2. 59.100 libswscale 2. 1.100 / 2. 1.100 libswresample 0. 6.100 / 0. 6.100 libpostproc 51. 2.100 / 51. 2.100 Input #0, avs, from 'VTS_01_1.avs': Duration: 00:58:46.12, start: 0.000000, bitrate: 0 kb/s Stream #0:0: Video: rawvideo (YV12 / 0x32315659), yuv420p, 576x448, 77414 kb/s, 25 tbr, 25 tbn, 25 tbc Stream #0:1: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, 2 channels, s16, 1536 kb/s File 'test.mp4' already exists. Overwrite ? [y/N] y w:576 h:448 pixfmt:yuv420p tb:1/1000000 sar:0/1 sws_param: [libx264 @ 05A2C400] using cpu capabilities: MMX2 SSE2Fast FastShuffle SSEMisalign LZCNT [libx264 @ 05A2C400] profile High, level 3.1 [libx264 @ 05A2C400] 264 - core 120 r2120 0c7dab9 - H.264/MPEG-4 AVC codec - Copyleft 2003-2011 - http://www.videolan.org/x264.html - options: cabac=1 ref=16 deblock=1:0:0 analyse=0x3:0x133 me=umh subme=10 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=24 chroma_me=1 trellis=2 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=3 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=8 b_pyramid=2 b_adapt=2 b_bias=0 direct=3 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=60 rc=abr mbtree=1 bitrate=1978 ratetol=1.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mp4, to 'test.mp4': Metadata: encoder : Lavf53.30.100 Stream #0:0: Video: h264 (![0][0][0] / 0x0021), yuv420p, 576x448, q=-1--1, 1978 kb/s, 25 tbn, 25 tbc Stream #0:1: Audio: mp3 (i[0][0][0] / 0x0069), 48000 Hz, 2 channels, s16, 128 kb/s Stream mapping: Stream #0:0 -> #0:0 (rawvideo -> libx264) Stream #0:1 -> #0:1 (pcm_s16le -> libmp3lame) Press [q] to stop, [?] for help frame= 0 fps= 0 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s frame= 0 fps= 0 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s frame= 0 fps= 0 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s frame= 3 fps= 1 q=22.0 size= 39kB time=00:00:00.04 bitrate=8063.8kbits/ frame= 8 fps= 2 q=22.0 size= 82kB time=00:00:00.24 bitrate=2801.3kbits/ frame= 13 fps= 3 q=23.0 size= 120kB time=00:00:00.44 bitrate=2229.5kbits/ frame= 16 fps= 4 q=23.0 size= 147kB time=00:00:00.56 bitrate=2156.7kbits/ frame= 20 fps= 4 q=22.0 size= 175kB time=00:00:00.72 bitrate=1987.4kbits/ : video:4387kB audio:273kB global headers:0kB muxing overhead 0.260038% [libx264 @ 05A2C400] frame I:2 Avg QP:19.53 size: 29850 [libx264 @ 05A2C400] frame P:76 Avg QP:22.24 size: 19541 [libx264 @ 05A2C400] frame B:359 Avg QP:25.93 size: 8210 [libx264 @ 05A2C400] consecutive B-frames: 0.5% 0.5% 0.0% 8.2% 17.2% 52.2% 16.0% 5.5% 0.0% [libx264 @ 05A2C400] mb I I16..4: 5.4% 75.3% 19.3% [libx264 @ 05A2C400] mb P I16..4: 1.3% 16.5% 2.2% P16..4: 36.3% 28.6% 12.7% 1.8% 0.2% skip: 0.4% [libx264 @ 05A2C400] mb B I16..4: 0.4% 3.8% 0.3% B16..8: 40.0% 18.4% 4.7% direct:18.5% skip:13.9% L0:45.4% L1:38.1% BI:16.5% [libx264 @ 05A2C400] final ratefactor: 20.35 [libx264 @ 05A2C400] 8x8 transform intra:83.1% inter:68.5% [libx264 @ 05A2C400] direct mvs spatial:99.2% temporal:0.8% [libx264 @ 05A2C400] coded y,uvDC,uvAC intra: 64.9% 83.4% 49.2% inter: 49.0% 50.4% 4.4% [libx264 @ 05A2C400] i16 v,h,dc,p: 25% 22% 27% 26% [libx264 @ 05A2C400] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 10% 7% 23% 9% 10% 10% 10%10% 13% [libx264 @ 05A2C400] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 12% 11% 13% 9% 12% 11% 10% 9% 12% [libx264 @ 05A2C400] i8c dc,h,v,p: 42% 28% 16% 14% [libx264 @ 05A2C400] Weighted P-Frames: Y:18.4% UV:7.9% [libx264 @ 05A2C400] ref P L0: 29.1% 11.3% 15.7% 7.3% 6.9% 4.9% 5.1% 3.4%3.9% 2.7% 2.8% 1.8% 1.7% 1.2% 1.4% 0.9% [libx264 @ 05A2C400] ref B L0: 68.8% 11.4% 5.5% 2.9% 2.3% 1.9% 1.5% 1.1%1.1% 1.0% 0.9% 0.7% 0.5% 0.3% 0.1% [libx264 @ 05A2C400] ref B L1: 91.9% 8.1% [libx264 @ 05A2C400] kb/s:2055.88 As far as I'm concerned it doesn't look that bad to me.

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  • How to save a large nhibernate collection without causing OutOfMemoryException

    - by Michael Hedgpeth
    How do I save a large collection with NHibernate which has elements that surpass the amount of memory allowed for the process? I am trying to save a Video object with nhibernate which has a large number of Screenshots (see below for code). Each Screenshot contains a byte[], so after nhibernate tries to save 10,000 or so records at once, an OutOfMemoryException is thrown. Normally I would try to break up the save and flush the session after every 500 or so records, but in this case, I need to save the collection because it automatically saves the SortOrder and VideoId for me (without the Screenshot having to know that it was a part of a Video). What is the best approach given my situation? Is there a way to break up this save without forcing the Screenshot to have knowledge of its parent Video? For your reference, here is the code from the simple sample I created: public class Video { public long Id { get; set; } public string Name { get; set; } public Video() { Screenshots = new ArrayList(); } public IList Screenshots { get; set; } } public class Screenshot { public long Id { get; set; } public byte[] Data { get; set; } } And mappings: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="SavingScreenshotsTrial" namespace="SavingScreenshotsTrial" default-access="property"> <class name="Screenshot" lazy="false"> <id name="Id" type="Int64"> <generator class="hilo"/> </id> <property name="Data" column="Data" type="BinaryBlob" length="2147483647" not-null="true" /> </class> </hibernate-mapping> <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="SavingScreenshotsTrial" namespace="SavingScreenshotsTrial" > <class name="Video" lazy="false" table="Video" discriminator-value="0" abstract="true"> <id name="Id" type="Int64" access="property"> <generator class="hilo"/> </id> <property name="Name" /> <list name="Screenshots" cascade="all-delete-orphan" lazy="false"> <key column="VideoId" /> <index column="SortOrder" /> <one-to-many class="Screenshot" /> </list> </class> </hibernate-mapping> When I try to save a Video with 10000 screenshots, it throws an OutOfMemoryException. Here is the code I'm using: using (var session = CreateSession()) { Video video = new Video(); for (int i = 0; i < 10000; i++) { video.Screenshots.Add(new Screenshot() {Data = camera.TakeScreenshot(resolution)}); } session.SaveOrUpdate(video); }

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  • Working on a jQuery plugin : viewport simulator

    - by pixelboy
    Hi community, i'm working on a jQuery plugin that's aiming to simulate one axis camera movements. The first step to achieving this is simple : use conventional, clean markup, and get the prototype to work. Heres how to initiate the plugin : $('#wrapper').fluidGrids({exclude: '.exclude'}); Here's a working demo of the WIP thing : http://sandbox.test.everestconseil.com/protoCitroen/home.html Where am I having issues : Is there a fast way to detect if parent of each target (clickable animated element) is a href link, and if so to save this url ? My clone uses the original background image to then animate it.fade it to black/white. But when you clik on an element, image url is found, but doesn't seem to be injected. Do you see anything ? Finally, about animation of elements : as you can see in source code, I'm using the container $('#wrapper') to position all animated children. What would be the perfect properties to apply to make this cross browser proof ? Here's the source code for the plugin, fully commented. (function($){ $.fn.extend({ //plugin name - fluidGrids fluidGrids: function(options) { //List and default values for available options var defaults = { //The target that we're going to use to handle click event hitTarget: '.animateMe', exclude: '.exclude', animateSpeed: 1000 }; var options = $.extend(defaults, options); return this.each(function() { var o = options; //Assign current element to variable var obj = $(this); //We assign default width height and positions to each object in order to get them back when necessary var objPosition = obj.position(); //Get all ready to animate targets in innerViewport var items = $(o.hitTarget, obj); //Final coords of innerViewport var innerViewport = new Object(); innerViewport.top = parseInt(objPosition.top); innerViewport.left = parseInt(objPosition.left); innerViewport.bottom = obj.height(); innerViewport.right = obj.width(); items.each(function(e){ //Assign a pointer cursor to each clickable element $(this).css("cursor","pointer"); //To load distant url at last, we look for it in Title Attribute if ($(this).attr('title').length){ var targetUrl = $(this).attr('title'); } //We assign default width height and positions to each object in order to get them back when necessary var itemPosition = $(this).position(); var itemTop = itemPosition.top; var itemLeft = itemPosition.left; var itemWidth = $(this).width(); var itemHeight = $(this).height(); //Both the original and it's animated clone var original = $(this); //To give the if (original.css('background-image')){ var urlImageOriginal = original.css('background-image').replace(/^url|[("")]/g, ''); var imageToInsert = "<img src="+urlImageOriginal+"/>" } var clone = $(this).clone(); original.click(function() { $(clone).append(imageToInsert); $(clone).attr("id","clone"); $(clone).attr('top',itemTop); $(clone).attr('left',itemLeft); $(clone).css("position","absolute"); $(clone).insertAfter(this); $(this).hide(); $(clone).animate({ top: innerViewport.top, left: innerViewport.left, width: innerViewport.bottom, height: innerViewport.right }, obj.animateSpeed); $("*",obj).not("#clone, #clone * , a , "+ o.exclude).fadeOut('fast'); //Si l'objet du click est un lien return false; }); }); }); } }); })(jQuery);

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  • Using AsyncTask to display data in ListView, but onPostExecute not being called

    - by sumisu
    I made a simple AsyncTask class to display data in ListView with the help of this stackoverflow question. But the AsyncTask onPostExecute is not being called. This is my code: public class Start extends SherlockActivity { // JSON Node names private static final String TAG_ID = "id"; private static final String TAG_NAME = "name"; // category JSONArray JSONArray category = null; private ListView lv; @Override public void onCreate(Bundle savedInstanceState) { setTheme(SampleList.THEME); //Used for theme switching in samples super.onCreate(savedInstanceState); setContentView(R.layout.test); new MyAsyncTask().execute("http://...."); // Launching new screen on Selecting Single ListItem lv.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // getting values from selected ListItem String name = ((TextView) view.findViewById(R.id.name)).getText().toString(); String cost = ((TextView) view.findViewById(R.id.mail)).getText().toString(); // Starting new intent Intent in = new Intent(getApplicationContext(), SingleMenuItemActivity.class); in.putExtra("categoryname", name); System.out.println(cost); in.putExtra("categoryid", cost); startActivity(in); } }); } public class MyAsyncTask extends AsyncTask<String, Void, ArrayList<HashMap<String, String>> > { // Hashmap for ListView ArrayList<HashMap<String, String>> contactList = new ArrayList<HashMap<String, String>>(); @Override protected ArrayList<HashMap<String, String>> doInBackground(String... params) { // Creating JSON Parser instance JSONParser jParser = new JSONParser(); // getting JSON string from URL category = jParser.getJSONArrayFromUrl(params[0]); try { // looping through All Contacts for(int i = 0; i < category.length(); i++){ JSONObject c = category.getJSONObject(i); // Storing each json item in variable String id = c.getString(TAG_ID); String name = c.getString(TAG_NAME); // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); // adding each child node to HashMap key => value map.put(TAG_ID, id); map.put(TAG_NAME, name); // adding HashList to ArrayList contactList.add(map); } } catch (JSONException e) { Log.e("log_tag", "Error parsing data "+e.toString()); } return contactList; } @Override protected void onPostExecute(ArrayList<HashMap<String, String>> result) { ListAdapter adapter = new SimpleAdapter(Start.this, result , R.layout.list_item, new String[] { TAG_NAME, TAG_ID }, new int[] { R.id.name, R.id.mail }); // selecting single ListView item lv = (ListView) findViewById(R.id.ListView); lv.setAdapter(adapter); } } } Eclipse: 11-25 11:40:31.896: E/AndroidRuntime(917): java.lang.RuntimeException: Unable to start activity ComponentInfo{de.essentials/de.main.Start}: java.lang.NullPointerException

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  • Javascript: Dynamic Check box (Fieldset with Father/Child Checkboxes)

    - by BoDiE2003
    I have a problem here, when I select any of the 'father' checkboxes all the child checkboxes are getting enabled or disabled. So I need each father checkbox to affect it own child fieldset. Could someone help me with this. Thank you <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <title>toggle disabled</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <style type="text/css"> .cssDisabled { color: #ccc; } </style> <script src="http://prototypejs.org/assets/2009/8/31/prototype.js" type="text/javascript"> </script> <script type="text/javascript"> Event.observe(window, 'load', function(){ // for all items in the group_first class $$('.father').each(function(chk1){ // watch for clicks chk1.observe('click', function(evt){ dynamicCheckbox(); }); dynamicCheckbox(); }); }); function dynamicCheckbox (){ // count how many of group_first are checked, // doEnable true if any are checked var doEnable = ($$('.father:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label $$('.child').each(function(item){ if (doEnable) { item.enable().up('label').removeClassName('cssDisabled'); } else { item.disable().up('label').addClassName('cssDisabled'); } }); }; </script> </head> <body> <fieldset> <legend>First Group</legend> <label><input type="checkbox" value="1" class="father" />Check box 1</label><br /> <label><input type="checkbox" value="2" class="father" checked/>Check box 2</label> </fieldset> <fieldset> <legend>Second Group</legend> <label class="cssDisabled"><input type="checkbox" value="x" class="child" disabled="disabled" />Check box x</label><br /> <label class="cssDisabled"><input type="checkbox" value="y" class="child" disabled="disabled" />Check box y</label><br /> <label class="cssDisabled"><input type="checkbox" value="z" class="child" disabled="disabled" />Check box z</label> </fieldset> <fieldset> <legend>First Group</legend> <label><input type="checkbox" value="3" class="father" />Check box 1</label><br /> </fieldset> <fieldset> <legend>Second Group</legend> <label class="cssDisabled"><input type="checkbox" value="x" class="child" disabled="disabled" />Check box x</label><br /> <label class="cssDisabled"><input type="checkbox" value="y" class="child" disabled="disabled" />Check box y</label><br /> <label class="cssDisabled"><input type="checkbox" value="z" class="child" disabled="disabled" />Check box z</label> </fieldset> </body> </html>

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  • Two UIViews, one UIViewController (in one UINavigationController)

    - by jdandrea
    Given an iPhone app with a UITableViewController pushed onto a UINavigationController, I would like to add a right bar button item to toggle between the table view and an "alternate" view of the same data. Let's also say that this other view uses the same data but is not a UITableView. Now, I know variations on this question already exist on Stack Overflow. However, in this case, that alternate view would not be pushed onto the UINavigationController. It would be visually akin to flipping the current UIViewController's table view over and revealing the other view, then being able to flip back. In other words, it's intended to take up a single spot in the UINavigationController hierarchy. Moreover, whatever selection you ultimately make from within either view will push a common UIViewController onto the UINavigationController stack. Still more info: We don't want to use a separate UINavigationController just to handle this pair of views, and we don't want to split these apart via a UITabBarController either. Visually and contextually, the UX is meant to show two sides of the same coin. It's just that those two sides happen to involve their own View Controllers in normal practice. Now … it turns out I have already gone and quickly set this up to see how it might work! However, upon stepping back to examine it, I get the distinct impression that I went about it in a rather non-MVC way, which of course concerns me a bit. Here's what I did at a high level. Right now, I have a UIViewController (not a UITableViewController) that handles all commonalities between the two views, such as fetching the raw data. I also have two NIBs, one for each view, and two UIView objects to go along with them. (One of them is a UITableView, which is a kind of UIView.) I switch between the views using animation (easy enough). Also, in an effort to keep things encapsulated, the now-split-apart UITableView (not the UIViewController!) acts as its own delegate and data source, fetching data from the VC. The VC is set up as a weak, non-retained object in the table view. In parallel, the alternate view gets at the raw data from the VC in the exact same way. So, there are a few things that smell funny here. The weak linking from child to parent, while polite, seems like it might be wrong. Making a UITableView the table's data source and delegate also seems odd to me, thinking that a view controller is where you want to put that per Apple's MVC diagrams. As it stands now, it would appear as if the view knows about the model, which isn't good. Loading up both views in advance also seems odd, because lazy loading is no longer in effect. Losing the benefits of a UITableViewController (like auto-scrolling to cells with text fields) is also a bit frustrating, and I'd rather not reinvent the wheel to work around that as well. Given all of the above, and given we want that "flip effect" in the context of a single spot on a single UINavigationController, and given that both views are two sides of the same coin, is there a better, more obvious way to design this that I'm just happening to miss completely? Clues appreciated!

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  • Asp.Net Export to Excel - Japanese Characters

    - by Kalyan
    I am currently using Visual Studio 2008 for my ASP .NET application. I am trying to Export some reports with Japanese Characters to Excel via the Response object. When I try to Export, all the Japanese characters looks garbled. It works fine with Chinese Characters. Here is what I tried: I tried Installed Japanese Language Pack / Encoding to UTF-8 / UTF-7 / Shift-JIS / Globalization (Web.Config) .. but no luck. Any Ideas how this can be fixed ? Thanks !! string attachment = "attachment; filename=PerksPlusReport.xls"; //Response.Clear(); Response.ClearContent(); Response.ClearHeaders(); Response.AddHeader("content-disposition", attachment); //Response.Charset = "UTF-8"; //Response.Charset = "UTF-7"; //Response.Charset = "Shift_JIS"; Response.ContentType = "application/vnd.ms-excel"; StringWriter sw = new StringWriter(); HtmlTextWriter htw = new HtmlTextWriter(sw); // Create a form to contain the grid HtmlForm frm = new HtmlForm(); ReportGridView.Parent.Controls.Add(frm); frm.Attributes["runat"] = "server"; GridView GridView2 = new GridView(); ReportView reportDetails = GetReportDetails(); GridView2.DataSource = GetReportResults(this.ReportId.Value, reportDetails.Sql); GridView2.DataBind(); PrepareGridViewForExport(GridView2); frm.Controls.Add(GridView2); frm.RenderControl(htw); string fileContents = sw.ToString(); int startSpot = fileContents.IndexOf("<table"); fileContents = fileContents.Substring(startSpot); int endSpot = fileContents.IndexOf("</table>"); fileContents = fileContents.Substring(0, endSpot + 8); try { // Replace all &lt; and &gt; with < and > fileContents = fileContents.Replace("&lt;", "<"); fileContents = fileContents.Replace("&gt;", ">"); fileContents = fileContents.Replace("€", "&euro;"); string RegularExpression = @"<a[^>]*>([^<]*)</a>"; Regex regex = new Regex(RegularExpression); //If match found .. uses the delegate function to replace the whole content with the filtered values if (regex.IsMatch(fileContents)) { regex.Replace(fileContents, delegate (Match m){return fileContents.Replace(m.Captures[0].Value, m.Groups[1].Value);}); } } catch (Exception ex2) { Response.Write(ex2.ToString()); } Response.Write(fileContents); Response.End();

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  • Wisdom of merging 100s of Oracle instances into one instance

    - by hoytster
    Our application runs on the web, is mostly an inquiry tool, does some transactions. We host the Oracle database. The app has always had a different instance of Oracle for each customer. A customer is a company which pays us to provide our service to the company's employees, typically 10,000-25,000 employees per customer. We do a major release every few years, and migrating to that new release is challenging: we might have a team at the customer site for a couple weeks, explaining new functionality and setting up the driving data to suit that customer. We're considering going multi-client, putting all our customers into a single shared Oracle 11g instance on a big honkin' Windows Server 2008 server -- in order to reduce costs. I'm wondering if that's advisable. There are some advantages to having separate instances for each customer. Tell me if these are bogus, please. In my rough guess about decreasing importance: Our customers MyCorp and YourCo can be migrated separately when breaking changes are made to the schema. (With multi-client, we'd be migrating 300+ customers overnight!?!) MyCorp's data can be easily backed up and (!!!) restored, without affecting other customers. MyCorp's data is securely separated from their competitor YourCo's data, without depending on developers to get the code right and/or DBAs getting the configuration right. Performance is better because the database is smaller (5,000 vs 2,000,000 rows in ~50 tables). If MyCorp's offices are (mostly) in just one region, then the MyCorp's instance can be geographically co-located there, so network lag doesn't hurt performance. We can provide better service to global clients, for the same reason. In MyCorp wants to take their database in-house, then we can easily export their instance, to get MyCorp their data. Load-balancing is easier because instances can be placed on different servers (this is with a web farm). When a DEV or QA instance is needed, it's easier to clone the real instance and anonymize the data, because there's much less data. Because they're small enough, developers can have their own instance running locally, so they can work on code while waiting at the airport and while in-flight, without fighting VPN hassles. Q1: What are other advantages of separate instances? We are contemplating changing the database schema and merging all of our customers into one Oracle instance, running on one hefty server. Here are advantages of the multi-client instance approach, most important first (my WAG). Please snipe if these are bogus: Less work for the DBAs, since they only need to maintain one instance instead of hundreds. Less DBA work translates to cheaper, our main motive for this change. With just one instance, the DBAs can do a better job of optimizing performance. They'll have time to add appropriate indexes and review our SQL. It will be easier for developers to debug & enhance the application, because there is only one schema and one app (there might be dozens of schema versions if there are hundreds of instances, with a different version of the app for each version of the schema). This reduces costs too. The alternative is having to start every debug session with (1) What version is this customer running and (2) Let's struggle to recreate the corresponding development environment, code and database. (We need a Virtual Machine that includes the code AND database instance for each patch and release!) Licensing Oracle is cheaper because it's priced per server irrespective of heft (or something -- I don't know anything about the subject). The database becomes a viable persistent store for web session data, because there is just one instance. Some database operations are easier with one multi-client instance, like finding a participant when they're hazy about which customer they (or their spouse, maybe) works for: all the names are in one table. Reporting across customers is straightforward. Q2: What are other advantages of having multiple clients in one instance? Q3: Which approach do you think is better (why)? Instance per customer, or all customers in one instance? I'm concerned that having one multi-client instance makes migration near-impossible, and that's a deal killer... ... unless there is a compromise solution like having two multi-client instances, the old and the new. In that case case, we would design cross-instance solutions for finding participants, reporting, etc. so customers could go from one multi-client instance to the next without anything breaking. THANKS SO MUCH for your collective advice! This issue is beyond me -- but not beyond the collective you. :) Hoytster

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  • CustomListAdapter Problem in Android? Getting ClassCast Exception? How???

    - by Praveen Chandrasekaran
    i want to improve the list view's performance. this is the code for my getView method in my Adapter? public View getView(int arg0, View text_view_name, ViewGroup parent) { try { if (text_view_name == null) { text_view_name = mInflater.inflate( R.layout.bs_content_list_item1, null); text_view_name.setTag(R.id.text1_detail1, text_view_name .findViewById(R.id.text1_detail1)); text_view_name.setTag(R.id.text3_detail1, text_view_name .findViewById(R.id.text3_detail1)); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } text1 = (TextView) text_view_name.getTag(R.id.text1_detail1); // text2 = (TextView) text_view_name.getTag(R.id.text2); text3 = (TextView) text_view_name.getTag(R.id.text3_detail1); img = (ImageView) text_view_name.getTag(R.id.eve_img_detail1); text1.setText(VAL1[arg0]); text3.setText(VAL3[arg0]); if (!mBusy) { img_value = new URL(VAL4[arg0]); mIcon11 = BitmapFactory.decodeStream(img_value.openConnection() .getInputStream()); img.setImageBitmap(mIcon11); text_view_name.setTag(R.id.eve_img_detail1, null); } else { img.setImageResource(R.drawable.icon); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } } catch (Exception e) { name = "Exception in MultiLine_bar_details1 getView"; Log.v(TAG, name + e); } return text_view_name; } this is the code for scrollstatechanged method: public void onScrollStateChanged(AbsListView view, int scrollState) { switch (scrollState) { case OnScrollListener.SCROLL_STATE_IDLE: try { MultiLine_bar_details1.mBusy = false; int first = view.getFirstVisiblePosition(); int count = view.getCount(); for (int i = 0; i < count; i++) { ImageView t = (ImageView) view.getChildAt(i);// here getting the ClassCastException if (t.getTag(R.id.eve_img_detail1) != null) { MultiLine_bar_details1.img_value = new URL( MultiLine_bar_details1.VAL4[first + i]); MultiLine_bar_details1.mIcon11 = BitmapFactory .decodeStream(MultiLine_bar_details1.img_value .openConnection().getInputStream()); MultiLine_bar_details1.img.setImageBitmap(MultiLine_bar_details1.mIcon11); t.setTag(R.id.eve_img_detail1, null); } } } catch (Exception e) { Log.v(TAG, "Idle" + e); } // mStatus.setText("Idle"); break; case OnScrollListener.SCROLL_STATE_TOUCH_SCROLL: MultiLine_bar_details1.mBusy = true; break; case OnScrollListener.SCROLL_STATE_FLING: MultiLine_bar_details1.mBusy = true; break; } } getting the Exception in Idle state: 05-03 16:47:15.201: VERBOSE/BS_Bars(258): Idlejava.lang.ClassCastException: android.widget.LinearLayout this is very complicated for me to get the output properly. actually i have the listview with custom adapter. that icons makes the listview scroll very slow.i am getting the images for icons from the image urls. upto this(above code) i can improve the scroll performance of my list view. but the image icons are not proper in the corresponding order. its dynamically changing when i scroll the listview.. i refered the commonsware busy coder guide and this blog. My very Big question is "How can we access the single view in scrollstatechanged parameter AbsListView? " what is the problem in it? how to do it better? Any Idea?

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • Soft keyboard "del" key fails in EditText on Gallery widget

    - by droidful
    Hi, I am developing an application in Eclipse build ID 20090920-1017 using android SDK 2.2 and testing on a Google Nexus One. For the purposes of the tests below I am using the IME "Android keyboard" on a non-rooted phone. I have an EditText widget which exhibits some very strange behavior. I can type text, and then press the "del" key to delete that text; but after I enter a 'space' character, the "del" key will no longer remove characters before that space character. An example speaks a thousand words, so consider the following two incredibly simple applications... Example 1: An EditText in a LinearLayout widget: package com.example.linear.edit; import android.app.Activity; import android.os.Bundle; import android.view.ViewGroup.LayoutParams; import android.widget.EditText; import android.widget.Gallery; import android.widget.LinearLayout; public class LinearEdit extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LinearLayout layout = new LinearLayout(getApplicationContext()); layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT)); EditText edit = new EditText(getApplicationContext()); layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); setContentView(layout); } } Run the above application, enter text "edit example", then press the "del" key several times until the entire sentence is deleted. Everything Works fine. Now consider example 2: An EditText in a Gallery widget: package com.example.gallery.edit; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.widget.ArrayAdapter; import android.widget.EditText; import android.widget.Gallery; import android.widget.LinearLayout; public class GalleryEdit extends Activity { private final String[] galleryData = {"string1", "string2", "string3"}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Gallery gallery = new Gallery(getApplicationContext()); gallery.setAdapter(new ArrayAdapter(getApplicationContext(), android.R.layout.simple_list_item_1, galleryData) { @Override public View getView(int position, View convertView, ViewGroup parent) { LinearLayout layout = new LinearLayout(getApplicationContext()); layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT)); EditText edit = new EditText(getApplicationContext()); layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); return layout; } }); setContentView(gallery); } } Run the above application, enter text "edit example", then press the "del" key several times. If you are getting the same problem as me then you will find that you can't deleted past the 'space' character. All is not well. If anyone could shed some light on this issue I would be most appreciative. Regards

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  • Wrong background colors in Swing ListCellRenderer

    - by Johannes Rössel
    I'm currently trying to write a custom ListCellRenderer for a JList. Unfortunately, nearly all examples simply use DefaultListCellRenderer as a JLabel and be done with it; I needed a JPanel, however (since I need to display a little more info than just an icon and one line of text). Now I have a problem with the background colors, specifically with the Nimbus PLAF. Seemingly the background color I get from list.getBackground() is white, but paints as a shade of gray (or blueish gray). Outputting the color I get yields the following: Background color: DerivedColor(color=255,255,255 parent=nimbusLightBackground offsets=0.0,0.0,0.0,0 pColor=255,255,255 However, as can be seen, this isn't what gets painted. It obviously works fine for the selected item. Currently I even have every component I put into the JPanel the cell renderer returns set to opaque and with the correct foreground and background colors—to no avail. Any ideas what I'm doing wrong here? ETA: Example code which hopefully runs. public class ParameterListCellRenderer implements ListCellRenderer { @Override public Component getListCellRendererComponent(JList list, Object value, int index, boolean isSelected, boolean cellHasFocus) { // some values we need Border border = null; Color foreground, background; if (isSelected) { background = list.getSelectionBackground(); foreground = list.getSelectionForeground(); } else { background = list.getBackground(); foreground = list.getForeground(); } if (cellHasFocus) { if (isSelected) { border = UIManager.getBorder("List.focusSelectedCellHighlightBorder"); } if (border == null) { border = UIManager.getBorder("List.focusCellHighlightBorder"); } } else { border = UIManager.getBorder("List.cellNoFocusBorder"); } System.out.println("Background color: " + background.toString()); JPanel outerPanel = new JPanel(new BorderLayout()); setProperties(outerPanel, foreground, background); outerPanel.setBorder(border); JLabel nameLabel = new JLabel("Factory name here"); setProperties(nameLabel, foreground, background); outerPanel.add(nameLabel, BorderLayout.PAGE_START); Box innerPanel = new Box(BoxLayout.PAGE_AXIS); setProperties(innerPanel, foreground, background); innerPanel.setAlignmentX(Box.LEFT_ALIGNMENT); innerPanel.setBorder(BorderFactory.createEmptyBorder(0, 10, 0, 0)); JLabel label = new JLabel("param: value"); label.setFont(label.getFont().deriveFont( AffineTransform.getScaleInstance(0.95, 0.95))); setProperties(label, foreground, background); innerPanel.add(label); outerPanel.add(innerPanel, BorderLayout.CENTER); return outerPanel; } private void setProperties(JComponent component, Color foreground, Color background) { component.setOpaque(true); component.setForeground(foreground); component.setBackground(background); } } The weird thing is, if I do if (isSelected) { background = new Color(list.getSelectionBackground().getRGB()); foreground = new Color(list.getSelectionForeground().getRGB()); } else { background = new Color(list.getBackground().getRGB()); foreground = new Color(list.getForeground().getRGB()); } it magically works. So maybe the DerivedColor with nimbusLightBackground I'm getting there may have trouble?

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • Cross-platform, human-readable, du on root partition that truly ignores other filesystems

    - by nice_line
    I hate this so much: Linux builtsowell 2.6.18-274.7.1.el5 #1 SMP Mon Oct 17 11:57:14 EDT 2011 x86_64 x86_64 x86_64 GNU/Linux df -kh Filesystem Size Used Avail Use% Mounted on /dev/mapper/mpath0p2 8.8G 8.7G 90M 99% / /dev/mapper/mpath0p6 2.0G 37M 1.9G 2% /tmp /dev/mapper/mpath0p3 5.9G 670M 4.9G 12% /var /dev/mapper/mpath0p1 494M 86M 384M 19% /boot /dev/mapper/mpath0p7 7.3G 187M 6.7G 3% /home tmpfs 48G 6.2G 42G 14% /dev/shm /dev/mapper/o10g.bin 25G 7.4G 17G 32% /app/SIP/logs /dev/mapper/o11g.bin 25G 11G 14G 43% /o11g tmpfs 4.0K 0 4.0K 0% /dev/vx lunmonster1q:/vol/oradb_backup/epmxs1q1 686G 507G 180G 74% /rpmqa/backup lunmonster1q:/vol/oradb_redo/bisxs1q1 4.0G 1.6G 2.5G 38% /bisxs1q/rdoctl1 lunmonster1q:/vol/oradb_backup/bisxs1q1 686G 507G 180G 74% /bisxs1q/backup lunmonster1q:/vol/oradb_exp/bisxs1q1 2.0T 1.1T 984G 52% /bisxs1q/exp lunmonster2q:/vol/oradb_home/bisxs1q1 10G 174M 9.9G 2% /bisxs1q/home lunmonster2q:/vol/oradb_data/bisxs1q1 52G 5.2G 47G 10% /bisxs1q/oradata lunmonster1q:/vol/oradb_redo/bisxs1q2 4.0G 1.6G 2.5G 38% /bisxs1q/rdoctl2 ip-address1:/vol/oradb_home/cspxs1q1 10G 184M 9.9G 2% /cspxs1q/home ip-address2:/vol/oradb_backup/cspxs1q1 674G 314G 360G 47% /cspxs1q/backup ip-address2:/vol/oradb_redo/cspxs1q1 4.0G 1.5G 2.6G 37% /cspxs1q/rdoctl1 ip-address2:/vol/oradb_exp/cspxs1q1 4.1T 1.5T 2.6T 37% /cspxs1q/exp ip-address2:/vol/oradb_redo/cspxs1q2 4.0G 1.5G 2.6G 37% /cspxs1q/rdoctl2 ip-address1:/vol/oradb_data/cspxs1q1 160G 23G 138G 15% /cspxs1q/oradata lunmonster1q:/vol/oradb_exp/epmxs1q1 2.0T 1.1T 984G 52% /epmxs1q/exp lunmonster2q:/vol/oradb_home/epmxs1q1 10G 80M 10G 1% /epmxs1q/home lunmonster2q:/vol/oradb_data/epmxs1q1 330G 249G 82G 76% /epmxs1q/oradata lunmonster1q:/vol/oradb_redo/epmxs1q2 5.0G 609M 4.5G 12% /epmxs1q/rdoctl2 lunmonster1q:/vol/oradb_redo/epmxs1q1 5.0G 609M 4.5G 12% /epmxs1q/rdoctl1 /dev/vx/dsk/slaxs1q/slaxs1q-vol1 183G 17G 157G 10% /slaxs1q/backup /dev/vx/dsk/slaxs1q/slaxs1q-vol4 173G 58G 106G 36% /slaxs1q/oradata /dev/vx/dsk/slaxs1q/slaxs1q-vol5 75G 952M 71G 2% /slaxs1q/exp /dev/vx/dsk/slaxs1q/slaxs1q-vol2 9.8G 381M 8.9G 5% /slaxs1q/home /dev/vx/dsk/slaxs1q/slaxs1q-vol6 4.0G 1.6G 2.2G 42% /slaxs1q/rdoctl1 /dev/vx/dsk/slaxs1q/slaxs1q-vol3 4.0G 1.6G 2.2G 42% /slaxs1q/rdoctl2 /dev/mapper/appoem 30G 1.3G 27G 5% /app/em Yet, I equally, if not quite a bit more, also hate this: SunOS solarious 5.10 Generic_147440-19 sun4u sparc SUNW,SPARC-Enterprise Filesystem size used avail capacity Mounted on kiddie001Q_rpool/ROOT/s10s_u8wos_08a 8G 7.7G 1.3G 96% / /devices 0K 0K 0K 0% /devices ctfs 0K 0K 0K 0% /system/contract proc 0K 0K 0K 0% /proc mnttab 0K 0K 0K 0% /etc/mnttab swap 15G 1.8M 15G 1% /etc/svc/volatile objfs 0K 0K 0K 0% /system/object sharefs 0K 0K 0K 0% /etc/dfs/sharetab fd 0K 0K 0K 0% /dev/fd kiddie001Q_rpool/ROOT/s10s_u8wos_08a/var 31G 8.3G 6.6G 56% /var swap 512M 4.6M 507M 1% /tmp swap 15G 88K 15G 1% /var/run swap 15G 0K 15G 0% /dev/vx/dmp swap 15G 0K 15G 0% /dev/vx/rdmp /dev/dsk/c3t4d4s0 3 20G 279G 41G 88% /fs_storage /dev/vx/dsk/oracle/ora10g-vol1 292G 214G 73G 75% /o10g /dev/vx/dsk/oec/oec-vol1 64G 33G 31G 52% /oec/runway /dev/vx/dsk/oracle/ora9i-vol1 64G 33G 31G 59% /o9i /dev/vx/dsk/home 23G 18G 4.7G 80% /export/home /dev/vx/dsk/dbwork/dbwork-vol1 292G 214G 73G 92% /db03/wk01 /dev/vx/dsk/oradg/ebusredovol 2.0G 475M 1.5G 24% /u21 /dev/vx/dsk/oradg/ebusbckupvol 200G 32G 166G 17% /u31 /dev/vx/dsk/oradg/ebuscrtlvol 2.0G 475M 1.5G 24% /u20 kiddie001Q_rpool 31G 97K 6.6G 1% /kiddie001Q_rpool monsterfiler002q:/vol/ebiz_patches_nfs/NSA0304 203G 173G 29G 86% /oracle/patches /dev/odm 0K 0K 0K 0% /dev/odm The people with the authority don't rotate logs or delete packages after install in my environment. Standards, remediation, cohesion...all fancy foreign words to me. ============== How am I supposed to deal with / filesystem full issues across multiple platforms that have a devastating number of mounts? On Red Hat el5, du -x apparently avoids traversal into other filesystems. While this may be so, it does not appear to do anything if run from the / directory. On Solaris 10, the equivalent flag is du -d, which apparently packs no surprises, allowing Sun to uphold its legacy of inconvenience effortlessly. (I'm hoping I've just been doing it wrong.) I offer up for sacrifice my Frankenstein's monster. Tell me how ugly it is. Tell me I should download forbidden 3rd party software. Tell me I should perform unauthorized coreutils updates, piecemeal, across 2000 systems, with no single sign-on, no authorized keys, and no network update capability. Then, please help me make this bastard better: pwd / du * | egrep -v "$(echo $(df | awk '{print $1 "\n" $5 "\n" $6}' | \ cut -d\/ -f2-5 | egrep -v "[0-9]|^$|Filesystem|Use|Available|Mounted|blocks|vol|swap")| \ sed 's/ /\|/g')" | egrep -v "proc|sys|media|selinux|dev|platform|system|tmp|tmpfs|mnt|kernel" | \ cut -d\/ -f1-2 | sort -k2 -k1,1nr | uniq -f1 | sort -k1,1n | cut -f2 | xargs du -shx | \ egrep "G|[5-9][0-9]M|[1-9][0-9][0-9]M" My biggest failure and regret is that it still requires a single character edit for Solaris: pwd / du * | egrep -v "$(echo $(df | awk '{print $1 "\n" $5 "\n" $6}' | \ cut -d\/ -f2-5 | egrep -v "[0-9]|^$|Filesystem|Use|Available|Mounted|blocks|vol|swap")| \ sed 's/ /\|/g')" | egrep -v "proc|sys|media|selinux|dev|platform|system|tmp|tmpfs|mnt|kernel" | \ cut -d\/ -f1-2 | sort -k2 -k1,1nr | uniq -f1 | sort -k1,1n | cut -f2 | xargs du -shd | \ egrep "G|[5-9][0-9]M|[1-9][0-9][0-9]M" This will exclude all non / filesystems in a du search from the / directory by basically munging an egrepped df from a second pipe-delimited egrep regex subshell exclusion that is naturally further excluded upon by a third egrep in what I would like to refer to as "the whale." The munge-fest frantically escalates into some xargs du recycling where -x/-d is actually useful, and a final, gratuitous egrep spits out a list of directories that almost feels like an accomplishment: Linux: 54M etc/gconf 61M opt/quest 77M opt 118M usr/ ##===\ 149M etc 154M root 303M lib/modules 313M usr/java ##====\ 331M lib 357M usr/lib64 ##=====\ 433M usr/lib ##========\ 1.1G usr/share ##=======\ 3.2G usr/local ##========\ 5.4G usr ##<=============Ascending order to parent 94M app/SIP ##<==\ 94M app ##<=======Were reported as 7gb and then corrected by second du with -x. Solaris: 63M etc 490M bb 570M root/cores.ric.20100415 1.7G oec/archive 1.1G root/packages 2.2G root 1.7G oec Guess what? It's really slow. Edit: Are there any bash one-liner heroes out there than can turn my bloated abomination into divine intervention, or at least something resembling gingerly copypasta?

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