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  • Using Exim and Google Apps email as smarthost

    - by pferrel
    I have a server setup to use exim4 and google apps as my smarthost. But I get errors when the to address is not the one I use to authenticate to google and it seems to drop all return addresses that are not the one it uses to authenitcate. Example: On the contact form of my server a user sets [email protected] as their return address and uses the form to send a message. I get an email sent to the admin's address [email protected] but the return address is also now [email protected] I have no idea of the return address the user set on the form. I get around this by putting a bad email address in the form's default so Exim4 sends an error message to [email protected] with the user's email in the debug info. Clearly I either have it set up wrong or do not understand how smarthosts work (probably both).

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  • Fabric doesn't launch Nginx remotely

    - by endofu
    I want to be able to start and stop an nginx server on an Ubuntu EC2 instance with Fabric. I have this two scripts in my fabfile.py: def start_nginx(): sudo('/etc/init.d/nginx start') #also tried this: run('sudo /etc/init.d/nginx start') def stop_nginx(): sudo('/etc/init.d/nginx stop') The start_nginx() seemingly runs without errors (* Starting Nginx Server.../ ...done.) but doesn't start the server (or it dies immediately). If I SSH into the instance this starts nginx perfectly: sudo /etc/init.d/nginx start The stop_nginx() Fabric script stops the server remotely. I compiled nginx from source, using this http://nginx.org/download/nginx-1.1.9.tar.gz and using this script in /etc/init.d: https://github.com/JasonGiedymin/nginx-init-ubuntu/blob/master/nginx. The only thing I modified is this line: DAEMON=/usr/local/sbin/nginx to DAEMON=/usr/sbin/nginx because that's the path I used when I ./configure-d my compile. Does anyone have any idea why the init script behaves differently being called from Fabric?

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  • Computer wont POST after power outage

    - by aaron
    I had just turned my computer on and windows was loading when the power in my neighborhood went out. Normally, when I turn my computer on, the video card fan spins up, then slows down, POST and windows boots. Now, after the blackout, the video card fan spins fast and wont stop. Nothing is displayed on the monitor. The monitor does not detect that the video card is sending it signals, it just stays on standby. No POST or beep codes. This is what I have tried so far: My motherboard has 2 PCI express slots and I tried plugging the video card into both of them but that didn't fix anything. I have replaced the power supply, that didn't fix anything. I cleared the CMOS, that didn't fix anything. Does anyone have any idea of what could be wrong? Thanks!

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  • Which platform to choose, Java or .NET?

    - by salman
    I am working in a private bank, a leading mid size bank in local market. We are going to create our core banking solution. Existing solution has been developed on Java using IBM Visual Age 4.0. It is very important to discuss architecture first, we have currently more than 350 branches working in standalone mode, and it means they are working in self contained environment. They have their own database server (IBM DB2 9.7) and they are communicating with other branches via sockets to send and receive data. Having experience of .NET for more than 5 years I am trying to convince my superiors to choose .NET platform, but they are reluctant and unwilling. It is my job to encourage them for choosing best available platform to create large scale enterprise application. In simple word, we are going to create a very large scale enterprise financial application, a centralize and integrated which connects all branch networks plus having scalable, solid architecture that easily evolve over time. I want professional people to comment on above scenarios. Which platform to choose .NET or Java? Our all resource is currently working in Java, we have homogeneous environment (no Linux, no Mac and no UNIX). Any idea, any thoughts, any points technical or non-technical i.e. administrative or management point of view will be really appreciated.

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  • Finding the right back-end developer

    - by John Watson
    I am creating a websites for mobile phone tests. Users can post their own tests and combine it with an existing rating of each product. I do only front-end development and I have no idea about back-end - php, sql, etc. I am not sure I should operate the website without this knowledge but my first thought is to get a professional whom I would give my website to, so that he can do the rest. Only thing is that I need to update it regularly and post my own tests. I don't know how that works and how I should approach this. My understanding is that, after I have finished the website (written in HTML, CSS, JavaScript/jQuery), I would go and find a php programmer and tell me to put it online, make it secure, make sure that the open-source facility (users post their own tests) and that it runs smoothly with the host/server I've chosen. Could you tell me if my approach makes sense (is that the way how to do it)? What should I consider when searching the right back-end developer concerning the right price performance, trust, etc. ?

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  • 3ds Max error dialog: "Instancing not supported for this action"

    - by monsto
    "Instancing not supported for this action” is the dialog I get. My favorite part is that, according to google and yahoo, apparently i am the only person in the history of mankind to experience these words together in this order, let along get this message from Max. Thanks, autodesk, for putting this dialog in special for me! So I’ve created my model (nws) and was setting up a Skin Wrap. Selected "Face Deformation", added the base-skin for weight, checked “weight all points”. . . clicked “convert to skin” and got that dialog. My model doesn’t have a whole lot of elements to it, I had a left and right appendage that came from a base model (skyrim). so, i did a clonecopy of all 3 of my elements, just to be sure nothing was instanced… and VOILA! Same error message. the only other elements are an imported NIF mesh and skeleton. Any idea where this is coming from or how I can make it go away so that I can export my mesh?

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  • How to edit semi-plaintext file and maintaining character structure?

    - by Raul
    I am using a software (Groupmail from Infacta) that uses exact / absolute %PATHS% for saving some settings in specific semi-plaintext file. This is a really bad idea because you can't move to USER folder, or like my case it does not work after migrating to a new computer with different language. For example: C:\Documents and Settings\USER\Local Settings\Application Data\Infacta is different than C:\Documents and Settings\USER\Configuración local\Datos de programa\Infacta Obviously, the software does not work well. I tried to solve this using Find/Replace the new PATH with Notepad++. While the Groupmail software loads well and shows settings correctly, the software fails when trying to save data on that file. I guess this is because length or number of replaced characters is different and also it corrupt the file. Please could you help me to edit this file maintaining file integrity / structure?

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  • How should I architect my Model and Data Access layer objects in my website?

    - by Robin Winslow
    I've been tasked with designing Data layer for a website at work, and I am very interested in architecture of code for the best flexibility, maintainability and readability. I am generally acutely aware of the value in completely separating out my actual Models from the Data Access layer, so that the Models are completely naive when it comes to Data Access. And in this case it's particularly useful to do this as the Models may be built from the Database or may be built from a Soap web service. So it seems to me to make sense to have Factories in my data access layer which create Model objects. So here's what I have so far (in my made-up pseudocode): class DataAccess.ProductsFromXml extends DataAccess.ProductFactory {} class DataAccess.ProductsFromDatabase extends DataAccess.ProductFactory {} These then get used in the controller in a fashion similar to the following: var xmlProductCreator = DataAccess.ProductsFromXml(xmlDataProvider); var databaseProductCreator = DataAccess.ProductsFromXml(xmlDataProvider); // Returns array of Product model objects var XmlProducts = databaseProductCreator.Products(); // Returns array of Product model objects var DbProducts = xmlProductCreator.Products(); So my question is, is this a good structure for my Data Access layer? Is it a good idea to use a Factory for building my Model objects from the data? Do you think I've misunderstood something? And are there any general patterns I should read up on for how to write my data access objects to create my Model objects?

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  • Is NAN suitable for communicating that an invalid parameter was involved in a calculation?

    - by Arman
    I am currently working on a numerical processing system that will be deployed in a performance-critical environment. It takes inputs in the form of numerical arrays (these use the eigen library, but for the purpose of this question that's perhaps immaterial), and performs some range of numerical computations (matrix products, concatenations, etc.) to produce outputs. All arrays are allocated statically and their sizes are known at compile time. However, some of the inputs may be invalid. In these exceptional cases, we still want the code to be computed and we still want outputs not "polluted" by invalid values to be used. To give an example, let's take the following trivial example (this is pseudo-code): Matrix a = {1, 2, NAN, 4}; // this is the "input" matrix Scalar b = 2; Matrix output = b * a; // this results in {2, 4, NAN, 8} The idea here is that 2, 4 and 8 are usable values, but the NAN should signal to the receipient of the data that that entry was involved in an operation that involved an invalid value, and should be discarded (this will be detected via a std::isfinite(value) check before the value is used). Is this a sound way of communicating and propagating unusable values, given that performance is critical and heap allocation is not an option (and neither are other resource-consuming constructs such as boost::optional or pointers)? Are there better ways of doing this? At this point I'm quite happy with the current setup but I was hoping to get some fresh ideas or productive criticism of the current implementation.

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  • multi user web game with scheduled processing?

    - by Rooq
    I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible. The game is a text based sports management simulation. This will require players to take certain actions through a web browser which will interact with a database - adding/updating and selecting. Most of the code required to be executed at this point will be fairly straightforward. The main processing will take place by applications which are scheduled to run on the server at certain times. These apps will process transactions added by the players and also perform some automatic processing based on the game date. My plan was to use an SQL server database (at last count I require about 20 tables) and VB.net for all the coding (coming from a mainframe programming background this language is the simplist for me to get to grips with). I will also need a scheduling tool on the server. Can anyone tell me if what I am planning is feasible before I dive into the actual coding stage of my project?

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  • Memory consumption of each accept() call on server running on Windows 2008 [migrated]

    - by Atul
    I've written a simple and small server application on Windows 2008 that just accepts connections and does nothing else. I am doing memory footprint assessment of socket calls, What I found that each connection (after accept()) consumes at least 2.5 KB of memory. Interestingly, the memory is not consumed by the process that has accept() call but it consumed by a OS process. I believe it might be because of data structures being created inside OS for each connection. Now, I have two key questions: Is it possible by any means to reduce this memory footprint (by changing any parameters, configuration etc) ? If yes how ? (Because 2K for each connection would be too much if we planning server to accept millions of connections) If my server is intended to accept million connections, is it good idea to use Windows 2008 ? or shall I switch to some other OS? Please advice me.

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  • Apache file negotiation failed

    - by lorenzo.marcon
    I'm having the following issue on a host using Apache 2.2.22 + PHP 5.4.0 I need to provide the file /home/server1/htdocs/admin/contents.php when a user makes the request: http://server1/admin/contents, but I obtain this message on the server error_log. Negotiation: discovered file(s) matching request: /home/server1/htdocs/admin/contents (None could be negotiated) Notice that I have mod_negotiation enabled and MultiViews among the options for the related virtualhost: <Directory "/home/server1/htdocs"> Options Indexes Includes FollowSymLinks MultiViews Order allow,deny Allow from all AllowOverride All </Directory> I also use mod_rewrite, with the following .htaccess rules: RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^([^\./]*)$ index.php?t=$1 [L] </IfModule> It seems very strange, but on the same box with PHP 5.3.6 it used to work correctly. I'm just trying an upgrade to PHP 5.4.0, but I cannot solve this negotiation issue. Any idea on why Apache cannot match contents.php when asking for content (which should be what mod_negotiation is supposed to do)?

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  • ICMP Data Field Modified - What does it Mean?

    - by Lucretius
    Normal ICMP Data fields are composed of a pretty standard 32 byte string of alphabet characters. abcdefghijklmnopqrstuvwabcdefghi I have captured a series of ICMP echo requests using WireShark with a modified Data field and I have no idea what it means. (Underscores represent spaces.) abcdefghijklmnopprstuvwxyzabcdefghi abcdefghijklmnoparstuvwxyzabcdefghi __abcdefghijklmnopsrstuvwxyzabcdefghi __abcdefghijklmnopsrstuvwxyzabcdefghi __abcdefghijklmnopwrstuvwxyzabcdefghi __abcdefghijklmnopdrstuvwxyzabcdefghi__ Note: The position of the "q" character The addition of "xyz" The addition of spaces before and after the payload When you look at the position of "q" horizontally it spells "passwd" which is a Linux/Unix command for changing a users password. Any ideas?

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  • How can I set up Eclipse to work with a Quickly program?

    - by Niklas
    I've installed PyDev in Eclipse and have configured my project so that the project lies under Workspace/Eclipse and the Quickly files lies under Workspace/Quickly. To connect the two I've linked the Quickly project by creating a new folder in Eclipse under the project and select the "advanced option" in the dialog to link a folder into the project. That way I don't need to have the Eclipse project files in my Quickly project. But there is two issues that arises for me: In Eclipse I have to select a Python interpreter and I have no idea what to do. I've googled around for an answer but I can't find if Quickly uses Python 3 or 2.7. Can someone help me make an informed choice? (I'm new to developing Python, that's why I can't tell the difference by the syntax - if there even is a difference) I can't press the "Run" button to launch the application. Must I initialize a program with quickly run? I want to be able to debug through Eclipse, how do I configure this? I'm using Ubuntu 12.04.1 LTS and the Eclipse version from the repositories. Thanks!

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  • Can SATA be used to connect computers?

    - by André
    Can SATA be used to connect two computers together, just like a crossover Ethernet cable would do ? I know SATA has no "networking" features and even though a controller may have multiple ports, the drives don't "see" each other, and that in SATA one device acts as the host (the computer) and the other device is some kind of "client" (the storage drive). But still, did anyone attempt to make a kernel module that would make one computer appear as a "client" (so that the host's SATA controller detects it as a standard hard drive) and then set up like a pseudo-Ethernet link or a very high speed serial link (and then run pppd on it and do networking) ? Note : I know this is an unprofessional and totally stupid idea, I'm just asking out of curiosity.

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  • Facebook like button for a Facebook feed item

    - by jverdeyen
    Here is what I do: When the admin of a website i'm creating adds a new 'news' item to his website, it directly posts the same item on the Facebook 'fanpage' of the website. This is done by an Facebook app with the permissions to post an item on the Facebook fanpage. So far so good. I'm getting the new post id from the facebook graph. Here is what I want to achieve: I'm adding a 'like' button on the original website, but when this is clicked it should be referenced to the same post item on the facebook page. So if someone likes the news post on the website he should also like the referencing facebook feed post. Which is exactly the same. Can this be done? I've been playing around with the href etc of the like button, without any success. When I hit the like button it likes the url given, but is doesn't recognizes that this is a feed post. Any idea? Thx in advance.

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Deploy Rails app from Hudson

    - by brad
    I'm using hudson as my CI and it works great, builds run their tests, code metrics, all that good stuff. But at the moment, that's it, no automated deployment, I have to manually do that after. I haven't found any sort of capistrano plugin for hudson and I can't even see where I can just run my cap deploy after a successful build in Hudson. Does anyone have any idea what I need in order to automate a deployment to a testing server on a successful build? I'd like each commit to force a build and in term deploy to testing so I can see everything right away.

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  • Can iptables allow Squid to process a request, then redirect the response packets to another port?

    - by Dan H
    I'm trying to test a fancy traffic analyzer app, which I have running on port 8890. My current plan is to let any HTTP request come into Squid, on port 3128, and let it process the request, and then just before it sends the response back, use iptables to redirect the response packets (leaving port 3128) to port 8890. I've researched this all night, and tried many iptables commands, but I'm missing something and my hair is falling out. I thought something like this would work: iptables -t nat -A OUTPUT -p tcp --sport 3128 -j REDIRECT --to-ports 8990 This rule gets created ok, but it never redirects anything. Is this even possible? If so, what iptables incantation could do it? If not, any idea what might work on a single host, given multiple remote browser clients?

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  • Sponsor the Hottest .NET Community Event in Germany: dotnet Cologne 2011

    - by WeigeltRo
    The “dotnet Cologne” conference organized by the NET usergroups Bonn and Cologne quickly has become the .NET community event in Germany. So when we opened the registration for dotnet Cologne 2011 on Monday, we expected some interest. But we didn’t expect the 200 “early bird” seats to be gone in less than three hours! And the registrations at normal price keep coming in, so it looks like this event will sell out even earlier than last year. In December I wrote about sponsorship opportunities at the dotnet Cologne 2011 – and why it’s a good idea to be a sponsor at this particular conference. If you are interested in becoming a sponsor: We still offer a wide variety of sponsorship packages in different sizes. At our new, larger, event location, we still have space for exhibition booths. Last year’s exhibitors were very happy and had many interesting conversations with the attendees. And this year we planned for longer breaks between sessions, which means event more time for presenting your products. And yes, German developers understand English demos. But maybe a booth is a bit too much for you. With the Bronze package, you can make sure the attendees receive promotional material of your company in their bags – for a fraction of what you’d pay at a commercial conference. Or you could sponsor a couple of licenses of your product for the raffle at the end of the day. If you want to learn more, just send an email to Roland.Weigelt at dotnet-koelnbonn.de and I’ll send you our sponsor information.

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  • Designing a Content-Based ETL Process with .NET and SFDC

    - by Patrick
    As my firm makes the transition to using SFDC as our main operational system, we've spun together a couple of SFDC portals where we can post customer-specific documents to be viewed at will. As such, we've had the need for pseudo-ETL applications to be implemented that are able to extract metadata from the documents our analysts generate internally (most are industry-standard PDFs, XML, or MS Office formats) and place in networked "queue" folders. From there, our applications scoop of the queued documents and upload them to the appropriate SFDC CRM Content Library along with some select pieces of metadata. I've mostly used DbAmp to broker communication with SFDC (DbAmp is a Linked Server provider that allows you to use SQL conventions to interact with your SFDC Org data). I've been able to create [console] applications in C# that work pretty well, and they're usually structured something like this: static void Main() { // Load parameters from app.config. // Get documents from queue. var files = someInterface.GetFiles(someFilterOrRegexPattern); foreach (var file in files) { // Extract metadata from the file. // Validate some attributes of the file; add any validation errors to an in-memory // structure (e.g. List<ValidationErrors>). if (isValid) { var fileData = File.ReadAllBytes(file); // Upload using some wrapper for an ORM or DAL someInterface.Upload(fileData, meta.Param1, meta.Param2, ...); } else { // Bounce the file } } // Report any validation errors (via message bus or SMTP or some such). } And that's pretty much it. Most of the time I wrap all these operations in a "Worker" class that takes the needed interfaces as constructor parameters. This approach has worked reasonably well, but I just get this feeling in my gut that there's something awful about it and would love some feedback. Is writing an ETL process as a C# Console app a bad idea? I'm also wondering if there are some design patterns that would be useful in this scenario that I'm clearly overlooking. Thanks in advance!

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  • Flip rotation matrix

    - by azer89
    right now i'm doing character control with kinect. Basically i need to mirror the joint orientation because the character faces the player. Somehow by googling through internet i've done it and everything works very well. But i have little idea about how the math works, here's my code: //------------------------------------------------------------------------------------- Ogre::Quaternion JointOrientationCalculator::buildQuaternion(Ogre::Vector3 xAxis, Ogre::Vector3 yAxis, Ogre::Vector3 zAxis) { Ogre::Matrix3 mat; if(isMirror) { mat = Ogre::Matrix3(xAxis.x, yAxis.x, zAxis.x, xAxis.y, yAxis.y, zAxis.y, xAxis.z, yAxis.z, zAxis.z); Ogre::Matrix3 flipMat(1, 0, 0, 0, 1, 0, 0, 0, -1); mat = flipMat * mat * flipMat; } else { mat = Ogre::Matrix3(xAxis.x, -yAxis.x, zAxis.x, -xAxis.y, yAxis.y, -zAxis.y, xAxis.z, -yAxis.z, zAxis.z); } Ogre::Quaternion q; q.FromRotationMatrix(mat); return q; } when i need to mirror/flip it by axes z i calculate mat = flipMat * mat * flipMat; but i don't understand how this equation works.

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  • Linux (Kubuntu 9.10): Strange DNS problem [seems to be IPv6 issue]

    - by Homer J. Simpson
    Hi, I'm experiencing strange problems with my Kubuntu 9.10 when doing DNS requests from various applications. The requests are extremely slow, so loading any pages in Firefox or Konqueror, doing package installations in Kpackagemanager and other apps is really painful, while for example Opera doesnt have any problems, and ping is normally fast as well for DNS pings. I checked the proxy settings of both the used applications as well as of the general system and there are none, so to me it doesn't seem as there was something inbetween.. Does anybody have an idea on what to check for possible problem sources or how to solve this ? I'm behind a DSL home router which does the DHCP (and works well with my other computer). Any kind of advice would be really helpful. Edit: It seems to be some kind of IPv6 problem, as I could get it to work by disabling IPv6 explicitly in Firefox. Is there a general solution to this ?

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • What is the best practice for when to check if something needs to be done?

    - by changokun
    Let's say I have a function that does x. I pass it a variable, and if the variable is not null, it does some action. And I have an array of variables and I'm going to run this function on each one. Inside the function, it seems like a good practice is to check if the argument is null before proceeding. A null argument is not an error, it just causes an early return. I could loop through the array and pass each value to the function, and the function will work great. Is there any value to checking if the var is null and only calling the function if it is not null during the loop? This doubles up on the checking for null, but: Is there any gained value? Is there any gain on not calling a function? Any readability gain on the loop in the parent code? For the sake of my question, let's assume that checking for null will always be the case. I can see how checking for some object property might change over time, which makes the first check a bad idea. Pseudo code example: for(thing in array) { x(thing) } Versus: for(thing in array) { if(thing not null) x(thing) } If there are language-specific concerns, I'm a web developer working in PHP and JavaScript.

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