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  • iMX31 dependencies?

    - by Abhi
    Dear all I am beginner in an silverlight application. So at first i looked on demo application which is provided by wince 6.0 r3 at location WINCE600\PUBLIC\COMMON\OAK\DEMOS\XAMLPERF - this contains c++ code and WINCE600\PUBLIC\COMMON\OAK\FILES\XAMLPERF - this contains xaml file with the images Now before running this application in an emulator. I at first proceeded with the following: I have first taken my workspace went to catalog item and added "Silverlight for Windows Embedded" from the drop down menu of an catalog item Then right clicked on solution explorer and choosed on properties and under configuration in drop down menu i have selected environment variables where i have added new variable called "sysgen_samplexamlperf" and assigned value as 1 for that variable. Now after rebuiding the application, i have dumped the image into emulator and i found that at desktop of device emulator i can see the exe file to which i run and i can see the application is working fine with 3d effects. Now same thing i proceeded in iMX31 hardware and i was not able to see the application running in a proper manner as it was performing in an emulator. So now what i feel is that there be any dependency when we run the application on hardware. So what can be the dependency? Also in this location "WINCE600\PUBLIC\COMMON\OAK\FILES\XAMLPERF" the images are in png format. So is there any dependency with an image format? Thanks and regards

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  • PHP: exif_imagetype() not working?

    - by Karem
    I have this extension checker: $upload_name = "file"; $max_file_size_in_bytes = 8388608; $extension_whitelist = array("jpg", "gif", "png", "jpeg"); /* checking extensions */ $path_info = pathinfo($_FILES[$upload_name]['name']); $file_extension = $path_info["extension"]; $is_valid_extension = false; foreach ($extension_whitelist as $extension) { if (strcasecmp($file_extension, $extension) == 0) { $is_valid_extension = true; break; } } if (!$is_valid_extension) { echo "{"; echo "error: 'ext not allowed!'\n"; echo "}"; exit(0); } And then i added this: if (exif_imagetype($_FILES[$upload_name]['name']) != IMAGETYPE_GIF OR exif_imagetype($_FILES[$upload_name]['name']) != IMAGETYPE_JPEG OR exif_imagetype($_FILES[$upload_name]['name']) != IMAGETYPE_PNG) { echo "{"; echo "error: 'This is no photo..'\n"; echo "}"; exit(0); } As soon when I added this to my imageupload function, the function stops working. I dont get any errors, not even the one i made myself "this is no photo", what could be wrong? Just checked with my host. They support the function exif_imagetype()

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  • Added a Facebook badge, throwing off footer placement

    - by Kevin
    Added the for the facebook badge to the site and now it's thrown my placement for the footer off .. it's working fine in Chrome, but IE, FFox and Opera all experiencing problems... Here is a screenshot: The footer (brown bar) is supposed to be at the bottom... Here is the CSS : /* footer */ #footer{ background:url(../images/bg-footer.png) no-repeat; height:26px; overflow:hidden; padding:35px 0 0 55px; font-size:11px; } #footer p{ margin:0; display:inline; color:#766623; } #footer ul{ margin:0; padding:0; list-style:none; display:inline; } #footer li{ display:inline; background:url(../images/sep-f-nav.gif) no-repeat 100% 55%; padding:0 6px 0 0; position:relative; } * html #footer li{ padding:0 3px 0 3px; } *+html #footer li{ padding:0 3px 0 3px; } #footer a{ color:#30481f; text-decoration:none; } #footer a:hover{ text-decoration:underline; /*Facebook badge Holder*/ .fb-area{ width:287px; padding:0 0; margin:0 0; min-height:100%; }

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • ThickBox - update inside without redirect

    - by Alex Maslakov
    ASP.NET MVC and jQuery ThickBox. I show some content in ThickBox. It includes file upload form The view multi-media.apsx (it's strange, the this editor doesn't allow start the line with "<" in the code) form action="/upload/multi-media" method="post" enctype="multipart/form-data" label for="file"File name: input type="file" name="file" id="file" / input type="submit" value="Upload" / <% if (Model.Count > 0) { foreach (FileInfo mediaFile in Model) { <img width="100px" height="100px" src="<%: ResolveUrl("~/audio.png") %>" border="0" alt="<%: mediaFile.Name %>" / //................ After file upload I redirect to /upload/multi-media action and content shows in normal window, not in ThickBox. [ActionName("multi-media"), HttpPost] public ActionResult MultiMedia(HttpPostedFileBase file) { if (file.ContentLength > 0) { file.SaveAs(GenerateNewFileName(fullFileName)); return View("multi-media", model); } } How can I stay into ThickBox after file upload? I need show content in ThickBox all the time, even after the file upload.

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  • Whats wrong with my code? (jQuery + HTML)

    - by Art Zeeman
    I'm trying to open a link as soon as you open the page (by forcing a click) with jQuery, but it doesn't work. <!DOCTYPE html> <html> <head> <script src="http://code.jquery.com/jquery-latest.js"></script> <script> $(document).ready(function(){ $('a.bla').click(function(){ window.open(this.href); return false; }); }); </script> </head> <body> <a href="url-to-open.php" target="_blank" class='bla'><img src="pic.png" alt="" style="border:none;" /></a> </body> </html> I have no clue what's wrong. I hope someone of you knows how to fix this.

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  • Use CSS3 nth-child to alternate the float of images within DIV tags...

    - by Aaron Rodgers
    Basically, what I'm trying to create is a page of div tags, each has an image inside them and I'm trying to use CSS3's nth-child to alternate the float of that specific image. But for the life of me, I can't get the nth-child to locate those images. Here is my code so far... CSS .featureBlock img:nth-of-type(even) { float: left; } .featureBlock img:nth-of-type(odd) { float: right; } This is the HTML of one of those div tags.... <div class="featureBlock"> <h1>Multisize Players</h1> <div class="featureHelpBlock"><a href="#">More help with this</a></div> <img src="http://office2.vzaar.com/images/features/ft_multisize_players.png"> <span class="featureContent"><p>A variety of player sizes is important as we recognise the fact that no two videos or websites are ever the same and you will want something that suits your site&#8217;s look. So if you record your video in 4x3 (not widescreen) or 16x9 (widescreen) we have the range of player sizes to suit your exact needs.</p> <p>We encode the video at the time of uploading in the size that you choose so that the picture and sound quality is retained throughout. Users can choose from the following sizes:</p></span> <br style="clear:both"> </div> Hope this makes sense...

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  • Loading more than 10 images on iPhone??

    - by SeniorLee
    I'm trying to add more than 10 pictures on ScrollView. NSUInteger i; for (i = 1; i <= numberOfImage; i++) { NSString *imageName = [NSString stringWithFormat:@"d%dimage%d.png", imageSection, i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView addSubview:imageView]; [imageView release]; } This code is from Apple example and it works fine. But if the variable 'i' is bigger than 10, 'UIImage *image' is empty. The imageName seems to correct. But I don't know why it does not load image. Does anybody sees the problem?? And one more thing. If I do like that, does iOS controls memory automatically? I mean it's kind of wasting memory if all (more than 10) images are loaded on memory even they are not displayed. I've heard that iOS loads images only displayed on screen and free images those are not displayed. Is that right? Thanks for reading.

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  • how to unzip uploaded zip file?

    - by Jaydeepsinh Jadeja
    I am trying to upload a zipped file using codeigniter framework with following code function do_upload() { $name=time(); $config['upload_path'] = './uploadedModules/'; $config['allowed_types'] = 'zip|rar'; $this->load->library('upload', $config); if ( ! $this->upload->do_upload()) { $error = array('error' => $this->upload->display_errors()); $this->load->view('upload_view', $error); } else { $data = array('upload_data' => $this->upload->data()); $this->load->library('unzip'); // Optional: Only take out these files, anything else is ignored $this->unzip->allow(array('css', 'js', 'png', 'gif', 'jpeg', 'jpg', 'tpl', 'html', 'swf')); $this->unzip->extract('./uploadedModules/'.$data['upload_data']['file_name'], './application/modules/'); $pieces = explode(".", $data['upload_data']['file_name']); $title=$pieces[0]; $status=1; $core=0; $this->addons_model->insertNewModule($title,$status,$core); } } But the main problem is that when extract function is called, it extract the zip but the result is empty folder. Is there any way to overcome this problem?

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • how can i redirect page while download box appears?

    - by Ronnie Chester Lynwood
    Now I got this code; <?php $file = "pain.png"; if (file_exists($file)) { header('Content-Description: File Transfer'); header('Content-Type: application/octet-stream'); header('Content-Disposition: attachment; filename='.basename($file)); header('Content-Transfer-Encoding: binary'); header('Expires: 0'); header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); header('Pragma: public'); header('Content-Length: ' . filesize($file)); ob_clean(); flush(); readfile($file); exit; } ?> This code appears a download box. But I want to redirect this page to "Thank You" page while download box still here. How can i do this? Thanks...

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  • Compile Apache 2.4.3 on Centos 6.2 (64bit)

    - by RiseCakoPlusplus
    I attempt to compile Apache 2.4.3 with apr-1.4.6 and apr-util-1.5.1 on Centos 6.2 (64bit). ./configure --build=x86_64-unknown-linux-gnu --host=x86_64-unknown-linux-gnu --target=x86_64-redhat-linux-gnu --program-prefix= --prefix=/usr --exec-prefix=/usr --bindir=/usr/bin --sbindir=/usr/sbin --sysconfdir=/etc --datadir=/usr/share --includedir=/usr/include --libdir=/usr/lib64 --libexecdir=/usr/libexec --localstatedir=/var --sharedstatedir=/var/lib --mandir=/usr/share/man --infodir=/usr/share/info --cache-file=../config.cache --with-libdir=lib64 --with-config-file-path=/etc --with-config-file-scan-dir=/etc/php.d --disable-debug --with-pic --disable-rpath --without-pear --with-bz2 --with-exec-dir=/usr/bin --with-freetype-dir=/usr --with-png-dir=/usr --with-xpm-dir=/usr --enable-gd-native-ttf --with-t1lib=/usr --without-gdbm --with-gettext --with-gmp --with-iconv --with-jpeg-dir=/usr --with-openssl --with-zlib --with-layout=GNU --enable-exif --enable-ftp --enable-magic-quotes --enable-sockets --with-kerberos --enable-ucd-snmp-hack --enable-shmop --enable-calendar --with-libxml-dir=/usr --enable-xml --with-system-tzdata --with-mhash --with-apxs2=/usr/sbin/apxs --libdir=/usr/lib64/php --enable-pdo=shared --with-mysql=shared,/usr --with-mysqli=shared,/usr/lib64/mysql/mysql_config --with-pdo-mysql=shared,/usr/lib64/mysql/mysql_config --without-pdo-sqlite --without-gd --disable-dom --disable-dba --without-unixODBC --disable-xmlreader --disable-xmlwriter --without-sqlite3 --disable-phar --disable-fileinfo --disable-json --without-pspell --disable-wddx --without-curl --disable-posix --disable-sysvmsg --disable-sysvshm --disable-sysvsem ./configure --with-included-apr --with-included-apr-util and when I issue make this happen: /root/httpd-2.4.3/srclib/apr/libtool: line 5989: cd: yes/lib: No such file or directory libtool: link: cannot determine absolute directory name of yes/lib' make[3]: *** [libaprutil-1.la] Error 1 make[3]: Leaving directory/root/httpd-2.4.3/srclib/apr-util' make[2]: * [all-recursive] Error 1 make[2]: Leaving directory /root/httpd-2.4.3/srclib/apr-util' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory/root/httpd-2.4.3/srclib' make: * [all-recursive] Error 1 anything I missed?

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  • Nginx - Treats PHP as binary

    - by Think Floyd
    We are running Nginx+FastCgi as the backend for our Drupal site. Everything seems to work like fine, except for this one url. http:///sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/smimage/index.php (We use TinyMCE module in Drupal, and the url above is invoked when user tries to upload an image) When we were using Apache, everything was working fine. However, nginx treats that above url Binary and tries to Download it. (We've verified that the file pointed out by the url is a valid PHP file) Any idea what could be wrong here? I think it's something to do with the NGINX configuration, but not entirely sure what that is. Any help is greatly appreciated. Config: Here's the snippet from the nginx configuration file: root /var/www/; index index.php; if (!-e $request_filename) { rewrite ^/(.*)$ /index.php?q=$1 last; } error_page 404 index.php; location ~* \.(engine|inc|info|install|module|profile|po|sh|.*sql|theme|tpl(\.php)?|xtmpl)$|^(code-style\.pl|Entries.*|Repository|Root|Tag|Template)$ { deny all; } location ~* ^.+\.(jpg|jpeg|gif|png|ico)$ { access_log off; expires 7d; } location ~* ^.+\.(css|js)$ { access_log off; expires 7d; } location ~ .php$ { include /etc/nginx/fcgi.conf; fastcgi_pass 127.0.0.1:8888; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; } location ~ /\.ht { deny all; }

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  • How to store a captured image into MySQL database using JavaScript

    - by R J.
    I am capturing image using canvas and i want to store a captured image in MySQL Database using Javascript. This is my code: <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, maximum-scale=1.0"> <style> body {width: 100%;} canvas {display: none;} </style> <title>Instant Camera - Remote</title> <script> var video, canvas, msg; var load = function () { video = document.getElementById('video'); canvas = document.getElementById('canvas'); msg = document.getElementById('error'); if( navigator.getUserMedia ) { video.onclick = function () { var context = canvas.getContext("2d"); context.drawImage(video, 0, 0, 240, 320); var image1 = canvas.toDataURL("image/png"); document.write('<img src="' + image1 + '" />'); }; } else { msg.innerHTML = "Native web camera not supported :("; } }; window.addEventListener('DOMContentLoaded', load, false); </script> </head> <body> <video id="video" width="240" height="320" autoplay> </video> <p id="error">Click on the video to send a snapshot to the receiving screen</p> <canvas id="canvas" width="240" height="320"> </canvas> </body> </html>

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  • Margin-Top push outer div down

    - by Daniel Hertz
    Hello, I have a header div as the first element in my wrapper div, but when I add a top margin to a h1 inside the header div it pushes the entire header div down. I realize this happens whenever I apply a top margin to the first visible element on a page. Here is a sample of the css. Thanks! div#header{ width: 100%; background-color: #000; position: relative; } div#header h1{ text-align: center; width: 375px; height: 50px; margin: 0 auto; font-size: 220%; text-indent: -5000px; background: url('../../images/name_logo.png') no-repeat; } html part <div id="header"> <h1><a href="/home.php">Title</a></h1> <ul id="navbar">

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  • Is it possible to get multiple forms to work with one ajax post function

    - by Scarface
    Hey guys I have a system where there is one form for each friend you have and I used to have an ajax post function for each form, but I want to save code and was wondering if it was possible to get multiple forms to work with just one post function. If anyone has any advice on how to achieve this I would appreciate it. For example <div id="message"> <form id='submit' class='message-form' method='POST' > <input type='hidden' id='to' value='friend1' maxlength='255' > Subject<br><input type='text' id='subject' maxlength='50'><br> Message<br><textarea id='message2' cols='50' rows='15'></textarea> <input type='submit' id='submitmessage' class='responsebutton' value='Send'> </form> </div> $(document).ready(function(){ $(".message-form").submit(function() { $("#submitmessage").attr({ disabled:true, value:\"Sending...\" }); var to = $('#to').attr('value'); var subject = $('#subject').attr('value'); var message = $('#message2').attr('value'); $.ajax({ type: "POST", url: "messageprocess.php", data: 'to='+ to + '&subject=' + subject + '&message=' + message, success: function(response) { if(response == "OK") { $('.message-form').html("<div id='message'></div>"); $('#message').html("<h2>Email has been sent!</h2>") .append("<p>Please wait...</p>") .hide() .fadeIn(1500, function() { $('#message').append(\"<img id='checkmark' src='images/check.png' />\"); });

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  • Search Box/Transition won't work in Firefox

    - by user2522488
    I disabled the search box on IE, because IE kept centering it over the navigation. It works in Chrome, I'm not sure about opera (and I'm not sure if I care) but it won't work in Firefox. The ease-out timing works in Firefox, but nothing else really works. I've tried other things to work around the issue, but every time I try something different, the search box's positioning gets thrown off. If you look at it in Firefox, it looks fine-- until you click on it to search. http://kissoff.weebly.com/ You can see what the search box is supposed to do if you look at it and click on it in Chrome. I'm sure the positioning is off, I'm not sure (I'm new to css). Any help is appreciated. #search {} #search input[type="text"] { background: url(search-white.png) no-repeat 10px 6px #fcfcfc; border: 1px solid #d1d1d1; position: fixed; margin-left: 350px; margin-right: 0px; margin-top: 0px; color: #bebebe; width: 150px; padding: 6px 15px 6px 35px; -webkit-border-radius: 20px; -moz-border-radius: 20px; border-radius: 20px; text-shadow: 0 2px 3px rgba(0, 0, 0, 0.1); -webkit-box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15) inset; -moz-box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15) inset; box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15) inset; -webkit-transition: all 0.7s ease 0s; -moz-transition: all 0.7s ease 0s; -o-transition: all 0.7s ease 0s; transition: all 0.7s ease 0s; float: right; } #search input[type="text"]:focus { width: 200px; }

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  • CSS 100 percent height body and element

    - by Tim
    I am having an issue making one of my elements 100% within an overall layout that is 100%. I have tried different positioning solutions and I either end up with hidden content the floats behind the footer at the bottom, or the content ends up going behind the footer, and carrys on after the footer. Here is what I have for the page layout. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en-US"> <head> <style> *{margin:0} html,body{margin:0; padding:0; height:100%} .wrapper{position:relative; margin:0 auto -200px; height:auto !important; height:100%; min-height:100%} .container{width:930px; margin:0 auto; text-align:left} .right{float:right; width:680px; background:#FFF; margin:60px 10px 0 0; padding:0} .left{float:left; width:240px} .content{padding:10px} .footer{position:absolute; width:100%} .footer,.push{height:200px} </style> </head> <body> <div class="wrapper"> left content footer </div> </body> </html> The layout for the page being 100% height and footer at the bottom works it just the div with the class name content that I would like to be 100% as well and push the footer further down if the content reaches the footer and not disappear. Any help most appreciated. http://img686.imageshack.us/img686/7725/screenshotbj.png

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  • Website displays in chrome perfectly, but not in mozilla or IE

    - by Atharul Khan
    here are the code snippets for the html and css. It works finds in Google chrome, but when I try to display it in mozilla or IE, it shows something completely different. I cannot attach images as I do not have the required reputation. I really appreciate the help. Thank you! HTML <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1" /> <link rel="stylesheet" type="text/css" href="style.css"> <link rel="shortcut icon" href="ak.png"> <title>Home</title> </head> <body> <div class="Nav"> <nav> <ul class="navigation fade-in2"> <li><a href="#home">Home</a></li> <li><a href="#about">About</a></li> <li><a href="#portfolio">Portfolio</a></li> <li><a href="#shop">Shop</a></li> <li><a href="#blog">Blog</a></li> <li><a href="#contact">Contact</a></li> </ul> </nav> </div> <div class="logo"><a href="#home"><img class="ak fade-in2" src="ak.png"></a></div> <div class="background"><img class="beauty" src="beauty.jpg"></div> <div class="header"> <h1 class="headerName fade-in">DESIGN | DEVELOP | BRAND</h1> <h4 class="service fade-in3"><a href="#portfolio">VIEW PORTFOLIO</a></h4> <h4 class="service fade-in3"><a href="#services">VIEW SERVICES</a></h4> </div> <!--<div class="mainbody"><p>safsdaf</p></div>--> </body> </html> CSS @-webkit-keyframes fadeIn { from { opacity:0; } to { opacity:1; } } @-moz-keyframes fadeIn { from { opacity:0; } to { opacity:1; } } @keyframes fadeIn { from { opacity:0; } to { opacity:1; } } * { padding: 0; margin: 0; } li { display: inline; font-size: 15px; font-family: verdana; } nav { width: 100%; text-align: right; background-color: #222222; padding: 0; margin: 0px; line-height: 47px; position: fixed; z-index: 100; } .ak{ width: 90px; height: 55px; z-index: 101; position: fixed; background: transparent; color: transparent; background-color: transparent; } .Nav a{ text-decoration: none; padding: 15px; } .Nav a:link{ color: #A7A7A7; } .Nav a:visited{ color: #A7A7A7; } .Nav a:hover{ color: #DBDBDB; transition: all 0.3s ease-out 0s; transition-property: all; transition-duration: 0.3s; transition-timing-function: ease-out; transition-delay: 0s; } .header { background-color: rgba(0,0,0, 0.25); width: 100%; height: 626px; text-align: center; position: fixed; z-index: 10; } .background { position: fixed; z-index: 8; } .beauty { width: 100%; height: 626px; } .headerName { font-size: 2.5em; text-align: center; color: #D3D3D3; padding: 180px; padding-bottom: 50px; margin: 0px; letter-spacing: 4px; font-weight: 100; font-family: 'Lato', sans-serif; } .fade-in { opacity:0; /* make things invisible upon start */ -webkit-animation:fadeIn ease-in 1; /* call our keyframe named fadeIn, use animation ease-in and repeat it only 1 time */ -moz-animation:fadeIn ease-in 1; animation:fadeIn ease-in 1; -webkit-animation-fill-mode:forwards; /* this makes sure that after animation is done we remain at the last keyframe value (opacity: 1)*/ -moz-animation-fill-mode:forwards; animation-fill-mode:forwards; -webkit-animation-duration:1s; -moz-animation-duration:1s; animation-duration:1s; -webkit-animation-delay: 0.3s; -moz-animation-delay:0.3s; animation-delay: 0.3s; } .fade-in2 { opacity:0; /* make things invisible upon start */ -webkit-animation:fadeIn ease-in 1; /* call our keyframe named fadeIn, use animation ease-in and repeat it only 1 time */ -moz-animation:fadeIn ease-in 1; animation:fadeIn ease-in 1; -webkit-animation-fill-mode:forwards; /* this makes sure that after animation is done we remain at the last keyframe value (opacity: 1)*/ -moz-animation-fill-mode:forwards; animation-fill-mode:forwards; -webkit-animation-duration:1s; -moz-animation-duration:1s; animation-duration:1s; -webkit-animation-delay: 0.6s; -moz-animation-delay:0.6s; animation-delay: 0.6s; } .fade-in3 { opacity:0; /* make things invisible upon start */ -webkit-animation:fadeIn ease-in 1; /* call our keyframe named fadeIn, use animation ease-in and repeat it only 1 time */ -moz-animation:fadeIn ease-in 1; animation:fadeIn ease-in 1; -webkit-animation-fill-mode:forwards; /* this makes sure that after animation is done we remain at the last keyframe value (opacity: 1)*/ -moz-animation-fill-mode:forwards; animation-fill-mode:forwards; -webkit-animation-duration:1s; -moz-animation-duration:1s; animation-duration:1s; -webkit-animation-delay: 0.9s; -moz-animation-delay:0.9s; animation-delay: 0.9s; } .service{ font-size: 14px; width: 190px; text-align: center; font-family: 'Lato', sans-serif; color: #D3D3D3; border: 2px #A7A7A7 solid; border-color: rgba(255, 255, 255, 0.5); display: inline-block; border-radius: 5px; background-color: transparent; letter-spacing: 2px; } .service a{ text-decoration: none; display: block; padding: 15px 20px; } .service a:link{ color: #D3D3D3; } .service a:visited{ color: #D3D3D3; } .service a:hover{ background-color: rgba(255, 255, 255, 0.15); transition: background-color .15s ease-in; -webkit-transition: background-color .15s ease-in; -moz-transition: background-color .15s ease-in; -o-transition: background-color .15s ease-in; } UPDATE 1: I updated both browsers and it seems the css3 animations work perfectly fine on both browsers. What seems to be the problem is the positioning of the pages UPDATE 2: Here are the links to the different browser screen shots Chrome: https://www.dropbox.com/s/jlpa4vu51kdnews/Chrome.JPG InternetExplorer: https://www.dropbox.com/s/zbchs3su9ahxr0n/IE.JPG Mozilla Firefox: dropbox(.)com/s/fyalnhsha9ktadz/Mozilla.JPG (I can't post the third link because I don't have enough reputation)

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  • Binding a TextBox's Width to its parent container's ActualWidth

    - by Praetorian
    Hi, I'm loading a Textbox and a Button into a horizontal StackPanel programmatically. The size of the button (which only contains an Image) is fixed, but I can't get the textbox to fill the available width of its parent. This is what the code looks like: StackPanel parent = new StackPanel() { Orientation = Orientation.Horizontal, HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Top, }; TextBox textbox = new TextBox() { HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Top, //MinWidth = 375, }; Button btn = new Button() { Content = new Image() { MaxHeight = 40, MaxWidth = 40, MinHeight = 40, MinWidth = 40, Margin = new Thickness( 0 ), Source = new BitmapImage( new Uri( "btnimage.png", UriKind.Relative ) ), }, HorizontalAlignment = HorizontalAlignment.Right, BorderBrush = new SolidColorBrush( Colors.Transparent ), Margin = new Thickness( 0 ), }; btn.Click += ( ( s, e ) => OnBtnClicked( s, e, textbox ) ); parent.Children.Add( textbox ); parent.Children.Add( btn ); If I uncomment the MinWidth setting for the textbox it is displayed as I want it to, but I'd like to not have to specify a width explicitly. I tried adding a binding as follows but that doesn't work at all (the textbox just disappears!) Binding widthBinding = new Binding() { Source = parent.ActualWidth, }; passwdBox.SetBinding( TextBox.WidthProperty, widthBinding ); Thanks for your help in advance!

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  • [Concept] How does unlink() find the file to delete?

    - by Prasad
    My app has a 'Photo' field to store URL. It uses sfWidgetFormInputFileEditable for the widget schema. To delete the old image when a new image is uploaded, I use unlink before setting the value in the over-ridden setter and it works!!! if (file_exists($this->_get('photo'))) unlink($this->_get('photo')); Photos are stored in uploads/photos and when saving 'Photo' only the file name xxx-yyy.zzz is saved (and not the full path). However, I wish to know how symfony/php knows the full path of the file to be deleted? Part 2: I am using sfThumbnailPlugin to generate thumbnails. So the actual code looks like this: public function setPhoto($value) { if(!empty($value)) { Contact::generateThumbnail($value); // delete current Photo & create thumbnail $this->_set('photo',$value); // setting new value after deleting old one } } public function generateThumbnail($value) { $uploadDir = sfConfig::get('app_photo_upload'); // path to upload folder if (file_exists($this->_get('photo'))) { unlink($this->_get('photo')); // delete full-size image // path to thumbnail $thumbpath = $uploadDir.'/thumbnails/'.$this->get('photo'); // read a blog, tried setting dir manually, doesn't work :( //chdir('/thumbnails/'); // tried closing the file too, doesn't work! :( //fclose($thumbpath) or die("can't close file"); //unlink($this->_get('photo')); // doesn't work; no error :( unlink($thumbpath); // doesn't work, no error :( } $thumbnail = new sfThumbnail(150, 150); $thumbnail->loadFile($uploadDir.'/'.$value); $thumbnail->save($uploadDir.'/thumbnails/'.$value, 'image/png'); } Why can't the thumbnail be deleted using unlink()? is the sequence of ops incorrect? Is it because the old thumbnail is displayed in the sfWidgetFormInputFileEditable widget? I've spent hours trying to figure this out, but unable to nail down the real cause. Thanks in advance.

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  • supplied argument is not a valid MySQL result

    - by jasmine
    I have written a function: function selectWithPaging($where){ $pg = (int) (!isset($_GET["pg"]) ? 1 : $_GET["pg"]); $pg = ($pg == 0 ? 1 : $pg); $perpage = 10;//limit in each page $startpoint = ($pg * $perpage) - $perpage; $result = mysql_query("SELECT * FROM $where ORDER BY id ASC LIMIT $startpoint,$perpage"); return $result; } but when inserting in this function : function categories() { selectWithPaging('category') $text .='<h2 class="mainH">Categories</h2>'; $text .= '<table><tr class="cn"><td>ID</td><td class="name">Category</td> <td>Durum</td>'; while ($row = mysql_fetch_array($result)) { $home = $row['home']; $publish = $row['published']; $ID = $row['id']; $src = '<img src="'.ADMIN_IMG.'homec.png">'; ------------- } there is this error: supplied argument is not a valid MySQL result What is wrong in my first function? Thanks in advance

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  • CSS refuse to obey

    - by Frank
    Hi, I'll make this short, I got this webpage : <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="Stylesheet" type="text/css" href="css/style.css" /> <link rel="Stylesheet" type="text/css" href="css/nav.css" /> </head> <body> <div id="header"> <ul id="navList"> <li><a href="#" id="navActive">foo</a></li> <li><a href="#">bar</a></li> </ul> </div> </body> </html> With this CSS style.css body { padding:0; margin:0; background-color:#000000; background-repeat:no-repeat; background-image:url('../img/bg.jpg'); } nav.css #navList { padding:0; margin:0; background-image:url('../img/menu.png'); list-style-type:none; padding:12px 150px; } #navList li { display:inline; } #navList li a { color:#bfbfbf; padding:14px 25px; text-decoration:none; } #navList li a:hover { color:#000000; background-color:#bfbfbf; text-decoration:none; } #navActive { color:#000000; background-color:#bfbfbf; } It looks like the CSS from the navActive id is never being applied... Could someone tell me why and/or suggest me a way to correct this. Thanks.

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  • How do I constrain a container's height to the height of a specific content element?

    - by Robert Rossney
    I'm trying to do something which seems like it should be extremely simple and yet I can't see how. I have a very simple layout, a TextBox with an image next to it, similar to the way it might look adorned with an ErrorProvider in a WinForms application. The problem is, I want the image to be no higher than the TextBox it's next to. If I lay it out like this, say: <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <TextBox Grid.Row="0" Grid.Column="0" MinWidth="100"/> <Image Grid.Row="0" Grid.Column="1" Source="error.png" /> </Grid> the row will size to the height of the image if the image is taller than the TextBox. This also happens if I use a DockPanel or StackPanel. The naive solution would be to bind the Height to the TextBox's ActualHeight. I'm sure this is wrong. But what's right?

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  • Removing random object from parent CCprite

    - by Natty
    probably this is a simple problem to solve, since I'm quite new. I have a scene with a waiter holding a tray of food (the food is a random CCSprite choosen from an array) each time he comes onscreen he holds a new piece of food (the user touches the food and the waiter walks off to return again with a new piece of food however I cant seem to delete the old peice of food from the screen as it says the child is already added... any help would be great -(id) init { ///other code then... waiterOnSCreen = [CCSprite spriteWithSpriteFrameName:@"CatUP.png"]; waiterOnSCreen.position = ccp(CatOffSCreenPosX, catXpos); [self addChild:waiterOnSCreen z:0]; //moving the waiter // the random food sprite is added later to the waiter // [waiterOnSCreen addChild:myRandomSprite]; } -(void)LoadRandomFood { ///I make my array here then... int i = arc4random() % [RandomFood count]; myRandomSprite = (CCSprite *)[RandomFood objectAtIndex:i]; //waiterOnSCreen is a CCSprite added on the init [waiterOnSCreen addChild:myRandomSprite]; myRandomSprite.position=ccp(290,220); myRandomSprite.tag = RandomFoodTag; } } later in if(CGRectContainsPoint(waiterOnSCreen.boundingBox, location)) { //trying to remove the food here //Ive already tried to remove the sprite using [self removeChildByTag:RandomeObjectTag]; //and also CCSprite *wantedSprite = (CCSprite *)[self getChildByTag:RandomFoodTag]; [wantedSprite removeFromParentAndCleanup:YES]; } }

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