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  • Advanced Experiments with JavaScript, CSS, HTML, JavaFX, and Java

    - by Geertjan
    Once you're embedding JavaScript, CSS, and HTML into your Java desktop application, via the JavaFX browser, a whole range of new possibilities open up to you. For example, here's an impressive page on-line, notice that you can drag items and drop them in new places: http://nettuts.s3.amazonaws.com/127_iNETTUTS/demo/index.html The source code of the above is provided too, so you can drop the various files directly into your NetBeans module and use the JavaFX WebEngine to load the HTML page into the JavaFX browser. Once the JavaFX browser is in a NetBeans TopComponent, you'll have the start of an off-line news composer, something like this: WebView view = new WebView(); view.setMinSize(widthDouble, heightDouble); view.setPrefSize(widthDouble, heightDouble); webengine = view.getEngine(); URL url = getClass().getResource("index.html"); webengine.load(url.toExternalForm()); webengine.getLoadWorker().stateProperty().addListener( new ChangeListener() { @Override public void changed(ObservableValue ov, State oldState, State newState) { if (newState == State.SUCCEEDED) { Document document = (Document) webengine.executeScript("document"); NodeList list = document.getElementById("columns").getChildNodes(); for (int i = 0; i < list.getLength(); i++) { EventTarget et = (EventTarget) list.item(i); et.addEventListener("click", new EventListener() { @Override public void handleEvent(Event evt) { instanceContent.add(new Date()); } }, true); } } } }); The above is the code showing how, whenever a news item is clicked, the current date can be published into the Lookup. As you can see, I have a viewer component listening to the Lookup for dates.

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  • Update Boolean attributes from another controller

    - by sidonstackoverflow
    I have Users controller and session controller . I want to update one user attribute from session controller . How can i do that ?? I am currently using rails 4.0 . Users controller: class UsersController < ApplicationController def show if Spec.find_by_user_id params[:id] @user = User.find(params[:id]) @spec = Spec.find_by_user_id params[:id] else if params[:id] == session[:id] redirect_to spec_edit_path(params[:id]) else redirect_to(community_index_path, {:notice => "Sorry there was an error"}) end end end def index end def new @user = User.new end def create @user = User.new(user_params) if @user.save flash[:success] = "Welcome buddy !" redirect_to @user else render 'new' end end private def user_params params.require(:user).permit(:name, :email, :password, :password_confirmation) end end Sessions Controller : class SessionsController < ApplicationController def new end def create user = User.find_by(email: params[:session][:email]) if user && user.authenticate(params[:session][:password]) session[:user_id] = user.id User.update(user.status, 'true') redirect_to root_url, :notice => 'You successfully logged in ' else flash.now[:error] = 'Invalid email/password combination' # Not quite right! render 'new' end end def destroy session[:user_id] = nil redirect_to root_url, :notice => 'You successfully logged out ' end end In above code when User logged in i just want to update my boolean column status at users table from sessions controller , but i failed . I am thankful to whom would like to answer my question !

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  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

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  • Managing game objects/components

    - by Xeon06
    Good day everyone, By far the biggest problem that has always dawned on my when programming games is how to structure my code. It just becomes an incredible mess after a while. The reason for that is because I have no idea how different classes should interact with each other. Let's have an example. Say I have a class Player, a class PlayerInput and a class Map. The player class contains information as to the location of the player, whereas the player input class handles changing that location, but by first making sure it's within a walkable area from the map class. How to structure this? My usual approach is to pass those components as parameters in the constructors of the parameters that need them, like so: var map = new Map(); var player = new Player(); var input = new PlayerInput(player, map); The problem with that is that it quickly gets messy, when you add new components you have to go through your constructors and update them, and it doesn't work well if you have mirroring references: var physics = new Physics(input); //Oops, doesn't work var input = new Input(physics); So, how do you guys usually manage this? Thanks.

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  • Shared pointers causing weird behaviour

    - by Setzer22
    I have the following code in SFML 2.1 Class ResourceManager: shared_ptr<Sprite> ResourceManager::getSprite(string name) { shared_ptr<Texture> texture(new Texture); if(!texture->loadFromFile(resPath+spritesPath+name)) throw new NotSuchFileException(); shared_ptr<Sprite> sprite(new Sprite(*texture)); return sprite; } Main method: (I'll omit most of the irrelevant code shared_ptr<Sprite> sprite = ResourceManager::getSprite("sprite.png"); ... while(renderWindow.isOpen()) renderWindow.draw(*sprite); Oddly enough this makes my sprite render completely white, but if I do this instead: shared_ptr<Sprite> ResourceManager::getSprite(string name) { Texture* texture = new Texture; // <------- From shared pointer to pointer if(!texture->loadFromFile(resPath+spritesPath+name)) throw new NotSuchFileException(); shared_ptr<Sprite> sprite(new Sprite(*texture)); return sprite; } It works perfectly. So what's happening here? I assumed the shared pointer would work just as a pointer. Could it be that it's getting deleted? My main method is keeping a reference to it so I don't really understand what's going on here :S EDIT: I'm perfectly aware deleting the sprite won't delete the texture and this is generating a memory leak I'd have to handle, that's why I'm trying to use smart pointers on the first place...

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  • Move entire OS from NTFS drive to bigger ext4 drive.

    - by pangel
    According to SMART data, the hard drive I curently use is about to fail. I bought a new, bigger drive to copy the system to a safer place. The old drive is 160GB. Ubuntu was installed with Wubi, and the partition is NTFS. There are a few other partitions around (recovery partition, swap...) that I don't care about. The new drive is 320GB. I would like the new system to run on ext4, not on NTFS. I looked at solutions that use dd, or clonezilla, but it seems that moving to a different filesystem prevents me from using them. I considered installing a brand new ubuntu on the new hard drive and then copy /home from the old drive to the new drive, but I heard that there would be file permission problems. I would also have to reinstall all my software. One last thing: the NTFS drive has dead sectors. I don't know how this can influence the copy process, but I mention it just in case. edit: I do not care about the windows partition. I just want Ubuntu to make the transition.

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  • Strings are UTF-16&hellip;. There is an error in XML document (1, 1).

    - by Shawn Cicoria
    I had a situation today where an xml document had a directive indicating it was utf-8.  So, the code in question was reading in the “string” of that xml then attempting to de-serialize it using an Xsd generated type. What you end up with is an exception indicating that there’s an error in the Xml document at (1,1) or something to that effect. The fix is, run it through a memory stream – which reads the string, but at utf8 bytes – if you have things that fall outside of 8 bit chars, you’ll get an exception.   //Need to read it to bytes, to undo the fact that strings are UTF-16 all the time. //We want it to handle it as UTF8. byte[] bytes = Encoding.UTF8.GetBytes(_myXmlString); TargetType myInstance = null; using (MemoryStream memStream = new MemoryStream(bytes)) { XmlSerializer tokenSerializer = new XmlSerializer(typeof(TargetType)); myInstance = (TargetType)tokenSerializer.Deserialize(memStream); }   Writing is similar – also, adding the default namespace prevents the additional xmlns additions that aren’t necessary:   XmlWriterSettings settings = new XmlWriterSettings() { Encoding = Encoding.UTF8, Indent = true, NewLineOnAttributes = true, }; XmlSerializerNamespaces xmlnsEmpty = new XmlSerializerNamespaces(); xmlnsEmpty.Add("", "http://www.wow.thisworks.com/2010/05"); MemoryStream memStr = new MemoryStream(); using (XmlWriter writer = XmlTextWriter.Create(memStr, settings)) { XmlSerializer tokenSerializer = new XmlSerializer(typeof(TargetType)); tokenSerializer.Serialize(writer, theInstance, xmlnsEmpty); }

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  • Android: NullPointerException error in getting data in database

    - by Gil Viernes Marcelo
    This what happens in the system. 1. Admin login this is in other activity but i will not post it coz it has nothing to do with this (no problem) 2. Register user in system (using database no problem) 3. Click add user button (where existing user who register must display its name in ListView) Problem: When I click adduser to see if the system registered the user, it force close. CurrentUser.java package com.example.istronggyminstructor; import java.util.ArrayList; import android.os.Bundle; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.database.Cursor; import android.view.Gravity; import android.view.LayoutInflater; import android.view.Menu; import android.view.View; import android.view.View.OnClickListener; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.view.WindowManager; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.FrameLayout; import android.widget.ListView; import android.widget.PopupWindow; import android.widget.TextView; import android.widget.Toast; import java.util.ArrayList; import java.util.List; import java.util.Random; import com.example.istronggyminstructor.registeredUserList.Users; import android.content.ContentValues; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; public class CurrentUsers extends Activity { private Button register; private Button adduser; EditText getusertext, getpass, getweight, textdisp; View popupview, popupview2; public static ArrayList<String> ArrayofName = new ArrayList<String>(); protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_current_users); register = (Button) findViewById(R.id.regbut); adduser = (Button) findViewById(R.id.addbut); register.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { LayoutInflater inflator = (LayoutInflater) getBaseContext() .getSystemService(LAYOUT_INFLATER_SERVICE); popupview = inflator.inflate(R.layout.popup, null); final PopupWindow popupWindow = new PopupWindow(popupview, LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); popupWindow.showAtLocation(popupview, Gravity.CENTER, 0, 0); popupWindow.setFocusable(true); popupWindow.update(); Button dismissbtn = (Button) popupview.findViewById(R.id.close); dismissbtn.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { popupWindow.dismiss(); } }); popupWindow.showAsDropDown(register, 50, -30); } }); //Thread.setDefaultUncaughtExceptionHandler(new forceclose(this)); } public void registerUser(View v) { EditText username = (EditText) popupview.findViewById(R.id.usertext); EditText password = (EditText) popupview .findViewById(R.id.passwordtext); EditText weight = (EditText) popupview.findViewById(R.id.weight); String getUsername = username.getText().toString(); String getPassword = password.getText().toString(); String getWeight = weight.getText().toString(); dataHandler dbHandler = new dataHandler(this, null, null, 1); Users user = new Users(getUsername, getPassword, Integer.parseInt(getWeight)); dbHandler.addUsers(user); Toast.makeText(getApplicationContext(), "Registering...", Toast.LENGTH_SHORT).show(); } public void onClick_addUser(View v) { LayoutInflater inflator = (LayoutInflater) getBaseContext() .getSystemService(LAYOUT_INFLATER_SERVICE); popupview2 = inflator.inflate(R.layout.popup2, null); final PopupWindow popupWindow = new PopupWindow(popupview2, LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); popupWindow.showAtLocation(popupview2, Gravity.CENTER, 0, -10); popupWindow.setFocusable(true); popupWindow.update(); Button dismissbtn = (Button) popupview2.findViewById(R.id.close2); dismissbtn.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { popupWindow.dismiss(); } }); popupWindow.showAsDropDown(register, 50, -30); dataHandler dbHandler = new dataHandler(this, null, null, 1); dbHandler.getAllUsers(); ListView list = (ListView)findViewById(R.layout.popup2); ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, ArrayofName); list.setAdapter(adapter); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.current_users, menu); return true; } } registeredUserList.java package com.example.istronggyminstructor; public class registeredUserList { public static class Users { private static int _id; private static String _users; private static String _password; private static int _weight; private static String[] _workoutlists; private static int _score; public Users() { } public Users(String username, String password, int weight) { _users = username; _password = password; _weight = weight; } public int getId() { return _id; } public static void setId(int id) { _id = id; } public String getUsers() { return _users; } public static void setUsers(String users) { _users = users; } public String getPassword(){ return _password; } public void setPassword(String password){ _password = password; } public int getWeight(){ return _weight; } public static void setWeight(int weight){ _weight = weight; } public String[] getWorkoutLists(){ return _workoutlists; } public void setWorkoutLists(String[] workoutlists){ _workoutlists = workoutlists; } public int score(){ return _score; } public void score(int score){ _score = score; } } } dataHandler.java package com.example.istronggyminstructor; import java.util.ArrayList; import java.util.List; import com.example.istronggyminstructor.registeredUserList.Users; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteDatabase.CursorFactory; import android.database.sqlite.SQLiteOpenHelper; public class dataHandler extends SQLiteOpenHelper { private static final int DATABASE_VERSION = 1; private static final String DATABASE_NAME = "userInfo.db"; public static final String TABLE_USERINFO = "user"; public static final String COLUMN_ID = "_id"; public static final String COLUMN_USERNAME = "username"; public static final String COLUMN_PASSWORD = "password"; public static final String COLUMN_WEIGHT = "weight"; public dataHandler(Context context, String name, CursorFactory factory, int version) { super(context, DATABASE_NAME, factory, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { String CREATE_USER_TABLE = "CREATE TABLE " + TABLE_USERINFO + " (" + COLUMN_ID + " INTEGER PRIMARY KEY, " + COLUMN_USERNAME + " TEXT," + COLUMN_PASSWORD + " TEXT, " + COLUMN_WEIGHT + " INTEGER " + ");"; db.execSQL(CREATE_USER_TABLE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS " + TABLE_USERINFO); onCreate(db); } public void addUsers(Users user) { ContentValues values = new ContentValues(); values.put(COLUMN_USERNAME, user.getUsers()); values.put(COLUMN_PASSWORD, user.getPassword()); values.put(COLUMN_WEIGHT, user.getWeight()); SQLiteDatabase db = this.getWritableDatabase(); db.insert(TABLE_USERINFO, null, values); db.close(); } public Users findUsers(String username) { String query = "Select * FROM " + TABLE_USERINFO + " WHERE " + COLUMN_USERNAME + " = \"" + username + "\""; SQLiteDatabase db = this.getWritableDatabase(); Cursor cursor = db.rawQuery(query, null); Users user = new Users(); if (cursor.moveToFirst()) { cursor.moveToFirst(); Users.setUsers(cursor.getString(1)); //Users.setWeight(Integer.parseInt(cursor.getString(3))); not yet needed cursor.close(); } else { user = null; } db.close(); return user; } public List<Users> getAllUsers(){ List<Users> user = new ArrayList(); String selectQuery = "SELECT * FROM " + TABLE_USERINFO; SQLiteDatabase db = this.getWritableDatabase(); Cursor cursor = db.rawQuery(selectQuery, null); if (cursor.moveToFirst()) { do { Users users = new Users(); users.setUsers(cursor.getString(1)); String name = cursor.getString(1); CurrentUsers.ArrayofName.add(name); // Adding contact to list user.add(users); } while (cursor.moveToNext()); } // return user list return user; } public boolean deleteUsers(String username) { boolean result = false; String query = "Select * FROM " + TABLE_USERINFO + " WHERE " + COLUMN_USERNAME + " = \"" + username + "\""; SQLiteDatabase db = this.getWritableDatabase(); Cursor cursor = db.rawQuery(query, null); Users user = new Users(); if (cursor.moveToFirst()) { Users.setId(Integer.parseInt(cursor.getString(0))); db.delete(TABLE_USERINFO, COLUMN_ID + " = ?", new String[] { String.valueOf(user.getId()) }); cursor.close(); result = true; } db.close(); return result; } } Logcat 08-20 03:23:23.293: E/AndroidRuntime(16363): FATAL EXCEPTION: main 08-20 03:23:23.293: E/AndroidRuntime(16363): java.lang.IllegalStateException: Could not execute method of the activity 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View$1.onClick(View.java:3599) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View.performClick(View.java:4204) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View$PerformClick.run(View.java:17355) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.os.Handler.handleCallback(Handler.java:725) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.os.Handler.dispatchMessage(Handler.java:92) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.os.Looper.loop(Looper.java:137) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.app.ActivityThread.main(ActivityThread.java:5041) 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invokeNative(Native Method) 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invoke(Method.java:511) 08-20 03:23:23.293: E/AndroidRuntime(16363): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793) 08-20 03:23:23.293: E/AndroidRuntime(16363): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560) 08-20 03:23:23.293: E/AndroidRuntime(16363): at dalvik.system.NativeStart.main(Native Method) 08-20 03:23:23.293: E/AndroidRuntime(16363): Caused by: java.lang.reflect.InvocationTargetException 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invokeNative(Native Method) 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invoke(Method.java:511) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View$1.onClick(View.java:3594) 08-20 03:23:23.293: E/AndroidRuntime(16363): ... 11 more 08-20 03:23:23.293: E/AndroidRuntime(16363): Caused by: java.lang.NullPointerException 08-20 03:23:23.293: E/AndroidRuntime(16363): at com.example.istronggyminstructor.CurrentUsers.onClick_addUser(CurrentUsers.java:118) 08-20 03:23:23.293: E/AndroidRuntime(16363): ... 14 more

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  • Original object is also changed when values of cloned object are changed.

    - by fari
    I am trying to use clone but the original object is also changed when values of cloned object are changed. As you can see KalaGameState does not use any objects so a shallow copy should work. /** * This class represents the current state of a Kala game, including * which player's turn it is along with the state of the board; i.e. the * numbers of stones in each side pit, and each player's 'kala'). */ public class KalaGameState implements Cloneable { // your code goes here private int turn; private int[] sidePit; private boolean game; public Object clone() { try { return super.clone(); } catch (CloneNotSupportedException e) { // This should never happen throw new InternalError(e.toString()); } } /** * Constructs a new GameState with a specified number of stones in each * player's side pits. * @param startingStones the number of starting stones in each side pit. * @throws InvalidStartingStonesException if startingStones not in the range 1-10. */ public KalaGameState(int startingStones) throws InvalidStartingStonesException { game=true; turn=0; sidePit=new int[14]; for (int i=0; i <= 13 ; i++) { sidePit[i] = startingStones; } sidePit[6] =0; sidePit[13] =0; // your code goes here } /** * Returns the ID of the player whose turn it is. * @return A value of 0 = Player A, 1 = Player B. */ public int getTurn() { return turn; // your code goes here } /** * Returns the current kala for a specified player. * @param playerNum A value of 0 for Player A, 1 for Player B. * @throws IllegalPlayerNumException if the playerNum parameter * is not 0 or 1. */ public int getKala(int playerNum) throws IllegalPlayerNumException { if(playerNum!=0 || playerNum!=1) throw new IllegalPlayerNumException(playerNum); if(playerNum==0) return sidePit[6]; else return sidePit[13]; // your code goes here } /** * Returns the current number of stones in the specified pit for * the player whose turn it is. * @param sidePitNum the side pit being queried in the range 1-6. * @throws IllegalSidePitNumException if the sidePitNum parameter. * is not in the range 1-6. */ public int getNumStones(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) return sidePit[sidePitNum]; else return sidePit[sidePitNum+6]; // your code goes here } /** * Returns the current number of stones in the specified pit for a specified player. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @param sidePitNum the side pit being queried (in the range 1-6). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the * range 1-6. */ public int getNumStones(int playerNum, int sidePitNum) throws IllegalPlayerNumException, IllegalSidePitNumException { /*if(playerNum>2) throw new IllegalPlayerNumException(playerNum); if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); */ if(playerNum==0) return sidePit[sidePitNum]; else if(playerNum==1) return sidePit[sidePitNum+7]; else return sidePit[sidePitNum]; } /** * Returns the current score for a specified player - the player's * kala plus the number of stones in each of their side pits. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. */ public int getScore(int playerNum) throws IllegalPlayerNumException { if(playerNum>1) throw new IllegalPlayerNumException(playerNum); int score=0; if(playerNum==0) { for(int i=0;i<=5;i++) score=score+sidePit[i]; score=score+sidePit[6]; } else { for(int i=7;i<=12;i++) score=score+sidePit[i]; score=score+sidePit[13]; } // your code goes here return score; } private int getSidePitArrayIndex(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) { return sidePitNum--; } else { return sidePitNum+6; } } public boolean gameOver() { int stone=0; if(turn==0) for(int i=0;i<=5;i++) stone=stone+getNumStones(i); else for(int i=7;i<=12;i++) stone=stone+getNumStones(i-7); if (stone==0) game=false; return game; } /** * Makes a move for the player whose turn it is. * @param sidePitNum the side pit being queried (should be in the range 1-6) * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the range 1-6. * @throws IllegalMoveException if the side pit is empty and has no stones in it. */ public void makeMove(int sidePitNum) throws IllegalSidePitNumException, IllegalMoveException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); /* if(turn==0) { if(sidePit[sidePitNum-1]==0) throw new IllegalMoveException(sidePitNum); } else { if(sidePit[sidePitNum-1+7]==0) throw new IllegalMoveException(sidePitNum); } */ sidePitNum--; int temp=sidePitNum; int pitNum=sidePitNum+1; int stones=getNumStones(turn,sidePitNum); if(turn==0) sidePit[sidePitNum]=0; else { sidePitNum=sidePitNum+7; sidePit[sidePitNum]=0; pitNum=pitNum+7; } while(stones!=0) { if(turn==0) { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==13) pitNum=0; } else { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==6) pitNum=7; else if(pitNum==14) pitNum=0; } } boolean res=anotherTurn(pitNum); if(!res){ capture(pitNum,temp); if(turn==0) turn=1; else turn=0;} } private boolean anotherTurn(int pitNum) {pitNum--; boolean temp=false; if(turn==0) {if(pitNum==6) {turn=0; temp=true; } } else if(pitNum==-1) {turn=1; temp=true; } return temp; } private void capture(int pitNum, int pit) { pitNum--; if(turn==0){ if(sidePit[pitNum]==1 && pitNum<6) { if(pitNum==0) { sidePit[6]=sidePit[6]+sidePit[12]+1; sidePit[12]=0; } else if(pitNum==1) { sidePit[6]=sidePit[6]+sidePit[11]+1; sidePit[11]=0; } else if(pitNum==2) { sidePit[6]=sidePit[6]+sidePit[10]+1; sidePit[10]=0; } else if(pitNum==3) { sidePit[6]=sidePit[6]+sidePit[9]+1; sidePit[9]=0; } else if(pitNum==4) { sidePit[6]=sidePit[6]+sidePit[8]+1; sidePit[8]=0; } else if(pitNum==5) { sidePit[6]=sidePit[6]+sidePit[7]+1; sidePit[7]=0; } sidePit[pitNum]=0; } } if(turn==1) { //pitNum=pitNum; if(sidePit[pitNum]==1 && pit+7>6) { if(pitNum==7) { sidePit[13]=sidePit[13]+sidePit[5]+1; sidePit[7]=0; } else if(pitNum==8) { sidePit[13]=sidePit[13]+sidePit[4]+1; sidePit[4]=0; } else if(pitNum==9) { sidePit[13]=sidePit[13]+sidePit[3]+1; sidePit[3]=0; } else if(pitNum==10) { sidePit[13]=sidePit[13]+sidePit[2]+1; sidePit[2]=0; } else if(pitNum==11) { sidePit[13]=sidePit[13]+sidePit[1]+1; sidePit[1]=0; } else if(pitNum==12) { sidePit[13]=sidePit[13]+sidePit[0]+1; sidePit[0]=0; } sidePit[pitNum]=0; } } } } import java.io.BufferedReader; import java.io.InputStreamReader; public class RandomPlayer extends KalaPlayer{ //KalaGameState state; public int chooseMove(KalaGameState gs) throws NoMoveAvailableException {int[] moves; moves=getMoves(gs); try{ for(int i=0;i<=5;i++) System.out.println(moves[i]); for(int i=0;i<=5;i++) { if(moves[i]==1) { KalaGameState state=(KalaGameState) gs.clone(); state.makeMove(moves[i]); gs.getTurn(); moves[i]=evalValue(state.getScore(0),state.getScore(1)); } } } catch(IllegalMoveException e) { System.out.println(e); //chooseMove(state); } return 10; } private int evalValue(int score0,int score1) { int score=0; //int score0=0; // int score1=0; //getScore(0); //score1=state.getScore(1); //if((state.getTurn())==0) score=score1-score0; //else //score=score1-score0; System.out.println("score: "+score); return score; } public int[] getMoves(KalaGameState gs) { int[] moves=new int[6]; for(int i=1;i<=6;i++) { if(gs.getNumStones(i)!=0) moves[i-1]=1; else moves[i-1]=0; } return moves; } } Can you explain what is going wrong, please?

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  • System.InvalidOperationException in Output Window

    - by user318068
    I constantly get the following message in my output/debug windows. The app doesn't crash but I was wondering what the deal with it is: A first chance exception of type 'System.InvalidOperationException' occurred in System.dll my code :sol.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Sol { public LinkedList<int> tower1 = new LinkedList<int>(); public LinkedList<int> tower2 = new LinkedList<int>(); public LinkedList<int> tower3 = new LinkedList<int>(); public static LinkedList<string> BFS = new LinkedList<string>(); public static LinkedList<string> DFS = new LinkedList<string>(); public static LinkedList<string> IDS = new LinkedList<string>(); public int depth; public LinkedList<Sol> neighbors; public Sol() { } public Sol(LinkedList<int> tower1, LinkedList<int> tower2, LinkedList<int> tower3) { this.tower1 = tower1; this.tower2 = tower2; this.tower3 = tower3; neighbors = new LinkedList<Sol>(); } public virtual void getneighbors() { Sol temp = this.copy(); Sol neighbor1 = this.copy(); Sol neighbor2 = this.copy(); Sol neighbor3 = this.copy(); Sol neighbor4 = this.copy(); Sol neighbor5 = this.copy(); Sol neighbor6 = this.copy(); if (temp.tower1.Count != 0) { if (neighbor1.tower2.Count != 0) { if (neighbor1.tower1.First.Value < neighbor1.tower2.First.Value) { neighbor1.tower2.AddFirst(neighbor1.tower1.First); neighbor1.tower1.RemoveFirst(); neighbors.AddLast(neighbor1); } } else { neighbor1.tower2.AddFirst(neighbor1.tower1.First); neighbor1.tower1.RemoveFirst(); neighbors.AddLast(neighbor1); } if (neighbor2.tower3.Count != 0) { if (neighbor2.tower1.First.Value < neighbor2.tower3.First.Value) { neighbor2.tower3.AddFirst(neighbor2.tower1.First); neighbor2.tower1.RemoveFirst(); neighbors.AddLast(neighbor2); } } else { neighbor2.tower3.AddFirst(neighbor2.tower1.First); neighbor2.tower1.RemoveFirst(); neighbors.AddLast(neighbor2); } } //------------- if (temp.tower2.Count != 0) { if (neighbor3.tower1.Count != 0) { if (neighbor3.tower2.First.Value < neighbor3.tower1.First.Value) { neighbor3.tower1.AddFirst(neighbor3.tower2.First); neighbor3.tower2.RemoveFirst(); neighbors.AddLast(neighbor3); } } else { neighbor3.tower1.AddFirst(neighbor3.tower2.First); neighbor3.tower2.RemoveFirst(); neighbors.AddLast(neighbor3); } if (neighbor4.tower3.Count != 0) { if (neighbor4.tower2.First.Value < neighbor4.tower3.First.Value) { neighbor4.tower3.AddFirst(neighbor4.tower2.First); neighbor4.tower2.RemoveFirst(); neighbors.AddLast(neighbor4); } } else { neighbor4.tower3.AddFirst(neighbor4.tower2.First); neighbor4.tower2.RemoveFirst(); neighbors.AddLast(neighbor4); } } //------------------------ if (temp.tower3.Count() != 0) { if (neighbor5.tower1.Count() != 0) { if (neighbor5.tower3.ElementAtOrDefault(0) < neighbor5.tower1.ElementAtOrDefault(0)) { neighbor5.tower1.AddFirst(neighbor5.tower3.First); neighbor5.tower3.RemoveFirst(); neighbors.AddLast(neighbor5); } } else { neighbor5.tower1.AddFirst(neighbor5.tower3.First); neighbor5.tower3.RemoveFirst(); neighbors.AddLast(neighbor5); } if (neighbor6.tower2.Count() != 0) { if (neighbor6.tower3.ElementAtOrDefault(0) < neighbor6.tower2.ElementAtOrDefault(0)) { neighbor6.tower2.AddFirst(neighbor6.tower3.First); neighbor6.tower3.RemoveFirst(); neighbors.AddLast(neighbor6); } } else { neighbor6.tower2.AddFirst(neighbor6.tower3.First); neighbor6.tower3.RemoveFirst(); neighbors.AddLast(neighbor6); } } } public override string ToString() { string str; str = "tower1" + tower1.ToString() + " tower2" + tower2.ToString() + " tower3" + tower3.ToString(); return str; } public Sol copy() { Sol So; LinkedList<int> l1 = new LinkedList<int>(); LinkedList<int> l2 = new LinkedList<int>(); LinkedList<int> l3 = new LinkedList<int>(); for (int i = 0; i <= this.tower1.Count() - 1; i++) { l1.AddLast(tower1.ElementAt(i)); } for (int i = 0; i <= this.tower2.Count - 1; i++) { l2.AddLast(tower2.ElementAt(i)); } for (int i = 0; i <= this.tower3.Count - 1; i++) { l3.AddLast(tower3.ElementAt(i)); } So = new Sol(l1, l2, l3); return So; } public bool Equals(Sol sol) { if (this.tower1.Equals(sol.tower1) & this.tower2.Equals(sol.tower2) & this.tower3.Equals(sol.tower3)) return true; return false; } public virtual bool containedin(Stack<Sol> vec) { bool found = false; for (int i = 0; i <= vec.Count - 1; i++) { if (vec.ElementAt(i).tower1.Equals(this.tower1) && vec.ElementAt(i).tower2.Equals(this.tower2) && vec.ElementAt(i).tower3.Equals(this.tower3)) { found = true; break; } } return found; } public virtual bool breadthFirst(Sol start, Sol goal) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); bool found = false; start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { Sol sol = nextStack.Pop(); BFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; BFS.AddFirst("Goal:" + sol.ToString()); break; } else { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = (sol.depth + 1); nextStack.Push(neighbor); } } } } return found; } public virtual bool depthFirst(Sol start, Sol goal) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); bool found = false; start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { //Dequeue next State for comparison //And add it 2 list of traversed States Sol sol = nextStack.Pop(); DFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; DFS.AddFirst("Goal:" + sol.ToString()); break; } else { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = sol.depth + 1; nextStack.Push(neighbor); } } } } return found; } public virtual bool iterativedeepening(Sol start, Sol goal) { bool found = false; for (int level = 0; ; level++) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { Sol sol = nextStack.Pop(); IDS.AddFirst("poped State:" + sol.ToString() + "Level" + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; IDS.AddFirst("Goal:" + sol.ToString()); break; } else if (sol.depth < level) { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = sol.depth + 1; nextStack.Push(neighbor); } //end if } //end for each } //end else if } // end while if (found == true) break; } // end for return found; } } } Just wondering if I may be doing something wrong somewhere or something.

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  • PHP Switch and Login

    - by Steve Rivera
    I'm fairly new with PHP and I am messing around with a login/registration system. I setup my sample website using a PHP-SWITCH script I found a while back: <?php switch($_GET['id']) { default: include('home.php'); /* LOGIN PAGES */ break; case "register_form": include ('includes/user_system/register_form.php'); } ? On the registration page the form links to my "register.php" which checks the validity of the form and to check for any blank fields and so on. "register.php" is supposed to refresh the page and add a reason to what the user did wrong when submitting the form. On my "register_form.php" page, which holds the actual form. This field is hidden until the user makes a mistake. <?php if (isset($reg_error)) { ?> , please try again. My "register.php" checks the form for all the errors. Here's the bit of code that will refresh the page with the reason for the error: // Check if any of the fields are missing if (empty($_POST['username']) || empty($_POST['password']) || empty($_POST['confirmpass'])) { // Reshow the form with an error $reg_error = 'One or more fields missing'; include 'register_form.php'; Now after I submit the form without any fields filled out I get the error code, but it refreshes to the actual "register_form.php". The problem with this is that because of my PHP-SWITCH script (helps me manage the site a lot easier) I don't have any formatting on that page. The actual URL to my "register_form.php" would be: "index.php?id=register_form.php". Now I have tried several different things such as changing it to: include 'index.php?id=register_form.php' And also changing it to: header(location:index.php?id=register_form.php') Unfortunately all this does is refresh the page without the reason for the error. I know this can be easily solved by just adding a Javascript Validator but I'd like to know if it is possible to refresh the page with the error using either "include" or "header()" while having a PHP-SWITCH script on the website.

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  • Slowdowns when reading from an urlconnection's inputstream (even with byte[] and buffers)

    - by user342677
    Ok so after spending two days trying to figure out the problem, and reading about dizillion articles, i finally decided to man up and ask to for some advice(my first time here). Now to the issue at hand - I am writing a program which will parse api data from a game, namely battle logs. There will be A LOT of entries in the database(20+ million) and so the parsing speed for each battle log page matters quite a bit. The pages to be parsed look like this: http://api.erepublik.com/v1/feeds/battle_logs/10000/0. (see source code if using chrome, it doesnt display the page right). It has 1000 hit entries, followed by a little battle info(lastpage will have <1000 obviously). On average, a page contains 175000 characters, UTF-8 encoding, xml format(v 1.0). Program will run locally on a good PC, memory is virtually unlimited(so that creating byte[250000] is quite ok). The format never changes, which is quite convenient. Now, I started off as usual: //global vars,class declaration skipped public WebObject(String url_string, int connection_timeout, int read_timeout, boolean redirects_allowed, String user_agent) throws java.net.MalformedURLException, java.io.IOException { // Open a URL connection java.net.URL url = new java.net.URL(url_string); java.net.URLConnection uconn = url.openConnection(); if (!(uconn instanceof java.net.HttpURLConnection)) { throw new java.lang.IllegalArgumentException("URL protocol must be HTTP"); } conn = (java.net.HttpURLConnection) uconn; conn.setConnectTimeout(connection_timeout); conn.setReadTimeout(read_timeout); conn.setInstanceFollowRedirects(redirects_allowed); conn.setRequestProperty("User-agent", user_agent); } public void executeConnection() throws IOException { try { is = conn.getInputStream(); //global var l = conn.getContentLength(); //global var } catch (Exception e) { //handling code skipped } } //getContentStream and getLength methods which just return'is' and 'l' are skipped Here is where the fun part began. I ran some profiling (using System.currentTimeMillis()) to find out what takes long ,and what doesnt. The call to this method takes only 200ms on avg public InputStream getWebPageAsStream(int battle_id, int page) throws Exception { String url = "http://api.erepublik.com/v1/feeds/battle_logs/" + battle_id + "/" + page; WebObject wobj = new WebObject(url, 10000, 10000, true, "Mozilla/5.0 " + "(Windows; U; Windows NT 5.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 ( .NET CLR 3.5.30729)"); wobj.executeConnection(); l = wobj.getContentLength(); // global variable return wobj.getContentStream(); //returns 'is' stream } 200ms is quite expected from a network operation, and i am fine with it. BUT when i parse the inputStream in any way(read it into string/use java XML parser/read it into another ByteArrayStream) the process takes over 1000ms! for example, this code takes 1000ms IF i pass the stream i got('is') above from getContentStream() directly to this method: public static Document convertToXML(InputStream is) throws ParserConfigurationException, IOException, SAXException { DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); DocumentBuilder db = dbf.newDocumentBuilder(); Document doc = db.parse(is); doc.getDocumentElement().normalize(); return doc; } this code too, takes around 920ms IF the initial InputStream 'is' is passed in(dont read into the code itself - it just extracts the data i need by directly counting the characters, which can be done thanks to the rigid api feed format): public static parsedBattlePage convertBattleToXMLWithoutDOM(InputStream is) throws IOException { // Point A BufferedReader br = new BufferedReader(new InputStreamReader(is)); LinkedList ll = new LinkedList(); String str = br.readLine(); while (str != null) { ll.add(str); str = br.readLine(); } if (((String) ll.get(1)).indexOf("error") != -1) { return new parsedBattlePage(null, null, true, -1); } //Point B Iterator it = ll.iterator(); it.next(); it.next(); it.next(); it.next(); String[][] hits_arr = new String[1000][4]; String t_str = (String) it.next(); String tmp = null; int j = 0; for (int i = 0; t_str.indexOf("time") != -1; i++) { hits_arr[i][0] = t_str.substring(12, t_str.length() - 11); tmp = (String) it.next(); hits_arr[i][1] = tmp.substring(14, tmp.length() - 9); tmp = (String) it.next(); hits_arr[i][2] = tmp.substring(15, tmp.length() - 10); tmp = (String) it.next(); hits_arr[i][3] = tmp.substring(18, tmp.length() - 13); it.next(); it.next(); t_str = (String) it.next(); j++; } String[] b_info_arr = new String[9]; int[] space_nums = {13, 10, 13, 11, 11, 12, 5, 10, 13}; for (int i = 0; i < space_nums.length; i++) { tmp = (String) it.next(); b_info_arr[i] = tmp.substring(space_nums[i] + 4, tmp.length() - space_nums[i] - 1); } //Point C return new parsedBattlePage(hits_arr, b_info_arr, false, j); } I have tried replacing the default BufferedReader with BufferedReader br = new BufferedReader(new InputStreamReader(is), 250000); This didnt change much. My second try was to replace the code between A and B with: Iterator it = IOUtils.lineIterator(is, "UTF-8"); Same result, except this time A-B was 0ms, and B-C was 1000ms, so then every call to it.next() must have been consuming some significant time.(IOUtils is from apache-commons-io library). And here is the culprit - the time taken to parse the stream to string, be it by an iterator or BufferedReader in ALL cases was about 1000ms, while the rest of the code took 0ms(e.g. irrelevant). This means that parsing the stream to LinkedList, or iterating over it, for some reason was eating up a lot of my system resources. question was - why? Is it just the way java is made...no...thats just stupid, so I did another experiment. In my main method I added after the getWebPageAsStream(): //Point A ba = new byte[l]; // 'l' comes from wobj.getContentLength above bytesRead = is.read(ba); //'is' is our URLConnection original InputStream offset = bytesRead; while (bytesRead != -1) { bytesRead = is.read(ba, offset - 1, l - offset); offset += bytesRead; } //Point B InputStream is2 = new ByteArrayInputStream(ba); //Now just working with 'is2' - the "copied" stream The InputStream-byte[] conversion took again 1000ms - this is the way many ppl suggested to read an InputStream, and stil it is slow. And guess what - the 2 parser methods above (convertToXML() and convertBattlePagetoXMLWithoutDOM(), when passed 'is2' instead of 'is' took, in all 4 cases, under 50ms to complete. I read a suggestion that the stream waits for connection to close before unblocking, so i tried using HttpComponentsClient 4.0 (http://hc.apache.org/httpcomponents-client/index.html) instead, but the initial InputStream took just as long to parse. e.g. this code: public InputStream getWebPageAsStream2(int battle_id, int page) throws Exception { String url = "http://api.erepublik.com/v1/feeds/battle_logs/" + battle_id + "/" + page; HttpClient httpclient = new DefaultHttpClient(); HttpGet httpget = new HttpGet(url); HttpParams p = new BasicHttpParams(); HttpConnectionParams.setSocketBufferSize(p, 250000); HttpConnectionParams.setStaleCheckingEnabled(p, false); HttpConnectionParams.setConnectionTimeout(p, 5000); httpget.setParams(p); HttpResponse response = httpclient.execute(httpget); HttpEntity entity = response.getEntity(); l = (int) entity.getContentLength(); return entity.getContent(); } took even longer to process(50ms more for just the network) and the stream parsing times remained the same. Obviously it can be instantiated so as to not create HttpClient and properties every time(faster network time), but the stream issue wont be affected by that. So we come to the center problem - why does the initial URLConnection InputStream(or HttpClient InputStream) take so long to process, while any stream of same size and content created locally is orders of magnitude faster? I mean, the initial response is already somewhere in RAM, and I cant see any good reasong why it is processed so slowly compared to when a same stream is just created from a byte[]. Considering I have to parse million of entries and thousands of pages like that, a total processing time of almost 1.5s/page seems WAY WAY too long. Any ideas? P.S. Please ask in any more code is required - the only thing I do after parsing is make a PreparedStatement and put the entries into JavaDB in packs of 1000+, and the perfomance is ok ~ 200ms/1000entries, prb could be optimized with more cache but I didnt look into it much.

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  • C++ cin keeps skipping.....

    - by user69514
    I am having problems with my program. WHen I run it, it asks the user for the album, the title, but then it just exits the loop without asking for the price and the sale tax. Any ideas what's going on? This is a sample run Discounts effective for September 15, 2010 Classical 8% Country 4% International 17% Jazz 0% Rock 16% Show 12% Are there more transactions? Y/N y Enter Artist of CD: Sevendust Enter Title of CD: Self titled Enter Genre of CD: Rock enter price Are there more transactions? Y/N Thank you for shopping with us! Program code: #include <iostream> #include <string> using namespace std; int counter = 0; string discount_tiles[] = {"Classical", "Country", "International", "Jazz", "Rock", "Show"}; int discount_amounts[] = {8, 4, 17, 0, 16, 12, 14}; string date = "September 15, 2010"; // Array Declerations //Artist array char** artist = new char *[100]; //Title array char** title = new char *[100]; //Genres array char** genres = new char *[100]; //Price array double* price[100]; //Discount array double* tax[100]; // sale price array double* sale_price[100]; //sale tax array double* sale_tax[100]; //cash price array double* cash_price[100]; //Begin Prototypes char* getArtist(); char* getTitle(); char* getGenre(); double* getPrice(); double* getTax(); unsigned int* AssignDiscounts(); void ReadTransaction (char ** artist, char ** title, char ** genre, float ** cash, float & taxrate, int albumcount); void computesaleprice(); bool AreThereMore (); //End Prototypes bool areThereMore () { char answer; cout << "Are there more transactions? Y/N" << endl; cin >> answer; if (answer =='y' || answer =='Y') return true; else return false; } char* getArtist() { char * artist= new char [100]; cout << "Enter Artist of CD: " << endl; cin.getline(artist,100); cin.ignore(); return artist; } char* getTitle() { char * title= new char [100]; cout << "Enter Title of CD: " << endl; cin.getline(title,100); cin.ignore(); return title; } char* getGenre() { char * genre= new char [100]; cout << "Enter Genre of CD: " << endl; cin.getline(genre,100); cin.ignore(); return genre; } double* getPrice() { //double* price = new double(); //cout << "Enter Price of CD: " << endl; //cin >> *price; //return price; double p = 0.0; cout<< "enter price" << endl; cin >> p; cin.ignore(); double* pp = &p; return pp; } double* getTax() { double* tax= new double(); cout << "Enter local sales tax: " << endl; cin >> *tax; return tax; } int findDiscount(string str){ if(str.compare(discount_tiles[0]) == 0) return discount_amounts[0]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[1]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[2]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[3]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[4]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[5]; else{ cout << "Error in findDiscount function" << endl; return 0; } } void computesaleprice() { /** fill in array for all purchases **/ for( int i=0; i<=counter; i++){ double temp = *price[i]; temp -= findDiscount(genres[i]); double* tmpPntr = new double(); tmpPntr = &temp; sale_price[i] = tmpPntr; delete(&temp); delete(tmpPntr); } } void printDailyDiscounts(){ cout << "Discounts effective for " << date << endl; for(int i=0; i < 6; i++){ cout << discount_tiles[i] << "\t" << discount_amounts[i] << "%" << endl; } } //Begin Main int main () { for( int i=0; i<100; i++){ artist[i]=new char [100]; title[i]=new char [100]; genres[i]=new char [100]; price[i] = new double(0.0); tax[i] = new double(0.0); } // End Array Decleration printDailyDiscounts(); bool flag = true; while(flag == true){ if(areThereMore() == true){ artist[counter] = getArtist(); title[counter] = getTitle(); genres[counter] = getGenre(); price[counter] = getPrice(); //tax[counter] = getTax(); //counter++; flag = true; } else { flag = false; } } //compute sale prices //computesaleprice(); cout << "Thank you for shopping with us!" << endl; return 0; } //End Main /** void ReadTransaction (char ** artist, char ** title, char ** genre, float ** cash, float & taxrate, int albumcount) { strcpy(artist[albumcount],getArtist()); strcpy(title[albumcount],getTitle()); strcpy(genre[albumcount],getGenre()); //cash[albumcount][0]=computesaleprice();??????? //taxrate=getTax;?????????????? } * * */ unsigned int * AssignDiscounts() { unsigned int * discount = new unsigned int [7]; cout << "Enter Classical Discount: " << endl; cin >> discount[0]; cout << "Enter Country Discount: " << endl; cin >> discount[1]; cout << "Enter International Discount: " << endl; cin >> discount[2]; cout << "Enter Jazz Discount: " << endl; cin >> discount[3]; cout << "Enter Pop Discount: " << endl; cin >> discount[4]; cout << "Enter Rock Discount: " << endl; cin >> discount[5]; cout << "Enter Show Discount: " << endl; cin >> discount[6]; return discount; } /** char ** AssignGenres () { char ** genres = new char * [7]; for (int x=0;x<7;x++) genres[x] = new char [20]; strcpy(genres [0], "Classical"); strcpy(genres [1], "Country"); strcpy(genres [2], "International"); strcpy(genres [3], "Jazz"); strcpy(genres [4], "Pop"); strcpy(genres [5], "Rock"); strcpy(genres [6], "Show"); return genres; } **/ float getTax(float taxrate) { cout << "Please enter store tax rate: " << endl; cin >> taxrate; return taxrate; }

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  • How can I export an array from Dynamics AX 2009 via c#?

    - by Steve Homer
    I'm pulling data from Dynamics AX 2009 from c# using the following code snippet. This works fine, except for those cases where the underlying field type is a dimension. I want to be able to "flatten" array types when I return them but can't see any way to do this. Any ideas anyone? axRecord = ax.CreateAxaptaRecord(tableName); axRecord.ExecuteStmt(strQuery); // Loop through the set of retrieved records. using (StreamWriter sw = File.CreateText(path)) { AxaptaObject axDictTable = ax.CreateAxaptaObject("SysDictTable",axRecord.get_Field("tableid")); outputRow = null; List<int> ids = new List<int>(); for (int i = 1; i <= (int)axDictTable.Call("fieldCnt"); i++) { AxaptaObject axDictField = ax.CreateAxaptaObject("DictField", axRecord.get_Field("tableid"), axDictTable.Call("fieldCnt2ID", i)); outputRow += ((string)axDictField.Call("Name")) + ","; ids.Add((int)axDictTable.Call("fieldCnt2ID", i)); } sw.WriteLine(outputRow); while (axRecord.Found) { outputRow = null; foreach(int i in ids) outputRow += axRecord.get_Field(i).ToString().Replace(",", "") + ","; sw.WriteLine(outputRow); axRecord.Next(); } }

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  • Rails routing problem

    - by Steve
    I am new to Rails routing and I currently have a problem and hope someone can explain it to me. I am using Rails 2.3.5 Firstly, let me describe my working-fine code: I have a text example, which has a controller (cars_controller) with an update action (along with some other actions). The update action needs the :id parameter. The edit.html.erb has a form: <% form_for :car, :url = {:controller = 'cars', :action = 'update' } % ... # rest of the form content. In the configuration/routes.rb, I have a self-defined routing rule for update: map.connect 'car/update/:id', :controller = 'cars', :action = 'update' This works fine. Secondly, I change the code. All I change is the self-defined routing rule to map.connect 'car/:action/:id, :controller = 'cars' To me, this rule covers the self-written routing rule. Of course, this rule is also used by other actions such as edit. But the edit.html.erb doesn't work. It complains that update action misses the :id parameter. I have to change the form_for helper to: <% form_for :car, :url = {:controller = 'cars', :action = 'update', :id = @car }% ... # @car is the instance passed to edit view. I know that if missing the :id parameter, update action will complain. What I don't understand is why my first code works (with my self-defined routing rule) but my second code fails. It seems to me that I didn't provide :id parameter in my self-defined routing rule. Anyone has an idea?

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  • How do I track down sporadic ASP.NET performance problems in a production environment?

    - by Steve Wortham
    I've had sporadic performance problems with my website for awhile now. 90% of the time the site is very fast. But occasionally it is just really, really slow. I mean like 5-10 seconds load time kind of slow. I thought I had narrowed it down to the server I was on so I migrated everything to a new dedicated server from a completely different web hosting company. But the problems continue. I guess what I'm looking for is a good tool that'll help me track down the problem, because it's clearly not the hardware. I'd like to be able to log certain events in my ASP.NET code and have that same logger also track server performance/resources at the time. If I can then look back at the logs then I can see what exactly my website was doing at the time of extreme slowness. Is there a .NET logging system that'll allow me to make calls into it with code while simultaneously tracking performance? What would you recommend?

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  • change prototype script to jquery one

    - by steve
    I have this form submit code: Event.observe(window, 'load', init, false); function init() { Event.observe('addressForm', 'submit', storeAddress); } function storeAddress(e) { $('response').innerHTML = 'Adding email address...'; var pars = 'address=' + escape($F('address')); var myAjax = new Ajax.Updater('response', 'ajaxServer.php', {method: 'get', parameters: pars}); Event.stop(e); } How can I change it to work with jQuery? Here is the html form: <form id="addressForm" action="index.php" method="get"> <b>Email:</b> <input type="text" name="address" id="address" size="25"><br> <input name="Submit" value="Submit" type="submit" /> <p id="response"><?php echo(storeAddress()); ?></p> </form> and this is php code at start of document: <?php require_once("inc/storeAddress.php"); ?>

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  • StrcutureMap Wiring - Sanity Check Please

    - by Steve Ward
    Hi - Im new to IOC and StructureMap and have an n-level application and am looking at how to setup the wirings (ForRequestedType ...) and just want to check with people with more experience that this is the best way of doing it! I dont want my UI application object to reference my persistence layer directly so am not able to wire everything up in this UI project. I now have it working by defining a Registry class in each project which wires up the types in the project as needed. The layer above registers its types and also calls the assembly below and looks for registries so that all types are registered throught the hierrachy. E.g. I have UI, Service, Domain, and Persistence libraries. In my service layer the registry looks like Scan(x => { x.Assembly("MyPersistenceProject"); x.LookForRegistries(); }); ForRequestedType<IService>().TheDefault.Is.OfConcreteType<MyService>(); Is this a recommended way of doing this in a setup such as this? Are there better ways and what are the advantages / disadvantages of these approaches in this case?

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  • What's a reasonable way to mutate a primitive variable from an anonymous Java class?

    - by Steve
    I would like to write the following code: boolean found = false; search(new SearchCallback() { @Override void onFound(Object o) { found = true; } }); Obviously this is not allowed, since found needs to be final. I can't make found a member field for thread-safety reasons. What is the best alternative? One workaround is to define final class MutableReference<T> { private T value; MutableReference(T value) { this.value = value; } T get() { return value; } void set(T value) { this.value = value; } } but this ends up taking a lot of space when formatted properly, and I'd rather not reinvent the wheel if at all possible. I could use a List<Boolean> with a single element (either mutating that element, or else emptying the list) or even a Boolean[1]. But everything seems to smell funny, since none of the options are being used as they were intended. What is a reasonable way to do this?

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  • Unit testing an MVC action method with a Cache dependency?

    - by Steve
    I’m relatively new to testing and MVC and came across a sticking point today. I’m attempting to test an action method that has a dependency on HttpContext.Current.Cache and wanted to know the best practice for achieving the “low coupling” to allow for easy testing. Here's what I've got so far... public class CacheHandler : ICacheHandler { public IList<Section3ListItem> StateList { get { return (List<Section3ListItem>)HttpContext.Current.Cache["StateList"]; } set { HttpContext.Current.Cache["StateList"] = value; } } ... I then access it like such... I'm using Castle for my IoC. public class ProfileController : ControllerBase { private readonly ISection3Repository _repository; private readonly ICacheHandler _cache; public ProfileController(ISection3Repository repository, ICacheHandler cacheHandler) { _repository = repository; _cache = cacheHandler; } [UserIdFilter] public ActionResult PersonalInfo(Guid userId) { if (_cache.StateList == null) _cache.StateList = _repository.GetLookupValues((int)ELookupKey.States).ToList(); ... Then in my unit tests I am able to mock up ICacheHandler. Would this be considered a 'best practice' and does anyone have any suggestions for other approaches? Thanks in advance. Cheers

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  • Joining tables with composite keys in a legacy system in hibernate

    - by Steve N
    Hi, I'm currently trying to create a pair of Hibernate annotated classes to load (read only) from a pair of tables in a legacy system. The legacy system uses a consistent (if somewhat dated) approach to keying tables. The tables I'm attempting to map are as follows: Customer CustomerAddress -------------------------- ---------------------------- customerNumber:string (pk) customerNumber:string (pk_1) name:string sequenceNumber:int (pk_2) street:string postalCode:string I've approached this by creating a CustomerAddress class like this: @Entity @Table(name="CustomerAddress") @IdClass(CustomerAddressKey.class) public class CustomerAddress { @Id @AttributeOverrides({ @AttributeOverride(name = "customerNumber", column = @Column(name="customerNumber")), @AttributeOverride(name = "sequenceNumber", column = @Column(name="sequenceNumber")) }) private String customerNumber; private int sequenceNumber; private String name; private String postalCode; ... } Where the CustomerAddressKey class is a simple Serializable object with the two key fields. The Customer object is then defined as: @Entity @Table(name = "Customer") public class Customer { private String customerNumber; private List<CustomerAddress> addresses = new ArrayList<CustomerAddress>(); private String name; ... } So, my question is: how do I express the OneToMany relationship on the Customer table?

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  • How to avoid raising an event to a closed form?

    - by Steve Dignan
    I'm having trouble handling the scenario whereby an event is being raised to a closed form and was hoping to get some help. Scenario (see below code for reference): Form1 opens Form2 Form1 subscribes to an event on Form2 (let's call the event FormAction) Form1 is closed and Form2 remains open Form2 raises the FormAction event In Form1.form2_FormAction, why does this return a reference to Form1 but button1.Parent returns null? Shouldn't they both return the same reference? If we were to omit step 3, both this and button1.Parent return the same reference. Here's the code I'm using... Form1: public partial class Form1 : Form { public Form1 () { InitializeComponent(); } private void button1_Click ( object sender , EventArgs e ) { // Create instance of Form2 and subscribe to the FormAction event var form2 = new Form2(); form2.FormAction += form2_FormAction; form2.Show(); } private void form2_FormAction ( object o ) { // Always returns reference to Form1 var form = this; // If Form1 is open, button1.Parent is equal to form/this // If Form1 is closed, button1.Parent is null var parent = button1.Parent; } } Form2: public partial class Form2 : Form { public Form2 () { InitializeComponent(); } public delegate void FormActionHandler ( object o ); public event FormActionHandler FormAction = delegate { }; private void button1_Click ( object sender , EventArgs e ) { FormAction( "Button clicked." ); } } Ideally, I would like to avoid raising events to closed/disposed forms (which I'm not sure is possible) or find a clean way of handling this in the caller (in this case, Form1). Any help is appreciated.

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  • Destroy? Delete? What's going on here? Rails 2.3.5

    - by Steve
    I am new to rails. My rails version is 2.3.5. I found usage like: In controller, a destroy method is defined and in view, you can use :action = "delete" to fire that method. Isn't the action name has to be the same as the method name? Why delete is mapped to destroy? Again, in my controller, I define a method called destroy to delete a record. In a view, I have <%= link_to "remove", :action = 'destroy', :id = myrecord %. But it never works in practice. Every time I press the remove link, it redirects me to the show view, showing the record's content. I am pretty sure that my destroy method is: def destroy @myobject = MyObject.find(params[:id]) @myobject.destroy @redirect_to :action = 'index' end If I change the method name from destroy to something like remove_me and change the action name to remove_me in the view, everything works as expected. In the above two wired problems, I am sure there is no tricky rountting set in my configuration. All in all, seems the destroy and delete are mysterious keywords in rails. Anyone can explain this to me? Thank you very much.

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  • create variable from array actionscript 3

    - by steve
    I'm currently trying to make a dynamic menu via an array and a loop. So when someone clicks on the first item of the array, "menu_bag_mc" it will link to the content "menu_bag_mc_frame" (or some name that will be unique to this array) that is another movieclip that will load. Below is the code I have so far: //right here, i need to make a variable that I can put in the "addchild" so that //for every one of the list items clicked, it adds a movieclip child with //the same name (such as menu_bag_mc from above) with "_frame" appended. //I tried the next line out, but it doesn't really work. var framevar:MovieClip = menuList[i] += "_frame"; function createContent(event:MouseEvent):void { if(MovieClip(root).currentFrame == 850) { while(MovieClip(root).numChildren > 1) { MovieClip(root).removeChild(MovieClip(root).getChildAt(MovieClip(root).numChildren - 1)); } //Here is where the variable would go, to add a child directly related //to whichever array item was clicked (here, "framevar") MovieClip(root).addChild (framevar); MovieClip(root).addChild (closeBtn); } else { MovieClip(root).addChild (framevar); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } Is there a way to make a unique variable (whatever it is) from the array so that I can name a movieclip after it so it will load the new movieclip? Thanks

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  • ASP.NET MVC 2 Released

    - by ScottGu
    I’m happy to announce that the final release of ASP.NET MVC 2 is now available for VS 2008/Visual Web Developer 2008 Express with ASP.NET 3.5.  You can download and install it from the following locations: Download ASP.NET MVC 2 using the Microsoft Web Platform Installer Download ASP.NET MVC 2 from the Download Center The final release of VS 2010 and Visual Web Developer 2010 will have ASP.NET MVC 2 built-in – so you won’t need an additional install in order to use ASP.NET MVC 2 with them.  ASP.NET MVC 2 We shipped ASP.NET MVC 1 a little less than a year ago.  Since then, almost 1 million developers have downloaded and used the final release, and its popularity has steadily grown month over month. ASP.NET MVC 2 is the next significant update of ASP.NET MVC. It is a compatible update to ASP.NET MVC 1 – so all the knowledge, skills, code, and extensions you already have with ASP.NET MVC continue to work and apply going forward. Like the first release, we are also shipping the source code for ASP.NET MVC 2 under an OSI-compliant open-source license. ASP.NET MVC 2 can be installed side-by-side with ASP.NET MVC 1 (meaning you can have some apps built with V1 and others built with V2 on the same machine).  We have instructions on how to update your existing ASP.NET MVC 1 apps to use ASP.NET MVC 2 using VS 2008 here.  Note that VS 2010 has an automated upgrade wizard that can automatically migrate your existing ASP.NET MVC 1 applications to ASP.NET MVC 2 for you. ASP.NET MVC 2 Features ASP.NET MVC 2 adds a bunch of new capabilities and features.  I’ve started a blog series about some of the new features, and will be covering them in more depth in the weeks ahead.  Some of the new features and capabilities include: New Strongly Typed HTML Helpers Enhanced Model Validation support across both server and client Auto-Scaffold UI Helpers with Template Customization Support for splitting up large applications into “Areas” Asynchronous Controllers support that enables long running tasks in parallel Support for rendering sub-sections of a page/site using Html.RenderAction Lots of new helper functions, utilities, and API enhancements Improved Visual Studio tooling support You can learn more about these features in the “What’s New in ASP.NET MVC 2” document on the www.asp.net/mvc web-site.  We are going to be posting a lot of new tutorials and videos shortly on www.asp.net/mvc that cover all the features in ASP.NET MVC 2 release.  We will also post an updated end-to-end tutorial built entirely with ASP.NET MVC 2 (much like the NerdDinner tutorial that I wrote that covers ASP.NET MVC 1).  Summary The ASP.NET MVC team delivered regular V2 preview releases over the last year to get feedback on the feature set.  I’d like to say a big thank you to everyone who tried out the previews and sent us suggestions/feedback/bug reports.  We hope you like the final release! Scott

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