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  • Automatically zoom out the camera to show all players (XNA)

    - by user36159
    I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a persepective camera that looks directly downwards. The camera should be automatically repositioned based on the game state. Currently, the xy position is a weighted sum of the xy positions of important entities. I would like the camera's z position to be calculated from the xy coordinates so that it zooms out to the point where all important entities are visible. My current approach is to: hw = the greatest x distance from the camera to an important entity hh = the greatest y distance from the camera to an important entity Calculate z = max(hw / tan(FoVx), hh / tan(FoVy)) My code seems to almost work as it should, but the resulting z values are always too low by a factor of about 4. Any ideas?

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  • Code review versus pair programming

    - by mericano1
    I was wondering what is the general idea about code review and pair programming. I do have my own opinion but I'd like to hear from somebody else as well. Here are a few questions, please give me your opinion even on some of the point First of all are you aware of way to measure the effectiveness of this practices? Do you think that if you pair program, code reviews are not necessary or it's still good to have them both? Do you think anybody can do code review or maybe is better done by seniors only? In terms of productivity do you think it suffers from pairing all the times or you will eventually get in back in the long run?

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  • Moving a body in a specific direction using XNA with Farseer Physics

    - by Code Assasssin
    I have a custom polygon attached to a body, which looks like this: What I am trying to accomplish is getting the body to move according to wherever the tip of the body is. So far this is what I've tried: if (ks.IsKeyDown(Keys.Up)) { body.ApplyForce(new Vector2(0, -20),body.GetLocalPoint(new Vector2(0,0))); } if (ks.IsKeyDown(Keys.Left)) { body.ApplyTorque(-500); } if (ks.IsKeyDown(Keys.Right)) { body.ApplyTorque(500); } The body rotates fine - but when I try making the body accelerate according to the tip of the body - assuming I have specified the tip correctly(I am pretty sure I haven't), it just spins around, as if I have applied Torque to it. Can anyone point me in the right direction of how to fix this problem?

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  • How do I hire testers by giving them a buggy app for testing their efficiency?

    - by Jay
    My boss wants to recruit testers based on their testing efficiency (number of bugs identified). So, he's shortlisted 5 people and I need to give them an app full of bugs and see how they fare in reporting obvious bugs, and hidden bugs. I know.... it kind of sounds weird. I guess, this is just like the coding world, where you hire a programmer by assessing his/her programming ability (which is a little easier). Once hired, these testers would be testing a java swing app, so their familiarity of testing frameworks/tools is not really required. So, my question here is - How do I go about finding buggy apps (web/non-web), preferably java ones, that I can have the shortlisted testers have a go at? How would you go about this task if your boss asks you to do so? I am kind of clueless at this point - I googled a bit, thought about finding new apps on sourceforge with lots of bugs, but both approaches didn't work for me.

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  • How forgiving do you need to be on new employees?

    - by Arcturus
    Recently we have a new developer in our team. We are getting him up to speed and he is picking it all up quite fast, but a new developer means new (foreign) coding styles and ways to solve things. It feels kinda petty to start whining about coding styles at the first three classes he codes, but how forgiving are you guys when dealing with new developers? Do you let them muddle on, and point it out later? Or do you wield the scepter of intolerance immediately? When do you draw the line, or if not, why not? P.S. New guy, if you read this: you are doing great, keep up the good work ;) Edit: I've accepted the most up-voted answer, as most answers share the same message: Be nice, but tell them asap! Thanks all for the nice answers! Really appreciated it!

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  • The How-To Geek Guide to Audio Editing: Cutting, Trimming & Arranging

    - by YatriTrivedi
    Audacity novices often start with lofty project ideas, but sometimes they lack the basics. Knowing how to cut and trim tracks is basic audio editing and is a fundamental starting point for making more elaborate arrangements. For this exercise, I’ll be making a ringtone from a Castlevania: Symphony of the Night track. I have the original CD and used that so I started with better quality audio than an MP3. You can follow along with any file you like, just so you get a feel for cutting, trimming, and arranging sound clips for yourself. I know which parts I want to edit in the track, but a quick play-through will help me look for those areas visually. How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Skip the first RenderTarget when writing to MRT with Opaque blending

    - by cubrman
    I am writing to three rendertargets and whant to know how to tell a GPU not to write to the first RT. When you write a shader you can simply output less data than you have RTs (like output a single float4 when writing to three RTs) and only the first RTs will be affected, but you cannot specify to output this data anywhere else but to COLOR0, then 1, etc. Is there a way to write to several RTs but skip the first target? If I output zeroes, the data in the target will become zeroes, but I need it to remain untuched in the first target and only change in the specified ones. The reason I need this is to prevent data loss when calling SetRendertarget() with DiscardContents RTs. I write to all the RTs at one point and I need to write to only the specified ones afterwards. It must be the first texture as I have a depth buffer linked to it (XNA 4.0). Thanks.

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  • Is it bad practice to pass instances through several layers?

    - by Puckl
    In my program design, I often come to the point where I have to pass object instances through several classes. For example, if I have a controller that loads an audio file, and then passes it to a player, and the player passes it to the playerRunnable, which passes it again somewhere else etc. It looks kind of bad, but I don´t know how to avoid it. Or is it OK to do this? EDIT: Maybe the player example is not the best because I could load the file later, but in other cases that does not work.

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  • Efficiently representing a dynamic transform hierarchy

    - by Mattia
    I'm looking for a way to represent a dynamic transform hierarchy (i.e. one where nodes can be inserted and removed arbitrarily) that's a bit more efficient than using a standard tree of pointers . I saw the answers to this question ( Efficient structure for representing a transform hierarchy. ), but as far as I can determine the tree-as-array approach only works for static hierarchies or dynamic ones where nodes have a fixed number of children (both deal-breakers for me). I'm probably wrong about that but could anyone point out how? If I'm not wrong are there other alternatives that work for dynamic hierarchies?

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  • Multiple Monitors using nvidia-prime or bumblebee on Ubuntu 13.10

    - by user205626
    I've been unable to get multiple monitors to work with Ubuntu 13.10 using nvidia-prime or bumblebee. Could someone point me in the right direction? With nvidia-prime, I've tried the xorg.conf here http://us.download.nvidia.com/XFree86/Linux-x86/319.12/README/randr14.html, but I boot into "low graphics" mode and have to revert to get a desktop back. Any suggestions would be appreciated. Thanks. Edit: I've given up on nvidia-prime; I missed the fact that it never turns off the discrete card... So, I'm back to trying to get VIRTUAL displays working with Bumblebee.

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  • Graphically intensive silverlight design

    - by Rick Hodder
    I'm designing a silverlight application for showing sheet music from a midi file. I want to create a horizontally scrolling musical staff. At my job I maintain a winforms application that is a scrolling Gantt chart of airplane schedules, and it basically has a rows collection, and it maps the left-most pixel and right-most pixels of the control to datetimes. Then the paint method loops through what it determines will be the visible rows, and draws a screen that shows the schedule information between the two dates. Would I be correct in assuming that I would need to something similar in silverlight for my sheetmusic, or would it be better to just create a horizontal scrollviewer containing a canvas that I have drawn programmaticially on. Am I headed in the right direction? I havent seen any articles on designing such a custom control: can you point me at any?

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  • Some files not copied when moving an encrypted home to a different partition

    - by Jon Herrin
    I have "successfully" moved my encrypted home to a separate partition using the instructions here: How can i move an encrypted home directory to another partition? However, some files are not being copied over. Most notably, I have a directory in my old home that contains the themes I use. This directory and it's contents are not copied over to the new home and therefore I come up with the default theme. Permissions on the directory that was not moved are identical to the other directories in home. Another discrepancy is that my Dropbox folder came over empty and had to resync itself. My concern is what else might be missing from the copied home. At this point, I've flipped back to the old home by re-editing /etc/fstab, but I'd really like to get /home cleanly and completely off of root without having to core the system.

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  • What is the benefit of writing to a temp location, And then copying it to the intended destination?

    - by Devdatta Tengshe
    I am writing an application that works with satellite Images, and my boss asked me to look at some of the commercial application, and see how they behave. I found a strange behavior and then as I was looking, I found it in other standard applications as well. These Programs first write to the temp folder, and then copy it to the intended destination. Example: 7zip first extracts to the temp folder, and then copies the extracted data to the location that you had asked it to extract the data to. I see several problems with this approach: 1.The temp folder might not have enough space, while the intended location might have that much space. 2.If it is a large file, it can take a non-negligible amount of time for the copy operation. I thought about it a lot, but I couldn't see one single positive point to doing this. Am I missing something, or is there a real benefit to doing this?

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  • The cost of longer delay between development and QA

    - by Neil N
    At my current position, QA has become a bottleneck. We have had the unfortunate occurence of features being held out of the current build so that QA could finish testing. This means features that are done being developed may not get tested for 2-3 weeks after the developer has already moved on. With dev moving faster thean QA, this time gap is only going to get bigger. I keep flipping through my copy of Code Compelte, looking for a "Hard Data" snippet that shows the cost of fixing defects grows exponentially the longer it exists. Can someone point me to some studies that back up this concept? I am trying to convince the powers that be that the QA bottleneck is a lot more costly than they think.

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  • Setup CRON weekly backup

    - by sadmicrowave
    I want to make a backup of my /var/lib/mysql and /var/www folders and save them as tar.gz files to my mounted network file server (uslons001). Here is my bash file located in: /etc/cron.weekly/mysqlbackup.sh #!/bin/bash mkdir ~/uslons001/`date +%d%m%y` tar -czf ~/uslons001/`date +%d%m%y`/mysql.tar.gz /var/lib/mysql tar -czf ~/uslons001/`date +%d%m%y`/www.tar.gz /var/www tar -czf ~/uslons001/`date +%d%m%y`.tar.gz ~/uslons001/`date +%d%m%y` echo Backup Completed `date` >> ~/backuplog Which works PERFECTLY fine when I execute it in a cmd shell but when I setup the cron job it never runs, so I'm not setting the cron job up properly. My cron job looks like this. 30 7 * * fri /etc/cron.weekly/mysqlbackup.sh Which should execute at 7:30AM every Friday... What am I doing wrong? UPDATE1 - change the cron job line to the following: 44 8 * * 5 /etc/cron.weekly/mysqlbackup.sh with still no luck...is there a cron error log file that I can read to help pin point where the problem is?

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  • What Is StreamInsight? A Primer for Non-Programmers

    - by Roman Schindlauer
    Are you trying to figure out whether StreamInsight might be something you could use, but you’re having trouble sifting through all the programming jargon that’s used to describe it? StreamInsight is, ultimately, a set of programming tools, and at some point it takes a programmer to implement a StreamInsight solution. But it really should be possible to get a handle on what StreamInsight is all about even if you’re not a programmer yourself. A new article published in the TechNet Wiki may be able to help: StreamInsight for Non-Programmers. It gives an overview of the technology, but it leaves out the C# references and relates StreamInsight to more familiar SQL databases and queries. Check it out. When you’re done there and are ready to dig a little deeper, take a look at Get Started with StreamInsight 2.1. That article should help you navigate through the StreamInsight official documentation and other resources. And, as always, you can post questions or comments here or on the TechNet Wiki. Regards, The StreamInsight Team

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  • Is Haskell worth learning?

    - by Jason K
    I am looking at this question primarily from a career point of view, so I hope you answer it accordingly. I am fairly proficient with Python, can write C++ and I am a final year student of computer science engineering I am looking to learn Haskell because I have heard a lot about it. My question is: apart from learning it because of all the good I have heard about it, is it any good for my career? Is it used in the industry? I am curious to learn it but unless it helps me somehow in my career, I am not willing to make that change at this stage. Looking for some personal experiences here. Thanks!

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  • How to estimate tasks in scrum?

    - by Arian
    Let's say we have a backlog of User Stories, each with an estimated number of Story Points, and now we're doing the Sprint Planning. Now, the Stories should be broken down into tasks and many Scrum resources suggest that each task should be estimated in person-hours. Since all questions have been discussed by the team at this point, estimating a task should not take longer than a minute. However, since a task should not be longer than a day, assuming a three week sprint with 8 developers means 120 tasks, and taking two hours only for estimations seems to be a bit much to me. I know that experienced teams can skip or short-cut task estimations, but let's say we're not at that stage yet. In your experience, how many tasks are there in a sprint* and how long should it take to estimate all of them? (Estimating only half of them doesn't make much sense, does it?) (*) I know that depends on sprint length and team size, so let's assume 8 developers and three weeks.

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  • Small app structure review

    - by Lorenzo
    Hi, I would be grateful if someone could review following: I have a main Form app. OnLoad it displays with Docstyle=Fill the main menu which is done by user control. If the user selects a choice in that Menu control, it fires an event (with one parameter Choice) which main forms reacts on. If the choice is run the app, it closes the user control (dipose) and call method starting the app. If the choice is to quit, it calls Application.Exit. Is that alright form programmers point of view?

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  • HTG Explains: Photography with Film-Based Cameras

    - by Eric Z Goodnight
    We’ve become reliant on digital cameras since they are so easy to use. But have you ever wondered how film-based photography works? Read on to increase your photographic knowledge—or to develop an new appreciation for your point and click camera. Film-based cameras, to some, are a relic of the past. Simply an old technology made obsolete by the new and improved. But to many, film is an artisan’s material, and a photographic experience no digital system could hope to ever recreate. While many photographers, professional and amateur will swear by the quality of both film-based or digital cameras—the fact remains that film is still a valid way to take great photographs, and a fascinating way to learn more about how photography works.  HTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

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  • circle - rectangle collision in 2D, most efficient way

    - by john smith
    Suppose I have a circle intersecting a rectangle, what is ideally the least cpu intensive way between the two? method A calculate rectangle boundaries loop through all points of the circle and, for each of those, check if inside the rect. method B calculate rectangle boundaries check where the center of the circle is, compared to the rectangle make 9 switch/case statements for the following positions: top, bottom, left, right top left, top right, bottom left, bottom right inside rectangle check only one distance using the circle's radius depending on where the circle happens t be. I know there are other ways that are definitely better than these two, and if could point me a link to them, would be great but, exactly between those two, which one would you consider to be better, regarding both performance and quality/precision? Thanks in advance.

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  • How do you handle increasingly long compile times when working with templates?

    - by Ghita
    I use Visual Studio 2012 and he have cases where we added templates parameters to a class "just" in order to introduce a "seam point" so that in unit-test we can replace those parts with mock objects. How do you usually introduce seam points in C++: using interfaces and/or mixing based on some criteria with implicit interfaces by using templates parameters also ? One reason to ask this is also because when compiling sometimes a single C++ file (that includes templates files, that could also include other templates) results in an object file being generated that takes in the order of around 5-10 seconds on a developer machine. VS compiler is also not particularly fast on compiling templates as far as I understand, and because of the templates inclusion model (you practically include the definition of the template in every file that uses it indirectly and possibly re-instantiate that template every time you modify something that has nothing to do with that template) you could have problems with compile times (when doing incremental compiling). What are your ways of handling incremental(and not only) compile time when working with templates (besides a better/faster compiler :-)).

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  • Marek's JAX-RS 2.0 content from Devoxx 2011

    - by alexismp
    Marek Potociar, one of the two co-spec leads for the upcoming JAX-RS 2.0 had a very well-attended session at Devoxx and wrote a blog post about it detailing his conference experience (1st time at Devoxx) and running through the new features of the specification. A link to slides is also included in his post. The work by the expert group seems very solid at this point as you can read for yourself in details in the recently published early draft document. You can follow the remaining work between now and the middle of new year on the specification project pages on java.net.

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  • Keeping rotation between two objects

    - by user99
    In my XNA game I have two objects that collide. When the first object collides with the other it is able to latch on to it and move it about the world. I am having a problem with the math here (Math isn't my strong point). I currently have the second object latch on to the first and move around with it, but I cannot get it to keep it's original direction. So, if the object is facing up it should keep this direction relative to how it is being rotated with the original item. Any tips on how I could best to achieve this?

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  • What's the location of a personal 'gtkrc' file in Ubuntu 12.04?

    - by Kevin Perez
    Good day everyone! I am currently writting a software that makes easy to change default cursor theme with a few clicks. At this point it works well, but applications like Firefox or Lazarus IDE remain with the DMZ-White cursor, everything else is ok. I noticed that when I change the default cursor using my software, and later change the 'personalized' cursor theme using Ubuntu Tweak, it does the job, and the new theme is now applied everywhere. So, what file is need to modify in order to change 'personal' cursor theme? If my software can do this, that would be great! I found that 'gtkrc' is a file where settings of GTK+ are stored. I searched in my home folder but I can't find yet. Can you help me with this, noble people of Ubuntu? :)

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