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  • "Unable to mount location. Failed to mount Windows share" error when trying to share folders

    - by paulus_almighty
    I have two Ubuntu machines both on 11.10 I want to share folders from one to the other. If, on the server machine, (in Nautilus) I right click on the folders and click Properties Share Share this folder Create share. Then on the client I'm prompted for a username and password. My username and password does not work. If I select "Guest access" check box then I get "Unable to mount location. Failed to mount Windows share" This should be straightforward, right?

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  • Firefox: middle mouse button stopped working

    - by diversario
    In Firefox, middle mouse button/wheel has been assigned "Open link in new tab" action for a while now, by default. Since I ran Software Update tonight, this action doesn't work in Firefox anymore. To be specific, middle mouse click doesn't open links anymore. At the same time, it closes tabs just fine (middle-click a tab == 'Close tab'). I don't know the update details, but I remember that Firefox update was there among other things. I tried running Firefox with a clean profile and middle button did work there, so something must've changed with existing settings.

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  • Silverlight 4 Twitter Client &ndash; Part 7

    - by Max
    Download this article as a PDF Welcome back :) This week we are going to look at something more exciting and a much required feature for any twitter client – auto refresh so as to show new status updates. We are going to achieve this using Silverlight 4 Timers and a bit and refresh our datagrid every 2 minutes to show new updates. We will do this so that we do only minimal request to the twitter api, so that twitter does not block us – there is a limit of 150 request an hour. Let us get started now. Also we will get the profile user id hyperlinked, so that when ever the user click on it, we will take them to their twitter page. Also it was a pain to always run this application by pressing F5, then it would open in a browser you would have to right click uninstall and install it again to see any changes. All this and yet we were not able to debug it :( Now there is a solution for this to run a silverlight application directly out of browser and yet have the debug feature. Super cool, here is how. Right on the Silverlight project and go to debug and then select the Out-Of-Browser application option and choose the *.Web project. Then just right click on the SL project and set as Startup Project. There you go, now every time you press F5, it will automatically run out of browser and still have the debug options. I go to know about this after some binging. Now let us jump to the core straight away. 1) To get the user id hyperlinked, we need to have a DataGridTemplateColumn and within that have a HyperLinkButton. The code for this will  be <data:DataGridTemplateColumn> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <HyperlinkButton Click="HyperlinkButton_Click" Content="{Binding UserName}" TargetName="_blank" ></HyperlinkButton> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> 2) Now let us look at how we are getting this done by looking into HyperlinkButton_Click event handler. There we will dynamically set the NavigateUri to the twitter page. I tried to do this using some binding, eval like stuff as in ASP.NET, but no luck! private void HyperlinkButton_Click(object sender, RoutedEventArgs e) { HyperlinkButton hb = (HyperlinkButton)e.OriginalSource; hb.NavigateUri = new Uri("http://twitter.com/" + hb.Content.ToString(), UriKind.Absolute); } 3) Now we need to switch on our Timer right in the OnNavigated to event on our SL page. So we need to modify our OnNavigated event to some thing like below: protected override void OnNavigatedTo(NavigationEventArgs e) { image1.Source = new BitmapImage(new Uri(GlobalVariable.profileImage, UriKind.Absolute)); this.Title = GlobalVariable.getUserName() + " - Home"; if (!GlobalVariable.isLoggedin()) this.NavigationService.Navigate(new Uri("/Login", UriKind.Relative)); else { currentGrid = "Timeline-Grid"; TwitterCredentialsSubmit(); myDispatcherTimer.Interval = new TimeSpan(0, 0, 0, 60, 0); myDispatcherTimer.Tick += new EventHandler(Each_Tick); myDispatcherTimer.Start(); } } I use a global string – here it is currentGrid variable to indicate what is bound in the datagrid so that after every timer tick, I can rebind the latest data to it again. Like I will only rebind the friends timeline again if the data grid currently holds it and I’ll only rebind the respective list status again in the data grid, if already a list status is bound to the data grid. In the above timer code, its set to trigger the Each_Tick event handler every 1 minute (60 seconds). TimeSpan takes in (days, hours, minutes, seconds, milliseconds). 4) Now we need to set the list name in the currentGrid variable when a list button is clicked. So add the code line below to the list button event handler currentGrid = currentList = b.Content.ToString(); 5) Now let us see how Each_Tick event handler is implemented. public void Each_Tick(object o, EventArgs sender) { if (!currentGrid.Equals("Timeline-Grid")) getListStatuses(currentGrid); else { WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp); WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword()); myService.DownloadStringCompleted += new DownloadStringCompletedEventHandler(TimelineRequestCompleted); myService.DownloadStringAsync(new Uri("https://twitter.com/statuses/friends_timeline.xml")); } } If the data grid hold friends timeline, I just use the same bit of code we had already to bind the friends timeline to the data grid. Copy Paste. But if it is some list timeline that is bound in the datagrid, I then call the getListStatus method with the currentGrid string which will actually be holding the list name. 6) I wanted to make the hyperlinks inside the status message as hyperlinks and when the user clicks on it, we can then open that link. I tried using a convertor and using a regex to recognize a url and wrap it up with a href, but that is not gonna work in silverlight textblock :( Anyways that convertor code is in the zip file. 7) You can get the complete project files from here. 8) Please comment below for your doubts, suggestions, improvements. I will try to reply as early as possible. Thanks for all your support. Technorati Tags: Silverlight 4,Datagrid,Twitter API,Silverlight Timer

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  • Can only connect to file server on second attempt

    - by Ross Fleming
    I have a FreeNas file server on my local network and I usually connect to it from Windows and Ubuntu computers. Ever since I have upgraded from Ubuntu 12.04 to 12.10 Ubuntu will only connect after a second attempt. By which I mean, I will browse to it via the file manager and once I click on the link in "Bookmarks" it complains that it could not connect. If I then try again it connects successfully and will keep up it's connection until the laptop is suspended or looses connection to the LAN for whatever reason. This isn't much of a problem as I don't mind having to click twice but my real problem is that this means that my scheduled backup will complain that it cannot connect to the storage device if it has not already been accessed during the current session. If there is some way to either stop the issue all together or to force the backup tool (default) to immediately have a second attempt at connecting.

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  • How to open the console in different browsers?

    - by Šime Vidas
    Chrome: Press CTRL + SHIFT + I to open the Developer Tools. Click on the "Open console." icon in the bottom left corner. IE9: Press F12 to open the developer tools. Open the Script tab, click the "Console" button on the right. Firefox 4: Press CTRL + SHIFT + K to open the Web console. What about Opera 11 and Safari 5? Clarification: By console I mean the JavaScript console that lets you input and execute JavaScript code.

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  • New AutoVue for Agile Data Sheet & Solution Brief

    - by Pam Petropoulos
    AutoVue for Agile visualization solutions deliver best-in-class document and CAD (MCAD and ECAD) visualization and collaboration capabilities directly within Oracle Agile PLM. With AutoVue for Agile solutions, companies can enable visual decision-making across the product lifecycle and simplify end-to-end design to manufacturing. They can also optimize new product development and introduction, as well as change management processes, and enable more efficient collaboration with global supply chain partners without jeopardizing critical intellectual property. Check out the latest AutoVue for Agile materials which outline the capabilities of the AutoVue 2D Professional for Agile and AutoVue Electro-Mechanical Professional for Agile solutions and their corresponding benefits. Click here for the data sheet. Click here for the solution brief.

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  • How to register your Office365 30 days trial

    - by ybbest
    In this post, I’d like to show you how to register your Office365 30 days trial. It is extremely easy and the steps are as below: 1. Go to Office365 home page 2. Click on Free Trial and choose the options depending on your business requirement, I will choose Plan E3. 3. Fill in the details and create your trial 4. Choose your access account then click Save and continue. 5. Here is landing page for your Office 365 account.

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  • Periodic clicking sound from PC speaker

    - by John J. Camilleri
    After an update some months ago, my laptop has begun making a low, repeated clicking sound every few seconds. It is not being generated through the regular sound system, as altering the volume and even muting the sound does not make any difference. My regular audio works fine, by the way, so I am guessing this is some sort of PC speaker, since I cannot hear the click when I listen through regular headphones. Strangely, when I open the sound settings dialog the click magically disappears. I don't need to change any settings; if I simply leave the dialog open in the background then the problem disappears. Any ideas what this could be? I am running regular Ubuntu 12.04, and this is the output from lspci -v | grep -A7 -i "audio": 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Subsystem: Acer Incorporated [ALI] Device 0349 Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at 54200000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel

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  • Bluetooth mouse lag on high cpu load ubuntu 11.04 12.10

    - by sirkubax
    I have just migrate to Ubuntu 12.10 and I have noticed that I have huge problem with my bluetooth mouse left click button on a high load (wired, but scroll and right button are not affected) (I think powersave cpu mode affect that more than cpu load) It just not "trigger the interrupt". Mouse is laggy, click are not reggisterd. I can not work like that. At the same time, my touchpad and usb mouse works great. How to check that - limit cpu frequency (I use powersave and ondemend mode) I now wonder, what should I log, check, measure, to capture enough data to fill bug report. Any suggestions? greetings sirkubax

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  • How do I switch the Command key and Control key on a MacBook Pro (12.04)?

    - by kalaracey
    I have scoured the web, and I can't seem to get Xmodmap / anything to work properly. I want to swap BOTH my Command keys with my Control key - in essence, inverting what they do currently. How would I do that? I tried xmodmap -e "keycode 133 = Control_L" and corresponding commands for keycodes 134 (right command) and 37 (control left). I even tried these commands, plus xmodmap -pke > ~/.Xmodmap and xmodmap ~/.Xmodmap in .xinitrc. My end goal is I want HUD / Dash to come up when I click control and command to functional control, i.e., control-v is a commond shortcut to paste, i would click command-v

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  • Java Spotlight Episode 101: JavaOne 2012 Part 2 - Community Events

    - by Roger Brinkley
    An interview with Martijn Verberg on Adopt A JSR, Nichole Scott and John Yeary on Community, and Hellena O'Dell on the Oracle Musical Festival about community events and happenings at JavaOne 2012. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes Events Sep 30-Oct 4, JavaONE, San Francisco Oct 3-4, Java Embedded @ JavaONE, San Francisco Oct 15-17, JAX London Oct 30-Nov 1, Arm TechCon, Santa Clara Oct 22-23, Freescale Technology Forum - Japan, Tokyo Oct 31, JFall, Netherlands Nov 2-3, JMagreb, Morocco Nov 13-17, Devoxx, Belgium Feature InterviewAdopt a JSR Adopt a JSR Home Adopt OpenJDK Home LJC's Adopt a JSR jClarity - Java Performance Tuning for the Cloud Community Events at JavaOne User Groups at Oracle World and JavaOne To access the Java User Group content on Sunday, go to the content catalog for JavaOne and filter the search criteria to Sunday sessions Oracle Music Festival

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  • Creating a New XML Publisher Report Using an Existing EBS Purchasing Report

    - by Annemarie Provisero
    ADVISOR WEBCAST: Creating a New XML Publisher Report Using an Existing EBS Purchasing Report PRODUCT FAMILY: EBS - Procurement November 22, 2011 at 9:00 am EST, 12:00 pm, Mid-Atlantic Standard Time, 2:00 pm London, 4:00 pm, Egypt Time This one-hour session is recommended for technical and functional users who want to try and create their own reports in Purchasing based on existing (seeded) oracle report. TOPICS WILL INCLUDE: Introduction to XML Publisher Oracle BI Publisher Desktop Setup and Process Demo References A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • Simple alternating text in Visual Basic 2008

    - by Josh Grate
    I have a simple completed program, but i would like to add one more feature to it but I'm not sure how. I have it set up to send a message automatically every 7 seconds when a text field is selected, repeating the message of course. What I would like for it to do is alternate between two separate messages, instead just repeating the one. I would like the new program to post at an interval of 12 seconds. Can you help me? Here is my coding. Public Class Form1 Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick SendKeys.Send(TextBox1.Text) SendKeys.Send("{ENTER}") End Sub Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Timer1.Enabled = True Timer1.Interval = (TextBox2.Text) End Sub Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click Timer1.Enabled = False End Sub Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Timer1.Enabled = False End Sub End Class

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  • Does dist-upgrade require PPA software to be uninstalled first?

    - by seb
    Hi all, I'm still running Ubuntu 10.04 with quite a few PPAs. Amongst the PPAs there is Guiodic (Guido Iodice) Lucid quasi-rolling :) PPA which brings most recent versions of many programs to my desktop. My steps: sudo update-manager -d click on upgrade on the appearing window wait for the magic to happen: prepare to upgrade and setting new software channels during 'calculating the changes' I will get the following error message in the panel An error occurred, please run Package Manager form the right-click menu or apt-get in a terminal to see what is wrong. The error message was: ' Error: Marking the upgrade (E:Error, pkgProblemResolver::Resolver generated breaks, this may be caused by help packages.)'This usually means that your installed packages have unmet dependencies When I check Synaptic/apt-get I can't find any errors or hint toward broken packages Could this error be because of many PPA versions being newer than 10.04 original versions?

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  • netflix on ubuntu 12.04

    - by tsi25
    So I have got Ubuntu 12.04 on a system 76 lemur ultra laptop. I installed netflix via terminal with the following chain of commands: sudo apt-get update sudo apt-add-repository ppa:ehoover/compholio sudo apt-get update sudo apt-get install netflix-desktop when it was finished installing, I clicked the icon and something came up asking if you want to install some dependent software, but wouldn't let me interact with the window - so I hit tab and worked my way through that. But my computer shutdown before I could fully install GECKO. Now I have the netflix icon, but when i click it or right click it nothing happens. I had tried uninstalling it with the following commands, sudo apt-add --purge remove netflix-desktop and then reinstalling it but there's no change. does anyone know what I can do to get netflix to run from here? or what I can do to start troubleshooting? I searched around on AskUbuntu but couldn't find any answers to this specific problem.

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  • Move the location of the XYZ pivot point on a mesh in UDK

    - by WebDevHobo
    When working with any mesh, you get an XYZ point somewhere on it. If you just want to move the mesh in any direction, it doesn't matter where this point is located. However, I want to rotate a door. This requires the point of rotation to be very specific. I can't find anywhere how to change the location of the point. Can anyone help? EDIT: solved, to change the pivot point, right click on the mesh, go to "Pivot" and move it. Then right click again and this time select "Save PrePivot to Pivot"

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  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

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  • How to register your Office365 30 days trial

    - by ybbest
    In this post, I’d like to show you how to register your Office365 30 days trial. It is extremely easy and the steps are as below: 1. Go to Office365 home page 2. Click on Free Trial and choose the options depending on your business requirement, I will choose Plan E3. 3. Fill in the details and create your trial 4. Choose your access account then click Save and continue. 5. Here is landing page for your Office 365 account.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Why does my computer just keep restarting while trying to install Ubuntu 13.04 (x86) from USB alongside Windows 7?

    - by Sumit Chahal
    I have checked the other questions, but none of them match my problem (the ones that do don't have satisfactory answers). I downloaded the Ubuntu 13.04 iso and burned it to my USB device following the given instructions. I was also able to boot the Ubuntu setup from it by changing the boot sequence so that the USB device is now at the top. But I am only able to use the "trial" version of Ubuntu. Every time I tick "Install Ubuntu alongside Windows" and click "Continue", the computer just restarts and I see the same Try-Ubuntu-or-install-it menu. I have tried pressing any key when that little icon appears at the bottom, but it is not at all helpful. I also read somewhere that I should eject my USB device after I click "Continue", but doing so just makes the computer run Windows 7 instead.

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  • do you still get a bounce in google analytics if all the linked pages/content is loaded dyanmicly?

    - by sam
    Google analytics describes a bounce as a user that visits and leaves before after their first page. But if your site is a one page site, with content loaded dynamicly using javascript you could have a user one your site go through loads of info, text images but would that still count as a bounce ? Or once they click on an a-tag even if it is <a href="#"> can google analytics see that ? (im aware of click tracking in analytics) but i was wandering if google picks up these clicks by default..

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  • How to remove unused usings from class file ?

    - by Samir R. Bhogayta
    When we create a .cs file means code file class is automatically create. That .cs file means class has default usings for namespace. using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls; We don't use all namespaces  in that class so we have to remove unused namespaces from file. We can remove  namespace manually but it takes time and need full knowledge of class library so we can use Visual Studio . Step 1:  Right Click in .cs File. Step 2:  Move on Organize usings. Step 3: Click on Remove Unused Usings. After that we have only those namespaces in the file these are using.  

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  • Not mounting/finding 1TB NTFS drive

    - by Dave
    I am having trouble with Ubuntu recognizing/finding/mounting one of my hard drives. I dual boot Ubuntu and Windows 7. I had Ubuntu 10.04 and all drives showed up under "Places" I could click on any of my Windows/NTFS drives and they would mount as they should. I have since updated to Ubuntu 10.10. One of my drives no longer shows up in "Places" or in Nautilus. I can open gparted and it is listed there, but if I try to click the mount button, I get an error. I am currently at work and can not post any screenshots or errors, but will happily do so later. I was just hoping that someone might be able to give me something to try when I get home. 250gig SATA hard drive (Windows7/NTFS) - recognized/mountable 200gig PATA hard drive (Ubuntu 10.10) - recognized (obviously) 1TB SATA hard drive (NTFS) - not recognized/won't mount Thanks!

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  • How to Create a Folder from Selected Files in Windows

    - by Lori Kaufman
    We’ve previously written about a tool that allows you to create a bunch of folders at one time from a list of words or phrases. However, what if you want to create one or more folders from a bunch of selected text files? There’s a simple, free tool, called Files 2 Folder, that allows you to do that. Installing Files 2 Folder adds an option to the context menu for Windows Explorer. Simply extract the .zip file you downloaded (see the link at the end of this article). Right-click on the Files2Folder.exe file and select Run as administrator. If the User Account Control dialog box displays, click Yes to continue. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Ubuntu 12.04 - Swiching Multiple Windows from a Program

    - by Judy Liu
    I'm having problem switching multiple windows from a same program. For example, if I have 2 windows opened for firefox at the same time and I wanted to switch from one another, it used to display a 2 small grid preview for each session when I click on the icon. However, that function doesn't seem to be working on my ubuntu 12.04 now. It doesn't response when I click on the firefox (or other application) icon in the sidebar. Does anyone know how to fix this? By the way, I know ALT-TAB can switch windows too, but it's hard to switch if I have 7 pdf documents opened at the same time. So I really wish to have this feature fixed. Thanks in advance.

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