Search Results

Search found 8954 results on 359 pages for 'color profiles'.

Page 316/359 | < Previous Page | 312 313 314 315 316 317 318 319 320 321 322 323  | Next Page >

  • C# getpixels() gets the correct value on xp and vista but is slightly off when used on windows 7

    - by user352288
    I have a C# program that works correctly on xp and vista but it needs to be used on windows 7, I have not been able to come up with a solution, it appears that getpixels just doesn't work right on windows 7. I am getting one of the RGB values because I am dealing with tiff grayscale images. System.Drawing.Bitmap image;// this is in a separate class image = new Bitmap(destination);// this is in the constructor Color t = image.GetPixel(j, i); // this is in a separate function int s = t.R when I print s, for example, image(0,0), it is supposed to be 220, it will be 221 I am doing edge detection on an image and I have to go through the image pixel by pixel, I have run the exact same program on XP,Vista,windows7 and windows 7 got different values. It wouldn't let me post images at all and only one link. The first image is the original image, the second is the correct image, also the one I get with XP and Vista, the final image is the image when running the same program in Windows 7. There is not much of a visible difference but it matters for what I am doing. Thanks for the help, it seems that I am having a hard time explaining my problem.

    Read the article

  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

    Read the article

  • How to customize the printing while using Window.print ?

    - by Holicreature
    i want to print a invoice and i use a print.css by media=print and when i change the current stylesheet to print.css i could able to view what i should be printing without the titles and content left aligned. But still while i'm printing there is space in the top and left and its taking up whole a4 sheet and also the whole width of the page.. But i've defined a body width of just 550 px. While i view to print preview, it takes the whole width instead of taking up 1/3 of the width.. My print.css is body { width:550px; height:450px; color:#000000; margin:0; padding:0; word-spacing:1.1pt; font-family : "Times New Roman", Times, serif; font-size : 10px; text-align:left; } a { visibility :hidden; display : none; } input{ display : none; } table { margin: 1px; text-align:left; } #list,#head,#cont,#fotter,#oth,#links,#name,li,ul,ol { display : none; } I'm printing through browser using window.print, so is there any special configuration i need to do...?

    Read the article

  • Where is rebol fill-pen documented (to get glow effect on a round rectangle) ?

    - by Rebol Tutorial
    There is some discussion here about fill-pen http://www.mail-archive.com/[email protected]/msg02019.html But I can't see documentation about cubic, diamond, etc... effect for fill-pen in rebol's official doc ? I'm trying to draw some round rectangle with glowing effect but don't really understand the parameters I'm playing with so I can't get exactly what I'd like (I'd like the glow effect starting from the center not from the dark left top corner): view layout [ box 278x185 effect [ ; default box face size is 100x100 draw [ anti-alias on ; information for the next draw element (not required) line-width 2.5 ; number of pixels in width of the border pen black ; color of the edge of the next draw element ; fill pen is a little complex: ;fill-pen 10x10 0 90 0 1 1 0.0.0 255.0.0 255.0.255 fill-pen radial 20x20 5 55 5 5 10 0.0.0 55.0.5 55.0.5 ; the draw element box ; another box drawn as an effect 15 ; size of rounding in pixels 0x0 ; upper left corner 278x170 ; lower right corner ] ] ]

    Read the article

  • Cannont Update control in WPF custom control

    - by Fazi
    I have created a custom control which holds a button in it. The button is styled, so as to hold a grid with two rows, an image in the first and a TextBlock in the second. I have written an Event Handler for the custom control. When the mouse enters the path of the object the MouseEnter event fires, where I try to change the TextBlock's FontSize and Foreground color, however the control does not update. In contrast, I have tried to modify an regular TextBlock's(not part a custom control and controltemplate) properties, and they update correctly, on the fly. What am I missing here?? Here is the code for the event handler: private void ThemeButton_MouseEnter(object sender, MouseEventArgs e) { InitializeProperties(); TextElement.FontSize = 16; TextElement.Text = "new text"; TextElement.Foreground = Brushes.Red; TextBlock element = MainWindow.FindChild<TextBlock>(MainWindow.StartWindow, "textField"); element.Text = "new text for regular textblock"; element.Foreground = Brushes.Red; } InitializeProperties is a methid that initializes TextElement(typeof TextBlock) and ImageElement(typeof Image) properties. They are not null. The properties are just regular .NET properties.

    Read the article

  • Divs, flash and doctype :(

    - by nick
    I have a web-site, that uses colorbox, it also has flash header. Everything works fine in both ff and ie. Before ive started to use colorbox, i had little div that covered small part of flash header for menu purposes. Now, since im using colorbox, i had to declare doctype, and set wmode on flash to 'opaque', in order everything to work right way.But now i cant get that little div, to appear on top of my flash header. If anyone can help me with this, please do so.... or atleast tell me what should i read : ( im will be very gratefull for any solution. current html document structure: ... all the js and css files ... heres that div's style from corresponding css file: .cell_r0_c0{position: absolute;left: 61%;width:260;height:69; background-color: #000000; vertical-align: bottom;} I think i've allready tried all the combinations of position attribute, also tried diff z-index values, and i can't get it work the way i want. Maybe ive missed something idk. Please help me :(

    Read the article

  • PHP: Making my code simpler/shorter welcome message

    - by Karem
    Any suggestion to make this welcome message shorter: <?php if(isset($_SESSION['user_id'])) { if(isSet($_SESSION['1stTime'])){ ?> <strong id="welcome" style="font-size: 10px;"> <a href="logout.php"> Logga ut </a> </strong> <?php }else{ $_SESSION['1stTime'] = time(); ?> <script> $(document).ready(function() { $("#welcome").fadeIn("slow"); setTimeout(function(){ $("#welcome").fadeOut("slow"); setTimeout(function(){ $("#welcome").html("<a href='logout.php'>Logga ut</a>"); $("#welcome").fadeIn(); }, 800); }, 5000); }); </script> <strong id="welcome" style="display: none; color: #FFF; font-size: 10px;">Hej, <?php echo $FULL; ?>!</strong> <?php } } ?> First it checks if you are signed in. Next if 1stTime is set, if it is then show "Log out" in swedish, if it isnt, then introduce with "Hi, NAME", and then change to "Log out" after 5 seconds(jquery) + set the session How can i make this simpler?

    Read the article

  • Real Time Progress Indicator

    - by jignesh
    I am trying to get the real time progress indicator. In the code snippet below,i am trying to set the width of DIV on the basis of the Number of Items retrieve from the Web Service Call Back Function. for (i = 0; i < data.length; i++) { table += '<tr>'; table += '<td>' + data[i].ItemId + '</td>'; table += '<td></td>'; table += '<td>' + data[i].Name + '</td>'; table += '<td>' + data[i].Unit + '</td>'; table += '<td><input type=text value=' + data[i].Quantity + '></td>'; table += '<td>' + data[i].Brands + '</td>'; table += '<td><img border=0 src=../images/Delete_icon.gif></td>'; table += '</tr>'; $('#divProgressIndicator').width((100 * (i / data.length)) + '%'); } As shown in the code above,after the for loop is executed i only see the divProgressIndicator filled with the background color and I am not able to see the progress. Can I achieve this in a for loop or i need to use some thing else. Regards

    Read the article

  • Can C++ do something like an ML case expression?

    - by Nathan Andrew Mullenax
    So, I've run into this sort of thing a few times in C++ where I'd really like to write something like case (a,b,c,d) of (true, true, _, _ ) => expr | (false, true, _, false) => expr | ... But in C++, I invariably end up with something like this: bool c11 = color1.count(e.first)>0; bool c21 = color2.count(e.first)>0; bool c12 = color1.count(e.second)>0; bool c22 = color2.count(e.second)>0; // no vertex in this edge is colored // requeue if( !(c11||c21||c12||c22) ) { edges.push(e); } // endpoints already same color // failure condition else if( (c11&&c12)||(c21&&c22) ) { results.push_back("NOT BICOLORABLE."); return true; } // nothing to do: nodes are already // colored and different from one another else if( (c11&&c22)||(c21&&c12) ) { } // first is c1, second is not set else if( c11 && !(c12||c22) ) { color2.insert( e.second ); } // first is c2, second is not set else if( c21 && !(c12||c22) ) { color1.insert( e.second ); } // first is not set, second is c1 else if( !(c11||c21) && c12 ) { color2.insert( e.first ); } // first is not set, second is c2 else if( !(c11||c21) && c22 ) { color1.insert( e.first ); } else { std::cout << "Something went wrong.\n"; } I'm wondering if there's any way to clean all of those if's and else's up, as it seems especially error prone. It would be even better if it were possible to get the compiler complain like SML does when a case expression (or statement in C++) isn't exhaustive. I realize this question is a bit vague. Maybe, in sum, how would one represent an exhaustive truth table with an arbitrary number of variables in C++ succinctly? Thanks in advance.

    Read the article

  • How to make custom tab using jquery?

    - by ALAN
    i have following html, i want to make simple tab using jquery <td style="border-color: black; border-style: solid; border-width: 1px 0 1px 1px;"> <div id="cont-1-1"> My first tab content </div> <div id="cont-2-1"> My second tab content </div> </td> <td style="width: 30px"> <div id="tab-box"> <div style="height: 121px;"><img src="/Images/Tab1.png" /></div> <div style="border-left: 1px solid Black;"><img src="/Images/Tab2.png" /></div> <div style="border-left: 1px solid Black; height: 40px;"></div> </div> </td> </td> Where Tab1.Png and Tab2.Png are my tab headers and div id :cont-1-1 and 2-1 are tab content, i don't want to use any jquery plug-in for this, just need something simple when i click on tab,,hide and show contents thanks

    Read the article

  • Float right is not working in IE 7 but works in FF IE8

    - by Mirage
    I have this code <div id="facebook_bar"> <div style="float:left;"> <img src="images/topbar_followus.png" width="70" height="25" /> <img src="images/topbar_twitIcon.png" width="30" height="25" /> <img src="images/topbar_fbicon.png" width="30" height="25" /> </div> <div id="newsletter_box"> <img src="images/topbar_subscribe.png" width="220" height="25" /> <input type="text" name="cm-ktkykk-ktkykk" id="ktkykk-ktkykk" /> <input type="image" src="images/btn_submit.png" width="55" height="25" /> </div> </div> css is #facebook_bar { background-color:#323334; height:30px; padding-top:15px; padding-left:20px; padding-right:20px; } #newsletter_box { float:right; /*margin-top:-30px;*/ } The right hand div is showing on next line after the first div not on the same line

    Read the article

  • IE10 - Progress bar animation issue

    - by user3723885
    I'm trying to incorporate some animated progress bars but I'm having trouble getting them to animate in IE10. I believe the problem is due to the keyframes being inside the media query but have not been able to get it working. Thanks for your help. HTML: <td><div style="width:150px;height:15px;border:1px solid black"> <div class="meter"> <span style="width:85%;"><span class="progress"></span></span> </div> </div></td></tr> CSS: .progress { background-color: #325C74; -webkit-animation: progressBar 3s ease-in-out; -webkit-animation-fill-mode:both; -moz-animation: progressBar 3s ease-in-out; -moz-animation-fill-mode:both; } @-webkit-keyframes progressBar { 0% { width: 0; } 100% { width: 100%; } } @-moz-keyframes progressBar { 0% { width: 0; } 100% { width: 100%; } }

    Read the article

  • Manifesto for Integrated Development Environments

    - by Hugo S Ferreira
    Have you recently take a peek at Coda, or Espresso, or Textmate? Or even Google Chrome's Developer Tools? They are well designed, intuitive, interface rich, and extensible. But Coda, Espresso or Textmate, among several, are text editors, not IDEs. On the other side, VIM and Emacs live in the last century, and Eclipse is an overbloated platform. This is more like an outcry for a decent, common infrastructure for REAL IDEs. But there's some questions attached: (i) what features are needed for such a product and (ii) what products are out there that could fullfil this need, and what are they missing. So here's my draft for a manifesto: Manifesto for Integrated Development Environments: We favor interactivity and productivity over syntax and tools. We favor inline, contextual documentation over man and html files. We favor high-definition, graphic-capable color screens over 80x25 character terminals. We favor the use of advanced input schemas over unintuitive keyboard shortcuts. We favor a common, extensible and customizable infrastructure over unmaintained chaintools. We know the difference between search&replace and refactoring. We know the difference between integrated debugging support over a terminal window. We know the difference between semantic-aware code-completion over dumb textual templates. We favor the usage of standards like (E)BNF.

    Read the article

  • GWT - problems with constants in css

    - by hba
    Hi, I'm new to GWT; I'm building a small sample app. I have several CSS files. I'm able to successfully use the ClientBundle and CssResource to assign styles to the elements defined in my UiBinder script. Now I'd like to take it one step further and introduce CSS constants using @def css-rule. The @def works great when I define a constant and use it in the same CSS file. However I cannot use it in another CSS file. When I try to use the @eval rule to evaluate an existing constant the compiler throws an execption: "cannot make a static reference to the non-static method ". Here is an example of what I'm trying to do: ConstantStyle.css @def BACKGROUND red; ConstantStyle.java package abc; import ...; interface ConstantStyle extends cssResource { String BACKGROUND(); } MyStyle.css @eval BACKGROUND abc.ConstantStyle.BACKGROUND(); .myClass {background-color: BACKGROUND;} MyStyle.java package abc; import ...; interface ConstantStyle extends cssResource { String myClass; } MyResources.java package abc; import ...; interface MyResources extends ClientBundle { @Source("ConstantStyle.css") ConstantStyle constantStyle(); @Source("MyStyle.css") MyStyle myStyle(); } Thanks in advance!

    Read the article

  • Dynamically creating subviews of similar type

    - by Akki
    My code for above view is: -(void)viewWillAppear:(BOOL)animated{ float yh = 0; while (yh<200) { //UIView CGRect myFrame = CGRectMake(0, yh, 320, 30); UIView *myFirstView = [[UIView alloc] initWithFrame:myFrame]; myFirstView.backgroundColor = [UIColor orangeColor]; //IUILabel in UIView CGRect mylblFrame = CGRectMake(5, yh, 60, 15); UILabel *lblsize = [[UILabel alloc] initWithFrame:mylblFrame]; lblsize.text = @"Hello"; [myFirstView addSubview:lblsize]; CGRect mylbl_hi = CGRectMake(80, yh, 60, 15); UILabel *lbl_hi = [[UILabel alloc] initWithFrame:mylbl_hi]; lbl_hi.text = @"Hii"; [myFirstView addSubview:lbl_hi]; [self.view addSubview:myFirstView]; [lbl_hi release]; [lblsize release]; [myFirstView release]; yh=yh+40; } [super viewWillAppear:YES]; } I can't understand reason of it being like this...i wanted labels to be attached with my subviews of orange color...this may be odd day for me to understand what's wrong with my code...if any of you can tell me where i ma doing wrong would be great to me. This is my first time creating view programmatically..so please excuse me if all this is silly question

    Read the article

  • WPF - Transparency - Stream Desktop Content

    - by Niels Willems
    Greetings I'm in the process of making a Scoreboard for a game (Starcraft II). This scoreboard is being made as a WPF Application with a C# code-behind. I already have a version which works for 90% in WinForms but I lacked the support to easily make it look a lot nicer which are available in WPF. The point of this application will be to form a kind of overlay on top of a running game. This game is in Fulscreen(Windowed Mode) so when in WinForms I coded it so that it should always be on top. It would do so and that was no problem. Since the main look of the app in WPF is based on an image with a transparent background I have set most Background values to Transparent. However when I do this the entire application does not get registered by streaming software. For example it just shows my Desktop or the game I'm playing but not my application even though it IS there. I can see it with my own eyes but the audience on the stream cannot. Does anyone have any experience with this matter because it's really doing my head in. My entire application will be useless if it is not visible on streams. If I have to put the background on a color rather than transparent the UI will be completely demolished as well in terms of looks. I'm basically trying to make a game-overlay in C# & WPF. I have read you can do this on different ways as well but I have little to no knowledge of C++ nor do I know anything about DirectX Thank you for your time reading and your possible insights. Edit: The best solution would be an overlay similar to that one of Steam/Xfire/Dolby Axon. Edit 2: I've had no luck with all the suggestions so I basically made the transparent bits of my image non transparent and let the user decide which one to use depending on what streaming software they would be using.

    Read the article

  • Wrapping text and div as a unit

    - by mathee
    I have the following that I would like wrapped as units. <div class='tag-box'> <a href=#>Axe Committee</a> <div class='circle'><a href=#>x</a></div> </div> The CSS for these classes are: .tag-box { display:inline; } .circle { display:inline; padding-left:4px; padding-right:4px; background:rgb(196,15,24); /*dark red*/ -moz-border-radius:10px; -webkit-border-radius:10px; } .circle a { font-size:10px; text-decoration:none; color:#fff; position:relative; top:-2px; } I can have upwards of 20 or 30 of these tag-boxes displayed inline. The problem is that the wrapping will break the words from each other or even break the red circle from the link. This makes it hard to differentiate which circle belongs to which link. (In the future, each circle corresponds to a different action with respect to the link.) See below. How do I prevent this kind of wrapping from occurring?

    Read the article

  • Presenting collection of structures of strings in grid or similar in WPF - Example? Ideas?

    - by Andrew
    Hi, I have a collection of structures. The structure is just some strings. Example public struct ReportLine { public string Name; public string Address; public string Phone; ...// about 10 other strings } I can't change this part. What I want to do is display it in a simple grid or simlar in WPF. My only requirements are: a) need column headers b) rows must alternate in color c) columns big enough to hold largest datum (which is not know until run time) Can someone point me to an example to get me started? Is the GridView the way to go? Or DataGrid? Or perhaps just the grid? I have the book Pro WPF in C# 2008 and it covers binding ListBox's to collections, but the collections always seem to be collections of one field (ex. a collection of 40 names). Here I have a collection (an array in fact) of a structure. How do I setup the databinding? As you can see, I'm new to this and probably would most benefit from a reference to an article. I've found articles covering collections of 1 field, but no examples covering binding to an array of structures. Also, my intitial research indicates c) can't be easily done, if you demand that the column is big enough for all the data in that column, not just the visible data. Thanks, dave

    Read the article

  • Can i change the view without changing the controller?

    - by Ian Boyd
    Pretend1 there is a place to type in a name:     Name: __________________ When the text box changes, the value is absorbed into the controller, who stores it in data model. Business rules require that a name be entered: if there is no text entered the TextBox should be colored something in the view to indicate baddness; otherwise it can be whatever color the view likes. The TextBox contains a String, the controller handles a String, and the model stores a String. Now lets say i want to improve the view. There is a new kind of text box2 that can be fed not only string-based keyboard input, but also an image. The view (currently) knows how to determine if the image is in the proper format to perform the processing required to extract text out of it. If there is text, then that text can be fed to the controller, who feeds it to the data model. But if the image is invalid, e.g.3 wrong file format invalid dimensions invalid bit depth unhandled or unknown encoding format missing or incorrectly located registration marks contents not recognizable the view can show something to the user that the image is bad. But the telling the user that something is bad is supposed to be the job of the controller. i'm, of course, not going to re-write the controller to handle Image based text-input (e.g. image based names). a. the code is binary locked inside a GUI widget4 b. there other views besides this one, i'm not going to impose a particular view onto the controller c. i just don't wanna. If i have to change things outside of this UI improvement, then i'll just leave the UI unimproved5 So what's the thinking on having different views for the same Model and Controller? Nitpicker's Corner 1 contrived hypothetical example 2 e.g. bar code, g-mask, ocr 3 contrived hypothetical reasons 4 or hardware of a USB bar-code scanner 5 forcing the user to continue to use a DateTimePicker rather than a TextBox

    Read the article

  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

    Read the article

  • How to avoid mouse move on Touch

    - by VirtualBlackFox
    I have a WPF application that is capable of being used both with a mouse and using Touch. I disable all windows "enhancements" to just have touch events : Stylus.IsPressAndHoldEnabled="False" Stylus.IsTapFeedbackEnabled="False" Stylus.IsTouchFeedbackEnabled="False" Stylus.IsFlicksEnabled="False" The result is that a click behave like I want except on two points : The small "touch" cursor (little white star) appears where clicked an when dragging. Completely useless as the user finger is already at this location no feedback is required (Except my element potentially changing color if actionable). Elements stay in the "Hover" state after the movement / Click ends. Both are the consequences of the fact that while windows transmit correctly touch events, he still move the mouse to the last main-touch-event. I don't want windows to move the mouse at all when I use touch inside my application. Is there a way to completely avoid that? Notes: Handling touch events change nothing to this. Using SetCursorPos to move the mouse away make the cursor blink and isn't really user-friendly. Disabling the touch panel to act as an input device completely disable all events (And I also prefer an application-local solution, not system wide). I don't care if the solution involve COM/PInvoke or is provided in C/C++ i'll translate. If it is necessary to patch/hook some windows dlls so be it, the software will run on a dedicated device anyway. I'm investigating the surface SDK but I doubt that it'll show any solution. As a surface is a pure-touch device there is no risk of bad interaction with the mouse.

    Read the article

  • How to disable form submit if the username is not available

    - by Rajasekar
    I have checked the user name availability. The problem is, even if the username is not available, the form is posting. Edited Code: <SCRIPT type="text/javascript"> $(document).ready(function(){ $("#emailch").change(function() { var usr = $("#emailch").val(); if(usr.length >= 3) { $("#status").html('<img src="images/loader.gif" align="absmiddle">&nbsp;Checking availability...'); $.ajax({ type: "POST", url: "includes/check.php", data: "username="+ usr, success: function(msg){ $("#status").ajaxComplete(function(event, request, settings){ if(msg == 'OK') { $("#username").removeClass('object_error'); // if necessary $("#username").addClass("object_ok"); $(this).html('&nbsp;<img src="images/tick.gif" align="absmiddle">'); } else { $("#username").removeClass('object_ok'); // if necessary $("#username").addClass("object_error"); $(this).html(msg); } }); } }); } else { $("#status").html('<font color="red">The username should have at least <strong>3</strong> characters.</font>'); $("#username").removeClass('object_ok'); // if necessary $("#username").addClass("object_error"); } }); }); </SCRIPT> What I want is that, the form should not be posted if the user name is not available. I have tried by using return false; in IF CONDITION but it fails. Please suggest any alternate method. Any help will be appreciated.

    Read the article

  • Focus CSS tag in Internet Explorer 8

    - by Sam
    This is driving me nuts. http://www.cssdrive.com/index.php/examples/exampleitem/focus_pseudo_class This is an example of using the hover pseudo-class. Works fine in Chrome and IE. When I save locally it works fine in Chrome but won't work in IE. What am I doing wrong!? <link rel="Stylesheet" href="style.css" /> <form> <p>1) Name:<br /> <input type="text" size="40"></p> <p>2) Email address:<br /> <input type="text" size="40"></p> <p>3) Comments:<br /> <textarea rows="5" name="comments" cols="45" wrap="virtual"></textarea></p> <p><input id="actualsubmit" type="submit" value="Submit"></p> </form> style.css: input:focus, textarea:focus{ background-color: lightyellow; }

    Read the article

  • Need help with if else statement

    - by Michael Quiles
    I'm trying to do an else statement that would tell the user that the game ended in a draw (tic tac toe game). I got it where it works if played and there's a winner it will show another form declaring the winner through an if statement but I cant figure out the its a draw portion. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { // main gameplay Ex: if x is on 0,1,2 x is the winner {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { //bolean statement to check for the winner bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0]; int b = Winners[i, 1]; int c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; xWinnerForm xWinnerForm = new xWinnerForm(); xWinnerForm.ShowDialog(); //only works with show not showDialog method gets overloaded (b1.Text + " is the Winner"); to get around this I added and image showing the last player } //else statement here for draw what code would I put in? } return gameOver; } } }

    Read the article

  • Approaches for animating a C# property over time?

    - by Mario Fritsch
    I'm currently trying to animate a bunch of public properties on certain objects. Usually they are of type float or vectors of floats (the type is known at compile-time). I want to be able to: assign a static value to them (MyObject.Duration = 10f;) or assign a random value to them by specifying a minimum and maximum value and optionally also a weight (MyObject.Duration = new RandomFloat(5f, 20f, 2f);) or "bind" this property to the property of another object (think of a child object binding some of its properties to its parent object, like its color or size or sth.) or assign sort of a keyframe animation to them, specifying a variable number of keyframes with timecode and the property's value at that specific point in time as well as information about how to interpolate between these frames The keyframes should be able to accept random values for each frame, both for the time and the property's value. What would be a practical approach for this kind of system? Currently I'm thinking about polymorphism: implement a base class or interface with a public Value-property and/or GetValue(float time)-method and then creating different sub classes like StaticValue, RandomValue, BindingValue and AnimatedValue implementing this base class or interface. Doesn't seem very elegant, though, and the initialization of even simple objects becomes a bit tedious. Another idea would be to implement these properties just as regular floats or vectors and create special "Modifier"-types binding to these properties. To retrieve the "real" value of the property, I'd first call any Modifier bound to the property, which would in turn update the actual object's property for me to retrieve later on. That would most likely mean using reflection at some point, which could be quite bad for performance as I'll probably have thousands of properties to update dozens of times per second. Any suggestions on this? Being a novice I'm (hopefully) missing some far more elegant and/or practical solution than I'm already playing around with :( Edit: Probably should have mentioned this earlier, but WPF isn't an option - it's not available on all targetted platforms, so I can't rely on it. I'm aware of its powerful databinding and animation capabilities, but I need to roll my own (or find some other lightweight alternative meeting my needs).

    Read the article

< Previous Page | 312 313 314 315 316 317 318 319 320 321 322 323  | Next Page >