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  • Cakephp doesn't write a cookie

    - by radious
    Hello! I have a problem with writing cookies in cakephp and even don't know how to debug it or where too look for a clue. I've inherited a project where cookie were only created using the Session component, of course i added 'Cookie' to $components array in app_controller and put this in beforeFilter: $this->Cookie->name = 'foo'; $this->Cookie->path = '/home/~nick'; $this->Cookie->domain = 'hostname'; $this->Cookie->secure = false; //i.e. only sent if using secure HTTPS $this->Cookie->key = 'some key'; and in some action i use: $this->Cookie->write('key', 'value'); I access page by http://hostname/home/~nick/foo and actually try to put even something so silly. I doesn't work. I would be really gratefully for any clue where to search problem. Thanks!

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  • Yahoo YQL Rate Limits

    - by catlan
    I'm a bit unsure about the Usage Information and Limits of Yahoo YQL. Per application limit (identified by your Access Key): 100,000 calls per day. Per IP limits: /v1/public/: 1,000 calls per hour; /v1/yql/: 10,000 calls per hour. Do I require an application/access key for the /v1/public/ interface, non of the examples uses one. If I don't need an application key and only access the /v1/public/ interface I only have do worry about the IP limits of 1,000 calls per hour, right?

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  • Authenticating stackoveflow programatically - OpenID

    - by Ben Reeves
    I would like to add up and down voting to my iPhone appilcation - MyStacks, for this I need the to be able to authenticate the user with SO. I'm look at adapting the Twitter-OAuth-iPhone library. However The problem I have is obtaining the consumer and secret key. to use OAuth, do I need to obtain a different key for each provider? In order to obtain a consumer key from google the application needs to have a domain name, but this being an iPhone app of course i don't have one, does this mean that I can't use OAuth? Is there any other way to programatically authenticate SO? Thanks, Ben

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  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

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  • Reinstalling Applications after Win 7 installation [closed]

    - by Don Oxley
    I'm preparing to upgrade to Win 7 and am trying to ensure that I will be able to reinstall all the relevant applications. Since most applications require product keys, I'm curious if the installation process for Win 7 preserves those keys in any way (say for Office 2007,...) or do I have to locate and reenter every key? Second, for appications that require a key and then check with their home server (Norton Internet Security, for example). Even if I have the key, how do I convince the server that I'm not trying to reuse an application that has a single use license? Thanks, --Don

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  • CryptographicException: Padding is invalid and cannot be removed and Validation of viewstate MAC fai

    - by Chris Marisic
    Monitoring my global exception logs this error seems to be impossible to remove no matter what I do, I thought I finally got rid of it but it's back again. You can see a strack trace of the error on a similar post here. Notes about the environment: IIS 6.0, .NET 3.5 SP1 single server ASP.NET application Steps already taken: <system.web> <machineKey validationKey="big encryption key" decryptionKey="big decryption key" validation="SHA1" decryption="AES" /> In my Page Base for all of my pages protected override void OnInit(EventArgs e) { const string viewStateKey = "big key value"; Page.ViewStateUserKey = viewStateKey; } Also in the source of the page I can see that all of the ASP.NET generated hidden fields are correctly at the top of the page.

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  • How do I handle a missing mandatory argument in Ruby OptionParser?

    - by Rob Jones
    In OptionParser I can make an option mandatory, but if I leave out that value it will take the name of any following option as the value, screwing up the rest of the command line parsing. Here is a test case that echoes the values of the options: $ ./test_case.rb --input foo --output bar output bar input foo Now leave out the value for the first option: $ ./test_case.rb --input --output bar input --output Is there some way to prevent it taking another option name as a value? Thanks! Here is the test case code: #!/usr/bin/env ruby require 'optparse' files = Hash.new option_parser = OptionParser.new do |opts| opts.on('-i', '--input FILENAME', 'Input filename - required') do |filename| files[:input] = filename end opts.on('-o', '--output FILENAME', 'Output filename - required') do |filename| files[:output] = filename end end begin option_parser.parse!(ARGV) rescue OptionParser::ParseError $stderr.print "Error: " + $! + "\n" exit end files.keys.each do |key| print "#{key} #{files[key]}\n" end

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  • how to run/compile java code from JTextArea at Runtime? ----urgent!!! college project

    - by Lokesh Kumar
    I have a JInternalFrame painted with a BufferedImage and contained in the JDesktopPane of a JFrame.I also have a JTextArea where i want to write some java code (function) that takes the current JInternalFrame's painted BufferedImage as an input and after doing some manipulation on this input it returns another manipulated BufferedImage that paints the JInternalFrame with new manipulated Image again!!. Manipulation java code of JTextArea:- public BufferedImage customOperation(BufferedImage CurrentInputImg) { Color colOld; Color colNew; BufferedImage manipulated=new BufferedImage(CurrentInputImg.getWidth(),CurrentInputImg.getHeight(),BufferedImage.TYPE_INT_ARGB); //make all Red pixels of current image black for(int i=0;i< CurrentInputImg.getWidth();i++) { for(int j=0;j< CurrentInputImg.getHeight(),j++) { colOld=new Color(CurrentInputImg.getRGB(i,j)); colNew=new Color(0,colOld.getGreen(),colOld.getBlue(),colOld.getAlpha()); manipulated.setRGB(i,j,colNew.getRGB()); } } return manipulated; } so,how can i run/compile this JTextArea java code at runtime and get a new manipulated image for painting on JInternalFrame???????   Here is my Main class: (This class is not actual one but i have created it for u for basic interfacing containing JTextArea,JInternalFrame,Apply Button) import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; import javax.swing.JInternalFrame; import javax.swing.JDesktopPane; import java.awt.image.*; import javax.imageio.*; import java.io.*; import java.io.File; import java.util.*; class MyCustomOperationSystem extends JFrame **{** public JInternalFrame ImageFrame; public BufferedImage CurrenFrameImage; public MyCustomOperationSystem() **{** setTitle("My Custom Image Operations"); setSize((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth(),(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight()); JDesktopPane desktop=new JDesktopPane(); desktop.setPreferredSize(new Dimension((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth(),(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight())); try{ CurrenFrameImage=ImageIO.read(new File("c:/Lokesh.png")); }catch(Exception exp) { System.out.println("Error in Loading Image"); } ImageFrame=new JInternalFrame("Image Frame",true,true,false,true); ImageFrame.setMinimumSize(new Dimension(CurrenFrameImage.getWidth()+10,CurrenFrameImage.getHeight()+10)); ImageFrame.getContentPane().add(CreateImagePanel()); ImageFrame.setLayer(1); ImageFrame.setLocation(100,100); ImageFrame.setVisible(true); desktop.setOpaque(true); desktop.setBackground(Color.darkGray); desktop.add(ImageFrame); this.getContentPane().setLayout(new BorderLayout()); this.getContentPane().add("Center",desktop); this.getContentPane().add("South",ControlPanel()); pack(); setVisible(true); **}** public JPanel CreateImagePanel(){ JPanel tempPanel=new JPanel(){ public void paintComponent(Graphics g) { g.drawImage(CurrenFrameImage,0,0,this); } }; tempPanel.setPreferredSize(new Dimension(CurrenFrameImage.getWidth(),CurrenFrameImage.getHeight())); return tempPanel; } public JPanel ControlPanel(){ JPanel controlPan=new JPanel(new FlowLayout(FlowLayout.LEFT)); JButton customOP=new JButton("Custom Operation"); customOP.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent evnt){ JFrame CodeFrame=new JFrame("Write your Code Here"); JTextArea codeArea=new JTextArea("Your Java Code Here",100,70); JScrollPane codeScrollPan=new JScrollPane(codeArea,ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_ALWAYS); CodeFrame.add(codeScrollPan); CodeFrame.setVisible(true); } }); JButton Apply=new JButton("Apply Code"); Apply.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent event){ // What should I do!!! Here!!!!!!!!!!!!!!! } }); controlPan.add(customOP); controlPan.add(Apply); return controlPan; } public static void main(String s[]) { new MyCustomOperationSystem(); } } Note: in above class JInternalFrame (ImageFrame) is not visible even i have declared it visible. so, ImageFrame is not visible while compiling and running above class. U have to identify this problem before running it.

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  • bruteforce script

    - by oshirowanen
    I have forgotten my passphrase for my gpg key on linux. Can someone please help me write a simple script to use bruteforce to crack the key? I remember show of the words which MIGHT be in the passphrase, so hopefully, it will not take long for my computer to bruteforce it. All is not lost of I can't recover the passphrase, it just means I will not be able to work on my project for the next 10 days until I get back to work to get another copy of the files, but this time with a new key for which I will remember to passphrase.

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  • Intercept and ignore keyboard event in Windows 7 32bit

    - by Sg2010
    Hi all, My hardware has a problem, from time to time it's sending a "keydown" followed by a "keyup" of event: keydown: None LButton, OemClear 255 keyup: None LButton, OemClear 255 keydown: None LButton, OemClear 255 keyup: None LButton, OemClear 255 It goes like this forever, in Windows. In general it doesn't affect most of the applications, because this key is not printable. I think it's a special function key, like a media key or something. It doesn't do anything. But, in some applications that LISTEN to keydown and keyup, I get undesire and unexpected behaviour. Is there a way to intercept these 2 events in Windows (for all applications, for Windows itself) and make the OS ignore them? This is really important to me, if you can think of any solution, I'd be forever thankful.

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  • Insert rows into MySQL table while changing one value

    - by Jonathan
    Hey all- I have a MySQL table that defines values for a specific customer type. | CustomerType | Key Field 1 | Key Field 2 | Value | Each customer type has 10 values associated with it (based on the other two key fields). I am creating a new customer type (TypeB) that is exactly the same as another customer type (TypeA). I want to insert "TypeB" as the CustomerType but then just copy the values from TypeA's rows for the other three fields. Is there an SQL insert statement to make this happen? Somthing like: insert into customers(customer_type, key1, key2, value) values "TypeB" union select key1, key2, value from customers where customer_type = "TypeA" Thanks- Jonathan

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  • How to prevent popups when loading a keystore

    - by Newtopian
    Hi as corollary to this question I wanted to ask if you know how to prevent the poping of dialogue either to ask for password or to ask to insert a certificate. We are currently building a system where we have to use the windows keystore to get certificates that are stored on USB token containing both reader and certificate. Unlike the original question we do not experience problems when loading the keystore but when we are accessing it. If there is only a single certificate in the keystore no problem, we get the appropriate password popup at the appropriate time and that's it. However if a second USB key gets inserted in the system and later removed the entry remains in the keystore and from then-on every time we try to access information in the keystore we get a popup to insert the key. This occurs for every certificates in the store for which the key is not currently connected to the computer. The system we are interfacing with that requires these certificates necessitates that we perform multiple cryptographic operations and to have these popups to come up every times is rather annoying to say the least.

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  • How fast can you make linear search?

    - by Mark Probst
    I'm looking to optimize this linear search: static int linear (const int *arr, int n, int key) { int i = 0; while (i < n) { if (arr [i] >= key) break; ++i; } return i; } The array is sorted and the function is supposed to return the index of the first element that is greater or equal to the key. They array is not large (below 200 elements) and will be prepared once for a large number of searches. Array elements after the n-th can if necessary be initialized to something appropriate, if that speeds up the search. No, binary search is not allowed, only linear search.

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  • Foreign keys in MySQL?

    - by icco
    I have been slowly learning SQL the last few weeks. I've picked up all of the relational algebra and the basics of how relational databases work. What I'm trying to do now is learn how it's implemented. A stumbling block I've come across in this, is foreign keys in MySQL. I can't seem to find much about the other than that they exist in the InnoDB storage schema that MySQL has. What is a simple example of foreign keys implemented in MySQL? Here's part of a schema I wrote that doesn't seem to be working if you would rather point out my flaw than show me a working example. CREATE TABLE `posts` ( `pID` bigint(20) NOT NULL auto_increment, `content` text NOT NULL, `time` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, `uID` bigint(20) NOT NULL, `wikiptr` bigint(20) default NULL, `cID` bigint(20) NOT NULL, PRIMARY KEY (`pID`), Foreign Key(`cID`) references categories, Foreign Key(`uID`) references users ) ENGINE=InnoDB;

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  • Performance Improvement: Alternative for array_flip function.

    - by Rachel
    Is there any way I can avoid using array_flip to optimize performance. I am doing a select statement from database, preparing the query and executing it and storing data as an associative array in $resultCollection and than I have array op and for each element in $resultCollection am storing its outputId in op[] as evident from the code. I have explained code and so my question is how can I achieve an similar alternative for array_flip with using array_flip as I want to improve performance. $resultCollection = $statement->fetchAll(PDO::FETCH_ASSOC); $op = array(); //Looping through result collection and storing unicaOfferId into op array. foreach ($resultCollection as $output) { $op[] = $output['outputId']; } //Here op array has key as 0, 1, 2...and value as id {which I am interested in} //Flip op array to get unica offer ids as key $op = array_flip($op); //Doing a flip to get id as key. foreach ($ft as $Id => $Off) { $ft[$Id]['is_set'] = isset($op[$Id]); }

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  • Javascript stockticker : not showing data on php page

    - by developer
    iam not getting any javascript errors , code is getting rendered properly only, but still server not displaying data on the page. please check the code below . <style type="text/css"> #marqueeborder { color: #cccccc; background-color: #EEF3E2; font-family:"Lucida Console", Monaco, monospace; position:relative; height:20px; overflow:hidden; font-size: 0.7em; } #marqueecontent { position:absolute; left:0px; line-height:20px; white-space:nowrap; } .stockbox { margin:0 10px; } .stockbox a { color: #cccccc; text-decoration : underline; } </style> </head> <body> <div id="marqueeborder" onmouseover="pxptick=0" onmouseout="pxptick=scrollspeed"> <div id="marqueecontent"> <?php // Original script by Walter Heitman Jr, first published on http://techblog.shanock.com // List your stocks here, separated by commas, no spaces, in the order you want them displayed: $stocks = "idt,iye,mill,pwer,spy,f,msft,x,sbux,sne,ge,dow,t"; // Function to copy a stock quote CSV from Yahoo to the local cache. CSV contains symbol, price, and change function upsfile($stock) { copy("http://finance.yahoo.com/d/quotes.csv?s=$stock&f=sl1c1&e=.csv","stockcache/".$stock.".csv"); } foreach ( explode(",", $stocks) as $stock ) { // Where the stock quote info file should be... $local_file = "stockcache/".$stock.".csv"; // ...if it exists. If not, download it. if (!file_exists($local_file)) { upsfile($stock); } // Else,If it's out-of-date by 15 mins (900 seconds) or more, update it. elseif (filemtime($local_file) <= (time() - 900)) { upsfile($stock); } // Open the file, load our values into an array... $local_file = fopen ("stockcache/".$stock.".csv","r"); $stock_info = fgetcsv ($local_file, 1000, ","); // ...format, and output them. I made the symbols into links to Yahoo's stock pages. echo "<span class=\"stockbox\"><a href=\"http://finance.yahoo.com/q?s=".$stock_info[0]."\">".$stock_info[0]."</a> ".sprintf("%.2f",$stock_info[1])." <span style=\""; // Green prices for up, red for down if ($stock_info[2]>=0) { echo "color: #009900;\">&uarr;"; } elseif ($stock_info[2]<0) { echo "color: #ff0000;\">&darr;"; } echo sprintf("%.2f",abs($stock_info[2]))."</span></span>\n"; // Done! fclose($local_file); } ?> <span class="stockbox" style="font-size:0.6em">Quotes from <a href="http://finance.yahoo.com/">Yahoo Finance</a></span> </div> </div> </body> <script type="text/javascript"> // Original script by Walter Heitman Jr, first published on http://techblog.shanock.com // Set an initial scroll speed. This equates to the number of pixels shifted per tick var scrollspeed=2; var pxptick=scrollspeed; var marqueediv=''; var contentwidth=""; var marqueewidth = ""; function startmarquee(){ alert("hi"); // Make a shortcut referencing our div with the content we want to scroll marqueediv=document.getElementById("marqueecontent"); //alert("marqueediv"+marqueediv); alert("hi"+marqueediv.innerHTML); // Get the total width of our available scroll area marqueewidth=document.getElementById("marqueeborder").offsetWidth; alert("marqueewidth"+marqueewidth); // Get the width of the content we want to scroll contentwidth=marqueediv.offsetWidth; alert("contentwidth"+contentwidth); // Start the ticker at 50 milliseconds per tick, adjust this to suit your preferences // Be warned, setting this lower has heavy impact on client-side CPU usage. Be gentle. var lefttime=setInterval("scrollmarquee()",50); alert("lefttime"+lefttime); } function scrollmarquee(){ // Check position of the div, then shift it left by the set amount of pixels. if (parseInt(marqueediv.style.left)>(contentwidth*(-1))) marqueediv.style.left=parseInt(marqueediv.style.left)-pxptick+"px"; //alert("hikkk"+marqueediv.innerHTML);} // If it's at the end, move it back to the right. else{ alert("marqueewidth"+marqueewidth); marqueediv.style.left=parseInt(marqueewidth)+"px"; } } window.onload=startmarquee; </script> </html> Below is the server displayed page. I have updated with screenshot with your suggestion, i made change in html too, to check what is showing by child dev

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  • Per-pixel displacement mapping GLSL

    - by Chris
    Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA used in their Cascade Demo (http://www.slideshare.net/icastano/cascades-demo-secrets) starting at Slide 82. At the moment I am completly stuck with following problem: When I am far away the displacement seems to work. But as more I move closer to my surface, the texture gets bent in x-axis and somehow it looks like there is a little bent in general in one direction. EDIT: I added a video: click I added some screen to illustrate the problem: Well I tried lots of things already and I am starting to get a bit frustrated as my ideas run out. I added my full VS and FS code: VS: #version 400 layout(location = 0) in vec3 IN_VS_Position; layout(location = 1) in vec3 IN_VS_Normal; layout(location = 2) in vec2 IN_VS_Texcoord; layout(location = 3) in vec3 IN_VS_Tangent; layout(location = 4) in vec3 IN_VS_BiTangent; uniform vec3 uLightPos; uniform vec3 uCameraDirection; uniform mat4 uViewProjection; uniform mat4 uModel; uniform mat4 uView; uniform mat3 uNormalMatrix; out vec2 IN_FS_Texcoord; out vec3 IN_FS_CameraDir_Tangent; out vec3 IN_FS_LightDir_Tangent; void main( void ) { IN_FS_Texcoord = IN_VS_Texcoord; vec4 posObject = uModel * vec4(IN_VS_Position, 1.0); vec3 normalObject = (uModel * vec4(IN_VS_Normal, 0.0)).xyz; vec3 tangentObject = (uModel * vec4(IN_VS_Tangent, 0.0)).xyz; //vec3 binormalObject = (uModel * vec4(IN_VS_BiTangent, 0.0)).xyz; vec3 binormalObject = normalize(cross(tangentObject, normalObject)); // uCameraDirection is the camera position, just bad named vec3 fvViewDirection = normalize( uCameraDirection - posObject.xyz); vec3 fvLightDirection = normalize( uLightPos.xyz - posObject.xyz ); IN_FS_CameraDir_Tangent.x = dot( tangentObject, fvViewDirection ); IN_FS_CameraDir_Tangent.y = dot( binormalObject, fvViewDirection ); IN_FS_CameraDir_Tangent.z = dot( normalObject, fvViewDirection ); IN_FS_LightDir_Tangent.x = dot( tangentObject, fvLightDirection ); IN_FS_LightDir_Tangent.y = dot( binormalObject, fvLightDirection ); IN_FS_LightDir_Tangent.z = dot( normalObject, fvLightDirection ); gl_Position = (uViewProjection*uModel) * vec4(IN_VS_Position, 1.0); } The VS just builds the TBN matrix, from incoming normal, tangent and binormal in world space. Calculates the light and eye direction in worldspace. And finally transforms the light and eye direction into tangent space. FS: #version 400 // uniforms uniform Light { vec4 fvDiffuse; vec4 fvAmbient; vec4 fvSpecular; }; uniform Material { vec4 diffuse; vec4 ambient; vec4 specular; vec4 emissive; float fSpecularPower; float shininessStrength; }; uniform sampler2D colorSampler; uniform sampler2D normalMapSampler; uniform sampler2D heightMapSampler; in vec2 IN_FS_Texcoord; in vec3 IN_FS_CameraDir_Tangent; in vec3 IN_FS_LightDir_Tangent; out vec4 color; vec2 TraceRay(in float height, in vec2 coords, in vec3 dir, in float mipmap){ vec2 NewCoords = coords; vec2 dUV = - dir.xy * height * 0.08; float SearchHeight = 1.0; float prev_hits = 0.0; float hit_h = 0.0; for(int i=0;i<10;i++){ SearchHeight -= 0.1; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = coords + dUV * (1.0-hit_h) * 10.0f - dUV; vec2 Temp = NewCoords; SearchHeight = hit_h+0.1; float Start = SearchHeight; dUV *= 0.2; prev_hits = 0.0; hit_h = 0.0; for(int i=0;i<5;i++){ SearchHeight -= 0.02; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = Temp + dUV * (Start - hit_h) * 50.0f; return NewCoords; } void main( void ) { vec3 fvLightDirection = normalize( IN_FS_LightDir_Tangent ); vec3 fvViewDirection = normalize( IN_FS_CameraDir_Tangent ); float mipmap = 0; vec2 NewCoord = TraceRay(0.1,IN_FS_Texcoord,fvViewDirection,mipmap); //vec2 ddx = dFdx(NewCoord); //vec2 ddy = dFdy(NewCoord); vec3 BumpMapNormal = textureLod(normalMapSampler, NewCoord.xy, mipmap).xyz; BumpMapNormal = normalize(2.0 * BumpMapNormal - vec3(1.0, 1.0, 1.0)); vec3 fvNormal = BumpMapNormal; float fNDotL = dot( fvNormal, fvLightDirection ); vec3 fvReflection = normalize( ( ( 2.0 * fvNormal ) * fNDotL ) - fvLightDirection ); float fRDotV = max( 0.0, dot( fvReflection, fvViewDirection ) ); vec4 fvBaseColor = textureLod( colorSampler, NewCoord.xy,mipmap); vec4 fvTotalAmbient = fvAmbient * fvBaseColor; vec4 fvTotalDiffuse = fvDiffuse * fNDotL * fvBaseColor; vec4 fvTotalSpecular = fvSpecular * ( pow( fRDotV, fSpecularPower ) ); color = ( fvTotalAmbient + (fvTotalDiffuse + fvTotalSpecular) ); } The FS implements the displacement technique in TraceRay method, while always using mipmap level 0. Most of the code is from NVIDIA sample and another paper I found on the web, so I guess there cannot be much wrong in here. At the end it uses the modified UV coords for getting the displaced normal from the normal map and the color from the color map. I looking forward for some ideas. Thanks in advance! Edit: Here is the code loading the heightmap: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mImageData); glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); Maybe something wrong in here?

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  • Is this code thread safe?

    - by Shawn Simon
    ''' <summary> ''' Returns true if a submission by the same IP address has not been submitted in the past n minutes. ''' </summary> Protected Function EnforceMinTimeBetweenSubmissions() As Boolean Dim minTimeBetweenRequestsMinutes As Integer = 0 Dim configuredTime = ConfigurationManager.AppSettings("MinTimeBetweenSchedulingRequestsMinutes") If String.IsNullOrEmpty(configuredTime) Then Return True If (Not Integer.TryParse(configuredTime, minTimeBetweenRequestsMinutes)) _ OrElse minTimeBetweenRequestsMinutes > 1440 _ OrElse minTimeBetweenRequestsMinutes < 0 Then Throw New ApplicationException("Invalid configuration setting for AppSetting 'MinTimeBetweenSchedulingRequestsMinutes'") End If If minTimeBetweenRequestsMinutes = 0 Then Return True End If If Cache("submitted-requests") Is Nothing Then Cache("submitted-requests") = New Dictionary(Of String, Date) End If ' Remove old requests. Dim submittedRequests As Dictionary(Of String, Date) = CType(Cache("submitted-requests"), Dictionary(Of String, Date)) Dim itemsToRemove = submittedRequests.Where(Function(s) s.Value < Now).Select(Function(s) s.Key).ToList For Each key As String In itemsToRemove submittedRequests.Remove(key) Next If submittedRequests.ContainsKey(Request.UserHostAddress) Then ' User has submitted a request in the past n minutes. Return False Else submittedRequests.Add(Request.UserHostAddress, Now.AddMinutes(minTimeBetweenRequestsMinutes)) End If Return True End Function

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  • How do I specify the block object / predicate required by NSDictionary's keysOfEntriesPassingTest ?

    - by Todd
    For learning (not practical -- yet) purposes, I'd like to use the following method on an NSDictionary to give me back a set of keys that have values using a test I've defined. Unfortunately have no idea how to specify the predicate. NSDictionary keysOfEntriesPassingTest: - (NSSet *)keysOfEntriesPassingTest:(BOOL (^)(id key, id obj, BOOL *stop))predicate Let's say for example all my values are NSURLs, and I'd like to get back all the URLs that are on port 8080. Here's my stab at coding that -- though it doesn't really make sense to me that it'd be correct: NSSet * mySet = [myDict keysOfEntriesPassingTest:^(id key, id obj, BOOL *stop) { if( [[obj port] isEqual: [NSNumber numberWithInt: 8080]]) { return key; }] And that's because I get back the following compiler error: incompatible block pointer types initializing 'void (^)(struct objc_object *, struct objc_object *, BOOL *)', expected 'BOOL (^)(struct objc_object *, struct objc_object *, BOOL *)' What am I missing? I'd appreciate a pointer at some docs that go into more detail about the "Block object" that the predicate is supposed to be. Thanks!

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  • Calling Facebook API without authenticating user/"connecting"

    - by Andy
    Hi, I am working with facebook's API and I want to call the links.prevew method. http://wiki.developers.facebook.com/index.php/Links.preview Is it possible to call this method without having my user authenticate or "connect"? For example, not all of my users have hooked up their facebook accounts to my website, but I still want to use this API method. I am getting the following error: Fatal error: Uncaught Exception: 453: A session key is required for calling this method thrown in /public_html/libs/facebook.php on line 413 But on the wiki it says that the method does not require a session key? If it is not possible to make API calls without such a key, is there anyway I can make calls on behalf of my account or my applications account (rather then a users account)? Any help is appreciated, thanks!

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  • MongoMapper - undefined method `keys'

    - by nimnull
    I'm trying to create a Document instance with params passed from the post-submitted form: My Mongo mapped document looks like: class Good include MongoMapper::Document key :title, String key :cost, Float key :description, String timestamps! many :attributes validates_presence_of :title, :cost end And create action: def create @good = Good.new(params[:good]) if @good.save redirect_to @good else render :new end end params[:good] containes all valid document attributes - {"good"={"cost"="2.30", "title"="Test good", "description"="Test description"}}, but I've got a strange error from rails: undefined method `keys' for ["title", "Test good"]:Array My gem list: *** LOCAL GEMS *** actionmailer (2.3.8) actionpack (2.3.8) activerecord (2.3.8) activeresource (2.3.8) activesupport (2.3.8) authlogic (2.1.4) bson (1.0) bson_ext (1.0) compass (0.10.1) default_value_for (0.1.0) haml (3.0.6) jnunemaker-validatable (1.8.4) mongo (1.0) mongo_ext (0.19.3) mongo_mapper (0.7.6) plucky (0.1.1) rack (1.1.0) rails (2.3.8) rake (0.8.7) rubygems-update (1.3.7) Any suggestions how to fix this error?

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  • Relationship Modelling in Core Data

    - by Stevie
    Hi there, I'm fairly new to Objective C and Core Data and have a problem designing a case where players team up one-on-one and have multiple matches that end up with a specific result. With MySQL, I would have a Player table (player primary key, name) and a match table (player A foreign key, player B foreign key, result). Now how do I do this with Core Data? I can easily tie a player entity to a match entity using a relationship. But how do I model the inverse direction for the second player ref. in the match entity? Player Name: Attribute Match: Relationship Match Match Result: Attribute PlayerA: Relationship to Player (<- Inverse to Player.Match) PlayerB: Relationship to Player (<- Inverse to ????) Would be great if someone could give me an idea on this! Thanks, Stevie.

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  • javascript arrays: adding entries

    - by Lyon
    Hi, I'm not sure how I would do this in Javascript. I want to create an array that would contain any number of error messages from my form. I read on websites that you define the key for that array when adding new entries. // Javascript var messages = new Array(); messages[0] = 'Message 1'; How can I add entries into my array using a similar method I normally do in PHP // PHP $messages = array(); $messages[] = 'Message 1'; // automatically assigned key 0 $messages[] = 'Message 2'; // automatically assigned key 1 Is it possible to emulate that in Javascript? I don't want to have to define the number of entries in my array as it can vary. Thanks for helping me out on this very basic js question. -Lyon

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  • Python nested function scopes

    - by Thomas O
    I have code like this: def write_postcodes(self): """Write postcodes database. Write data to file pointer. Data is ordered. Initially index pages are written, grouping postcodes by the first three characters, allowing for faster searching.""" status("POSTCODE", "Preparing to sort...", 0, 1) # This function returns the key of x whilst updating the displayed # status of the sort. ctr = 0 def keyfunc(x): ctr += 1 status("POSTCODE", "Sorting postcodes", ctr, len(self.postcodes)) return x sort_res = self.postcodes[:] sort_res.sort(key=keyfunc) But ctr responds with a NameError: Traceback (most recent call last): File "PostcodeWriter.py", line 53, in <module> w.write_postcodes() File "PostcodeWriter.py", line 47, in write_postcodes sort_res.sort(key=keyfunc) File "PostcodeWriter.py", line 43, in keyfunc ctr += 1 UnboundLocalError: local variable 'ctr' referenced before assignment How can I fix this? I thought nester scopes would have allowed me to do this. I've tried with 'global', but it still doesn't work.

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  • Url shortening algorithm

    - by Bozho
    Now, this is not strictly about URL shortening, but my purpose is such anyway, so let's view it like that. Of course the steps to URL shortening are: Take the full URL Generate a unique short string to be the key for the URL Store the URL and the key in a database (a key-value store would be a perfect match here) Now, about the 2nd point. Here's what I've come up with: ByteArrayOutputStream baos = new ByteArrayOutputStream(); DataOutputStream dos = new DataOutputStream(baos); UUID uuid = UUID.randomUUID(); dos.writeLong(uuid.getMostSignificantBits()); String encoded = new String(Base64.encodeBase64(baos.toByteArray()), "ISO-8859-1"); String shortUrl = StringUtils.left(6); // returns the leftmost 6 characters // check if exists in database, repeat until it does not I wonder if this is good enough. Is it?

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