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  • How do I create my own programming language and a compiler for it

    - by Dave
    I am thorough with programming and have come across languages including BASIC, FORTRAN, COBOL, LISP, LOGO, Java, C++, C, MATLAB, Mathematica, Python, Ruby, Perl, JavaScript, Assembly and so on. I can't understand how people create programming languages and devise compilers for it. I also couldn't understand how people create OS like Windows, Mac, UNIX, DOS and so on. The other thing that is mysterious to me is how people create libraries like OpenGL, OpenCL, OpenCV, Cocoa, MFC and so on. The last thing I am unable to figure out is how scientists devise an assembly language and an assembler for a microprocessor. I would really like to learn all of these stuff and I am 15 years old. I always wanted to be a computer scientist someone like Babbage, Turing, Shannon, or Dennis Ritchie. I have already read Aho's Compiler Design and Tanenbaum's OS concepts book and they all only discuss concepts and code in a high level. They don't go into the details and nuances and how to devise a compiler or operating system. I want a concrete understanding so that I can create one myself and not just an understanding of what a thread, semaphore, process, or parsing is. I asked my brother about all this. He is a SB student in EECS at MIT and hasn't got a clue of how to actually create all these stuff in the real world. All he knows is just an understanding of Compiler Design and OS concepts like the ones that you guys have mentioned (i.e. like Thread, Synchronization, Concurrency, memory management, Lexical Analysis, Intermediate code generation and so on)

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  • Attempting to install netgear N300 Wireless USB Adapter on Ubuntu without a present internet connection

    - by Liz
    Hello Linux/Ubuntu world out there. I don't have internet presently on the desktop I am trying to install the USB wireless adapter on. This seems to be the problem, which if the hardware would work would theoretically fix the problem. I can NOT access the internet via anything but wireless. I am presently on my laptop searching for answers while trying to install this little device. So any advice will have to take that into account. Now I have tried so far, using WINE which does not want to work, I have tried Windows Wireless Drivers which doesn't want to work, I have tried Software Sources, Other Software and it will not acknowledge the cdrom as a repository stating errors like E:Unable to stat the mount point /cdrom/ -stat (2: No such file or directory) However I can open the CD icon on my computer and access and browse the files. The computer can read the CD. I can read the CD. I've tried just plugging it in and seeing if the computer will automatically recognize the hardware, and go from there. That does not work either. I have tested USB port to just verify that the USB port works. It does. My laptop recognizes the hardware, and would easily install the software if I prompted it to. The difference is that my laptop is Vista, and I HATE Vista. Any tips, tricks?

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  • Announcing Oracle Environmental Accounting and Reporting

    - by Theresa Hickman
    Oracle just launched a new product called Oracle Environmental Accounting and Reporting designed to help company’s track and report their greenhouse emissions at the operational level.  Companies around the world are facing increasing pressure to improve their energy efficiency and reduce waste in their operations. Also, new worldwide greenhouse gas legislation is putting added pressure on companies to report the impact of their emissions and energy usage on the environment. Today, companies undergo extensive and expensive data audits to maintain a ledger of up-to-date emissions factors that compare figures on an annual basis. Existing “ad hoc” approaches utilizing manual or niche solutions have a high operational cost and weak data security and audit-ability. The ideal solution is to embed environmental usage within the mainstream business operations, such as recording energy usage at the time of invoice entry, and then report on those results. This is precisely what Oracle Environmental Accounting and Reporting is designed to do. You can now capture environmental data either electronically or manually; convert that to greenhouse gas emissions; comply with mandatory and voluntary greenhouse gas reporting schemes; and identify opportunities for CO2 emissions and cost reductions.   Oracle recently acquired the intellectual property for this solution which works with both Oracle E-Business Suite Release 12 and JD Edwards EnterpriseOne Release 9.0. For more information, visit Oracle Environmental Accounting and Reporting.

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  • One Does Like To Code: DevoxxUK

    - by Tori Wieldt
    What's happening at Devoxx UK? I'll be talking to Rock Star speakers, Community leaders, authors, JSR leads and more.  This video is a short introduction.   Check out these great sessions: Thursday, June 12Perchance to Stream with Java 8by Paul Sandoz13:40 - 14:30 | Room 1 Making the Internet-of-Things a Reality with Embedded Javaby Simon Ritter11:50 - 12:40 | Room 4 Java SE 8 Lambdas and Streams Labby Simon Ritter17:00 - 20:00 | Room Mezzanine Safety Not Guaranteed: Sun. Misc. Unsafe and the Quest for Safe Alternativesby Paul Sandoz18:45 - 19:45 | Room 3 Join the Java EvolutionHeather VanCuraPatrick Curran19:45 – 20:45 | Room 2  Glassfish is Here to StayDavid DelabasseeAntonio Goncalves19:45 – 20:45 | Room Expo Here is the full line-up of sessions. Devoxx UK includes a Hackergarten, where can devs work an Open Source project of their choice. The Adopt OpenJDK and Adopt a JSR Program folks will be there to help attendees contribute back to Java SE and Java EE itself!   Saturday includes a special Devoxx4Kids event in conjunction with the London Java Community. It's design to teach 10-16 year-olds simple programming concepts, robotics, electronics, and games making. Workshops include LEGO Mindstorms (robotic engineering), Greenfoot (programming), Arduino (electronics), Scratch (games making), Minecraft Modding (game hacking) and NAO (robotic programming). Small fee, you must register. If you can't attend Devoxx UK in person, stay tuned to the YouTube/Java channel. I'll be doing plenty of interviews so you can join the fun from around the world

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  • Collision detection, stop gravity

    - by Scott Beeson
    I just started using Gamemaker Studio and so far it seems fairly intuitive. However, I set a room to "Room is Physics World" and set gravity to 10. I then enabled physics on my player object and created a block object to match a platform on my background sprite. I set up a Collision Detection event for the player and the block objects that sets the gravity to 0 (and even sets the vspeed to 0). I also put a notification in the collision event and I don't get that either. I have my key down and key up events working well, moving the player left and right and changing the sprites appropriately, so I think I understand the event system. I must just be missing something simple with the physics. I've tried making both and neither of the objects "solid". Pretty frustrating since it looks so easy. The player starting point is directly above the block object in the grid and the player does fall through the block. I even made the block sprite solid red so I could see it (initially it was invisible, obviously).

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  • Cloud Computing - just get started already!

    - by BuckWoody
    OK - you've been hearing about "cloud" (I really dislike that term, but whatever) for over two years. You've equated it with just throwing some VM's in some vendor's datacenter - which is certainly part of it, but not the whole story. There's a whole world of - wait for it - *coding* out there that you should be working on. If you're a developer, this is just a set of servers with operating systems and the runtime layer (like.NET, Java, PHP, etc.) that you can deploy code to and have it run. It can expand in a horizontal way, allowing massive - and I really, honestly mean massive, not just marketing talk kind of scale. We see this every day. If you're not a developer, well, now's the time to learn. Explore a little. Try it. We'll help you. There's a free conference you can attend in November, and you can sign up for it now. It's all on-line, and the tools you need to code are free. Put down Facebook and Twitter for a minute - go sign up. Learn. Do. :) See you there. http://www.windowsazureconf.net/

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  • A Panorama of JavaOne Latin America

    - by reza_rahman
    As you know, JavaOne Latin America 2012 was held at the Transamerica Expo Center in Sao Paulo, Brazil on December 4-6. It was a resounding success with a great vibe, excellent technical content and numerous world class speakers, both local and international. Various folks like Tori Wieldt, Steve Chin, Arun Gupta, Bruno Borges and myself looked at the conference from slightly different colored lenses. It's interesting to put them all together in a panoramatic collage: Tori wrote about the Sao Paulo Geek Bike Ride held the Saturday before the conference here (enjoy the photos and video). She also discusses the keynotes in great detail here. Steve looked at it from the viewpoint of someome instrumental to putting the event together. Read his thoughts here (he has more geek bike ride photos as well as material for his JavaFX/HTML 5 talk). Arun had a more holistic view of the conference. He covers the geek bike ride, the GlassFish party (organized by Bruno Borges), his Java EE talks, and more. Check out the cool photos as well as the technical material. Bruno provides the critical local perspective in his 7 reasons you had to be at JavaOne Latin America 2012. He discusses the OTN Lounge, the hands-on-lab, the Java community keynote, Java EE technical sessions and of course the GlassFish party! I covered the GlassFish booth, the lab and my technical sessions (as well as Sao Paulo's lively metal underground) here.

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  • Oracle Fusion Applications User Experience White Papers by Anna M. Wichansky

    - by JuergenKress
    The Applications User Experience group has created a series of white papers to better communicate the world-class user experience features of the Oracle Fusion Applications, and to describe the process we used to design them. These papers not only explain why the Oracle Fusion Applications User Experience is designed the way it is, but also the data collection, modeling, and testing efforts of our unique, user-focused design process, which contributed to its refinement. The documents we are sharing with product announcement are: Applications User Experience Research and Design Process White Paper New Oracle Fusion Applications: An End-User Experience Designed for Productivity Why Oracle Expects Productivity Gains with Fusion Applications Closing the Deal: the Oracle Fusion Customer Relationship Management User Experience Oracle Fusion Human Capital Management: Designed for a Productive Workforce Get It Done Fast, Get It Done Right: The Oracle Fusion Financials User Experience Oracle Fusion Applications User Experience Design Patterns: Productivity Realized Oracle Fusion Procurement: Changing the Way You Buy and Sell Putting the User into Oracle Fusion Applications User Assistance Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: User Experience,Design patterns,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Starting an HTML canvas game with no graphics skills

    - by Jacob
    I want to do some hobby game development, but I have some unfortunate handicaps that have me stuck in indecision; I have no artistic talent, and I also have no experience with 3D graphics. But this is just a hobby project that might not go anywhere, so I want to develop the stuff I care about; if the game shows good potential, my graphic "stubs" can be replaced with something more sophisticated. I do, however, want my graphics engine to render something approximate to the end goal. The game is tile-based, with each tile being a square. Each tile also has an elevation. My target platform (subject to modification) is JavaScript rendering to the HTML 5 canvas, either with a 2D or WebGL context. My question to those of you with game development experience is whether it's easier to develop an isometric game using a 2D graphics engine and sprites or a 3D game using rudimentary 3D primitives and basic textures? I realize that there are limitations to isometric projection, but if it makes developing my throwaway graphics engine easier, I'm OK with the visual warts that would be introduced. Or is representing a 3D world with an actual 3D engine easier?

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  • Windows Azure BidNow Sample &ndash; definitely worth a look

    - by Eric Nelson
    [Quicklink: download new Windows Azure sample from http://bit.ly/bidnowsample] On Mondays (17th May) in the  6 Weeks of Windows Azure training (Now full) Live Meeting call, Adrian showed BidNow as a sample application built for Windows Azure. I was aware of BidNow but had not found the time to take a look at it nor seems it running before. Adrian convinced me it was worth some a further look. In brief I like it :-) It is more than Hello World, but still easy enough to follow. Bid Now is an online auction site designed to demonstrate how you can build highly scalable consumer applications using Windows Azure. It is built using Visual Studio 2008, Windows Azure and uses Windows Azure Storage. Auctions are processed using Windows Azure Queues and Worker Roles. Authentication is provided via Live Id. Bid Now works with the Express versions of Visual Studio and above. There are extensive setup instructions for local and cloud deployment You can download from http://bit.ly/bidnowsample (http://code.msdn.microsoft.com/BidNowSample) and also check out David original blog post. Related Links UK based? Sign up to UK fans of Windows Azure on ning Check out the Microsoft UK Windows Azure Platform page for further links

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  • A Modern Marketing Marvel: Eloqua Experience 2013

    - by kristin.jellison
    Hey there, partners— You’d be hard pressed to find a more convincing example of modern marketing than the one that descended upon San Francisco last week. We’re talking about Eloqua Experience 2013, of course. It is remarkable that a marketing technology conference has become a case study in successful 21st-century marketing practices. Eloqua Experience 2013 (#EE13) was all about customer-focused, targeted messaging, multichannel content, analytics and real-time multiscreen engagement. It made for a busy, yet interactive experience for over 2,000 eager attendees. This year’s event brought together some of the world’s most innovative marketers for three days of immersive sessions covering marketing best practices, customer stories and deep-dive technical classes. With 70 breakout sessions, product announcements, and a special conversation with Vince Gilligan, creator and executive producer of “Breaking Bad,” #EE13 brought a lot of critical marketing news to light. Oracle’s goal: to make sure our partners stay updated. As you know, Eloqua joined Oracle in late 2012, further rounding out our Customer Experience applications platform. Eloqua is a marketing automation solution and marketing cloud centerpiece that partners can use to target the right buyers, easily execute campaigns, bring leads to sales and bring in high ROIs. The resources below will help you stay on top of the industry’s best practices for marketing, plus all the advantages Eloqua can bring to partners. Partner Opportunities and Strategy with Eloqua The latest Eloqua partner strategy. Interview with Oracle Eloqua GM Kevin Akeroyd on Eloqua Experience A short recap of 2013’s Experience. Eloqua Product Announcements John Stetic, VP of Products for Oracle Eloqua, highlights the top product news, including a new profiler app and the ability to integrate display advertising into multichannel campaigns. Eloqua Experience Highlight Reel See what all the bustle was about. Eloqua Experience Session Overviews A quick look at what the keynote and breakout sessions covered, with links to session content. Modern Marketing Essentials Library Tips, blueprints, and strategies for success based on the 5 Tenets of Modern Marketing. Over and out, Your OPN Marketing Allies

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  • Where do I start in regards to making a Gnome/Unity Form Application

    - by JMK
    Ok so I am familiar with developing Form and Console applications on Windows using Visual Studio .Net with C#, but where do I start when it comes to Linux distro's like Ubuntu, is there an equivalent? How would one go about matching what they can do in a Windows environment with .Net and C# in a Linux environment without .Net coding in something like Java or C/C++? I am aware of Eclipse, does eclipse have a form designer or do you have to code the design of any Gnome/Unity forms manually? Can I use eclipse to write the Linux equivalent of a console application, that you just double click on to run? I also know about Mono, but the idea is that I want to learn how to develop software without using anything in the Microsoft stack and am not sure where to start. What is the standard language/framework used to develop these types of applications on Linux? As I become more proficient with Visual Studio, C# and .Net, it has struck me that without these Microsoft tools, I am nothing. I am only capable of developing for the Microsoft OS and this scares me. This isn't some anti Microsoft thing, Microsoft makes some incredible Software/Hardware/Operating Systems/IDE's, but it is generally a bad idea to put all of your eggs in one basket so if I want to learn how to develop Terminal and Gnome/Unity form applications where in the world do I start? I have used Linux on and off for years, but Windows has been my primary OS. However I have watched Linux get better and better and as much as I love Windows 7, I am dubious about Windows 8 (I for one will sorely miss my start menu)! Obviously MS aren't going anywhere anytime soon and I could spend the the next couple of decades developing for .Net without any issues but just because you can get away with something doesn't always mean it's a good idea. Thanks

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  • Collision Detection for a 2D RPG

    - by PHMitrious
    First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking into account other people's experience as well. I'm starting a 2D online RPG project. I am using SFML for graphics and input and I'm creating a basic game structure and all for the game, creating modules for each part of the game. Well, let me get to the point I just wanted to give you guys some context. I want to decide on how I'm going to work with collision detection. Well I'm kinda going to work on maps with a tile map divided in layers (as usual) and add an extra 2 layers - not exactly in the map - for objects. So I'll have collisions between objects and agents (players - npcs - monsters - spells etc) and agents and tiles. The seconds one can be easily solved the first one need a little bit of work. I considered both creating a basic collision test engine using polygons and a quadtree to diminish tests since I'm going to be working with big maps with lots of objects - creating both a physical and graphical world representation. And I also considered using a physics engine like Box2D for collision tests. I think the first approach would take more work on my part but the second one would have the overhead of using a whole physics engine for just collision detection and no physics. What do you guys think ?

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  • New Oracle Solaris 11 Administration book

    - by glynn
    During the development of Oracle Solaris 11, one of the main goals was to modernize the operating system and remove some of the existing frustrations that our administrative audience had in deploying and using the platform within data centers around the world. That meant a comprehensive clean out of some existing technologies to provision the operating system (replacing Jumpstart with Automated Installer) and manage system software (replacing SVR4 with IPS packaging), consolidate the vast spectrum of networking configuration, and enhance the user environment to provide familiarity for those who were used to administering Linux environments among many other things. While some considered the changes to Oracle Solaris 11 as a negative change, most will be impressed at how far we've come - the deeper integration of key technologies, presented in a consolidated and consistent form. It is easier to administer the Oracle Solaris platform that ever before, and I have no doubt that administrators coming from other platforms will be hugely impressed with what they see, especially if they're judging based on past experiences of Solaris 8 and Solaris 9. In fact I'd go further to say that Oracle Solaris 11 is a more powerful, integrated and usable platform that most Linux platforms I've seen. But as with anything, there's always an initial learning curve to get through. We've provided a significant selection of learning materials out on the Oracle Solaris 11 pages on Oracle Technology Network and some great training and certification options. One more option is now available in the form of a book, the Oracle Solaris 11 System Administration The Complete Reference. This provides an exceptional reference to help administrators learn about Oracle Solaris 11, especially those who have come from the Linux platform. As is quoted in the first chapter of the guide: Linux users and developers will find in Oracle Solaris 11 a familiar and quickly productive working environment; we point out similarities and differences between the Linux and Solaris kernels and system administration tools, and describe how typical open source Web development tasks are accomplished in this OS. So I would encourage you to take a read of it and start seriously considering Oracle Solaris 11 to be a platform choice for your data center. Oracle Solaris 11 System Administration The Complete Reference - yours for only $32.50 (if you successfully use the promotion code - otherwise worth shopping around to pick up a good deal).

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  • How not to suffer from ideologists when you're a pragmatic person?

    - by Lukas Eder
    My story: I'm a pragmatic person. Sometimes, the most simple solution to a problem to get the job done is the one that fits best for me, if its not an utter blasphemy and reproach to any design principles. Check out my answer to this question on stackoverflow. Simple. Works. Was accepted. Could be improved. Is clearly not perfect. And along comes this guy. He downvotes me, comments on the question how his answer is better, more accurate etc and calls me "plain wrong". Reminds me of this comic strip. :-) While on stackoverflow I can laugh at these things because those people are far away, in the real world I'm suffering from ideologies every now and then. Heck, I'm not creating a miracle piece of software, I need to keep that huge legacy thing running, and it's an adventure to me every day. I don't have the time or passion to beautify my code (or other people's code) to that extent. My question(s): How do you deal with ideologies / ideologists, when you're a pragmatic person? How do you deal with pragmatism / pragmatists, when you're an ideologic person? I'm interested in both point of views. Tell me your experience. But please, be fair, somewhat objective, and understand that you may NOT be entirely correct and your opinion is NOT the only true one... :-)

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  • Implmenting RLE into a tilemap or how to create a large 3D array?

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages. Edit: As Will posted, RLE sounds like the best method for achieving a fast 3D array. However I'm struggling to understand how I would even start to implement it? Would I create a 4D array the 4th being something which controls how many to skip? Or would the x-axis simply change altogether and have large gaps in between - for example [5][y][z] would skip 5 tiles? Is there something really obvious here which I am missing? The number of z levels I'm trying to have is around 66, it would be preferably that I can have up to or more than 1000 in x and y.

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  • JUnit Testing in Multithread Application

    - by e2bady
    This is a problem me and my team faces in almost all of the projects. Testing certain parts of the application with JUnit is not easy and you need to start early and to stick to it, but that's not the question I'm asking. The actual problem is that with n-Threads, locking, possible exceptions within the threads and shared objects the task of testing is not as simple as testing the class, but testing them under endless possible situations within threading. To be more precise, let me tell you about the design of one of our applications: When a user makes a request several threads are started that each analyse a part of the data to complete the analysis, these threads run a certain time depending on the size of the chunk of data (which are endless and of uncertain quality) to analyse, or they may fail if the data was insufficient/lacking quality. After each completed its analysis they call upon a handler which decides after each thread terminates if the collected analysis-data is sufficient to deliver an answer to the request. All of these analysers share certain parts of the applications (some parts because the instances are very big and only a certain number can be loaded into memory and those instances are reusable, some parts because they have a standing connection, where connecting takes time, ex.gr. sql connections) so locking is very common (done with reentrant-locks). While the applications runs very efficient and fast, it's not very easy to test it under real-world conditions. What we do right now is test each class and it's predefined conditions, but there are no automated tests for interlocking and synchronization, which in my opionion is not very good for quality insurances. Given this example how would you handle testing the threading, interlocking and synchronization?

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  • A new mission statement for my school's algorithms class

    - by Eric Fode
    The teacher at Eastern Washington University that is now teaching the algorithms course is new to eastern and as a result the course has changed drastically mostly in the right direction. That being said I feel that the class could use a more specific, and industry oriented (since that is where most students will go, though suggestions for an academia oriented class are also welcome) direction, having only worked in industry for 2 years I would like the community's (a wider and much more collectively experienced and in the end plausibly more credible) opinion on the quality of this as a statement for the purpose an algorithms class, and if I am completely off target your suggestion for the purpose of a required Jr. level Algorithms class that is standalone (so no other classes focusing specifically on algorithms are required). The statement is as follows: The purpose of the algorithms class is to do three things: Primarily, to teach how to learn, do basic analysis, and implement a given algorithm found outside of the class. Secondly, to teach the student how to model a problem in their mind so that they can find a an existing algorithm or have a direction to start the development of a new algorithm. Third, to overview a variety of algorithms that exist and to deeply understand and analyze one algorithm in each of the basic algorithmic design strategies: Divide and Conquer, Reduce and Conquer, Transform and Conquer, Greedy, Brute Force, Iterative Improvement and Dynamic Programming. The Question in short is: do you agree with this statement of the purpose of an algorithms course, so that it would be useful in the real world, if not what would you suggest?

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  • geomipmapping using displacement mapping (and glVertexAttribDivisor)

    - by Will
    I wake up with a clear vision, but sadly my laptop card doesn't do displacement mapping nor glVertexAttribDivisor so I can't test it out; I'm left sharing here: With geomipmapping, the grid at any factor is transposable - if you pass in an offset - say as a uniform - you can reuse the same vertex and index array again and again. If you also pass in the offset into the heightmap as a uniform, the vertex shader can do displacement mapping. If the displacement map is mipmapped, you get the advantages of trilinear filtering for distant maps. And, if the scenery is closer, rather than exposing that the you have a world made out of quads, you can use your transposable grid vertex array and indices to do vertex-shader interpolation (fancy splines) to do super-smooth infinite zoom? So I have some questions: does it work? In theory, in practice? does anyone do it? Does this technique have a name? Papers, demos, anything I can look at? does glVertexAttribDivisor mean that you can have a single glMultiDrawElementsEXT or similar approach to draw all your terrain tiles in one call rather than setting up the uniforms and emitting each tile? Would this offer any noticeable gains? does a heightmap that is GL_LUMINANCE take just one byte per pixel(=vertex)? (On mainstream cards, obviously. Does storage vary in practice?) Does going to the effort of reusing the same vertices and indices mean that you can basically fill the GPU RAM with heightmap and not a lot else, giving you either bigger landscapes or more detailed landscapes/meshes for the same bang? is mipmapping the displacement map going to work? On future cards? Is it going to introduce unsurmountable inaccuracies if it is enabled?

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  • Back in Brazil! See you at JavaOne LAD this week

    - by terrencebarr
    It’s great to be back in Sao Paulo. I’m looking forward to a another buzzing JavaOne LAD conference and the energy of the Latin American Java community! And, of course, catching up with Brazilian friends over some serious Caipirinhas I’m part of the Technical Keynote on Tuesday, and doing three technical sessions: Harnessing the Explosion of Advanced Microcontrollers with Embedded Java, Dec 5, 11:15 A New Platform for Ubiquitous Computing: Oracle Java ME Embedded, Dec 5, 17:30 Java ME Embedded Profile 8—for an Embedded World with Increasing Demands, Dec 6, 11:15 In fact, I think I will morph the last session into a more wide sweeping introduction into Java ME 8 (of which the Java ME Embedded Profile 8 is a component) – there is so much new and cool stuff in the pipe that just talking about Java ME Embedded Profile doesn’t do it justice.   Plus, I’ll be showing some small embedded Java toys at the demo booth (in the Exhibition Pavilion).   Hope to see you there!   Cheers, – Terrence Filed under: Mobile & Embedded Tagged: "Java ME 8", "JavaOne LAD", Java Embedded, Java ME

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  • Calculating a child Position, Rotation and Scale values?

    - by Sergio Plascencia
    I am making my own game editor(just for fun) anyway I have problem that I had several days trying to resolve but I have been unsuccessful. Here goes... I have an object "A": Position: (3,3,3), Rotation: (45,10,0), Scale(1,2,2.5) And an object "B": Position: (1,1,1), Rotation: (10,34,18), Scale(1.5,2,1) I now make a parent/child relationship. "B" is a child of "A": A |--B When I do the relationship I need to re-calculate the Child("B") Position, Rotation and Scale such that it maintains its current position, rotation and scale(Location in world). So for child position "B" it would now be (-2, -2, -2) since now "A" it is center and (-2, -2, -2) will keep the object in its same position. I think I got the Position and scale figure out, but rotation I cant. So I was trying to figure out what to do and what I did is opened Unity and run the same example and I did noticed that when making an abject a child object the child object did not moved at all but had its Position, Rotation and Scale values changed(Related to the parent). For example: Unity (Parent Object "A"): Position: (0,0,0) Rotation: (45,10,0) Scale: (1,1,1) Unity (Child Object "B"): Position: (0,0,0) Rotation: (0,0,0) Scale: (1,1,1) When making it a parent child relation("B" is a child of "A") the child object("B") in its Rotation values now has: X: -44.13605 Y: -14.00195 Z: 9.851074 If I plug the same values to my editor(To the child "B" rotation X, Y, Z values) the object does not move at all. So I basically need to know how did Unity arrive at those rotation values for the child(What are the calculations?). If you can help and put all the equations for the Position, Rotation or Scale then I can double check I am doing it correctly but with the Rotation I really need help. Thanks!

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  • MVVM Light V4.1 with support for Windows Phone 8

    - by Laurent Bugnion
    Today is a very exciting day: After the official release of Windows 8 (and Microsoft Surface!) on Friday, and the official release of Windows Phone 8 on Monday, the Build conference is starting! This is the conference in which we will learn all about the developer experience for Windows 8 and Windows Phone 8. As a partner of Microsoft, I had the privilege of trying out some of the new things early, and this gave me the opportunity to port MVVM Light to Windows Phone 8 (it was already running for Windows 8), and today I am officially publishing this new version. Before you go and update, please not the following: V4.1 (4.1.24.0) only supports Visual Studio 2012 (and Express). If for some reason you are still using Visual Studio 2010, don’t despair! In the next few days I will publish an update supporting these versions as well. But for now, please only upgrade if you are on VS12! That being said, here we go: The download page is available on Codeplex and you can download the updated MSI and install it. Please make sure to read the Readme HTML page that automatically opens in your web browser after the MSI completes! It contains important information on how to install selected Project and Item templates for the frameworks of your choice. This version also support the following versions of Visual Studio: Visual Studio 2012 Pro, Premium, Ultimate Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual Studio 2012 Express for Web (Silverlight 4, Silverlight 5) Visual Studio 2012 Express for Windows Desktop (WPF3.5, WPF4, WPF4.5) We also support Expression Blend of course. Windows Phone 8 and Windows 8 are very very exciting opportunities for developers in the whole world. There are already a number of apps running on top of MVVM Light in the Windows Store and of course a large range of apps for Windows Phone too. With this release, we hope to support the developers and speed up application development. It is a pleasure to serve such an innovative and creative community! Happy coding Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • 3D zooming technique to maintain the relative position of an object on screen

    - by stark
    Is it possible to zoom to a certain point on screen by modifying the field of view and rotating the view of the camera as to keep that point/object in the same place on screen while zooming ? Changing the camera position is not allowed. I projected the 3D pos of the object on screen and remembered it. Then on each frame I calculate the direction to it in camera space and then I construct a rotation matrix to align this direction to Z axis (in cam space). After this, I calculate the direction from the camera to the object in world space and transform this vector with the matrix I obtained earlier and then use this final vector as the camera's new direction. And it's actually "kinda working", the problem is that it is more/less off than the camera's rotation before starting to zoom depending on the area you are trying to zoom in (larger error on edges/corners). It looks acceptable, but I'm not settling for only this. Any suggestions/resources for doing this technique perfectly? If some of you want to explain the math in detail, be my guest, I can understand these things well.

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  • Specialized &amp; Recognized by Oracle: Award season - make your submission for the OPN Specializati

    - by Jürgen Kress
      OPN Specialization Award Submit your nomination 2010 As an Oracle Partner in the process to become SOA & Application Grid Specialized and working on SOA and Application Grid opportunities please make sure that you submit your OPN Specialization Award Submit your nomination. Prices include free Oracle Open World tickets, marketing budgets for joint campaigns and joint press release. "These awards will recognize the high-level of innovation, excellence and commitment our partners bring to the table when they become Specialized with Oracle. We’re looking for partners with a proven track record in delivering winning, proven solutions that solve customers' most critical business challenges. Our Award winners will be partners that have demonstrated tangible success, growth in their Oracle business and outstanding Oracle solutions." Stein Surlien, SVP Oracle Alliances and Channels EMEA Nominations are open to partners based in EMEA from 1st March to 2nd July 2010. Be recognized! Submit your nominations today     Oracle Fusion Middleware Innovation Awards 2010 As an Oracle Customer and Partner make sure that you submit your Oracle Fusion Middleware Innovation Awards nomination Does your company use Oracle Fusion Middleware innovatively? Nominate your organization today for a chance to be recognized for your cutting-edge solution using any of the following Oracle Fusion Middleware products: Oracle Application Grid products Oracle SOA Suite Data Integration & Availability Oracle Identity Management Suite Oracle Fusion Middleware with Oracle Applications Enterprise 2.0 Prices include: FREE pass to Oracle OpenWorld 2010 in San Francisco for select winners in each category. Honored by Oracle executives at awards ceremony held during Oracle OpenWorld 2010 in San Francisco. Oracle Middleware Innovation Award Winner Plaque 1-3 meetings with Oracle Executives during Oracle OpenWorld 2010 Feature article placement in Oracle Magazine and placement in Oracle Press Release Customer snapshot and video testimonial opportunity, to be hosted on oracle.com Podcast interview opportunity with Senior Oracle Executive Submit your nomination to [email protected] on or before August 6th 2010 to win Oracle Fusion Middleware Innovation Awards 2010.

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  • Wheel rotation, to change velocity of vehicle

    - by Lewis
    I update the velocity of my vehicle like so: [v setVelocity: ((2 * 3.14 * 100 * (wheel.getRotationValue / 360) / 30)) * gameSpeed]; // update on 60 fps this gets velocity on all frames divide by 60 for 1 frame. This is done in my update method in my world class. Now wheel.getRotationValue returns the rotation value which is worked out like this: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); float limit = 0.5; rotationValue += (currentTouch - previousTouch) * limit; } touching = YES; } Say I steer the vehicle to the far right of the screen, and want to move it to the far left, It wont start moving to the left of the screen until the rotationValue is past 0 degrees again (the wheel is in its center posistion) and is dragged past this value. Is there anyway to change the code I have above, so that movement on the wheel is recognised instantly and updates the velocity of v instantly too?

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