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  • Power Distribution amongst connected nodes

    - by Perky
    In my game the map is represented by connected nodes, each node has a number of connected nodes. The nodes represent a system in which players can build structures and move units about. If you're familiar with Sins of a Solar Empire the game map is very similar. I want each node to be able to produce power and share it with all connected nodes. For example if A, B, C & D are all connected and produce 100 power units, then each system should have 400 power units available. If node B builds a structure that consumes 100 power units then A, B, C & D should then have 300 power units available. I've been working on this system all day and haven't been able to get it working quite the way I want. My current implementation is to first recurse through each nodes's connected node adding up the power, I keep a list of closed nodes so it doesn't loop, it's quite similar to A* actually. Pseudo code: All nodes start with the properties node.power = 0 node.basePower = 100 // could be different for each node. node.initialPower = node.basePower - function propagatePower( node, initialPower, closedNodes ) node.power += initialPower add( closedNodes, node ) connectedNodes = connected_nodes_except_from( closedNodes ) foreach node in connectedNodes do propagatePower( node, initialPower, closedNodes ) end end After this I iterate through all power consumers. foreach consumer in consumers do node = consumer.parentNode if node.power >= consumer.powerConsumption then consumer.powerConsumed += consumer.powerConsumption node.producedPower -= consumer.powerConsumption end end Then I adjust the initial power for the next propagation cycle. foreach node in nodes do node.initialPower = node.basePower - node.producedPower node.displayPower = node.power // for rendering the power. node.power = 0 end This seemed to work at first but then I came into a problem. Say two nodes A & B produce 100Pu each, it's shared so both A & B have 200Pu. I then make two structures that consume 80Pu each on A (160Pu). Then the nodes power is adjusted to basePower - producedPower (100-160 = -60). Nodes are propagated, both nodes now have 40Pu (A: -60 + B: 100 = 40). Which is correct because they started with 200Pu - 160Pu = 40Pu. However now node.power >= consumer.powerConsumption is false. Whats worse is it's false for any structure that uses more that 40Pu, so the whole system goes down. I could deduct from consumer.powerConsumption but what do I do if power is reduced elsewhere? I don't have the correct data to perform the necessary checks. It's late so I'm probably not thinking straight but I thought to ask on here to see if anyone has any other implementations, better or worse I'd be interested to know.

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  • Mp3s synced on Ubuntu One not showing up under artist or album

    - by Simon
    I have synced approximately 10GB of music with U1 over the last 48 hours. Nearly everything appears OK: the songs are tagged correctly, I can queue and play them. However, with the exception of a few that I uploaded first, all of them don't appear under Artist or Album and I can't use the search to find them. I can only find them under Song. Am I just being impatient and U1 just needs time to index these mp3s, or is something wrong?

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  • Visual Studio 2012 Launch Winnipeg&ndash;Slides

    - by Dylan Smith
    The Winnipeg .Net User Group hosted a VS 2012 Launch Event at the Imax in Winnipeg on Thursday, Dec 6.  Doing presentations on the giant Imax screen is always fun, and I did the first 2 sessions on: End-To-End Application Lifecycle Management with TFS 2012 Improving Developer Productivity with Visual Studio 2012 Thanks to everybody that came out, and if anybody is interested my slide decks can be downloaded here: TFS 2012 Slides VS 2012 Slides Also the Virtual Machine that I used to do my demo’s can be downloaded from Brian Keller’s blog here: VS 2012 ALM Virtual Machine

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  • WIF, ADFS 2 and WCF&ndash;Part 2: The Service

    - by Your DisplayName here!
    OK – so let’s first start with a simple WCF service and connect that to ADFS 2 for authentication. The service itself simply echoes back the user’s claims – just so we can make sure it actually works and to see how the ADFS 2 issuance rules emit claims for the service: [ServiceContract(Namespace = "urn:leastprivilege:samples")] public interface IService {     [OperationContract]     List<ViewClaim> GetClaims(); } public class Service : IService {     public List<ViewClaim> GetClaims()     {         var id = Thread.CurrentPrincipal.Identity as IClaimsIdentity;         return (from c in id.Claims                 select new ViewClaim                 {                     ClaimType = c.ClaimType,                     Value = c.Value,                     Issuer = c.Issuer,                     OriginalIssuer = c.OriginalIssuer                 }).ToList();     } } The ViewClaim data contract is simply a DTO that holds the claim information. Next is the WCF configuration – let’s have a look step by step. First I mapped all my http based services to the federation binding. This is achieved by using .NET 4.0’s protocol mapping feature (this can be also done the 3.x way – but in that scenario all services will be federated): <protocolMapping>   <add scheme="http" binding="ws2007FederationHttpBinding" /> </protocolMapping> Next, I provide a standard configuration for the federation binding: <bindings>   <ws2007FederationHttpBinding>     <binding>       <security mode="TransportWithMessageCredential">         <message establishSecurityContext="false">           <issuerMetadata address="https://server/adfs/services/trust/mex" />         </message>       </security>     </binding>   </ws2007FederationHttpBinding> </bindings> This binding points to our ADFS 2 installation metadata endpoint. This is all that is needed for svcutil (aka “Add Service Reference”) to generate the required client configuration. I also chose mixed mode security (SSL + basic message credential) for best performance. This binding also disables session – you can control that via the establishSecurityContext setting on the binding. This has its pros and cons. Something for a separate blog post, I guess. Next, the behavior section adds support for metadata and WIF: <behaviors>   <serviceBehaviors>     <behavior>       <serviceMetadata httpsGetEnabled="true" />       <federatedServiceHostConfiguration />     </behavior>   </serviceBehaviors> </behaviors> The next step is to add the WIF specific configuration (in <microsoft.identityModel />). First we need to specify the key material that we will use to decrypt the incoming tokens. This is optional for web applications but for web services you need to protect the proof key – so this is mandatory (at least for symmetric proof keys, which is the default): <serviceCertificate>   <certificateReference storeLocation="LocalMachine"                         storeName="My"                         x509FindType="FindBySubjectDistinguishedName"                         findValue="CN=Service" /> </serviceCertificate> You also have to specify which incoming tokens you trust. This is accomplished by registering the thumbprint of the signing keys you want to accept. You get this information from the signing certificate configured in ADFS 2: <issuerNameRegistry type="...ConfigurationBasedIssuerNameRegistry">   <trustedIssuers>     <add thumbprint="d1 … db"           name="ADFS" />   </trustedIssuers> </issuerNameRegistry> The last step (promised) is to add the allowed audience URIs to the configuration – WCF clients use (by default – and we’ll come back to this) the endpoint address of the service: <audienceUris>   <add value="https://machine/soapadfs/service.svc" /> </audienceUris> OK – that’s it – now we have a basic WCF service that uses ADFS 2 for authentication. The next step will be to set-up ADFS to issue tokens for this service. Afterwards we can explore various options on how to use this service from a client. Stay tuned… (if you want to have a look at the full source code or peek at the upcoming parts – you can download the complete solution here)

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  • How to update off screen bitmap in a surfaceview thread

    - by DKDiveDude
    I have a Surfaceview thread and an off canvas texture bitmap that is being generated (changed), first row (line), every frame and then copied one position (line) down on regular surfaceview bitmap to make a scrolling effect, and I then continue to draw other things on top of that. Well that is what I really want, however I can't get it to work even though I am creating a separate canvas for off screen bitmap. It is just not scrolling at all. I other words I have a memory bitmap, same size as Surfaceview canvas, which I need to scroll (shift) down one line every frame, and then replace top line with new random texture, and then draw that on regular Surfaceview canvas. Here is what I thought would work; My surfaceChanged where I specify bitmap and canvasses and start thread: @Override public void surfaceCreated(SurfaceHolder holder) { intSurfaceWidth = mSurfaceView.getWidth(); intSurfaceHeight = mSurfaceView.getHeight(); memBitmap = Bitmap.createBitmap(intSurfaceWidth, intSurfaceHeight, Bitmap.Config.ARGB_8888); memCanvas = new Canvas(memCanvas); myThread = new MyThread(holder, this); myThread.setRunning(true); blnPause = false; myThread.start(); } My thread, only showing essential middle running part: @Override public void run() { while (running) { c = null; try { // Lock canvas for drawing c = myHolder.lockCanvas(null); synchronized (mSurfaceHolder) { // First draw off screen bitmap to off screen canvas one line down memCanvas.drawBitmap(memBitmap, 0, 1, null); // Create random one line(row) texture bitmap memTexture = Bitmap.createBitmap(imgTexture, 0, rnd.nextInt(intTextureImageHeight), intSurfaceWidth, 1); // Now add this texture bitmap to top of off screen canvas and hopefully bitmap memCanvas.drawBitmap(textureBitmap, intSurfaceWidth, 0, null); // Draw above updated off screen bitmap to regular canvas, at least I thought it would update (save changes) shifting down and add the texture line to off screen bitmap the off screen canvas was pointing to. c.drawBitmap(memBitmap, 0, 0, null); // Other drawing to canvas comes here } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { myHolder.unlockCanvasAndPost(c); } } } } For my game Tunnel Run. Right now I have a working solution where I instead have an array of bitmaps, size of surface height, that I populate with my random texture and then shift down in a loop for each frame. I get 50 frames per second, but I think I can do better by instead scrolling bitmap.

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  • What to expect during an interview with Senior Development Exec?

    - by Umanga
    I passed first two technical interviews at a global e-commerce company for the position of Senior Software Engineer. I was told that there are two more interviews ,one with "Senior Development Exec" and another with "HR". 1) I am wondering what kind of questions I should expect during the interview with "Senior Development Exec"? Is is technical,high level architecture related ..etc? 2) During HR interviews,is it Ok to ask about the work-life balance and actual working hours?

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  • HP Deskjet D2680 Review

    <b>Linux and Whatever:</b> "The HP Deskjet D2680 is very easy to install in Linux. First I installed hplip and then I installed hplip-gui. After that it was as simple as plugging the printer in and then opening the HP device manager."

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  • T-SQL User-Defined Functions: the good, the bad, and the ugly (part 3)

    - by Hugo Kornelis
    I showed why T-SQL scalar user-defined functions are bad for performance in two previous posts. In this post, I will show that CLR scalar user-defined functions are bad as well (though not always quite as bad as T-SQL scalar user-defined functions). I will admit that I had not really planned to cover CLR in this series. But shortly after publishing the first part , I received an email from Adam Machanic , which basically said that I should make clear that the information in that post does not apply...(read more)

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  • TechEd NorthAmerica 2010 (and MS BI Conference 2010) Sessions

    - by Marco Russo (SQLBI)
    I just read the Dave Wickert post about his sessions about PowerPivot from Microsoft at TechEd 2010 in New Orleans (June 7-10, 2010) and there are at least two things I’d like to add. First of all, there is also another conference! In fact, this time the Microsoft Business Intelligence Conference 2010 is co-located with TechEd 2010 and all the BI sessions of TechEd…. are sessions of the MS BI Conference too! The second news is that there are many other sessions about PowerPivot at the conference!...(read more)

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  • yahoo media player not working.

    - by luca590
    I have a yahoo media player embedded in my webpage. I am currently using Ruby on Rails to create/edit my web page. When i click the play button next to a track the YMP waits a while and then goes to the next track without playing the first one. I then get a warning on my second (last) track that its file could not be found. Does anyone has a better recommendation for an audio player or a way to fix this one?

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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  • Best Language for the job? Database | C++, .NET, Java

    - by Randy E
    Ok, quick overview. I'm pretty brand new to software design. I have experience reading and editing/customizing PHP things for online scripts/software; Such as CMS, Wordpress, some forum solutions. I'm about to begin my degree in Software Design, the school I'm going to will allow us to kind of focus on an area, C++, Java, or .NET. I've played around a little with VB over the past week, mostly just trying to get a slight feel for it, however nothing extensive. I've been through Herbert Schildt's "C++, A Beginner's Guide." but I was mainly reading it, not doing anything with it beyond a couple basic Console Apps (and getting frustrated with auto-close :/ ). Now, where I decide to focus more in with my degree will depend on what the best language for the job is for my first piece of software I want to develop on my own. Assume I haven't looked at any of the languages at all, please help with the following: My first piece of software will be a database program. Everything has to do with users inputting and retrieving data, and calling that data to help with another function of the software, automatically calculating billing information based on information inputted in the other portion of the program. I won't go into too many details as I'm targeting a niche that doesn't have too much competition, but the competition that is there is established. I want to offer more features, scalable solutions, and the ability to port it to an online version. Ok, basically, it is a complete case management with integrated billing for Private Investigators. I would like the case management to be able to check the Database to see if certain information has been inputted before (such as Names/SSN's), and then the billing will pull hours inputted in the case portion for investigative work, multiplying by an already inputted amount for the fee, and then calculate sales tax. I also want to provide potential clients with an easily scalable solution, that is, a basic option for start ups that costs the least amount, with no additional users, ran on one machine. A middle option with the ability to create users and place them in two groups (User or Admin), as well as adding a few additional features, ran on one machine, but this will allow it to be accessed after being mapped on a network drive. And a third option to allow the placement into 4 different groups (Investigators, Billing, Managers, Admins) and more features. And then, a couple of years after launch, a 4th option that is browser based allowing the same 4 groups to login, as well as clients (view things concerning their case, with some admin customizable objects that can be added for clients view), over the internet. The only licensing security I would like to employ right off the bat will be serial key generated after ordering online (received in an email after the successful purchase). The program will access a database stored on a server periodically to verify license. I would like it to be able to check to make sure it's the most updated version and automatically update if not.

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  • Is there a pedagogical game engine?

    - by K.G.
    I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems. I have read Jason Gregory's Game Engine Architecture, which I enjoyed. However, by intent the author treated components of the architecture as atomic units, whereas what I'm interested in is the plumbing between those units that makes a coherent whole out of ideally loosely coupled parts. In books such as these, one usually reads that "that's academic," but that's the point! I have also read Julian Gold's Object-oriented Game Development, which likewise was good, but I feel is beginning to show its age. Since even mobile platforms these days are multicore and have fast video memory, those kinds of things (concurrency, display item buffering) would ideally be covered. There are other resources, such as the Doom 3 source code, which is highly instructive for its being a shipped product. The problem with those is as follows: float Q_rsqrt( float number ) { long i; float x2, y; const float threehalfs = 1.5F; x2 = number * 0.5F; y = number; i = * ( long * ) &y; // evil floating point bit level hacking i = 0x5f3759df - ( i >> 1 ); // what the f***? y = * ( float * ) &i; y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration // y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed return y; } To wit, while brilliant, this kind of source requires more enlightenment than I can usually muster upon first read. In summary, here's my white whale: For an adult reader with experience in programming. I wish I could save all the trees killed by every. Single. Game Programming book ever devoting the first two chapters to "Now just what is a variable anyway?" In C or C++, very preferably C++. Languages that are more concise are fantastic for teaching, except for when what you want to learn is how to cope with a verbose language. There is also the benefit of the guardrails that C++ doesn't provide, such as garbage collection. Platform agnostic. I'm sincerely afraid that this book is out there and it's Visual C++/DirectX oriented. I'm a Linux guy, and I'd do what it takes, but I would very much like to be able to use OpenGL. Thanks for everything! Before anyone gets on my case about it, Fast inverse square root was from Quake III Arena, not Doom 3!

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  • Cant install 12.04.1 or 12.10 in Asus GT75VW laptop

    - by Software companies in perth
    I got this new laptop that comes with a 256 GB ssd drive 128 GB are used for the preinstalled Windows 7 I want to install Ubuntu on the other 128 Gb. I first installed 12.10, it worked and booted once into the OS bu then it started booting onto a black screen so i tried with 12.04.1, i tried installing it a few times with the normal and alternate installer but after saying the installation was OK, it boots onto this distorted graphics screen with a purpelish background where you can't do anything.... What do i do?

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  • mongoDB Management Studio

    - by Liam McLennan
    This weekend I have been in Sydney at the MS Web Camp, learning about web application development. At the end of the first day we came up with application ideas and pitched them. My idea was to build a web management application for mongoDB. mongoDB I pitched my idea, put down the microphone, and then someone asked, “what’s mongo?”. Good question. MongoDB is a document database that stores JSON style documents. This is a JSON document for a tweet from twitter: db.tweets.find()[0] { "_id" : ObjectId("4bfe4946cfbfb01420000001"), "created_at" : "Thu, 27 May 2010 10:25:46 +0000", "profile_image_url" : "http://a3.twimg.com/profile_images/600304197/Snapshot_2009-07-26_13-12-43_normal.jpg", "from_user" : "drearyclocks", "text" : "Does anyone know who has better coverage, Optus or Vodafone? Telstra is still too expensive.", "to_user_id" : null, "metadata" : { "result_type" : "recent" }, "id" : { "floatApprox" : 14825648892 }, "geo" : null, "from_user_id" : 6825770, "search_term" : "telstra", "iso_language_code" : "en", "source" : "&lt;a href=&quot;http://www.tweetdeck.com&quot; rel=&quot;nofollow&quot;&gt;TweetDeck&lt;/a&gt;" } A mongodb server can have many databases, each database has many collections (instead of tables) and a collection has many documents (instead of rows). Development Day 2 of the Sydney MS Web Camp was allocated to building our applications. First thing in the morning I identified the stories that I wanted to implement: Scenario: View databases Scenario: View Collections in a database Scenario: View Documents in a Collection Scenario: Delete a Collection Scenario: Delete a Database Scenario: Delete Documents Over the course of the day the team (3.5 developers) implemented all of the planned stories (except ‘delete a database’) and also implemented the following: Scenario: Create Database Scenario: Create Collection Lessons Learned I’m new to MongoDB and in the past I have only accessed it from Ruby (for my hare-brained scheme). When it came to implementing our MongoDB management studio we discovered that their is no official MongoDB driver for .NET. We chose to use NoRM, honestly just because it was the only one I had heard of. NoRM was a challenge. I think it is a fine library but it is focused on mapping strongly typed objects to MongoDB. For our application we had no prior knowledge of the types that would be in the MongoDB database so NoRM was probably a poor choice. Here are some screens (click to enlarge):

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  • notify-send ignores timeout?

    - by Hooked
    Maybe I'm doing something wrong, but shouldn't the commands (run separately) notify-send -t 1 "test" notify-send -t 1000 "test" notify-send -t 10000 "test" Have different timeouts? The first being nearly instantaneous, the second one taking 1 sec and the third 100 seconds. In all cases it seems to take about six seconds. I'm using the development branch of Precise, if this isn't an issue in the released version I'll close this as being too localized, but I'm unable to test it now.

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  • Unable to install ubuntu 12.04 beta 2 inside windows 7

    - by chetan
    When I install ubuntu 12.04 beta 2 using wubi , first it extracts the files and then asks to reboot to complete the installation. But when I reboot the machine the installation hangs and there is a message "panic occurred, switching to text console " Machine Specification Studio XPS 13 (1340) Laptop: Intel Core 2 Duo P8600 (3MB cache/2.4GHz/1066Mhz FSB) Chipset : NVIDIA® MCP79MX Please contact at [email protected] if any more information needed .

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  • How do I sort by human readable sizes numerically?

    - by UAdapter
    for example I have command that shows how much space folder takes du folder | sort -n it works great, however I would like to have human readable form du -h folder however if I do that than I cannot sort it as numeric. How to join du folder and du -h folder to see output sorted as du folder, but with first column from du -h folder P.S. this is just an example. this technique might be very useful for me (if its possible)

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  • Search Engine Optimization - The Death of SEO

    In the past it was very easy to optimize a website. All you had to do is create a strong title, write up a keyword rich description and throw in a few industry specific keywords to get your site to rank on the first page of Google, Yahoo, MSN (now Bing), etc.

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  • 3 Basic SEO Tips For New Online Marketers

    It is prudent to start promoting a website using free SEO methods first. That way you gain knowledge and experience without the risk of losing any money should you make a few wrong moves. From then on, you can choose to wisely transition to paid methods if need be.

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  • Picasa 3.9 login fails with 2-factor authentication

    - by Paul Pomes
    I've installed Picasa 3.9 via the instructions at webupd8, however the login window keeps failing with the message, "You must be connected to the Internet to use this feature." If "Try again" is tried I'll successfully pass the first login screen of username and password. Next I'm prompted for the verification code which then takes me back to the "You must be connected to the Internet to use this feature" screen again.

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  • How to change FAT32 sort order on drive?

    - by Chad--24216
    I use a USB drive to play music in my car. Unfortunately, the car does not sort the music alphabetically and relies on how the music is sorted on the FAT32 drive. This Windows software here solves the problem. Anything comparable available for me on Ubuntu? PS: at first I thought it was a file creation date problem askubuntu question. But although I figured out the answer to that question, it didn't solve the problem like I thought it would.

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  • lowering the use of the memory controller in OpenCL based applications

    - by user827992
    With my first experiments I noticed that OpenCL is a good technology but often hampered by the X86 architecture and finding a mid-range VGA driven by a low-end chipset is not that unusual in the real world scenarios, sometimes this can happen with some high-end VGA too. Are there some caching techniques? Something that can bypass this inconvenience in some ways. The amount of dedicated memory on today's VGA is usually high, it's possible to use this memory to create some kind of buffer with instructions.

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  • Recording for the JVM Diagnostics & Configuration Management sessions

    - by ablyth
    Hi All The middleware team have posted recordings of their first 2 sessions from the iDemo series they are running ( MiddlewareTechTalk Blog). Check them out below! Please download the recording from the following links. Troubleshoot Java Memory Leaks with Oracle JVM Diagnostics9 June 2011, 2:04 pm Sydney Time, 53 mins Manage WebLogic Servers by Oracle Enterprise Manager & Configuration Manager16 June 2011, 1:59 pm Sydney Time, 49 minutes Cheers Alex

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