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  • Trying to Draw a 2D Triangle in OpenGL ES 2.0

    - by Nathan Campos
    I'm trying to convert a code from OpenGL to OpenGL ES 2.0 (for the BlackBerry PlayBook). So far what I got is this (just the part of the code that should draw the triangle): void setupScene() { glClearColor(250, 250, 250, 1); glViewport(0, 0, 600, 1024); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void drawScene() { setupScene(); glColorMask(0, 0, 0, 1); const GLfloat triangleVertices[] = { 100, 100, 150, 0, 200, 100 }; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLES, 0, 2); } void render() { drawScene(); bbutil_swap(); } The problem is that when I launch the app instead of showing me the triangle the screen just flickers (very fast) from white to gray. Any idea what I'm doing wrong? Also, here is the entire code if you need: Full source code

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  • ERRNO 5 Input/Output Error

    - by CCarey
    Going up for my first ubuntu installation and encountered a critical error. Mind that I am installing on my Macbook Pro, and have already removed all other partitions. (I'm installing with a CD) My Ubuntu version is: "ubuntu-12.10-desktop-i386" So once the installation gets to something around "Finishing copying files", a great big "[ERRNO5] Input/Output Error" pops up on the screen. Obviously this halts and crashes the whole installation. Now, I've already run a disk check, memtest, and cpu load test, and all came up green. I have also redownloaded ubuntu twice, md5 match both times, and burnt four disks. None got past this error. If anyone could help me out, that would be greatly appreciated! Cheers!

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  • What If Nintendo Made Children’s Books?

    - by Jason Fitzpatrick
    What if the great minds at Nintendo had directed their energy towards children’s literature? These humorous cover mock-ups show us what the titles may have looked like. Hit up the link below for more books from the Nintendo universe; if you have a clever idea for a game-based children’s book that should exist, sound off in the comments. Videogame Children’s Books [via Neatorama] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • How do I remove lubuntu-desktop?

    - by Alvar
    I wanted to try lubuntu-desktop so I installed it with sudo apt-get install lubuntu-desktop. But when I didn't like it I wanted to remove it with sudo apt-get remove lubuntu-desktop(then with auto-remove) but my startup / shutdown screen does still say lubuntu. So how do I remove lubuntu-desktop? Atempt one: sudo apt-get remove lubuntu-desktop lubuntu-artwork playmouth-theme-lubuntu-logo playmouth-theme-lubuntu-text I was unable to locate any of those packages. I've also tried to remove and install ubuntu-desktop, but none has worked.

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  • I have to "stab" at the upper left corner to get launcher to appear

    - by Johnny M
    Running 12.04 LTS. This is extremely annoying and makes me want to try another flavor of Linux. Yes, this little inconvenience is that annoying to me. Most of the time the launcher will appear nice and easy as soon as I mouse over the upper left corner, but many times, the left edge of the screen will get a little darker, but the launcher will not appear. By seeing the edge darken, I know that the OS is acknowledging my mouse's presence in the corner. Only by "stabbing" the corner with my mouse can I get it to appear. I just want the launcher to appear as soon as I mouse over the corner. Any help would be great.

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  • « iAd Producer » l'éditeur visuel gratuit d'Apple pour réaliser des publicités avec les standards Web, une alternative à Adobe Flash ?

    « iAd Producer » l'éditeur visuel gratuit d'Apple pour réaliser des publicités Avec les standards Web, une nouvelle alternative à Adobe Flash ? Apple vient de lancer un nouveau logiciel qui devrait faciliter la création d'annonces média riches pour sa plate-forme publicitaire iAd et ses appareils mobiles sous iOS. Baptisé iAd Producer, il s'agit d'un éditeur graphique tournant sous Mac OS X 10.5 ou supérieure. Il prend en charge toutes les étapes de la création des publicités riches, de la sélection de la plate-forme cible (iPhone, iPad...) jusqu'à la création du splash screen, des menus, voir de plusieurs pages de contenu en définissant le type de transition permet...

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  • Tips for creating great game trailers

    - by Venesectrix
    Impressive trailers for your game can really help show players how awesome your game is, but I'm having trouble finding tips that describe how to create a great trailer. I would like to learn about the best way to decide trailer length, structure, music/sound, and content. Basically, what parts of my game do I show in a trailer, how should the scenes be organized, and how would you do the sound? Any advice on things to avoid would be great as well; for example, I read that splicing some video, switching to a screen with text, switching back to video, etc., probably isn't the best way to do it. Thanks!

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  • Scale plugin keeps forgetting hot corner settings on restart

    - by Michael Butler
    I'm using Ubuntu 12.04 with Unity, which I suppose uses Compiz as well. I have Compiz Settings Manager, and make the top left and bottom left corners of my screen activate the "Scale" (like Exposé) function to scale and show all windows. The problem is that when I restart the computer, the hot corners no longer do anything. I have to go back into compiz settings manager, delete the hot corner option, and then set it again. Something seems to be overriding or deleting the compiz hot corner setting on restart. Update: Sometimes, the setting loses its footing even while the computer is running. I haven't figured out yet what triggers it.

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  • Coordinates on the top left corner or center of the tile

    - by soimon
    I'm setting up a tile system where every tile has x and y coordinates. Right now I assume that the top left corner of the tile is positioned on it's coordinate on the screen, x = tileX * tileWidth and y = tileY x tileWidth. However, it seems strange that the tile with coordinate (0, 0) is completely drawn in the 'positive' side of the coordinate system as opposed to in the center of the origin. Is it common practice to assume that a coordinate lays in the center of a tile or at the top left corner of a tile? So basically x = tileX x tileWidth or x = tileX x tilewidth - ( tileWidth / 2 )?

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  • How can you learn to design nice looking websites?

    - by Richard
    I am a moderately capable web developer. I can put stuff where I want it to go and put some JQuery stuff in there if I need to. However, if I am making my own website (which I am starting to do) I have no idea how to design it. If someone was to sit next to me a point to the screen and say "put this picture there, text there" I can do that quite easily. But designing my own site with my choice of colours and text will look like a toddler has invented it. Does anyone know any websites/books I can look at or has anyone got any tips on the basics of non-toddler web design?

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  • 7 Ways Modern Windows 8 Apps Are Different From Windows Desktop Apps

    - by Chris Hoffman
    Windows 8 apps – originally known as Metro-style apps and now known as Windows 8 style, Modern UI style, or Windows Store style apps, depending on which Microsoft employee you ask — are very different from traditional desktop apps. The Modern interface isn’t just a fresh coat of paint. The new Windows Runtime, or WinRT, application architecture (not to be confused with Windows RT) is very different from the Windows desktop we’re used to. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Ray picking - get direction from pitch and yaw

    - by Isaac Waller
    I am attempting to cast a ray from the center of the screen and check for collisions with objects. When rendering, I use these calls to set up the camera: GL11.glRotated(mPitch, 1, 0, 0); GL11.glRotated(mYaw, 0, 1, 0); GL11.glTranslated(mPositionX, mPositionY, mPositionZ); I am having trouble creating the ray, however. This is the code I have so far: ray.origin = new Vector(mPositionX, mPositionY, mPositionZ); ray.direction = new Vector(?, ?, ?); My question is: what should I put in the question mark spots? I.e. how can I create the ray direction from the pitch and roll? Any help would be much appreciated!

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  • Google Announcing New Gmail Interface For Apple iPAD Users

    - by Suganya
    A great news to all the iPAD customers. In addition to their new Apple’s product, iPAD consumers also get an additional bonus of new Gmail Interface along with the iPAD. The iPAD’s large multi touch screen allows us to now check Gmail in jus fraction of second The new Gmail interface for iPAD has two pane with the E-Mail header on the left side and the actual conversation on the right side. Though this new pane slightly reminds us about the Microsoft’s Outlook version, the look and feel of Google’s makes us feel that its new to the market. In addition to this Gmail feature, all the other Google web app features are also incorporated in the new iPAD. This new Gmail Interface looks cool and I am sure that Google would be soon delivering its next new astonishing Interface for us. Awaiting Google’s next market hit CC Image Credit :Joseph Scott Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • An issue with tessellation a model with DirectX11

    - by Paul Ske
    I took the hardware tessellation tutorial from Rastertek and implemended texturing instead of color. This is great, so I wanted to implemended the same techique to a model inside my game editor and I noticed it doesn't draw anything. I compared the detailed tessellation from DirectX SDK sample. Inside the shader file - if I replace the HullInputType with PixelInputType it draws. So, I think because when I compiled the shaders inside the program it compiles VertexShader, PixelShader, HullShader then DomainShader. Isn't it suppose to be VertexShader, HullSHader, DomainShader then PixelShader or does it really not matter? I am just curious why wouldn't the model even be drawn when HullInputType but renders fine with PixelInputType. Shader Code: [code] cbuffer ConstantBuffer { float4x4 WVP; float4x4 World; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } struct ConstantOutputType { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; Texture2D Texture; Texture2D NormalTexture; SamplerState ss { MinLOD = 5.0f; MipLODBias = 0.0f; }; struct HullOutputType { float3 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct HullInputType { float4 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct VertexInputType { float4 position : POSITION; float2 texcoord : TEXCOORD; float3 normal : NORMAL; float3 tangent : TANGENT; uint uVertexID : SV_VERTEXID; }; struct PixelInputType { float4 position : SV_POSITION; float2 texcoord : TEXCOORD0; // texture coordinates float3 normal : NORMAL; float3 tangent : TANGENT; float4 color : COLOR; float3 viewDirection : TEXCOORD1; float4 depthBuffer : TEXTURE0; }; HullInputType VShader(VertexInputType input) { HullInputType output; output.position.w = 1.0f; output.position = mul(input.position,WVP); output.texcoord = input.texcoord; output.normal = input.normal; output.tangent = input.tangent; //output.normal = mul(normal,World); //output.tangent = mul(tangent,World); //output.color = output.color; //output.texcoord = texcoord; // set the texture coordinates, unmodified return output; } ConstantOutputType TexturePatchConstantFunction(InputPatch inputPatch,uint patchID : SV_PrimitiveID) { ConstantOutputType output; output.edges[0] = tessellationAmount; output.edges[1] = tessellationAmount; output.edges[2] = tessellationAmount; output.inside = tessellationAmount; return output; } [domain("tri")] [partitioning("integer")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("TexturePatchConstantFunction")] HullOutputType HShader(InputPatch patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) { HullOutputType output; // Set the position for this control point as the output position. output.position = patch[pointId].position; // Set the input color as the output color. output.texcoord = patch[pointId].texcoord; output.normal = patch[pointId].normal; output.tangent = patch[pointId].tangent; return output; } [domain("tri")] PixelInputType DShader(ConstantOutputType input, float3 uvwCoord : SV_DomainLocation, const OutputPatch patch) { float3 vertexPosition; float2 uvPosition; float4 worldposition; PixelInputType output; // Interpolate world space position with barycentric coordinates float3 vWorldPos = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; // Determine the position of the new vertex. vertexPosition = vWorldPos; // Calculate the position of the new vertex against the world, view, and projection matrices. output.position = mul(float4(vertexPosition, 1.0f),WVP); // Send the input color into the pixel shader. output.texcoord = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.normal = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.tangent = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; //output.depthBuffer = output.position; //output.depthBuffer.w = 1.0f; //worldposition = mul(output.position,WVP); //output.viewDirection = cameraDirection.xyz - worldposition.xyz; //output.viewDirection = normalize(output.viewDirection); return output; } [/code] Somethings are commented out but will be in place when fixed. I'm probably not connecting something correctly.

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  • overheating when using flash

    - by Ben
    I am having overheating issues when watching flash videos. Here is all the relevant information that I could think of. Please help. --Often when playing flash videos it operates at 95 degrees C. --Only gets that hot when on full screen (but still in the 80s otherwise) --Sometimes reaches 100 degrees and shuts down. --fan runs at around 4500 RPM when hot (not to mention I can here it speed up) --Happens under Ubuntu 12.04 and 12.10 (did not use Ubuntu before then) --Overheating happens on more than one site (for example youtube and Comedy Central) --My computer does not overheat otherwise. --Usually runs around 50-60 degrees C. --Maybe if compiling or doing updates can it get to 70 or 75 degree C. --Have a dual boot, and under Windows I do not have this issue. --I use firefox, but have the same issue if using Chrome --I have a Lenovo T410, currently running Ubuntu 12.10 --Intel® Core™ i5 CPU M 540 @ 2.53GHz × 4 --4 GB of memory, 64 bit OS --Graphics: NVS 3100M/PCIe/SSE2 Thanks and let me know if you need more info, Ben

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  • Add a Customizable, Free Application Launcher to your Windows Desktop

    - by Lori Kaufman
    RocketDock is an application launcher for Windows modeled after the Mac OS X launch toolbar. It’s a dock that sits along an edge of your screen and contains a collection of shortcuts that expand when you hover over them and launch programs when clicked. You can easily add shortcuts to programs, files, documents, folders, and even actions to the dock. The look of the dock is customizable using themes and icons. Docklets are available to help extend the functionality of your dock. We’ll show you how to install RocketDock, change the dock settings, add shortcuts to the dock, change the settings for shortcut icons, and add new themes to your dock. We’ll also show you how to install and setup a docklet, using the Stacks docklet as an example. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Youtube videos suddenly all report "Invalid parameters" and won't play

    - by Pointy
    Running 11.10, with up-to-date Flash (11.1.102.55, which the Flash site agrees is the up-to-date version). Every Youtube video reports a blank screen with the words, "Invalid parameters": I've tried fiddling with the player "hardware acceleration" setting, and that has no effect. Similarly, I've clicked and un-clicked and re-clicked the "storage" options in the global settings thing, also to no effect. I haven't seen this in any google searches (though there are other problems described involved the "Invalid parameters" message) which makes me think it's a recent phenomenon. edit — hmm, fails in Firefox but works in Chrome ...

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  • Can't reboot netbook with any of the reboot parameters

    - by Delan Azabani
    I have a Sony VPCW218AG netbook that I've dual-booted with Ubuntu 10.10. Unlike the preinstalled Windows 7, Ubuntu will not reboot on this computer. Rebooting from Gnome, using the reboot command and SysRq+REISUB all don't work; they end hanging with a blank screen. I have read that Atom netbooks don't have a keyboard controller and therefore the default reboot method, kbd, won't work. I have actually tried all ten reboot= parameters listed here; none of them work. I have also tried disabling ACPI with noacpi acpi=off for each one; that didn't help either. Are there any other things I can try to fix the rebooting problem?

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  • Concurrent Business Events

    - by Manoj Madhusoodanan
    This blog describes the various business events related to concurrent requests.In the concurrent program definition screen we can see the various business events which are attached to concurrent processing. Following are the actual definition of above business events. Each event will have following parameters. Create subscriptions to above business events.Before testing enable profile option 'Concurrent: Business Intelligence Integration Enable' to Yes. ExampleI have created a scenario.Whenever my concurrent request completes normally I want to send out file as attachment to my mail.So following components I have created.1) Host file deployed on $XXCUST_TOP/bin to send mail.It accepts mail ids,subject and output file.(Code here)2) Concurrent Program to send mail which points to above host file.3) Subscription package to oracle.apps.fnd.concurrent.request.completed.(Code here)Choose a concurrent program which you want to send the out file as attachment.Check Request Completed check box.Submit the program.If it completes normally the business event subscription program will send the out file as attachment to the specified mail id.

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  • Application for taking pretty screenshots (like OS X does)

    - by Oli
    I've been building a website for a guy who uses Mac OS X and occasionally he sends me screenshots of bugs. They come out looking like this: This is fairly typical of Mac screenshots. You get the window decorations, the shadow from the window and a white or transparent background (not the desktop wallpaper -- I've checked). Compare this to an Ubuntu window-shot (Alt+Print screen): It's impossible to keep a straight face and say the Ubuntu one anywhere near as elegant. My question is: Is there an application that can do this in Ubuntu? Edit: Follow up: Is there an application that can do this in one move? Shutter is pretty good but running the plugin for every screenshot is pretty tiresome as it doesn't seem to remember my preference (I want south-shadow and that requires selecting south, then clicking refresh, then save) and it's more clicks than I'd like. Is there a simple way of telling shutter I want south-shadow for all screenshots (except entire desktop and area-selection)?

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  • Invisible mouse cursor

    - by Rob
    There have been some similar posts but nothing specific to me. Sometimes i boot my laptop and all is well. Other times I boot up and after the login screen my mouse cursor disappears, I can still use it, its just invisible. I start up fire fox and the cursor is visible but only on the application window.... My sysetem is: samsung R60 Plus, with 4gb ram and a T7500, using the ati Xpress 1250 graphics. This is with Ubuntu 11.10. Does any one know of a work around? Many thanks Rob,

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  • Often "running in low-graphics mode” with NVidia GeForce GT 430

    - by user42228
    Often (every fifth time perhaps) when I turn on my system, I'm greeted with the "running in low-graphics mode” window. Sometimes all I have to do is reboot and the system will start correctly, sometimes there can be a longer series of failed starts. If I go to the terminal and log in, I can run startx and my desktop will appear without problems. At the end of /var/log/Xorg.1.log I see this: [ 77.459] (EE) Screen(s) found, but none have a usable configuration. [ 77.459] Fatal server error: [ 77.459] no screens found [ 77.459] Please consult the The X.Org Foundation support at http://wiki.x.org Is the NVidia creating the appropriate XOrg configuration dynamically on every boot, or what could explain that the configuration error above only occurs sometimes?

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  • Bing Desktop Automatically Downloads Bing Wallpapers to Your Computer

    - by Jason Fitzpatrick
    Windows 7: Bing Desktop is a new and lightweight offering from Microsoft that automatically swaps your desktop background every day and offers quick access to the Bing search engine. In addition to downloading the Bing wallpaper, Bing Desktop also includes a small search box that allows you to search Bing from your desktop–although most users will likely grab the app simply to get the daily wallpaper update. Hit up the link below to download a copy. Bing Desktop is free, Windows 7 only. Bing Desktop [via Quick Online Tips] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Billboard shader without distortion

    - by Nick Wiggill
    I use the standard approach to billboarding within Unity that is OK, but not ideal: transform.LookAt(camera). The problem is that this introduces distortion toward the edges of the viewport, especially as the field of view angle grows larger. This is unlike the perfect billboarding you'd see in eg. Doom when seeing an enemy from any angle and irrespective of where they are located in screen space. Obviously, there are ways to blit an image directly to the viewport, centred around a single vertex, but I'm not hot on shaders. Does anyone have any samples of this approach (GLSL if possible), or any suggestions as to why it isn't typically done this way (vs. the aforementioned quad transformation method)? EDIT: I was confused, thanks Nathan for the heads up. Of course, Causing the quads to look at the camera does not cause them to be parallel to the view plane -- which is what I need.

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  • Keyboard Function Keys Do Not Work

    - by Anthony Burman
    I use the Microsoft Natural MultiMedia Keyboard 1.0A. The keyboard is not a wireless board. The Escape button and the function keys have never worked. I am currently running on 10.10. On previous incarnations the keys never worked either. However a recent journey through all the Microsoft options in System Preference Keyboard Layouts suggested that the Escape button could be functional. The current setting is Generic 105-key (Intl) PC. Can I find out whether the keys can be made to work or not? Of the top buttons, nothing happens when I press My Documents; a small red cross appears at the top right of the screen when I press My Pictures and the Media, Mail and Web/Home buttons work just fine. Thanks, Anthony.

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