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  • "The stylesheet was not loaded because its MIME type, "text/html" is not "text/css".

    - by Null Pointer
    I have a javascript application and when I run it on firefox I am getting the following erro on the console: "The stylesheet was not loaded because its MIME type, "text/html" is not "text/css". DumbStuck!! EDIT: Note that it tells that "The stylesheet ABCD..." But ABCD is actually an HTML file. Edit (ANSWER) : Actually I had wrongly put href="", and hence the html file was refenecing itself as the CSS. Mozilla had the similar bug once, and it is from there I got the answer. But everyone's else answers helped me too. Thanks.

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  • gcov and switch statements

    - by Matt
    I'm running gcov over some C code with a switch statement. I've written test cases to cover every possible path through that switch statement, but it still reports a branch in the switch statement as not taken and less than 100% on the "Taken at least once" stat. Here's some sample code to demonstrate: #include "stdio.h" void foo(int i) { switch(i) { case 1:printf("a\n");break; case 2:printf("b\n");break; case 3:printf("c\n");break; default: printf("other\n"); } } int main() { int i; for(i=0;i<4;++i) foo(i); return 0; } I built with "gcc temp.c -fprofile-arcs -ftest-coverage", ran "a", then did "gcov -b -c temp.c". The output indicates eight branches on the switch and one (branch 6) not taken. What are all those branches and how do I get 100% coverage?

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • An equivalent of -javaagent in C#? Or: ways to use a java framework in C#.

    - by Alix
    Hi everyone. This is probably something I should be able to figure out by myself, but I'm not having much luck so I figured I'd ask. The issue: I'm translating a system from java to C# and they use a java framework that I'd really like to use, since it takes care of the most complex parts of the system, which I would otherwise have to implement myself. I have the source code of this framework. I know there are several possibilities for using java libraries in C# (although I'm not familiar with any of them, so I'd appreciate suggestions). So far I've thought of using IKVM.NET to generate a .dll, but I'm not sure what to do next, because in java in order to run the framework with your code you're supposed to use the option -javaagent by adding -javaagent:bin/deuceAgent.jar (where deuceAgent is the framework) to your java command line. I don't know what the equivalent in C# would be once I have my .dll, or whether there's an equivalent at all. Any help? Thanks so much.

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  • Direct TCP/IP connections in P2P apps

    - by Greg Roberts
    From a Joel's post on Copilot: Direct Connect! We’ve always done everything we can to make sure that Fog Creek Copilot can connect in any networking situation, no matter what firewalls or NATs are in place. To make this happen, both parties make outbound connections to our server, which relays traffic on their behalf. Well, in many cases, this isn’t necessary. So version 2.0 does something rather clever: it sets up the initial connection through our servers, so you get connected right away with 100% reliability. But then once you’re all connected, it quietly, in the background, looks for a way to make a direct connection. If it can’t, no big deal: you just keep relaying through our server. If you can make a direct peer-to-peer connection, it silently shifts your data onto the direct connection. You won’t notice anything except, probably, much faster communication. How do they change the server connection to a P2P connection?

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  • MATLAB how to write header in text file

    - by Jessy
    How to write a text header in text file? for example in the example below, how to write the header code salay month just once? Code Salary Month 12 1000 12 14 1020 11 11 1212 9 fid = fopen('analysis1.txt','wt'); for i=1:10 array = []; % empty the array .... array = [code salary month]; format short g; fprintf(fid,'%g\t %g\t %g\n',array); % write to file end fclose(fid);

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  • Handling Special char such as ^ÛY, ^ÛR in java

    - by RJ
    Hi, Has anybody encountered special char such as ^ÛY, ^ÛR ? Q1. How do I do an ftp of the files containing these chars? The chars are not seen once I do a ftp on AIX (bi or ascii) and hence I am unable to see my program to replace these, working. Q2. My java program doesn't seem to recognise these or replace these if I search for these explicitly (^ÛY, ^ÛR ) in the file however a replace using regular expression seems to work (I could only see the difference in the length of the string). My program is executed on AIX. Any insights why java cannot recognise these? Q3. Does the Oracle database recognise these chars? An update is failing where my program indicates the string to be of lesser length and without these characters but the db complains "value too large for column" as the string to be updated contains these chars and hence longer. thanks in advance, RJ

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  • XSLT: If Node = A then set B=1 Else B=2

    - by Larry
    I am looping thru looking at the values of a Node. If Node = B, then B has one of two possible meanings. --If Node = A has been previously found in the file, then the value for A should be sent as 1. --If Node = A has NOT been found in the file, the the value for A should be sent as 2. where file is the xml source to be transformed I cannot figure out how to do this. If I was using a programming language that allowed for a variable to have its value reassigned/changed, then it is easy. But, with XSLT variables are set once.

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  • Recover backup copy of a ubuntu linux installation on a usb stick using dd

    - by Werner
    Hi, I installed Ubuntu 10.04 on a usb stick in persistent install mode. So I could boot the laptop or my desktop computer with the stick, at boot time. Once I needed the 8GB stick for another purposes so I thought about coyping it to my desktop doing from mac os x: dd if=/dev/disks3s of=/Users/jack/Desktop/usb_copy Now I am trying to do the opposite, after having used the stick, which was formatted to NTFS, just doing dd if=/Users/jack/Desktop/usb_copy of=/dev/disks3s but although I can see that almost of the files are there, I can not boot again. IT is also strange the the file permissions are kind of strange, something like _user What can I do ? Thanks

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  • How do you use vim's quickfix feature?

    - by hora
    I'm a pretty new Vim user and I've found that its learning curve is quite steep (at least for me). I just installed this vim script for JavaScriptLint error checking, which shows errors in vim's quickfix window once I save a buffer. However, I don't know what to do next.. How do I 'scroll' through all the errors? How do I close the quickfix 'window'? How do I get it to check for errors after I've made changes to my code? I've looked at the vim quickfix docs but the amount of commands are overwhelming and I can't seem to find what I want. Any help would be appreciated. A side question: is there any way to have javascriptlint check for js errors for code residing in a .html file? Thanks!

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  • Setting Priorities on Bottons

    - by JONY
    Hello Android Developers, I am trying to figure out how to set priorities on imagebutton. I want to have a layout with a bunch of Icon or buttons that can be selected either by touch, radio, or checked box. As these images are selected they are set on queue to be displayed in order of Precedence. (that is to be pre-determined). The images are displayed once the main action button is touched. Any help will be greatly appreciated. Thank you,

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  • What is lifetime of lambda-derived implicit functors in C++ ?

    - by Fyodor Soikin
    The question is simple: what is lifetime of that functor object that is automatically generated for me by the C++ compiler when I write a lambda-expression? I did a quick search, but couldn't find a satisfactory answer. In particular, if I pass the lambda somewhere, and it gets remembered there, and then I go out of scope, what's going to happen once my lambda is called later and tries to access my stack-allocated, but no longer alive, captured variables? Or does the compiler prevent such situation in some way? Or what?

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  • Java swing examples - Ants running around a world getting food from piles?

    - by Charlie
    I haven't done any swing programming in a while, so I'm looking for some GUI examples that are at least close to what I'm trying to do. The gui that I'll need to be representing is small nodes (let's say ants) travelling around collecting food from food piles (which just means small nodes travelling to bigger nodes). Once the node (ant) takes a piece of food, the pile shrinks a bit and the ant takes it back home (to ANOTHER circle). This SOUNDS pretty trivial, but all of the boilerplate involved in setting up a java GUI just makes little logical sense to me, and the GUI is such a small piece of my project. Any examples that would be great for this style of project would be greatly appreciated. Thanks!

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  • Dealing with ArrayLists in java...all members of the arraylist updating themselves?

    - by Charlie
    I have a function that shrinks the size of a "Food bank" (represented by a rectangle in my GUI) once some of the food has been taken. I have the following function check for this: public boolean tryToPickUpFood(Ant a) { int xCoord = a.getLocation().x; int yCoord = a.getLocation().y; for (int i = 0; i < foodPiles.size(); i++) { if (foodPiles.get(i).containsPoint(xCoord, yCoord)) { foodPiles.get(i).decreaseFood(); return true; } } return false; } Where decreaseFood shrinks the rectangle.. public void decreaseFood() { foodAmount -= 1; shrinkPile(); } private void shrinkPile() { WIDTH -=1; HEIGHT = WIDTH; } However, whenever one rectangle shrinks, ALL of the rectangles shrink. Why would this be?

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  • Running log operation in Http Modules?

    - by Niranjan
    Hi, I have a simple requirement in which I want to execute a long running application program on server (e.g. DTSX) I want to make an HTTP module for this, But I have a question whether the DTSX will run even if the user closes the page and browser. In my case user hits the handler with a query string but what if the user closes the browser immediately? How is the behavior different from simple linear page processing? I want my DTSX package to finish once its started no matter how much time it takes and also dont want to halt the user that is why I am using http modules in place of linear asp page processing. Reagrds, Niranjan

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  • Image Viewer application, Image processing with Dispaly Data.

    - by Harsha
    Hello All, I am working on Image Viewer application and planning to build in WPF. My Image size are usually larger than 3000x3500. After searching for week, I got sample code from MSDN. But it is written in ATL COM. So I am planning to work and build the Image viewer as follows: After reading the Image I will scale down to my viewer size, viwer is around 1000x1000. Lets call this Image Data as Display Data. Once displaying this data, I will work only this Display data. For all Image processing operation, I will use this display data and when user choose to save the image, I will apply all the operation to original Image data. My question is, Is is ok to use Display data for showing and initial image processing operations.

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  • Design question what pattern to use

    - by rahul
    Problem Description: We have a requirement of storing the snapshot of an entity temporarily in the database untill a certain period of time untill all the processes to approve the data are completed. Once all approvals are completed the data shall be permanantly persisted into the actual table. Example: 1) Consider an entity called "User". One way to create the user is through the "Create Account Process". 2) The "Create Account Process" shall capture all the information of the User and store it in a temporary table in the database. 3) The data shall be used by the "Account Approval Process" to run its verification process. 4. After all the verification is completed successfully, the User data shall be persisted to the actual table. Question: Where to store the user data entered during "Create Account Process". Additionally, User data should be editable till the verification process is complete.

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  • How can I detect when a file download has completed in ASP.NET?

    - by Alexis
    I have a popup window that displays "Please wait while your file is being downloaded". This popup also executes the code below to start the file download. How can I close the popup window once the file download has completed? I need some way to detect that the file download has completed so I can call self.close() to close this popup. System.Web.HttpContext.Current.Response.ClearContent(); System.Web.HttpContext.Current.Response.Clear(); System.Web.HttpContext.Current.Response.ClearHeaders(); System.Web.HttpContext.Current.Response.ContentType = fileObject.ContentType; System.Web.HttpContext.Current.Response.AppendHeader("Content-Disposition", string.Concat("attachment; filename=", fileObject.FileName)); System.Web.HttpContext.Current.Response.WriteFile(fileObject.FilePath); Response.Flush(); Response.End();

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  • Delphi form icons are blurry on Windows 7's taskbar (with MainFormOnTaskbar enabled)

    - by Dennis G.
    We have a Windows desktop application written in Delphi that works fine on Windows 7, except that the icon of the main form looks blurry in Windows' new taskbar. As long as the application has not been started the icon looks fine (i.e. when it's pinned to the taskbar). Once it has been started Windows uses the icon of the main form (instead of the .exe resource icon) and it's blurry (it looks like a 16x16 version of the icon is scaled up). The icon that we use for the .exe and for the main form are exactly the same and it contains all kinds of resolutions, including 48x48 with alpha blending. My theory is that Delphi ignores/deletes the extra resolutions of the icon when I import the .ico file for the main form in Delphi. Is there a way to prevent/fix this? What's the best way to ensure that an application written in Delphi uses the correct icon resolution in Windows 7's taskbar?

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  • PHP variable passed to JasperServer for reports

    - by Ronedog
    Is it possible to pass a variable from php to a report in JasperServer? For example, in my php application I keep the department_id stored in a session variable. I would like to pass the department_id over to my reports running on JasperServer and display the information appropriate for that department. in the iReport I have a query like: "SELECT * FROM employees WHERE department_id = $P{dept_id_from_php}", but I have to build a dropdown select list to pass the dept_id parameter. The end result is I would like the user logged into my PHP application to view the employee information that is related to the department the logged-in-user belongs to. I don't want to pass this over using the querystring because the user could just change the id in the querystring and have access to other departments information. Ideally I would like to only pass that parameter once, then reuse it in all the reports, like a global variable. Is this possible?

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  • Android VideoView resume and seekTo

    - by Chris
    I am playing a Video using a VideoView in my app. On the click of a button, it records the current position of the video, and the app opens up the browser with some url. On pressing the back button, the app comes back to video app and resumes the video from where it left off. I looked at the Android Activity lifecycle and saw that onStart() method gets called once the video activity comes to the foreground. So I am creating my layout in onStart() and playing the video by seeking to the current position. My problem is that when the video resumes, it buffers from the start and then seeks to. Since it already buffered the first time, is there a way to eliminate buffering again while doing a seekTo? Thanks Chris

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  • PDF writeHTML for rendering tables

    - by sami
    I'm using TCPDF and following this example which uses writeHTML and heredoc syntax to write a table. http://www.tcpdf.org/examples/example_048.phps I'm trying to do though is switch the font using setFont before writing each column. This means I have to break the html and write it on different pieces (see pseudo code). But once I break the HTML like that, it doesn't work, I think because it becomes invalid. writeHTML <tr> writeHTML first column setFont() writeHTML second column writeHTML </tr> I want to use writeHTML because it helps me write the table without having to manually construct. But how can I make modifications before I output each cell?

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  • How to properly update a feature branch from trunk?

    - by Pavel Radzivilovsky
    SVN book says: ...Another way of thinking about this pattern is that your weekly sync of trunk to branch is analogous to running svn update in a working copy, while the final merge step is analogous to running svn commit from a working copy I find this approach very unpractical in large developments, for several reasons, mostly related to reintegration step. From SVN v1.5, merging is done rev-by-rev. Cherry-picking the areas to be merged would cause us to resolve the trunk-branch conflicts twice (one when merging trunk revisions to the FB, and once more when merging back). Repository size: trunk changes might be significant for a large code base, and copying the differences files (unlike SVN copy) from trunk elsewhere may be a significant overhead. Instead, we do what we call "re-branching". In this case, when a significant chunk of trunk changes is needed, a new feature branch is opened from current trunk, and the merge is always downward (Feature branches - trunk - stable branches). This does not go along SVN book guidelines and developers see it as extra pain. How do you handle this situation?

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  • What is the scope of JS variables in anonymous functions

    - by smorhaim
    Why does this code returns $products empty? If I test for $products inside the function it does show data... but once it finishes I can't seem to get the data. var $products = new Array(); connection.query($sql, function(err, rows, fields) { if (err) throw err; for(i=0; i< rows.length; i++) { $products[rows[i].source_identifier] = "xyz"; } }); connection.end(); console.log($products); // Shows empty.

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  • Is it considered a good/bad practice to configure tomcat for deploying certain apps?

    - by Roman
    Disclaimer: I've never used technique which is described below. That's why there may occur some mistakes or misunderstandings in its description. I heard that some teams (developers) use 'pre-configured' tomcat. As I understand they add different jars to tomcat \lib folder and do something else. Once I've read something about recompilation (or reassembly?) of tomcat for certain needs. Just yesterday I heard a dialog where one developer sayd that his team-mates were not able to deploy the project until he would give them configured tomcat version. So, I wonder, what is it all about and why do they do it? What benefits can they gain from that?

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