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  • How to plan/manage multi-platform (mobile) products?

    - by PhD
    Say I've to develop an app that runs on iOS, Android and Windows 8 Mobile. Now all three platforms are technically in different program languages. The only 'reuse' that I can see is that of the boxes-and-lines drawings (UML :) charts and nothing else. So how do companies/programmers manage the variation of the same product across different platforms especially since the implementation languages differ? It's 'easier' in the desktop world IMO given the plethora of languages and cross-platform libraries to make your life easier. Not so in the mobile world. More so, product line management principles don't seem to be all that applicable - what is same and variant doesn't really matter - the application is the same (conceptually) and the implementation is variant. Some difficulties that come to mind: Bug Fixing: Applications maybe designed in a similar manner but the bug identification and fixing would be radically different. A bug on iOS may/may-not be existent for that on Android. Or a bug fix approach on one platform may not be the same on another (unless it's a semantic bug like a!=b instead of a==b which would require the same 'approach' to fixing in essence Enhancements: Making a change on one platform would be radically different than on another Code-Design Divergence: They way the code is written/organized, the class structures etc., could be very different given the different implementation environments - leading to further reuse of the (above) UML models. There are of course many others - just keeping the development in sync and making sure all applications are up to the same version with the same set of features etc. Seems the effort is 3x that of a single application. So how exactly does one manage this nightmarish situation? Some thoughts: Split application to client/server to minimize the effect to client side only (not always doable) Use frameworks like Unity-3D that could take care of the cross-platform problem (mostly applicable to games and probably not to other applications etc.) Any other ways of managing a platform line? What are some proven approaches to managing/taming the effects?

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  • Input prediction and server re-simultaion

    - by Lope
    I have read plenty of articles about multiplayer principles and I have basic client-server system set up. There is however one thing I am not clear on. When player enters input, it is sent to the server and steps back in time to check if what should have happened at the time of that input and it resimulates the world again. So far everything's clear. All articles took shooting as an example, because it is easy to explain and it is pretty straightforward, but I believe movement is more complicated. Imagine following situation: 2 players move towards each other. A------<------B Player A stops halfway towards the collision point, but there is lag spike so the command does not arrive on the server for a second or so. Current state of the world on the server (and on the other clients as well) at the time when input arrives is this: [1]: -------AB------- The command arrives and we go back in time and re-simulate the world, the result is this: [2]: ---AB----------- Player A sees situation [2] which is correct, but the player is suddenly teleported from the position in [1] (center) to the position in [2]. Is this how this is supposed to work? Point of the client prediction is to give lagged player feeling that everything is smooth, not to ruin experience for other players. Alternative is to discard timestamp on the player's input and handle it when it arrives on the server without going back in time. This, however, creates even more severe problems for lagged player (even if he is lagging just a bit)

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  • A Better Way to Plan, Execute and Manage Enterprise Architecture

    - by JuergenKress
    IT Strategies from Oracle is an authorized library of guidelines and reference architectures that will help you better plan, execute, and manage your enterprise architecture and IT initiatives. The IT Strategies from Oracle library offers two types of best practice documents: practitioner guides containing pragmatic advice and approaches, and reference architectures containing the proven technology patterns to jumpstart your initiative. The IT Strategies from Oracle library can help you establish a reliable set of principles and standards to guide your use of Oracle technology. We will expand this library over time across all of Oracle's technologies. Today, you can access: Overview documents providing an introduction to all the resources available in the library and best practices maturity models Oracle Reference Architectures covering the application infrastructure foundation, management and monitoring, security, software engineering, service-oriented integration, service orientation, user interaction, engineered systems, and a master glossary. Enterprise Technology Strategies for Service-Oriented Architecture offering practitioner guides on creating a SOA roadmap, frameworks for governance, determining ROI, identifying services, software engineering, and white papers. Enterprise Technology Strategies for Event-Driven Architecture offering practitioner guides on creating an EDA roadmap and reference architectures on an EDA foundation and EDA infrastructure. Enterprise Technology Strategies for Business Process Management including practitioner guides on creating a BPM roadmap, business process engineering, governance, and reference architectures on a BPM foundation and BPM infrastructure. Enterprise Technology Strategies for Cloud Computing including reference architectures on a Cloud foundation and Cloud infrastructure. Enterprise Technology Strategies for Business Analytics includes a practitioner guide for creating a BA roadmap, and reference architectures for a BA foundation and BA infrastructure. Get the Oracle Enterprise Architecture content here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: Architecture,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Methods Of Preventing Spams In Blogs

    One of the most widely used form of spamdexing method in today';s market is comment spam. This method involves the use of random and irrelevant comments, commonly promoting a commercial service in blo... [Author: Margarette Mcbride - Web Design and Development - June 08, 2010]

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  • How do I develop database-utilizing application in an agile/test-driven-development way?

    - by user39019
    I want to add databases (traditional client/server RDBMS's like Mysql/Postgresql as opposed to NoSQL, or embedded databases) to my toolbox as a developer. I've been using SQLite for simpler projects with only 1 client, but now I want to do more complicated things (ie, db-backed web development). I usually like following agile and/or test-driven-development principles. I generally code in Perl or Python. Questions: How do I test my code such that each run of the test suite starts with a 'pristine' state? Do I run a separate instance of the database server every test? Do I use a temporary database? How do I design my tables/schema so that it is flexible with respect to changing requirements? Do I start with an ORM for my language? Or do I stick to manually coding SQL? One thing I don't find appealing is having to change more than one thing (say, the CREATE TABLE statement and associated crud statements) for one change, b/c that's error prone. On the other hand, I expect ORM's to be a low slower and harder to debug than raw SQL. What is the general strategy for migrating data between one version of the program and a newer one? Do I carefully write ALTER TABLE statements between each version, or do I dump the data and import fresh in the new version?

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  • Yet Another SQL Strategy for Versioned Data

    There is a popular design for a database that requires a built-in audit-trail of amendments and additions, where data is never deleted, but merely superseded by a later version. Whilst this is conceptually simple, it has always made for complicated SQL for reporting the latest version of data. Alex joins the debate on the best way of doing this with an example using an indexed view and the filtered index.

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  • Empirical evidence regarding testability

    - by Xodarap
    A google scholar search turns up numerous papers on testability, including models for computing testability, recommendations for how ones code can be more testable, etc. They all come with the assertion that more testable code is more stable, but I can't find any studies which actually demonstrate this. Can someone link me to a study evaluating the effect of testable code vs. quality? The closest I can find is Improving the Testability of Object Oriented Systems, which discusses the relationship between design flaws and testability.

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  • Search Engine Optimization - The Best Way to Market Your Online Based Business

    There are many things to consider, when you start your own online marketing campaign via search engine optimization services. If you're an entrepreneur, you won't have time for all this, meaning you would need to hire someone to do all the work related to the optimization and the functioning of the website. The lucky fact is that most of the companies, which offer search engine optimization (SEO) services, also provide web design, content writing, web development, social bookmarking, and other related services.

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  • Enable Seamless Transformation and Effective Adoption of Change with Oracle User Productivity Kit

    Organizations go through continuous transformation and change - whether it is through mergers and acquisitions, standardizations of systems, a rollout of a new application or business process improvements. With Oracle User Productivity Kit, project teams can capture and deploy best practices to streamline efficiency, reduce cost, and ensure successful change adoption. Discover how organizations can leverage the multiple outputs of Oracle UPK for all phases of the project from blueprinting/design/configuration to testing/training/go-live as well as maintenance and support.

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  • Are SEO and Flash Incompatible?

    Poor Flash. It has always been an uphill battle for Adobe to get it';s proprietary animation software accepted by developers and manufacturers. Indisputably one of the most elegant and flexible of the... [Author: Kathryn Dawson - Web Design and Development - June 18, 2010]

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  • Good Introductory Books on Writing Secure Software

    - by cosmic.osmo
    What are some good introductory books about writing secure software? Specifically, one that covers basic strategies and design patterns for writing a secure software and surveys common security vulnerabilities, how they're exploited, and how you can protect against them. Personally, I've picked up bits of security know-how here and there over my career, but now I'd like a more systematic overview.

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  • Vattenfall Accelerates Projects and Cuts Costs with AutoVue Document Visualization

    Ringhals, a Swedish nuclear power plant, part of the Vattenfall Group, produces 20 percent of the country's electricity and is the largest power station in the Nordic region. Ringhals has standardized on AutoVue for most of their engineering and asset document visualization requirements throughout their plant maintenance, design and engineering operations. As a result, they have cut IT maintenance costs, increased productivity, and improved maintenance operations.

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  • Why Dedicated Servers Make Good Business Sense

    When your company begins the process of creating a website, there are several things you have to keep in mind. One of the first questions is what kind of web hosting service does your business requir... [Author: Shane Watson - Web Design and Development - April 20, 2010]

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  • Fixed window size app development for Mac OS X

    - by Phil
    I am developing a rather eye-candy application which is to be released on Mac App Store. Due to its graphics intensive use, it would save a great deal of time on UI end if the app could be released with a fixed size main frame-dialog. I did try doing a search regarding App Store policies on the matter but could not find anything. Is the distribution of fixed-size frame [productivity] apps are allowed within the App Store if they conform with other design guidelines?

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  • Download NDepend Analysis Tool

    - by Editor
    NDepend is a tool that simplifies managing a complex .NET code base. Architects and developers can analyze code structure, specify design rules, plan massive refactoring, do effective code reviews and master evolution by comparing different versions of the code. The result is better communication, improved quality, easier maintenance and faster development. NDepend supports the Code Query Language [...]

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  • Windows Dedicated Server Hosting Services

    There is something about windows dedicated server hosting services that strikes the attention of the end user, making it look highly delectable and eventually being compelling enough for the enterpri... [Author: John Anthony - Web Design and Development - May 24, 2010]

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • What's the simplest way to create a page with dynamic elements?

    - by ElendilTheTall
    I'm developing a site, part of which lists training courses with dates and prices. Every year the dates and prices change, which would mean loads of manual code editing to update the pages. What I'd like to do is have a database containing the relevant information, which the course pages then reference, so we can just update the database rather than the HTML. My experience lies in static design - so, what is a simple way to achieve this?

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  • GDD-BR 2010 [1E] Android: Effective UI Best Practices

    GDD-BR 2010 [1E] Android: Effective UI Best Practices Speaker: Tim Bray Track: Android Time slot: E [14:40 - 15:25] Room: 1 Level: 201 Download Slides (PDF) Good user interfaces and optimized user experiences are important on any device, but are even more important on mobile devices that have limited screen real estate and are being used by people in a hurry. We'll talk about UI and UX design patterns on Android and how to use them to greatest effect. From: GoogleDevelopers Views: 1 0 ratings Time: 38:16 More in Science & Technology

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  • A Great Idea I Never Had. Better Elevator Automation, no Buttons in Elevator.

    After my second year at engineering school (Cornell University), I spent the summer working in a dream job as an intern at the world famous Ford Design Center in Dearborn Michigan.  The group I worked in was an elite group of engineers whose responsibilities were to figure out better ways to build the cars that [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Gamagora présente 3 nouveaux jeux pour les 5 ans de l'école, plus de 300 visiteurs ont assisté au Gamagora Game Show

    Gamagora présente 3 nouveaux jeux pour les 5 ans de l'école Une explosion de pixels durant le Gamagora Game Show Au sein de l'université lumière Lyon 2 se trouve une section spécialisée dans la création de jeux vidéo, appelée Gamagora. Cette section regroupe des étudiants en programmation, infographie et game design. Au cours du cursus, les élèves doivent créer une démonstration de jeu en trois mois. Les élèves sont ainsi confrontés aux différentes problématiques que l'on peut rencontrer durant le processus de la création, allant des problèmes d'organisati...

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