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  • External class-calling

    - by anonymous
    Hi guys i have a bit of a problem with a few classes, and i would be very grateful if someone can help me out. So i have: Already compiled executable (for whom i don't have the source) A class in that program that i want to call The program doesn't have export for the class, and that's my problem i don't have definition for this class, so is there a way to get a callback to this class? Example: In the compiled executable: foo::bar (example) { printf(example); } My app: CALLBACK(foo::bar, "this text must be passed as argument") Or in other words i want to call a class in other executable (without having its source) and pass arguments to its function.

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  • Symfony2 Syntax Errors (in vendor files)

    - by user1665246
    To maintain code integrity across our servers we'd like to keep the /vendor/* directory under source control, rather than use composer to download files each time we roll out onto another server - i.e. we can be certain that the /vendor/* files are identical. We run a syntax checker against all files committed to source control and run across the following error: File '/vendor/sensio/generator-bundle/Sensio/Bundle/GeneratorBundle/Resources/skeleton/bundle/Bundle.php' failed the PHP syntax check with the following error: PHP Parse error: syntax error, unexpected '}', expecting T_NS_SEPARATOR in /vendor/sensio/generator-bundle/Sensio/Bundle/GeneratorBundle/Resources/skeleton/bundle/Bundle.php on line 3 Is the "error" in this file intentional ? Any help appreciated. File contents below: <?php namespace {{ namespace }}; use Symfony\Component\HttpKernel\Bundle\Bundle; class {{ bundle }} extends Bundle { }

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  • javascript script innerhtml

    - by Sanjay
    hi i want to call function changeDivHTML which pass the image <a href="javascript:void(0)" onclick="changeDivHTML(<img src='.DIR_WS_IMAGES .$addimages_images[$item]['popimage'].'>)"> and the function add this images to particular id's div. function is this <script language="javascript" type="text/javascript"> function changeDivHTML(item) { alert(item); previousInnerHTML = 'item'; alert(previousInnerHTML); document.getElementById('image').innerHTML = previousInnerHTML; } </script> but when i click on images browser showas the javascript error. Error: invalid XML attribute value Source File: http://xxx.xxx.xxx.xxx:xxx/product_info.php?products_id=31 Line: 1, Column: 23 Source Code: changeDivHTML(<img src=images/products/top/product_big1.jpg>) plsease help how to remove this error.

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  • What ASP.NET MVC project files should I not add to Subversion

    - by Dan
    this is likely a naive question, but I want to do this right the first time. I have a MVC solution which has the following: Data project - C# Services project - C# MVC Web Project - ASP.NET MVC Test Project Currently, I am using the MVC2 source as a means to debug my own code. I do not plan on checking that in, but I realize once I go back to the MVC2 DLL, my solution will change. I'm pretty sure I just shouldn't check in stuff that changes with each build: the bin folder on the Web project, for example. Is there a list of what not to commit to source control? :)

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  • FOSS HTML to PDF in Python, .Net or command line?

    - by jle
    I have google as much as I possible, checked stackoverflow several times, and yet I can not find a good html to pdf converter that can handle css. Is there a free and open source solution (even for commercial usage)? There are many solutions, with huge variety of price ranges, but I was looking for something open source and free. I have tried PISA for Python and it works fairly well, but is not free for commercial usage. Is there anything for .Net? I have not had success with iTextSharp.

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  • Is it possible to exclude some files from checkin (TFS) ?

    - by Thomas Wanner
    We use configuration files within various projects under source control (TFS), where each developer has to make some adjustments in his local copy to configure his environment. The build process takes care about replacing the config files with the server configuration as a part of the deployment, so it doesn't actually matter what is in the repository. However, we would anyway like to keep some kind of a default non-breaking version of config files in the repository, so that e.g. people not involved in the particular project won't run into troubles because of local misconfiguration. We tried to resolve this by introducing the check-in policy that simply forbids to check-in the config files. This works fine, but just because we're lazy to always uncheck those checkboxes in the pending changes window, the question comes : is it possible to transparently disable the check-in of particular files without keeping them out of source control (e.g. locking their current version) ?

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  • Will there be IQueryable-like additions to IObservable? (.NET Rx)

    - by Jason
    The new IObservable/IObserver frameworks in the System.Reactive library coming in .NET 4.0 are very exciting (see this and this link). It may be too early to speculate, but will there also be a (for lack of a better term) IQueryable-like framework built for these new interfaces as well? One particular use case would be to assist in pre-processing events at the source, rather than in the chain of the receiving calls. For example, if you have a very 'chatty' event interface, using the Subscribe().Where(...) will receive all events through the pipeline and the client does the filtering. What I am wondering is if there will be something akin to IQueryableObservable, whereby these LINQ methods will be 'compiled' into some 'smart' Subscribe implementation in a source. I can imagine certain network server architectures that could use such a framework. Or how about an add-on to SQL Server (or any RDBMS for that matter) that would allow .NET code to receive new data notifications (triggers in code) and would need those notifications filtered server-side.

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  • Updating DetailViewController from RootController

    - by Stefano Salmaso
    I'm trying to create an iPad application with a similar user interface to Apple's Mail application, i.e: RootView controller (table view) on the left hand side of the split view for navigation with a multiple view hierarchy. When a table cell is selected a new table view is pushed on the left hand side The new view on the left side can update the detail view. I can accomplish both tasks BUT NOT TOGETHER. I mean I can make a multi-level table view in the RootController.(HERE you can find the working source code). Or I can make a single-level table view in the RootController which can update the detailViewController (here there is the source code:http://www.megaupload.com/?d=D6L0463G). Can anyone tell me how to make a multi-level table in the RootController which can update a detailViewController? There is more source code at the link but below is the method in which I presume I have to declare a new detailViewController (which has to be put in the UISplitViewController): - (void)tableView:(UITableView *)TableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; // if([Children count] == 0) { /* Create and configure a new detail view controller appropriate for the selection. */ NSUInteger row = indexPath.row; UIViewController <SubstitutableDetailViewController> *detailViewController = nil; if (row == 0) { FirstDetailViewController *newDetailViewController = [[FirstDetailViewController alloc]initWithNibName:@"FirstDetailView" bundle:nil]; detailViewController = newDetailViewController; } if (row == 1) { SecondDetailViewController *newDetailViewController = [[SecondDetailViewController alloc]initWithNibName:@"SecondDetailView" bundle:nil]; detailViewController = newDetailViewController; } // Update the split view controller's view controllers array. NSArray *viewControllers = [[NSArray alloc] initWithObjects:self.navigationController, detailViewController, nil]; splitViewController.viewControllers = viewControllers//nothing happens..... [viewControllers release];// } else { //Prepare to tableview. RootViewController *rvController = [[RootViewController alloc]initWithNibName:@"RootViewController" bundle:[NSBundle mainBundle]]; //Increment the Current View rvController.current_level += 1; //Set the title; rvController.current_title = [dictionary objectForKey:@"Title"]; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController.tableView reloadData]; //without this instrucion,items won't be loaded inside the second level of the table [rvController release]; } }

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  • strtod() and sprintf() inconsistency under GCC and MSVC

    - by Dmitry Sapelnikov
    I'm working on a cross-platform app for Windows and Mac OS X, and I have a problem with two standard C library functions: strtod() - string-to-double conversion sprintf() - when used for outputting double-precision floating point numbers) Their GCC and MSVC versions return different results. I'm looking for a well-tested cross-platform open-source implementation of those functions, or just for a pair of functions that would correctly and consistently convert double to string and back. I've already tried the clib GCC implementation, but the code is too long and too dependent on other source files, so I expect the adaptation to be difficult. What implementations of string-to-double and double-to-string functions would you recommend?

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • Strange problem with VSS: VSS doesn't work after 5 p.m.

    - by afsharm
    I have a very strange problem with Visual Source Safe. I use VSS as a add-on with VS 2008 in a corporate intranet with 5 other colleagues. My VS stops working after 5 p.m. most of days with complaining can not connect Source Safe. I'm running VS 2008 and VSS 2005 on Vista and no other one in corporate have such a problem. What do you think about its cause? Is there any log for VSS?

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  • calling invokeAndWait from the EDT

    - by Aly
    Hi, I have a problem following from my previous problem. I also have the code SwingUtillities.invokeAndWait somewhere else in the code base, but when I remove this the gui does not refresh. If I dont remove it the error I get is: Exception in thread "AWT-EventQueue-0" java.lang.Error: Cannot call invokeAndWait from the event dispatcher thread at java.awt.EventQueue.invokeAndWait(Unknown Source) at javax.swing.SwingUtilities.invokeAndWait(Unknown Source) at game.player.humanplayer.model.HumanPlayer.act(HumanPlayer.java:69) The code in HumanPlayer.act is: public Action act(final Action[] availiableActions) { try { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { gui.update(availiableActions); } }); } catch (InterruptedException e) { e.printStackTrace(); } catch (InvocationTargetException e) { e.printStackTrace(); } synchronized(performedAction){ while(!hasPerformedAction()){ try { performedAction.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } setPerformedAction(false); } return getActionPerfomed(); }

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  • Is it possible to link directories in git?

    - by Andreas Selenwall
    I will start with a simplified example describing my intent. I have a repository my-rep.git containing two directories, src and deploy. In src I have my source code (NodeJS code, but that doesn't matter), and in deploy I want to keep my deploy configuration. So for example if I have a project, projectA, then the structure should look like this, my-rep.git/src/projectA my-rep.git/deploy/projectA/dotcloud.yml my-rep.git/deploy/projectA/src Now to my question. I want the source code in projectA to be available in the deploy directory for dotcloud. Is there any way I can make my-rep.git/deploy/projectA/src point to my-rep.git/src/projectA, that is, so when I do a git pull in deploy it will automatically pull the my-rep.git/deploy/projectA/src. It must be supported in git, symbolic linux links won't work as some developers in my team work in Windows.

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  • Why does order matter for ImageMagick's -colorspace operation?

    - by Mark Trapp
    Starting with ImageMagick 6, the command style changed to solve a bunch of problems outlined in the Basic Usage document. That document does imply that for simple operations, one should only need to move the options from before the source file to between the source and output files to convert from the "old" style to the "new" style. However, this doesn't seem to work for the -colorspace operation. When I use the following command, I get an output file with the correct colors: convert -colorspace rgb input.pdf output.png But when I try to use the new command style, the -colorspace operation is never applied: convert input.pdf -colorspace rgb output.png Samples: Why does this occur?

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  • how to get external variable value in dtsx package.

    - by Rishabh
    Hi, I am executing .dtsx package from c#, it was executing fine, if i am passing one variable value from c# code then how can i get it on .dtsx package for my ole db source query. Here is my c# code. string file = @"D:\CYNCZFuzzy\CYNCZFuzzy\Contact.dtsx"; package = app.LoadPackage(file, null); Variables vars = package.Variables; vars["User::parentContactID"].Value = 1028203; pkgResults = package.Execute(); string result = pkgResults.ToString(); I need this 1028203 value on my ole db source query, here my query. select cr.MasterContactID as ParentContactID, c.ID,C.FirstName, C.MiddleName, c.LastName, c.ID as FieldID from Contact c inner join ContactRelation cr on cr.SlaveContactID = c.ID where RelationshipID = 1 AND cr.MasterContactID = ? what I should write on ? for getting 1028203 value from c# page. Thanks in advance...

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • Change text_factory in Django/sqlite

    - by Krumelur
    I have a django project that uses a sqlite database that can be written to by an external tool. The text is supposed to be UTF-8, but in some cases there will be errors in the encoding. The text is from an external source, so I cannot control the encoding. Yes, I know that I could write a "wrapping layer" between the external source and the database, but I prefer not having to do this, especially since the database already contains a lot of "bad" data. The solution in sqlite is to change the text_factory to something like: lambda x: unicode(x, "utf-8", "ignore") However, I don't know how to tell the Django model driver this.

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  • GroupLayout giving error with java swing

    - by Name
    I am getting some long list of error . Can anyone suggest me where i am wrong with group layout layout.setHorizontalGroup( layout.createSequentialGroup() .addComponent(new JLabel("Enter Book Name")) .addComponent(new JTextField("TextField", 20)) ); ERROR Exception in thread "main" java.lang.IllegalStateException: javax.swing.JTextField[,0,0,0x0,invalid,layout=javax.swing.plaf.basic.BasicTextUI$UpdateHandler,alignmentX=0.0,alignmentY=0.0,border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource@3d0bbf9e,flags=296,maximumSize=,minimumSize=,preferredSize=,caretColor=sun.swing.PrintColorUIResource[r=51,g=51,b=51],disabledTextColor=javax.swing.plaf.ColorUIResource[r=184,g=207,b=229],editable=true,margin=javax.swing.plaf.InsetsUIResource[top=0,left=0,bottom=0,right=0],selectedTextColor=sun.swing.PrintColorUIResource[r=51,g=51,b=51],selectionColor=javax.swing.plaf.ColorUIResource[r=184,g=207,b=229],columns=20,columnWidth=0,command=,horizontalAlignment=LEADING] is not attached to a vertical group at javax.swing.GroupLayout.checkComponents(Unknown Source) at javax.swing.GroupLayout.prepare(Unknown Source)

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  • How to get a physics engine like Nape working?

    - by Glacius
    Introduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: http://code.google.com/p/nape/ I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck. My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this: import flash.Boot; // these 2 lines are as described in the tutorial new Boot(); var demo = new Main(); // these 2 are me guessing what I'm supposed to do addChild(demo); Well, it seems the source code is not even being recognized by flash as a valid class file. I tried editing it, but even if I get it recognized (give a package name and add curly brackets) but I still get a bunch of errors. Is it psuedo code or something? What is going on? My goal: I can imagine I'm going about this the wrong way. So let me explain what I'm trying to achieve. I basically want to learn how to use the engine by starting from a simple basic example that I can edit and mess around with. If I can't even get a working example then I'm unable to learn anything. Preferably I don't want to start using something like FlashDevelop (as I'd have to learn how to use the program) but if it can't be helped then I can give it a try. Thank you.

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  • How to run an .exe application in another computer?

    - by ADAM
    I am working on a C# application in Visual Studio 2013. When I run the .exe file from my computer, the application runs very well and all the features work. When I tried to run the .exe on another computer, the database side doesn't work well and the connection with the database couldn't be opened. The SqlConnection is constructed as follows: SqlConnection cn = new SqlConnection("Data Source=ADAM-PC;Initial Catalog=integrationdatabase;Integrated Security=True" I don't know how to change the data source to make the connection with the database established in another computer. How can I solve this problem?

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