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  • java recursion on array

    - by user69514
    I have to create a program that finds all the possible ways of filling a board of size 3xN You place a domino which takes up 2 spaces to completely fill the board. So far, this is my thought process on how it should be done based on what the teacher has said as well as my own thoughts. Get input and check if its even or odd If it's odd, the board can't be filled all the way and the program ends If it's even, place a domino horizontally in the top right corner of the board Test if you can place a domino vertically in that spot. Repeat those two steps as many times as possible. The problem is I don't know how to code it to the point where you can remember the placements of each domino. I can get it to where it fills the board completely once and maybe twice, but nothing past that. I also know that I'm supposed to use recursion to figure this out fwiw. Here is the code I started on so far. There is also a main method and I have the initial even/odd check working fine. This is the part I have no idea on. public void recurDomino(int row, int column) { if (Board[2][x - 1] != false) { } else if(Board[1][x-1]!=false) { } else { for (int n=0; n < x - 1; n++) { Board[row][column] = true; Board[row][column+1] = true; column++; counter++; } recurDomino(1, 0); recurDomino(2, 0); } } Thank you for any help you guys can give me.

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  • sqlite3 no insert is done after --> insert into --> SQLITE_DONE

    - by Fra
    Hi all, I'm trying to insert some data in a table using sqlite3 on an iphone... All the error codes I get from the various steps indicate that the operation should have been successful, but in fact, the table remains empty...I think I'm missing something... here the code: sqlite3 *database = nil; NSString *dbPath = [[[ NSBundle mainBundle ] resourcePath ] stringByAppendingPathComponent:@"placemarks.sql"]; if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK){ sqlite3_stmt *insert_statement = nil; //where int pk, varchar name,varchar description, blob picture static char *sql = "INSERT INTO placemarks (pk, name, description, picture) VALUES(99,'nnnooooo','dddooooo', '');"; if (sqlite3_prepare_v2(database, sql, -1, &insert_statement, NULL) != SQLITE_OK) { NSAssert1(0, @"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database)); } int success = sqlite3_step(insert_statement); int finalized = sqlite3_finalize(insert_statement); NSLog(@"success: %i finalized: %i",success, finalized); NSAssert1(101, @"Error: failed to insert into the database with message '%s'.", sqlite3_errmsg(database)); sqlit3_step returns 101, so SQLITE_DONE, which should be ok.. If I execute the sql statement in the command line it works properly... anyone has an idea? could it be that there's a problem in writing the placemarks.sql because it's in the resources folder? rgds Fra

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  • Modifying a const through a non-const pointer

    - by jasonline
    I'm a bit confused what happened in the following code: const int e = 2; int* w = ( int* ) &e; // (1) cast to remove const-ness *w = 5; // (2) cout << *w << endl; // (3) outputs 5 cout << e << endl; // (4) outputs 2 cout << "w = " << w << endl; // (5) w points to the address of e cout << "&e = " << &e << endl; In (1), w points to the address of e. In (2), that value was changed to 5. However, when the values of *w and e were displayed, their values are different. But if you print value of w pointer and &e, they have the same value/address. How come e still contained 2, even if it was changed to 5? Were they stored in a separate location? Or a temporary? But how come the value pointed by w is still the address of e?

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  • Facade Design Patterns and Subclassing

    - by Code Sherpa
    Hi. I am using a facade design pattern for a C# program. The program basically looks like this... public class Api { #region Constants private const int version = 1; #endregion #region Private Data private XProfile _profile; private XMembership _membership; private XRoles _role; #endregion Private Data public Api() { _membership = new XMembership(); _profile = new XProfile(); _role = new XRoles(); } public int GetUserId(string name) { return _membership.GetIdByName(name); } } Now, as I would like subclass my methods into three categories: Role, Profile, and Member. This will be easier on the developers eye because both Profile and Membership expose a lot of methods that look similar (and a few by Role). For example, getting a user's ID would look like: int _id = Namespace.Api.Member.GetUserId("Henry222"); Can somebody "illustrate" how subclassing should work in this case to achieve the effect I am looking for? Thanks in advance.

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  • Nhibernate get collection by ICriteria

    - by Andrew Kalashnikov
    Hello, colleagues. I've got a problem at getting my entity. MApping: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Clients.Core" namespace="Clients.Core.Domains"> <class name="Sales, Clients.Core" table='sales'> <id name="Id" unsaved-value="0"> <column name="id" not-null="true"/> <generator class="native"/> </id> <property name="Guid"> <column name="guid"/> </property> <set name="Accounts" table="sales_users" lazy="false"> <key column="sales_id" /> <element column="user_id" type="Int32" /> </set> </class> Domain: public class Sales : BaseDomain { ICollection<int> accounts = new List<int>(); public virtual ICollection<int> Accounts { get { return accounts; } set { accounts = value; } } public Sales() { } } I want get query such as SELECT * FROM sales s INNER JOIN sales_users su on su.sales_id=s.id WHERE su.user_id=:N How can i do this through ICriterion object? Thanks a lot.

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  • External XML and AS3

    - by VideoDnd
    I want to pass external XML a variable. How do I do this? WHAT I'M AFTER - update my variable with COUNT XML WHAT I'M NOT GETTING - The integer to String values - How to pass XML to a variable link http://videodnd.weebly.com/ time.xml <?xml version="1.0" encoding="utf-8"?> <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> xml.fla //VARIABLES /*CHANGE TO COUNT MyString or count, I don't know if it was necessary to go from int to String */ var myString:String = ""; var count:int = int(myString); trace(count); //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.COUNT.*; addChild(text); } output window 'traces to the output window correctly' //zero should read -77777 if tracing correctly 0 -77777 <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> errors coercion errors and null references with anything I attempt.

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  • ClassCaseException on GL11ExtensionPack. Rendering to texture on OpenGL android

    - by Joe
    I'm trying to render to a texture (really thought it would be easier than this!) I found this resource: which seems to be exactly what I want I'm getting a ClassCastException however, on GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl; Can anyone tell me why? public void renderToTexture(GLRenderer glRenderer, GL10 gl) { boolean checkIfContextSupportsExtension = checkIfContextSupportsExtension(gl, "GL_OES_framebuffer_object"); if(checkIfContextSupportsExtension) { GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl; int mFrameBuffer = createFrameBuffer(gl,texture.getWidth(), texture.getHeight(), texture.getGLID()); gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, mFrameBuffer); gl.glViewport(0, 0,texture.getWidth(), texture.getHeight()); gl.glLoadIdentity(); int halfWidth = texture.getWidth()/2;//width/2; int halfHeight = texture.getHeight()/2;//height/2; GLU.gluOrtho2D(gl, -halfWidth, halfWidth , -halfHeight, halfHeight); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glEnable(GL10.GL_TEXTURE_2D); Quad quad = new Quad(texture.getWidth(), texture.getHeight()); quad.setTexture(texture); SpriteRenderable sr = new SpriteRenderable(quad); //sr.setPosition(new Interpolation<Vector2>(new Vector2(-(float)texture.getWidth()/2f,-(float)texture.getHeight()/2f))); //sr.setPosition(new Interpolation<Vector2>(new Vector2((float)(texture.getWidth()/2f),0))); //sr.setPosition(new Interpolation<Vector2>(new Vector2(200,-200))); sr.setAngle(0.05f); sr.renderTo(glRenderer, gl, 1); for (Renderable renderable : renderThese) { if (renderable.isVisible()) { renderable.renderTo(glRenderer, gl, 1); } } gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, 0); } }

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  • How to remove NSString Related Memory Leaks?

    - by Rahul Vyas
    in my application this method shows memory leak how do i remove leak? -(void)getOneQuestion:(int)flashcardId categoryID:(int)categoryId { flashCardText = [[NSString alloc] init]; flashCardAnswer=[[NSString alloc] init]; //NSLog(@"%s %d %s", __FILE__, __LINE__, __PRETTY_FUNCTION__, __FUNCTION__); sqlite3 *MyDatabase; sqlite3_stmt *CompiledStatement=nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:@"/flashCardDatabase.sqlite"]; if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK) { sqlite3_prepare_v2(MyDatabase, "select flashCardText,flashCardAnswer,flashCardTotalOption from flashcardquestionInfo where flashCardId=? and categoryId=?", -1, &CompiledStatement, NULL); sqlite3_bind_int(CompiledStatement, 1, flashcardId); sqlite3_bind_int(CompiledStatement, 2, categoryId); while(sqlite3_step(CompiledStatement) == SQLITE_ROW) { self.flashCardText = [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]; self.flashCardAnswer= [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,1)]; flashCardTotalOption=[[NSNumber numberWithInt:sqlite3_column_int(CompiledStatement,2)] intValue]; } sqlite3_reset(CompiledStatement); sqlite3_finalize(CompiledStatement); sqlite3_close(MyDatabase); } } this method also shows leaks.....what's wrong with this method? -(void)getMultipleChoiceAnswer:(int)flashCardId { if(optionsList!=nil) [optionsList removeAllObjects]; else optionsList = [[NSMutableArray alloc] init]; sqlite3 *MyDatabase; sqlite3_stmt *CompiledStatement=nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:@"/flashCardDatabase.sqlite"]; if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK) { sqlite3_prepare_v2(MyDatabase,"select OptionText from flashCardMultipleAnswer where flashCardId=?", -1, &CompiledStatement, NULL); sqlite3_bind_int(CompiledStatement, 1, flashCardId); while(sqlite3_step(CompiledStatement) == SQLITE_ROW) { [optionsList addObject:[NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]]; } sqlite3_reset(CompiledStatement); sqlite3_finalize(CompiledStatement); sqlite3_close(MyDatabase); } }

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  • std::binary_function - no match for call?

    - by Venkat Shiva
    Hi, this is my code: #include <iostream> #include <functional> using namespace std; int main() { binary_function<double, double, double> operations[] = { plus<double>(), minus<double>(), multiplies<double>(), divides<double>() }; double a, b; int choice; cout << "Enter two numbers" << endl; cin >> a >> b; cout << "Enter opcode: 0-Add 1-Subtract 2-Multiply 3-Divide" << endl; cin >> choice; cout << operations[choice](a, b) << endl; } and the error I am getting is: Calcy.cpp: In function ‘int main()’: Calcy.cpp:17: error: no match for call to ‘(std::binary_function<double, double, double>) (double&, double&)’ Can anyone explain why I am getting this error and how to get rid of it?

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  • Android change context for findViewById to super from inline class

    - by wuntee
    I am trying to get the value of a EditText in a dialog box. A the "*"'ed line in the following code, the safeNameEditText is null; i am assuming because the 'findVeiwById' is searching on the context of the 'AlertDialog.OnClickListener'; How can I get/change the context of that 'findViewById' call? protected Dialog onCreateDialog(int id) { AlertDialog.Builder builder = new AlertDialog.Builder(this); switch(id){ case DIALOG_NEW_SAFE: builder.setTitle(R.string.news_safe); builder.setIcon(android.R.drawable.ic_menu_add); LayoutInflater factory = LayoutInflater.from(this); View newSafeView = factory.inflate(R.layout.newsafe, null); builder.setView(newSafeView); builder.setPositiveButton(R.string.ok, new AlertDialog.OnClickListener(){ public void onClick(DialogInterface dialog, int which) { * EditText safeNameEditText = (EditText) findViewById(R.id.new_safe_name); String safeName = safeNameEditText.getText().toString(); Log.i(LOG, safeName); setSafeDao(safeName); } }); builder.setNegativeButton(R.string.cancel, new AlertDialog.OnClickListener(){ public void onClick(DialogInterface dialog, int which) { dialog.dismiss(); } }); return(builder.create()); default: return(null); } }

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  • Dynamically create a text file from a C# program

    - by techstu
    Can I dynamically create a text file from a C# program, using data from a previously created xml file and text file, I have written half the code, but can't go any further please help using System; using System.IO; using System.Xml; namespace Task3 { class TextFileReader { static void Main(string[] args) { String strn=" ", strsn=String.Empty; XmlTextReader reader = new XmlTextReader("my.xml"); while (reader.Read()) { switch (reader.NodeType) { case XmlNodeType.Element: // The node is an element. if (reader.HasAttributes) { strn = reader.GetAttribute(0); strsn = reader.GetAttribute(1); int counter = 0; string line; // Read the file and display it line by line. System.IO.StreamReader file = new System.IO.StreamReader("read_file.txt"); string ch, ch1; while ((line = file.ReadLine()) != null) { if (line.Substring(0, 1).Equals("%")) { int a = line.IndexOf('%'); int b = line.LastIndexOf('%'); ch = line.Substring(a + 1, b - 1); ch1 = line.Substring(a, b+1); if (ch == "name") { string test = line.Replace(ch1, strn); Console.WriteLine(test); } else if (ch == "sirname") { string test = line.Replace(ch1, strsn); Console.WriteLine(test); } } else { Console.WriteLine(line); } counter++; } file.Close(); } break; } } // Suspend the screen. Console.ReadLine(); } } } the xml file from which i am reading is: <?xml version="1.0" encoding="utf-8" ?> - <Workflow> <User UserName="pqr" Sirname="sbd" /> <User UserName="abc" Sirname="xyz" /> </Workflow> and the text file is: hi this is me %sirname% %name% but this is not wat i want..please help

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  • How do I intiailize the vector I have defined in my header file?

    - by FrankTheTank
    I have the following in my Puzzle.h class Puzzle { private: vector<int> puzzle; public: Puzzle() : puzzle (16) {} bool isSolved(); void shuffle(vector<int>& ); }; and then my Puzzle.cpp looks like: Puzzle::Puzzle() { // Initialize the puzzle (0,1,2,3,...,14,15) for(int i = 0; i <= puzzle.size(); i++) { puzzle[i] = i; } } // ... other methods Am I using the initiailizer list wrong in my header file? I would like to define a vector of ints and initialize its size to that of 16. How should I do this? G++ Output: Puzzle.cpp:16: error: expected unqualified-id before ')' token Puzzle.cpp: In constructor `Puzzle::Puzzle()': Puzzle.cpp:16: error: expected `)' at end of input Puzzle.cpp:16: error: expected `{' at end of input Puzzle.cpp: At global scope: Puzzle.cpp:24: error: redefinition of `Puzzle::Puzzle()' Puzzle.cpp:16: error: `Puzzle::Puzzle()' previously defined here

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  • Lightweight spinlocks built from GCC atomic operations?

    - by Thomas
    I'd like to minimize synchronization and write lock-free code when possible in a project of mine. When absolutely necessary I'd love to substitute light-weight spinlocks built from atomic operations for pthread and win32 mutex locks. My understanding is that these are system calls underneath and could cause a context switch (which may be unnecessary for very quick critical sections where simply spinning a few times would be preferable). The atomic operations I'm referring to are well documented here: http://gcc.gnu.org/onlinedocs/gcc-4.4.1/gcc/Atomic-Builtins.html Here is an example to illustrate what I'm talking about. Imagine a RB-tree with multiple readers and writers possible. RBTree::exists() is read-only and thread safe, RBTree::insert() would require exclusive access by a single writer (and no readers) to be safe. Some code: class IntSetTest { private: unsigned short lock; RBTree<int>* myset; public: // ... void add_number(int n) { // Aquire once locked==false (atomic) while (__sync_bool_compare_and_swap(&lock, 0, 0xffff) == false); // Perform a thread-unsafe operation on the set myset->insert(n); // Unlock (atomic) __sync_bool_compare_and_swap(&lock, 0xffff, 0); } bool check_number(int n) { // Increment once the lock is below 0xffff u16 savedlock = lock; while (savedlock == 0xffff || __sync_bool_compare_and_swap(&lock, savedlock, savedlock+1) == false) savedlock = lock; // Perform read-only operation bool exists = tree->exists(n); // Decrement savedlock = lock; while (__sync_bool_compare_and_swap(&lock, savedlock, savedlock-1) == false) savedlock = lock; return exists; } }; (lets assume it need not be exception-safe) Is this code indeed thread-safe? Are there any pros/cons to this idea? Any advice? Is the use of spinlocks like this a bad idea if the threads are not truly concurrent? Thanks in advance. ;)

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  • review of a codility test - pair_sum_even_count

    - by geoaxis
    I recently took an online test on codility as part of a recruitment process. I was given two simple problems to solve in 1 hour. For those who don't know codility, its an online coding test site where you can solve ACM style problems in many different languages. if you have 30 or so mins then check this http://codility.com/demo/run/ My weapon of choice is usually Java. So on of the problems I have is as follows (I will try to remember, should have taken a screenshot) Lets say you have array A[0]=1 A[1]=-1 ....A[n]=x Then what would be the smartest way to find out the number of times when A[i]+A[j] is even where i < j So if we have {1,2,3,4,5} we have 1+3 1+5 2+4 3+5 = 4 pairs which are even The code I wrote was some thing along the lines int sum=0; for(int i=0;i<A.length-1;i++){ for (int j=i+1;j<A.length;j++){ if( ((A[i]+A[j])%2) == 0 && i<j) { sum++; } } } There was one more restriction that if the number of pairs is greater than 1e9 then it should retrun -1, but lets forget it. Can you suggest a better solution for this. The number of elements won't exceed 1e9 in normal cases. I think I got 27 points deducted for the above code (ie it's not perfect). Codility gives out a detailed assessment of what went wrong, I don't have that right now.

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  • Draw Rectangle with XNA

    - by mazzzzz
    Hey guys, I was working on game, and wanted to highlight a spot on the screen when something happens, I created a class to do this for me, and found a bit of code to draw the rectangle static private Texture2D CreateRectangle(int width, int height, Color colori) { Texture2D rectangleTexture = new Texture2D(game.GraphicsDevice, width, height, 1, TextureUsage.None, SurfaceFormat.Color);// create the rectangle texture, ,but it will have no color! lets fix that Color[] color = new Color[width * height];//set the color to the amount of pixels in the textures for (int i = 0; i < color.Length; i++)//loop through all the colors setting them to whatever values we want { color[i] = colori; } rectangleTexture.SetData(color);//set the color data on the texture return rectangleTexture;//return the texture } Problem is that the code above is called every update, (60 times a second), and it was not written with optimization in mind, I have no clue how else to write a code to do this though. It needs to be extremely fast (the code above freezes the game, which has only skeleton code right now).. Any suggestions. Note: Any new code would be great (WireFrame/Fill are both fine). I would like to be able to specify color. Something to point in the right direction would be great, Thanks, Max

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  • Beginner python - stuck in a loop

    - by Jeremy
    I have two begininer programs, both using the 'while' function, one works correctly, and the other gets me stuck in a loop. The first program is this; num=54 bob = True print('The guess a number Game!') while bob == True: guess = int(input('What is your guess? ')) if guess==num: print('wow! You\'re awesome!') print('but don\'t worry, you still suck') bob = False elif guess>num: print('try a lower number') else: print('close, but too low') print('game over')`` and it gives the predictable output of; The guess a number Game! What is your guess? 12 close, but too low What is your guess? 56 try a lower number What is your guess? 54 wow! You're awesome! but don't worry, you still suck game over However, I also have this program, which doesn't work; #define vars a = int(input('Please insert a number: ')) b = int(input('Please insert a second number: ')) #try a function def func_tim(a,b): bob = True while bob == True: if a == b: print('nice and equal') bob = False elif b > a: print('b is picking on a!') else: print('a is picking on b!') #call a function func_tim(a,b) Which outputs; Please insert a number: 12 Please insert a second number: 14 b is picking on a! b is picking on a! b is picking on a! ...(repeat in a loop).... Can someone please let me know why these programs are different? Thank you!

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  • Android Custom Adapter with Bar Progress

    - by xger86x
    Hi, i have a custom adapter for an arraylist. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <ProgressBar android:id="@+id/downloadprogress" style="?android:attr/progressBarStyleHorizontal" android:layout_width="200dip" android:layout_height="wrap_content" android:max="100" android:progress="50" android:secondaryProgress="75" /> <TextView android:id="@+id/tripsname" android:layout_width="wrap_content" android:layout_height="wrap_content"/> </LinearLayout> but when i try to access to the progress bar in the adapter private class MyAdapter extends ArrayAdapter<Trip> { int resource; public MyAdapter(Context context, int resource, ArrayList<Trip> items) { super(context, resource,items); this.resource=resource; } @Override public View getView(int position, View convertView, ViewGroup parent) { LinearLayout tripListItemView; final Trip t = getItem(position); String name = t.getName(); boolean offline = t.isOffline() ; if(convertView==null) { tripListItemView = new LinearLayout(getContext()); String inflater = Context.LAYOUT_INFLATER_SERVICE; LayoutInflater vi; vi = (LayoutInflater)getContext().getSystemService(inflater); vi.inflate(resource, tripListItemView, true); } else { tripListItemView = (LinearLayout) convertView; } setProgressBarVisibility(true); View v = findViewById(R.id.downloadprogress); ProgressBar progressHorizontal = (ProgressBar) findViewById(R.id.downloadprogress); it always return null, like it doesn't find the progress bar. However, the progress bar is shown in the list, but i need to access to it inside the adapter. Anybody knows the solution? Thanks

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  • How to properly implement cheat codes?

    - by Axarydax
    Hi, what would be the best way to implement kind of cheat codes in general? I have WinForms application in mind, where a cheat code would unlock an easter egg, but the implementation details are not relevant. The best approach that comes to my mind is to keep index for each code - let's consider famous DOOM codes - IDDQD and IDKFA, in a fictional C# app. string[] CheatCodes = { "IDDQD", "IDKFA"}; int[] CheatIndexes = { 0, 0 }; const int CHEAT_COUNT = 2; void KeyPress(char c) { for (int i = 0; i < CHEAT_COUNT; i++) //for each cheat code { if (CheatCodes[i][CheatIndexes[i]] == c) { //we have hit the next key in sequence if (++CheatIndexes[i] == CheatCodes[i].Length) //are we in the end? { //Do cheat work MessageBox.Show(CheatCodes[i]); //reset cheat index so we can enter it next time CheatIndexes[i] = 0; } } else //mistyped, reset cheat index CheatIndexes[i] = 0; } } Is this the right way to do it?

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  • Entity Framework self referencing entity deletion.

    - by Viktor
    Hello. I have a structure of folders like this: Folder1 Folder1.1 Folder1.2 Folder2 Folder2.1 Folder2.1.1 and so on.. The question is how to cascade delete them(i.e. when remove folder2 all children are also deleted). I can't set an ON DELETE action because MSSQL does not allow it. Can you give some suggesions? UPDATE: I wrote this stored proc, can I just leave it or it needs some modifications? SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE PROCEDURE sp_DeleteFoldersRecursive @parent_folder_id int AS BEGIN SET NOCOUNT ON; IF @parent_folder_id = 0 RETURN; CREATE TABLE #temp(fid INT ); DECLARE @Count INT; INSERT INTO #temp(fid) SELECT FolderId FROM Folders WHERE FolderId = @parent_folder_id; SET @Count = @@ROWCOUNT; WHILE @Count > 0 BEGIN INSERT INTO #temp(fid) SELECT FolderId FROM Folders WHERE EXISTS (SELECT FolderId FROM #temp WHERE Folders.ParentId = #temp.fid) AND NOT EXISTS (SELECT FolderId FROM #temp WHERE Folders.FolderId = #temp.fid); SET @Count = @@ROWCOUNT; END DELETE Folders FROM Folders INNER JOIN #temp ON Folders.FolderId = #temp.fid; DROP TABLE #temp; END GO

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  • C# Taking a element off each time (stack)

    - by Sef
    Greetings, Have a question considering a program that stimulates a stack.(not using any build in stack features or any such) stack2= 1 2 3 4 5 //single dimension array of 5 elements By calling up a method "pop" the stack should look like the following: Basically taking a element off each time the stack is being "called" up again. stack2= 1 2 3 4 0 stack2= 1 2 3 0 0 stack2= 1 2 0 0 0 stack2= 1 0 0 0 0 stack2= 0 0 0 0 0 - for (int i = 1; i <= 6; i++) { number= TryPop(s2); //use number ShowStack(s2, "s2"); } Basically I already have code that fills my array with values (trough a push method). The pop method should basically take the last value and place it on 0. Then calls up the next stack and place the following on 0 (like shown above in stack2). The current pop method that keeps track of the top index (0 elements = 0 top, 1 element = 1 top etc..). Already includes a underflow warning if this goes on 0 or below (which is correct). public int Pop() { if(top <= 0) { throw new Exception("Stack underflow..."); } else { for (int j = tabel.Length - 1; j >= 0; j--) { //...Really not sure what to do here. } } return number; }/*Pop*/ Since in the other class I already have a loop (for loop shown above) that simulates 6 times the s2 stack. (first stack: 1 2 3 4 0, second stack 1 2 3 0 0 and so on.) How exactly do I take a element off each time? Either I have the entire display on 0 or the 0 in the wrong places / out of index errors. Thanks in advance!

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  • Direct invocation vs indirect invocation in C

    - by Mohit Deshpande
    I am new to C and I was reading about how pointers "point" to the address of another variable. So I have tried indirect invocation and direct invocation and received the same results (as any C/C++ developer could have predicted). This is what I did: int cost; int *cost_ptr; int main() { cost_ptr = &cost; //assign pointer to cost cost = 100; //intialize cost with a value printf("\nDirect Access: %d", cost); cost = 0; //reset the value *cost_ptr = 100; printf("\nIndirect Access: %d", *cost_ptr); //some code here return 0; //1 } So I am wondering if indirect invocation with pointers has any advantages over direct invocation or vice-versa. Some advantages/disadvantages could include speed, amount of memory consumed performing the operation (most likely the same but I just wanted to put that out there), safeness (like dangling pointers) , good programming practice, etc. 1Funny thing, I am using the GNU C Compiler (gcc) and it still compiles without the return statement and everything is as expected. Maybe because the C++ compiler will automatically insert the return statement if you forget.

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  • Flex (Lex, not actionscript or w/e) Error

    - by incrediman
    I'm totally new to flex. I'm getting a build error when using flex. That is, I've generated a .c file using flex, and, when running it, am getting this error: 1>lextest.obj : error LNK2001: unresolved external symbol "int __cdecl isatty(int)" (?isatty@@YAHH@Z) 1>C:\...\lextest.exe : fatal error LNK1120: 1 unresolved externals here is the lex file I'm using (grabbed from here): /*** Definition section ***/ %{ /* C code to be copied verbatim */ #include <stdio.h> %} /* This tells flex to read only one input file */ %option noyywrap %% /*** Rules section ***/ /* [0-9]+ matches a string of one or more digits */ [0-9]+ { /* yytext is a string containing the matched text. */ printf("Saw an integer: %s\n", yytext); } . { /* Ignore all other characters. */ } %% /*** C Code section ***/ int main(void) { /* Call the lexer, then quit. */ yylex(); return 0; } As well, why do I have to put a 'main' function in the lex syntax code? What I'd like is to be able to call yylex(); from another c file.

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  • SQL Server SELECT stored procedure according to combobox.selectedvalue

    - by Jay
    In order to fill a datagridview according to the selectedvalue of a combobox I've tried creating a stored procedure. However, as I'm not 100% sure what I'm doing, depending on the WHERE statement at the end of my stored procedure, it either returns everything within the table or nothing at all. This is what's in my class: Public Function GetAankoopDetails(ByRef DisplayMember As String, ByRef ValueMember As String) As DataTable DisplayMember = "AankoopDetailsID" ValueMember = "AankoopDetailsID" If DS.Tables.Count > 0 Then DS.Tables.Remove(DT) End If DT = DAC.ExecuteDataTable(My.Resources.S_AankoopDetails, _Result, _ DAC.Parameter(Const_AankoopID, AankoopID), _ DAC.Parameter("@ReturnValue", 0)) DS.Tables.Add(DT) Return DT End Function Public Function GetAankoopDetails() As DataTable If DS.Tables.Count > 0 Then DS.Tables.Remove(DT) End If DT = DAC.ExecuteDataTable(My.Resources.S_AankoopDetails, _Result, _ DAC.Parameter(Const_AankoopID, AankoopID), _ DAC.Parameter("@ReturnValue", 0)) DS.Tables.Add(DT) Return DT End Function This is the function in the code behind the form I've written in order to fill the datagridview: Private Sub GridAankoopDetails_Fill() Try Me.Cursor = Cursors.WaitCursor dgvAankoopDetails.DataSource = Nothing _clsAankoopDetails.AankoopDetailsID = cboKeuze.SelectedValue dgvAankoopDetails.DataSource = _clsAankoopDetails.GetAankoopDetails Catch ex As Exception MessageBox.Show("An error occurred while trying to fill the data grid: " & ex.Message, "Oops!", MessageBoxButtons.OK) Finally Me.Cursor = Cursors.Default End Try End Sub And finally, this is my stored procedure: (do note that I'm not sure what I'm doing here) USE [Budget] GO /****** Object: StoredProcedure [dbo].[S_AankoopDetails] Script Date: 04/12/2010 03:10:52 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[S_AankoopDetails] ( @AankoopID int, @ReturnValue int output ) AS declare @Value int set @Value =@@rowcount if @Value = 0 begin SELECT dbo.tblAankoopDetails.AankoopDetailsID, dbo.tblAankoopDetails.AankoopID, dbo.tblAankoopDetails.ArtikelID, dbo.tblAankoopDetails.Aantal, dbo.tblAankoopDetails.Prijs, dbo.tblAankoopDetails.Korting, dbo.tblAankoopDetails.SoortKorting, dbo.tblAankoopDetails.UitgavenDeelGroepID FROM dbo.tblAankoopDetails INNER JOIN dbo.tblAankoop ON dbo.tblAankoopDetails.AankoopID = dbo.tblAankoop.AankoopID INNER JOIN dbo.tblArtikel ON dbo.tblAankoopDetails.ArtikelID = dbo.tblArtikel.ArtikelID INNER JOIN dbo.tblUitgavenDeelGroep ON dbo.tblAankoopDetails.UitgavenDeelGroepID = dbo.tblUitgavenDeelGroep.UitgavenDeelGroepID WHERE dbo.tblAankoopDetails.Deleted = 0 and dbo.tblAankoopDetails.AankoopID = @AankoopID ORDER BY AankoopID if @@rowcount >0 begin set @ReturnValue=999 end else begin set @ReturnValue=997 end end if @Value >0 begin --Dit wil zeggen dat ik een gebruiker wil ingeven die reeds bestaat. (998) set @ReturnValue=998 end Does anyone know what I need to do to resolve this?

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  • going reverse in a for loop?

    - by sil3nt
    Hello there, Basically i got this for loop and i want the number inputed (eg. 123) to be printed out in reverse, so "321". so far it works fine and prints out the correct order when the for loop is for(i = 0; i<len ; i++) but i get an error when i try to print it in reverse?. Whats going wrong? #include <stdio.h> #include <string.h> void cnvrter(char *number); int main(){ char number[80]; printf("enter a number "); gets(number); cnvrter(number); return 0; } void cnvrter(char *number){ char tmp[80]; int i = 0,len = 0; int cnvrtd_digit = 0; len = strlen(number); printf("\nsize of input %d\n",len); for(i = len; i>len ; i--){ if ( ( number[i] >= '0' ) && ( number[i]<='9' ) ){ tmp[0] = number[i]; sscanf(tmp,"%d",&cnvrtd_digit); } printf("%d\n",cnvrtd_digit); } }

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  • Compare _TCHAR* argv[] entries from command line to _T("paramString")

    - by David
    I know how to get the parameters from the command line. I also know how to print them out. The problem I'm having is how to compare the parameters from the argv[] array to a string. The progam runs but never returns a result where the parameter string is equal to the one I'm looking for. Thanks in advance. // Testing.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> using namespace std; int _tmain(int argc, _TCHAR* argv[]) { for (int i = 0; i < argc; i = i + 1) { if (argv[i] == _T("find")) { wcout << "found at position " << i << endl; } else { wcout << "not found at " << i << endl; } } return 0; }

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