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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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  • How do games make money? What models do they use?

    - by cable729
    I'm trying to research the ways in which games make money. I want to know more about the models they use (free/premium, trial/subscription, free-to-play with micro-transactions, etc.). In addition, I want information on which models work for which games, what models are best for which age groups, etc. I've tried my best to find information, and Google hasn't turned anything up at all. I think I'll stop by my University's library and see if there's anything there. This may seem like a broad question, but I'm looking for links and titles of books, not typed-out answers.

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  • Integrated ads in phone apps - how to avoid wasting battery?

    - by Jarede
    Considering the PCWorld review that came out in March: Free Android Apps Packed with Ads are Major Battery Drains ...Researchers from Purdue University in collaboration with Microsoft claim that third-party advertising in free smartphone apps can be responsible for as much as 65 percent to 75 percent of an app's energy consumption... Is there a best practice for integrating advert support into mobile applications, so as to not drain user battery too much? ...When you fire up Angry Birds on your Android phone, the researchers found that the core gaming component only consumes about 18 percent of total app energy. The biggest battery suck comes from the software powering third-party ads and analytics accounting for 45 percent of total app energy, according to the study... Has anyone invoked better ways of keeping away from the "3G Tail", as the report puts it? Is it better/possible to download a large set of adverts that are cached for a few hours, and using them to populate your ad space, to avoid constant use of the Wi-Fi/3G radios? Are there any best practices for the inclusion of adverts in mobile apps?

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  • Introduction to Oracle's Primavera P6 Analytics

    Primavera P6 Analytics is a new product offering from Oracle which utilizes the Oracle BI product, Oracle Business Intelligence Suite Enterprise Edition Plus (Oracle BI EE Plus), to provide root-cause analysis, manage by exception and early-warning problem indicators from your P6 Enterprise Project Portfolio Management projects and portfolios. Out of the box reports and dashboards provide drill-down and drill-through insight to action where you can jump directly into the problem areas in Primavera P6 Enterprise Project Portfolio Management to course-correct or implement best practices based on successful project implementations. A complete view into all of your projects histories provides the trends and analysis needed to identify the best course of action to take next.

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  • Resolution Independent 2D Rendering in XNA

    - by AttackingHobo
    I am trying to figure out the best way to render a 2d game at any resolution. I am currently rendering the game at 1920x1200. I am trying scale the game to any user selected resolution without changing the way I am rendering, or game logic. What is the best way to scale a game to any arbitrary resolution? Edit: I am trying to achieve this: http://www.david-amador.com/2010/03/xna-2d-independent-resolution-rendering/ but I think the code he has is for a different version of XNA because I cannot find that method overload he uses.

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  • Tips for building an AI for a 2D racing game

    - by declique
    I have a school project to build an AI for a 2D racing game in which it will compete with several other AIs (no collision). We are given a black and white bitmap image of the racing track, we are allowed to choose basic stats for our car (handling, acceleration, max speed and brakes) after we receive the map. The AI connects to the game's server and gives to it several times a second numbers for the current acceleration and steering. The language I chose is C++, by the way. The questions are: What is the best strategy or algorithm (since I want to try and win)? I currently have in mind some ideas found on the net and one or two of my own, but I would like before I start to code that my perspective is one of the best. What good books are there on that matter? What sites should I refer to?

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  • Build in better usability with UX Direct

    - by JuergenKress
    The Oracle Applications User Experience team has created a program called Oracle UX Direct to provide customers, partners, and consultants in the enterprise industry with design best-practices and tools that they can leverage to make their enterprise implementations more successful. Read the Voice of User Experience, or VoX, blog to learn more about why the program was created, and visit the UX Direct web site to find out how to introduce design thinking during the implementation stage. Create a solution that best fits the needs of users from the beginning. Read more about UX Direct on VoX. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: UX,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • What functional language is most suited to create games with?

    - by Ricket
    I have had my eye on functional programming languages for a while, but am hesitating to actually get into them. But I think it's about time I at least starting glancing that direction to make sure I'm ready for anything. I've seen talk of Haskell, F#, Scala, and so on. But I have no clue the differences between the languages and their communities, nor do I particularly care; except in the context of game development. So, from a game development standpoint, which functional programming language has the most features suited for game programming? For example, are there any functional game development libraries/engines/frameworks or graphics engines for functional languages? Is there a language that handles certain data structures which are commonly used in game development better? Bottom line: what functional programming language is best for functional game programming, and why? I believe/hope this question will declare a clear best language therefore I haven't marked it CW despite its subjective tendency.

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  • To make or not to make...python-nautilus a dependency?

    - by George Edison
    That is the question! Okay, all silliness aside, I really am forced to make a difficult decision here. My application is written in C++ and allows other scripts to invoke methods via XML-RPC. One of these scripts is a Nautilus extension written in Python. The extension is packaged with the rest of the application and copied to the appropriate place when installed (/usr/share/nautilus-python/extensions). Now the problem is that the Nautilus extension requires the python-nautilus package to be installed to be operational. So therefore I have three options: Make the python-nautilus package a dependency. This option will ensure that anyone who installs my package will be able to use the Nautilus extension. However, this option will not be attractive to XFCE or KDE users - a ton of python-nautilus's dependencies will be installed on their machines and take up a lot of space - even if they never use Nautilus. Put the python-nautilus package in the suggests: or recommends: field. This option provides the end-user with a way to avoid installing the python-nautilus package (by providing the --no-install-suggests or --no-install-recommends argument to apt-get). However, this won't work when the user installs the package in the Software Center. (I always get mixed up as to which of those two fields are installed by default.) Prompt the user when the application is installed or first launched. This option is more complicated than the others but offers the best compromise between making it easy for the user to install python-nautilus (without going into a technical explanation) and not installing it when the user doesn't need it (or want it). I guess the best way to implement this is a simple prompt that invokes apt-get if the user would like the package installed. Don't install the package at all. This option ensures that nobody has python-nautilus installed on their machine unless they want it. However, this also means that my Nautilus extension will simply not run on the end-user's machine unless they manually install the package. Which of these options seems the best choice? Have I missed any pros and cons for each of the options?

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the moment I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement (not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated.

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  • How to implement instant communication between iPad and iPhone through the net?

    - by Alexandergre
    What is the best way to implement this: 1.iphone/webBrowser user selects some products (a,b,c) to buy 2.the chosen products most appear on the iPad located in the Store. using a UITableView perhaps. 3.The store staff then decide if the products are available in 10, 20 or 30 minutes for pick up. 4.When the store staff chose the time(10,20,30 minutes) it must appear/communicate back to the users web browser or iPhone. 5.buyer comes to the store to pick up the products he buyed! Im not really good in this kind of communication stuff! I need help! what is the best way to implement this? are there external api/plugin I could use? I already have an ftp server. I can do all the graphics and User interactions. the only problem for is the communication between the devices? Thanks for help.

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  • Comparing the Performance of Visual Studio&apos;s Web Reference to a Custom Class

    As developers, we all make assumptions when programming. Perhaps the biggest assumption we make is that those libraries and tools that ship with the .NET Framework are the best way to accomplish a given task. For example, most developers assume that using <a href="http://www.4guysfromrolla.com/articles/120705-1.aspx">ASP.NET's Membership system</a> is the best way to manage user accounts in a website (rather than rolling your own user account store). Similarly, creating a Web Reference to communicate with a <a href="http://www.4guysfromrolla.com/articles/100803-1.aspx">web service</a> generates markup that auto-creates a <i>proxy class</i>, which handles the low-level details of invoking the web service, serializing parameters,

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  • Google I/O 2012 - Making Google Product Search Work for You Using the Content API for Shopping

    Google I/O 2012 - Making Google Product Search Work for You Using the Content API for Shopping Mayuresh Saoji, Danny Hermes To get the best out of product search, merchants need to provide complete and accurate product information, as well as fresh price and availability data for all products. This session will provide merchants with concrete steps they can take to improve their data quality using the Content API for Shopping. We will provide details on when it makes sense to use the Content API to submit data (as opposed to Feeds), and how to use the API. We will also go into details on how to debug API requests and errors, and talk about general best practices to follow in order to use the API optimally and efficiently. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 35 1 ratings Time: 43:50 More in Science & Technology

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  • Resources for a fighting game

    - by David
    As the title says, I need resources for a 2D fighting game for the PC. The game is being made by me and two close friends. I'm thinking of using the FlatRedBall engine and either Allegro Sprite Editor or Amiga DPaint for the sprites, but I don't know is there is anything better for a more or less beginner in video game making. So my questions are as follows, what would be the best engine to use so that we could also sell the game later on, (I don't really care what language I'd have to use) and what would be the best thing to use for sprite creating? I would really appreciate any help given.

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  • Reminder: For a Complete View Of Your Concurrent Processing Take A Look At The CP Analyzer!

    - by LuciaC
    For a complete view of your Concurrent Processing take a look at the CP Analyzer!  Doc ID 1411723.1 has the script to download and a 9 min video. The Concurrent Processing Analyzer is a Self-Service Health-Check script which reviews the overall Concurrent Processing Footprint, analyzes the current configurations and settings for the environment providing feedback and recommendations on Best Practices.This is a non-invasive script which provides recommended actions to be performed on the instance it was run on.  For production instances, always apply any changes to a recent clone to ensure an expected outcome. E-Business Applications Concurrent Processing Analyzer Overview E-Business Applications Concurrent Request Analysis E-Business Applications Concurrent Manager Analysis Identifies Concurrent System Setup and configurations Identifies and recommends Concurrent Best Practices Easy to add Tool for regular Concurrent Maintenance Execute Analysis anytime to compare trending from past outputs Feedback welcome!

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  • Colour scheme for editor - guidelines or medical reccomendations

    - by Kevin D
    Is anyone aware of any studies on what colour scheme is best for use in multi-coloured text based computer work? Specifically in terms of reducing eye strain. For instance is a black back ground and light text best? Should it be a dark colour rather than going all the way to black? I've seen the questions on this site about "which is your favourite" that is not what I am after. I also aware that my question may be to specific asking for a colour scheme, if anyone could link me to some guidelines instead that would be appreciated as well. I'm concious of the fact that anyone using a computer is really using it for text based work but with the multitude of colours used to convey information within our modern IDEs I feel this is a good StackExchange site for this question.

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  • So long Oracle

    - by Roger Brinkley
    This Friday (November 1, 2013) is my last day at Oracle. After Publishing almost 150 Java Spotlight Podcasts with over 800,000 downloads plus another 95 Mobile and Embedded Podcasts Being a founding member of Java.Net with the Desktop Community Starting and founding 3 separate Java.Net Communities. Visiting every continent save one and several cities around the world Traveling to more cities in Brazil than most Brazilians. Speaking at all major Java conferences and lots of Java User Groups Being the longest serving JavaOne Track Lead Meeting, working, and interviewing the best of the best in the Java community Creating JavaHelp the online help system for the Java Platform Most importantly having lots of fun (who else played hickory golf in 6 continents in one year) Its time for me to move on! I'll now be publishing content at http://www.rogerbrinkleyblog.info/ now onwards. Read my new blog to learn about my new adventures!

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  • Ask the Readers: How Do You Score Free Wi-Fi While Traveling?

    - by Jason Fitzpatrick
    The holiday season is in full swing and that means many of us will be traveling–and searching for Wi-Fi nodes in the process. Help your fellow readers out by sharing your best Wi-Fi finding tips and tricks. Internet access is a necessity for the modern traveler but finding it is a bit more difficult than simply plugging into your home Wi-Fi. This week we want to hear all about your tips, tricks, and methods for scoring free Wi-Fi service in your interstate (and even international) travels. How do you keep the bounty of the internet flowing to your laptops, netbooks, tablets, and smart phones as you traverse the world? Sound off in the comments with your best tips and then check back on Friday for the What You Said roundup. HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Peer code review for full application

    - by bswinnerton
    My sincerest apologies if this is the wrong place to post something like this, but this seemed like the best fit. I was wondering if there are any websites or resources for a full site peer code review. I'm new to Ruby specifically and want to make sure that my logic is following the overall best standards. I've pieced together multiple different tutorials and I feel like while my understanding is getting better, it'd be great if the overall structure of such an application could be critiqued, and for someone that doesn't really know another Ruby developer - I find that I've run into a roadblock and don't want to develop bad habits now.

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  • Need to set up shared storage for Guest virtual machines that are running on a Xen host

    - by Sajith
    My environment: I am doing these things at home with the purpose of learning about virtualization techniques. My machine have quad core processor that supports Intel-VT and 8GB RAM. XEN is the virtualization platform. In short, all domUs are LVM based. Mainly I have two questions; I need to have shared storage for these VMs. Something like NFS / NAS / iSCSI etc. However, I don't know which one is the best solution. Therefore, can someone tell me which suits best? Please note that, this shared storage need to be accessed by the other physical machines in the network. How to implement the selected solution for question #1? Any tutorials / guidelines / ebooks will be a great help and highly appreciated. Thank you in advance :)

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  • Simplicity-efficiency tradeoff

    - by sarepta
    The CTO called to inform me of a new project and in the process told me that my code is weird. He explained that my colleagues find it difficult to understand due to the overly complex, often new concepts and technologies used, which they are not familiar with. He asked me to maintain a simple code base and to think of the others that will inherit my changes. I've put considerable time into mastering LINQ and thread-safe coding. However, others don't seem to care nor are impressed by anything other than their paycheck. Do I have to keep it simple (stupid), just because others are not familiar with best practices and efficient coding? Or should I continue to do what I find best and write code my way?

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  • Mercurial release management. Rejecting changes that fail testing

    - by MYou
    Researching distributed source control management (specifically mercurial). My question is more or less what is the best practice for rejecting entire sets of code that fail testing? Example: A team is working on a hello world program. They have testers and a scheduled release coming up with specific features planned. Upcoming Release: Add feature A Add feature B Add feature C So, the developers make their clones for their features, do the work and merge them into a QA repo for the testers to scrutinize. Let's say the testers report back that "Feature B is incomplete and in fact dangerous", and they would like to retest A and C. End example. What's the best way to do all this so that feature B can easily be removed and you end up with a new repo that contains only feature A and C merged together? Recreate the test repo? Back out B? Other magic?

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