Search Results

Search found 13639 results on 546 pages for 'design principles'.

Page 310/546 | < Previous Page | 306 307 308 309 310 311 312 313 314 315 316 317  | Next Page >

  • Can One Get a Solid Programming Foundation Without Going To College/University?

    - by Daniel
    First, I have already searched the site and read all the previous "self-taught vs. college" topics. The majority of the answers defended that going to college was the best choice, for two main reasons: Going to college gives you the paper, which is essential to landing jobs, especially in tough economic times. Going to college gives you a solid programming base, teaching you the principles that will be essential regardless of the language/path you take after. Here comes my question: I am not worried about reason 1 at all, because I already have my own company (I build websites/ do affiliate marketing) and a stable financial situation, so I am pretty sure I won't need to look around for a job. I am worried about reason 2 though. That is, I want to make sure I'll have as solid a programming foundation as anyone else out there, and I am wondering if that is possible with self-learning. Suppose I take my time to study the very basics, like discrete maths, algorithm design, programming logic, computer architecture, Assembly, C programming, databases and data structures - mostly using books,online resources and lots of coding. Say I spend 1-2 years covering those basics. Do you think my foundation would be solid, or still lack in comparison to someone who went to college?

    Read the article

  • A Web Development From Different Perspective

    The purpose of creating of a site can be for business or personal reason because the current Technology is advance and it has made web development a convenient process and in fact the benefits of tec... [Author: Alan Smith - Web Design and Development - March 21, 2010]

    Read the article

  • Search Engine Optimization

    Search Engine Optimization is a process by which a website is improved so that it can be more easily found by search engines, rank higher on search engine results and be found by its target audience.... [Author: Sarah Gibson - Web Design and Development - March 30, 2010]

    Read the article

  • Common mistakes when building a quality website

    A Google search on ?how to build a website? will give you hundreds of thousands websites with simple text and video tutorials, most tender rock-solid theory and ideas, but which teach you why and how... [Author: Johnny Hughes - Web Design and Development - April 07, 2010]

    Read the article

  • Good SLA

    - by PointsToShare
    © 2011 Dov Trietsch What is a good SLA? I have frequently pondered about Service Level Agreements (SLA). Yesterday after ordering and while waiting, and waiting, and waiting for the food to arrive, I passed the time reading and re-reading the restaurant menu (again and again..) until I noticed their very interesting SLA.   Because (as promised) we had to wait even longer and the conversation around me was mostly in Russian, I ended doodling some of my thoughts of the menu, on the menu. People are both providers and consumers of services. As a service consumer – maybe the SLA above sucks – though to be honest, had the service been better, I would not have noticed this and you, the reader, would have been spared this rambling monograph. As a provider, I think it’s great! Because I provide services in the form of business software, I extend the idea to the following principles of design: 1: Wygiwyg. You guessed it. What You Get Is What You Get. 2: Ugiwugi.  U Get It When U Get It. How’s this for a developer friendly SLA? I’ll never be off the spec, or late. And BTW, the food was good, so when I finally got what I got, I liked it. That's All Folks!!

    Read the article

  • Were the first assemblers written in machine code?

    - by The111
    I am reading the book The Elements of Computing Systems: Building a Modern Computer from First Principles, which contains projects encompassing the build of a computer from boolean gates all the way to high level applications (in that order). The current project I'm working on is writing an assembler using a high level language of my choice, to translate from Hack assembly code to Hack machine code (Hack is the name of the hardware platform built in the previous chapters). Although the hardware has all been built in a simulator, I have tried to pretend that I am really constructing each level using only the tools available to me at that point in the real process. That said, it got me thinking. Using a high level language to write my assembler is certainly convenient, but for the very first assembler ever written (i.e. in history), wouldn't it need to be written in machine code, since that's all that existed at the time? And a correlated question... how about today? If a brand new CPU architecture comes out, with a brand new instruction set, and a brand new assembly syntax, how would the assembler be constructed? I'm assuming you could still use an existing high level language to generate binaries for the assembler program, since if you know the syntax of both the assembly and machine languages for your new platform, then the task of writing the assembler is really just a text analysis task and is not inherently related to that platform (i.e. needing to be written in that platform's machine language)... which is the very reason I am able to "cheat" while writing my Hack assembler in 2012, and use some preexisting high level language to help me out.

    Read the article

  • Where Are You on the Visualization Maturity Curve?

    - by Celine Beck
    The old phrase “A picture is worth a thousand words” is as true now as ever. Providing the right users with access to the right product data, at the right time, can provide significant benefits to a business. This is especially evident with increasing technical and product complexities, elongated supply chains, and growing pressure to bring innovative products to market faster. With this in mind, it is easy to understand why visualization is an integral part of any successful product lifecycle management (PLM) strategy. At a bare minimum, knowledge workers use multiple individual documents of different formats and structure, and leverage visualization solutions to access information; but the real value of visualization can be fully reaped when it is connected to enterprise applications like PLM and tied to the appropriate business context. The picture below illustrates this visualization maturity curve, as we presented during the last Oracle Open World and the transformational effect that visualization can have on PLM processes and performance (check out the post about AutoVue Key Highlights from Oracle Open World 2012 for more information). Organizations are likely to see greater positive impact on business performance when visualization is connected to enterprise systems, allowing access to information coming from multiple sources, such as PLM, supply chain management (SCM) and enterprise resource planning (ERP). This allows organizations to reach higher levels of collaboration and optimize decision-making capacity as users can benefit from in-context access to visual information. For instance, within a PLM system, a design engineer can access a product assembly and review digital annotations added by other users specific to the engineering change request he is reviewing rather than all historical annotations. The last stage on the curve is what we call augmented business visualization (ABV).  ABV is an innovative framework which lets structured data (from Oracle’s Agile PLM for instance) interact with unstructured data (documents, design, 3D models, etc). With this new level of integration, information coming from multiple sources can be presented in a highly visual fashion; color displays can be used in order to identify parts with specific characteristics (for example pending quality issues) and you can take actions directly from within the context of documents and designs, maximizing user productivity. Those who had the chance to attend our PLM session during Oracle Open World already got a sneak peek of our latest augmented business visualization for Oracle’s Agile PLM. The solution generated a lot of wows. Stephen Porter, CEO at Zero Wait State, indicated in a post entitled “The PLM State: the Manhattan Project-Oracle’s Next Big Secret Weapon” that “this kind of synergy between visualization and PLM could qualify as a powerful weapon differentiating Agile PLM from other solutions.” If you are interested in learning more about ABV for Oracle’s Agile PLM and hear about real examples of usage of visualization at all stages of the visualization maturity curve, don’t miss our Visual Decision Making to Optimize New Product Development and Introduction session during the Oracle Value Chain Summit (Feb. 4-6, 2013, San Francisco). We look forward to seeing you there!

    Read the article

  • [News] L'?dition de Mars de l'Architecture Journal

    L'?dition Mars 2010 de l'Architecture Journal se d?marque des ?ditions pr?c?dentes en affichant des articles de plus en plus proches des sujets en vogue dans la communaut? Alt.NET. Dans le sommaire de cette ?dition, un article sur le DDD (Domain Driven Design) mais aussi "UML ou DSL?" suivi d'un long papier sur la mod?lisation dans un contexte agile. A lire.

    Read the article

  • Website Designing: Right Moves, Right Results

    Creating a website is like nurturing a plant, where the process begins with choosing the right sapling or seed and ends with sowing ? the productive phase begins afterwards. Likewise, website designi... [Author: David Jackson - Web Design and Development - August 31, 2009]

    Read the article

  • One domain and multiple website in folders

    - by User1212
    I am going to create a network with one domain, e.g. example.com then going to manage my websites in folders. Look below for example: www.example.com/market www.example.com/freebies www.example.com/personalblog www.example.com/shop Consider that all four websites have different design and codes. From SEO perspective, is it recommended or I should use subdomains or buy four domains for each website?

    Read the article

  • Macaw DualLayout for SharePoint 2010 WCM released!

    - by svdoever
    A few months ago I wrote a blog post about the DualLayout component we developed for SharePoint Server 2010 WCM. DualLayout enables advanced web design on SharePoint WCM sites. See the blog post DualLayout - Complete HTML freedom in SharePoint Publishing sites! for background information. DualLayout if now available for download. Check out DualLayout for SharePoint 2010 WCM and download your fully functional trial copy! Enjoy the freedom!

    Read the article

  • Oracle University Nuovi corsi (Week 14)

    - by swalker
    Oracle University ha recentemente rilasciato i seguenti nuovi corsi in inglese: Database Oracle Data Modeling and Relational Database Design (4 days) Fusion Middleware Oracle Directory Services 11g: Administration (5 days) Oracle Unified Directory 11g: Services Deployment Essentials (2 days) Oracle GoldenGate 11g Management Pack: Overview (1 day) Business Intelligence & Datawarehousing Oracle Database 11g: Data Mining Techniques (2 days) Oracle Solaris Oracle Solaris 10 System Administration for HP-UX Administrators (5 days) E-Business Suite R12.x Oracle Time and Labor Fundamentals Per ulteriori informazioni e per conoscere le date dei corsi, contattate il vostro Oracle University team locale. Rimanete in contatto con Oracle University: LinkedIn OracleMix Twitter Facebook Google+

    Read the article

  • Career Advice: finding challenging work in software and web development

    - by dianovich
    Having left my physics degree early, I started out in the realm of web design / front end web development and was able to get work quite quickly. I moved on to spend a chunk of my time on servers and gained experience with frameworks like Wordpress and Drupal, then the likes of Codeigniter and CakePHP and became comfortable in Debian-based and RHEL/CentOS environments. I ventured in to iOS development and published a couple of native apps to the app store too! I have started to spend a good deal of my time writing Python and have invested a little time in Django. The problem is, I still spend a fair chunk of my time doing more front end web development (writing markup and CSS for site themes, design-lead JavaScript, small applications for which application architecture and software engineering are relatively unimportant or too time consuming to invest in) in my job. What I want to do is really exercise the systematic/logical portion of my brain and tackle challenging problems on a daily basis. I want to have to care about big-oh running times, modularity in software, DRY, performance tuning and development methodologies. I want to work for a firm whose clients say: "Yes, these things are important to us and we'll pay you to get them right." But it is difficult: I have no formal training and am potentially becoming a jack of all trades. Not that being a jack of many trades is necessarily a bad thing, but the scope of work I find myself involved in is far too broad. And, there are only so many hours in a day outside of work! My question is: where do I go from here? I am starting to work on a few open source projects and have started to publish content to my blog. But this isn't likely to make it past the recruitment consultants and HR departments of many-a-firm. And I do not, for example, work in a team that practices agile methodologies, so how do I get work in such a team to gain experience? While I have been responsible for implementing version control and some solid working practices into our current environment, there is only so far I can go in this context. What would convince you that i'm worth taking a risk? What would convince you that i'll have caught up the other guys in your employ in next to no time?

    Read the article

  • The Faces in the Crowdsourcing

    - by Applications User Experience
    By Jeff Sauro, Principal Usability Engineer, Oracle Imagine having access to a global workforce of hundreds of thousands of people who can perform tasks or provide feedback on a design quickly and almost immediately. Distributing simple tasks not easily done by computers to the masses is called "crowdsourcing" and until recently was an interesting concept, but due to practical constraints wasn't used often. Enter Amazon.com. For five years, Amazon has hosted a service called Mechanical Turk, which provides an easy interface to the crowds. The service has almost half a million registered, global users performing a quarter of a million human intelligence tasks (HITs). HITs are submitted by individuals and companies in the U.S. and pay from $.01 for simple tasks (such as determining if a picture is offensive) to several dollars (for tasks like transcribing audio). What do we know about the people who toil away in this digital crowd? Can we rely on the work done in this anonymous marketplace? A rendering of the actual Mechanical Turk (from Wikipedia) Knowing who is behind Amazon's Mechanical Turk is fitting, considering the history of the actual Mechanical Turk. In the late 1800's, a mechanical chess-playing machine awed crowds as it beat master chess players in what was thought to be a mechanical miracle. It turned out that the creator, Wolfgang von Kempelen, had a small person (also a chess master) hiding inside the machine operating the arms to provide the illusion of automation. The field of human computer interaction (HCI) is quite familiar with gathering user input and incorporating it into all stages of the design process. It makes sense then that Mechanical Turk was a popular discussion topic at the recent Computer Human Interaction usability conference sponsored by the Association for Computing Machinery in Atlanta. It is already being used as a source for input on Web sites (for example, Feedbackarmy.com) and behavioral research studies. Two papers shed some light on the faces in this crowd. One paper tells us about the shifting demographics from mostly stay-at-home moms to young men in India. The second paper discusses the reliability and quality of work from the workers. Just who exactly would spend time doing tasks for pennies? In "Who are the crowdworkers?" University of California researchers Ross, Silberman, Zaldivar and Tomlinson conducted a survey of Mechanical Turk worker demographics and compared it to a similar survey done two years before. The initial survey reported workers consisting largely of young, well-educated women living in the U.S. with annual household incomes above $40,000. The more recent survey reveals a shift in demographics largely driven by an influx of workers from India. Indian workers went from 5% to over 30% of the crowd, and this block is largely male (two-thirds) with a higher average education than U.S. workers, and 64% report an annual income of less than $10,000 (keeping in mind $1 has a lot more purchasing power in India). This shifting demographic certainly has implications as language and culture can play critical roles in the outcome of HITs. Of course, the demographic data came from paying Turkers $.10 to fill out a survey, so there is some question about both a self-selection bias (characteristics which cause Turks to take this survey may be unrepresentative of the larger population), not to mention whether we can really trust the data we get from the crowd. Crowds can perform tasks or provide feedback on a design quickly and almost immediately for usability testing. (Photo attributed to victoriapeckham Flikr While having immediate access to a global workforce is nice, one major problem with Mechanical Turk is the incentive structure. Individuals and companies that deploy HITs want quality responses for a low price. Workers, on the other hand, want to complete the task and get paid as quickly as possible, so that they can get on to the next task. Since many HITs on Mechanical Turk are surveys, how valid and reliable are these results? How do we know whether workers are just rushing through the multiple-choice responses haphazardly answering? In "Are your participants gaming the system?" researchers at Carnegie Mellon (Downs, Holbrook, Sheng and Cranor) set up an experiment to find out what percentage of their workers were just in it for the money. The authors set up a 30-minute HIT (one of the more lengthy ones for Mechanical Turk) and offered a very high $4 to those who qualified and $.20 to those who did not. As part of the HIT, workers were asked to read an email and respond to two questions that determined whether workers were likely rushing through the HIT and not answering conscientiously. One question was simple and took little effort, while the second question required a bit more work to find the answer. Workers were led to believe other factors than these two questions were the qualifying aspect of the HIT. Of the 2000 participants, roughly 1200 (or 61%) answered both questions correctly. Eighty-eight percent answered the easy question correctly, and 64% answered the difficult question correctly. In other words, about 12% of the crowd were gaming the system, not paying enough attention to the question or making careless errors. Up to about 40% won't put in more than a modest effort to get paid for a HIT. Young men and those that considered themselves in the financial industry tended to be the most likely to try to game the system. There wasn't a breakdown by country, but given the demographic information from the first article, we could infer that many of these young men come from India, which makes language and other cultural differences a factor. These articles raise questions about the role of crowdsourcing as a means for getting quick user input at low cost. While compensating users for their time is nothing new, the incentive structure and anonymity of Mechanical Turk raises some interesting questions. How complex of a task can we ask of the crowd, and how much should these workers be paid? Can we rely on the information we get from these professional users, and if so, how can we best incorporate it into designing more usable products? Traditional usability testing will still play a central role in enterprise software. Crowdsourcing doesn't replace testing; instead, it makes certain parts of gathering user feedback easier. One can turn to the crowd for simple tasks that don't require specialized skills and get a lot of data fast. As more studies are conducted on Mechanical Turk, I suspect we will see crowdsourcing playing an increasing role in human computer interaction and enterprise computing. References: Downs, J. S., Holbrook, M. B., Sheng, S., and Cranor, L. F. 2010. Are your participants gaming the system?: screening mechanical turk workers. In Proceedings of the 28th international Conference on Human Factors in Computing Systems (Atlanta, Georgia, USA, April 10 - 15, 2010). CHI '10. ACM, New York, NY, 2399-2402. Link: http://doi.acm.org/10.1145/1753326.1753688 Ross, J., Irani, L., Silberman, M. S., Zaldivar, A., and Tomlinson, B. 2010. Who are the crowdworkers?: shifting demographics in mechanical turk. In Proceedings of the 28th of the international Conference Extended Abstracts on Human Factors in Computing Systems (Atlanta, Georgia, USA, April 10 - 15, 2010). CHI EA '10. ACM, New York, NY, 2863-2872. Link: http://doi.acm.org/10.1145/1753846.1753873

    Read the article

  • Best Practices of SEO Web Development

    Custom SEO Web Development is a bit of a misnomer. This is because all web development should be regarded as custom, as there are no two companies in existence that are identical. Here best practices... [Author: Patrick Perkins - Web Design and Development - April 28, 2010]

    Read the article

  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

    Read the article

  • Google Programmers

    - by seth
    As a soon-to-be software engineer, I have studied some languages during my time in college. I can name C, C++, Java, Scheme, Ruby, PHP, for example. However, one of the main principles in my college (recognized by many as the best in my country) is to teach us how to learn for ourselves and how to search the web when we have a doubt. This leads to a proactive attitude, when I need something, I go get it and this has worked so far for me. Recently, I started wondering though, how much development would I be able to do without internet access. The answer bugged me quite a bit. I know the concept of the languages, mostly I know what to do, but I was amazed by how "slow" things were without having the google to help in the development. The problem was mostly related to specific syntax but it was not without some effort that i solved some of the SPOJ problems in C++. Is this normal? Should I be worried and try to change something in my programming behaviour? UPDATE: I'll give a concrete example. Reading and writing to a file in java. I have done this about a dozen times in my life, yet every time I need to do it, I end up googling "read file java" and refreshing my memory. I completely understand the code, i fully understand what it does. But I am sure, that without google, it would take me a few tries to read and write correctly (if I had to sit in front of the screen with a blank page and write this without consulting any source whatsoever).

    Read the article

  • What does your Technical Documentation look like?

    - by Rachel
    I'm working on a large project and I would like to put together some technical documentation for other members of the team and for new programmers joining the project. What sort of documentation should I have? Just /// code comments or some other file(s) explaining the architechure and class design? I've never really done documentation except the occasional word doc to go with smaller apps, and I think this project is too large to doc in a single word file.

    Read the article

  • WPF: Reloading app parts to handle persistence as well as memory management.

    - by Ingó Vals
    I created a app using Microsoft's WPF. It mostly handles data reading and input as well as associating relations between data within specific parameters. As a total beginner I made some bad design decision ( not so much decisions as using the first thing I got to work ) but now understanding WPF better I'm getting the urge to refactor my code with better design principles. I had several problems but I guess each deserves it's own question for clarity. Here I'm asking for proper ways to handle the data itself. In the original I wrapped each row in a object when fetched from database ( using LINQ to SQL ) somewhat like Active Record just not active or persistence (each app instance had it's own data handling part). The app has subunits handling different aspects. However as it was setup it loaded everything when started. This creates several problems, for example often it wouldn't be neccesary to load a part unless we were specifically going to work with that part so I wan't some form of lazy loading. Also there was problem with inner persistance because you might create a new object/row in one aspect and perhaps set relation between it and different object but the new object wouldn't appear until the program was restarted. Persistance between instances of the app won't be huge problem because of the small amount of people using the program. While I could solve this now using dirty tricks I would rather refactor the program and do it elegantly, Now the question is how. I know there are several ways and a few come to mind: 1) Each aspect of the program is it's own UserControl that get's reloaded/instanced everytime you navigate to it. This ensures you only load up the data you need and you get some persistancy. DB server located on same LAN and tables are small so that shouldn't be a big problem. Minor drawback is that you would have to remember the state of each aspect so you wouldn't always start at beginners square. 2) Having a ViewModel type object at the base level of the app with lazy loading and some kind of timeout. I would then propegate this object down the visual tree to ensure every aspect is getting it's data from the same instance 3) Semi active record data layer with static load methods. 4) Some other idea What in your opinion is the most practical way in WPF, what does MVVM assume?

    Read the article

  • On the Internet Content is King!

    People don't just visit sites with great graphics and wonderful design, they go for the information they learn from that website. Having high quality content will not just attract visitors, it will also attract search engines and improve your rankings in the search engines.

    Read the article

  • Key Features of Ecommerce Website Development

    The whole concept of the ecommerce has become a boon to the SMB companies across the world, which enables them to have greater accessibility to the global markets at a very, very affordable cost. Mor... [Author: Sriram Manoharan - Web Design and Development - March 24, 2010]

    Read the article

  • Beginners Guide To Search Engine Optimisation

    Search Engine Optimisation, (aka ?SEO?, ?organic? or ?natural? search) involves a variety of techniques which are used to improve your natural search engine rankings (i.e. the listings on search engi... [Author: Jim Webster - Web Design and Development - March 29, 2010]

    Read the article

  • ArchBeat Link-o-Rama for 2012-06-21

    - by Bob Rhubart
    Software Architects Need Not Apply | Dustin Marx "I think there is a place for software architecture," says Dustin Marx, "but a portion of our fellow software architects have harmed the reputation of the discipline." For another angle on this subject, check out Out of the Tower, Into the Trenches from the Nov/Dec edition of Oracle Magazine. Oracle Data Integrator 11g - Faster Files | David Allan David Allan illustrates "a big step for regular file processing on the way to super-charging big data files using Hadoop." 2012 Oracle Fusion Middleware Innovation Awards - Win a FREE Pass to Oracle OpenWorld 2012 in SF Share your use of Oracle Fusion Middleware solutions and how they help your organization drive business innovation. You just might win a free pass to Oracle Openworld 2012 in San Francisco. Deadline for submissions in July 17, 2012. WLST Domain creation using dry-run | Michel Schildmeijer What to do "if you want to browse through your domain to check if settings you want to apply satisfy your requirements." Cloud opens up new vistas for service orientation at Netflix | Joe McKendrick "Many see service oriented architecture as laying the groundwork for cloud. But at one well-known company, cloud has instigated the move to SOA." How to avoid the Portlet Skin mismatch | Martin Deh Detailed how-to from WebCenter A-Team blogger Martin Deh. Internationalize WebCenter Portal - Content Presenter | Stefan Krantz Stefan Krantz explains "how to get Content Presenter and its editorials to comply with the current selected locale for the WebCenter Portal session." Oracle Public Cloud Architecture | Tyler Jewell Tyler Jewell discusses the multi-tenancy model and elasticity solution implemented by Oracle Cloud in this QCon presentation. A Distributed Access Control Architecture for Cloud Computing The authors of this InfoQ article discuss a distributed architecture based on the principles from security management and software engineering. Thought for the Day "Let us change our traditional attitude to the construction of programs. Instead of imagining that our main task is to instruct a computer what to to, let us concentrate rather on explaining to human beings what we want a computer to do." — Donald Knuth Source: Quotes for Software Engineers

    Read the article

< Previous Page | 306 307 308 309 310 311 312 313 314 315 316 317  | Next Page >