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  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

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  • Enabling multitouch on an acer 5742?

    - by Ben
    I am trying to get multitouch to work on my touchpad. I am currently trying to run a script to get it to work. It is set to start on boot, saved as .run and has been made executable. here is the code: #!/bin/bash #enable multitouch sleep 10 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Two-Finger Scrolling" 8 1 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Scrolling" 8 1 1 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Pressure" 32 10 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Width" 32 8 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Edge Scrolling" 8 0 0 0 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Jumpy Cursor Threshold" 32 110 synclient TapButton2=2 exit the commands make multi touch work if I enter them in the terminal, but the script itself does not work. any suggestions?

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  • Way in over my head! (Dealing with better programmers)

    - by darkman
    I've just been hired to be part of a group that is developing in C++. Before, I've been coding on and off at my job for the past 11 years (some C, some Fortran, some C++). The coding I've done was mostly maintaining and adding new features to one of our systems. The code, being 10 years old, did not contain all the modern C++ stuff. Lo and behold, my new job is filled with programmers with 5-10 years experience of pure coding and they all use the most modern aspects of C++ (C++11, template, lambda, etc, etc). They are expecting someone with that same experience... Well, I've been working for 15 years total but when I looked at their code, I couldn't understand half of it! :-| Anyone been in that situation? What would you recommend?

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  • How to store character moves (sprite animations)?

    - by Saad
    So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array of character moves in the best way possible. So let's say I have arrays of different sprites. This is how I'm thinking about implementing it: array attack = new array (10); array attack2 = new array(5); (loop) //blit some image attack.push(imageInstance); (end loop) Now every time I want the animation I call on attack or attack2; is there a better structure? The problem with this is let's say there are 100 different attacks, and a player can have up to 10 attacks equipped. So how do I tell which attack the user has; should I use a hash map?

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  • MVC Portable Areas &ndash; Static Files as Embedded Resources

    - by Steve Michelotti
    This is the third post in a series related to build and deployment considerations as I’ve been exploring MVC Portable Areas: #1 – Using Web Application Project to build portable areas #2 – Conventions for deploying portable area static files #3 – Portable area static files as embedded resources In the last post, I walked through a convention for managing static files.  In this post I’ll discuss another approach to manage static files (e.g., images, css, js, etc.).  With this approach, you *also* compile the static files as embedded resources into the assembly similar to the *.aspx pages. Once again, you can set this to happen automatically by simply modifying your *.csproj file to include the desired extensions so you don’t have to remember every time you add a file: 1: <Target Name="BeforeBuild"> 2: <ItemGroup> 3: <EmbeddedResource Include="**\*.aspx;**\*.ascx;**\*.gif;**\*.css;**\*.js" /> 4: </ItemGroup> 5: </Target> We now need a reliable way to serve up these static files that are embedded in the assembly. There are a couple of ways to do this but one way is to simply create a Resource controller whose job is dedicated to doing this. 1: public class ResourceController : Controller 2: { 3: public ActionResult Index(string resourceName) 4: { 5: var contentType = GetContentType(resourceName); 6: var resourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName); 7:   8: return this.File(resourceStream, contentType); 9: return View(); 10: } 11:   12: private static string GetContentType(string resourceName) 13: { 14: var extention = resourceName.Substring(resourceName.LastIndexOf('.')).ToLower(); 15: switch (extention) 16: { 17: case ".gif": 18: return "image/gif"; 19: case ".js": 20: return "text/javascript"; 21: case ".css": 22: return "text/css"; 23: default: 24: return "text/html"; 25: } 26: } 27: } In order to use this controller, we need to make sure we’ve registered the route in our portable area registration (shown in lines 5-6): 1: public class WidgetAreaRegistration : PortableAreaRegistration 2: { 3: public override void RegisterArea(System.Web.Mvc.AreaRegistrationContext context, IApplicationBus bus) 4: { 5: context.MapRoute("ResourceRoute", "widget1/resource/{resourceName}", 6: new { controller = "Resource", action = "Index" }); 7:   8: context.MapRoute("Widget1", "widget1/{controller}/{action}", new 9: { 10: controller = "Home", 11: action = "Index" 12: }); 13:   14: RegisterTheViewsInTheEmbeddedViewEngine(GetType()); 15: } 16:   17: public override string AreaName 18: { 19: get { return "Widget1"; } 20: } 21: } In my previous post, we relied on a custom Url helper method to find the actual physical path to the static file like this: 1: <img src="<%: Url.AreaContent("/images/arrow.gif") %>" /> Hello World! However, since we are now embedding the files inside the assembly, we no longer have to worry about the physical path. We can change this line of code to this: 1: <img src="<%: Url.Resource("Widget1.images.arrow.gif") %>" /> Hello World! Note that I had to fully quality the resource name (with namespace and physical location) since that is how .NET assemblies store embedded resources. I also created my own Url helper method called Resource which looks like this: 1: public static string Resource(this UrlHelper urlHelper, string resourceName) 2: { 3: var areaName = (string)urlHelper.RequestContext.RouteData.DataTokens["area"]; 4: return urlHelper.Action("Index", "Resource", new { resourceName = resourceName, area = areaName }); 5: } This method gives us the convenience of not having to know how to construct the URL – but just allowing us to refer to the resource name. The resulting html for the image tag is: 1: <img src="/widget1/resource/Widget1.images.arrow.gif" /> so we can always request any image from the browser directly. This is almost analogous to the WebResource.axd file but for MVC. What is interesting though is that we can encapsulate each one of these so that each area can have it’s own set of resources and they are easily distinguished because the area name is the first segment of the route. This makes me wonder if something like this ResourceController should be baked into portable areas itself. I’m definitely interested in anyone has any opinions on it or have taken alternative approaches.

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  • FreeBSD high load loopback interface

    - by user1740915
    I have a problem with a FreeBSD server. There is a FreeBSD 9.0 amd64, two network cards em1 (internet), em0 (local network) configured firewall ipfw, natd, squid (not transparent), the server acts as a gateway for access to the Internet. Next problem: upload via squid is very low. At this moment I see next: natd, dhcpd load the cpu at that time when uploading through squid and there are a lot of traffic through the loopback interface. ipfw show output 0100 655389684 36707144666 allow ip from any to any via lo0 00200 0 0 deny ip from any to 127.0.0.0/8 00300 0 0 deny ip from 127.0.0.0/8 to any 00400 0 0 deny ip from any to ::1 00500 0 0 deny ip from ::1 to any 00600 4 292 allow ipv6-icmp from :: to ff02::/16 00700 0 0 allow ipv6-icmp from fe80::/10 to fe80::/10 00800 1 76 allow ipv6-icmp from fe80::/10 to ff02::/16 00900 0 0 allow ipv6-icmp from any to any ip6 icmp6types 1 01000 0 0 allow ipv6-icmp from any to any ip6 icmp6types 2,135,136 01100 1615 76160 deny ip from 192.168.1.1 to any in via em1 01200 0 0 deny ip from 199.69.99.11 to any in via em0 01300 46652 3705426 deny ip from any to 172.16.0.0/12 via em1 01400 3936404 345618870 deny ip from any to 192.168.0.0/16 via em1 01500 4 336 deny ip from any to 0.0.0.0/8 via em1 01600 4129 387621 deny ip from any to 169.254.0.0/16 via em1 01700 0 0 deny ip from any to 192.0.2.0/24 via em1 01800 917566 33777571 deny ip from any to 224.0.0.0/4 via em1 01900 147872 22029252 deny ip from any to 240.0.0.0/4 via em1 02000 1132194739 1190981955947 divert 8668 ip4 from any to any via em1 02100 3 248 deny ip from 172.16.0.0/12 to any via em1 02200 35925 2281289 deny ip from 192.168.0.0/16 to any via em1 02300 1808 122494 deny ip from 0.0.0.0/8 to any via em1 02400 3 174 deny ip from 169.254.0.0/16 to any via em1 02500 0 0 deny ip from 192.0.2.0/24 to any via em1 02600 0 0 deny ip from 224.0.0.0/4 to any via em1 02700 0 0 deny ip from 240.0.0.0/4 to any via em1 02800 960156249 1095316736582 allow tcp from any to any established 02900 64236062 8243196577 allow ip from any to any frag 03000 34 1756 allow tcp from any to me dst-port 25 setup 03100 193 11580 allow tcp from any to me dst-port 53 setup 03200 63 4222 allow udp from any to me dst-port 53 03300 64 8350 allow udp from me 53 to any 03400 417 24140 allow tcp from any to me dst-port 80 setup 03500 211 10472 allow ip from any to me dst-port 3389 setup 05300 77 4488 allow ip from any to me dst-port 1723 setup 05400 3 156 allow ip from any to me dst-port 8443 setup 05500 9882 590596 allow tcp from any to me dst-port 22 setup 05600 1 60 allow ip from any to me dst-port 2000 setup 05700 0 0 allow ip from any to me dst-port 2201 setup 07400 4241779 216690096 deny log logamount 1000 ip4 from any to any in via em1 setup proto tcp 07500 21135656 1048824936 allow tcp from any to any setup 07600 474447 35298081 allow udp from me to any dst-port 53 keep-state 07700 532 40612 allow udp from me to any dst-port 123 keep-state 65535 1990638432 1122305322718 allow ip from any to any systat -ifstat when uploading via squid Load Average ||| Interface Traffic Peak Total tun0 in 79.507 KB/s 232.479 KB/s 42.314 GB out 2.022 MB/s 2.424 MB/s 59.662 GB lo0 in 4.450 MB/s 4.450 MB/s 43.723 GB out 4.450 MB/s 4.450 MB/s 43.723 GB em1 in 2.629 MB/s 2.982 MB/s 464.533 GB out 2.493 MB/s 2.875 MB/s 484.673 GB em0 in 240.458 KB/s 296.941 KB/s 442.368 GB out 512.508 KB/s 850.857 KB/s 416.122 GB top output PID USERNAME THR PRI NICE SIZE RES STATE C TIME WCPU COMMAND 66885 root 1 92 0 26672K 2784K CPU3 3 528:43 65.48% natd 9160 dhcpd 1 45 0 31032K 9280K CPU1 1 7:40 32.96% dhcpd 66455 root 1 20 0 18344K 2856K select 1 119:27 1.37% openvpn 16043 squid 1 20 0 44404K 17884K kqread 2 0:22 0.29% squid squid.conf cat /usr/local/etc/squid/squid.conf # # Recommended minimum configuration: # acl manager proto cache_object acl localhost src 127.0.0.1/32 ::1 acl to_localhost dst 127.0.0.0/8 0.0.0.0/32 ::1 # Example rule allowing access from your local networks. # Adapt to list your (internal) IP networks from where browsing # should be allowed acl localnet src 10.0.0.0/8 # RFC1918 possible internal network acl localnet src 172.16.0.0/12 # RFC1918 possible internal network acl localnet src 192.168.0.0/16 # RFC1918 possible internal network acl localnet src fc00::/7 # RFC 4193 local private network range acl localnet src fe80::/10 # RFC 4291 link-local (directly plugged) machines acl SSL_ports port 443 acl Safe_ports port 80 # http acl Safe_ports port 21 # ftp acl Safe_ports port 443 # https acl Safe_ports port 70 # gopher acl Safe_ports port 210 # wais acl Safe_ports port 1025-65535 # unregistered ports acl Safe_ports port 280 # http-mgmt acl Safe_ports port 488 # gss-http acl Safe_ports port 591 # filemaker acl Safe_ports port 777 # multiling http acl CONNECT method CONNECT # # Recommended minimum Access Permission configuration: # # Only allow cachemgr access from localhost http_access allow manager localhost http_access deny manager # Deny requests to certain unsafe ports http_access deny !Safe_ports # Deny CONNECT to other than secure SSL ports http_access deny CONNECT !SSL_ports # We strongly recommend the following be uncommented to protect innocent # web applications running on the proxy server who think the only # one who can access services on "localhost" is a local user http_access deny to_localhost # # INSERT YOUR OWN RULE(S) HERE TO ALLOW ACCESS FROM YOUR CLIENTS # # Example rule allowing access from your local networks. # Adapt localnet in the ACL section to list your (internal) IP networks # from where browsing should be allowed http_access allow localnet http_access allow localhost # And finally deny all other access to this proxy http_access deny all # Squid normally listens to port 3128 http_port 192.168.1.1:3128 # Uncomment and adjust the following to add a disk cache directory. #cache_dir ufs /var/squid/cache 100 16 256 # Leave coredumps in the first cache dir coredump_dir /var/squid/cache I understand that the traffic passes through the SQUID several times. But can not find why.

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  • Essbase 11.1.2 - AgtSvrConnections Essbase Configuration Setting

    - by Ann Donahue
    AgtSvrConnections is a documented Essbase configuration setting used in conjunction with the AgentThreads and ServerThreads settings. Basically, when a user logs into Essbase, the AgentThreads connects to the ESSBASE process then the AgtSvrConnections will connect the ESSBASE process to the ESSSVR application process which then the ServerThreads are used for end user activities. In Essbase 11.1.2, the default value of the AgtSvrConnections setting was changed to 5. In previous Essbase releases, the AgtSvrConnections setting default value is 1. It is recommended that tuning the AgtSvrConnections settings be done incrementally by 1 or 2 maximum and based on the number of concurrent Set Active/Clear Active calls. In the Essbase DBA Guide and Technical Reference, the maximum setting recommended is to not exceed what is set for AgentThreads, however, we have found that most customers do not need to exceed a setting of 10. In general, it is ok to set AgtSvrConnections close to the AgentThreads setting, however, there have been customers that needed an AgentThread setting greater than 10 and we have found that the AgtSvrConnections setting higher than 5-10 could have a negative impact on Essbase due to too many TCP ports used unnecessarily. As with all Essbase.cfg settings, it is best to set values to what is needed based on process load and not arbitrarily set to high values. In order to monitor and tune the AgtSvrConnections setting, monitor the application log for logins and Set Active/Clear Active messages. If there are a lot of logins and Set Active/Clear Active messages happening in a short period of time making it appear that the login is taking longer, incrementally increase the AgtSvrConnections setting by 1 or 2, which can then help with login speed. The login performance tolerance is different from one customer environment to another since there are other factors that can impact this performance i.e. network latency. What is happening in Essbase when a user logs in: ESSBASE issues a Set Active to the ESSSVR process. Each application has its own ESSSVR process. Set Active then calls MultipleAsyncLogout and waits on the pipe connection. MultipleAsyncLogout goes back to ESSBASE. ESSBASE then needs to send the logout back to the ESSSVR process. When the AgtSvrConnections setting needs to be increased from the default of 5, it is because Essbase cannot find a connection since the previous connections are used by ESSBASE-ESSSVR. In this example, we may want to increase AgtSvrConnections from 5 to 7 to improve the login performance. Again, it is best to set Essbase settings to what is needed based on process load and not arbitrarily set to high values. In general, stress or performance testing environments using automated tools may need higher than normal settings. This is because automated processes run at high speeds for logging in and logging out. Typically, in a real life production environment, the settings are much closer to default values.

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  • How to install Intel VGA drive..?

    - by Ary Catur Wicaksono
    how to install intel VGA drive..?? I've been searching on google but did not see too I've been trying to ask the ubuntu forum in Indonesia. but they did not reply my post.. is there anything that can help me? *I am sorry my English is rather chaotic arthur@Chunx:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) arthur@Chunx:~$ sudo lshw -c display [sudo] password for arthur: *-display description: VGA compatible controller product: 82G33/G31 Express Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 10 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:42 memory:fea80000-feafffff ioport:dc00(size=8) memory:e0000000-efffffff memory:fe900000-fe9fffff arthur@Chunx:~$ sudo apt-get install xserver-xorg-video-intel Sedang membaca daftar paket... Selesai Membangun pohon ketergantungan Membaca informasi yang tersedia... Selesai xserver-xorg-video-intel telah berada dalam versi terbaru. 0 dimutakhirkan, 0 baru terinstal, 0 akan dihapus dan 190 tidak akan dimutakhirkan.

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  • Math with Timestamp

    - by Knut Vatsendvik
    table.sql { border-width: 1px; border-spacing: 2px; border-style: dashed; border-color: #0023ff; border-collapse: separate; background-color: white; } table.sql th { border-width: 1px; padding: 1px; border-style: none; border-color: gray; background-color: white; -moz-border-radius: 0px 0px 0px 0px; } table.sql td { border-width: 1px; padding: 3px; border-style: none; border-color: gray; background-color: white; -moz-border-radius: 0px 0px 0px 0px; } .sql-keyword { color: #0000cd; background-color: inherit; } .sql-result { color: #458b74; background-color: inherit; } Got this little SQL quiz from a colleague.  How to add or subtract exactly 1 second from a Timestamp?  Sounded simple enough at first blink, but was a bit trickier than expected. If the data type had been a Date, we knew that we could add or subtract days, minutes or seconds using + or – sysdate + 1 to add one day sysdate - (1 / 24) to subtract one hour sysdate + (1 / 86400) to add one second Would the same arithmetic work with Timestamp as with Date? Let’s test it out with the following query SELECT   systimestamp , systimestamp + (1 / 86400) FROM dual; ---------- 03.05.2010 22.11.50,240887 +02:00 03.05.2010 The first result line shows us the system time down to fractions of seconds. The second result line shows the result as Date (as used for date calculation) meaning now that the granularity is reduced down to a second.   By using the PL/SQL dump() function, we can confirm this with the following query SELECT   dump(systimestamp) , dump(systimestamp + (1 / 86400)) FROM dual; ---------- Typ=188 Len=20: 218,7,5,4,8,53,9,0,200,46,89,20,2,0,5,0,0,0,0,0 Typ=13 Len=8: 218,7,5,4,10,53,10,0 Where typ=13 is a runtime representation for Date. So how can we increase the precision to include fractions of second? After investigating it a bit, we found out that the interval data type INTERVAL DAY TO SECOND could be used with the result of addition or subtraction being a Timestamp. Let’s try again our first query again, now using the interval data type. SELECT systimestamp,    systimestamp + INTERVAL '0 00:00:01.0' DAY TO SECOND(1) FROM dual; ---------- 03.05.2010 22.58.32,723659000 +02:00 03.05.2010 22.58.33,723659000 +02:00 Yes, it worked! To finish the story, here is one example showing how to specify an interval of 2 days, 6 hours, 30 minutes, 4 seconds and 111 thousands of a second. INTERVAL ‘2 6:30:4.111’ DAY TO SECOND(3)

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  • CodePlex Daily Summary for Tuesday, November 30, 2010

    CodePlex Daily Summary for Tuesday, November 30, 2010Popular ReleasesSense/Net Enterprise Portal & ECMS: SenseNet 6.0.1 Community Edition: Sense/Net 6.0.1 Community Edition This half year we have been working quite fiercely to bring you the long-awaited release of Sense/Net 6.0. Download this Community Edition to see what we have been up to. These months we have worked on getting the WebCMS capabilities of Sense/Net 6.0 up to par. New features include: New, powerful page and portlet editing experience. HTML and CSS cleanup, new, powerful site skinning system. Upgraded, lightning-fast indexing and query via Lucene. Limita...Minecraft GPS: Minecraft GPS 1.1.1: New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft. Open World in any folder. Fixes Fixed style so listbox won't grow the window size. Fixed open file dialog issue on non-vista kernel machines.DotSpatial: DotSpatial 11-28-2001: This release introduces some exciting improvements. Support for big raster, both in display and changing the scheme. Faster raster scheme creation for all rasters. Caching of the "sample" values so once obtained the raster symbolizer dialog loads faster. Reprojection supported for raster and image classes. Affine transform fully supported for images and rasters, so skewed images are now possible. Projection uses better checks when loading unprojected layers. GDAL raster support f...Virtu: Virtu 0.9.0: Source Requirements.NET Framework 4 Visual Studio 2010 or Visual Studio 2010 Express Silverlight 4 Tools for Visual Studio 2010 Windows Phone 7 Developer Tools (which includes XNA Game Studio 4) Binaries RequirementsSilverlight 4 .NET Framework 4 XNA Framework 4SuperWebSocket: SuperWebSocket(60438): It is the first release of SuperWebSocket. Because it is base on SuperSocket, most features of SuperSocket are supported in SuperWebSocket. The source code include a LiveChat demo.MDownloader: MDownloader-0.15.25.7002: Fixed updater Fixed FileServe Fixed LetItBitNotepad.NET: Notepad.NET 0.7 Preview 1: Whats New?* Optimized Code Generation: Which means it will run significantly faster. * Preview of Syntax Highlighting: Only VB.NET highlighting is supported, C# and Ruby will come in Preview 2. * Improved Editing Updates (when the line number, etc updates) to be more graceful. * Recent Documents works! * Images can be inserted but they're extremely large. Known Bugs* The Update Process hangs: This is a bug apparently spawning since 0.5. It will be fixed in Preview 2. Until then, perform a fr...Cropper: 1.9.4: Mostly fixes for issues with a few feature requests. Fixed Issues 2730 & 3638 & 14467 11044 11447 11448 11449 14665 Implemented Features 6123 11581PFC: PFC for PB 11.5: This is just a migration from the 11.0 code. No changes have been made yet (and they are needed) for it to work properly with 11.5.PDF Rider: PDF Rider 0.5: This release does not add any new feature for pdf manipulation, but enables automatic updates checking, so it is reccomended to install it in order to stay updated with next releases. Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0...BCLExtensions: BCL Extensions v1.0: The files associated with v1.0 of the BCL Extensions library.XamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery-WPF v1.2 (Runtime, Source): This is the first release of popular XamlQuery library for WPF. XamlQuery has already gained recognition among Silverlight developers.Math.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.Sexy Select: sexy select v0.4: Changes in v0.4 Added method : elements. This returns all the option elements that are currently added to the select list Added method : selectOption. This method accepts two values, the element to be modified and the selected state. (true/false)Deep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...New ProjectsActiveRecordTest: ActiveRecordTest is a sample project that is really a quick guide for start using Castle ActiveRecord within an ASP.NET web application.BacteriaManage: just test codeplexDS CMS: Diamond Shop - open source project. 1. ASP.NET MVC 3.0 2. Entity Framework 3. Jquery 4. LinqGeneral Media Access WebService: This project is focused on building a general purpose media access webservice based on WCF.JavaEE server for XUNU: C'est le serveur internet du site à ChoupieLearning management system: Learning management system to help teachers on their work.LogWriterReader using Named pipe: LogWriterReader using Named pipeNMix: NMix???EntLib,NHibernate,log4net??????????,????????????????,?????????、?????、????、????、?????????。Nosso Rico Dinheirinho: Financial control system like Microsoft Money, but via web.Post Template: Post Template (for now) is for craigslist posters looking to make their posts more visually appealing. Abstracting the styling and layout details of HTML and CSS, Post Template eliminates the need to know these languages when posting. Post Template is mostly written in C#.SharePoint Silverlight Clock: SharePoint Silverlight ClockSilverlight MVVM wizard using Caliburn Micro: This MVVM style Silverlight 4 wizard shows some Caliburn Micro features, as well as the use of MEF and MVVM style unit testing. The UI and code are based on the code accompanying the "Code Project" article "Creating an Internationalized Wizard in WPF" from dec. 2008.Spider Framework: A ruler-based spider framework developing with C#syx Open Source Project: syx Open Source ProjectTigerCat: TigerCat will support application development as infrastructure and RAD tools.TitleNetSolution: This my team Solution.!Uploadert: UploadertWidget Suite for DotNetNuke: This project is intended to hold a suite of useful widgets to make your skinning easier, and raise the level of interactivity with DotNetNuke website visitors.ZenBridge for Picasa: ZenBridge for Picasa makes it easy for Zenfolio users to upload edited images directly to a chosen Zenfolio gallery. It's developed in C#.NET 4.

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  • Coherence Warnings in WLS

    - by john.graves(at)oracle.com
    With 11g (10.3.4 WLS), coherence is now built into many applications.  I’ve been noticing errors in my OSB logs like these:####<10/03/2011 10:45:40 AM EST> <Warning> <Coherence> <osb-jeos> <osb_server1> <Logger@324239121 3.6.0.4> <<anonymous>> <> <583c1 0bfdbd326ba:-8c38159:12e9d02c829:-8000-0000000000000003> <1299714340643> <BEA-000000> <Oracle Coherence 3.6.0.4 (member=n/a): Unic astUdpSocket failed to set receive buffer size to 714 packets (1023KB); actual size is 12%, 89 packets (127KB). Consult your OS do cumentation regarding increasing the maximum socket buffer size. Proceeding with the actual value may cause sub-optimal performanc e.> ####<10/03/2011 10:45:40 AM EST> <Warning> <Coherence> <osb-jeos> <osb_server1> <Logger@324239121 3.6.0.4> <<anonymous>> <> <583c1 0bfdbd326ba:-8c38159:12e9d02c829:-8000-0000000000000003> <1299714340650> <BEA-000000> <Oracle Coherence 3.6.0.4 (member=n/a): Pref erredUnicastUdpSocket failed to set receive buffer size to 1428 packets (1.99MB); actual size is 6%, 89 packets (127KB). Consult y our OS documentation regarding increasing the maximum socket buffer size. Proceeding with the actual value may cause sub-optimal p erformance.> ####<10/03/2011 10:45:40 AM EST> <Warning> <Coherence> <osb-jeos> <osb_server1> <Logger@324239121 3.6.0.4> <<anonymous>> <> <583c1 0bfdbd326ba:-8c38159:12e9d02c829:-8000-0000000000000003> <1299714340659> <BEA-000000> <Oracle Coherence 3.6.0.4 (member=n/a): Mult icastUdpSocket failed to set receive buffer size to 714 packets (1023KB); actual size is 12%, 89 packets (127KB). Consult your OS documentation regarding increasing the maximum socket buffer size. Proceeding with the actual value may cause sub-optimal performa nce.> I was able to “fix” this on my ubuntu system by adding the following lines to the /etc/sysctl.conf file:# Setup networking for coherence # maximum receive socket buffer size, default 131071 net.core.rmem_max = 2000000 # maximum send socket buffer size, default 131071 net.core.wmem_max = 1000000 # default receive socket buffer size, default 65535 net.core.rmem_default = 2524287 # default send socket buffer size, default 65535 net.core.wmem_default = 2524287 .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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  • Installation won't finish

    - by saman
    I've just tried to install Ubuntu, but the installation progress bar hasn't progressed for a long time. When trying to install Ubuntu 10, the installation did finish. It said that Ubuntu needed to be restarted. After clicking OK, a list of errors popped up. I restarted the computer, and because i didn't remember that the boot loader is on flash, it didn't load. So now I'm installing ubuntu, but similar to 10 that couldn't restart it, I can't end the install; it says "installing the system". What should I do?

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  • Unable to make properly work the Ralink rt3090 wifi card on my Lenovo B575 with Kubuntu 12.04 64bit

    - by Sebastien
    I look and tried many solution from many thread but I still unable to make this wifi card work properly (very slow, unable to connect to some wifi spot, etc.). I tried to compile the driver from the ralink website but it doesn't work. Tried to blacklist many mod, withou any result. So here are some command results, hope their help you help me: lspci sebastien@sebastien-portable:~$ lspci 00:00.0 Host bridge: Advanced Micro Devices [AMD] Family 14h Processor Root Complex 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Wrestler [Radeon HD 6310] 00:01.1 Audio device: Advanced Micro Devices [AMD] nee ATI Wrestler HDMI Audio [Radeon HD 6250/6310] 00:11.0 SATA controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: Advanced Micro Devices [AMD] nee ATI SBx00 SMBus Controller (rev 42) 00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) (rev 40) 00:14.3 ISA bridge: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 LPC host controller (rev 40) 00:14.4 PCI bridge: Advanced Micro Devices [AMD] nee ATI SBx00 PCI to PCI Bridge (rev 40) 00:14.5 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI2 Controller 00:15.0 PCI bridge: Advanced Micro Devices [AMD] nee ATI SB700/SB800/SB900 PCI to PCI bridge (PCIE port 0) 00:15.2 PCI bridge: Advanced Micro Devices [AMD] nee ATI SB900 PCI to PCI bridge (PCIE port 2) 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 0 (rev 43) 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 1 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 2 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 3 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 4 00:18.5 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 6 00:18.6 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 5 00:18.7 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 7 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) 03:00.0 Network controller: Ralink corp. RT3090 Wireless 802.11n 1T/1R PCIe lsmod sebastien@sebastien-portable:~$ lsmod Module Size Used by rt2800pci 18715 0 arc4 12529 2 rt2800lib 58925 1 rt2800pci crc_ccitt 12667 1 rt2800lib rt2x00pci 14577 1 rt2800pci rt2x00lib 55301 3 rt2800pci,rt2800lib,rt2x00pci mac80211 506816 3 rt2800lib,rt2x00pci,rt2x00lib cfg80211 205544 2 rt2x00lib,mac80211 eeprom_93cx6 12725 1 rt2800pci rt2860sta 864748 0 snd_hda_codec_conexant 62128 1 snd_hda_codec_hdmi 32474 1 uvcvideo 72627 0 rts5139 351143 0 snd_hda_intel 33773 4 videodev 98259 1 uvcvideo snd_hda_codec 127706 3 snd_hda_codec_conexant,snd_hda_codec_hdmi,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec psmouse 87692 0 v4l2_compat_ioctl32 17128 1 videodev serio_raw 13211 0 k10temp 13166 0 snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec sp5100_tco 13791 0 i2c_piix4 13301 0 snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi ideapad_laptop 18234 0 sparse_keymap 13890 1 ideapad_laptop rfcomm 47604 0 joydev 17693 0 snd_seq_midi_event 14899 1 snd_seq_midi bnep 18281 2 bluetooth 180104 10 rfcomm,bnep parport_pc 32866 0 ppdev 17113 0 snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 78855 18 snd_hda_codec_conexant,snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 15091 1 snd mac_hid 13253 0 snd_page_alloc 18529 2 snd_hda_intel,snd_pcm lp 17799 0 parport 46562 3 parport_pc,ppdev,lp usbhid 47199 0 hid 99559 1 usbhid r8169 62099 0 radeon 804372 4 video 19596 0 wmi 19256 0 ttm 76949 1 radeon drm_kms_helper 46978 1 radeon drm 242038 6 radeon,ttm,drm_kms_helper i2c_algo_bit 13423 1 radeon iwconfig sebastien@sebastien-portable:~$ iwconfig lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"4CE6763F0E0A" Mode:Managed Frequency:2.452 GHz Access Point: 4C:E6:76:3F:0E:0A Bit Rate=54 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-39 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:100 Missed beacon:0 eth0 no wireless extensions.

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  • Creating practically solvable 15 puzzle inputs

    - by Ashwin
    I am now developing a 15 puzzle game. I know the method to detect unsolvable puzzles. But unlike 8-puzzle, solution for 15-puzzle takes quite long time for some input states and can be solved within 5 seconds some other set of input states. Now the problem is that I cannot give the user(the player), a problem for which the solution takes more than 10 seconds(if he/she chooses to see the solution). So what I want is that when I initially shuffle the puzzle, I want to only present those puzzles which can be solved within 10 seconds. There must be some way to determine the hardness of the puzzle. I tried searching the net but could not find it. Does anyone know a way of determining the hardness of a puzzle? NOTE : I am using A* algorithm to find out the solution on a computer with 3GB RAM and 2.27GHZ processor.

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  • Handling "related" work within a single agile work item

    - by Tesserex
    I'm on a project team of 4 devs, myself included. We've been having a long discussion on how to handle extra work that comes up in the course of a single work item. This extra work is usually things that are slightly related to the task, but not always necessary to accomplish the goal of the item (that may be an opinion). Examples include but are not limited to: refactoring of the code changed by the work item refactoring code neighboring the code changed by the item re-architecting the larger code area around the ticket. For example if an item has you changing a single function, you realize the entire class now could be redone to better accommodate this change. improving the UI on a form you just modified When this extra work is small we don't mind. The problem is when this extra work causes a substantial extension of the item beyond the original feature point estimation. Sometimes a 5 point item will actually take 13 points of time. In one case we had a 13 point item that in retrospect could have been 80 points or more. There are two options going around in our discussion for how to handle this. We can accept the extra work in the same work item, and write it off as a mis-estimation. Arguments for this have included: We plan for "padding" at the end of the sprint to account for this sort of thing. Always leave the code in better shape than you found it. Don't check in half-assed work. If we leave refactoring for later, it's hard to schedule and may never get done. You are in the best mental "context" to handle this work now, since you're waist deep in the code already. Better to get it out of the way now and be more efficient than to lose that context when you come back later. We draw a line for the current work item, and say that the extra work goes into a separate ticket. Arguments include: Having a separate ticket allows for a new estimation, so we aren't lying to ourselves about how many points things really are, or having to admit that all of our estimations are terrible. The sprint "padding" is meant for unexpected technical challenges that are direct barriers to completing the ticket requirements. It is not intended for side items that are just "nice-to-haves". If you want to schedule refactoring, just put it at the top of the backlog. There is no way for us to properly account for this stuff in an estimation, since it seems somewhat arbitrary when it comes up. A code reviewer might say "those UI controls (which you actually didn't modify in this work item) are a bit confusing, can you fix that too?" which is like an hour, but they might say "Well if this control now inherits from the same base class as the others, why don't you move all of this (hundreds of lines of) code into the base and rewire all this stuff, the cascading changes, etc.?" And that takes a week. It "contaminates the crime scene" by adding unrelated work into the ticket, making our original feature point estimates meaningless. In some cases, the extra work postpones a check-in, causing blocking between devs. Some of us are now saying that we should decide some cut off, like if the additional stuff is less than 2 FP, it goes in the same ticket, if it's more, make it a new ticket. Since we're only a few months into using Agile, what's the opinion of all the more seasoned Agile veterans around here on how to handle this?

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  • Timeouts in WCF and their default values

      There are a lot of timeouts in WCF. let us summarize it here. Timeouts on binding These are the most well known timeouts. SendTimeout, ReceiveTimeout, OpenTimeout and CloseTimeout. They can be set easily either through config or code on the Binding. The default value for those are 1 minute.  E.g in code Binding binding = new NetTcpBinding(SecurityMode.Transport) { SendTimeout = TimeSpan.FromMinutes(10), ReceiveTimeout = TimeSpan.FromMinutes(10), OpenTimeout...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • my domain is well indexed just in my country

    - by ali
    This is my domain : http://yon.ir and it mainly should be shown in search results with the keyword "????? ????? ????" in country of Iran it is shown in google search results with rank 13 (with that keyword) which is logical but with IPs of other countries , it's not shown even in 10 first google result pages. (but the domain is indexed and when I search the whole domain title, it shows up my site at first) it's about 10 days with this manner and the domain is not new .(it was working with its previous owner before) So , what's the problem here?

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  • T-SQL (SCD) Slowly Changing Dimension Type 2 using a merge statement

    - by AtulThakor
    Working on stored procedure recently which loads records into a data warehouse I found that the existing record was being expired using an update statement followed by an insert to add the new active record. Playing around with the merge statement you can actually expire the current record and insert a new record within one clean statement. This is how the statement works, we do the normal merge statement to insert a record when there is no match, if we match the record we update the existing record by expiring it and deactivating. At the end of the merge statement we use the output statement to output the staging values for the update,  we wrap the whole merge statement within an insert statement and add new rows for the records which we inserted. I’ve added the full script at the bottom so you can paste it and play around.   1: INSERT INTO ExampleFactUpdate 2: (PolicyID, 3: Status) 4: SELECT -- these columns are returned from the output statement 5: PolicyID, 6: Status 7: FROM 8: ( 9: -- merge statement on unique id in this case Policy_ID 10: MERGE dbo.ExampleFactUpdate dp 11: USING dbo.ExampleStag s 12: ON dp.PolicyID = s.PolicyID 13: WHEN NOT MATCHED THEN -- when we cant match the record we insert a new record record and this is all that happens 14: INSERT (PolicyID,Status) 15: VALUES (s.PolicyID, s.Status) 16: WHEN MATCHED --if it already exists 17: AND ExpiryDate IS NULL -- and the Expiry Date is null 18: THEN 19: UPDATE 20: SET 21: dp.ExpiryDate = getdate(), --we set the expiry on the existing record 22: dp.Active = 0 -- and deactivate the existing record 23: OUTPUT $Action MergeAction, s.PolicyID, s.Status -- the output statement returns a merge action which can 24: ) MergeOutput -- be insert/update/delete, on our example where a record has been updated (or expired in our case 25: WHERE -- we'll filter using a where clause 26: MergeAction = 'Update'; -- here   Complete source for example 1: if OBJECT_ID('ExampleFactUpdate') > 0 2: drop table ExampleFactUpdate 3:  4: Create Table ExampleFactUpdate( 5: ID int identity(1,1), 3: go 6: PolicyID varchar(100), 7: Status varchar(100), 8: EffectiveDate datetime default getdate(), 9: ExpiryDate datetime, 10: Active bit default 1 11: ) 12:  13:  14: insert into ExampleFactUpdate( 15: PolicyID, 16: Status) 17: select 18: 1, 19: 'Live' 20:  21: /*Create Staging Table*/ 22: if OBJECT_ID('ExampleStag') > 0 23: drop table ExampleStag 24: go 25:  26: /*Create example fact table */ 27: Create Table ExampleStag( 28: PolicyID varchar(100), 29: Status varchar(100)) 30:  31: --add some data 32: insert into ExampleStag( 33: PolicyID, 34: Status) 35: select 36: 1, 37: 'Lapsed' 38: union all 39: select 40: 2, 41: 'Quote' 42:  43: select * 44: from ExampleFactUpdate 45:  46: select * 47: from ExampleStag 48:  49:  50: INSERT INTO ExampleFactUpdate 51: (PolicyID, 52: Status) 53: SELECT -- these columns are returned from the output statement 54: PolicyID, 55: Status 56: FROM 57: ( 58: -- merge statement on unique id in this case Policy_ID 59: MERGE dbo.ExampleFactUpdate dp 60: USING dbo.ExampleStag s 61: ON dp.PolicyID = s.PolicyID 62: WHEN NOT MATCHED THEN -- when we cant match the record we insert a new record record and this is all that happens 63: INSERT (PolicyID,Status) 64: VALUES (s.PolicyID, s.Status) 65: WHEN MATCHED --if it already exists 66: AND ExpiryDate IS NULL -- and the Expiry Date is null 67: THEN 68: UPDATE 69: SET 70: dp.ExpiryDate = getdate(), --we set the expiry on the existing record 71: dp.Active = 0 -- and deactivate the existing record 72: OUTPUT $Action MergeAction, s.PolicyID, s.Status -- the output statement returns a merge action which can 73: ) MergeOutput -- be insert/update/delete, on our example where a record has been updated (or expired in our case 74: WHERE -- we'll filter using a where clause 75: MergeAction = 'Update'; -- here 76:  77:  78: select * 79: from ExampleFactUpdate 80: 

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  • What's the best way to manage list item sort order with Drag & Drop UI?

    - by Reddy S R
    I have a list of Students that I should display to user on a web page in tabular format. The items are stored in DB along with SortOrder information. On the web page, user can rearrange the list order by dragging and dropping the items to their desired sort order, similar to this post. Below is a screenshot of my test page. In the above example, each row has sort order info attached to it. When I drop John Doe (Student Id 10) above the Student Id 1 row, the list order should now be: 2, 10, 1, 8, 11. What's the optimistic (less resource hungry) way to store and update Sort Order information? My only idea for now is, for every change in the list's sort order, every object's SortOrder value should be updated, which in my opinion is very resource hungry. Just FYI: I might have at most 25 rows in my table.

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  • MySQL port 3306 blocked in csf yet can still telnet to port 3306 from external host

    - by Neek
    We have a Centos 6 VPS that was recently migrated to a new machine within the same web hosting company. It's running WHM/cPanel and has csf/lfd installed. csf is set up with mostly vanilla config. I'm no iptables expert, csf has not let me down before. If a port isn't in the TCP_IN list, it should be blocked on the firewall by iptables. My problem is that I can telnet to port 3306 from an external host, yet I think iptables ought to be blocking 3306 because of csf's rules. We are now failing a security check because of this open port. (this output is obfuscated to protect the innocent: www.ourhost.com is the host with the firewall problem) [root@nickfenwick log]# telnet www.ourhost.com 3306 Trying 158.255.45.107... Connected to www.ourhost.com. Escape character is '^]'. HHost 'nickfenwick.com' is not allowed to connect to this MySQL serverConnection closed by foreign host. So the connection is established, and MySQL refuses the connection due to its configuration. I need the network connection to be refused at the firewall level, before it reaches MySQL. Using WHM's csf web UI I can see 'Firewall Configuration' includes a fairly sensible TCP_IN line: TCP_IN: 20,21,22,25,53,80,110,143,222,443,465,587,993,995,2077,2078,2082,2083,2086,2087,2095,2096,8080 (lets ignore that I could trim that a little for now, my concern is that 3306 is not listed in that list) When csf is restarted it logs the usual slew of output as it sets up iptables rules, for example what looks like it blocking all traffic and then allowing specific ports like SSH on 22: [cut] DROP all opt -- in * out * 0.0.0.0/0 -> 0.0.0.0/0 [cut] ACCEPT tcp opt -- in !lo out * 0.0.0.0/0 -> 0.0.0.0/0 state NEW tcp dpt:22 [cut] I can see that iptables is running, service iptables status returns a long list of firewall rules. Here is my Chain INPUT section from service iptables status, hopefully that's enough to show how the firewall is configured. Table: filter Chain INPUT (policy DROP) num target prot opt source destination 1 acctboth all -- 0.0.0.0/0 0.0.0.0/0 2 ACCEPT tcp -- 217.112.88.10 0.0.0.0/0 tcp dpt:53 3 ACCEPT udp -- 217.112.88.10 0.0.0.0/0 udp dpt:53 4 ACCEPT tcp -- 217.112.88.10 0.0.0.0/0 tcp spt:53 5 ACCEPT udp -- 217.112.88.10 0.0.0.0/0 udp spt:53 6 ACCEPT tcp -- 8.8.4.4 0.0.0.0/0 tcp dpt:53 7 ACCEPT udp -- 8.8.4.4 0.0.0.0/0 udp dpt:53 8 ACCEPT tcp -- 8.8.4.4 0.0.0.0/0 tcp spt:53 9 ACCEPT udp -- 8.8.4.4 0.0.0.0/0 udp spt:53 10 ACCEPT tcp -- 8.8.8.8 0.0.0.0/0 tcp dpt:53 11 ACCEPT udp -- 8.8.8.8 0.0.0.0/0 udp dpt:53 12 ACCEPT tcp -- 8.8.8.8 0.0.0.0/0 tcp spt:53 13 ACCEPT udp -- 8.8.8.8 0.0.0.0/0 udp spt:53 14 LOCALINPUT all -- 0.0.0.0/0 0.0.0.0/0 15 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 16 INVALID tcp -- 0.0.0.0/0 0.0.0.0/0 17 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 18 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:20 19 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:21 20 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 21 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:25 22 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:53 23 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:80 24 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:110 25 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:143 26 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:222 27 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:443 28 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:465 29 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:587 30 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:993 31 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:995 32 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2077 33 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2078 34 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2082 35 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2083 36 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2086 37 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2087 38 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2095 39 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2096 40 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:8080 41 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:20 42 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:21 43 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:53 44 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:222 45 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:8080 46 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 8 47 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 0 48 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 11 49 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 3 50 LOGDROPIN all -- 0.0.0.0/0 0.0.0.0/0 What's the next thing to check?

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  • 1 Zettabyte Is Equal to 1 Million Petabytes

    - by Gopinath
    Geeks recently coined a new English term, Zettabyte, to measure the rapidly growing digital information footprint. So what is a Zettabyte? A Zettabyte is equal to 1 million Petabytes or 1 trillion terabytes and 1 quadrillion gigabytes. Symbol To Represent Zettabyte According to wikipedia the symbol ZB is used to represent a Zettabyte. So we can write 10 ZB to represent 10 Zettabytes. Human’s Digital Output Will be 1.2 Zettabytes By End Of 2010 Are you wondering why do we need a term to measure digital data? Tech research firm IDC has recently published a report that estimates current digital footprint created by us so far at 8 million Petabytes – the equivalent of 8,000,000,000,000 GB. This foot print is expected to pass 1.2 Zettabytes by the end of 2010. cc image credit:flickr Join us on Facebook to read all our stories right inside your Facebook news feed.

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