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  • Windows phone app xaml error

    - by thewarri0r9
    i am developing an app for windows phone 8 and i stuck on this code which visual studio showing invalid xaml. But Code compiles and works well. Invalid xaml Code is : <DataTemplate x:Key="AddrBookItemTemplate"> <StackPanel Margin="0,0,0,2" Orientation="Horizontal"> <StackPanel Width="80" Orientation="Horizontal" Height="80"> <Ellipse Margin="0" Height="70" Width="70" HorizontalAlignment="Left" Stroke="{x:Null}"> <Ellipse.Fill> <ImageBrush Stretch="Fill" ImageSource="{Binding imageBytes, Converter={StaticResource BytesToImageConverter}}"/> </Ellipse.Fill> </Ellipse> </StackPanel> <StackPanel Height="80" Margin="0" Width="380" HorizontalAlignment="Left"> <TextBlock FontWeight="Bold" Text="{Binding FirstName}" FontFamily="Segoe WP Semibold" FontSize="30" VerticalAlignment="Top" Margin="5,0,0,0" HorizontalAlignment="Left" /> <TextBlock Text="{Binding Phone}" FontFamily="Segoe WP" FontSize="24" Foreground="{StaticResource PhoneTextBoxReadOnlyBrush}" Margin="5,0,0,-12" Width="320" HorizontalAlignment="Left" VerticalAlignment="Top"/> </StackPanel> </StackPanel> </DataTemplate> I am serializing image by converting it to byte, it works fine but if image is null it gives an error. code behind: if (e.Results != null) { List<AddressBook> source = new List<AddressBook>(); foreach (var result in e.Results) { if (result.PhoneNumbers.FirstOrDefault() != null && result.GetPicture()!=null) { BitmapImage bmp = new BitmapImage(); BitmapImage nullbmp = new BitmapImage(); if (result.GetPicture() == null) { bmp.UriSource = new Uri(@"/Images/ci2.png", UriKind.RelativeOrAbsolute); } else { bmp.SetSource(result.GetPicture()); } listobj.Add(new AddressBook() { FirstName = result.DisplayName != null ? result.DisplayName : "", imageBytes = AddressBook.imageConvert(bmp), EmailAddress = "", LastName = "", Phone = result.PhoneNumbers.FirstOrDefault() != null ? result.PhoneNumbers.FirstOrDefault().PhoneNumber : "", }); } } Above code show an error "object reference not set to instance of an object". I want to show the default image (or color) in ellipse when image is null.What should I do?

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  • how to get mxml file in ActionScript class

    - by nemade-vipin
    hello friend I want to refer my mxml file into Actionscript class.My code is :- Mxml file is :- var User:Authentication; User = new Authentication(); User.authentication(); } ]] <mx:Panel width="100%" height="100%" layout="absolute"> <mx:TabNavigator width="100%" height="100%" id="viewstack2"> <mx:Form label="Login Form" id="loginform"> <mx:FormItem label="Mobile no:" creationPolicy="all"> <mx:TextInput id="mobileno"/> </mx:FormItem> <mx:FormItem label="Password:" creationPolicy="all"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="authentication()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List"> <mx:Label width="100%" color="blue" text="Select Child."/> </mx:Form> </mx:TabNavigator> </mx:Panel> Action script class is package SBTSBusineesObject { import generated.webservices.*; import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.events.FaultEvent; public class Authentication { [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var arrayOfchild:Array; private var newEntry:GetSBTSMobileAuthentication; public var user:SBTSWebService; public var mxmlobj:SBTS =null; public function authentication():void { user = new SBTSWebService(); mxmlobj = new SBTS(); if(user!=null) { user.addSBTSWebServiceFaultEventListener(handleFaults); user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); newEntry = new GetSBTSMobileAuthentication(); if(newEntry!=null) { if(mxmlobj != null) { newEntry.mobile = mxmlobj.mobileno.text ; newEntry.password=mxmlobj.password.text; } user.getSBTSMobileAuthentication(newEntry); } } } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { var UserId:int = event.result._return; if(mxmlobj != null) { mxmlobj.loginform.enabled = false; mxmlobj.viewstack2.selectedIndex=1; } } else { Alert.show("Authentication fail"); } } } } }

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  • Problem writing HTML content to Word document in ASP.NET

    - by saran
    I am trying to export the HTML page contents to Word. My Html display page is: What is your favourite color? NA List the top three school ? one National two Devs three PS And a button for click event. The button click event will open MS word and paste the page contents in word. The word page contains the table property of html design page. It occurs only in Word 2003. But in word 2007 the word document contains the text with out table property. How can I remove this table property in word 2003. I am not able to add the snapshots. Else i will make you clear. I am designing the web page by aspx. I am exporting the web page content by the following code. protected void Button1_Click(object sender, EventArgs e) { Response.ContentEncoding = System.Text.Encoding.UTF7; System.Text.StringBuilder SB = new System.Text.StringBuilder(); System.IO.StringWriter SW = new System.IO.StringWriter(); System.Web.UI.HtmlTextWriter htmlTW = new System.Web.UI.HtmlTextWriter(SW); tbl.RenderControl(htmlTW); string strBody = "<html>" + "<body>" + "<div><b>" + htmlTW.InnerWriter.ToString() + "</b></div>" + "</body>" + "</html>"; Response.AppendHeader("Content-Type", "application/msword"); Response.AppendHeader("Content-disposition", "attachment; filename=" + fileName); Response.ContentEncoding = System.Text.Encoding.UTF7; string fileName1 = "C://Temp/Excel" + DateTime.Now.Millisecond.ToString(); BinaryWriter writer = new BinaryWriter(File.Open(fileName1, FileMode.Create)); writer.Write(strBody); writer.Close(); FileStream fs = new FileStream(fileName1, FileMode.Open, FileAccess.Read); byte[] renderedBytes; // Create a byte array of file stream length renderedBytes = new byte[fs.Length]; //Read block of bytes from stream into the byte array fs.Read(renderedBytes, 0, System.Convert.ToInt32(fs.Length)); //Close the File Stream fs.Close(); FileInfo TheFile = new FileInfo(fileName1); if (TheFile.Exists) { File.Delete(fileName1); } Response.BinaryWrite(renderedBytes); Response.Flush(); Response.End(); }

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  • jquery xml slideshow using ajax

    - by Codemaster Snake
    Hi all, I am trying to create a JQuery based slider using ajax to load images url from a xml file and then creating a html li list dynamically. Till now I am able to append and create DOM structure using Jquery. But I am not able to access the dynamically created list. I have also tried custom events using bind but not able to successfully implement it. Following is my jquery plugin code: (function($){ $.fn.genie = function(options) { var genie_dom = "<div class='genie_wrapper'><ul class='genie'></ul></div>"; var o, base; var genie_styles = "<style>.genie_wrapper{overflow:hidden}.genie{position: relative;margin:0;padding:0}.genie li {position: absolute;margin:0;padding:0}</style>"; var defaults = { width : '960px', height : '300px', background_color : '#000000', xml : 'genie.xml', speed : 1000, pause: 1000 }; base = $(this); o = $.extend(defaults, options); return this.each(function() { create_elements(); }); function create_elements() { $(base).html(genie_dom); $('head').append(genie_styles); $('.genie_wrapper').css({'background-color' : o.background_color, width : o.width, height: '300px', overflow: ''}); $.ajax({ type: "GET", url: o.xml, dataType: "xml", success: function(xml) { var slides = $(xml).find('slide'); var count = 0; $(slides).each(function(){ $('.genie').append('<li class="slide" id="slide'+count+'"><img src="' + $(this).text() + '" /></li>'); $('.genie li:last').css({'z-index' : count}); count++; }); } }); } } })(jQuery); In my html file: There is only one empty div to which I am calling my plugin like $(document).ready(function() { $('.slideshow').genie(); }); I have also tried using following everywhere in JS: $(".slide").bind("start_animation", function(e){ $(this).fadeOut(1000); alert($(this).html()); }); $(".slide").trigger("start_animation"); I want to animate li list using animate function, Can anyone please tell me how to implement it... It would be of great help... Regards, Neeraj Kumar EDIT: Can Anyone help me out please????

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  • angular-ui-router : breadcrumps ok but view ko

    - by anakin59490
    this is my app.router.js : agentRouter.config([ '$stateProvider', '$urlRouterProvider', function($stateProvider, $urlRouterProvider) { var root = { name: 'root', abstract: true, url: '', title: 'home', views: { 'header': { templateUrl: 'views/headers/header.app.html', controller: 'HeaderCtrl' }, 'body': { templateUrl: "views/root.html" }, 'footer': { templateUrl: 'views/footers/footer.app.html' } } }; var agent = { name: 'root.agent', url: '/agent', title: 'agent', views: { 'root.sidebar': { templateUrl: "views/main.sidebar.html" }, 'root.container': { templateUrl: "views/partials/agent/list.container.html" } } }; var detail = { name: 'root.agent.detail', url: '/detail/:id', title: 'agentDetail', // use for breadcrumb views: { 'root.sidebar': { templateUrl: "views/main.sidebar.html" }, 'root.container': { templateUrl: "views/partials/agent/list.chantier.html" } } }; /.../ $stateProvider.state(root); $stateProvider.state(agent); $stateProvider.state(detail); } ]); and this is my root.html : <!--Breadcrumb content--> <ul class="row breadcrumb"> <i class="glyphicon glyphicon-home" style=""></i> <li ng-repeat="state in $state.$current.path"> <a ng-href="#{{state.url.format($stateParams)}}"><span ng-bind="state.title"></span></a> <span ng-hide="$last" class=""></span> </li> </ul> <!--Sidebar content--> <div ui-view="root.sidebar">default root.sidebar</div> <!--Container content--> <div style="background-color: #f9f9f9" ui-view="root.container">default root.container</div> I can access to my "agent" page (a list of person) and my breadcrumb is right : home / agent but when i click on an item of the list i got always the same page but my breadcrumb is right : home / agent / agentDetail but in app.router.js if change detail like this : var detail = { name: 'root.detail', // référence initiale + detail (fils) url: '/agent/detail/:id', // réference utilisée dans les fichiers HTML, attention c'est la suite de l'url précédente!!! title: 'agentDetail', // référence utilisée pour le breadcump views: { 'root.sidebar': { templateUrl: "views/main.sidebar.html" }, 'root.container': { templateUrl: "views/partials/agent/list.chantier.html" } } }; i got the right page (list.chantier.xml) but the breadcrumb is false : home / agentDetail instead of home / agent / agentDetail I would like to got the right breadcrumb (home / agent / agentDetail) with the right page (list.chantier.html) when i click on an item of the agent list page (list.container.html) Thank you in advance for your help

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  • GridView's ItemContainerStyle and selection states

    - by Roberto Casadei
    I'm trying to change the appearance of gridview items when they are selected. (Before, I used a trick with an IsSelected property in the ViewModel object bound to the containing grid and a bool-to-color converter, but I recognize that it is bad) To do so, I do: <GridView ItemContainerStyle="{StaticResource GridViewItemContainerStyle}" ...> ... and <Style x:Key="GridViewItemContainerStyle" TargetType="GridViewItem"> <Setter Property="Background" Value="Red" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="GridViewItem"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(Grid.Background)" Storyboard.TargetName="itemGrid"> <DiscreteObjectKeyFrame KeyTime="0" Value="Black"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="SelectionStates"> <VisualState x:Name="UnselectedSwiping"/> <VisualState x:Name="UnselectedPointerOver"/> <VisualState x:Name="Selecting"/> <VisualState x:Name="Selected"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(Grid.Background)" Storyboard.TargetName="itemGrid"> <DiscreteObjectKeyFrame KeyTime="0" Value="White"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="SelectedSwiping"/> <VisualState x:Name="Unselecting"/> <VisualState x:Name="Unselected"/> <VisualState x:Name="SelectedUnfocused"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid ... x:Name="itemGrid"> <!-- HERE MY DATA TEMPLATE --> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> When I run the app, the items are Black (as in the "normal" state). But selecting them does not turn them into White. Where am I wrong? Moreover, it there a way to set "ItemContainerStyle" without having it to "overwrite" the "ItemTemplate" ???

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  • How can I implement a site with ASP.NET MVC without using Visual Studio?

    - by Cheeso
    I have seen ASP.NET MVC Without Visual Studio, which asks, Is it possible to produce a website based on ASP.NET MVC, without using Visual Studio? And the accepted answer is, yes. Ok, next question: how? Here's an analogy. If I want to create an ASP.NET Webforms page, I load up my favorite text editor, create a file named Something.aspx. Then I insert into that file, some boilerplate: <%@ Page Language="C#" Debug="true" Trace="false" Src="Sourcefile.cs" Inherits="My.Namespace.ContentsPage" %> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Title goes here </title> <link rel="stylesheet" type="text/css" href="css/style.css"></link> <style type="text/css"> #elementid { font-size: 9pt; color: Navy; ... more css ... } </style> <script type="text/javascript" language='javascript'> // insert javascript here. </script> </head> <body> <asp:Literal Id='Holder' runat='server'/> <br/> <div id='msgs'></div> </body> </html> Then I also create the Sourcefile.cs file: namespace My.Namespace { using System; using System.Web; using System.Xml; // etc... public class ContentsPage : System.Web.UI.Page { protected System.Web.UI.WebControls.Literal Holder; void Page_Load(Object sender, EventArgs e) { // page load logic here } } } And that is a working ASPNET page, created in a text editor. Drop it into an IIS virtual directory, and it's working. What do I have to do, to make a basic, hello, World ASPNET MVC app, in a text editor? (without Visual Studio) Suppose I want a basic MVC app with a controller, one view, and a simple model. What files would I need to create, and what would go into them?

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  • jQuery appendTo (switching back and forth)

    - by Starboy
    So what I'm trying to accomplish is a simple appendTo a certain element. The issue I'm having is after execute is run, it appends to the location but then proceed to go back to the ul it resides in. <script type="text/javascript"> function execute() { $('#desCopy').appendTo('#description') $('#imgPlace').appendTo('#IMGbox') } </script> <div id="content" style="background:#000; width:989px;"> <div style="float:left; left:18px; margin:0; width:337px; position:relative; padding:15px 0 0 0; color:#FFF;"> <div id="description"> </div> </div> <div id="IMGbox" style="float:left; position:relative; display:block; background:#F00; width:652px; height:258px; background:#0FF; overflow:hidden;"> </div> <div style="float:right; background:#CCC; height:25px; width:652px;"> <ul> <li><a href="" onclick="execute()">Slide 1</a> <ul style=""> <li><span id="desCopy">Test description, Test description</span></li> <li><img src="images/test.jpg" id="imgPlace"></li> </ul> </li> </ul> </div> </div>

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  • jquery show hidden div

    - by Fahad
    Firstly, I'm sort of embarrassed asking about this, so many people have already asked this question but even after having gone through so many posts, I'm unable to achieve what I want. Basically, a div, initially hidden, has to be displayed on a button click. I tried hiding the div using display:none and hide() and then displaying it using show(), toggle(), and css("display","block"). Using all sorts of combinations of the above, I was still unable to get the result. Code: <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <link href="css/smoothness/jquery-ui-1.9.2.custom.min.css" rel="stylesheet" type="text/css" /> <script src="jQuery/jquery-1.8.3.min.js" type="text/javascript"></script> <script src="jQuery/jquery-ui-1.9.2.custom.min.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { $('#one').hide(); $('#Button1').click(function () { $('#one').toggle(500); }); }); </script> </head> <body> <form id="form1" runat="server"> <div id="one" style="height: 20px;width:200px; background-color: Red; "> </div> <asp:Button ID="Button1" runat="server" Text="Show" /> </form> </body> </html> On button click, the div is shown for a brief second before it disappears again. The same thing happens if I use show() instead of toggle() in the above code. Again the same thing if I set style="display:none" to the div instead of using hide() and then use show() or toggle(). I also tried using $('#one').css("display","block"); but again, the same result. Can anyone please tell me where I'm going wrong. Just started learning jQuery and it is really frustrating when something apparently so simple will not work. Thanks in advance. :)

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  • JQuery Cycle, how can I change from image to div?

    - by vick
    <!doctype html> <html> <head> <title>JQuery Cycle Plugin - Example Slideshow</title> <style type="text/css"> .slideshow { height: 232px; width: 232px; margin: auto } .slideshow img { padding: 15px; border: 1px solid #ccc; background-color: #eee; } </style> <!-- include jQuery library --> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <!-- include Cycle plugin --> <script type="text/javascript" src="http://cloud.github.com/downloads/malsup/cycle/jquery.cycle.all.2.74.js"></script> <!-- initialize the slideshow when the DOM is ready --> <script type="text/javascript"> $(document).ready(function() { $('.slideshow').cycle({ fx: 'shuffle' // choose your transition type, ex: fade, scrollUp, shuffle, etc... }); }); </script> </head> <body> <div class="slideshow"> <img src="http://cloud.github.com/downloads/malsup/cycle/beach1.jpg" width="200" height="200" /> <img src="http://cloud.github.com/downloads/malsup/cycle/beach2.jpg" width="200" height="200" /> <img src="http://cloud.github.com/downloads/malsup/cycle/beach3.jpg" width="200" height="200" /> </div> </body> </html> How can I make this exact scroller work with divs instead of img?? basically, I want to use <div> etc etc etc </div> instead of: <img src="http://cloud.github.com/downloads/malsup/cycle/beach3.jpg" width="200" height="200" />

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  • Translate RoR Code to Java

    - by mnml
    Hi, for some reasons I am trying to translate the following RoR view code to a Java Groovy view: <% modulo_artists = @artists.length % 3 base = @artists.length / 3 base = base.ceil case modulo_artists when 0 cols = [base, base, base] when 1 cols = [base, base + 1, base] when 2 cols = [base + 1, base, base + 1] end counter = 0 %> <% id_hash = {"0" => "url('/images/actorsbg.png');", "1" => "url('/images/musiciansbg.png');", "2" => "url('/images/artistsbg.png') no-repeat; color: #FFF;", "3" => "url('/images/fashionbg.png')"} %> <div id="artists_<%=params[:artist_cat]%>" style="background: <%= id_hash[params[:artist_cat]] %>;" > <table border="0" width="660" height="164" cellpadding="0" cellspacing="0"> <tr valign="middle"> <% 3.times do |i| %> <td width="220" align="center" style="padding-right: 15px;"> <% cols[i].times do %> <h1><a href="/artists/show/<%= @artists[counter].urlname %>" ><%= @artists[counter].name %></a></h1> <% counter = counter + 1 %> <% end %> </td> <% end %> </tr> </table> </div> This is what I got so far: #{extends 'main.html' /} %{ modulo_artists = artists.size() % 3 base = artists.size() / 3 base = Math.ceil(base) if(modulo_artists == 0) cols = [base, base, base] else if(modulo_artists == 1) cols = [base, base + 1, base] else if(modulo_artists == 2) cols = [base + 1, base, base + 1] endif counter = 0 }% <div id="artists_${artist_cat}" style="background:${id_hash};" > <table border="0" width="660" height="164" cellpadding="0" cellspacing="0"> <tr valign="middle"> #{list items:1..3, as:'i'} <td width="220" align="center" style="padding-right: 15px;"> #{list items:cols[i]} <h1><a href="@{Artists.show(artists.get(counter).name.replaceAll(" ", "-"))}" >${artists.get(counter).name}</a></h1> %{ counter = counter + 1 }% #{/list} </td> #{/list} </tr> </table> </div> The idea is to keep the items organised in 3 columns like 1|0|1 4|5|4 or 5|4|5 for example

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  • Alter highchart output to display start - end date

    - by php_d
    I currently have the following highchart which display a start date and outputs the values for the next 31 days of data. Does anyone know how I may improve on this to include and end date so that I can filter the data by smaller specific amounts? On the x-axis I am also trying to only display labels that have data attached to them and hide any others. Any help is appreciated. My code is as follows: <script type="text/javascript"> var chart; $(document).ready(function() { chart = new Highcharts.Chart({ chart: { renderTo: 'container', type: 'line', marginRight: 130, marginBottom: 25 }, title: { text: '<?php echo $type ?>', x: -20 //center }, xAxis: { categories: [ <?php $start = $_POST["dateStart"]; $dates = array(); for ($i = 0, $days = date('t', strtotime($start)); $i < $days; ++$i) { $dates[] = date('Y-m-d', strtotime($start . ' + ' . $i . ' day')); } echo "'" . implode("', '", $dates) . "'"; ?> ] }, yAxis: { title: { text: 'Total Amount' }, plotLines: [{ value: 0, width: 1, color: '#808080' }] }, tooltip: { formatter: function() { return '<b>'+ this.series.name +'</b><br/>'+ this.x +': '+ this.y; } }, legend: { layout: 'vertical', align: 'right', verticalAlign: 'top', x: -10, y: 100, borderWidth: 0 }, series: [ <?php foreach ($array as $legend => $data) { echo '{'; echo "name: '" . $legend . "',"; $values = array(); for ($i = 0; $i < $days; ++$i) { $date = date('Y-m-d', strtotime($start . ' + ' . $i . ' day')); $values[] = isset($data[$date]) ? $data[$date] : 0; } echo 'data: [' . implode(', ', $values) . '],'; echo '},'; } ?> ] }); }); Thanks

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  • Arrays become null after passing to function in PHP

    - by William
    So when I pass my filled arrays to the function createform the form is created with $max_avatars options, but they have no name or value. Why are my arrays becoming null? <?php $avatar_image_name = array('hacker','samurai','cool','happy','thatsnice','angry','tv','bang'); $avatar_name = array('Hacker','Samurai','Cool','Happy','That\'s nice','Angry','TV','Bang'); $max_avatars = 6; createform($max_avatars, $avatar_image_name, $avatar_name); ?> The function createform: function createform($max_avatars, $avatar_image_name, $avatar_name) { $string ='<table id="formtable"> <tr><td class="formtext">Name:</td><td><input type="text" name=name size=25 /></td></tr> <tr><td class="formtext">Trip:</td><td><input type="text" name=trip size=25 /> (<font style="color: #ff0000">Don\'t use your password</font>)</td></tr> <tr><td class="formtext">Comment</td><td><textarea name=post rows="4" cols="50"></textarea></td></tr> <tr><td class="formtext">Avatar:</td> <td> <select name=avatar>'; for($i = 0; $i < $max_avatars; $i++){ $string = ($string . '<option value="'.$avatar_image_name[i].'">'.$avatar_name[i].'</option>'); } $string = ($string . '</select> </td> <tr><td class="formtext">Extra</td><td>Fortune: <input type="radio" name="extra" value="fortune" /> Poker: <input type="radio" name="extra" value="poker" /></td></tr> </table> <input type=submit value="Submit" id="submitbutton">'); echo $string; }

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  • Performing full screen grab in windows

    - by Steven Lu
    I am working an idea that involves getting a full capture of the screen including windows and apps, analyzing it, and then drawing items back onto the screen, as an overlay. I want to learn image processing techniques and I could get lots of data to work with if I can directly access the Windows screen. I could use this to build automation tools the likes of which have never been seen before. More on that later. I have full screen capture working for the most part. HWND hwind = GetDesktopWindow(); HDC hdc = GetDC(hwind); int resx = GetSystemMetrics(SM_CXSCREEN); int resy = GetSystemMetrics(SM_CYSCREEN); int BitsPerPixel = GetDeviceCaps(hdc,BITSPIXEL); HDC hdc2 = CreateCompatibleDC(hdc); BITMAPINFO info; info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); info.bmiHeader.biWidth = resx; info.bmiHeader.biHeight = resy; info.bmiHeader.biPlanes = 1; info.bmiHeader.biBitCount = BitsPerPixel; info.bmiHeader.biCompression = BI_RGB; void *data; hbitmap = CreateDIBSection(hdc2,&info,DIB_RGB_COLORS,(void**)&data,0,0); SelectObject(hdc2,hbitmap); Once this is done, I can call this repeatedly: BitBlt(hdc2,0,0,resx,resy,hdc,0,0,SRCCOPY); The cleanup code (I have no idea if this is correct): DeleteObject(hbitmap); ReleaseDC(hwind,hdc); if (hdc2) { DeleteDC(hdc2); } Every time BitBlt is called it grabs the screen and saves it in memory I can access thru data. Performance is somewhat satisfactory. BitBlt executes in 50 milliseconds (sometimes as low as 33ms) at 1920x1200x32. What surprises me is that when I switch display mode to 16 bit, 1920x1200x16, either through my graphics settings beforehand, or by using ChangeDisplaySettings, I get a massively improved screen grab time between 1ms and 2ms, which cannot be explained by the factor of two reduction in bit-depth. Using CreateDIBSection (as above) offers a significant speed up when in 16-bit mode, compared to if I set up with CreateCompatibleBitmap (6-7ms/f). Does anybody know why dropping to 16bit causes such a speed increase? Is there any hope for me to grab 32bit at such speeds? if not for the color depth, but for not forcing a change of screen buffer modes and the awful flickering.

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  • How can I implement ASP.NET MVC without using Visual Studio?

    - by Cheeso
    I have seen ASP.NET MVC Without Visual Studio, which asks, Is it possible to produce a website based on ASP.NET MVC, without using Visual Studio? And the accepted answer is, yes. Ok, next question: how? Here's an analogy. If I want to create an ASP.NET Webforms page, I load up my favorite text editor, create a file named Something.aspx. Then I insert into that file, some boilerplate: <%@ Page Language="C#" Debug="true" Trace="false" Src="Sourcefile.cs" Inherits="My.Namespace.ContentsPage" %> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Title goes here </title> <link rel="stylesheet" type="text/css" href="css/style.css"></link> <style type="text/css"> #elementid { font-size: 9pt; color: Navy; ... more css ... } </style> <script type="text/javascript" language='javascript'> // insert javascript here. </script> </head> <body> <asp:Literal Id='Holder' runat='server'/> <br/> <div id='msgs'></div> </body> </html> Then I also create the Sourcefile.cs file: namespace My.Namespace { using System; using System.Web; using System.Xml; // etc... public class ContentsPage : System.Web.UI.Page { protected System.Web.UI.WebControls.Literal Holder; void Page_Load(Object sender, EventArgs e) { // page load logic here } } } And that is a working ASPNET page, created in a text editor. Drop it into an IIS virtual directory, and it's working. What do I have to do, to make a basic, hello, World ASPNET MVC app, in a text editor? (without Visual Studio)

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  • how can i use a javascript in gridview row

    - by cagin
    hi there, I want to use a flash chart in a gridview. you can see my codes in below: DataTable tbl = new DataTable(); tbl.Columns.Add("chart"); DataRow rw; rw = tbl.NewRow(); rw["chart"] = @"<div id=""chart5Div""></div> <script type=""text/javascript""> var chart = new FusionCharts(""Charts/FCF_MSLine.swf"", ""ChId1"", ""500"", ""300""); var strXml = ""<graph numdivlines='4' lineThickness='3' showValues='0' numVDivLines='10' formatNumberScale='1' rotateNames='1' decimalPrecision='1' anchorRadius='2' anchorBgAlpha='0' numberPrefix='$' divLineAlpha='30' showAlternateHGridColor='1' yAxisMinValue='800000' shadowAlpha='50' >""; strXml += ""<categories >""; strXml += ""<category Name='Jan' />""; strXml += ""<category Name='Feb' />""; strXml += ""<category Name='Mar' />""; strXml += ""<category Name='Apr' />""; strXml += ""</categories >""; strXml += ""<dataset seriesName='Current Year' color='A66EDD' anchorBorderColor='A66EDD' anchorRadius='4'>""; strXml += ""<set value='1127654' />""; strXml += ""<set value='1226234' />""; strXml += ""<set value='1299456' />""; strXml += ""<set value='1311565' />""; strXml += ""</dataset>""; strXml += ""</graph>""; chart.setDataXML(strXml); chart.render(""chart5Div""); </script>"; tbl.Rows.Add(rw); GridView1.DataSource = tbl; GridView1.DataBind(); I must create dynamicly my datasource. But i can see just string value instead of my chart in gridview when page running. But chart code is running correctly between table tags. How can i use these codes in gridview?? KR

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  • Stop output of image if no record - paperclip - Ruby on rails

    - by bgadoci
    I have just installed paperclip into my ruby on rails blog application. Everything is working great...too great. I am trying to figure out how to tell paperclip not to output anything if there is no record in the table so that I don't have broken image links everywhere. How, and where, do I do this? Here is my code: class Post < ActiveRecord::Base has_attached_file :photo, :styles => { :small => "150x150"} validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy has_many :ugtags, :dependent => :destroy has_many :votes, :dependent => :destroy belongs_to :user after_create :self_vote def self_vote # I am assuming you have a user_id field in `posts` and `votes` table. self.votes.create(:user => self.user) end cattr_reader :per_page @@per_page = 10 end View <% div_for post do %> <div id="post-wrapper"> <div id="post-photo"> <%= image_tag post.photo.url(:small) %> </div> <h2><%= link_to_unless_current h(post.title), post %></h2> <div class="light-color"> <i>Posted <%= time_ago_in_words(post.created_at) %></i> ago </div> <%= simple_format truncate(post.body, :length => 600) %> <div id="post-options"> <%= link_to "Read More >>", post %> | <%= link_to "Comments (#{post.comments.count})", post %> | <%= link_to "Strings (#{post.tags.count})", post %> | <%= link_to "Contributions (#{post.ugtags.count})", post %> | <%= link_to "Likes (#{post.votes.count})", post %> </div> </div> <% end %>

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  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

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  • Change the size of the panel dynamically

    - by C. Karunarathne
    Hi! I am implementing an application that needs to drag and drop image boxes in a panel.Image boxes are added dynamically from the program and so I have set the autoscroll property to true in panel.But when I have drag out the boxes at bottom in the panel the panel size got reduced.I have put autosize property false in panel.The panel is docked in another panel.I want to set the size of panel at run time.How can I achieve this. public form1(int[,] dummy, int columnSize, int rowSize) { this.dummy= dummy; numOfColumns = columnSize; numOfRows = rowSize; getData(); addIds = addIdArray; data = mylist; InitializeComponent(); //panel1.MinimumSize = new Size(columnSize * 40, rowSize * 40); //panel1.Height = rowSize * 40; //panel1.Width = columnSize * 40; //panel4.Height = rowSize * 40; //panel4.Width = columnSize * 40; int x, y; Structures.EmptyRectSpace space = new Structures.EmptyRectSpace(); for (int i = 0; i < data.Count; i++)// set picture boxes { space = (Structures.EmptyRectSpace)data[i]; x = space.startingJ; y = space.startingI; int h, w; h = space.length; w = space.width; p = new PictureBox(); p.Width = w * 40; p.Height = h * 40; p.BackColor = Color.DarkGreen; p.Image = Properties.Resources.v; p.BorderStyle = BorderStyle.FixedSingle; p.Name = addIdArray[i].ToString(); p.Location = new Point((x + 1 - w) * 40, (y + 1 - h) * 40); this.panel1.Controls.Add(p); } foreach (Control c in this.panel1.Controls) { if (c is PictureBox) { c.MouseDown += new MouseEventHandler(pictureBox1_MouseDown); } } this.panel1.DragOver += new System.Windows.Forms.DragEventHandler(this.panel1_DragOver); panel1.DragOver += new DragEventHandler(panel1_DragOver); panel1.DragDrop += new DragEventHandler(panel1_DragDrop); panel1.AllowDrop = true; panel2.AllowDrop = true; foreach (Control c in this.panel2.Controls) { c.MouseDown += new MouseEventHandler(pictureBox1_MouseDown); } this.panel2.DragOver += new System.Windows.Forms.DragEventHandler(this.panel2_DragOver); panel2.DragOver += new DragEventHandler(panel2_DragOver); panel2.DragDrop += new DragEventHandler(panel2_DragDrop); } This is the constructor of the form that contained panel.When it loaded the picture boxes must be added to the panel and there drag drop events of panel are implemented. Please give me a helping hand..

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  • jQuery toggling divs, expand collapse all and keep first item selected when page loads

    - by hollyb
    Hi, I have a question about some functionality I'm trying to add to my jQuery to enable a button or text to expand/contract all the divs on click... and I'd like to figure out how to keep the first div open when the page loads. Here is the jQuery: (document).ready(function(){ //Hides containers on load $(".toggle_container").hide(); //Switch "Open" and "Close" state on click $("h2.trigger").toggle(function(){ $(this).addClass("active"); }, function () { $(this).removeClass("active"); }); //Slide up and down on click $("h2.trigger").click(function(){ $(this).next(".toggle_container").slideToggle("slow"); }); }); And the css: // uses a background image with an on (+) and off (-) state stacked on top of each other h2.trigger { background: url(buttonBG.gif) no-repeat;height: 46px;line-height: 46px;width: 300px;font-size: 2em;font-weight: normal;} h2.trigger a {color: #fff;text-decoration: none; display: block;} h2.active {background-position: left bottom;} .toggle_container { overflow: hidden; } .toggle_container .block {padding: 20px;} And the html <h2 class="trigger"><a href="#">Heading</a></h2> <div class="toggle_container"> <div class="block">Stuff goes here</div> </div> <h2 class="trigger"><a href="#">Heading 2</a></h2> <div class="toggle_container"> <div class="block">Stuff goes here</div> </div> So it works great and looks great. However, when I try to get it to keep the first instance open, the background image that should adjust show the (-) state doesn't change. The code I used to this was: $(".toggle_container:first").show(); So, my question is, does anyone know of an easier way to show the first instance of this as open without having to created specials rules/class for the first item? Also, any ideas about how to make an open all/close all link? Thanks!

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  • If we don't like it for the presentation layer, then why do we tolerate it for the behavior layer?

    - by greim
    Suppose CSS as we know it had never been invented, and the closest we could get was to do this: <script> // this is the page's stylesheet $(document).ready(function(){ $('.error').css({'color':'red'}); $('a[href]').css({'textDecoration':'none'}); ... }); </script> If this was how we were forced to write code, would we put up with it? Or would every developer on Earth scream at browser vendors until they standardized upon CSS, or at least some kind of declarative style language? Maybe CSS isn't perfect, but hopefully it's obvious how it's better than the find things, do stuff method shown above. So my question is this. We've seen and tasted of the glory of declarative binding with CSS, so why, when it comes to the behavioral/interactive layer, does the entire JavaScript community seem complacent about continuing to use the kludgy procedural method described above? Why for example is this considered by many to be the best possible way to do things: <script> $(document).ready(function(){ $('.widget').append("<a class='button' href='#'>...</div>"); $('a[href]').click(function(){...}); ... }); </script> Why isn't there a massive push to get XBL2.0 or .htc files or some kind of declarative behavior syntax implemented in a standard way across browsers? Is this recognized as a need by other web development professionals? Is there anything on the horizon for HTML5? (Caveats, disclaimers, etc: I realize that it's not a perfect world and that we're playing the hand we've been dealt. My point isn't to criticize the current way of doing things so much as to criticize the complacency that exists about the current way of doing things. Secondly, event delegation, especially at the root level, is a step closer to having a declarative behavior layer. It solves a subset of the problem, but it can't create UI elements, so the overall problem remains.)

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  • drupal jQuery 1.4 on specific pages

    - by Mark
    I'm looking for a way to force drupal to use 1.4 on specific pages. This is the same as this old question:http://stackoverflow.com/questions/2842792/drupal-jquery-1-4-on-specific-pages It look me a while to try the answer which I marked correct. But because I'm new to module dev overall I couldn't figure it out based on the answer. The code from that answer looked like this: /** * Implementation of hook_theme_registry_alter(). * Based on the jquery_update module. * * Make this page preprocess function runs *last*, * so that a theme can't call drupal_get_js(). */ function MYMODULE_theme_registry_alter(&$theme_registry) { if (isset($theme_registry['page'])) { // See if our preprocess function is loaded, if so remove it. if ($key = array_search('MYMODULE_preprocess_page', $theme_registry['page']['preprocess functions'])) { unset($theme_registry['page']['preprocess functions'][$key]); } // Now add it on at the end of the array so that it runs last. $theme_registry['page']['preprocess functions'][] = 'MYMODULE_preprocess_page'; } } /** * Implementation of moduleName_preprocess_hook(). * Based on the jquery_update module functions. * * Strips out JS and CSS for a path. */ function MYMODULE_preprocess_page(&$variables, $arg = 'my_page', $delta=0) { // I needed a one hit wonder. Can be altered to use function arguments // to increase it's flexibility. if(arg($delta) == $arg) { $scripts = drupal_add_js(); $css = drupal_add_css(); // Only do this for pages that have JavaScript on them. if (!empty($variables['scripts'])) { $path = drupal_get_path('module', 'admin_menu'); unset($scripts['module'][$path . '/admin_menu.js']); $variables['scripts'] = drupal_get_js('header', $scripts); } // Similar process for CSS but there are 2 Css realted variables. // $variables['css'] and $variables['styles'] are both used. if (!empty($variables['css'])) { $path = drupal_get_path('module', 'admin_menu'); unset($css['all']['module'][$path . '/admin_menu.css']); unset($css['all']['module'][$path . '/admin_menu.color.css']); $variables['styles'] = drupal_get_css($css); } } } I need the jquery_update 1.3.2 to be unset on the node-types of 'blog' and 'video'. Can someone help me out? Thank you.

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  • How do I code a loop for my echo statements?

    - by ggg
    <?php defined('_JEXEC') or die('Restricted access'); $db =& JFactory::getDBO(); $query0 = "SELECT * FROM `#__chesspositions` WHERE . . . . ."; //echo $query0; $db->setQuery($query0); $ginfo = $db->loadObjectList(); //echo $ginfo[0]; echo $db->getErrorMsg(); if(empty($ginfo)){ echo "<center><h2 style='color:navy'>No game found, we apologize</h2></center>"; }else{ $query1= "SELECT * FROM `#__chessmoves` WHERE Id='".$ginfo[0]->MoveDataId."'"; $db->setQuery($query1); echo $db->getErrorMsg(); $gmove = $db->loadObjectList(); } //define array; //how do I code a foreach loop (or any other type of loop) here? //I'm having trouble properly defining the array and structuring the syntax. echo "[Event \"".$ginfo[0]->Event."\"]\n"; echo "[Site \"".$ginfo[0]->Site."\"]\n"; echo "[Date \"".$ginfo[0]->Date."\"]\n"; echo "[Round \"".$ginfo[0]->Round."\"]\n"; echo "[White \"".$ginfo[0]->White."\"]\n"; echo "[Black \"".$ginfo[0]->Black."\"]\n"; echo "[Result \"".$ginfo[0]->Result."\"]\n"; echo "[ECO \"".$ginfo[0]->ECO."\"]\n"; echo "[WhiteElo \"".$ginfo[0]->WhiteElo."\"]\n"; echo "[BlackElo \"".$ginfo[0]->BlackElo."\"]\n"; echo "[Annotator \"".$ginfo[0]->Annotator."\"]\n"; echo "[SetUp \"".$ginfo[0]->SetUp."\"]\n"; echo $gmove[0]->MoveData; ?>

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  • Debugging a basic OpenGL texture fail? (iphone)

    - by Ben
    Hey all, I have a very basic texture map problem in GL on iPhone, and I'm wondering what strategies there are for debugging this kind of thing. (Frankly, just staring at state machine calls and wondering if any of them is wrong or misordered is no way to live-- are there tools for this?) I have a 512x512 PNG file that I'm loading up from disk (not specially packed), creating a CGBitmapContext, then calling CGContextDrawImage to get bytes out of it. (This code is essentially stolen from an Apple sample.) I'm trying to map the texture to a "quad", with code that looks essentially like this-- all flat 2D stuff, nothing fancy: glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnableClientState(GL_TEXTURE_COORD_ARRAY); GLfloat vertices[8] = { viewRect.origin.x, viewRect.size.height, viewRect.origin.x, viewRect.origin.y, viewRect.size.width, viewRect.origin.y, viewRect.size.width, viewRect.size.height }; GLfloat texCoords[8] = { 0, 1.0, 0, 0, 1.0, 0, 1.0, 1.0 }; glBindTexture(GL_TEXTURE_2D, myTextureRef); // This was previously bound to glVertexPointer(2, GL_FLOAT , 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); My supposedly textured area comes out just black. I see no debug output from the CG calls to set up the texture. glGetError reports nothing. If I simplify this code block to just draw the verts, but set up a pure color, the quad area lights up exactly as expected. If I clear the whole context immediately beforehand to red, I don't see the red-- which means something is being rendered there, but not the contents of my PNG. What could I be doing wrong? And more importantly, what are the right tools and techniques for debugging this sort of thing, because running into this kind of problem and not being able to "step through it" in a debugger in any meaningful way is a bummer. Thanks!

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  • OpenGL ES functions not accepting values originating outside of it's view

    - by Josh Elsasser
    I've been unable to figure this out on my own. I currently have an Open GLES setup where a view controller both updates a game world (with a dt), fetches the data I need to render, passes it off to an EAGLView through two structures (built of Apple's ES1Renderer), and draws the scene. Whenever a value originates outside of the Open GL view, it can't be used to either translate objects using glTranslatef, or set up the scene using glOrthof. If I assign a new value to something, it will work - even if it is the exact same number. The two structures I have each contain a variety of floating-point numbers and booleans, along with two arrays. I can log the values from within my renderer - they make it there - but I receive errors from OpenGL if I try to do anything with them. No crashes result, but the glOrthof call doesn't work if I don't set the camera values to anything different. Code used to set up scene: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); //clears the color buffer bit glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); //sets up the scene w/ ortho projection glViewport(0, 0, 320, 480); glLoadIdentity(); glOrthof(320, 0, dynamicData.cam_x2, dynamicData.cam_x1, 1.0, -1.0); glClearColor(1.0, 1.0, 1.0, 1.0); /*error checking code here*/ "dynamicData" (which is replaced every frame) is created within my game simulation. From within my controller, I call a method (w/in my simulation) that returns it, and pass the result on to the EAGLView, which passes it on to the renderer. I haven't been able to come up with a better solution for this - suggestions in this regard would be greatly appreciated as well. Also, this function doesn't work as well (values originate in the same place): glTranslatef(dynamicData.ship_x, dynamicData.ship_y, 0.0); Thanks in advance. Additional Definitions: Structure (declared in a separate header): typedef struct { float ship_x, ship_y; float cam_x1, cam_x2; } dynamicRenderData; Render data getter (and builder) (every frame) - (dynamicData)getDynRenderData { //d_rd is an ivar, zeroed on initialization d_rd.ship_x = mainShip.position.x; d_rd.ship_y = mainShip.position.y; d_rd.cam_x1 = d_rd.ship_x - 30.0f; d_rd.cam_x2 = d_rd.cam_x1 + 480.0f; return d_rd; } Zeroed at start. (d_rd.ship_x = 0;, etc…) Setting up the view. Prototype (GLView): - (void)draw: (dynamicRenderData)dynamicData Prototype (Renderer): - (void)drawView: (dynamicRenderData)dynamicData How it's called w/in the controller: //controller [glview draw: [world getDynRenderData]]; //glview (within draw) [renderer drawView: dynamicData];

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