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  • Java Champion Jorge Vargas on Extreme Programming, Geolocalization, and Latin American Programmers

    - by Janice J. Heiss
    In a new interview, up on otn/java, titled “An Interview with Java Champion Jorge Vargas,” Jorge Vargas, a leading Mexican developer, discusses the process of introducing companies to Enterprise JavaBeans through the application of Extreme Programming. Among other things, he gives workshops about building code with agile techniques and creates a master project to build all apps based on Scrum, XP methods and Kanban. He focuses on building core components such as security, login, and menus. Vargas remarks, “This may sound easy, but it’s not—the process takes months and hundreds of hours, but it can be controlled, and with small iterations, we can translate customer requirements and problems of legacy systems to the new system.” In regard to his work with geolocalization, he says: “We have launched a beta program of Yumbling, a geolocalization-based app, with mobile clients for BlackBerry, iPhone, Android, and Nokia, with a Web interface. The first challenge was to design a simple universal mechanism providing information to all clients and to minimize maintenance provision to them. I try not to generalize a lot—to avoid low performance or misunderstanding in processing data. We use the latest Java EE technology—during the last five years, I’ve taught people how to use Java EE efficiently.” Check out the interview here.

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  • Ask the Readers: How Fast is Your Internet Connection?

    - by Mysticgeek
    The federal government recently announced a broadband initiative that calls for 260 million homes to have 100Mbps Internet connections by the year 2020. This got us wondering, how fast is your current Internet connection? Photo by roland When it comes to the speed of our Internet connection, we all want the maximum possible. The FCC recently announced their National Broadband Plan, which is an initiative to improve the Internet infrastructure in the United States and provide higher speeds to everyone. You’ve also undoubtedly heard the news about Google getting into the mix with their program to bring ultra high-speed fiber broadband to 50,000 users in select cities. While we wait for those programs to come into fruition, we thought it would be cool to check out what kinds of speeds you’re getting now. Test Your Internet Connection Speed There are several sites out there you can use to test your Internet speeds, but probably the best site is Speedtest.net. It’s easy to use, and allows you test download and upload speeds to and from various locations in the US and throughout the world. If you already know the speeds you’re getting leave a comment and let us know. If you use Speedtest.com, just keep in mind that our comment system won’t allow you to copy their result links, but you can simply tell us what you get in the results. We’re especially interested in the results of those of you who have Verizon FIOS or Comcast’s “Ultra” service. Leave a comment and join in the discussion! Similar Articles Productive Geek Tips Configure How often Ubuntu checks for Automatic UpdatesMysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPNorton Internet Security 2010 [Review]Disable Fast User Switching on Windows XPUnderstanding Vista’s New Network Connection Icons TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Converting Mp4 to Mp3 Easily Use Quick Translator to Translate Text in 50 Languages (Firefox) Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties

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  • Converting a JD Edwards Date to a System.DateTime

    - by Christopher House
    I'm working on moving some data from JD Edwards to a SQL Server database using SSIS and needed to deal with the way in which JDE stores dates.  The format is CYYDDD, where: C = century, 1 for >= 2000 and 0 for < 2000 YY = the last two digits of the year DDD = the number of the day.  Jan 1 = 1, Dec. 31 = 365 (or 366 in a leap year) The .Net base class library has lots of good support for handling dates, but nothing as specific as the JD Edwards format, so I needed to write a bit of code to translate the JDE format to System.DateTime.  The function is below: public static DateTime FromJdeDate(double jdeDate) {   DateTime convertedDate = DateTime.MinValue;   if (jdeDate >= 30001 && jdeDate <= 200000)   {     short yearValue = (short)(jdeDate / 1000d + 1900d);     short dayValue = (short)((jdeDate % 1000) - 1);     convertedDate = DateTime.Parse("01/01/" + yearValue.ToString()).AddDays(dayValue);   }   else   {     throw new ArgumentException("The value provided does not represent a valid JDE date", "jdeDate");   }   return convertedDate; }  I'd love to take credit for this myself, but this is an adaptation of a TSQL UDF that I got from another consultant at the client site.

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  • glm quaternion camera rotating on wrong axis

    - by Jarrett
    I'm trying to get my camera implemented with a glm::quat used to store the rotation. However, whenever I do circles with the mouse, the camera rotates along the axis I am viewing (i.e. I think it's called the target axis). For example, if I rotated the mouse in a clockwise fashion, the camera rotates clockwise around the axis. I initialize my quaternion like so: void Camera::initialize() { orientationQuaternion_ = glm::quat(); orientationQuaternion_ = glm::normalize(orientationQuaternion_); } I rotate like so: void Camera::rotate(const glm::detail::float32& degrees, const glm::vec3& axis) { orientationQuaternion_ = orientationQuaternion_ * glm::normalize(glm::angleAxis(degrees, axis)); } and I set the viewMatrix like so: void Camera::render() { glm::quat temp = glm::conjugate(orientationQuaternion_); viewMatrix_ = glm::mat4_cast(temp); viewMatrix_ = glm::translate(viewMatrix_, glm::vec3(-pos_.x, -pos_.y, -pos_.z)); } The only axis' I actually try to rotate are the X and Y axis (i.e. (1,0,0) and (0,1,0)). Anyone have any idea why I see my camera rotating around the target axis?

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  • OpenGL camera moves faster than player

    - by opiop65
    I have a side scroller game made in OpenGL, and I'm trying to center the player in the viewport when he moves. I know how to do it: cameraX = Width / 2 / TileSize - playerPosX cameraY = Height / 2 / TileSize - playerPosY However, I have a problem. The player and "camera" move, but the player moves faster than the "camera" scrolls. So, the player can actually move out of the screen. Some code, this is how I translate the camera: public Camera(){ } public void update(Player p){ glTranslatef(-p.getPos().x - Main.WIDTH / 64 / 2, -p.getPos().y - Main.HEIGHT / 64 / 2, 1); } Here's how I move the player: public void update(){ if(Keyboard.isKeyDown(Keyboard.KEY_D)){ this.move(MOVESPEED, 0); } if(Keyboard.isKeyDown(Keyboard.KEY_A)){ this.move(-MOVESPEED, 0); } } The move method: public void move(float x, float y){ this.getPos().set(this.getPos().x + x, this.getPos().y + y); } And then after I move the player, I update the player's geometry, which shouldn't matter. What am I doing wrong here, this seems like such a simple problem, yet it doesn't work!

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  • Should we have a database independent SQL like query language in Django?

    - by Yugal Jindle
    Note : I know we have Django ORM already that keeps things database independent and converts to the database specific SQL queries. Once things starts getting complicated it is preferred to write raw SQL queries for better efficiency. When you write raw sql queries your code gets trapped with the database you are using. I also understand its important to use the full power of your database that can-not be achieved with the django orm alone. My Question : Until I use any database specific feature, why should one be trapped with the database. For instance : We have a query with multiple joins and we decided to write a raw sql query. Now, that makes my website postgres specific. Even when I have not used any postgres specific feature. I feel there should be some fake sql language which can translate to any database's sql query. Even Django's ORM can be built over it. So, that if you go out of ORM but not database specific - you can still remain database independent. I asked the same question to Jacob Kaplan Moss (In person) : He advised me to stay with the database that I like and endure its whole power, to which I agree. But my point was not that we should be database independent. My point is we should be database independent until we use a database specific feature. Please explain, why should be there a fake sql layer over the actual sql ?

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  • Need recommendation for transferring ASP.NET MVC skills to PHP

    - by Tuck
    I am looking to translate my skills in .NET to PHP - specifically in regards to ASP.NET MVC. At work I am currently using .NET MVC 2.0 on a variety of projects and thoroughly enjoy the platform. Specifically I enjoy the very minimal configuration required to get a project up and running (just create the project, define routes, and start coding), as well as the ability for controller actions to return different items (i.e. ActionResult, JsonResult). Another piece I really like is the way the view/model interaction can be handled. For example I like being able to call return View(model) and having a view page (.aspx) load and having the full model object available to the view, regardless of the model type. I'm looking for a PHP implementation of MVC that is the most similiar to what I am already familiar with. I don't anything apart from the MVC functionality. I've looked at Zend, Symfony, CodeIgniter, etc. and, while they look like they'll be fun to play with in the future, they provide much more functionality than I need. I'd prefer to write my own DAL, form helpers, delegate handlers, authentication/ACL pieces, etc. In short, I just need something to handle the routing and view interactions and will worry about the model implementation myself. Can someone please point me to some lightweight code that accomplishes or comes close to accomplishing my objectives above. Or, can someone identify just the portions of a larger framework that do the same (again, I'm not currently interested in implementing something on a big framework, just the MVC portion and want to implement the model portion myself as much as possible). Thanks in advance.

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  • Orthographic Projection Issue

    - by Nick
    I have a problem with my Ortho Matrix. The engine uses the perspective projection fine but for some reason the Ortho matrix is messed up. (See screenshots below). Can anyone understand what is happening here? At the min I am taking the Projection matrix * Transform (Translate, rotate, scale) and passing to the Vertex shader to multiply the Vertices by it. VIDEO Shows the same scene, rotating on the Y axis. http://youtu.be/2feiZAIM9Y0 void Matrix4f::InitOrthoProjTransform(float left, float right, float top, float bottom, float zNear, float zFar) { m[0][0] = 2 / (right - left); m[0][1] = 0; m[0][2] = 0; m[0][3] = 0; m[1][0] = 0; m[1][1] = 2 / (top - bottom); m[1][2] = 0; m[1][3] = 0; m[2][0] = 0; m[2][1] = 0; m[2][2] = -1 / (zFar - zNear); m[2][3] = 0; m[3][0] = -(right + left) / (right - left); m[3][1] = -(top + bottom) / (top - bottom); m[3][2] = -zNear / (zFar - zNear); m[3][3] = 1; } This is what happens with Ortho Matrix: This is the Perspective Matrix:

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  • Panning with the OpenGL Camera / View Matrix

    - by Pris
    I'm gonna try this again I've been trying to setup a simple camera class with OpenGL but I'm completely lost and I've made zero progress creating anything useful. I'm using modern OpenGL and the glm library for matrix math. To get the most basic thing I can think of down, I'd like to pan an arbitrarily positioned camera around. That means move it along its own Up and Side axes. Here's a picture of a randomly positioned camera looking at an object: It should be clear what the Up (Green) and Side (Red) vectors on the camera are. Even though the picture shows otherwise, assume that the Model matrix is just the identity matrix. Here's what I do to try and get it to work: Step 1: Create my View/Camera matrix (going to refer to it as the View matrix from now on) using glm::lookAt(). Step 2: Capture mouse X and Y positions. Step 3: Create a translation matrix mapping changes in the X mouse position to the camera's Side vector, and mapping changes in the Y mouse position to the camera's Up vector. I get the Side vector from the first column of the View matrix. I get the Up vector from the second column of the View matrix. Step 4: Apply the translation: viewMatrix = glm::translate(viewMatrix,translationVector); But this doesn't work. I see that the mouse movement is mapped to some kind of perpendicular axes, but they're definitely not moving as you'd expect with respect to the camera. Could someone please explain what I'm doing wrong and point me in the right direction with this camera stuff?

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  • Translation and Localization Resources for UX Designers

    - by ultan o'broin
    Here is a handy list of translation and localization-related resources for user experience professionals. Following these will help you design an easily translatable user experience. Most of the references here are for web pages or software. Fundamentally, remember your designs will be consumed globally, and never divorce the design process from the development or deployment effort that goes into bringing your designs to life in code. Ask yourself today: Do you know how the text you are using in your designs are delivered to the customer, even in English? Key areas that UX designers always seen to fall foul of, in my space anyway, are: Terminology that is impossible to translate (jargon, multiple modifiers, gerunds) or is used inconsistently Poorly written, verbose text (really, just write well in English, no special considerations) String construction (concatenation of parts assembled dynamically) Composite widget positioning (my favourite) Hard-coded fonts, small font sizes, or character formatting or casing that doesn't work globally Format that is not separate from content Restricted real estate not allowing for text expansion in translation Forcing formatting with breaks, and hard-coding alphabetical sorting Graphics that do not work in Bi-Di languages (because they indicate directionality and can't flip) or contain embedded text. The problems of culturally offensive icons are well known by now in the enterprise applications space, though there are some dangers, such as the use of flags to indicate language, for example. Resources Internationalization Techniques: Authoring HTML & CSS Global By Design Insert Title Here : Variables in Interface Language Prose: Internationalisation Doc and help considerations I can deal with later.

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  • What are the factors affecting a new programming language?

    - by Saurav Sengupta
    I am developing a new general-purpose programming language of my own design. It's currently my own personal project. I have read of some experts saying that new languages do not usually survive (unfortunately I can't find a reference to that right now). What are the most substantial problems that a new language faces? The language syntax is similar to C/Python families, it does not use S-expressions, and it is an imperative language, but I'm doing first-class functions in it to provide the facilities of currying. In particular, I am concentrating on translating the source language to an intermediate language for execution by an interpreter, but I'm not in a position to translate to native code yet. What would be the issues with that? I've not personally used many non-native code languages, so I'm not well aware of the performance issues on today's machines. I also can't decide upon a lexer and parser generator. What would be the pros and cons of Flex and Yacc vs. hand-made? And what benefits will LLVM provide? I need to get the interpreter ready as quickly as possible. Finally, what factors will affect the language's use post release? I am planning a small library of essentials and full documentation for the first phase.

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  • Sweden: Hot Java in the Winter

    - by Tori Wieldt
    No, it's not global warming, but for some reason Sweden is a hotbed of great Java developers and great Java conferences in the winter. First, all three Swedish Java Champions are on Computer Sweden's 100 Best Swedish Developers List. You can read the full Sweden's Top 100 Developers article *if* you can read Swedish (or want to use Google Translate). Congratulations to:  Jonas Bonér, CTO Typesafe Skills: In recent years worked with solutions for scalability and availability. Previously, most between programs and compilers. Other qualifications: Located behind the framework Aspectwerkz and Akka platform for developing parallel, scalable and fault-tolerant software in Scala and Java. Rickard Oberg, Neo Technology Skills: Java, and the framework in Java EE and graph databases. Other qualifications: Founder of open source projects Xdoclet and Webwork. The latter is now called Struts second Rickard Oberg wrote the basics of the application server JBoss. Founder of Senselogic and architect of CMS and portal product SiteVision. Launched frameworkQi4j. Been a speaker at Java Zone JavaPolis, Jfokus, Øredev. Mattias Karlsson Skills: Java. Good at agile system development methods and architecture. Activity: telecom, banking, finance and insurance. Other qualifications: Runs Javaforum Stockholm. Arranges the conference Jfokus.  Frequent speaker at major international conferences such as JavaOne. Holds the title Java Champion. Also, Sweden is home to some top-notch Java Developer conferences during the Winter: jDays Gothenburg, Sweden, Dec 3-5. jDays, a dynamic Java developer conference, comes to Gothenburg. In addition to conference and presentations, visitors can join any courses in Java and related technologies for free.  Jfokus Stockholm, Sweden, Feb 4-6. Jfokus is the largest annual conference for everyone who works with Java in Sweden. The conference is arranged together with Javaforum, the Stockholm JUG.  Thanks to all the Java community who keep the Java hot in Sweden!

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 2)

    Last week's article, Building a Store Locator ASP.NET Application Using Google Maps API (Part 1), was the first in a multi-part article series exploring how to add store locator-type functionality to your ASP.NET website using the free Google Maps API. Part 1 started with an examination of the database used to power the store locator, which contains a single table named Stores with columns capturing the store number, its address and its latitude and longitude coordinates. Next, we looked at using Google Maps API's geocoding service to translate a user-entered address, such as San Diego, CA or 92101 into its latitude and longitude coordinates. Knowing the coordinates of the address entered by the user, we then looked at writing a SQL query to return those stores within (roughly) 15 miles of the user-entered address. These nearby stores were then displayed in a grid, listing the store number, the distance from the address entered to each store, and the store's address. While a list of nearby stores and their distances certainly qualifies as a store locator, most store locators also include a map showing the area searched, with markers denoting the store locations. This article looks at how to use the Google Maps API, a sprinkle of JavaScript, and a pinch of server-side code to add such functionality to our store locator. Read on to learn more! Read More >Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • I need some career guidance, please.

    - by user18956
    Hi, I have been a teacher of guitar and music theory for the last ten years or so, and I have decided to get out of it and pursue something involving computers, but I am very confused about it all. I have no training related to programming besides a knowledge of xhtml and css - which I realize are not even programming languages. My problem is that I know I want to do something with either making video games, computer/online applications, or some other programming job, but I haven't a clue how to begin. I picked up a book from the Head First series entitled, Head First Programming that uses Python to teach programming concepts, but after that, I don't really know what is a good direction for me in terms of balancing career satisfaction with job availability and acceptable pay. I am not looking for a huge salary, I just want to be able to survive doing something I love, and which challenges me. I don't know even a single person involved in a related field, so I am in need of guidance. The first thing I would like to know is whether pursuing a career as a programmer for video games is a realistic option. I love video games, and play them all the time, and I have always wanted to make them. If this is an option, what would be the recommended course of action? What is a good language or technology to get involved in for the job market now? I have read that PHP/MySQL is a good place to find a job for some. Can I find a job without school, or do I need to got o college? Also, will the Python I learn in this book translate into any other language I need to learn? If it is anything like music, then I am sure it will, but I don't know much about programming - yet. And last, yet perhaps most important, is thirty years old too old to take such a radical redirection in careers? Thank you for any help you can offer. I really need it.

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  • Programming and Ubiquitous Language (DDD) in a non-English domain

    - by Sandor Drieënhuizen
    I know there are some questions already here that are closely related to this subject but none of them take Ubquitous Language as the starting point so I think that justifies this question. For those who don't know: Ubiquitous Language is the concept of defining a (both spoken and written) language that is equally used across developers and domain experts to avoid inconsistencies and miscommunication due to translation problems and misunderstanding. You will see the same terminology show up in code, conversations between any team member, functional specs and whatnot. So, what I was wondering about is how to deal with Ubiquitous Language in non-English domains. Personally, I strongly favor writing programming code in English completely, including comments but ofcourse excluding constants and resources. However, in a non-English domain, I'm forced to make a decision either to: Write code reflecting the Ubiquitous Language in the natural language of the domain. Translate the Ubiquitous Language to English and stop communicating in the natural language of the domain. Define a table that defines how the Ubiquitous Language translates to English. Here are some of my thoughts based on these options: 1) I have a strong aversion against mixed-language code, that is coding using type/member/variable names etc. that are non-English. Most programming languages 'breathe' English to a large extent and most of the technical literature, design pattern names etc. are in English as well. Therefore, in most cases there's just no way of writing code entirely in a non-English language so you end up with a mixed languages. 2) This will force the domain experts to start thinking and talking in the English equivalent of the UL, something that will probably not come naturally to them and therefore hinders communication significantly. 3) In this case, the developers communicate with the domain experts in their native language while the developers communicate with each other in English and most importantly, they write code using the English translation of the UL. I'm sure I don't want to go for the first option and I think option 3 is much better than option 2. What do you think? Am I missing other options?

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  • How to design highly scalable web services in Java?

    - by Kshitiz Sharma
    I am creating some Web Services that would have 2000 concurrent users. The services are offered for free and are hence expected to get a large user base. In the future it may be required to scale up to 50,000 users. There are already a few other questions that address the issue like - Building highly scalable web services However my requirements differ from the question above. For example - My application does not have a user interface, so images, CSS, javascript are not an issue. It is in Java so suggestions like using HipHop to translate PHP to native code are useless. Hence I decided to ask my question separately. This is my project setup - Rest based Web services using Apache CXF Hibernate 3.0 (With relevant optimizations like lazy loading and custom HQL for tune up) Tomcat 6.0 MySql 5.5 My questions are - Are there alternatives to Mysql that offer better performance for what I'm trying to do? What are some general things to abide by in order to scale a Java based web application? I am thinking of putting my Application in two tomcat instances with httpd redirecting the request to appropriate tomcat on basis of load. Is this the right approach? Separate tomcat instances can help but then database becomes the bottleneck since both applications access the same database? I am a programmer not a Db Admin, how difficult would it be to cluster a Mysql database (or, to cluster whatever database offered as an alternative to 1)? How effective are caching solutions like EHCache? Any other general best practices? Some clarifications - Could you partition the data? Yes we could but we're trying to avoid it. We need to run a lot of data mining algorithms and the design would evolve over time so we can't be sure what lines of partition should be there.

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  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 1)

    Over the past couple of months I've been working on a couple of projects that have used the free Google Maps API to add interactive maps and geocoding capabilities to ASP.NET websites. In a nutshell, the Google Maps API allow you to display maps on your website, to add markers onto the map, and to compute the latitude and longitude of an address, among many other tasks. With some Google Maps API experience under my belt, I decided it would be fun to implement a store locator feature and share it here on 4Guys. A store locator lets a visitor enter an address or postal code and then shows the nearby stores. Typically, store locators display the nearby stores on both a map and in a grid, along with the distance between the entered address and each store within the area. To see a store locator in action, check out the Wells Fargo store locator. This article is the first in a multi-part series that walks through how to add a store locator feature to your ASP.NET application. In this inaugural article, we'll build the database table to hold the store information. Next, we'll explore how to use the Google Maps API's geocoding feature to allow for flexible address entry and how to translate an address into latitude and longitude pairs. Armed with the latitude and longitude coordinates, we'll see how to retrieve nearby locations as well as how to compute the distance between the address entered by the visitor and the each nearby store. (A future installment will examine how to display a map showing the nearby stores.) Read on to learn more! Read More >

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 1)

    Over the past couple of months I've been working on a couple of projects that have used the free Google Maps API to add interactive maps and geocoding capabilities to ASP.NET websites. In a nutshell, the Google Maps API allow you to display maps on your website, to add markers onto the map, and to compute the latitude and longitude of an address, among many other tasks. With some Google Maps API experience under my belt, I decided it would be fun to implement a store locator feature and share it here on 4Guys. A store locator lets a visitor enter an address or postal code and then shows the nearby stores. Typically, store locators display the nearby stores on both a map and in a grid, along with the distance between the entered address and each store within the area. To see a store locator in action, check out the Wells Fargo store locator. This article is the first in a multi-part series that walks through how to add a store locator feature to your ASP.NET application. In this inaugural article, we'll build the database table to hold the store information. Next, we'll explore how to use the Google Maps API's geocoding feature to allow for flexible address entry and how to translate an address into latitude and longitude pairs. Armed with the latitude and longitude coordinates, we'll see how to retrieve nearby locations as well as how to compute the distance between the address entered by the visitor and the each nearby store. (A future installment will examine how to display a map showing the nearby stores.) Read on to learn more! Read More >Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Were the first assemblers written in machine code?

    - by The111
    I am reading the book The Elements of Computing Systems: Building a Modern Computer from First Principles, which contains projects encompassing the build of a computer from boolean gates all the way to high level applications (in that order). The current project I'm working on is writing an assembler using a high level language of my choice, to translate from Hack assembly code to Hack machine code (Hack is the name of the hardware platform built in the previous chapters). Although the hardware has all been built in a simulator, I have tried to pretend that I am really constructing each level using only the tools available to me at that point in the real process. That said, it got me thinking. Using a high level language to write my assembler is certainly convenient, but for the very first assembler ever written (i.e. in history), wouldn't it need to be written in machine code, since that's all that existed at the time? And a correlated question... how about today? If a brand new CPU architecture comes out, with a brand new instruction set, and a brand new assembly syntax, how would the assembler be constructed? I'm assuming you could still use an existing high level language to generate binaries for the assembler program, since if you know the syntax of both the assembly and machine languages for your new platform, then the task of writing the assembler is really just a text analysis task and is not inherently related to that platform (i.e. needing to be written in that platform's machine language)... which is the very reason I am able to "cheat" while writing my Hack assembler in 2012, and use some preexisting high level language to help me out.

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  • Turn-based tile game dynamic item/skill/command script files

    - by user1542
    I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = "Strength Gauntlet"; Character.STR += 20; .. .skill Skill.Name = "Poison Attack"; Skill.Description = "Steal HP and inflict poison"; Player.HP += 200; Enemy.HP -= 200; Enemy.Status += Status.POISON; It may be different from this, but just want to give some idea of what I desire. However, I do not know how to dynamically parse these things and translate it into working script. For example, in battle scenerio, I should make my game read one of this ".skill" file and apply it to the current enemy, or the current player. How would I do this? Should I go for String parsing? It is like a script engine, but I prefer C# than creating new language, so how would I parse custom files into appropiate status commands? Another problem is, I have also created a command engine which would read String input and parse it into action such as "MOVE (1,2)" would move character to tile (1,2). Each command belong to separate class, and provide generic parsing method that should be implemented by hand. This is for the reason of custom number/type of arguments per each command. However, I think this is not well designed, because I desire it to automatically parse the parameters according to specify list of types. For example, MOVE command in "MOVE 1 2" would automatically parse the parameters into int, int and put it into X and Y. Now, this form can change, and we should be able to manually specify all type of formats. Any suggestion to this problem? Should I change from string parsing to some hardcode methods/classes?

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  • dynamic 2d texture creation in unity from script

    - by gman
    I'm coming from HTML5 and I'm used to having the 2D Canvas API I can use to generate textures. Is there anything similar in Unity3D? For example, let's say at runtime I want to render a circle, put 3 initials in the middle and then take the result and put that in a texture. In HTML5 I'd do this var initials = "GAT"; var textureWidth = 256; var textureHeight = 256; // create a canvas var c = document.createElement("canvas"); c.width = textureWidth; c.height = textureHeight; var ctx = c.getContext("2d"); // Set the origin to the center of the canvas ctx.translate(textureWidth / 2, textureHeight / 2); // Draw a yellow circle ctx.fillStyle = "rgb(255,255,0)"; // yellow ctx.beginPath(); var radius = (Math.min(textureWidth, textureHeight) - 2) / 2; ctx.arc(0, 0, radius, 0, Math.PI * 2, true); ctx.fill(); // Draw some black initials in the middle. ctx.fillStyle = "rgb(0,0,0)"; ctx.font = "60pt Arial"; ctx.textAlign = "center"; ctx.fillText(initials, 0, 30); // now I can make a texture from that var tex = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, tex); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); gl.generateMipmap(gl.TEXTURE_2D); I know I can edit individual pixels in a Unity texture but is there any higher level API for drawing to texture in unity?

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  • A good news for China and Japan developers: Sample Browser is localized to Chinese and Japanese

    - by Jialiang
    Translate this pageArabicBulgarianCatalanChinese SimplifiedChinese TraditionalCzechDanishDutchEstonianFinnishFrenchGermanGreekHaitian CreoleHebrewHindiHmong DawHungarianIndonesianItalianJapaneseKoreanLatvianLithuanianNorwegianPersianPolishPortugueseRomanianRussianSlovakSlovenianSpanishSwedishThaiTurkishUkrainianVietnamese Microsoft® Translator Check out this page in {0} translated from {1}translated fromOriginal:Translated:Automatic translation powered by Microsoft® TranslatorStart translatingStop translatingCloseClose and show original pageSelect The Sample Browser Local Language Support feature is released today!  It is supporting Simplified Chinese and Japanese UI, and is optimized for Chinese and Japanese sample searches.  This should be a good news for China and Japan developers :)  We will add more languages in the near future. Install:  http://aka.ms/samplebrowser If you have already installed the previous version of Sample Browser, you can simply reopen it to get the auto-update. For example, in the Chinese UI, you can directly search samples in Chinese.  The Sample Browser is optimized to surface Chinese samples that match your query first.  This gives China and Japan developers a completely localized experience with code samples!   Particularly thanks to Japan MVPs and Satoru Kitabata – Japan MVP Lead.  Our team leant the strong need of localized Sample Browser from them.  They also devoted much time to translating the UI elements to Japanese, and making it available to Japan developers.

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  • Sample Browser Visual Studio Extension is localized and introduced to Japan

    - by Jialiang
    http://blogs.msdn.com/b/codefx/archive/2012/10/14/sample-browser-visual-studio-extension-is-localized-and-introduced-to-japan.aspx  ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????From: Japan MVP   "The Sample Browser is very easy to use thanks to the refined interface.  The categorized menu enables faster search. Highly acclaimed.  But it need localization. It may not be a problem for those who can understand English, but I think localizing Sample Browser into Japanese will promote its use in Japan further." This is a prominent feedback collected from the Japan MVP community since we released the last version of Sample Browser, which was only available in English.  Japan developers like the Sample Browser, but they want localized code samples, localized Sample Browser UI, and the localized search experience.  The Japan MVP lead, Satoru Kitabata, observed these needs and expectations.  He started to engage with all local developer MVPs to translate the UI elements in the Sample Browser.  Lots of MVPs signed up to participate in this work.  They had roundtables and newsletters to track the progress.  In short three weeks, every control, every tooltip, every font on every label, was beautifully tuned for Japanese.  The sample search experience was also optimized for Japan developers - they can directly type Japanese query to search for code samples.  Together with Microsoft Japan MVPs, the sample use experience is localized and improved to a new level!    The Japan MVP Lead, Satoru Kitabata, further worked with MSDN Japan site manager and Japan DPE to introduce the good news of localized Sample Browser to Japan Sample Browser  http://msdn.microsoft.com/ja-jp/jj730399 Sample Browser?????? http://msdn.microsoft.com/ja-jp/jj730398     Thanks to the joint effort and Japan MVPs’ feedback and contributions, the Sample Browser gets the chance to benefit the broader Japan developer audience.

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  • How can I transform a Point2f with a matrix on Android?

    - by Vivendi
    I'm developing for Android and I'm using the android.renderscript.Matrix3f class to do some calculations. What I need to do now is to now is to do something like mat.tranform(pointIn, pointOut); So I need to transform a matrix by a given Point class. In awt I would simply do this: AffineTransform t = new AffineTransform(); Point2D.Float p = new Point2D.Float(); t.transform( p, p ); But in Android I now have this: Matrix3f t = new Matrix3f(); PointF p = new PointF(); // Now I need to tranform it somehow.. But the Matrix3f class in Android doesn't have a Matrix.transform(Point2D ptSrc, Point2D ptDst) method. So I guess I have to do the transformation manually. But I'm not really sure how that works. From what I've seen it's something like a translate and then a rotate? Could anyone please tell me how to do this in code?

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