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  • Something is wrong with my C++ compilers [on hold]

    - by Karol Turbiarz
    WARNING!!! IT IS C++ but it uses domath ant rootBase LIBRARY, SOE I CAN MAKE SQARE ROOTS, AND OTHEr STUFF LIKE SIN, COS!!!!!! #include <iostream> #include <cstdio> #include <h.2> #include <time> #include <math> #include <domath> #include <rootBase> Then my code doesn't have any error (by the way I'm doing scientific calculator with squared root, line graphing, sin, cos, etc..) but then ... My debbuger finds problem here: if(math1 !== math2); MathCouldNotReadVoid2(); Which goes to void: void MathCouldNotReadVoid2(); { if(math1 ==! (math3 - math2)) { float decimalpoint(); using namespace std; using namespace fc; SquaredRoot(); float SquaredRootExponents(0.07839947388); float SquaredRootExponentFormForRootFormula((SquaredRootExponents *==)+ PiV); float SqRootFormulaStepOnePISHORTCUT(>=3.14'>DoMath<'<=7.2 * FgYt2 + 7.1107); } else main(); } That's the only one of my couple steps, for SquaredRoot, but it doesn't define the "=3.14'DoMath<'<=7.2*FgYt2+7.1107" step. I know some people may not know this type of "command" from the 'rootBase' library, but maybe some of you may know... Please help...Thanks.

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  • Prevent deferred creation of controls.

    - by Scott Chamberlain
    Here is a test framework to show what I am doing, just create a new project add a tabbed control, on tab 1 put a button on tab 2 put a check box (default names) and paste this code for its code public partial class Form1 : Form { private List<bool> boolList = new List<bool>(); BindingSource bs = new BindingSource(); public Form1() { InitializeComponent(); boolList.Add(false); bs.DataSource = boolList; checkBox1.DataBindings.Add("Checked", bs, ""); } bool updating = false; private void button1_Click(object sender, EventArgs e) { updating = true; boolList[0] = true; bs.ResetBindings(false); Application.DoEvents(); updating = false; } private void checkBox1_CheckedChanged(object sender, EventArgs e) { if (!updating) MessageBox.Show("CheckChanged fired outside of updating"); } } The issue is if you run the program and look at tab 2 then press the button on tab 1 the program works as expected, however if you press the button on tab 1 then look at tab 2 the event for the checkbox will not fire untill you look at tab 2. The reason for this is the controll on tab 2 is not in the "created" state, so its binding to change the checkbox from unchecked to checked does not happen until after the control has been "Created". checkbox1.CreateControl() does not do anything because according to MSDN CreateControl does not create a control handle if the control's Visible property is false. You can either call the CreateHandle method or access the Handle property to create the control's handle regardless of the control's visibility, but in this case, no window handles are created for the control's children. I tried getting the value of Handle(there is no CreateHandle for Button) but still the same result. Any suggestions other than have the program quickly flash all of my tabs that have data-bound check boxes when it first loads?

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  • Why does this Object wonk out & get deleted ?

    - by brainydexter
    Stepping through the debugger, the BBox object is okay at the entry of the function, but as soon as it enters the function, the vfptr object points to 0xccccc. I don't get it. What is causing this ? Why is there a virtual table reference in there when the object is not derived from other class. (Though, it resides in GameObject from which my Player class inherits and I retrieve the BBox from within player. But, why does the BBox have the reference ? Shouldn't it be player who should be maintained in that reference ?) For 1; some code for reference: A. I retrieve the bounding box from player. This returns a bounding box as expected. I then send its address to GetGridCells. const BoundingBox& l_Bbox = l_pPlayer-GetBoundingBox(); boost::unordered_set < Cell*, CellPHash & l_GridCells = GetGridCells ( &l_Bbox ); B. This is where a_pBoundingBox goes crazy and gets that garbage value. boost::unordered_set< Cell*, CellPHash CollisionMgr::GetGridCells(const BoundingBox *a_pBoundingBox) { I think the following code is also pertinent, so I'm sticking this in here anyways: const BoundingBox& Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } const BoundingSphere& Player::GetBoundingSphere(void) { BoundingSphere& l_BSphere = m_pGeomMesh-m_BoundingSphere; l_BSphere.m_Center = GetPosition(); return l_BSphere; } // BoundingBox Constructor BoundingBox(const BoundingSphere* a_pBoundingSphere); Can anyone please give me some idea as to why this is happening? Also, if you want me to post more code, please do let me know. Thanks!

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  • Displaying timecode using NSTimer and NSDateFormatter

    - by Chris B
    Hi. I am very close to completing my first iphone app and it has been a joy. I am trying to add running timecode using the current time via an NSTimer displaying the current time (NSDate) on a UILabel. NSDate is working fine for me, showing hour, minute, second, milliseconds. But instead of milliseconds, I need to show 24 frames per second. The problem is that I need the frames per second to be synced 100% with the hour, minute and second, so I can't add the frames in a separate timer. I tried that and had it working but the frame timer was not running in sync with the date timer. Can anyone help me out with this? Is there a way to customize NSDateFormatter so that I can have a date timer formatted with 24 frames per second? Right now I'm limited to formatting just hours, minutes, seconds, and milliseconds. Here's the code I'm using right now -(void)runTimer { // This starts the timer which fires the displayCount method every 0.01 seconds runTimer = [NSTimer scheduledTimerWithTimeInterval: .01 target: self selector: @selector(displayCount) userInfo: nil repeats: YES]; } //This formats the timer using the current date and sets text on UILabels - (void)displayCount; { NSDateFormatter *formatter = [[[NSDateFormatter alloc] init] autorelease]; NSDate *date = [NSDate date]; // This will produce a time that looks like "12:15:07:75" using 4 separate labels // I could also have this on just one label but for now they are separated // This sets the Hour Label and formats it in hours [formatter setDateFormat:@"HH"]; [timecodeHourLabel setText:[formatter stringFromDate:date]]; // This sets the Minute Label and formats it in minutes [formatter setDateFormat:@"mm"]; [timecodeMinuteLabel setText:[formatter stringFromDate:date]]; // This sets the Second Label and formats it in seconds [formatter setDateFormat:@"ss"]; [timecodeSecondLabel setText:[formatter stringFromDate:date]]; //This sets the Frame Label and formats it in milliseconds //I need this to be 24 frames per second [formatter setDateFormat:@"SS"]; [timecodeFrameLabel setText:[formatter stringFromDate:date]]; }

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  • A linked list with multiple heads in Java

    - by Emile
    Hi, I have a list in which I'd like to keep several head pointers. I've tried to create multiple ListIterators on the same list but this forbid me to add new elements in my list... (see Concurrent Modification exception). I could create my own class but I'd rather use a built-in implementation ;) To be more specific, here is an inefficient implementation of two basic operations and the one wich doesn't work : class MyList <E { private int[] _heads; private List<E _l; public MyList ( int nbHeads ) { _heads = new int[nbHeads]; _l = new LinkedList<E(); } public void add ( E e ) { _l.add(e); } public E next ( int head ) { return _l.get(_heads[head++]); // ugly } } class MyList <E { private Vector<ListIterator<E _iters; private List<E _l; public MyList ( int nbHeads ) { _iters = new Vector<ListIterator<E(nbHeads); _l = new LinkedList<E(); for( ListIterator<E iter : _iters ) iter = _l.listIterator(); } public void add ( E e ) { _l.add(e); } public E next ( int head ) { // ConcurrentModificationException because of the add() return _iters.get(head).next(); } } Emile

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  • Problem catching OnClick event using HTMLDocumentEvents2 in a BHO

    - by Yonatan
    I am running a BHO and i am trying to catch OnClick events using HTMLDocumentEvents2 however, the events never seem to reach the handler this is what i am doing: class ATL_NO_VTABLE CBlastBhoBHO : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CBlastBhoBHO, &CLSID_BlastBhoBHO>, public IObjectWithSiteImpl<CBlastBhoBHO>, public IDispatchImpl<IBlastBhoBHO, &IID_IBlastBhoBHO, &LIBID_BlastBhoLib, /*wMajor =*/ 1, /*wMinor =*/ 0>, public IDispEventImpl<0, CBlastBhoBHO, &DIID_HTMLDocumentEvents2, &LIBID_MSHTML, 1, 0>, public IDispEventImpl<1, CBlastBhoBHO, &DIID_DWebBrowserEvents2, &LIBID_SHDocVw, 1, 1> BEGIN_SINK_MAP(CBlastBhoBHO) SINK_ENTRY_EX(0, DIID_HTMLDocumentEvents2, DISPID_HTMLDOCUMENTEVENTS2_ONCLICK, OnClickTrigger) SINK_ENTRY_EX(1, DIID_DWebBrowserEvents2, DISPID_DOCUMENTCOMPLETE, OnDocumentComplete) END_SINK_MAP() // Handlers void STDMETHODCALLTYPE CBlastBhoBHO::OnDocumentComplete( IDispatch *pDisp, VARIANT *url) { // works fine } void STDMETHODCALLTYPE CBlastBhoBHO::OnClickTrigger(IHTMLEventObj *pEvtObj) { // Never called } // From SetSite() ATL::IDispEventSimpleImpl<1,CBlastBhoBHO,&DIID_DWebBrowserEvents2>::DispEventAdvise(m_spWebBrowser); // From OnDocumentComplete CComQIPtr<IHTMLDocument3> doc_; m_spWebBrowser->get_Document((IDispatch**) &doc_); ATL::IDispEventSimpleImpl<0,CBlastBhoBHO,&DIID_HTMLDocumentEvents2>::DispEventAdvise(doc_); I have tried several variations(using HTMLElementEvents2 etc) or Advising on different objects or Advising on the document from SetSite. my handler is never called. Any help would be much appreciated. all i need is the onClick event.

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  • Switch between multiple views while respecting orientation

    - by zoul
    Hello! I have an MVC application with a single model and several views (something like skins). I want the user to be able to switch the views and I can’t get it working with interface orientation. The most simple approach looks like this: - (void) switchToADifferentView: (UIView*) newView { // self is a descendant of UIViewController self.view = newView; } This does not work because the incoming view does not get rotated according to current orientation (until the next orientation change, test case). Is there a way to force the orientation on a view? It looks like the system is trying really hard to keep the interface controls for itself. (Or is it as simple as setting the right transform by hand?) I figured I’d better not switch the views directly and switch controllers instead. This makes sense, as it makes the initial code simpler. But how do I switch controllers that have no “navigation relation” between them? I guess I could use presentModalViewController:, but that seems like a hack. Same goes for navigation controller. If I exchange the controllers by hand, I get the wrong orientation again: - (void) switchToAController: (id) incoming { [currentController.view removeFromSuperview]; [window addSubview:incoming.view]; // does not respect current orientation } Now how the heck do I simply exchange the current controller for another one? Again, the controllers are something like “skins” operating above a shared model, so it really makes no sense to pretend that skin A is a “modal” dialog above skin B or that they’re a part of a navigation stack.

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  • Why does Silverlight player mislead user by leading him to think he can "choose whether to download

    - by Edward Tanguay
    I have a silverlight application which users can install out-of-browser. When the right-click and look at the update panel, it is set to "check for updates and let me choose whether to download and install them: However, with the following code, my application detects and downloads a new version automatically, and the new version is available upon the next start of the application without any user interaction: App.xaml.cs: private void Application_Startup(object sender, StartupEventArgs e) { this.RootVisual = new BaseApp(); if (Application.Current.IsRunningOutOfBrowser) { Application.Current.CheckAndDownloadUpdateAsync(); Application.Current.CheckAndDownloadUpdateCompleted += new CheckAndDownloadUpdateCompletedEventHandler(Current_CheckAndDownloadUpdateCompleted); } } void Current_CheckAndDownloadUpdateCompleted(object sender, CheckAndDownloadUpdateCompletedEventArgs e) { if (e.UpdateAvailable) { //an new version has been downloaded and silverlight version is the same //so user just has to restart application } else if (e.Error != null && e.Error is PlatformNotSupportedException) { //a new version is available but the silverlight version has changed //so user has to go to new website and install the appropriate silverlight version } else { //no update is available } } This happens to be what I want for this particular application, however: Isn't this misleading to the user since the Silverlight player leads him to believe that he will be able to "choose whether to download and install updates" when in fact, updates are being downloaded and installed without his knowing?

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  • C# COM Cross Thread problem

    - by user364676
    Hi, we're developing a software to control a scientific measuring device. it provides a COM-Interface defines serveral functions to set measurement parameters and fires an event when it measured data. in order to test our software, i'm implementing a simulation of that device. the com-object runs a loop which periodically fires the event. another loop in the client app should now setup up the com-simulator using the given functions. i created a class for measuring parameters which will be instanciated when setting up a new measurement. // COM-Object public class MeasurementParams { public double Param1; public double Param2; } public class COM_Sim : ICOMDevice { public MeasurementParams newMeasurement; IClient client; public int NewMeasurement() { newMeasurment = new MeasurementParam(); } public int SetParam1(double val) { // why is newMeasurement null when method is called from client loop newMeasurement.Param1 = val; } void loop() { while(true) { // fire event client.HandleEvent; } } } public class Client : IClient { ICOMDevice server; public int HandleEvent() { // handle this event server.NewMeasurement(); server.SetParam1(0.0); } void loop() { while(true) { // do some stuff... server.NewMeasurement(); server.SetParam1(0.0); } } } both of the loops run in independent threads. when server.NewMeasurement() is called, the object on the server is set to a new instance. but in the next function, the object is null again. do the same when handling the server-event, it works perfectly, because the method runs in the servers thread. how to make it work from client-thread as well. as the client is meant to be working with the real device, i cannot modify the interfaces given by the manufactor. also i need to setup measurements independent from the event-handler, which will be fired not regulary. i assume this problem related to multithreaded-COM behavior but i found nothing on this topic.

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  • Java Generic Casting Type Mismatch

    - by Kay
    public class MaxHeap<T extends Comparable<T>> implements Heap<T>{ private T[] heap; private int lastIndex; public void main(String[] args){ int i; T[] arr = {1,3,4,5,2}; //ERROR HERE ******* foo } public T[] Heapsort(T[]anArray, int n){ // build initial heap T[]sortedArray = anArray; for (int i = n-1; i< 0; i--){ //assert: the tree rooted at index is a semiheap heapRebuild(anArray, i, n); //assert: the tree rooted at index is a heap } //sort the heap array int last = n-1; //invariant: Array[0..last] is a heap, //Array[last+1..n-1] is sorted for (int j=1; j<n-1;j++) { sortedArray[0]=sortedArray[last]; last--; heapRebuild(anArray, 0, last); } return sortedArray; } protected void heapRebuild(T[ ] items, int root, int size){ foo } } The error is on the line with "T[arr] = {1,3,4,5,2}" Eclispe complains that there is a: "Type mismatch: cannot convert from int to T" I've tried to casting nearly everywhere but to no avail.A simple way out would be to not use generics but instead just ints but that's sadly not an option. I've got to find a way to resolve the array of ints "{1,3,4,5,2}" into an array of T so that the rest of my code will work smoothly.

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  • Using Rx to synchronize asynchronous events

    - by Martin Liversage
    I want to put Reactive Extensions for .NET (Rx) to good use and would like to get some input on doing some basic tasks. To illustrate what I'm trying to do I have a contrived example where I have an external component with asyncronous events: class Component { public void BeginStart() { ... } public event EventHandler Started; } The component is started by calling BeginStart(). This method returns immediately, and later, when the component has completed startup, the Started event fires. I want to create a synchronous start method by wrapping the component and wait until the Started event is fired. This is what I've come up with so far: class ComponentWrapper { readonly Component component = new Component(); void StartComponent() { var componentStarted = Observable.FromEvent<EventArgs>(this.component, "Started"); using (var startedEvent = new ManualResetEvent(false)) using (componentStarted.Take(1).Subscribe(e => { startedEvent.Set(); })) { this.componenet.BeginStart(); startedEvent.WaitOne(); } } } I would like to get rid of the ManualResetEvent, and I expect that Rx has a solution. But how?

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  • Can someone help me with this StructureMap error i'm getting?

    - by Pure.Krome
    Hi folks, I'm trying to wire up a simple ASP.NET MVC2 controller class to my own LoggingService. Code compiles fine, but I get the following runtime error :- {"StructureMap Exception Code: 202 No Default Instance defined for PluginFamily System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"} what the? mscorlib ???? Here's some sample code of my wiring up .. protected void Application_Start() { MvcHandler.DisableMvcResponseHeader = true; BootstrapStructureMap(); ControllerBuilder.Current.SetControllerFactory( new StructureMapControllerFactory()); RegisterRoutes(RouteTable.Routes); } private static void BootstrapStructureMap() { ObjectFactory.Initialize(x => x.For<ILoggingService>().Use<Log4NetLoggingService>()); } and finally the controller, simplified for this question ... public class SearchController : Controller { private readonly ILoggingService _log { get; set; } public SearchController(ILoggingService loggingService) : base(loggingService) { // Error checking removed for brevity. _log = loggingService; _log.Tag = "SearchController"; } ... } and the structuremap factory (main method), also way simplified for this question... protected override IController GetControllerInstance(RequestContext requestContext, Type controllerType) { IController result = null; if (controllerType != null) { try { result = ObjectFactory.GetInstance(controllerType) as Controller; } catch (Exception exception) { if (exception is StructureMapException) { Debug.WriteLine(ObjectFactory.WhatDoIHave()); } } } } hmm. I just don't get it. StructureMap version 2.6.1.0 ASP.NET MVC 2. Any ideas?

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  • Deploying ASP.NET MVC to IIS6: pages are just blank

    - by BryanGrimes
    I have an MVC app that is actually on a couple other servers but I didn't do the deploy. For this deploy I have added the wildcard to aspnet_isapi.dll which has gotten rid of the 404 error. But the pages are not pulling up, rather everything is just blank. I can't seem to find any IIS configuration differences. The Global asax.cs file does have routing defined, but as I've seen on a working server, that file isn't just hanging out in the root or anything so obvious. What could I be missing here? All of the servers are running IIS6 and I have compared the setups and they look the same to me at this point. Thanks... Bryan EDIT for the comments thus far: I've looked in the event logs with no luck, and scoured various IIS logs per David Wang: blogs.msdn.com. Below is the Global.asax.cs file... public class MvcApplication : System.Web.HttpApplication { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.IgnoreRoute("error.axd"); // for Elmah // For deployment to IIS6 routes.Add(new Route ( "{controller}.mvc/{action}/{id}", new RouteValueDictionary(new { action = "Index", id = (string)null }), new MvcRouteHandler() )); routes.MapRoute( "WeeklyTimeSave", "Time/Save", new { controller = "Time", action = "Save" } ); routes.MapRoute( "WeeklyTimeAdd", "Time/Add", new { controller = "Time", action = "Add" } ); routes.MapRoute( "WeeklyTimeEdit", "Time/Edit/{id}", new { controller = "Time", action = "Edit", id = "" } ); routes.MapRoute( "FromSalesforce", "Home/{id}", new { controller = "Home", action = "Index", id = "" }); routes.MapRoute( "Default2", "{controller}/{id}", new { controller = "Home", action = "Index", id = "" } ); routes.MapRoute( "Default", "{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" } ); } protected void Application_Start() { RegisterRoutes(RouteTable.Routes); } } Maybe this is as stupid as the asax file not being somewhere it needs to be, but heck if I know at this point.

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  • SFINAE failing with enum template parameter

    - by zeroes00
    Can someone explain the following behaviour (I'm using Visual Studio 2010). header: #pragma once #include <boost\utility\enable_if.hpp> using boost::enable_if_c; enum WeekDay {MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY, SUNDAY}; template<WeekDay DAY> typename enable_if_c< DAY==SUNDAY, bool >::type goToWork() {return false;} template<WeekDay DAY> typename enable_if_c< DAY!=SUNDAY, bool >::type goToWork() {return true;} source: bool b = goToWork<MONDAY>(); compiler this gives error C2770: invalid explicit template argument(s) for 'enable_if_c<DAY!=6,bool>::type goToWork(void)' and error C2770: invalid explicit template argument(s) for 'enable_if_c<DAY==6,bool>::type goToWork(void)' But if I change the function template parameter from the enum type WeekDay to int, it compiles fine: template<int DAY> typename enable_if_c< DAY==SUNDAY, bool >::type goToWork() {return false;} template<int DAY> typename enable_if_c< DAY!=SUNDAY, bool >::type goToWork() {return true;} Also the normal function template specialization works fine, no surprises there: template<WeekDay DAY> bool goToWork() {return true;} template<> bool goToWork<SUNDAY>() {return false;} To make things even weirder, if I change the source file to use any other WeekDay than MONDAY or TUESDAY, i.e. bool b = goToWork<THURSDAY>(); the error changes to this: error C2440: 'specialization' : cannot convert from 'int' to 'const WeekDay' Conversion to enumeration type requires an explicit cast (static_cast, C-style cast or function-style cast)

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  • Java - Custom PropertyEditorSupport to display units

    - by I82Much
    All, I'm trying to make the properties of my node have Units associated with the measure. ( I am using the JScience.org implementation of JSR 275) So for instance, public class Robot extends AbstractNode { // in kg float vehicleMass; @Override public Sheet createSheet() { Sheet s = Sheet.createDefault(); Sheet.Set set = s.createPropertiesSet(); try { PropertySupport.Reflection vehicleMassField = new PropertySupport.Reflection(this, float.class, "vehicleMass"); vehicleMassField.setValue("units", SI.KILOGRAMS); vehicleMassField.setName("vehicleMass"); set.put(vehicleMassField); PropertyEditorManager.registerEditor(float.class, UnitInPlaceEditor.class); } catch (NoSuchMethodException ex) { Exceptions.printStackTrace(ex); } s.put(set); return s; } } I want my UnitInPlaceEditor to append the units to the end of the string representation of the number, and when the field is clicked (enters edit mode) for the units to disappear and just the number becomes selected for editing. I can make the units appear, but I cannot get the units to disappear when the field enters editing mode. public class UnitsInplaceEditor extends PropertyEditorSupport implements ExPropertyEditor { private PropertyEnv pe; @Override public String getAsText() { // Append the unit by retrieving the stored value } @Override public void setAsText(String s) { // strip off the unit, parse out the number } public void attachEnv(PropertyEnv pe) { this.pe = pe; } } Here's a screenshot of the display - I like it like this.. but here's the value being edited; note the unit stays there. Basically I want one value (string) to be displayed in the field when the field is NOT being edited, and a different to be displayed when user starts editing the field. Barring that, I'd like to put a constant jlabel for the units (uneditable) to the right of the text field. Anyone know how to do this?

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  • Why this method does not use any properties of the object?

    - by Roman
    Here I found this code: import java.awt.*; import javax.swing.*; public class FunWithPanels extends JFrame { public static void main(String[] args) { FunWithPanels frame = new FunWithPanels(); frame.doSomething(); } void doSomething() { Container c = getContentPane(); JPanel p1 = new JPanel(); p1.setLayout(new BorderLayout()); p1.add(new JButton("A"), BorderLayout.NORTH); p1.add(new JButton("B"), BorderLayout.WEST); JPanel p2 = new JPanel(); p2.setLayout(new GridLayout(3, 2)); p2.add(new JButton("F")); p2.add(new JButton("G")); p2.add(new JButton("H")); p2.add(new JButton("I")); p2.add(new JButton("J")); p2.add(new JButton("K")); JPanel p3 = new JPanel(); p3.setLayout(new BoxLayout(p3, BoxLayout.Y_AXIS)); p3.add(new JButton("L")); p3.add(new JButton("M")); p3.add(new JButton("N")); p3.add(new JButton("O")); p3.add(new JButton("P")); c.setLayout(new BorderLayout()); c.add(p1, BorderLayout.CENTER); c.add(p2, BorderLayout.SOUTH); c.add(p3, BorderLayout.EAST); pack(); setVisible(true); } } I do not understand how "doSomething" use the fact that "frame" is an instance of the class JFrame. It is not clear to me because there is no reference to "this" in the code for the method "doSomething".

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  • junit assert in thread throws exception

    - by antony.trupe
    What am I doing wrong that an exception is thrown instead of showing a failure, or should I not have assertions inside threads? @Test public void testComplex() throws InterruptedException { int loops = 10; for (int i = 0; i < loops; i++) { final int j = i; new Thread() { @Override public void run() { ApiProxy.setEnvironmentForCurrentThread(env);//ignore this new CounterFactory().getCounter("test").increment();//ignore this too int count2 = new CounterFactory().getCounter("test").getCount();//ignore assertEquals(j, count2);//here be exceptions thrown. this is line 75 } }.start(); } Thread.sleep(5 * 1000); assertEquals(loops, new CounterFactory().getCounter("test").getCount()); } StackTrace Exception in thread "Thread-26" junit.framework.AssertionFailedError: expected:<5> but was:<6> at junit.framework.Assert.fail(Assert.java:47) at junit.framework.Assert.failNotEquals(Assert.java:277) at junit.framework.Assert.assertEquals(Assert.java:64) at junit.framework.Assert.assertEquals(Assert.java:195) at junit.framework.Assert.assertEquals(Assert.java:201) at com.bitdual.server.dao.ShardedCounterTest$3.run(ShardedCounterTest.java:77)

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  • How to change column width of a table

    - by vybhav
    For the following code, I am not able to set the column size to a custom size. Why is it so?Also the first column is not being displayed. import java.awt.BorderLayout; import java.awt.GridLayout; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JTable; import javax.swing.table.TableColumn; public class Trial extends JFrame{ public void create(){ JPanel jp = new JPanel(); String[] string = {" ", "A"}; Object[][] data = {{"A", "0"},{"B", "3"},{"C","5"},{"D","-"}}; JTable table = new JTable(data, string); jp.setLayout(new GridLayout(2,0)); jp.add(table); table.setAutoResizeMode(JTable.AUTO_RESIZE_OFF); TableColumn column = null; for (int i = 0; i < 2; i++) { column = table.getColumnModel().getColumn(i); column.setPreferredWidth(20); //custom size } setLayout(new BorderLayout()); add(jp); } public static void main(String [] a){ Trial trial = new Trial(); trial.setSize(300,300); trial.setVisible(true); trial.setDefaultCloseOperation(Trial.EXIT_ON_CLOSE); trial.create(); } }

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  • Controls added in the designer are null during Page_Load

    - by mwright
    All of the names below are generic and not the actual names used. I have a custom UserControl with a Panel that contains a a couple Labels, both .aspx controls. .aspx: <asp:Panel runat="server"> <asp:Label ID="label1" runat="server"> </asp:Label> </asp:Panel> <asp:Panel runat="server"> <asp:Label ID="label2" runat="server"> </asp:Label> </asp:Panel> Codebehind: private readonly Object object; protected void Page_Load(object sender, EventArgs e) { // These are the lines that are failing // label1 and label2 are null label1.Text = object.Value1; label2.Text = object.Value2; } public ObjectRow(Object objectToDisplay) { object = objectToDisplay; } On another page, in the code behind, I create a new instance of the custom user control. protected void Page_Load(object sender, EventArgs e) { CustomControl control = new CustomControl(object); } The user control takes the parameter and attempts to set the labels based off of the object passed in. The labels that it tries to assign the values to are however, null. Is this an ASP.net lifecycle issue that I'm not understanding? My understanding based on the Microsoft ASP.net lifecycle page was that page controls were available after the Page_Initialization. What is the proper way to do this? Is there a better way?

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  • error C2512 in precompiled header file?

    - by SoloMael
    I'm having a ridiculously strange problem. When I try to run the program below, there's an error message that says: "error C2512: 'Record' : no appropriate default constructor available". And when I double-click it, it directs me to a precompiled read-only header file named "xmemory0". Do they expect me to change a read-only file? Here's the segment of code in the file it directs me to: void construct(_Ty *_Ptr) { // default construct object at _Ptr ::new ((void *)_Ptr) _Ty(); // directs me to this line } Here's the program: #include <iostream> #include <vector> #include <string> using namespace std; const int NG = 4; // number of scores struct Record { string name; // student name int scores[NG]; double average; // Calculate the average // when the scores are known Record(int s[], double a) { double sum = 0; for(int count = 0; count != NG; count++) { scores[count] = s[count]; sum += scores[count]; } average = a; average = sum / NG; } }; int main() { // Names of the class string names[] = {"Amy Adams", "Bob Barr", "Carla Carr", "Dan Dobbs", "Elena Evans"}; // exam scores according to each student int exams[][NG]= { {98, 87, 93, 88}, {78, 86, 82, 91}, {66, 71, 85, 94}, {72, 63, 77, 69}, {91, 83, 76, 60}}; vector<Record> records(5); return 0; }

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  • WCF and ASP.NET - Server.Execute throwing object reference not set to an instance of an object

    - by user208662
    Hello, I have an ASP.NET page that calls to a WCF service. This WCF service uses a BackgroundWorker to asynchronously create an ASP.NET page on my server. Oddly, when I execute the WCF Service [OperationContract] [WebInvoke(Method = "POST", BodyStyle = WebMessageBodyStyle.WrappedRequest, RequestFormat = WebMessageFormat.Json, ResponseFormat = WebMessageFormat.Json)] public void PostRequest(string comments) { // Do stuff // If everything went o.k. asynchronously render a page on the server. I do not want to // block the caller while this is occurring. BackgroundWorker myWorker = new BackgroundWorker(); myWorker.DoWork += new DoWorkEventHandler(myWorker_DoWork); myWorker.RunWorkerAsync(HttpContext.Current); } private void myWorker_DoWork(object sender, DoWorkEventArgs e) { // Set the current context so we can render the page via Server.Execute HttpContext context = (HttpContext)(e.Argument); HttpContext.Current = context; // Retrieve the url to the page string applicationPath = context.Request.ApplicationPath; string sourceUrl = applicationPath + "/log.aspx"; string targetDirectory = currentContext.Server.MapPath("/logs/"); // Execute the other page and load its contents using (StringWriter stringWriter = new StringWriter()) { // Write the contents out to the target url // NOTE: THIS IS WHERE MY ERROR OCCURS currentContext.Server.Execute(sourceUrl, stringWriter); // Prepare to write out the result of the log targetPath = targetDirectory + "/" + DateTime.Now.ToShortDateString() + ".aspx"; using (StreamWriter streamWriter = new StreamWriter(targetPath, false)) { // Write out the content to the file sb.Append(stringWriter.ToString()); streamWriter.Write(sb.ToString()); } } } Oddly, when the currentContext.Server.Execute method is executed, it throws an "object reference not set to an instance of an object" error. The reason this is so strange is because I can look at the currentContext properties in the watch window. In addition, Server is not null. Because of this, I have no idea where this error is coming from. Can someone point me in the correct direction of what the cause of this could be? Thank you!

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  • Flash "visible" issue

    - by justkevin
    I'm writing a tool in Flex that lets me design composite sprites using layered bitmaps and then "bake" them into a low overhead single bitmapData. I've discovered a strange behavior I can't explain: toggling the "visible" property of my layers works twice for each layer (i.e., I can turn it off, then on again) and then never again for that layer-- the layer stays visible from that point on. If I override "set visible" on the layer as such: override public function set visible(value:Boolean):void { if(value == false) this.alpha = 0; else {this.alpha = 1;} } The problem goes away and I can toggle "visibility" as much as I want. Any ideas what might be causing this? Edit: Here is the code that makes the call: private function onVisibleChange():void { _layer.visible = layerVisible.selected; changed(); } The changed() method "bakes" the bitmap: public function getBaked():BitmapData { var w:int = _composite.width + (_atmosphereOuterBlur * 2); var h:int = _composite.height + (_atmosphereOuterBlur * 2); var bmpData:BitmapData = new BitmapData(w,h,true,0x00000000); var matrix:Matrix = new Matrix(); var bounds:Rectangle = this.getBounds(this); matrix.translate(w/2,h/2); bmpData.draw(this,matrix,null,null,new Rectangle(0,0,w,h),true); return bmpData; } Incidentally, while the layer is still visible, using the Flex debugger I can verify that the layer's visible value is "false".

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  • NSOperation and fwrite (Iphone)

    - by Sridhar
    Hi, I am having problem with this code.Basically I want to execute the fwrite from a timer function asyncronusly. Here is the code block in my Timer function. (This will call by the timer every 0.2 seconds. -(void)timerFunction { WriteFileOperation * operation = [WriteFileOperation writeFileWithBuffer:pFile buffer:readblePixels length:nBytes*15]; [_queue addOperation:operation]; // Here it is waiting to complete the fwrite } The WrtiteFilerOperation is an NSoperation class which it has to write the passing buffer to a file. I added this code in WriteFileOperation's "start" method. (void)start { if (![NSThread isMainThread]) { [self performSelectorOnMainThread:@selector(start) withObject:nil waitUntilDone:NO]; return; } [self willChangeValueForKey:@"isExecuting"]; _isExecuting = YES; [self didChangeValueForKey:@"isExecuting"]; NSLog(@"write bytes %d",fwrite(_buffer, 1, _nBytes, _file)); free(_buffer); [self finish]; } The problem here is , my timerFunction blocked by NSOperation until it writes the buffer into file.(I mean blocked till start method finishes its execution) and the performance seems same as directly placing the fwrite in timerFunction. I want to just return to timerFunction with out waiting from the start method execution to be completed. What I am doing wrong here ? Thanks In Advance Raghu

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  • Strcpy and malloc issues

    - by mrblippy
    Hi, i am having trouble getting a method relating to a linked list working, i get the errors: assignment makes pointer from integer without a cast and passing argument 1 of âstrcpyâ makes pointer from integer without a cast. i have tried to include all the relevant code, but let me know if you need more info. thanks. struct unit { char code[5]; char *name; node_ptr students; }; typedef struct node *node_ptr; struct node { int student_id; char *studentname; node_ptr next; }; void enrol_student(struct unit u[], int n) { int i, p; int student_id = 0; char code_to_enrol[7]; char buffer[100]; node_ptr studentslist; scanf("%s\n", code_to_enrol); for(i=0; i <= n; i++) { studentslist = u[i].students; if(strcmp(u[i].code ,code_to_enrol)<=0) { scanf("enter student details %d %s\n", &studentID, buffer); p = (char *) malloc (strlen(buffer)+1); strcpy(p, buffer); insert_in_order(student_id, buffer, studentslist); } } } void insert_in_order(int n, char *i, node_ptr list) { node_ptr before = list; node_ptr students = (node_ptr) malloc(sizeof(struct node)); students->ID = n; students->name = *i; while(before->next && (before->next->ID < n)) { before = before->next; } students->next = before->next; before->next = students; }

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  • QPainter declared inside a run function creates artifact.

    - by yan bellavance
    I am rendering a QPixmap inside of a QThread. the code to paint is inside a function. If I declare the painter inside the drawChart function everything seems ok but if I declare the painter inside the run function the image is wrong in the sense that at the edge of a black and white area, the pixels at the interface are overlapped to give a grey. Does anyone know why this is so? Could it be because of the nature of the run function itself? //This is ok void RenderThread::run() { QImage image(resultSize, QImage::Format_RGB32); drawChart(&image); emit renderedImage(image, scaleFactor); } drawChart(&image){ QPainter painter(image); painter.doStuff()(; ... } //This gives a image that seems to have artifacts void RenderThread::run() { QImage image(resultSize, QImage::Format_RGB32); QPainter painter(image); drawChart(painter); emit renderedImage(image, scaleFactor); } drawChart(&painter){ painter.doStuff()(; ... }

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